#(using vessel interchangeably with player)
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goomyloid · 4 months ago
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"when noelle finds out kris hasn't been 'kris' this whole time, how will she feel when she realizes she's been reconnecting with someone completely different?"
this sentiment i've seen a lot is an interesting thought but it never actually clicked with me all that much for some reason, and i wasnt sure why or how to put it into words until somewhat recently.
like, i guess i think about it in similar terms to kris's relationship with susie; i think it's unfair to say that kris and susie aren't really friends or something just because that person is 'not kris.' at least by this point, they clearly enjoy being around each other, it's a two-way street. kris is still there, and is always there... on a normal route. that's when our role (so far) amounts to merely 'opening up opportunities' for kris, i.e. giving them a reason to go on Epic Adventures (with the goal of closing dark fountains) all while winning battles with the Power Of Friendship, etc.
sure, we control their specific movements, which will always feel limiting to them (which leads into my assumption that no matter what we do, kris will always hold some level of resentment towards us -- no matter how luxurious the prison cell is, you will always be trapped).
all of this is my long-winded way of explaining that when the two work in harmony, the boundary between kris and the player becomes less distinct. that's why the separation between the two didn't feel as important in chapter 1, where there wasn't really an opportunity for things to go 'wrong,' so to speak. so if we follow the path of least resistance -- how the story 'should' go -- then i think it's fair to say that at least SO FAR, kris is still there, working with us when they have to, not shutting anything out in particular, becoming real friends with susie, and reconnecting with noelle.
the time they spent together in cyber city wasn't 'fake' -- kris is still there, emoting, our voice going through their mouth, they're having fun with noelle (i always think of kris saying "Nooooo" when noelle asks if they need a dog treat, they had no reason to actually howl like that, i swear to god they're just enjoying being a little goofy like old times)
(there's also plenty of other examples of our prompts (presumably) coming out of kris's own mouth in their own voice, they're just in control of HOW it comes out, i.e. yelling "NO" or barely muttering "yes" after spamton neo. but this post aint about that so im moving on)
all of this is the normal route, of course. i dont think i need to explain how much this differs in the weird route, lol. we force kris down a path they Very Much Most Likely Don't Particularly Want to Go Down, but we make them. they dont want to say Proceed, but they have to, which is when that voice comes out as US, not them. from the soul or something, probably, a voice beaming commands into noelle's mind regardless of whether or not kris actually says anything out loud, hence noelle still hearing us even when kris is down in battle.
this disharmony is what manifests as friction between kris and the player, and while we dont Really know what all is happening inside kris's head, i sort of always imagined it as kris closing off/almost going dormant, as some form of protest maybe, maybe to at least communicate to noelle -- the only one who can see something's wrong, not just different -- that this isn't them, it's something else. kris wouldn't do this, and she knows this. that's why when it's all over and berdly has been ice'd, all we know is that they "look kinda..." out of it, distraught, barely there, maybe. i heart dissociation and all that
basically, the split between kris and the player (in my own probably-not-end-all-be-all-correct interpretation of the story thus far) becomes more rigid only when our interests conflict, and the more we work together, the less reason kris has to dissociate, for lack of a better term, and the 'kris' that susie comes to know and noelle comes to reconnect with isn't exactly the wrong 'kris' at all. sure, they're being controlled but that doesn't mean they aren't still THERE.
and if the story continues down along the path of us micro-managing everyone's goals into fruition (noelle getting close to susie comes to mind), kris will still work against us in some ways no matter what we do, but finding some kind of 'happier path/ending' is probably far closer to what they want rather than Manipulating Their Childhood Friend into Killing Their Classmate. just a hunch
anyway the TLDR is i don't really know if the initial question will end up being a problem in the same way that everyone thinks it will, on a normal route. sure, they'll all be shocked and maybe horrified to find out kris is being controlled and whatnot, but that doesn't make the time they spent together any less real, because despite it all, kris was still there.
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sheaymin · 5 months ago
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Aylin is my stylist OC for the Nikki games. Aylin serves the role the "player" fills in within shining nikki albeit with some divergents from the storylines of the nikki games. Aylin uses she/they pronouns interchangeably & is agender. Aylin & Nikki are girlfriends :) i don't have any screencaps of Aylin in LN bc cant log back into game but these four images detail Aylin's various appearances within the story. Aylin( LN Main Story ) | Abyssal Possessed Vessel( LN Banner Event ) Aylin & Nikki( SN Main Story ) | Aylin( IN Main story )
originally, Aylin was born as a stylist within a alternative Miraland that would face an early destruction at the hands of the Deity of Abyss. this version of Abyss manifested from the future & was seeking out a young Aylin, a Light Elf from the Pigeon Kingdom, to kill them before Aylin could awaken into becoming the Deity of Styling & Beauty. however, Abyss would find it's plans foiled by Leonid who sends Aylin to the Miraland of Love Nikki fame--- but not before Abyss strikes out at Aylin & taints her soul leading to them becoming something close to a demon.
waking up in the North Kingdom with hardly any memories of their former life, Aylin decides to head toward Lilith just in time to witness a play by the December Troupe.... while i won't go into the thick of the LN story to play by play Aylin's involvement, for the majority of the story Aylin acts as a antagonist. because Aylin is uneffected by the blood curse, she finds themself in the hands of working for Nidhogg who convinces Aylin to attack others or commit acts of violence so that he can avoid getting his hands dirty thus preventing him from weakening as per the effects of the blood curse. however while Aylin is able to avoid the blood curse, she can not avoid the effects of Abyss. with each dark thought or action, abyss eats at their soul & body more & more eventually turning Aylin into a demon.
during these events whenever Nikki crosses Aylin's path, she tries to reach out to Aylin sensing something is wrong & that ' they seem sad, as if something is making them that way. ' because of this Aylin seems to lash out towards Nikki quite harshly--- both because of abyss' influence on their mind, but also as a small cry for help as Nikki's styling power has proven to have a healing effect on Aylin pushing back Abyss from her body. outside of the main story there would be an event here shortly after the battle of dawn that revolves around Aylin appearing while Nikki & her friends are recovering from the end of the first chapter leading into the second. Aylin, suffering under the influence of Abyss finds their styling power out of control & has been attacking people left & right while also crying out for help. Nikki & her friends find themselves in ruins at a unidentifiable location within North Kingdom only to find the origins of Aylin's arrival in Miraland & surmise that, like Nikki, Aylin was sent to Miraland for a purpose but something happened along the way. Abyss would then flood the area & Aylin, almost now completely possessed would appear with a nearly full demon-like appearance.
Nikki would confront Abyss & fight to free Aylin of it's influence, using her styling power to fully purify the Deity from the elf's soul & body--- failing to do so as Nikki is not fully healed or recovered from the recent story events. but as Nikki falls she refuses to give up & deep within Aylin the small part of their soul that abyss has yet to corrupt reaches out for salvation awakens & bursts through sending beams of light & styling power out from her person of which restore Nikki who once again uses her own styling power to fully purify Aylin of Abyss. the event ends with Aylin free of Abyss & briefly recovering their memories, turning to Nikki with a bright smile before starting to fade away with a promise of meeting her again very soon.
while it appears that Aylin may have died, they simply returned to the ocean of memories & fainted outside the gate of heart. she would later awaken to see Nikki crying over them, with a worried Aeon & Marina nearby. confused, Aylin merely laughs which snaps Nikki out of her sorrows & instantly moves to hug Aylin tightly happy to see they had survived & now the two of them could start over & become true friends.
Aylin would be absent from the rest of the story for Love Nikki, returning for the events of Shining Nikki at the start.... finding out that something is wrong with their body & despite being purified from Abyss, it seems that the cost was her physical form with only Nikki able to see Aylin as they travel the Miraland of the past. just like Nikki, a lot of Aylin's memories are missing as well. during this time the two would grow their friendship & become close confidants, completely inseparable truly believing in each other & being each other's encouragement despite all that would face them. after the battle against the Goddess of Desire, Aylin is given a physical form & with it they realize how much more powerful their styling power has become of late. after a celebration in her honor, Aylin approaches Nikki revealing the mirror that manifested with them setting off the events of chapter two within the SN main story leading to the reveal that Aylin is the future Deity of Styling & Beauty in the battle against the Deity of Abyss.
now, as Infinity Niki is an alternative timeline to the mobile games the role Aylin plays is a bit different. Nikki, Momo, & Aylin find themselves rummaging around the attic looking for an outfit for Nikki to wear to a upcoming ball--- only to stumble upon a beautiful gown that instantly wraps itself around Nikki & teleports the three to a mysterious world known as Miraland. besides Nikki, Aylin & Momo find themselves in matching outfits & the three set off toward a temple to find Ena the Curator. Ena breaks her chains with the aid of the two stylists & uses magical thread to sew a cocoon around Nikki who reaches out to Aylin before being sealed away wearing the Threads of Reunion. Ena then swears this is for her protection & bestows the Heart of Infinity upon Aylin before explaining that ' perhaps the two of you will succeed in saving this world, where she & i failed. '
Aylin & Momo wake up outside within the ruins with Ena's parting words that in exchange for this power, something must be taken in kind. finding that they are missing their memories of everything before Nikki was taken the two make a pact to find the miracle outfits & save Nikki embarking on an adventure within Miraland.
quick facts;
Aylin & Momo both share a love of bbq meat
Aylin has designed several outfits, none of which i will think or design bc thats too much work
Aylin's original haircolor was black but after the attack by Abyss it's become grey or white
Aylin's eyecolor is purple
Aylin & Nikki are roommates & outside of Miraland attend the same college
btw Aylin after gaining a new body is able to leave the Ocean of Memories & journey to Nikki's world
Ena calls Aylin ' her equal. ' which is a reference to the fact that Aylin is the God of Styling. the heart of infinity allows Aylin to utilize her powers of styling & creation within this version of miraland. similarly, Leonid tends to also say some cryptic ass shit around Aylin as he knows who Aylin will become ie the god of styling.
