#fandom stereotypes
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princessofghosts-posts · 5 months ago
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What is your opinion on Percy, Jason and Nico often being depicted as really close friends and\or brotherly (personally, i disagree with it because of how Jason treated Nico before the Cupid scene and I think Nico and Percy's relationship is too complex to fix)
YES! Finally someone that see that too!
While I don't really criticize people who see their relationship in that way,or HC that they are extremely close,like cousins/brothers should be,I also don't agree with it.
Nico and Jason relationship started in an horrible way,and while characters development is a thing,I don't like how Jason tried to be Nico's friend. I already talked it in another post,when I talked about how the Seven where horrible to him. The guy started to be ok with Nico only after Cupid forced him into a traumatic experience,and tried to be his friend only afterwards. I know that in ToA they are proprably closer and I also know that Nico took his death pretty hard because "Jason was Nico's first friend". And while I don't go against canon,I think Rick was wrong with this. They weren't never that close,during HoO: After Cupid Jason wanted to,but Nico was still a little wary of him in HoH; and when they met again in BoO,Nico ditched him for Will,2 times,and Will was almost a stranger to him. While Jason had a good character development,and Nico kinda of accepted him as his friend in the end,their change of dynamic was forced since it happened in only 40 pages,which isn't that much. They didn't have a a gradual improvement to solidify their relationship,just Jason that went from "I don't trust you." to "Let's be friends!" .I don't think they would be that close and people need to acknowledge that. While you can write whatever you want (it's called fan-fiction for a reason after all),you also can't change the fact that those two aren't the best of cousins. And Rick shouldn't present their relationship as "best friends forever",because they are not. If Cupid didn't happened Jason would still be horrible to him. You know who was really Nico's first friend? That was there to help him in his worst,and even after witnessing his traumatic life,stayed? Reyna. Not Jason. And he also fucked up with her when he made her join the Hunt.
Talking about Nico and Percy relationship is like opening Pandora's Box. I already said multiple time how I love their "love-hate dynamic",and how it's done pretty right with them. But again,there is so much trauma with them and they will be properly hunted by it forever. They also tend to blame each other for things that they have no control over,and at the same time,they will do everything to help each other. And again,while characters development is a thing,it will never work that good with them. There is just so much to deal with. They should have therapy sessions together with Mr.D,if not for their traumas in Tartarus,then for their friendship. They can be there when the other needs help,sure,but at the same time they will never be comfortable that much with each other. That train is long gone and will never come back. They try to make things work but it's pretty awkward between them since they clutch to that last part of friendship,trying to rebuild it,but it never work. And it kinda sucks because they would have a great relationship. They are just too complex to be the "inseparable chaotic duo of greek Big 3 children" that the fandom like to see in them.
Actually most of the Big 3 children,realistically and canonically,are awkward with each other. Thalia and Percy for their fathers's rivalry and the fact that when Thalia come back,everyone treated Percy shit,while Thalia had to see herself "replaced" in Annabeth's life by Percy. Thalia and Nico will never have a good relationship with each other no metter what,Bianca's death is too heavy for both of them to overcome,even if they tried in BoO (Rick could give us something of them but he didn't,another occasion ruined). Jason and Percy were compared to each other during their amnesiac time in their respective Camp,putting this alongside the fact that they didn't know each other (no,they also aren't that much of a "bros" that people make them to be) and their parents rivalry,with their one,isn't a good match. I already talked about their relationships with Nico. Hazel will forever be hunted by her insecurities of being a replacement for Bianca in Nico's life,while he doesn't know anything about it. Thalia will forever feel guilty about Jason's early years of life,and Jason probably will never get all of his memories back about their family. Hazel and Thalia don't know each other,and she has a good relationship with Percy and Jason,so she is saved from them (for now).
Rick is good at wrinting complex relationship,the problem start when he tries to resolve them with "and they were best friends!" when they can't. I don't see Nico being that close with either of his cousins because of that went down with each of them (that's why headcanon exist for,of course,since we can't have what we want in the canon narrative). Percy might be the only exception,but still,they will be complicate with each other.
And again,I don't have anything against headcanons that people have of their closeness,they are completely ok,I also want the big 3 children to be chaos gremlin together and I love when fanfictions portray them in that way. I hc Thalia,Percy and Nico in that way too,since Rick didn't give us much of their dynamics (without the trauma),and that little we had give us potential for some crazy quests and moments. But we need to separate the canon narrative from a fantasy we fabricated when we talk about the actual characters in a canon setting.
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bean-spring · 9 months ago
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Hot take and not to be a killjoy or the shipping police but people treating Viktor or Jinx's aroace headcanons as if they were canon is not the revolutionary take people think it is.
Headcanons are always all right but we have to acknowledge that they are somehow damaging when they apply to stereotypes. It might not be the case for everyone but most of the time people unconsciously assume that disability/mental illness=asexuality. These headcanons erase the freedom of attraction from people who are already seen as unable to have sexual/romantic experiences/desires, when it's completely untrue and harmful.
You can headcanon Viktor and Jinx as aroace, but I have seen people changing their minds once Viktor is no longer disabled (s2 with all of his other forms) and Jinx is no longer as mentally ill (alternate universe Powder). And it speaks wonders of how people see these characters.
"I never thought about Jinx being able to feel romantic/sexual attraction until s2!" To believe she's actually only capable of that when she's not "damaged" is incredibly disturbing. Especially since Jinx has always had a bit of a flirty personality too.
"I've always seen Viktor as asexual, I don't know why!" That's fine. You can headcanon him as ace. But I believe there is a reason behind it, most of the time, if for some inexplicable reason the "vibes" of the disabled character are making you think he's ace.
I say all of this being aroaspec myself, by the way. Headcanon all you want but going to people's posts commenting how "it's weird for you that they have romantic/sexual plots when they're clearly aroace" is not a win at all. It's a headcanon, after all, and it should be treated as such, and that's fine. But it also is damaging to spread stereotypes like these.
Of course the disabled character is asexual. Of course the mentally ill character is aromantic. It's not as revolutionary as you might think, tbh.
Fandom is not activism and it's all right to have any headcanons you want BUT some of them are filled with damaging stuff and perhaps we should look into ourselves more before treating these assumptions as something canon.
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starcurtain · 21 days ago
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Mydei: Legend, Reality, Agency
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A while back on Twitter, I saw an excellent thread going around about how so many in-game sources of information on Mydei tell his story as if recounting an ancient myth, an unreal epic tale of a fictional hero, rather than a "real," existing being. (Thank you to @ruby019x for finding the link to the thread!)
Reiterating the point of that original Twitter thread: Unlike the other Chrysos Heirs, whose stories get treated as contemporary "real" events or whose tales are told through their own perspectives, almost everything we know about Mydei is framed through the filter of third party observers, resulting in a character that feels less like a person than a myth made flesh. Mydei's story doesn't come across as the coherent timeline of someone telling us true events--it feels like a jumbled, highly exaggerated account that might spread as rumors through word-of-mouth, or, more accurately:
It feels like storytelling.
The way Mydei's backstory and all of the sources of information we have on Mydei in-game unfurl in contradictory and overwrought manners has the ring of a legend passed down through generations, losing and gaining details over time, being misremembered, aggrandized, and taken out of context, until the heroic figure at the core of the story no longer has a human identity but has transcended to become a mythological figure, real history fading into romanticized narrative.
Mydei isn't a living, breathing "person," he's the untouchable "king of kings," the "greatest conqueror, the mightiest protector."
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Overall, this storytelling effect is very apparent, in virtually every source of information we have about Mydei throughout the game:
Mydei's character stories are all third party accounts of his actions and past:
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Phrases such as "legends state," "rumors swirl," "the author boldly speculates" etc. abound in Mydei's character stories, making it clear that all of the information contained in them is suspect at best--these are others' perceptions of him and the events of his life, not his own perspectives on what occurred.
Unlike virtually every other character in the game, instead of Mydei's character stories being a chance for players to get to understand Mydei's inner world, to see him from his own perspective, we're given this strange distance, these observations from "outsiders" who clearly fail to grasp who Mydeimos is as a person or real his motivations. In one character story, Mydei's own advisors struggle with their complete lack of understanding, questioning his decisions and rewriting his actions as being "bewitched" by Aglaea and the Flame-Chase Journey, instead of genuinely committed to the cause:
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There's even confusion and speculation among fans about who wrote the handwritten notes at the end of each of Mydei's character stories. Are these Mydei's notes, answering the accusations, setting the records straight, and adding his own personal perspectives at last?
While I'm still somewhat inclined to say these are Mydei's notes, the fact that these notes are supposedly from books "in the archive of the Library of Garbaniphoro"--a library this lifetime's Mydei shouldn't actually have had any access to--definitely complicates that reading, not to mention that Mydei doesn't seem to demonstrate the level of self-interest that would drive him to look up and read a bunch of books about himself in the first place...
The fact that we fans can't even fully tell whether these notes were actually written by Mydei or by someone else--such as Khaslana, seeking accounts and histories of the person he cared for, trying to set the record straight even in timelines where his blade would eventually spell the end of Mydei's life--is just another hallmark of the confusion surrounding Mydei's life. In practically every moment, we're still not sure if Mydei is speaking for himself or not.
Mydei's chapters in "As I've Written" continue this exact same trend, giving accounts of his life through third party observations, rumors, and questions:
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"They say," "others guessed," "rumors rife," a "wild tale," and literally "the protagonist"--this isn't a first person account of Mydei's backstory, his own thoughts on his situation, or his true life's timeline. It's a dramatized retelling of events through the lens of outsiders looking in, turning a "person" into a "protagonist," making him a fictional character in his own life (this is very meta, by the way).
The mission and journal text throughout Amphoreus's plot, even all the way from 3.1, also echo this, with second person point of view instead of first person, emphasizing Mydei's title as if that were more important than his personhood, and dictating his feelings as if they're "absurd," not earned or valid, while mission text in 3.4 paints Mydei as a completely overblown figure, a larger-than-life myth:
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Even NPCs, particularly the Kremnoans, often speak of Mydei in this way, as if he was not a person but a figurehead, a symbol they are rallying behind, rather than a human being with challenges, hesitations, and thoughts of his own:
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The end result of all of this together is that Mydei comes across much more like a fictitious character than nearly any of the other Chrysos Heirs. Is he a lingering hero of the Chrysos War one thousand years in the past? Is he the re-embodiment of the spirit of Kremnos itself, son of both "Queen Gorgo" and "Gorgo, the Founder of Kremnos," as the game so likes to conflate? Is he a conquering tyrant, the king of kings, an embodiment of the sea, the Guardian of Amphoreus, the beloved crown prince of his country or the patricidal traitor?
