#for future devlogs
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youtube
made a devlog video, thought it might be fun
#for future devlogs#i think ill link to them on my sideblog#which ive reblogged from a lot#video#minecraft#mod#Youtube
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making an fps that is set in a bot-infested combat chatroom (imagine Twitter but if it allowed you to fight it out with people in an arena (i mean it kind of is like that but i mean with swords and guns and lasers))
#gamedev#indiedev#indiegamedev#honestly this might just be the type of thing to happen in the future like an online chatroom with guns is definitely in my 2026 bingo card#game development#devlog#blender#psx
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fixed a small inconvenient site issue that i'd been stressing about for a bit. i was worried it was going to cause issues with reading new updates but i've found a solution :]
#text#site revamp devlog#in short it was just a cache issue with the volume data file not updating#in other words the navigation buttons would only work when you cleared cache#which was annoying#but it's been fixed :] hopefully it won't cause issues in the future lol
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I've been thinking...
Hey guys. Work on The Makeup Exam has taken more time to complete than I thought. I guess life outside the project's been pretty hectic these past few months to the point where I haven't really had any major game updates to share.
With that being said, it's kinda got me thinking... I've had a couple of big releases planned, each revamps of old games I've already somewhat developed and put out there for y'all to play. If I haven't already hinted at this in the past, admittedly, being stuck on these projects alone and not giving myself the ability to branch out beyond them (put on top of that working a nine-to-five job that drains me on a daily basis) is really prohibiting me from feeling any sort of excitement/motivation to continue on.
Truth be told, I'm now at a point in my dev journey where I wanna start exploring some newer, fresher ideas that I haven't been able to explore for months now because of the nonstop attention I've given to perfecting already-existing ones. Therefore, here's what I've decided to do moving forward:
I'll continue finishing what I started for The Makeup Exam and eventually release a revamped product on Itch. Hopefully I can get this done sometime in 2025, but that's obviously subject to change.
Mornin' Firebreather will stay the way it is with the characters and story that's already been established for it. What does this mean for the additional content that was supposed to be included in the deluxe version of the game? I said before that I wasn't gonna leave such ideas behind while working on The Makeup Exam, and I still don't intend in doing so. Instead, whatever characters I had in store for Mornin' Firebreather "Deluxe" will simply be used in future things I come up with separate from Mornin' Firebreather. I can't predict when such ideas will come to fruition, but I'll at the very least keep them stored in a vault until the time is right to reintroduce them in their own, brand new stories. Rest assured, they won't be forgotten.
I've had multiple comments on Itch still requesting that I make a mobile version of Mornin' Firebreather. Keep in mind that this is gonna be the lowest priority item in my queue with other projects still currently being worked on. The game was originally intended for PC, so it will take some time for me to reconfigure everything to fit a mobile environment.
This was a pretty tough decision to make... but I think it's for the best. I won't completely give up on my older ideas, but I don't wanna burn myself out creatively either. I appreciate all of you who were dedicated enough to follow me along this entire journey and hope to continue impressing y'all with my latest works.
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Basic Pascal – what is in the plan

I want to speak a little about things, that are connected with Basic Pascal. This is some game pack. Games, written with Basic, mainly. I am doing everything by the plan. And as a rule plan is not big. Two or three games. This time - several plans. About them I want to tell.
With Free Basic – this is plan Linear.
With BBC Basic for SDL2 – plan Little Ball.
More Free Basic – plan Simple.
With Qb64 – plan out of the past.
These are title for plans. Which will be included in Basic Pascal version 1.19. So first time, so many plans. It takes some time. But first. First thing, this is achievement – it is possibility to make it, possibility. This is skills. Intelligence. Other way, I still was digging with small plans and two or three games. And I make it real to make it complete several plans.
Programming language I use certain for certain plan. To have practice with dialect. Now it is Basic.

Plan Linear
With terms of first game, that set idea for all the plan - Free Linear Space. This is something like a theme for something like a space shooter. Top down. Space shooter. Standard code for this game. Which later to use with next game.
Cool theme here it is Vi Aliens – space shooter. With design of aliens space ships. So I have a dream about this. Aliens, space ships. Bosses. Everything with style of 8 bit computers shooter games. About space.

Plan Little Ball
These are small projects with such interesting programming language. As BBC Basic. Projects are small and they are for practice. So there, it is programming more close to 80s. Declaration for variables. And so on.