Lilith has a crush on Aylin, Aylin has a lil crush on Glow which makes Nikki jealous at times
before Aylin was purified & still totally a villain, Aylin for some unexplained totally not gay reason always lashed out at Kimi or would attack Kimi. very healthy things to do to ur totally not future girl-- uh roommate, which is be violently jealous about her then gir--- uh best friend :)
Aylin's favorite color is purple & tends to style clothes in extravagant styles that have an air of godlyness to them. Aylin has no idea why nor sees it when Nikki points it out anyways small spam of Aylin's styling is below
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some of these r so old but if i open my app one more time to screencap like a lot of the better examples my phone will explode bc i used it too much today to nikki already so weeeeeeeeeeeeee
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heliumspirals · 5 months ago
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All New Void Weapons for Episode: Heresy, Reviewed and Discussed In-Depth
This will contain spoilers for weapons released in later acts, if they're visible in the API. This is from the perspective of an endgame challenge player, so I won't be entertaining much in the way of "neat fun rolls," since what's fun for me isn't necessarily what's fun for you and vice-versa. I'll mention them where especially noteworthy, especially if the weapon doesn't have any genuinely good rolls. This is going to be a series split up into one post for all six damage types, because of tumblr's length limitation.
ADMETUS-D
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Admetus-D has access to some neat elemental synergy perks, but with a 150 RPM and a high zoom stat, you might encounter some clunk if you try to use this thing as your room clear. Withering Gaze is viable, but is objectively numerically better on other weapon types. If you want it on a primary, though, this is the best option. Your 3rd column is rife with ways to improve the responsiveness of the weapon, and I recommend Keep Away or Rapid Hit interchangeably. I've opted for Rapid Hit, as it synergizes directly with my 4th column recommendation. The recommendation in question is Precision Instrument; while other perks have potentially higher ceilings and higher floors, I prefer the consistency and ease-of-use you get from Prinstrument. This is where I want you to ignore everything I've said in my other entries about how the era of plinking majors from across the map is over. Recommended Use Case: Plinking majors from across the map.
AFTERLIGHT
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Discord on a fusion is exciting, and I get the impression this is explicitly the roll they wanted you to use. The origin trait Willing Vessel interacts uniquely with Fusions and Combat Bows, granting improved charge time for dealing damage until the weapon is stowed. The "until the weapon is stowed" part is a tragedy, since we'll be abusing Discord, but it's still a free bonus for doing nothing. On the dev stream for Act II, they suggested running Ambitious Assassin with Reservoir Burst for a DPS option, but there's simply better things to do than use an Adaptive Fusion for DPS in the first place. Lead/Vorpal is also here, if you like starting your day with lightly toasted multigrain bread with nothing on it. Recommended Use Case: This is your "room go boom" fusion. No Chain Reaction like you'd find on VS Gravitic Arrest, but Reservoir Burst might genuinely be superior for the added damage bonus. Proc Discord to trigger Seven Seconds in Heaven.
ANAMNESIS
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I know I said I won't highlight fun rolls, but you need to let me have this. If I'm interpreting these interactions correctly, Anamnesis is Purple Hush. I don't have exact numbers on Willing Vessel just yet, but Successful Warmup/Impulse Amplifier should put you somewhere in the .4 second reload, .2 second draw time range. I'll be heartbroken if these numbers are secretly capped. If you want a more orthodox roll, Archer's Tempo with either Sword Logic or Explosive Head will cook. There's also Dragonfly/Demoralize and Repulsor/Destabilizing Rounds. There's plenty of other bows that can do room clear, and plenty of other weapons that can do Repulsor/Destabilizing, but no other bows that can do what Anamnesis (hypothetically) can do. Recommended Use Case: Either put a lot of purple on your screen, or put a lot of arrows on the other guys.
CORRECTIVE MEASURE
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Unreasonable gun. Kind of goofy. Deeply unnecessary. This is quite possibly the single most potent ad clear legendary in the game for sheer damage output, with Destabilizing Rounds/Killing Tally ensuring nothing can even look at you without turning purple and immediately dissolving like a powerpoint slide. Rewind Rounds/High Impact reserves could potentially be funny, Subsistence/One For All is there if you're Born In The Wrong Generation about Beyond Light, and the unique interaction of Elemental Honing and Firefly is very cool. Firefly triggers Solar damage, regardless of the alignment of the weapon that triggers it. Not terribly useful, but it's something to keep an eye out for on future weapons. Recommended Use Case: Shred through waves of enemies with Destabilizing Rounds and Killing Tally. The lack of a reload perk isn't really a problem, I promise you'll have the free time to reload once your mag is empty.
EXALTED TRUTH
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MY BABY. MY SWEET BABY ANGEL. MY SACRED TREASURE. MY PURPLE SUNSHOT. With a stat package fitting of a Trials drop and an unbelievably juiced perk pool, it's not easy to go wrong with Exalted Truth. The Suros model and origin trait work with the statline to make this gun feel so slick and smooth to use that I'm always a little worried it might slip out of my hands when I fire it. Your PvE options in the first column are relatively limited, as it's mostly QoL and weapon feel perks, but the 3rd column has One for All, Demoralize, and Repulsor Brace to choose from. Repulsor is just a better Heal Clip, but I ran with Demoralize, as the Weaken being a debuff and not a weapon buff allows your Volatile to inherit the effects, whereas One for All will strictly benefit your weapon damage.
Recommended Use Case: Void synergy workhorse. Can be used subclass agnostic, but the Void perks aren't optional. I run this thing on my Solar Warlock all the time, damage is damage.
EYES UNVEILED
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I don't know who Eyes Unveiled is for. Withering Gaze is at its strongest on Fusions, but Eyes Unveiled has a lower charge time than the superior Gravitic Arrest and Glacioclasm, while not having any significant damage contribution to make up for the inconvenience. The perk pool makes me think Bungie intended for this to be an ad clear option, which is legitimately baffling. I'd have a lot more to say on this weapon if Discord was in the 3rd column, but I understand why Bungie is hesitant to put Discord on power weapons.
Recommended Use Case: Farm for a pinnacle drop of this and infuse it into your crafted Taipan.
JOXER'S LONGSWORD
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Heavy Burst Pulses have some of the best damage profiles against minor enemies, and we'll be taking advantage of that innate strength by foregoing real damage perks in favour of hard utility and wave clear. (Typing that felt familiar, have I already said that about a different weapon before? Real question.) As a playlist weapon, the Longsword gives you an absurdly deep perk pool, with a lot of enticing options like Demolitionist/Destabilizing Rounds or Shoot to Loot/Desperate Measures. Dragonfly/One for All can output a monstrous amount of damage with free perk triggers, but ultimately I think Weaken is more valuable, since your base damage is already high enough on a Heavy Burst. This is largely personal preference, though! I'm split 50/50 on it myself, and may need to write a follow-up post to this once I land a roll of both of these. Recommended Use Case: Midrange wave clear. Focus on eliminating the little guys that spawn with your real target, and take advantage of the long-range Weaken to use a strong Kinetic special to clean up. Try pairing it with Izanagi's Burden.
LOTUS-EATER
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i think i huave covid Lotus-Eater finally rounds out our Rocket-Assisted Frame roster with one of the best sidearms yet. While Tinasha's Mastery and Aberrant Action lean more towards utility, Lotus-Eater is formally a primary weapon. It has access to strong utility perks in Shoot to Loot/Withering Gaze, but there are more reliable options for both of these. I have my eyes on the classic void combo here, as the Destabilizing Rounds changes make Repulsor Brace a direct upgrade to Heal Clip. Adrenaline Junkie is enticing for Void Warlocks, being one of your strongest options for Contraverse synergy. I won't be able to settle on just owning one of these. Recommended Use Case: This is your primary weapon in a double special setup. A strong Kinetic exotic like Witherhoard, Arbalest (once we're out of a barrier sidearm episode) or Izanagi will cover your burst damage weakness, and still leave an opening for something like Eager Edge for convenience. I'll be using this in Rite of The Nine later this episode for sure.
THE TITLE
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Losing out on Attrition Orbs from last year is unfortunate, but the new Destabilizing Rounds makes this less of a hit than it would have been otherwise. Classy Contender makes this a relatively strong option on the likes of Briarbinds Warlocks, Gyrfalcon Hunters, and Overshield Titans. Our 3rd column leans towards weapon feel and PvP for the most part, but Repulsor Brace is in a very good spot right now. I promise I'll have more exciting things to say for our next weapon, I can only phrase "Repulsor Brace is Better Heal Clip and the rework makes Destabilizing Rounds no longer bait" in so many different ways. If you only take one thing away from this let it be "Repulsor Brace is just Better Heal Clip." Recommended Use Case: Poor base stats are pretty demanding, to the point where I'd maybe recommend using one of those PvP perks for lower-end content rolls. Juice reload where you can, as your base reload is upwards of two seconds long. Ouch.
UNVOICED
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Unvoiced is simply dominant. The situations it can be applied in are relatively sparse, but whenever that situation presents itself you can expect to see Unvoiced putting up an unrivaled performance. With Redirection and Bait and Switch both active, you'll be seeing double damage on every shot from an already high burst damage archetype. If this perk combo shows up on something any less restrictive than a slug shotgun I will be upset. Unvoiced is ammo-inefficient due to the need to set up Redirection, but Special Finisher renders this a non-issue. Recommended Use Case: Yes. The times it'll shine are few and far between, and at the moment it's being kept muzzled by Lord of Wolves being easier to get and use for a better performance, but keep an eye on this freak of nature.