Even in the meta sense, we players struggle to separate fact from fiction, leading to the sensation that all along, Mydei's single "story" has actually been multiple stories, at least two different timelines interweaving into a jumbled, incoherent past full of made-up events that couldn't have occurred, contradictions, and out-of-context plot points coloring even the player's perceptions of Mydei and his past.
And all of this, I think, is very intentional.
If you were to ask me "What's is Mydei's real role in Amphoreus's story?" I think the best answer to that question is: Mydei's role in the story is a commentary on the nature of storytelling itself.
The theme of storytelling is essential to Amphoreus's plot, with the "As I've Written" text being treated as the core model for each character's memory-identity that the Trailblazer is inscribing and bringing with them into the past (and therefore also the future) of Amphoreus. The idea of storytelling and narrative is so central to Amphoreus that the entire plot effectively revolves around it: The Flame-Chase Journey, and therefore the entire core reveal of Amphoreus being a simulation instead of a real world, is tied to Plato's allegory of the cave, itself a story about people who believe facsimile (their shadows cast by flame on the cave wall) is reality--in other words, a moral about mistaking narrative for truth.
It is only by rejecting the false reality--breaking free of Irontomb's simulation--that Amphoreus's people can become "real," escaping the digital unreality to enter the actual universe. In essence:
It is only by escaping "fiction" that one can embrace "true" existence.
But there's a second layer of the moral quandary: If the fiction is more beautiful, more entertaining, and more glorious than reality, would it be better to stay in the story, to turn your back on reality and just be the heroic protagonist of a fairy tale epic?
The game itself asks us to confront this idea:
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"Do you care how true a memory is?"
Mydei is a walking, talking manifestation of this exact theme. Are we actually supposed to care how accurate his backstory is?
If Mydei is just meant to be a narrative symbol of kingship, of guardianship, of Strife, then does it really matter if things about his past do not add up?
If Mydei is a pure stand-in for the concept of "the mythological hero," do we really need his timeline to make sense?
Is an aggrandized, dramatized recounting of his past and deeds not perfectly in keeping with the way every mythological hero's past is told?
Consider our real world heroes of yore--Beowulf, Odysseus, Gilgamesh--do any of them feel "real"? Do we think of them as actual historical figures who lived and died like we do, or are they larger-than-life heroes whose actions are all so fictionalized and exaggerated that they never could have happened in real life? Do we understand our heroes as sentient, three-dimensional existences? Do we know their thoughts, their feelings, their struggles outside the narrow confines of their legends?
Or do they exist just to be morals, role models, symbols?
In fact, there is evidence suggesting that many mythological figures like Gilgamesh and Beowulf were real kings who actually lived in our real world--but we will never know the true stories of those men, because their truth has been entirely consumed by narrative.
Fiction eclipses fact.
We take the shadows on the wall to be "truth," and never see the real world beyond the cave.
Mydei's story is a microcosm for what is happening in Amphoreus's plot as a whole, a concentrated example of what occurs when memory becomes "blurry or gets idealized."
It's a pointed commentary on the nature of storytelling, because you never tell the exact same story twice. Over time, as you recall the tale, it changes, minute details being washed away in favor of remembered generalizations, hyperbole, and shifting interests. Every person who retells the story, every new perspective on the original material, brings their own agenda to the table, further altering the original until it barely resembles what really occurred.
As Trailblazer and Co. struggle with the question of how to make Amphoreus real from the memories we have gathered--and whether we want to recreate the world accurately or pen a different, much happier ending--we see that same struggle play out in miniature through Mydei, whose true life and true voice are being subsumed in before our very eyes by myth, by legend, by others turning him into a convenient symbol or source for their own speculation.
Through Mydei, we see the dangers of what can happen when memory becomes "beautified," capturing fiction rather than truth.
But more than its reflection on his overall role in the story, I think there's a fascinating side effect of choosing the concept of "storytelling" as Mydei's central theme: Writing him as a character whose real thoughts and feelings are eclipsed by other people's perspectives puts Mydei in a position normally occupied by female characters in media--the position of having to fight for agency.
(Before I go any further with this point, because the Star Rail fandom has literacy issues, let me doubly clarify: I am not talking about the experiences of actual real world women here [although they do often reflect fictional women's experiences]--I am talking strictly about the roles and struggles stereotypically assigned to female characters in media. If you can't keep that context in mind, stop reading here, because I don't want to deal with pancakes-and-waffles people who think saying "Media frames X as a feminine trait" is equivalent to saying "Real people can't be feminine if they don't experience X." PLEASE.)
Okay, with that out of the way, what I mean is this:
One of the most common experiences of female characters in media, especially in media written primarily by men, is being unable to speak for themselves. The stories of female characters are often told almost exclusively through the lens of their male protagonist counterparts, and female characters are often given less interiority. Even in cases where female characters are able to express their own individual thoughts and feelings, those thoughts and feelings are often dismissed in favor of others' interpretations. ("Oh, so you actually mean ____" or "You don't really feel that way.")
Because Mydei is a character whose role in the story is defined by his truth being eclipsed under mythology (his actual thoughts and feelings hidden behind the game sharing only the perspectives of outsiders), he also effectively becomes a character who does not speak for himself, willingly or not.
Obviously Mydei's character stories are perfect proof of this, locking us out of his own inner world by giving us almost entirely the views of others, one of whom even rejects the very notion that Mydei could be exactly who he is, saying "There's no way such a person could exist," no way this would be real behavior, no way Mydei could be an altruistic and kind person:
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The "As I've Written" chapters double-down on this notion, stating multiple times that Mydei is "a man of few words" who rarely conveys his thoughts on any matter. He is repeatedly described as "going silent." Worse, even when he does convey his thoughts, others find his words to be "absurd" and abandon him:
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Hell, even Mydei's marketing materials get in on this impression:
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But this trend towards silence happens outside of Mydei's written materials too. Over and over again, the game puts Mydei into positions where other people tell him how he should be thinking or feeling. It isn't that other people are always wrong about Mydei's feelings, but that the game consistently frames Mydei's emotions through other characters, rarely letting him be the one to express himself.
It happens with Krateros numerous times, but most clearly in the memory fragment after Mydei kills his father, where Krateros literally tries to tell Mydei what he's supposed to be feeling and how he should react to what just happened:
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It occurs with the Chrysos Heirs several times, such as Tribbie telling Mydei how he should feel after Phainon's failed trial (no, I'm not blaming Tribbie here; she didn't do this maliciously):
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We even see this happen with Phainon, who ends up interpreting Mydei's feelings on Mydei's behalf:
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There's actually a running joke throughout 3.0, 3.1, and Mydei's "As I've Written" about other people (read as: Phainon) acting as historian in Mydei's stead, to speak about his past on Mydei's behalf, instead of Mydei sharing his own perspective on Kremnos's culture:
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In 3.1, we get to see a Mydei who struggles to articulate his own thoughts and find the "right' words, and a Mydei who is keenly aware of the many times his thoughts fall of deaf ears, when his words fail to move the people he truly needs to persuade:
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And nowhere do I think this futility in speaking for himself is clearer than in Mydei's highly symbolic relationship with language itself. It's no accident that Mydei "rarely speaks his native tongue" and the Kremnoan dictionary is jokingly referred to as "blank":
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Since Mydei is synonymous with Kremnos, we can say that the game's refusal to let him speak much Kremnoan--and the game's refusal to let the Kremnoan language speak for itself--is equivalent to Mydei's inability to express his "true" self on his own terms. The emptiness of the Kremnoan language, though played as a joke, also effectively mirrors Mydei's silence as a character. Just as Mydei does not embrace his native language, he's not comfortably able to express the things he wants to say as a whole.
But how are we actually supposed to interpret this silence?
Is Mydei being spoken over or is he just choosing not to speak? Is this solely a case of Mydei making the mature decision not to respond to others' provocations, not to lower himself to deny false accusations? Does he just want to keep all his feelings hidden deep down?
I think you could easily interpret Mydei's constant returns to silence, interpret the game's decision to have all of his story told through others, as an example of classic "manly" stoicism, a male character simply refusing to be vulnerable or speak his true thoughts or feelings out loud. Maybe we could argue that Mydei simply doesn't see the point in telling the truth about himself, because he knows people will invent their own stories anyway.
But... to be honest, I think the framing is a little different with Mydei. He's not actually that stoic or detached from his feelings. In fact, he's frequently rather candid about his emotions, significantly more so than Amphoreus's other primary male characters, Phainon and Anaxa. Although he rarely speaks his own inner thoughts, Mydei readily tells others (namely Phainon) to stop trying to hide their emotions, and in 3.1, he does actually try repeatedly to share his personal concerns, frustrated by the irony that his own language supposedly doesn't even have words for the things he's feeling.
While he is certainly reserved, Mydei does not seem to ascribe to the toxic idea that men should never express their feelings, and he doesn't aggressively hold his cards close to his chest. I don't get the impression that Mydei wants his life to be eclipsed by rumors and others' distorted, biased perspectives--I don't think he really wants to be silent.
In fact, in several moments across 3.0 and 3.1, Mydei tries quite hard to articulate his true wishes and thoughts... only for others to talk over and dismiss what he is saying.
We see this happen even all the way back when Mydei was a child, trying to express his dreams:
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As a joke, this happens during 3.0 with Phainon, who "translates" Mydei's lofty way of speaking for the Trailblazer into different (inaccurate) words during their journey through Kremnos, even at one point going "Yeah, to be honest I have no idea what Mydei's trying to say either. Let's just move on."
We see it happen in 3.1 with Aglaea, who (for her own valid reasons) refuses to acknowledge Mydei's feelings about the coreflame of Strife, writing his reservations and fears off as "foolhardiness and indecision."
We see this happen even with Chartonus, who questions why someone like Mydei would be "terrified" of fulfilling his destiny, only for Mydei to struggle to explain the depths of his fear of losing himself to Strife.
"Why wouldn't I be terrified?" he says in 3.1, only for literally everyone to ignore him.