And theme – games about a little ball. With different ideas. Little ball is smashing something. With better graphics, more interesting with game B Ball. Or pseudo three dimensional visual with BC Row. Game about little ball.

Plan Simple
This is first additional plan. During I am doing big projects. Parallel I do simple little games with Free Basic. I like it a lot. And I do practice with it. With form of simple games.
This is Basic Maze. Long time ago I have dream to make it. To make my own version of Amazing Maze. So there it is little ball, searching for exit the labyrinth. But my variation.
And BufColor – game about colors. You need to exchange with colors. Simple logic something like a game. With retro style.

Plan Out of the Past
This is one more additional plan. Which only possible, in case of – you have some skills.
This time, I again, go back to idea of text stories. Near the shore. So there you as in Myst or Riven. You find out yourself in something magical. Fairytale, fantasy, surreal place. And walk along the shore. Read text. And take decisions.
Frozen Arctic Station – long time ago it was idea. Text part of game and walk the labyrinth, small labyrinth. Sci fi , fantastic category B. Science experiments are go out of control. You are some kind of worker there. At this station. And you do not know about projects, that scientists doing here. And something has happened. No one is here. And cold. As VHS cassette category B.
All these plans will be included in Basic Pascal 1.19.
Basic Pascal version 1.18 "Duckling" – most newest version. In this version there are 4 new games! Puddles at Countryside, Duckling Pseudo 3D, Road to Countryside, Duckling Goes 2D. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.
It is now in development new version Basic Pascal pack games. This game will be included in a new version.
Basic Pascal: http://www.dimalink.tv-games.ru/games/basicpascal/index_eng.html Website: http://www.dimalink.tv-games.ru/home_eng.html Itchio: https://dimalink.itch.io/basic-pascal
#qbasic#qb64#free basic#bbc basic for sdl2#retro game#retro programming#plans#future#upcomming#8 bit#ms dos#game with ball#frozen#space shooter#colors#text quest#game pack#to do list#retro 80s#arcade#simple games#gamedev#devlog
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how is your game dev going:O
hi hi! ^-^/ it's tedious time-consuming work but thinking about The OCs™ I lovingly made and people maybe liking them all one day is what drives me when i get lazy or wonder why im doing this fr.
honestly i always want to talk about em here, but there's a part of me that doesnt want to spoil too much or 'ruin' the surprise for others yknow?
i do have a gamedev account. i nvr shared it cuz i got shy, but for those that want little peeks and updates here and there youre free to follow -> @kendev
but overall there's been pretty good progress on art and writing. been trying to focus more-so on the writing for a good while though, it's hard when you get distracted easy and lack discipline </3 </3 </3 but its getting there!
better to try than not :] ty for the ask
#kenmail#honestly i havent posted much there in a long time. its mainly little doodles or textposts i think fit characters#with the occasional devlog or character sprite/color testing#the separate blog is bcuz idk how much constant updates and stuff would bug ppl here#like yeah i get it. its my account i can post whatever! but there are some excited abt the game who want to go in somewhat blind#so i was trying to consider that. like 'hm ok. ill just make an account dedicated to The Work and snippets' yknow#that way people have the choice to view it if they want. or even mute the blog i suppose.#besides i wanna make more games in the future!! i figure its best for general branding. keep all the games under one catalogue kinda(?)#like yay follow this account for xyz updates. u-u probably gonna have to be a name change in the future tho maybe?#unless i make a separate blog again 🤔 so many accounts tho it sounds like more work so who knows....
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making a monster fish
#i think im gonna do future mod stuff on this blog (sideblog)#art#mod#mucor infectica devlog#minecraft
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What Is A Child Missing If He Is Not Learning Coding?
Coding is now a revolutionary ability that anyone may use to navigate and influence the world around them in the digital age Have you ever thought about what life might be like without computers? Technology has permeated every aspect of our lives; from the gadgets we keep in our pockets to the grids that supply electricity to our cities. Coding, the computer language, is at the core of this digital revolution.
But what if a kid isn’t taking Coding Classes? What are they overlooking? Let’s look into this intriguing question and explore the world of coding to discover its benefits and secrets.