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sprites-blight · 11 days ago
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I don’t remember when you posted the “tell me about your OCs” or if you even care but here’s my favoritest OC ever (I’m in the car and bored atm)
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This is Ashleigh Esquiloth. He’s a 33 year old tiefling living in the shittiest kingdom known to man (according to the DM there’s a 99% income tax) And yes he’s a D&D OC. He’s a level 8 college of eloquence bard. I also had to check his character sheet to find that out and theres a note that just says “The Bastard™️” and that feels important to mention.
Backstory! He was born in the Abyss to an unknown mother and a yugoloth. His dad raised him but he was pretty much a latchkey kid, with his dad just kinda dragging him around places and not watching him too closely. Until one day, Ashleigh was attacked by a monster and poisoned (I forget what monster specifically) His dad never properly treated the poison until it was too late. Ashleigh has horrible chronic pain in his legs - specifically his left leg, where he was bit - and a weak immune system. He’s also pretty easily fatigued. His dad sucks and did not want to raise a disabled kid - too much responsibility for that dickwad - so he gave him away to a woman who, unable to have her own kids and too poor to legally adopt, decided to summon a fiend to fix her problems. Thankfully, the woman, Sharon, was actually a good person! She made sure Ashleigh could go through school and he even got some college scholarships! Ashleigh’s dream was to dance and sing, but due to his pain and the fact that music is kinda illegal where he lives (told you it sucks there) he went into law bc he’s good with words and hates rules with such a passion that he dedicated much of his teenage years to malicious compliance and loophole exploitation. Thus, he became a defense attorney. It was also in college when he became an alcoholic. Depressed over his dreams of singing dying and now always drunk, Ashleigh began to defend the scummiest clients he could. Due to his disability, he isn’t paid as much as other lawyers, so he doesn’t attract the attention of too highly ranked mob members, but he still associates with bad dudes. His mom - Sharon - confronted him once about his scummy behavior, and Ashleigh, drunk as hell, completely ripped into her over things that didn’t matter. He hasn’t spoken to her since. Now, with no friends, barely any money, and a lot of self hate, Ashleigh decided “why not” and joined an adventuring guild. Big mistake. Bro got found family’d.
His party consists of an owl ranger with a horrifying honey badger, an emo blackbird bard, a wizard whose only personality trait is his mustache, and an old southern bard. Yes we have three bards. There’s also our rogue, but he died bc his player got bored of playing as him. Anyways our party was supposed to take this rich lady somewhere but we were immediately attacked by a horrible undead monster. I died (aka 0 hp not 3 failed saves) four times, and was contacted by a goddess of death. Not wanting to die again, Ashleigh agreed to be her warlock. MISTAKE. Her cultists found the party, and told Ashleigh he was to be her vessel! Fun. So we killed them, ran way, and Ashleigh rejected her. He died again. To make things worse, the party was now wanted for killing that rich lady, so we ran away to the edges of the kingdom. I died twice more on the journey. This is a running theme with having 1 hp at any given moment and 2 points of exhaustion due to chronic pain - you die. Anyways we played poker at a bar and went to the black market, where Ashleigh betted on an auction in order to save the people getting auctioned from becoming vampire food. There, he earned his nickname of “the prick” bc he kept interrupting the announcer. Our wizards brother was being auctioned, but I lost him to some rich lady. Said rich vampire lady invited Ashleigh to dinner and I obviously was like “ummm no?” (I realize I’m using I and he for Ashleigh interchangeably sorry about that) but then the guys I saved turned out to be really pissed and scared so as soon as I freed them they destroyed the place. Ashleigh died AGAIN. And the vampire lady captured us and made us do her bidding by stealing some shit from a vault. I died like… 3 times? On my ninth death I actually failed all my saves, but the DM said the evil undead spirit from earlier won’t let me die - which is concerning!!! shit this is so long and the car stopped so tldr depressed tiefling fucker dies 12 times and gets a found family. The campaigns on pause for now but during the like 2 months between where we ended and where we’re picking up Ashleigh has been 1 month sober. He also got an insanity point when his friend died so I’m scared what that even means (it’s something my DM made up)
sorry for rambling lmao feel free to ignore this
I do care tysm! (If anyone else sees this you can still send me asks about your oc’s even though it’s been a while since I made that post)
woah I love his character design! I love tieflings, especially ones with colored sclera (the part of the eye that’s white in humans). 99% income tax is crazy, poor guy 😭😭
his dad sounds like he sucks, but I’m glad his adoptive mom was nice and supportive!
Ashleigh truly has the worst luck imaginable😭😭😭 at least he has friends?
(Also this wasn’t too long at all I loved it)
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coolfire333 · 3 years ago
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I think the main reason we have the discrepancy between Chara (the first fallen human child), Frisk, Kris, and the deltarune vessel is because of the distinction between you as the player and Ness, Paula, Jeff, and Poo in earthbound
Basically in earthbound, for those of you who might not be familiar with the games, you're presented at first with a sprite of Ness and instructions to "please name him." You're then shown Paula ("name her too"), Jeff ("name your friend"), and then finally Poo ("name another friend "), at which point you can either give them generated names (such as their true names) or pick out your own names for them
I would find it reasonable for young boys playing earthbound for the first time to try to name Ness their name, combined with the use of "your" to describe Jeff as YOUR friend, King as YOUR pet, and rockin as YOUR favorite thing, to even further confuse the distinction between "you" as the player and "you" meaning "second person for Ness" (or whichever nameable character you're playing as at the moment).
However there is one moment that actually fully breaks the fourth wall and actually says they want something from you as the player!
Midway through the game you get a call from Tony, Jeff's best friend from boarding school, and Tony says he's doing a school project and is collecting names of players, "You know, players just like you. That's right, you--the one holding the controller," later making a comment about you (the player) having a responsibility to keep his friend Jeff safe. "You" in this case is made explicitly clear to mean you as the player and not you as in second-person Ness.
Not exactly a groundbreaking theory but considering that Toby Fox was inspired a lot by earthbound, I think it's possible this is where he got the idea to make clear divisions between the player, Kris, Frisk, and Chara in deltarune and undertale, despite you as the player basically treating them as interchangeable at times (this distinction is made even more clear in deltarune but I know we've all probably said "I" when talking about playing as Kris or especially Frisk at some point in the games just because that's what feels the most natural in a video game)
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dailyadventureprompts · 4 years ago
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Faction: The Beloved of Imyya
Those who bear the serpent’s kiss will have no fear of death/
Their hearts will beat for their homeland*, or not at all/
- Translation of an archaic verse from the annuls of Tolv, 
*translators note: above, the word “Homeland” can alternatively be translated as “ Mother” and “Philosophy/Creed”, damage to the original document prevents us from determining the true meaning through context, as the word is used interchangeably throughout documents of that era. 
Setup: Formed in opposition to successive waves of conquerors looking to carve their homeland into pieces  the Beloved of Imyya ( or simply “The Beloved”) are at once a mystery cult, an assassination guild, and a political movement in equal measure. 
Once Relegated to the shadows, the group has earned itself a prestigious role in the current government after they helped to oust the most recent warlord and help to stabilize a native government that better represented the will of their city’s populace. Now the Beloved are recognized in the street and lauded for their service, taking up privlaged positions in the administration of their polis and performing lectures of their philosophy to the adoring masses. 
Still, these assassins have not lost their edge, and their warrior priesthood still practices the alchemical mysticism that made them famous: imbibing the venom of sacred serpents and secret concoctions that grant them preternatural foresight, speed, and a total absence of fear in the face of death. 
Adventure Hooks: 
While arriving in port, the party’s ship is boarded by a band of the Satrap’s spearmen, led by a Priest of Imyya. Despite the protests of the captain and quite a few of the passengers, the search the vessel top to bottom, eventually dragging a inconspicuous passenger ( who the party may have conversed with during the voyage) with them at spearpoint. As if to disrupt matters further, the priest seems to have taken a shine to the party, and asks them to stop by one of his order’s temples for a discussion on philosophy. 
Tea with a noble patron is interrupted when they suddenly collapse into unconsciousness, followed quickly by one or two of the heroes needing to save against poison. veiled assailants peel from the shadows with the intent of subduing the party. They awake in a darkened cave, hallucinating, stripped of their items and equipped with only a (drugged) waterskin and a murky lantern. A voice from the shadows interrogates the party about their patron’s political aims and spouts philosophy at them while they are forced to wrestle phantasmal serpents. 
A rash of poisonings and the appearance of numerous venomous creatures escaped into the wild puts the party on the trail of an alchemist and leads them to a fortified laboratory. Exploring this workshop reveals a prisoner, exhausted from experimentation and wasting away in her bonds. She reveals that the alchemist is in service to a cruel local lord, who’s family once participated in raids upon her homeland. On a mission to reacquire sacred relics and exact some petty vengeance, she was captured, and has been interrogated repeatedly ( though unsuccessfully) with the aim of discovering her order’s secrets. 
The Beloved have a problem. Namely one of those tyrants they helped to defeat was very fond of plundering the lands that she conquered and ended up hoarding all her treasures in a death-trap dungeon she built under the city. Tunneling into it could collapse it and bury numerous important cultural artifacts within (possibly one the party is seeking). Breaching the vault is a job for adventurers, but the leadership of the order is hesitant to trust sellswords with location or access to the vault.  An ambitious historian aligned with the Beloved seeks to sponsor the player’s initiation into the group. 