We see this happen with Krateros and the Kremnoan elders, who both explicitly scold Mydei for acting like a submissive (read as: stereotypical impression of femininity) prey animal instead of an dominant (read as: stereotypical impression of masculinity) predator.
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I've written about this elsewhere, but this is the direct rhetoric that feeds into Mydei's "As I've Written" story based on the proverb "Until the lion has its own historian, the history of the hunt will always glorify the hunter." This proverb directly targets the duplicitous nature of storytelling, where one side of the story often gets told and the other is forgotten--clearly intertwined with Mydei's case, where the truth of his story goes untold in favor of the other side's perspective, where predator and prey are switched, and the lion becomes the victim, not the victor.
In fact, Mydei taking this supposedly "prey" role (serving another's cause, where his wishes are a distant second to the wishes of others), becomes one of Eurypon's foremost complaints when Mydei is confronted by his father's ghost: Mydei is the kind of person to quietly support others (a role stereotypically given to female characters), which flies directly in the face of Eurypon's near constant attempts to project himself and his own violent, "kingly" emotions onto Mydei.
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So, all together: A character whose actual feelings are dismissed, downplayed as too emotional and not befitting his station, who finds his words falling on deaf ears, who is perpetually projected upon by the men in his life, and is constantly having his thoughts interpreted by others on his behalf instead of getting to be his own "voice"?
It's literally the quintessential fight of female characters across centuries of storytelling, and Hoyo deciding to assign this conflict to what initially appears to be one of their most stereotypically masculine figures in the entire game is fascinating, because it changes what is otherwise a cut-and-dry story of the prodigal son refusing to carry on his father's legacy into a significantly more complex, gendered reading: What if the son is not intuitively an aggressive, commanding man, but someone who struggles to articulate himself, who despite being able to carry the banner of leadership whenever he must, actually seeks the quiet, supportive role for himself when given the freedom to do so?
When people say that they were pleasantly surprised by Mydei's charcter because he wasn't the macho brute they were expecting him to be, I think what they are actually perceiving is this, the incredible dichotomy of taking the most classic masculine story of all time--son surpassing his father, prince becoming king--and assigning it to a character whose central emotional conflict is, historically, feminine. This is cool! This is really, really unique and cool!
But if all that isn't enough to convince you that Hoyo is doing crazy interesting (and surprisingly gender-nonconforming) things with Mydei's role in Amphoreus's story, then that's fine, because I haven't even actually gotten to the wildest part:
Setting aside entirely whether Mydei is able to speak for himself, the game deliberately and constantly goes out of its way to put Mydei into situations where he has no say in the things that are happening to him, once again assigning Mydei a conflict typically given to female characters across centuries of storytelling: the quest to gain agency.
Despite the game initially framing Mydei as powerful leader and strong decision-maker who could never be swayed by others, a warrior who would fight against fate with his very life on the line, drilling down into his story reveals a character who has effectively had no control over the course of his life at any given point in time, both in a conscious sense and in the meta sense of being a simulation in Irontomb's loops.
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From the time of his birth, a prophecy dictated the entire course of Mydei's early life, setting his path in stone in a way that he seemingly couldn't have avoided even if he wanted to. He's thrown into the sea, left with no choice but to fight every day for survival--but even inside the sea, despite actively saving fishermen, Mydei never saves himself, simply staying in the ocean he supposedly despises until... what? He achieves a level of power sufficient to fulfill his future prophecy? 🤔 Later, Mydei will go on to describe his destined clash with his father as merely an "obligation to be carried out"--not something that ultimately made him happy or felt like a choice he was making of his own free will, but a moral duty to avenge his mother, done in the service of her honor.
Even serving as Kremnos's crown prince isn't actually portrayed as something Mydei was ever excited about, something he truly wanted for himself. In his memories, it's his closest friends and Krateros constantly urging him to take up the throne, and it's of course the Kremnoan people as a whole endlessly begging him to guide them in their pursuit of Strife and glory...
Outside of just his thoughts and words, the game constantly shows us scenes of Mydei being told, as the crown prince, how he should act, what he must do:
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Essentially, Mydei escaped from the sea and in very short order was thrust into the role of stewardship with little (to no) chance to choose a fate separate from Kremnos. This happens despite the fact that Mydei is personally and repeatedly framed as "the least Kremnoan of them all," a boy who seemingly never grasped the faith of his fellow Strife worshippers. In his flashback with his mother, Mydei's very first question is "Why do we have to learn to fight at all?"--not something a "normal" crown prince of Kremnos would ever be asking.
Yes, yes, before you get up in arms: Of course Mydei loves the Kremnoans and has enormous pride for his people, don't get me wrong. I don't think he hates being their crown prince at all. I think he would never give up the position unless he was 110% confident that his people were ready to lead themselves or that someone else could truly and completely rule them better than he could. All I'm saying is that it's also abundantly clear that Mydei never actually had any say in whether he would become the Kremnoans' leader; that the role was something put onto him from the moment he was born, with fate once again dictating the course of his life.
Before going into the events that take place during the game's actual plot, I also think there's one other major aspect of Mydei's overall character that should be read as a denial of his agency, and that's Mydei's "curse of immortality." 3.2 tried to reframe Mydei's immortality in a weird way that frankly makes no sense (claiming that it was Mydei's choice all along, and that he was the one deciding not to die), but literally everywhere else in the game, it's made pretty clear that Mydei's immortality is indeed a curse, one that he can't be rid of unless he is stabbed in his tenth vertebra, and thus even the circumstances of the end of his life are largely outside his control. Phainon remarks on exactly this when Mydei describes losing all his friends, sympathizing with how Mydei was prevented even from joining his loved ones in death no matter how many times life was taken from him, no matter how many times he sacrificed himself on the altar. (This is why Khaslana's parting words to Mydei in the cycles are so meaningful, because Khaslana is actively choosing to view his violence against Mydei as a way of setting Mydei free.)
Okay, now the more recent stuff: The first time we see Mydei seemingly exercise any form of agency is in making the decision to bring the Kremnoans to Okhema, but from the players' perspective, we ultimately know this is no real agency either: The simulation demands that Mydei join the Flame-Chase--"fate" was always going to guide him to Aglaea in some shape or form. Furthermore, the decision to join Aglaea is framed by literally everyone else in the story as Mydei "submitting" to her authority, Mydei giving up his power to a "usurper," and Mydei being "bewitched," all phrases once again implying an inability to make his own decisions.
This ultimately proves true not long later, when, throughout the first portion of patch 3.1, we actively watch Mydei be manipulated, against his explicit wishes, into taking the coreflame of Strife.
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Even though he says he doesn't condemn Aglaea and Tribbie for their manipulations, it doesn't change the fact that Mydei was being manipulated, pushed into a corner by Aglaea choosing to use the safety of the person he cared for as a weapon against him. It also doesn't change the fact that Mydei spends the entire first half of 3.1 admitting to multiple people that he's terrified of becoming the demigod of Strife and having that fear continually dismissed by people who basically tell him to just deal with it, because that's his role in the prophecy and his fears that taking on Strife will ultimately lead his people into meaningless death are really not that important in the grand scheme of things.
3.1 was literally "Watch the entire cast strip Mydei of his agency," the patch.
And then the craziest of them all: Finding out that it isn't just Cycle 33,550,336 Mydei who was struggling with a lack of autonomy but seemingly every Mydei, all the way back to Cycle 0, where he's once again put into a situation where he functionally has no choice but to comply:
In Cycle 0, we're told that Mydei brought the Kremnoans to Okhema and then went before the Okheman Council of Elders to sue for civil rights--literally all he asked for was equal rights for his people.
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In return, Aglaea pulled the strings on the situation so that Mydei would lose this duel and she could make her demand of him: Join my emo band Flame-Chase Journey. (Again, nothing against Aglaea, she was doing what she thought she had to do, but damn what a cutthroat way to do it.)
Effectively, in 3.4 we get to once again watch Mydei trade himself to ensure the happiness of others, giving away his own freedom so that the Kremnoans could just have basic equal rights. What the fuck, Hoyo?
This was extortion in real time, right before our eyes.
Hell, Mydei not getting to make his own decisions happens even the game's silliest joke media!
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Can't even sleep unmolested, constantly getting dragged around by Phainon? Just shaking my head, for real for real. LET MY BOY BE! 😂
Okay, back to being serious: Overall, Mydei's lack of agency is so consistent and so clear-cut, that even Mydei himself seems to be fully aware he has very little freedom amidst the crippling demands put upon him by his station and his prophecy:
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This is why Mydei's decision in 3.1, to dissolve the Kremnoan dynasty, is framed so intensely as "taking back agency for himself," as choosing to make a decision that wasn't aimed at trying to make everyone else happy:
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Making a decision that isn't to please others? Oh Mydei, you are so "single female protag finding her independence" coded.
This is framed as Mydei finally getting to make HIS OWN decision, his way to make a better future for his people. We're supposed to perceive this as Mydei casting off the shackles of others' perceptions of him to take the brave step forward and do what he believes is truly right. It's not about making others' happy, but about securing the only real way forward to a future, and the game tells us that Mydei only feels comfortable with his own fate after he's able to make this choice on behalf of his people--not with their permission, but by the virtue of finally finding his own voice.
Except thatttt... the moment you actually think about what is happening here, the illusion of Mydei having free will falls apart, and Amphoreus's cruel irony sets in.
Early in 3.1, Krateros says that Mydei is a headstrong person who always does what he wants:
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But as we delve deeper into Mydei's story, it becomes clear that even Mydei's most headstrong decisions (such as bringing the Kremnoans to Okhema) aren't done in his own self-interest or simply whatever Mydei "pleases"--all of his decisions, every single one we're shown in the game, are done in the service of others, doing what Mydei feels compelled to do to fulfill his duty to protect the people he loves. He didn't bring the Kremnoans to Okhema just because he personally wanted to--he brought them there because he believed that was the only way to save them. He didn't join the Flame-Chase Journey of his own free will--it was just the only path to secure any future for his people at all.
As I've written before, even this decision in 3.1 (to dissolve the Kremnoan dynasty, take up the coreflame of Strife, and go home alone to fight the Black Tide) wasn't actually for Mydei himself.