Coding is not only about writing lines of text and making programs, to start with. It’s about thinking critically, being creative, and solving problems. Children who learn to code acquire Logical Thinking abilities that they can use in many other areas of their lives. Kids learn to break down big issues into simple steps, spot patterns, and come up with original solutions through coding. Beyond technology, these abilities give kids the adaptability and resilience to face obstacles in the real world.
Did you know that some of the most successful people in the world learned to code when they were very young? Tech giants like Bill Gates, Elon Musk, and Mark Zuckerberg all got their start by experimenting with code. Children who Learn to Code unlock the potential to be creators and inventors who can materialize their ideas. Who knows, perhaps a kid who has taken coding classes will come up with the next huge technical advance!
Kids may work together, share ideas, and communicate effectively by taking part in Coding Projects and clubs. As people cooperate to accomplish shared goals, these group activities promote empathy, interpersonal skills, and Cooperation.

Nothing is more valuable to our kids’ development than making an investment in their future through Coding Education. Coding brings up a world of opportunities, whether one hopes to create the next innovative website or video game or simply wants to improve their Problem-Solving Skills. It leads to amazing results by taking people on an exhilarating journey of investigation, ingenuity, and the release of their creative potential.
Now, let’s turn our attention to a crucial goal: ensuring that every child has equal access to coding education. How can we ignite their interest while also providing them with the essential resources for this transformative journey? Let’s work together as advocates for Digital Literacy, educators, and parents to give the next generation the resources they need to shape the future. We can build a welcoming environment where every child has the chance to have a significant influence through coding instruction by working together and opting for change.
#coding for kids#education#coding course#digital world#artificial intelligence#coding#gamedev#devlog#programming#python#future#innovation#robotics#technology#tech
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💖 Day 3.5 is now available! 💖
For the last couple of months, only Server Boosters had access to the 3.5 update... Buuuuut now it's available for everyone to play in the 14DWY Discord — and soon itch.io once I'm happy with the QA and state of the game — so please don't feel pressured to join unless you want to!!
The full devlog + even more screenshots are under the cut ^^

What's been added to the 3.5 version?
📺 Streamer Mode!
I've been told that it's difficult to stream and monetise age-restricted videos on YouTube and Twitch, so I added an option to remove the sexual content and strong language used in the demo.
Now y'all can invite Ren into your bed for cuddles without putting your streamer career on the line /silly /lh
This won't affect the 18+ rating or dark themes/elements of the game, however! Although Streamer Mode will prevent you from seeing any "gruesome" CGs in the future, most of the core elements of the game will still be tied to the choices and decisions you make. So you won't miss out on the overall experience by using streamer mode!!
⚙️ Custom Pronouns!
It only took me one entire year to get around to it, but you can finally choose your own preferred pronouns (or use a set of pronouns instead)... At the cost of being able to change them mid-game ^^;
Since the original pronoun screen wouldn't update until a new scene was displayed, I temporarily disabled the feature. But once I find a workaround, I'll bring it back!
💗 Choose how others perceive you!
You can now choose how the cast and narration perceive you! Originally, the narration was kept strictly gender-neutral (outside of pronouns and genitalia picked by the player), but this will soon change in future updates.
For more clarity: you don't get to choose the words specifically, but you can choose between masculine, feminine, and androgynous terms!
📋 Separate top and bottom genitalia!
You can now choose your tatas and pps separately! >:3
Alongside that, you can also choose your preferred body type!
I removed the "both" genitalia option because a few players still assumed it was an obscure version of "intersex". That wasn't my intention and I don't want to mislead anyone, so I took it out for now ^^;
I also didn't want to include a screenshot of the new genitalia choices in action (because it's NSFW), so y'all get the same character menu screen for the nth time instead lmao
📱 Relationship Screen Overhaul!
You can now change your own status for more immersion, and long-term Server Boosters will eventually be able to submit and use their own icon within the game as well!
Stalking finding your friends has now become easier by using "Buddy Maps"; a new app that allows you to see the location of all the cast members!
I want to offer players more incentive to check the relationship screen since they tend to miss the status updates, so hopefully this might help ;v;
It also says it "updates every few hours" so folks don't go overboard and check every 5 seconds to see where Ren is gdsghf (also keep in mind that he's a hacker lol)
🖤 Additional Scenes Update!
Day 2 received a brand new CG!!!!! Originally, I planned on only adding a few CGs sporadically throughout the game, but it didn't feel right to leave Day 2 so... empty... so I added a brand new CG to (hopefully) make things feel more balanced and natural!