Ideals: The Beloved hold three things sacred: the sovereignty of their homeland in the face of oppressors, their mystical teachings, and their dedication to their patron Imyya. Less an actual goddess and more poetic and philosophical ideal, the long forgotten folkhero Imyya was said to have been courted by a tyrant for her beauty, but refused him due to the cruelty he showed his people. As punishment, Imyya was dragged out into the desert and staked to the earth outside a snake-pit, who would be attracted by her body-heat and would strike at her struggling from should she escape. Imyya was calm, and spent many days roasting silently in the desert sun and nights enveloped by scales. Eventually she freed herself, and returned to her home to strike the tyrant down and free her people. 
Rejecting abundance and power that originates in the suffering of others
Patience and fortitude in the face of great trials
Returning the land to the people who live there, not those that would exploit it. 
Faction Benefits: 
Though a vested interest in seeing the Beloved’s homeland stay free may be a prerequisite for imitation into their mysteries, outsiders can also join the group should they prove their understanding of the factions ideals and demonstrate that their aims are aligned with the Beloveds’ politics. 
Alchemical knowledge: From poisons to potions to poultices, few groups know the mortal body like the Beloved, who have assembled a vast library of semi-practical, semi-mystical research. If you’re looking to cure a sickness or figure out just the toxin to bring down the mightiest foe, the order can oblige. 
Unseen Beneath the Sand: There is nothing that occurs in the Beloveds’ homeland that they do not know, and because their homeland happens to contain one of the most prosperous ports in the region, their circle of influence spans as far as the trade-winds.  Unassuming informants pass along critical information regarding the intrigues of their neighbors, and one can usually find an acolyte warrior priest williing to deposit a few drops of venom to the right cup should the need arise. 
Stilling of the heart: Just like the faction combines politics and mysticism the Beloved’s teachings are a combination of fighting style, alchemical experimentation, and esoteric meditation. All of these are designed to hone the body and mind  into a fang-sharp impairment that can deliver the order’s will. Adherents can find training on how to wield and resist poison, how to strike in combat with the swiftness of a serpent, learning techniques to wick blood (and toxins) off their blade to blind their opponents.  More advanced practitioner will even receive “The Serpent’s Kiss”, a highly guarded practice that will allow the user to both negate the effects of the “poisoned” condition and replace them with the effects of the “haste” spell. 
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tobiosmilktea · 5 years ago
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umpah umpah! smau
↪︎ bokuto x f!reader x iwaizumi
[008] — we meet again!
masterlist | prev. | next
a/n: i was listening to hozier while writing this which explains why both bokuto and iwaizumi is whipped for the mc ✨
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asking if you were okay was a good question. really, it is—too bad you didn’t know the answer to that very question no matter how grossly interchangeable the words were tossed around and scrambled into nuances phrases. if anything, it made your mood turn even more sour as your two best friends tried their best to calm you down. keyword: tried
kaori was too busy dying of laughter as she would tease the glaring look on your face. “you’re going to pop a blood vessel, honey.” she snickered, holding her stomach as it ached under the constant tension.
meanwhile akaashi was still profusely apologizing beneath the latter’s amusement. a sigh left your lips for the umpteenth time in the span of five minutes as your arms braided over each other in frustration. “what the fuck are you trying to get at, keiji?”
a gasp practically escaped kaori as she slapped her hand over her mouth, “(y/n) used your first name, that’s how you now she’s pissed off.”
akaashi could only roll his eyes. it was to his best bet to ignore any of kaori’s quips as she’s known to escalate things just by the power of that witty brain of hers. “nothing!” the editor exclaimed as he turned back to you, “i just figured it wasn’t a big deal since you and bokuto both said you guys ended on good terms. besides, i warned you to check the list.”
“okay, but that doesn’t explain the fact that iwaizumi is here!” it was at this moment that you were glad the music was pumping loudly through the venue speakers to hide over your shouts.
“i told you they work for the same team, but i didn’t know they were friends until i saw who bokuto wanted to invite!”
you groan, “unbelievable.”
“i just don’t think you should let their presence ruin the rest of the night, (y/n).” akaashi mentions flatly.
“i agree,” kaori suddenly cuts in, “it’s your party, you could kick them out if you want.” she suggests with an impish tone and an expression laced in provocation.
“i’m not going to kick them out, kaori—” you’re interrupted then as she swiftly elbows you in the breast, “ouch! what was that for?”
 “sorry, i was aiming for your ribs not your titty.” she laughs briefly before motioning to a familiar figure making it’s way towards you three. perhaps it was his height that triggered a response in you to cause your heart to rapidly thump against your ribcage, but honestly, it was probably his spiked hair with white tips that was the perpetrator. “is that bokuto? oh fuck, he’s coming, act natural.”
great, you thought. you had to fight the urge to just walk away a leave, but you knew it wasn’t going to end well whatever you did. knowing your luck, you were going to stumble upon this man one way or another.
“akaashi, there you are!” bokuto calls out over the crowd, serpentining his way through groups of conversating individuals to reach his best friend. but in all honesty, akaashi knew what this guy was doing. bokuto didn’t listen to a word he said in his text messages as the volleyball player ended up coming over here either way just to talk to you.
you’re over (y/n) my ass, akaashi thinks to himself, feigning from rolling his eyes again because at this point, it was just a matter of time before everything came crashing down.
it almost felt like a target was on you, perhaps a red laser shining right in the middle of your forehead the moment bokuto flickered his attention to you. “(y/n)! it’s so nice seeing you again!”
you nod as an awkwardly smile melted on your expression, “it’s nice seeing you too, bokuto.” despite your meek demeanor, what you said certainly wasn’t a lie. you would be lying to yourself if you said that you didn’t miss bokuto and his warming aura. you suppose it was the sudden meeting that caused your fight or flight response to suddenly kick in.
bokuto’s eyebrows furrow slightly, “bokuto? what happened to calling me kou?”
as if the situation wasn’t already difficult being in, it was as if he flicked another match into the burning dumpster fire of a party. “well... we haven’t seen each other in years, so i thought it was appropriate.”
“ah...” his voice trailed on as a few beats of silence ensued.
“oh shit,” kaori suddenly curses under her breath as she nonchalantly spilled his drink all over her arm. “um, akaashi could you come and help me clean this off?” she asks in faux concern, not bothering to give the guy a chance to answer as she tugged him away.
you couldn’t help but feel a faint smirk forming on your lips as you watched the two disappear into the crowd. kaori was always good at acting herself out of awkward situations that you honestly had to applaud her. maybe later you would teasingly remind her to audition for the webtoon’s live action just to spite her. it was just a little mindless payback for leaving you alone with your ex-boyfriend.
your striking gazes met again as you turned your attention back towards bokuto. at first glance, he looked exactly the same as you last saw him—then again, the last time you did see bokuto was when you two decided to break up on the day before graduation, you couldn’t remember much of him as it was dark under the midnight sky as tears blurred your vision. even when things ended up mutual with no hard feelings, you still couldn’t help but feel a tug at your heart when you recalled the way bokuto looked at you then.
it was hard to sleep that night. 
it was a bizarre juxtaposition of comparing eighteen year old bokuto to him now. rather than appearing before you with messy hair and tears streaming down his face, he was beaming in some contagious lightheartedness. it was a feeling you never thought you would feel so nostalgic in as he still smelt like fresh chamomile. he was much bigger now, more buff as one would say and not to mention taller as well.
perhaps going professional really treated this man wonders as you had to admit how increasingly more attractive he has gotten.
“you look great, by the way.” bokuto says, pulling you out of your thoughts as you realize how long you have been staring.
“thanks...” god, this is awkward. this certainly wasn’t leaving a good impression on your part, “you don’t look too bad either.”
a red tint burned at the tips of bokuto’s ears as he scratched the nape of his neck like it was some kind of nervous tic. he usually doesn’t get nervous meeting people, new or old, yet there was something about the way you look at him even after all these years that would send his heart rate into the extremes. he hated how this all ended due to your differing aspirations. “congrats on having a successful webtoon. love cemetery is amazing and i’m obsessed if you couldn’t already tell.”
“i never really pinned you to be one of my biggest fanboys, you know.”
“i’ve always been your biggest fanboy,” bokuto assured with a smirk, “how about you, are you still my biggest fangirl?”
you playfully scoffed at his statement, “um...”
“um?” he pressed, finding the amusement in your eyes adorable.
“i dunno, i haven’t really kept up with volleyball after high school.” you chuckled, swirling the contents of your drink in your hand. “besides, i think you have enough fangirls drooling over you.”
“who needs all of them if i have you?”
you rolled your eyes as you took a sip from the alcohol in your hands. “you’re flirting again.”
“isn’t that the reason why you dated my in the first place?” bokuto jested, feeling the burning in his cheeks as he couldn’t stop smiling. this was progress to him knowing that this playful banter was enough to surely get you two to reconnect again.
you peered your eyes at him suspiciously, “you’re planning something, aren’t you?”
“you’re making it sound like i’m evil!”
“well, are you?”
“of course i’m not,” said bokuto, “i just wanted us to be friends again.”
“you’re kidding.”
he shook his head, “never in a million years.”
you weren’t sure if it was his words that made your chest feel warm or if it was the alcohol in your system. regardless, you refused to let bokuto affect you so easily in a span of a couple minutes even if you took your alcohol well.
“at least you weren’t kidding when you said you were going professional.” you hummed, leaning against one of the smaller round tables as you stared into the crowd. you were hoping bokuto would do the same, but he’d rather look at you than a congregation of random strangers.
“and you weren’t kidding either when you said you wanted to become an artist.”