In fact, it flat out runs contrary to Mydei's most deeply held personal wishes. Mydei didn't want to become Strife. Mydei didn't want to return to Kremnos's ways and spend every remaining moment of his life at war. Mydei was seeking a home to call his own--a land to finally belong in--and then had to give away all the peace and happiness he'd found in Okhema as his final gift to his people:
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The decision in 3.1 doesn't actually represent Mydei gaining complete agency over his own decision-making or finally getting the freedom to pursue his own personal dreams--it's once again a decision he was obligated to make by his own unyielding sense of honor and his (admittedly noble) sense of responsibility for his people.
The fact that Mydei's decision to become the demigod of Strife still doesn't represent agency becomes doubly true with the reveal in 3.4 that all of Amphoreus is a pre-determined simulation, running on rails, with Mydei himself being a programmed figure unable to deviate from his assigned path. Every major decision simply leads down the same exact road that was decided eons ago: Mydei was always going to become the demigod of Strife. He was always going to leave Okhema. He was always going to die to Flame Reaver's blade.
The decision to return to Kremnos and take up Nikador's role is presented initially as Mydei's free will--but all along it was nothing more than playing into the "prophecy," playing on the side of the Black Tide and Lygus's goals. Mydei's character arc in 3.1 revolves soooo intensely around exercising agency, only for us to learn in 3.4 that he never stood a chance in the first place. (If this sounds familiar to Phainon's arc, that's because Mydei's arc is literally Phainon's arc, by the by.)
Ultimately, having the benefit of multiple patches of story now, we can look back over Mydei's current contributions to the plot and see the truly fascinating dichotomy of his character.
On the one hand, Mydei is a hyper-masculine character with a design that unquestionably insists on his identity as a man. A surface-level examination of his character presents a quintessentially masculine archetype: the wayward son, rejecting his father's shadow, growing into a role of stoic, solemn leadership, suppressing his own grief and loss to unwaveringly fulfill his duty as Chrysos Heir, prince, and king.
The obscured, hyperbolic retellings of his past paint him as a "hero of eld," an unmistakably male mythological figure akin to Achilles, Odysseus, or Gilgamesh.
Mydei refuses to be or even see himself as a victim, returning time and time again from death, stronger and more full of the wrath needed to survive in an apocalyptic world. Even when he has no freedom to actually make his own decisions, he does keep trying. He keeps fighting, endlessly, to make himself heard and to try to break the shackles of his fate, situating him firmly in the (traditionally) masculine figure of the "warrior."
But despite all of this exterior masculine trapping, Mydei's core inner conflicts are surprisingly feminine (that is, they're struggles more typically given to female characters in media):
Over and over and over again, we watch others speak for Mydei, rather than Mydei truly getting the chance to speak for himself. We're denied access to his inner world by the "they say"s and the "rumors rife," every single person getting their chance to weigh in on Mydei's story but Mydei.
In real time, we watch other characters dismiss his fears and hesitation as "foolishness," and interpret his feelings through their own lenses, without Mydei stepping up to correct them. We get to see Mydei struggle to articulate himself and make others take him seriously. People constantly tell him what he should do, what he shouldn't do, how he should act and how he shouldn't... His central conflict is explicitly centered on his fears of being unable to please everyone, and his ultimate role in the story is one of sacrifice, giving and giving and giving of himself to aid others.
One of the most common complaints about the roles assigned to female characters in media and one of the core litmus tests used to determine whether female characters have agency is the question "Does the plot happen to this character or do they drive the plot?"
The truth is that, for all his raging against the dying of the light, Mydei is a character who has things happen to him, rather than actually getting the chance to freely exercise self-determination in Amphoreus's plot.
So, so, so much of Mydei's character revolves around seizing back agency in a world that seeks to control every aspect of your existence--and this a story that has been told, time and again, with female characters. That's not to say that it's never been done with male characters before, of course it has, but that there is something incredibly interesting about making "finding your voice in a world that dismisses your feelings" the plot for a (supposedly) hyper-masculine character in a gacha game with a primarily male target audience.
Mydei, by all rights, should be one of the characters with the most power and most agency in all of Amphoreus. He's an extremely strong warrior, a kingslayer, a god. He's ripped, he's got a wicked heavy metal gore-filled trailer... On paper, he's "Man" with a capital M.
But Hoyo chose to do something more complicated with his character. They chose to do some truly interesting play on the question of autonomy, placing a Hero (also capital H) into the stereotypically restricted, silenced role where female protagonists have so often been relegated in the past, then left us players with the disconnect and discomfort of watching a male character be so bound by the expectations of others that even his greatest moment of defiance and free will turns out to just be playing into the hands of yet another person oppressing him.
Like so many female characters have in the past, Mydei doesn't get to be a "real" person with fully examined interiority. The game denies us this by insisting on his story being told almost entirely through the perceptions of others, by obscuring the truth of his past in a fog of confusion, by Mydei making the choices he is compelled to by duty and loyalty, not those that truly match his own inner wishes and dreams.
Mydei almost never gets the chance freely express his thoughts, have his feelings validated, or reclaim his freedom of choice from the systems exerting pressure on his life. The lion doesn't have its own historian, and we only get the truth of Mydei from Mydei himself in brief and barest flickers.
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At the heart of Mydei's story lies a fascinating conundrum that creates a truly intriguing and layered character--all-powerful and yet powerless, hyper-masculine and yet voiceless, a myth more than a man.
Say whatever you want about Amphoreus's plot, pacing, etc., but geez, Mydei is a cool character.
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locusfandomtime · 2 years ago
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The maths fandom is wild. “Real” and “imaginary” numbers? I think you mean canon and non-canon. You guys seriously go “this is my number oc his name is i and he is the square root of -1” when in numbers canon lore it’s actually impossible to square root a negative but sure whatever. “Complex numbers”? I think you mean a character x oc ship. “f(x) = 3x - 5”? That is self-insert fanfiction.
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tragedry · 1 year ago
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Tyler "maybe you weren't a terrible person, maybe you were just fifteen" Hernandez
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cuppajj · 10 days ago
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every time burning spice is mischaracterized an angel loses its wings
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drieddpetals · 27 days ago
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random wesper headcanons that have no specific universe and are also probably very out of character (all post-ck):
• in their free time, they both learn to play tennis (like the rich couple they are) and eventually get really good. they get to a point where their matches against each other are really aggressive and people watch them play like :0
• wylan will sometimes walk around the house in these really baggy sweatpants and jesper thinks it's the cutest thing ever
• wylan sneezes like a small cat, jesper sneezes like a dad. his sneeze can be picked up on seismic radars.
• jesper actually has it in him to be a really skilled cook, and post-ck starts cooking zemeni dishes for wylan (who it turns out goes crazy for zemeni food, he loves it)
• in that same vein, wylan will straight up inhale food. like if he's ever not at a nice dinner he will let loose and eat hunched over his plate, fork gripped in his fist like it's gonna run away from him, elbows firmly on the table, you get the picture. jesper is always kind of shocked by this but is like ok hell yeah and joins him
• wylan randomly asked jesper one day if he could do his hair and jesper let him try. turns out wylan is somehow a decent braider and whatnot, and the more he practices the better he gets. from then on he becomes jesper's resident hair stylist (jesper also just likes the feeling of wylan doing his hair lol)
• wylan teaches jesper music theory and they get to be music snobs together
• they'll both frequently make fun of the "prissy mercher" type and do fake posh voices to mock them, despite being the richest couple in ketterdam
• i've said this before but especially in a more modern setting i think wylan would pick up guitar really well (i think this is mostly based off the occasional pics i've seen of jack wolfe playing guitar lol)
• art museum dates. yeah.
• get really good at reading each others facial expressions and develop a reliable form of communication based off how the other just looks
• wylan wakes up at 5:30am. jesper does not lmao.
• this makes no sense even to me, and i have no reason to think this, but i feel like eventually they would get a doberman and name it like missile launcher or some shit. kaz loves it obviously.
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clfixationstation · 4 months ago
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Seeing people pull the "they're like sisters" or "they're like brothers" card to shut down gay ships makes me so upset. If the creator doesn't do it, the distributor or side material does as a means of censorship. And even if it's completely absent from the text, members of the fandom still plaster them with that label.
Then they'll try to paint you as problematic for shipping "sibling coded" (??) characters, or feign upset at "erasure of friendship" when they don't have the same energy for friendships between a woman and a man.
continuation of this post
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aroaceleovaldez · 7 months ago
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mildly entertaining pjo fandom curse (mostly in that you can make games out of it):
everybody draws Piper showing skin. half the time Shel as well. literally almost EVERYBODY. go look at Piper fanart. is she wearing a crop top? i bet she is. or if she's wearing a dress hers is gonna be one of the most revealing. bonus points if they gave her a belly button piercing. and it's almost always only Piper and/or Shel. i thought we had a whole discussion about sexualizing young indigenous girls back in like 2021 but i guess nobody processed that part cause pjo fandom acts like if they dont have Piper show her stomach or have her shirt ride up they'll die.
the curse is that you will never unsee this. have fun with that.
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laurellala-comics · 6 months ago
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I want so badly to live in blissful ignorance and imagine that an ace attorney world with Fem!Phoenix and Fem!Edgeworth would be totally the same except with cool women lawyers, but I fear the casual sexism of the early otts would heavily impact the plot :(
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starcurtain · 5 months ago
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Some Notes on Mydei's Characterization (Part 1)
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I'm already tired of seeing Mydei slander (if I have to read "He's a brawn over brains berserker who just cares about fighting" one more time, I might actually die), so I thought I'd put together some quick notes on what canon has to say about Mydei's character. Please note this post contains only my own interpretations of canon material; not everyone will interpret scenes in the same manner.
Starting with some of the most off-base stuff I've seen first:
1. Being Capable of Violence is Not the Same as Being Violent
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Mydei's trailer and his role in the story both confirm that he is capable of extreme acts of violence. When it comes to battle, multiple people--Eurypon and Phainon, for example--refer to Mydei specifically as a "beast," rather than a person. In his character stories, we're told that he was such a ferocious predator in the Sea of Souls that even monsters stopped coming near him, and in another of his character stories, he's described as tearing the throat out of an opposing enemy who had an army a thousand men strong. It is a basic and unavoidable fact of Mydei's character that he is capable not only of killing but of killing in egregiously brutal ways, literally tearing his enemies apart with his bare hands.
Mydei will fight, he will cause harm, and he will kill--whenever it is necessary to do so.