If you decline Teo's offer on Day 3, Leon will now call and try to convince you to reconsider. However, players are still allowed to decline, and if they do, they'll reach a dead end.
After listening to feedback on itch, I changed some of the dialogue during Days 1-3 to make it seem more consistent! They're only small changes though, so it's honestly not worth looking for sdgjssga
🎶 Updated BGM and SFX!
I wanted to try out a different style of music to see if it fits the vibe of 14DWY more! The BGM features more acoustics to suit the "beachy" theme of Corland Bay, though I made a conscious effort to include piano elements as well to stay true to the original!!
I figured it'd be better to give players a live example before I make a poll (to see if they prefer the change or not) and publish it to Itch.
Some new SFX have also been added, though it's very minimal and honestly not that noticeable.
How to download and play the update?
(warning: clicking on the following links will open Discord!!) To download the Day 3.5 update, simply join the 14DWY Discord server, verify your age, and visit the "14dwy-updates" channel!
Alternatively, you can also wait until the update is publicly released on Itch to play it as well!! (It normally gets released shortly after a round of QA testing/getting feedback from the server, though I may release it earlier if I feel like it hehe ^^)
Enjoy!!
#14 days with you#14dwy#💖 — 14 days with queue.#🖤 — updates.#🖤 — spoilers.#I'm not gonna say much about my current doxxing situation because I've got it under control now + it's being handled privately#Plus I don't wanna give it/the people involved any unnecessary attention. I just wanna announce the update and Get Back To It™️#(''it'' bein the grind 💪 It never stops lmao /silly)#OG followers will also know that these topics aren't the vibe I normally have on this blog (or any of my accounts); so I don't think I'll—#—make ANOTHER public post about the situation and bring more attention to it (when I just want everything to be over and put to rest ^^;)#However I also don't want people to think that I'm... ignoring?? the situation entirely (because gettin doxxed is a very endangering thing)#So I DO want to quickly acknowledge it here and say that it's all currently handled + I'm safe and okay + this won't stop me from—#—continuing to work on 14DWY (and other future projects). I also don't want to give these awful people more power and incentive to continue#—this kind of pathetic behaviour; so the less attention and encouragement being shown will ultimately be better in the long run :3#Aaaaaanways!! 😮💨#My other accounts will be restored shortly and my askbox will be opened once I feel comfortable. I'll get around to following folks—#—again in my own time; so please don't feel offended if I unfollowed you during a moment of vulnerability and anxiety!!#This is all EXTREMELY overwhelming and scary for someone with SAD/AvPD; and I /gen can't handle seeing it all over my timeline ;v;#Sorry this got ranty and personal again hjdsgjsdh T_T I said I wouldn't say much; so I'll shut up now hehe#🖤 — shut up sai.
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JUNE DEVLOG
June DEVLOG time for OMORI THE DREAMER and...some big things have happened.
IMPORTANT INFORMATION:
In even more contrast to prior optimism, it seems the entire DREAMER release timeline will be overhauled. Due to the size of the story, the assets that relies on other's to complete, and the large amount of new assets far outweighing the amount in the PRELUDE...
From now on, we will be following a "CHAPTER BY CHAPTER", or in accordance to DREAMER's naming conventions, a "BOOK BY BOOK" release schedule. So, instead of waiting for the entire game to come out and getting overloaded with way too much content, books will be released in this sequence; BOOK 1 - KEL BOOK 2 - AUBREY BOOK 3 - HERO BOOK 4 & 5 - BASIL + ???
The final release of Book 4 & 5 will be the entire game. Each new release will include the chapters before, and save files will carry over. I believe this will be better overall for development, and for you guys to experience the story without being overwhelmed. The current plan is for BOOK 1 to release in the fall, and for BOOK 2 to release before the end of the year. I want this project completed in 2026, and with the additional time, hopefully everything will be at a higher quality. The narrative was already built in this book by book format, so nothing is actually changing besides release dates!