“i mean, becoming a webtoon artist wasn’t exactly what i thought i was going to be, but i’m glad where i am now in life.” you answered as your eyes wandered the room.
“even without me in it?” god, what a flirt.
that infamous laugh of yours emitted from your cherry-colored lips. it was the type of laugh everyone found themselves attracted to and never annoyed, in fact, it was the laugh bokuto hadn’t even realized he missed so much until the moment it left you.
his mindless attempts at flirting was catching up to you now as you couldn’t fight the feeling of the heat rising to your cheeks. “well, you’re right in front of me aren’t you?”
“things are different know, though...”
“right but—” you tried to respond, but was inevitably interrupted by yuko.
she came up to you in a slight hurry, calling out your name before apologizing to bokuto. “sorry to cut your conversation so short, but i need (y/n) to come take care of something for me.”
confusion melted upon your expression as you turned to her, “we do?”
“we do,” she huffs.
“it’s alright,” bokuto says while motioning for you to follow suit of your manager. “let’s catch up more sometime, yeah?”
you smile at him, one that’s less mediocre and awkward and a bit more genuine. “of course,” was the last thing you could say before yuko yanked at your arm once again until you were in just another body in the crowd.
despite yuko’s hand firmly gripped around your wrist to ensure you wouldn’t get lost in the sea of people, it was difficult trying to focus at one thing at a time. at first it was the worry about your manager and her sudden interruption, but now it was trying your best not to spill your drink due to all the drunken bodies bumping into yours. were there really this many people on the invite list?
grumbling to your self, you threw your head back as you finished the last bits of drink in your hand while you were pulled through the crowd like a ragdoll. having to pay for a stranger’s dry cleaning due to a spilled drink was the last thing on your mind right now.
“what did you want me to help you with?” you shout over to your manager once she slowed down.
“nothing,” said yuko over her shoulder, “i was watching you and bokuto talk and you kept getting redder and redder i thought you were going to pass out.”
embarrassment flushed through, cheeks heating up again at the thought. “ugh, was it that obvious?” you groaned as your head fell from the utter humiliation that was coursing through your body at that moment—far too distracted that your humiliation could only worsen the moment you bumped into another.
“sorry, i wasn’t looking—” the apologetic tone in your voice subsided as your eyes flickered up to whoever’s chest it was up to a yet another familiar face.
“(y/n)?” he says.
“iwaizumi?” you say.
your names were jumbled up in unison just as much as your thoughts immediately dissipated into thin air. just my luck, huh? you swore you were dreaming. nothing in the absolute world could possibly make such a ironic turn of events as if you were in some melodrama yourself. call it fate or destiny, but bumping into both of your exes within a span of ten minutes was something you never would’ve wished upon yourself.
“it’s um... fancy meeting you here.” you start the second you flicker a look over to yuko as she could only give you a pitiful smile. “it’s been a while, right?”
regardless of the confident aura you were extruding right now, you were completely freaking out for the third time this evening. you knew today was going to affect you emotionally, but you wasn’t expecting it to be like this. you were expecting to get a bit emotional due to the fact your webtoon that you poured your absolute heart and soul into has come to an end and not because two attractive dudes from your past just coincidentally came back into your life.
and yet it didn’t matter, it wasn’t like iwaizumi could see through that little façade of false confidence in your expression as it felt like he was meeting you for the first time all over again. it fit all down to a tee from the way his adam’s apple bobbed up and down in his throat to his breath hitching from the sight or to the infamous monarch butterflies tickling his gut.
“it’s nice to see you too, (y/n)...” his words trailed as you couldn’t help but notice how deeper his voice had gotten since the last time you’ve seen him. granted, he was fifteen back then and had a lot of time to grow up and become this absolute adonis.
iwaizumi certainly wasn’t planning on coming across you this evening either. if anything, you two both shared that internal panic when your eyes briefly met at the start of the party. however, he couldn’t help but feel a bit relieved knowing that in the end you two did manage to cross ways. he supposes that after seeing you and bokuto talk as if you two have known each other for years created an inkling feeling in his gut.
he hates the way you distracted him the majority of the night. it wasn’t like you two were on talking terms especially after years of not seeing each other, yet it felt strange for him to even let himself feel this way.
besides, iwaizumi felt absolutely terrible knowing satomi was trying her hardest to capture his lingering attention by making conversation about anything—literally anything.
anyone who had been friends with iwaizumi in the past know he’s an absolute sweetheart, but at the same time, he’s honest. he’s not the type to hesitate in telling someone the cold hard truth even if it meant hurting their feelings, yet whenever he would look at satomi, he couldn’t bring himself to say that he wasn’t interested in the conversation.
you cleared your throat, pulling iwaizumi back from his thoughts, “so... i heard that you became the new athletic trainer for the black jackals.” the man before you nods as he was stilling taking you all in. was he staring at you for that long? “i thought were living in california, why the sudden change of plans?”
iwaizumi shrugs as he took a sip of his beer, “i ended up getting a better job offer here, so i decided to move back. why? have you missed me?”
the moment those words left his lips, he immediately wanted to slap his hand over his mouth and cringe. why was he suddenly so flirtatious with you? was it because he saw you and bokuto flirting earlier, was that it?
you chuckled in amusement as you nod. you honestly weren’t going to lie that his words did catch you off guard for a second. something like this was definitely not in iwaizumi’s handbook his (more or less) complicated personality, yet you decided to play along anyway. “of course i have, iwa! i’m not soulless, you know.”
iwa? the man before thought to himself, what happened to haji? he shook the thought out of his as he opened his mouth in attempt to speak, but he noticed your attention leaving his and onto the person beside him.
satomi cleared her throat as she looks at him innocently, waiting for iwaizumi to introduce her to you.
“oh uh,” he motions his head to the team’s physical therapist next to him, “this is yahagi satomi, she’s my—”
“—date for this evening,” she cuts iwaizumi off and answers for him, catching him a bit off guard and confused, yet he doesn’t correct her. granted, satomi was his plus one so it made sense.
you purse your lips as you took in her features. she was a bit on the shorter side with her long copper hair pulled back into a sleek high ponytail as her bangs were styled perfectly to fit her face. semi was right, she is pretty. it was then you stuck your hand out for her to shake, feeling who cold her palm was compared to yours. “it’s nice to meet you. how long have you two been together?” you ask out of the blue.
i mean, what’s wrong with a little curiosity?
“oh no, we’re not together.” iwaizumi is quick to answer, not even noticing satomi’s slight change in expression when she parted her lips to answer herself. “she’s just my plus one because bokuto told us to.”
you nod at his words, trying your best to ignore the intravenous relief that was coursing through you at that moment. you realized how long you had been standing there then, failing to notice that yuko was still by your side the entire time. if anything, she was just trying to help you out once again as she could literally feel the rising tension in the air. if you were to talk to satomi any longer, it would surely go wrong knowing your luck. luckily, she spots sugawara’s silvery hair just a few feet away.
yuko wasn’t entirely sure how in the hell she was going to get his attention to save your asses, but it was going to happen one way or another. she was just glad you were too preoccupied talking to iwaizumi and satomi that yuko was able to text sugawara to come over.
she watched sugawara feel the buzzing of his phone in his pocket, observing his every move as he pulls it out and read the text as the screen light shined over his face. he looked up then, eyes scanning the room briefly before landing upon yuko’s familiar figure standing next to yours.
the manager widens to eyes a bit at him like a warning to come over here.
she wasn’t sure what was so hard to understand from the pure helplessness in her expression, but sugawara was taking his sweet ass time.
yuko grumbled to herself. at this point, perhaps she was just trying to save herself.
it was then sugawara was finally making his way over to you and yuko. “oh hey, iwaizumi! long time no see, sorry to interrupt but i need to borrow (y/n) and yuko for a second.”
you gave sugawara a confused look as it washed over your expression. again? ugh, give me a break. however, before you could excuse yourself from the conversation, iwaizumi grabs your upper arm lightly.
“(y/n),” he stops you in place, “we should catch up sometime.”
you open your mouth to respond, but sugawara interjects before you could. “why not catch up now?” he suggests, causing all four of you to snap your head towards him, “i’m sure i’ll just yuko’s help will be enough, plus (y/n) has tons of time to talk to more guests.”
the silver haired man gives you a sly wink before taking yuko with him and leaving you behind. great.
you honestly couldn’t excuse yourself now as it would be obvious why no matter how many excuses you come up with, so you had to power through. besides, what could go wrong with talking with your first love and some random girl that somehow gives you a weird vibe?
“so how do you guys know each other?” satomi questions you, suddenly interested in your relationship with iwaizumi. it sounds suspicious, yet she was genuinely wondering if she was attempting to make moves on someone like iwaizumi was a good idea.
“we went to middle and a little bit of high school together,” you answer as a matter-of-fact. there was surely no need to lie.
her eyebrows rise in curiosity, “that makes sense... you guys must have been really close, huh.”
you flickered a look to iwaizumi, examining his reaction if he was also noticing her off words. “yeah... really close.” his expression melted into confusion then as you placed your gaze back to satomi.
iwaizumi scratched the back of his neck as the words remained at the tip of his tongue. why weren’t you mentioning that you two dated before? it wasn’t like it was a crime nor secret. he hated to think this, but could it be because you regretted your relationship with him?
he shook the thought out of his head quickly. the obvious answer was no as the breakup was mutual, yet after all these years of drifting apart, was that really the truth?
if he recalled correctly, one of the last words you said to him before you inevitably left for tokyo and never looked back was that you love him and would always be there for him no matter what. you even promised to text him as much as possible, yet after months had passed since you moved to your new life, it was as if the promise was nonexistent. however, iwaizumi couldn’t bring himself to blame you. if anything, he had himself to blame considering how many times he had written that same text over and over again, yet never had the courage to send it.