But there is an extreme world of difference between being capable of violence and actually being a violent person, and Mydei has shown, in both word and deed, that he is an inherently gentle character who, if given the option, would prefer to choose the path of least harm.
Over and over, the devs hit us players with the idea that Mydei's actual nature is one that abhors needless violence. We see this from his first character story, where Mydei--despite being thrown into the Sea of Souls as an infant, despite fighting every single day of his childhood just to survive--is described as saving drowning fishermen with no reward. Even the author of the legend points out the incongruity of this choice, saying "Why would a Kremnoan ever bother to save others?"
Remember that this is a Mydei who has had literally no human contact. He has no frame of reference for even the concept of generosity. If we take his story seriously, then despite being effectively feral at this point in time, his innate reaction to seeing others in danger was simply to provide aid. Even when his own survival was the only thing he had experience with, he still chose to selflessly save others, with no motivation other than the fact that benevolence appears to be his core nature.
Reinforcing this idea that Mydei is an inherently gentle person, there's the memory in Castrum Kremnos where an unknown someone asks Mydei what his dream is, with the only acceptable options being different combat roles. But Mydei's answers are charmingly abstract instead--young Mydei doesn't want to be a soldier and bring harm to others, he wants to be a wanderer or even a "beam of light."
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(Saw some interesting talk linking this "beam of light" with Kephale recently too. I'm very interested to see whether the upcoming patches will tie these connections together or if we're all just reading too much into things lolol.)
3.0's plot hammered this home as well, with Mydei continually disputing Aglaea's mission requests; Aglaea says that sending too many Chrysos Heirs to fight Nikador would be a waste (in case they end up dying), to which Mydei responds that there's no point in needlessly risking people's lives.
Even the 3.0 side quests repeat this message, with one Kremnoan NPC, Aelius, noting that an assassin tried to murder him on his first day in Okhema. Instead of responding with force, as might be justified by the severity of the crime, Mydei--brand-new to Okhema and their ways himself!--still chose diplomacy, and went to the Council of Okhema to legally ensure the Kremnoan people's safety, instead of directly seeking vengeance.
Even a small scene in Kremnos's ruins gives the devs an opportunity to show that Mydei prefers to exhibit aggression only when threatened first: As the Trailblazer and Co. wander through the Soul-Forging Zone, the group meets a half-crazed titankin. Obviously it poses a danger and could become a more serious threat in an instant, but Mydei doesn't offer it any resistance. It isn't violent with him, so he has no reason or motivation to be violent with it... as opposed to Phainon, whose first reaction is immediately to attack.
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(If you choose to kill it, by the way, Mydei scolds Phainon and the Trailblazer, effectively calling them bloodthirsty executioners...)
When Krateros attempts to manipulate Mydei using Mydei's mother's wishes, urging him to continue the cycle of domination in Kremnos, Mydei stops him cold by pointing out that (like Mydei who inherited her beliefs) he knows Gorgo was opposed to violence for violence's sake:
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Then, of course, there's the entire deal about refusing the crown of Kremnos, breaking his people's endless cycle of violent lives and even more violent deaths and repeatedly refusing Nikador's power because Mydei had no desire to become Strife. Despite revering his people's god for what Nikador was supposed to be--the guardian who sacrificed everything to protect Amphoreus--the game repeatedly tells us that Mydei sees Kremnos's cultural tradition of conquest as a meaningless waste of life, glorifying cruelty for no reason and bringing nothing but harm to the Kremnoans and Amphoreus as a whole.
Mydei fought hard to not become the demigod of Strife. At every turn, he was pressured and manipulated by others against his expressly stated wishes, and ultimately was left with no choice but to accept the destiny forced upon him despite clearly longing for a different, gentler life. Although I'll talk more about this later, the fact that Mydei even went so far as to change his name among the Chrysos Heirs shows us just how intensely he was trying to separate himself from his own past and from Kremnos's bloody history. Mydei wanted to be a person, yet in the end, he was forced back into being a beast, into becoming the symbol of violence, the very thing that took everything good from his life.
(This isn't a shipping post, but Phainon's efforts to take on Nikador's coreflame can be read to at least some extent as a rescue attempt--despite himself believing that Mydei was the better fit for Strife, Phainon saw how sincerely Mydei did not want to take the coreflame trial, and at least in small part, Phainon did take on the trial to spare Mydei from that inevitability. Personally, I think this failure will eventually be one of the linchpins that brings Amphoreus crumbling down, because Phainon was supposed to be everyone's hero, but just like Cyrene, he failed to save Mydei.)
I've seen some people debating this idea that Mydei is not a violent person by pointing out that Phainon calls him "reckless when he gets the urge to kill." In 3.0, Phainon implies that Mydei could even hurt other people with his recklessness in battle. But... we have never seen Mydei ever bring any harm in battle to someone he didn't intend to hurt. No one innocent ever gets injured in-game by Mydei (at least so far...), and we have no indications at any point that Mydei would intentionally endanger others out of recklessness. In fact, even in their first scene, it's Mydei who scolds Phainon for being careless during battle.
For example, Mydei's first reaction to confronting Nikador was to immediately remove Phainon and the Trailblazer from the fight so that they wouldn't come to harm. Even inside the coreflame trial, while the power of Strife was driving Phainon mad, Mydei was still level-headed enough to rally the Trailblazer and Dan Heng and get Phainon out safe. Mydei was still rational enough to even recognize the Okhemans inside the illusion and say "This isn't who these people really are; they're being twisted by Nikador."
Is this really the behavior of a reckless person who loses his sense of reason in battle?
To be honest, players should take most of what Phainon actually says about Mydei with a grain of salt. Phainon, especially during 3.0, doesn't actually know Mydei's whole story (for one, he has a foot in mouth moment in 3.0 where he tells Mydei to make more friends, only to then find out in 3.1 that Mydei had more friends; they just all died), and we know that Phainon often exaggerates Mydei in many ways when talking to others. Mydei may be reckless in battle--but his recklessness almost certainly centers on himself, being willing to risk his own life, rather than others'. This is echoed again in his "Keeping Up With Star Rail" video, where Phainon comments on Mydei's complete lack of self-defense once he enters battle. While Phainon might think Mydei's lack of attention to his own pain is worth calling out, it isn't a sign that Mydei is genuinely a mindless berserker.
I've also seen people debating this point by saying that Mydei appears to go "crazy" in battle and starts grinning when he gets a battle high. But as for Mydei's smiling in battle, we really only see it three times: 1) When Phainon first returns to Okhema, 2) When Mydei finally engages in solo combat with Nikador, and 3) When engaged in solo combat after all his allies in the coreflame trial already "died."
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Again, this isn't a shipping post, so write the first smile for Phainon off as you choose--maybe Mydei's just excited to have the opportunity to flex in front of his "rival." The other two smiles are admittedly a bit unhinged, but I'd argue that neither of these moments represents actual enjoyment of battle. Instead, both of these smiles occur only inside the overwhelming pall of Nikador's power, which we're told canonically infects the mind with a desire for bloodshed. More importantly, both of these instances also take place when Mydei is only fighting titankin, not human opponents, and only after Mydei has been left entirely alone, when he is certain that the only person at risk in the fight is himself. When Mydei can confirm that there's no one left to defend (or left for him to lose!), then and only then does he give in to Nikador's violence for violence's sake and engage in battle whole-heartedly.
tl;dr: Mydei was the crowned leader of a culture that glorified cruelty, death, and mindless brutality. He was forced into a life of violence where he had to fight tooth and nail for survival from virtually the moment of his birth. Everyone he ever loved died worshiping a god that used their souls as nothing but fodder for further meaningless destruction. Yet Mydei was doing everything he could to rise above that life, and to help others also rise above that life. Of course he fights when he must, but reveling in it? I don't really see the evidence.
My man did not tear down a dynasty, breaking a thousand years' cycle of pointless strife, to get hit with the "He's a battle junkie" allegations. I swear to god I will bite the next person who says it--
2. His Reputation as Quick-Tempered is a Front
While it's typically not Mydei's fans going around saying Mydei's just another "battle-obsessed manly man," there is a different stereotype I actually do see being perpetrated by self-proclaimed Mydei fans: It seems to be a common trend in fanfics and fanarts to write Mydei with a strong temper, showing him becoming very aggressive when annoyed and suggesting that his first resort in difficult situations is always brute force.
To be fair, I think this is influenced by a number of factors, not the least of which is the game itself playing with this idea as a joke. In Mydei's "Keeping Up With Star Rail" video, Phainon playfully reduces Mydei to the quick-tempered brute stereotype, saying things like:
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Phainon also brings this up at other points, such as suggesting that Mydei would only need one try to solve the puzzle in Janusopolis because his method of solving it would be... to just punch his way through.
But again, please take the things Phainon says about Mydei with a grain of salt. Roasting your friends for fun is simply a given, and I think that Phainon's comments about Mydei are meant to be understood as playful banter about his "rival," not serious analysis of Mydei's temperament (which really doesn't align with the stereotype of a hot-head at all).
Complicating this whole situation is the English voiceover, where it is clear the voice director encouraged Mydei's English VA to portray Mydei as particularly gruff and worked up in many of his lines. I have nothing against the English VA at all, but the voice direction of the English version clearly missed the mark on Mydei's character and went for a more aggressive vibe than any of the game's other languages. (The whole thing reminds of me Ray Chase not being given proper direction on Neuvillette's character at first and dramatically changing his voice acting over the course of Fontaine's patches.) I don't mean that English Mydei is never gentle, but that many of the lines are delivered with a level of vitriol that is not suited to the scene at all nor present in other languages. (Compare this line delivery in English with the same line in Chinese, for just one example.) The English interpretation of the character is strongly colored by this strange directing decision ("Mydei should be actively angry in many of his scenes"), unfortunately.
Complicating the whole situation even further is fandom's habit of reducing characters to flat caricatures because making funny meme art and exaggerating character traits for comedic effect is so common. (And enjoyable, don't get me wrong lol.) There is a well-loved relationship dynamic of "the grumpy one with the sunshine one," and I think unfortunately Mydei and Phainon are getting this treatment in fandom quite a bit: Phainon is depicted as the exuberant, happy puppy, while Mydei is the angry, bristling cat. It just makes sense when we consider cliches, right? The muscle-bound warrior dude will obviously be a cranky, easily angered hot-head, no? To a certain extent, I understand why fans jump to that conclusion and take that route in their fanworks; it's definitely easier to depict the characters with these kinds of shorthand tropes than to encompass their complicated personalities in every art or fic.