“(y/n) had to move to tokyo after our first year so we kind of drifted.” iwaizumi answers. even now with the chance open for him to mention your previous relationship was out in the open, he was still do cowardly to say it.
perhaps somethings never change.
fun facts! —
iwaizumi wasn’t really keen on using social media back in high school, which explains why he never really found out about (y/n) and bokuto’s relationship
it wasn’t like (y/n) and bokuto liked posting about their relationship either at the time
satomi and bokuto have always been homies after they have gotten closer when bokuto injuredhis knee and had to go to physical therapy, but he never really talked about his past relationships, hence satomi not knowing about (y/n)
taglist: (comment or send an ask to be added!)
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pop-culturereference · 5 years ago
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Thanks for tagging me @birdsnbats
Nickname: Adry. used to spell it interchangeably with i and y at the end, but these days it’s mostly y bc i went too far in the group chat with my sisters and now “adri” autocorrects to “adrienette”
Zodiac: Aquarius
Height: 5’5″
Last google: ELA common core standards bc i had to make a lesson plan
Song stuck in my head: for once in my life i don’t have a song stuck in my head! But right now i’m listening to chinatown by bleachers
Followers: fewer than i had at the beginning of the day bc i went and blocked a bunch of bots
Amount of sleep: a lot. this semester’s pretty chill so I’m taking full advantage of it!
Dream job: supreme court justice, author, full time older sister/storyteller, would honestly love people to pay me to clean their houses, I really like tutoring, soccer player/coach
Wearing: threadbare green nightgown I got from the thrift store four years ago
When I created this account: I think it’s been 2 years? I’ve been on tumblr for like 10
Favorite song: so many and it’s always changing...love Bobby Darin though
Favorite instrument: I'm in love with the piano. If I hear an organ or a marimba in a song I’m instantly sold
Aesthetic: early 20th century schoolteacher + orange
Favorite Author: Megan Whalen Turner, Jhumpa Lahiri, Robin Hobb, and RF Kuang whose new book I still have not gotten but I will on wednesday (!!!). Also I know I’m in the minority but I really like hemingway
Random: one time I threw up so hard I popped a blood vessel in my eye. Growing up I didn’t know how to make ramen and instead of reading the instructions I would dump out the water from the noodles and then sprinkle the seasoning on top. I am allergic to sagebrush.
I’m tagging @sarahisatotalgeek and @wrenchinator-central
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solskinns · 5 years ago
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The Unexpected bio; Purple-eyed killed killer
Kiero tried to hit it big in the city back in the 1980s, but without the college education, he ended up doing some brutal stuff like break into a house and kill two kids...that's pretty much all though. He was caught soon after, interrogated for a long time as he faked doing other crimes before this current one, and eventually escaped to a high voltage area where he was quickly fried!
His time in the afterlife was described as quick and a blur; he saw a feline making a vessel and pretty much grabbed it immediately before it could be complete. This was beneficial to him because he could now adapt much quicker than any other human! If he could speak right now, this would be beyond perfect.
So when he came back to where he died, Kiero used electrical wires as his weapons, claimed a brown trench coat he 'found', found a cassette player with interchangeable cassettes from his many interrogations to use for speech, and set out on his rampage to let nothing get in his way of a real career...bummer about the millions of victims that will soon be behind him though.
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...
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...yeah, not much else after that; what you see, is what he is. Thus, I will move on to the main course of this story, aside from purple eyes here: The actual lore behind this! So stay tuned...toomorrow- for that little piece of plot stuff. Until I post again, (hopefully earlier) keep that sun shining!
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rukafais · 6 years ago
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IDK if you already answered this type of question but i just don't know whether or not that the pale king either did not know he misinterpreted his foresight when picking out the vessels, because i'm certain that the player, not the hollow knight was suppose to be chosen to be the "hollow knight" I noticed this because one: when you use your dark powers: shadow dash or shade soul, the player horns or ears if you like to call them looks surprisingly like the hollow knight's antlers when young.
I always tend to lean towards the interpretation that none of the vessels were ever truly empty, not even the one that was ‘perfect’, and it was a flawed plan in the first place based on a misunderstanding of what void is, because you can’t make living beings and expect them to be devoid of life.
But the great tragedy of the vessels, as I’ve always seen it, is uncomfortably similar to how say, something like Dolly (the first cloning experiments involving sheep) was treated - it doesn’t matter which one was meant to be chosen, as long as one of them was successful enough to be chosen. It could have been any of them, interchangeably; they could have all held the ‘potential’ to be the Hollow Knight, because it’s a title, and they were never given names or expected to have identities beyond their purpose. They’re not even referred to as anything in the message the Pale King leaves behind:
Our pure Vessel has ascended.
Beyond lies only the refuse and regret of its creation.
We shall enter that place no longer.
It doesn’t matter how many vessels there were, or which one was the ‘right’ one, or which one was meant to be chosen. As far as the Pale King was concerned, the one he picked was the correct one, because it’s not up to the vessels. It’s up to him.
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zyjust · 3 years ago
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Time bandit not on deadliest catch 2018
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TIME BANDIT NOT ON DEADLIEST CATCH 2018 TV
This will be my first time missing in action, aside from the closer more than four decades ago! Our engine has blown up, meaning no season for us!!!” The post read, “for the last 38 years, I have always gone to Sea during King Crab Fishing Season. This is according to a status update by veteran fisherman Johnathan Hillstrand, which he posted to his Twitter account on October 13th, 2018. There are several reasons the Time Bandit disappeared for about two years from the show.įor starters, the massive vessel’s unexpected malfunction just before season 14 kicked off. In 2018, one major player was noticeably absent from the popular show-the Time Bandit commercial fishing boat. The reality show is produced for Discovery Channel by Original Productions. The show takes place during the Alaskan king crab and snow crab fishing seasons. The show follows experienced crab fishermen on their boats in the Bering Sea, chasing their biggest catches.
TIME BANDIT NOT ON DEADLIEST CATCH 2018 TV
It’s sad that F/V Time Bandit and its crew won’t be around anymore.A reality TV show on the Discovery channel, The Deadliest Catch has been airing on television since April 2005. Others are the Colburns in the Wizard, Sean Dwyer, Steve Davidson and Wild Bill on Breanna A, Southern Wind, and Summer Bay respectively. Together, the extended family took up the conquest of fishing for King Crabs in the Bering Sea among other cast members like the Hansens aboard the Northwestern. His two sons, Axel and Phillip also joined them as part of the deckhand. Let’s not forget their younger brother, Neal Hillstrand who took up the job as the boat’s mechanic. Since it’s a family-run business, he interchanged roles with his younger brother Andy during the Opilio Crab season. He was born on August 5th, 1955 as the second born in a family of seven. Jonathan Hillstrand manned the boat from season 2 to 13 when he retired. The only severe case we had was its engine blow out back in 2018 through a Tweet Jonathan sent. The vessel had been running smoothly as operated by its engineer, Justin Tennison, up until his death on February 22nd, 2011. It’s Diesel Engine runs on a max fuel capacity of 20K enough for your sailing needs. It measures 113 feet with a steel hull and is capable of holding more than 175,000 pounds of crab or fish. The Time Bandit boat and all its magnificence came afloat in 1991 through its builders, Gidding Boat Works. Though irrelevant at the time, the sense behind it just started taking up form. The settlement documents revealed that the deal involved splitting of ownership of their assets including $10,000 off the sale of the boat. For all the doubting Thomases out there, we have an actual reason to back up the deal.īack in October 2018 the boat’s part owner, Neal filed for a divorce from his estranged wife, Sugayle Marie Hillstrand. Nonetheless, the Dock Street Brokers will be handling the negotiations of the vessel’s sale. Why so many 8’s you ask? Well, the Hillstrand Brothers are superstitious enough to believe eight as their lucky number. What Happened to Time Bandit in 2019?Īccording to reports from TMZ, the brother’s listed up the F/V Time Bandit for $2,888,888. That said, you may want to say your goodbyes in advance like Jonathan Hillstrand, and his merry band of brothers did. However, things are looking pretty dim for the vessel and its crew who look like they are about to sail onto troubled waters according to reports flooding our newsroom. Like fish attracted to the bait, fans of Discovery Channel’s Deadliest Catch got reeled into the possibility of the return of The Time Bandit alongside its Captain and crew (Hillstrand Brothers) in the new season.
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ryanmeft · 7 years ago
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Wish List: Final Fantasy VII Remake
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Rumors flying around suggest the first part of the FFVII Remake could see release in 2019 or 2020. This means it will be nearly 25 years on before we see it, and much to the chagrin of the truly obsessive sects of the original game’s fanbase, it is going to be a very different experience than the original was. Most people, however, seem to have embraced this necessity, and are ready for a fresh look at the world of FFVII.
As such, I decided to explore the things I think would be of most benefit to upgrade, alter or just plain change in the remake. This is strictly a list of good things I want, and that which you should want to since I am obviously always right. I didn’t include any “Don’t do this”s, because you can go to any forum if you want a long list of demands of what not to do.
WARNING: This post includes minor SPOILERS for Final Fantasy VII.
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A More Thorough Open World
FFXV made strides toward taking the series off the linear path it has always been on, which was wise, seeing as FFXIII was roundly criticized even by supporters for being basically a straight-ahead path through the entire story. However, Square’s lack of experience with the genre was evident. Players were heavily limited as to where they could go at any one point, side quests were rarely engaging (though still a step up from XIII), and traversal was much more of a chore than it needed to be.
With clear dystopian inspirations ranging from Metropolis to Blade Runner mixed with more traditional fantasy settings, FFVII has always had one of the more intriguing worlds in a series where world-building was never a core tenet. The times being what they are, a remake will have to be less linear, and if Square is going to do it they should do it up right. The nature of the story means that you can’t just drop us in and let us go wherever we want immediately, but Square can work within the boundaries of the story to make the world feel more alive by modern standards. For instance, although being confined to Midgar for the first several hours is essential to the atmosphere the game sets, it would be great if we could opt to explore the entire city, rather than just the designated sectors. Once you’re out in the world, it would be a simple matter to make all the towns and “dungeons” accessible from the get-go, while simply holding the story beats over for when you’ve progressed that far.
Camaraderie
Some things in FFXV worked and some did not, but by far the best and most well-implemented idea the game had was the way your main party interacts with each other. FFVII has one of the most iconic casts in video games, but due to technical limitations, they never interacted outside of scripted scenes or FMVs. The remake should have everyone in your current party visible at all times, traversing the world with you, talking to each other, pointing out interesting or dangerous things in the environment, etc. Each character having something non-battle-related they were good at, like cooking or fishing, was one of the more popular aspects of XV and should be repeated in VII…and not just because I want to see Cloud burn the toast. Unlike XV, however, you should be able to take direct control of any party member at any time, because fans have waited a long time for this, and will want to step into everyone’s shoes directly. Make it feel like everyone is fully present, all the time, and not simply waiting for the plot to get around to them.
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Change the Skill System
That’s right; I’m going there. The Materia system was a step forward for the genre at the time it released, but it is now in need of a serious overhaul, especially if the game goes the modern action-RPG direction it appears to be heading. Making each player unique in battle, rather than a mostly-interchangeable vessel for skills loaned from an item, is going to be essential, since most of us will want the different fighting styles of the characters to be highlighted in actual gameplay. The easiest way for this to happen is to move the limit break system to a tiered special skill set, similar to what the characters in FFXV used. Cloud’s Braver, for instance, is no longer visually impressive, and should probably be a standard skill he can activate and then recharge.
As for the Materia itself, some of the skills it imparted just won’t be useful in an action battle system, while some such as Toad won’t be feasible to recreate in a 3D engine. Streamline the existing spell and skill list, while adding a few nifty new ones for good measure. Tie the performance of different kinds of magic to a character’s aptitude and make them able to get better at it with use, which still lets anyone equip anything while encouraging unique styles for each character. And for Ramuh’s sake, make the summons cool again. Hell, make them like FFXII, temporarily able to replace your entire active party except for the summoner. That would be boss and stuff.
Make the Side Content Matter
Prior to FFXII, side content in the series was robust and complex, and while it could sometimes be more trouble than it was worth (I don’t know about you, but I don’t care if I catch all those butterflies), it was at least unique from what you spent the rest of the game doing. Stuff like Triple Triad and Chocobo Hot and Cold were both fun, and offered substantial rewards for sticking to them. Then it got replaced by “Go here, kill this monster, come back, get some gold and an item you don’t need.” It has been more or less that ever since. If we’re going back to FFVII, let’s go back as well to a time when heading off the beaten path not only led to discovering entirely optional parts of the world, but the pay off for that exploration felt worth it.
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Make the Sub-Villains more Complex
Any hint of messing with FFVII’s pristine pinnacle of storytelling gets met with backlash from certain fans, but here’s the thing: as good as it is, it isn’t actually perfect. Notably, most every secondary villain, primarily the heads of the ShinRa corporation, are about as developed as a man in a black hat tying a woman to the train tracks. They’re cartoons, and all the depth in the secondary villain category comes from the Turks. If the game is going to work in the modern day and maintain the gritty, morally ambiguous world it originally affected, folks like Rufus, Scarlet and Heidegger are going to need to be more than cackling baddies. In fact, it couldn’t hurt to re-write most of their characters from the feet up.
Have the Story Make Sense
Again, FFVII’s story had more flaws than fans want to admit. Chief among these was an atrocious translation that will almost certainly not be an issue once the script is overhauled to work in a modern game, but it’s also true that without outside assistance, it was very, very hard to follow parts of the convoluted story, especially as it related to Cloud and Sephiroth. It seems clear from both the direction the game is taking and the reaction that it is built to appeal to those who never played the original, and making sure they aren’t scratching their heads trying to figure out what the hell old Sephie is talking about would go a long way towards that.
Make Vincent and Yuffie Essential
This one is pretty straight forward. Vincent, especially, actually has a huge role in the overall lore of FFVII, and having him be optional didn’t make a lot of sense to begin with. Plus, does anyone really want to do that stupid safe-cracking minigame again? If you do, I question the state of your sanity.
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gaogaigoatgrrl · 3 years ago
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it's called wheel breaker, it's a fantasy game and it draws pretty heavily on buddhist concepts, but on a design level i basically wanna do something similar in tone to exalted but in a smaller, more elegant framework
the basic core of the gameplay is more or less pbta + a central dice mechanic i've been using for all my games + one of the systems from a japanese game called kamigakari, which i've played before and enjoyed a great deal. all rolls are 2d6 roll-under, but there's also a bank of four dice that you can switch out with one of the dice in a roll *or* spend to use certain moves. the bank is from kamigakari and it can really spice up combat ime
physical combat and social conflict are barely separated. the mechanics make little distinction between the two, letting moves apply to them both interchangeably. the difference only comes into play when using "props," which can be weapons or other things like fans or whatever. this is a game that loves its martial arts and intrigue, and to master one is to master the other.
there are six paths and six kin that you pick at character creation. the kin are based (to varying degrees of looseness) on the inhabitants of the realms of samsara in mahayana buddhist cosmology. i want the character creation section to feel like a fighting game character select screen.
the paths are shield (unflinching defender), harlequin (untouchable trickster), duelist (elegant combatant), counselor (cunning advisor), hermit (grounded eccentric), and bandit (ruthless aggressor). each of them starts with an "assist," an ability that other party members can activate. for example, by spending a chain (social currency) on a harlequin, you can make them appear in the scene with you, no matter where they were, no matter how improbable it is. it just works.
the kin, predictably if you know the source material, are deva (inheritor of unfinished liberation), human (a vessel of guttering flame), asura (bearer of a violent fate), beast (a creature adrift in ignorance), preta (spirit of insatiable hunger), and hell denizen (a tormented prisoner of karma). beasts are furries! because otherwise they'd just be animals, and i feel like that wouldn't really be suitable for a player character. each kin gets a gimmick that affects how they interact with others, based on their whole deal. for instance, devas are so emotionally detached that it costs extra chains to influence them.
anyway, each path and each kin come with a list of techniques that you can learn in no particular order as you level up. but they are sorted into "chapters," and you can only learn techniques from a given chapter if you've progressed far enough in your campaign, narratively speaking. this is to keep a lid on power escalation. you can learn techniques from paths and kin that aren't yours, but only the chapter 1 techniques. in the later chapters, the plan at this point is to put exalted levels of bullshit in the game. shields will be tanking city-leveling disasters, and when i say "tanking" i mean that in the truest sense of the word. eat the hit and the city lives. you take chip damage.
there's more to talk about but i've run out of steam. this is what i've been obsessively piecing together in my head over the past few days (the game idea itself is a few months older than that, but i've really been figuring out the details in earnest recently). i hope this infodump wasn't too annoying or boring
i have a few ttrpg projects on the go at all times and right now all i can do is obsessively rotate one of them in my head. you're gonna hear about it.
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mittensmorgul · 8 years ago
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Is there anyone delving into the meta of Jack's name?
Okay, first off, friendo, are you somehow hacking into my search history, and into my chattybubble chats with @trisscar368 or @elizabethrobertajones? WELL ARE YOU?! If so, sorry about the spoilers about the fic I’ve been writing... but anyway, YES, in fact, I have been delving into it and just sorta... letting it all simmer...
I know we went into the meanings of Jack’s name back when we first learned he was going to be called Jack... but I went diving through my Jack tag and I just can’t muddle through all that early Jack speculation right now, so I figure I’ll just start fresh here. :P
trisscar368... see this is why i prologued with "meandering off to bed" because even to me i make no sense.  Also "the jack" - playing card?
mittensmorgulACK sorry, I don't know if you already went to bed... But I was thinking "the jack" like a car jack, a mindless tool that enables a human being to raise a car off the ground...
trisscar368*blink*Oh that would make sense too
mittensmorgulor maybe (depending on perspective) a child's toy that really hurts when you step on it
trisscar368Fits with the tool imagesFor some reason my brain is stuck on the jack -> the knave -> the Fool
mittensmorgulor a big jack, like a caltrop
trisscar368YeahThat tooSo many options
I’d scroll back like three days to where I was talking about this with lizbob, because we kind of expanded on this a bit, but until tumblr makes it easier to search backward through chat logs it’s just too much trouble to dig back that far :P
Needless to say, this actually set me off looking for Meaning™ in Jack’s name. Because Jack can mean a lot of things. I’m just gonna copy/paste the definitions from google here, and then have some fun with this:
jack1jaknounnoun: jack; plural noun: jacks; noun: Jack1. a device for lifting heavy objects, especially one for raising the axle of a motor vehicle off the ground so that a wheel can be changed or the underside inspected.
I guess this was why my first thought was exactly the first definition of jack. :P Because how often have we been screeching about how Jack is in fact a mirror for all of TFW? How he’s literally a vehicle for Sam, Dean, and Cas to deal with their own personal issues, inspecting the underside, so to speak, being able to see their own issues that had otherwise been buried or unrecognized. Jack’s doing some pretty heavy lifting in terms of shining lights on aspects of all three of his guardians’ Major Issues, enabling us to shine a light up under there. 