But the problem is... in-game Mydei is really not much like fanon Mydei, at least where tempers are concerned.
Repeatedly, the game tells us that Mydei keeps a level head even in situations of extreme pressure, and that he prefers to use communication, rather than force, to try to resolve the conflicts he encounters. Going back to some examples I've already mentioned: In the ruins of Kremnos, he's the first to suggest communicating with the titankin and the first to suggest that there's no reason to use violence against them. In 3.0, a scene lots of people say shows Mydei's "bloodlust," where he confronts Nikador and claims he has an intent to kill, actually starts with the line: "All that anger and regret I feel right now, I've learned to control them".
In Okhema, when the Kremnoans were facing assassination attempts, Mydei handled the situation legally, within the confines of Okhema's clearly ridiculous bureaucracy, to ensure that the Kremnoan people would be able to live within the city. In 3.1, when Krateros wants to lose the Okheman guards that are trailing them, Mydei defers to Krateros's lead, asking him if they should use force on the guards and only complying when he says yes.
In fanarts, it's common to draw Phainon doing something silly, with a 💢grumpy Mydei💢 barely tolerating it. But... in game, Mydei actually tends to weather Phainon's teasing without that much issue, often playing along readily and teasing back or simply not rising to the bait at all, sometimes giving him a flat response that actually irritates Phainon instead.
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Even when Phainon lobbies some of his snappiest jests (the line about Mydei not being able to write comes to mind), Mydei's strongest reaction is usually "Why are you stupid?" and then he moves on. He's not out here roaring like an angry lion or flipping a table every time someone is a bit obnoxious in his general vicinity. Mydei's mostly chill with the silliness, guys. He's sometimes silly back.
And even in the moments where he should be his angriest, such as the day he avenged his mother by killing his father, Mydei tends to respond to pressure and even cruel provocation with level-headed answers, coldly telling Eurypon just how pointless the entire crown of Kremnos was. Krateros insults Mydei specifically for choosing communication as his conflict resolution strategy. Like, how did people decide Mydei would be an easily provoked hot-head when his own mentor insults him for trying to solve Kremnos's problems using words instead of action?
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Perhaps one of the only occasions in the game where we actually see Mydei genuinely lash out in anger is the moment with Tribbie, where she tells him not to worry for Phainon. Mydei responds harshly--but then immediately walks his words back, explicitly notes that his single sharp answer was rude, and apologizes.
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But what I haven't seen anyone discuss is that fact that Mydei had every right to be angry at Tribbie here. In the prior scene, Aglaea literally belittled and pressured him into taking on the Strife coreflame following Phainon's failure, and Mydei knew in this scene that Tribbie was fully aware of Aglaea's plan to manipulate Mydei using Phainon.
Again, not a shipping post, but Tribbie daring to go "Aw, don't be worried" rightttt after that concern for his friend was weaponized against Mydei to deny him his agency? A direct slap in the face. Aglaea--with Tribbie as her willing accomplice--knowingly put Phainon's very life at risk to entrap Mydei and force him to take on a role he was rejecting with every fiber of his being. After deliberately using Phainon as a tool, for Tribbie to have the audacity to say "You shouldn't worry about him" was actually pretty vile.
And yet it's Mydei who apologizes. It's Mydei who reins in any hint of frustration and tries to approach the situation politely, as if the person he is talking to hadn't literally just doomed him to an entire future of misery by using the safety of one of his only remaining friends as leverage. The achievement you get just before this moment, "Sing, O Goddess, of His Rage," suggests that Mydei truly is rightfully furious about this situation--but in the end, Mydei still forgives both Tribbie and Aglaea without hesitation, because he knows the importance of the Flame-Chase Journey and of following the prophecy at all cost.
Does this really strike us as someone who flies off the handle at minor annoyances, someone who is brash or easily riled up, someone who resorts to punching his way through all his problems?
Despite appearances, I think it would be more accurate to say that Mydei's temper runs pretty even and that he is actually difficult to provoke to genuine anger. There are times where we see him truly furious (when he confronts Nikador about the honorless scheme to attack Okhema, when he confronts his father, etc.), but in every situation where Mydei is angry, it's because the anger is absolutely justified, because something truly unforgivable is happening to him or those he's sworn to protect.
Mydei's suffered just about every manner of injustice it is possible for a person to suffer, and yet he soldiers on without making his suffering other people's concern. He apologizes for even minor outbursts, despite his feelings of outrage clearly being righteous. In some cases, we might even read him as a little passive aggressive instead--the fact that Phainon's food is nasty whenever he really annoys Mydei and yet he has no idea why the food is bad is a hilarious hint that Mydei's definitely more of a "revenge is a dish best served cold" kind of person than a hot-head.
So what about that moment early on, where Mydei uses the threat of violence to silence Verax Leo?
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Well, no Verax Leos were harmed, so? Ha, being serious, I actually think this moment should be better understood as the player's first real insight into Mydei's character, separate from Phainon's colorful commentary.
This moment tells us one thing really clearly about Mydei: He's self-aware. Mydei knows the Verax Leos are literally cowardly lions, and he knows they think he's scary. He's aware of his own reputation as a "beast," and he isn't above utilizing that reputation to achieve a goal if doing so will produce a greater good for others. Without even needing to resort to any actual attack, Mydei is able to silence the Verax Leo's rumor-mongering using just the threat of his capacity for violence.
This suggests to the player that Mydei is actually discerning, straight to the point but intelligent enough to tailor his actions to the level of response that is appropriate for a given situation. He's not a "go in fists blazing right from the start" kind of guy when that's not what's needed. He could easily just punch the lion off the wall--but he doesn't. He lets his words doing the threatening, instead of his fists. (The fact that this particular Verax Leo was apparently helping to slander Kremnoans the week before and still lived to spread rumors about March tells us how disinclined Mydei is to solve his daily problems with actual violence.)
The takeaway is that Mydei's angry reputation among Okhemans, but hell, also among players(!), is largely fueled by stereotypes more than by any real actions on Mydei's part. People expect him to be a quick-tempered brute, so that's what they see, even when Mydei's real actions don't lend themselves to that cliche much.
Yet Mydei is also self-aware enough to know that same crude reputation is a powerful tool. It benefits him for certain groups to be very afraid of him, and this leads to an interesting conflict in the character: On the one hand, Mydei wants to distance himself from Kremnos's violence. He renames himself, swears allegiance to Aglaea's cause of hope, and spends his free time in Okhema doing gentle things like taking part in cooking competitions, playing house with kids, and judging drama festivals. More on this in a bit, but I think it's very interesting that not a single one of his marketing or promotional materials--nor any of his scenes in the game itself--show him willingly spending his free time on martial pursuits. (The animation they gave us was Mydei playing with children, not sparring with Phainon or even training with his dedicated warrior brothers-in-arms.) Mydei clearly wants to be seen and relate to others as a person separate from his bloodstained past.
On the other hand, his reputation as a terrifying warrior is one of the only things allowing him to live his current life. It's only as the to-be "blood-crowned" king of Kremnos that the Kremnoans willingly follow him and respect what he has to say. His ability to decide their futures hinges on them continuing to perceive him as Mydeimos, their undying lion of conquest. His only use to Aglaea and the Flame-Chase Journey is as the future manifestation of Strife or as an expendable resource that can be thrown single-handedly at enemies because he's the only one that can take their punishment and keep kicking. His place in Okhema is only secure so long as the Okhemans continue to fear his might, their discrimination kept at bay only by the knowledge that none of them can come close to defeating the Kremnoans if it came to blows. His reputation in Okhema is secure only so long as he can continue to cow the Verax Leos into silence with threats of retaliation.
Mydei doesn't have any attachment to his image as a monster--and yet his situation will not allow him to let it go. As much as he would like to live a different life, the view that others have of him--that he is an angry, savage person who is barely restraining an innate violent nature--is a shield locked in his hand, protecting him and making it possible to keep going--even when all he really wants to do is stop.
So, long story longer: I don't think Mydei has an especially hot temper at all; he's lived an incredibly hard life and had every one of his hopes and dreams systemically stripped away from him. He's under constant and immense pressure and feels entirely alone in bearing his burdens. His frustration occasionally bubbling to the surface--for which he apologizes--is not only justified but honestly still shockingly under-stated. If I was in his situation, a whole lot more heads would have rolled.
And now, a few less important notes to round this post out because I can already tell I'm going to hit tumblr's image limit before I run out of things to say about Mydei, so:
3. He's Not a Dumb Jock or Actually that Fitness Obsessed
This one is kind of annoying because Mydei's marketing materials like to play with the "dumb jock" trope as a joke. As mentioned before, we have Phainon's humorous "If you want wisdom, he's got might" line, Mydei being terrible at math (to the point even the Trailblazer assumes they'd be better at math than Mydei), the implication that Mydei is so straightforward he would miss deceptions from those speaking in ill faith (like during the Verax Leo's riddles), and of course, the overwhelmingly common stereotype of gym bros caring more about their muscles than their brains...
But the game also goes out of its way, repeatedly, to emphasize that just as Mydei doesn't fit the stereotype of the savage warrior, he also doesn't fit the stereotype of brawn over brains, of focusing more on physical prowess than thought.
Mydei being bad at math is played for laughs, sure, but in the same breath we're also told that he's a better student of history than Phainon is (which loops back into ironic when you remember that Phainon loves history and clearly wants to be good at it).
Mydei is one of the game's only confirmed bilingual characters outside of the Genius Society, despite the fact that, if his backstory is to be believed, he would have spent the most formative years of his childhood entirely language-less, and even after leaving the Sea of Souls, would likely not have attended any form of formal schooling. He never went to the Grove like Phainon and Castorice, yet he's capable not only of speaking and reading in multiple languages, but also of translating even archaic variations of his native tongue, enough so that (according to his marketing), being an archaic Kremnoan language mentor is one of his official titles.
He's also one of the characters most strongly associated with reading in the entire game, via the library, his canonically stated ability to interpret poetry, his character stories all being texts... All the other characters associated as strongly with reading as Mydei in the game are regarded as "nerds": Ratio, Dan Heng, Pela... Somehow critical portions of Mydei's character can be oriented around literature and he still gets hit with the dumb jock label???
He's also an accomplished military strategist capable of commanding the respect of seasoned veterans as well as waging effective war campaigns against enemy nations with a marginal, aging army and virtually no resources... He's capable of playing Aglaea's and Okhema's political games, despite having obvious disdain for such things... In fact, in Mydei's goodbye to Aglaea, he speaks to her as one nation's leader to another, remarking on how he's learned valuable lessons in managing his people from her, and specifically highlighting that her trait he most admires--what is missing from his own people's history--is her ability to instill genuine hope in others.
But yeah, Mydei is dumb muscle because it's funny, I guess.
What makes the whole "jock" thing loop around into doubly ironic (and also sad) is that although Mydei's character does involve a strong emphasis on health and fitness, the way it's framed in his marketing versus his actual in-game character is extremely different. Mydei's marketing is all about combat, how he's a "fitness ambassador," and "performance enhancers aren't in the Kremnoan language."
But in game Mydei...?
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He doesn't have anything particularly unique to teach Phainon. There isn't any special "extreme Mydei training regimen" above what the other Kremnoan soldiers do, a fact we can confirm with the bath NPC Peleus, who tells us that Mydei has taught him his training regimen, and it's just the "Kremnoan traditional exercises" (the high-altitude shuttle run, firewalking, etc.). This idea that Mydei isn't devoting himself to constantly improving his ~super special combat capability~ is also reiterated in Mydei's marketing when someone tries to scam Okhemans by selling a secret "Mydei combat move" and Mydei is just like "There's no such thing..."
Yes, this is me telling you that the fanon thing where Mydei is all about hitting the arena to beat the crap out of challengers every single day is probably not that lore accurate. Yes, of course Mydei spars and keeps up with his strict exercise routine, but combat training doesn't actually seem to be his favorite hobby. In the game, Phainon is definitely worked up about wanting to spar and practice together, but Mydei's attitude to the idea of training with Phainon seems closer to "Please... be more chill..."
Just as an example, at possibly the most plot relevant time ever to suggest a spirit-raising spar with his "bro," the ideas that instead come to Mydei's mind for working out Phainon's disappointment are...
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All gentle socializing.
In fact, although Mydei's marketing hyper-emphasized the "fitness" shtick, we never actually see Mydei sparring or training with anyone in any of his mainstream marketing materials or in game. (I'd say we don't even see him fitness training at all, but hey, they did add one chat sticker where he has a weight lol.)
Although we're informed repeatedly that Mydei's a fitness junkie, what his marketing and in-game free time scenes actually show us are, uhhhh *checks notes* sleeping in, taking long baths, eating pancakes, singing around the campfire with his band of bros, people watching, and babysitting? It's the life he truly deserves.
Again, this isn't to say Mydei doesn't train (obviously you don't look like that without putting in massive effort!), but both promotional materials and the scenes chosen for characters in game are deliberately designed to highlight the most integral aspects of characters' personalities. Mydei surely is exercising hard to keep up his health off-screen--but by de-emphasizing that in what the game actually visually shows us players, the only obvious conclusion is that other things (food, playing with children, spending time with comrades) are much more important to Mydei than just getting swole. Out of the "warrior" type characters we have in Star Rail, Mydei is one of the least pumped up about sparring that we've seen. From what we're actually given in game, Yanqing is infinitely more gung-ho about combat training than Mydei is.
In fact, rather than exercise itself, I'd say more of Mydei's "fitness" focus in game comes from his connection to food, and--perhaps this is me reading into things a bit too much (but that's my job, you know)--I'd argue that Mydei's repeated emphasis on eating healthy is actually a thinly-veiled trauma response to his childhood experiences with starvation.
We're told that, in the Sea of Souls, he fed on the raw flesh and bone of the abyssal monsters he fought--literally eat or be eaten--and could really only hold off the feeling of starving on the rare times that the tides were low and he could catch live shrimp instead. He also closely associates the Kremnoan Detachment, his only refuge, with the notion of comfort food.
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And every time food is discussed, he's quick to tell others, even the Trailblazer, exactly what to add in order to make sure they're not only full but also eating a balanced meal that will keep them hale and whole. More than a gym bro, I think Mydei missed his calling as a nutritionist.
Long story longer, Mydei has never had a time where he could go without fighting. For virtually all of his life, at least until he reached Okhema, fighting was all he ever knew. Would he even really need much extra fitness training when his entire existence is a constant stream of battles, of pushing his body to its limits over and over again? He's been "working out" since he was literally an infant, with no down time, and even in relatively peaceful Okhema, a Chrysos Heir's duty to battle never ends.
This is just my personal take on it, but I'm inclined to think that when he finds rare moments of peace, Mydei would probably prefer to do things other than fight, especially if it's something that allows him to provide for himself and others, helping his friends stay well, such as through cooking.
I think the in-game material does a great job of emphasizing that Mydei's definition of "fitness" doesn't necessarily focus foremost on being a gym bro/jock who hits the training field every five minutes--his definition of "health" and "wellness" have a lot to do with nourishing the spirit at the same time.
4. Mydei is Significantly Less Impulsive than Phainon
Okay, I can hear you--if Mydei's not a brute, and he's not a fiery temper, and he's not much of an actual gym bro, what is he?
Well, unfortunately I'm just here to tell you another thing he's not: He's not actually that proactive of a rival either.
Aglaea is quick to call Mydei and Phainon "impulsive youths," putting them on the same level in terms of childishness, but actuallyyy...
Despite the fact that Phainon likes to claim Mydei "taunts him every time they meet", every single actual competition we've ever seen between Mydei and Phainon was initiated 100% by Phainon, with Mydei just sort of getting swept up in Phainon's antics.
In their joint lightcone, it's Phainon who calls for the contest of speed. In Kremnos, it's Phainon who proposes the titankin killing competition. After the coreflame trial, it's Phainon who demands the hot bath challenge (and then lies and blames Mydei lol), and it's even Phainon who turns taking home the other affected bath patrons into a competition too, one in which Mydei flat out claims he wasn't even competing:
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We're given several hints, particularly throughout 3.0, that Mydei and Phainon's prior missions were largely characterized by Phainon coming up with ridiculous plans, and Mydei mostly going "Welp, that sounds like it's going to get us killed, but okay I guess."
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While Phainon is ready to go "Fuck it, we ball" and fight a titan to the death all by himself, Mydei spends the entire first part of 3.0 going "Hey, so, like, fighting Nikador without an army is a really dumbass decision, and we should probably not be attempting this."
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(This moment is kind of less funny in retrospect when you rewatch it with the knowledge that Mydei knew they couldn't handle the fight, but Phainon was like "No, we totally got this, trust me bro!" Spoiler Alert: They did not have it. Literally all of Mydei's deaths in 3.0 happened because of his crippling inability to say no to Phainon. But this is not a shipping post. I promise.)
Anyway, in one of the only examples we have of Mydei possibly being impulsive on his own, the note from the bath manager that reports someone charging into the baths to ask who the strongest warrior in Okhema is, the actual implication is that Mydei had no idea how poorly the Okhemans would take that (nor their obsession with debate which would be sparked), and his faux pas comes less from being immature and more from the cultural discrepancy between Okhema and Kremnos, as the Kremnoan in the note finds Mydei's behavior perfectly normal.
In fact, instead of being an unruly youth, Mydei is criticized by other characters several times in the story specifically for choosing to hold back and think things through before committing himself to a decision. If anything, he's closer to indecisive (or at least slow to decide) than he is to impulsive.
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Now, don't get me wrong. The game tells us repeatedly that Mydei does get competitive as hell once Phainon actually manages to convince him to join in on the shenanigans. Of course Mydei likes to win. But the notion that Mydei is Phainon's equally impulsive rival, actively issuing his own challenges, goading his frenemy into new contests, and particularly motivated to keep one-upping Phainon? It's really more of an informed trait and a fandom cliche (red and blue rivals, the people cannot resist) than anything actually shown in the game.
At the risk of perhaps inserting too much of my own interpretation here, I'm inclined to say that Mydei's willingness to engage in Phainon's dumb competitions is less brash rivalry and much closer to "Guy who never had the chance to be an impulsive youth cautiously allowing himself the privilege of feeling carefree for ten minutes or so."
It's not that Mydei is actually that driven to assert his dominance or is particularly impetuous when left to his own devices--it's that he never before had a long enough period of peace where he was safe enough to act childish. If he ever had competitions in his past, they almost certainly would have been like "Who can murder the most enemy soldiers with their bare hands today?" In Okhema, Mydei can participate in sauna-offs.
Mydei isn't as (deliberately performatively) silly as Phainon. He's nowhere near as impulsive as Phainon is. He's not really that fixated on being a rival. But he is a pretty great partner in crime. He does allow himself to be drawn into Phainon's schemes over and over, because well... they're obviously fun for him. He gets into the competitions once they're in motion, even if he complains about them at the start. Mydei's life has been criminally devoid of light-hearted joys and normalcy, and being led into trouble that doesn't result in people literally dying on him--harmless trouble--is probably an extreme novelty for Mydei. Basically what I'm saying is, he isn't going to propose the Jackass competition, but he is going to fold like paper the moment said competition is suggested.
Case in point: In 3.0, there's a second where you can actually hear him regretting his life choices, trying so hard to convince himself that he is above Phainon's weird antics, but... in the end, he can't help himself. When Phainon starts LARPing with the Trailblazer during the titankin competition, Mydei's first reaction is essentially "Oh my god, this is so cringe," but just two lines later... look who joins the LARPing.
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This nerddddd.
When left alone, Mydei withdraws from the world. Trailblazer typically finds him locked in silent contemplation, rejecting visitors, up on his own private corner of the rooftops. On his own, Mydei is significantly less likely to seek out trouble, cause public disturbances, or become a (usually accidental) nuisance compared to half the other Chrysos Heirs.
But when the company around him makes him feel comfortable, he is willing to engage with life in the childish ways he was never free to before. His "rivalry" with Phainon is better understood not as a macho dude-bro need to assert superiority, but as just one of the most obvious manifestations of Mydei's desire to experience the life he never got to live, to let himself be the kind of person who can just do silly things and cause dumb messes.
Mydei isn't a particularly impulsive person--but sometimes he lets himself try it out. As a treat.