One thing I remember saying to lizbob when I explained this theory is that TFW is finally getting some fresh tires. :P
2. a playing card bearing a representation of a soldier, page, or knave, normally ranking next below a queen.
And here’s trisscar’s theory. I think this definition fit him more back when he was Intern Nougat, before he started seeking out his own hunts, and definitely before he went walkabout at the end of 13.06. But we shall see. He’s still trying to figure himself out.
3. a socket with two or more pairs of terminals, designed to receive a jack plug. synonyms: socket, outlet, plug, connection; "a phone jack"
Well, he quite literally acted as a jack in this sense in 12.19, when he plugged Cas into himself like some sort of cosmic toaster oven and used Cas to roast Dagon for him.
Unfortunately for Jack, Asmodeus tried to forcibly plug into his power (jacking jack, if you will... but you probably shouldn’t)
4. a game played by tossing and catching small round pebbles or star-shaped pieces of metal or plastic; a small round pebble or star-shaped piece of metal used in the game of jacks. noun: jackstone
And this is another one I’d come up with... Jack’s sort of at the mercy of the people around him, and the people trying to “scoop him up” in order to “win the game.” The angels, Asmodeus, Lucifer, and the Winchesters (including Cas) all have different motives for “winning Jack”
But heck, just thinking of a child’s game metaphorically here, Jack has been “playing” with his power for the most part. His first conscious use of it was to “jack” a vending machine to get free candy bars. Sam tried to encourage him to use the non-delinquent school-level performance of power in moving the pencil (still disappointed nobody’s actually said “wingardium leviosa”). But when he forgets, when he’s not keeping mind of his powers and they just sort of get tossed around willy-nilly, hooboy does it hurt when someone accidentally steps on it, you know? (the tattoo artist who got thrown into a wall, the poor security guard).
It’s not one of the official definitions, but since caltrops are also known as “jackrocks,” I’m assuming a connection here. Used in ancient times to slow the movement of troops (by injuring the feet of people, but especially of horses, etc.), they evolved into what we know as “spike strips” that puncture tires during police chases. They’re a vicious weapon, and nearly foolproof. No matter how they’re thrown, they always land with a pointy-side-up. Ouch.
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I kind of think that this is how Jack thinks of HIMSELF right now, that no matter how much he tries to do good, all he does is hurt people.
5. in lawn bowling, the small ball at which the players aim.
Now this isn’t something I’m familiar with at all, but yeah. Going along with what I said under point 4 above, pretty much every player on the board right now is taking aim at Jack... poor kid.
6. US informal: used as a form of address to a man whose name is not known. NORTH AMERICAN informal: a lumberjack. archaic: a steeplejack. the figure of a man striking the bell on a clock.
Hit the road, Jack. Jack of all trades. In this sense, it’s interchangeable with such generic terms such as “Buddy,” “Pal,” (pal >.>) etc. But heck, Lumberjack. Now I kinda want the kid in plaid...
7.: a small version of a national flag flown at the bow of a vessel in harbor to indicate its nationality.
Union Jack, anyone? I have no idea how this relates to Nougat.
8. NORTH AMERICAN informal dated: money.
Well, this one must be REALLY dated, because I’ve never heard it before. But Jack and his potential power are certainly being treated like some sort of cosmic currency at the moment, no?
9. a device for turning a spit.
Wow these definitions are getting more and more obscure :P
Can we stick Lucifer, Michael, and Asmodeus on this spit and have a good old fashioned rotisserie? Please? Evil Colonel Sanders deserves no less.
10. a part of the mechanism in a spinet or harpsichord that connects a key to its corresponding string and causes the string to be plucked when the key is pressed down.
well alrighty, then. *thinks about randomly pressing down on Jack and seeing if that plucks his strings* *wonders if the result would qualify as “music”*
11. a marine fish that is typically laterally compressed with a row of large spiky scales along each side. Jacks are important in many places as food or game fish.
http://mittensmorgul.tumblr.com/tagged/the-fisher-king
12. the male of some animals, especially a merlin or an ass.
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I was gonna just let the picture stand on its own, but heck, I looked up some info about merlins:
Merlins are small, fierce falcons that use surprise attacks to bring down small songbirds and shorebirds. They are powerful fliers, but you can tell them from larger falcons by their rapid wingbeats and overall dark tones. Medieval falconers called them “lady hawks,” and noblewomen used them to hunt Sky Larks.
and then for a sense of completeness, i looked up asses too...
Donkeys have a notorious reputation for stubbornness, but this has been attributed to a much stronger sense of self-preservation than exhibited by horses. Likely based on a stronger prey instinct and a weaker connection with humans, it is considerably more difficult to force or frighten a donkey into doing something it perceives to be dangerous for whatever reason. Once a person has earned their confidence they can be willing and companionable partners and very dependable in work.
And... okay both of these descriptions seem apt for Jack...
13. used in names of animals that are smaller than similar kinds, e.g., jacksnipe.
Well, he is the lil nougat son. The tiny smol giant manbabby. 
14. short for jackrabbit.
aka, the hare. that’s a very long article behind the link. For anyone interested. Y’all who get a kick out of Wild Speculation of the “Red string tangles and wild eyed conspiracy theory” variety.
15. US informal: short for jack shit.
Whelp I think this one speaks for itself.
jack2, jak, noun historical noun: jack; plural noun: jacks
1.another term for blackjack (sense 4).
Riverboat gambling, anyone? Lizbob?
2.a sleeveless padded tunic worn by foot soldiers.
I just googled “jack tunic” at first and... then immediately added “historical” and came up with much more apt results :P Basically, it’s a form of padded armor.
jack3verb NORTH AMERICAN informal’ verb: jack; 3rd person present: jacks; past tense: jacked; past participle: jacked; gerund or present participle: jackingtake (something) illicitly; steal. "his MO in the studio remains the same—jack other people's tracks and present them in a new context" rob (someone). "they jacked him for his car"
We’ll see how this eventually plays out.
Honestly, I’m just waiting for someone to say they’ve got “Jack on Jack.”
I don’t know if this is the sort of thing you were looking for, but I had fun researching it all anyway. So, thanks! :D
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linuxgamenews · 6 years ago
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Conglomerate 451 announced for Early Access
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Conglomerate 451 cyberpunk dungeon crawler RPG games looking at Linux support beside Windows. Since 1C Entertainment and developer RuneHeads unveil their brand new game. Since this is an evolution of the classic games. The first person dungeon crawler genre. Mashed together with a cyberpunk twist. Coming to Early Access. Say hello to Conglomerate 451. And also goodbye to the limits of your human vessel. Since this futuristic RPG will arrive on Steam Early Access (Windows PC) soon.
Linux Support:
1. Conglomerate 451 is made by Unity. We are super happy about the Unity technlogy. And the support that they give us. 2. Linux porting:the Early Access will be only on Windows PC. To keep the flow ‘release -> feedbacks -> release’. As fast and responsive as possible. But, when we’ll release the game with the final version. We definitely want to think about Linux. I can’t promise right now a linux version. But we will for sure evaluate this possibility.
So this is some good news. Which we will have to Wishlist the game on Steam. Since this an Early Access title. This means an open development period. Collecting feedback and progressing developed based on feedback. The games not even released yet. But I'm hoping for Proton functionality. Plus I'm eager to see how the Early Access release will play. While embracing its grid-based, dungeon crawling RPG roots. Conglomerate 451 offers players an evolution for one the most beloved genres. Tasked with taking down the corrupt corporations. Those that also threaten sector 451 of Conglomerate city. Establishing and manage a crack team of cloned agents. Altering their DNA and fitting them with cyberlimbs. The latest in high-end implants and weaponry. So you can carve out an edge in this city wide struggle.
Conglomerate 451 - Announcement Trailer (Windows, then Linux)
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Each encounter carries additional weight, however. While roguelike elements ensure each mission is unique. Which can also be an agent’s last. But the most insignificant wound can evolve. Working into a permanent status modifier in Conglomerate 451. Since this changes the way they approach future encounters. So this means players will have to leverage everything. From hacking and equipping agent skills. Which you can use as a key for the personal R and D department. And making it out alive.
Features:
Classic dungeon crawling. - Face your enemies in a cyberpunk take on classic. Turn based dungeon crawling gameplay. Choosing the best strategy. Taking advantage of their weak points in Conglomerate 451. And making the most out of your agents' skills
Manage your resources. - Make use of your own personal R&D department. Research advanced technology. Unlocking new features, powers and options to progress
More than just body mods. - In addition to upgrading weapon and armor ability. Augment your body with interchangeable cyber implants. Completely changing your agent’s skills and utility
Pain and Trauma system. - Even the smallest wounds can have a lasting impact. By taking damage in combat. Agents risk generating permanent Traumas. This will follow them between missions
Procedural cyber dungeons. - Experience the dungeon crawling you love. Mixed with future technology as you take on procedurally generated dungeons and missions
If you die in the game. - Each mission could be your last thanks to agent permadeath. Consider every move. Because if an agent dies in a Conglomerate 451 battle. They will be lost forever
Hack the world. - Enter cyberspace mid mission. Hacking your way ahead of the competition. All to get crucial intel and give yourself the advantage
Conglomerate 451 RPG arrives in Steam Early Access soon. Which will release on Windows. While a full launch is planned for later this year. Not only this, but Linux support is looking good. With enough Wishlist support. Changes are good.
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ggdbsalediscount-blog · 6 years ago
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