Okay, last note for now:
5. Mind Your Manners
While it might be tempting to see Phainon and Mydei's competitions as the peak of Mydei's comedic contribution in the story, I think the actual funniest aspect of Mydei's character is the game's running gag about his manners.
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Yes, Castrum Kremnos is a savage nation that revels in death and is rumored to drink the blood of their enemies--but they still keep it classy, damn it! Sure Mydei might have grown up as a half-feral sea beast and then a homeless, wandering exile subsisting off the land, but sometimes he literally can't help it--the aristocracy just jumps right out of him.
No, I'm not joking. Mydei really does have the prim and proper manners of a blue-blooded royal.
We see this from his first appearance in the game. A character's first scene is generally their establishing moment, the devs' chance to give players a strong starting impression--which makes it so telling that one of the first things out of Mydei's mouth is a insult to Phainon's manners.
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This is a direct and pointed critique, suggesting Phainon has neglected his duties as a host by relying on his "guests" as back up in the battle. In the context of Amphoreus's historical inspirations, this is actually a very serious scolding: hospitality was a big, big deal in ancient Greece, and the idea of forcing foreign guests into serving you before affording them proper welcome and rest, let alone actively endangering them, would literally be considered an affront to the gods.
With this one short line, the devs are impressing the extreme difference in social status between Mydei and Phainon: Phainon is effectively a "country bumpkin," a member of a lower class who doesn't know how to (or perhaps just doesn't care to?) properly practice the civil gestures of the upper rungs of Amphorean society. Mydei, on the other hand, not only knows the proper rituals of etiquette but expects those rituals to be upheld by others. He's basically calling Phainon a mannerless peasant in one of his first lines of dialogue, which is why Phainon gets so grumpy for the rest of the conversation lol.
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We see Mydei's inclination towards proper decorum in several other places as well. As a prince, he's entitled to respect and deference, and while we might be inclined to say "Mydei isn't the type to enforce his royal status over others," the game itself shows us that... Mydei kind of does expect people to treat him differently.
Just as one small starting example, I know it's somewhat popular to have Mydei deny his royal status in fanfics, such as telling people not to call him by his titles or acting as if he has no connection to the upper class, but this doesn't actually happen in the game. Mydei introduces himself to the Trailblazer from the start as Castrum Kremnos's crown prince, consistently thinks of himself (such as in mission journal text) as a prince, and is largely referred to as "the crown prince" or "your highness" by everyone outside the Chrysos Heirs, including all of the Okhemans:
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In fact, I'd go so far as to argue that Mydei takes his role as a prince very seriously and does not remotely deny the responsibility he bears toward his people. It's important to him to fulfill his duty to the Kremnoans, so rather than downplaying his role as their prince, he seems to acknowledge it freely, working to serve as a principled leader as best he can.
In short, Mydei is aware of his status--and he expects everyone else will be aware of it too.
I don't mean this in a bad way at all; he's not rude or pompous about it--rather, I think this is a subconscious aspect of his character. Mydei has spent many of his formative years with his people putting him on a ridiculously tall pedestal. He's spent at least a decade as the leader of a group that basically worships the ground he walks on; the Kremnoans obviously aggressively follow the social protocols of their very traditional culture, which seems to include somewhat blind adoration of their kings. Even if Mydei wanted the Kremnoans to treat him as "just another one of the people," there's almost zero chance they would do so. It would likely go against their nature to even ask that of them. Ergo, Mydei's almost certainly spent his entire adult life as the recipient of his people's extreme respect--and their strict adherence to proper social protocols around their prince.
Because of this, Mydei does have specific (if likely subconscious) expectations for "how people will behave around me," and we players get to see several humorous moments where other characters in the story violate Mydei's understanding of how princes should be treated:
In a particularly infamous memory crystal, we see one of Phainon and Mydei's early interactions, with Phainon inserting himself in Mydei's presence and starting up a conversation Mydei obviously did not expect. This is such a faux pas that only someone like Phainon could have had the audacity to thoughtlessly do it; he basically hop-skip-jumped about twelve rungs on the social ladder to waylay a royal without seeking an audience--and Mydei is clearly taken aback to be approached so casually and without preamble. Although Mydei doesn't actually say it (because doing so would be rude, of course), Phainon himself awkwardly ends up acknowledging that Mydei is trying hard to end their conversation:
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It's not because Mydei dislikes Phainon already, but because the act of walking up on a stranger--especially a stranger who is a prince!--and assuming such a degree of familiarity as to comment on his body of all things would be so beyond the pale of appropriate social behavior that even Mydei hardly seems to know how to respond at first.
We see this same completely (or perhaps willfully) oblivious to social protocol behavior from Phainon numerous times throughout the 3.0 and 3.1 quests, and Mydei's affronted reactions are always pretty priceless. You can almost hear him thinking "The audacity!"
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The exact same face my conservative grandma makes when I accidentally drop an F bomb in front of her.
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Blatantly asking a prince to praise you when you haven't earned it? Scandalous.
But Phainon isn't the only person who can provoke these offended responses from Mydei while pushing the prince's boundaries with bad manners. Trailblazer hilariously earns themself a few critiques about their lack of courtesy too:
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And even Aglaea triggers a haughty response???
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(Sure, we could give Mydei the benefit of the doubt here and say he's talking about himself and Phainon, but honestly? I think this English translation at least lends itself to the possibility of a different take as well: Bro got so embarrassed over being caught acting a fool that THE ROYAL "WE" just burst straight out of him lmaoooo. I mean, come on, he wouldn't be saying Phainon has a formidable presence while laying on the ground like an idiot, right? It's the royal we, I'm telling y'all. 😂)
In another humorous example, in the animation where Mydei plays with children, the "princess" in the play criticizes Mydei for not being very good at princely behaviors like Okheman waltzing, which immediately results in... Mydei seeking dance lessons from Tribbie so he can improve himself. Princes can't be caught slacking!
(But hilariously enough, as a sidenote, Mydei's dance ability seems to be another case of culture gap: One of the other children in Okhema, the one who was taught about Kremnoan traditions by Mydei, is actually quick to inform us that Mydei may not be familiar with Okheman dances--but he does know all about Anastenaria dancing!)
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(Mydei might not fit the standards for an Okheman prince, but he's killing it as a Kremnoan one!)
Anyway, being serious again: Although it's quite funny the dev team insists so much that Mydei, despite being prince of a nation of savage warriors, is nonetheless a prince, with all the trappings of prim and proper etiquette, I think it also says a lot about Mydei's character that he does try to follow social protocols so closely. He apologizes for rudeness. He minds how he speaks to others. He is precise and forthright and always honors his word. Hell, he even politely makes prior arrangements if he knows he's going to be late to an event.
Mydei is self-aware enough to know his status. He knows the weight of that status, and he knows what his status means to his people. He takes the responsibility seriously and bears the role to the best of his ability, striving to meet the Kremnoans' expectations of a "crown prince" even as he can't bring himself to truly align with their core beliefs. He is trying his best to carry himself as a leader should, complete with his commitment to honor the traditional expectations and social class systems of both Kremnos and Okhema.
Despite his rough start in life, Mydei has accepted his people's intense respect and adapted himself to become someone worthy of commanding that respect. Social graces may not have come naturally to him after a childhood completely outside of humanity's reach, but Mydei nevertheless has worked hard to become a cultured person who embodies the demeanor and decorum of a sole surviving prince.
Although it's played for laughs, it's also played quite straight throughout Amphoreus's story: Manners matter to Mydei--both in himself and in others.
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Anyway, since I still have more notes I jotted down about Mydei's characterization, here is some other stuff:
Part 2, over here ->
744 notes · View notes
shadelorde · 2 months ago
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fandoms really reallyyyyy love to reduce complex characters who manage and cope with their trauma and disconnection with others by forming barriers and behaving in kind of mischievous and rulebreaking and aggressive ways but long for connection and display affection towards others to 'rude chaos gremlin.'
in other words, perihelion/ART from the murderbot diaries and toph beifong from atla are the same character archetype. in this essay i will
edit: the essay
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remus-poopin · 1 month ago
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I made the mistake of going through the Latino James potter tag,,, we need a fandom meeting what is going ON
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fairylando · 30 days ago
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CAN WE TALK ABOUT CUNTLOS FINALLY RESPONDING TO THE YEARS OF HATRED THAT THE ITALIAN MEDIA PUT HIM THROUGH??????
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literally yesterday this absolutely clickbait article from Gazzetta dello Sport came out, alluding with their fuckass title that carlos said that "i could've (if i wanted to) torn ferrari to pieces" — starting yet another shitstorm on carlos, like they've never shyed away from doing in the last four years (and i oop).
it literally would've took one second to read that this was even worse than clickbait, IT WAS A WHOLE DELIBERATE INTERPRETATION OF WHAT HE SAID JUST TO BRING SOME CLICKS TO THAT STUPID JOURNAL.
(second picture) "a driver with a big ego could've turned ferrari to pieces in 2024. but i was professional, i gave everything 'till the very last race, it was the right thing to do..."
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to whom he responded directly to, tagging the social media page, with:
"Thank you for the clickbait @/gazzettadellosport 👏👍"
but what's even worse, and i can't stress this enough, is that Carlo Vanzini, (if you follow this blog or any italian sport blog you might know how much we despise the guy) Sky Sport Italia's MAIN COMMENTATOR aka somebody that should be impartial, UNBIASED. when he comments the races and anything that happens inside the sport, commented with "Ok" and it doesn't take to know italian or any italian men to know that his sorry ugly af ass was trying to act all tough and saying like "would've loved to see you try😝" — because that's all they're good to do, bash on every single driver or competitor that is not their favorite because that's very sportsmanlike right? even when carlos rightfully had all the reasons to not win anything for the team that sandbagged him, even when carlos gave them some of their most beautiful recent wins and podiums. even if you're the best dog around, if they want to beat you with sticks they will.
and carlos' answer😭 im so glad he got finally fed up and can answer directly to the blatant mistreatment he has been facing and stopped "trying to be the mature one".
karma really is a bitch.
(this is the article, i would highly recommend to not actually click on it but if anybody needs, i can translate it)
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spinachart · 3 months ago
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outsiders doodles to cope
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vind3miat0r · 2 months ago
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heard we were drawing Lasky
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W twink death🎀
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if u wanna be added to the taglist just lmk :3
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