I'm sorry if this is frustrating to hear, but I'm confident this is better overall for both players and definitely for the team. We are not in development hell–people just have actual lives and are not being paid to work on this, so it can't be a priority. Still, the goal is a timely release schedule, with each book getting its own release trailer. I hope you can still look forward to the releases ^^
PROGRESS (BOOK ONE):
Due to the time of the year and a certain game releasing, a lot of the team was busy. Progress significantly slowed, but will hopefully pick back up again. Unfortunately, I cannot help with tile-set creation as it's outside of my wheelhouse (though I'll do my best to learn in the future!) so that team has a lot of pressure on them to handle SECTION TWO tile-sets on their own. Hopefully in the future I can help carry the burden. For now, it'll take as long as it needs to to avoid stress, but hopefully the internal deadlines can still be met!
Music is coming along amazing, and once again, there is going to be a large soundtrack coming with the chapter. Lots to see and lots to hear!
As of now, I'm making as much art and surrounding assets as I can while waiting for SECTION TWO to be ready for programming and writing. Progress is steady but certainly not at the breakneck pace it used to be. I got severely burnt out after continuing to work on THE DREAMER right after PRELUDE release and churning out SECTION ONE...but I am recovering! I'll bounce back passionately soon enough! I'm learning more and more how to rely on others and be patient with myself.
Battling is in the process of being overhauled and fixed up, and that will be available for the Book 1 release still!
For SECTION THREE, progress is also steady, though similarly significantly slowed. Still, nearly all maps are actively being mad, so it's looking very promising. Bug fixing still needs to happen for SECTION ONE, though...
CONCLUSION:
Wish us luck. A lot of luck. And for more pixel artists to sign up. This mod is on the right track and will certainly be completed! Just...at a more steady pace than originally assumed. On the bright side, that means you guys don't have to wait as long for more of THE DREAMER! Yay!
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re:Surrection is an upcoming interactive fiction game made in choicescript with high stakes slice of life and cyberpunk elements written by username zozopuff
Summary: You’re a bartender at a seedy neon bar on a space station in the not-so distant future of 2141. What the suspicious owner of the bar doesn’t know is that you have a secret – many secrets, really, but the important one would probably be that you’re a government experiment; a corpse brought back to life after an untimely death.
You’ve been sent into the workforce to prove to the researchers back at the facility that you can assimilate into society, resulting in the success of their experiment. They’ve given you a time limit of 30 days. If you can manage not to get fired, end up in jail, or get killed in a bar fight, then you’ll be free! If not, you’ll be another failure and culled.
Oh, and because they fried your brain a little during the reanimation process, you have a proclivity for violence. But you’re sure you’ll be fine. Mostly.
Features:
High stakes slice of life
Play as male, female, or nonbinary
Choose from four different backgrounds: ex-smuggler, ex-military, ex-xenobiologist, ex-salesman – I mean, marketing lead.
Survive 30 days as a bartender in a seedy bar that’s only safe when old Detective Black comes for a drink; and without strangling your shifty coworker (how hard can it be to fry chicken?).
Maybe romance the customer, Wren, (gender selectable) who understands your position quite literally, or what about the scientist who led the project to bring you back to life?
Figure out who you were and how you died. Will you do something about it?
Avoid filling your rage meter and going berserk. Or do.
Manage your health or fall apart at the proverbial seams.
Each day is slightly randomized so every playthrough would be unique.
The goal is to have a playable demo by the end of 2025 (this is a generous estimate as this is a side-project) that consists of an introduction and the first 5 days of gameplay. I plan to have a weekly devlog (this helps me keep on track lol). Progress on the demo is: Introduction (finished), Day 1 (~75% finished), Day 2 (plotted). I have posted a private playtest of the short introduction to re:Surrection on my patreon under the free membership option if you're interested in seeing how the game is shaping up.
My other work in progress is an adult high fantasy romance adventure game with RPG and dungeon break elements with a workable playtest that you can check out here.
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ok but i feel the bailey brainrot... when i first got into the game they annoyed me bc bitch why they hell do you need so much damn money from orphans but now i fear i've fallen for all the sexy bailey propaganda 😔
like the devlog said seducing them will need to involve a lot more so they're definitely not immune to PC but that just made my brainrot worse thinking about all the various scenarios of bailey being extremely horny for the PC but refusing the cave in and PC just keeps pushing their buttons....
(that being said they still piss me off sometimes like wdym you want £4,000 right after i get discharged from the hospital)
SAME.........I am not immune to sexy old man propaganda.........
iirc they are still planning to implement a bailey seduction scene in the future that is more properly in-character...!!! so im v v excited for that. I loooooveee the idea of PC and bailey having a super messy and toxic relationship that is not necessarily even romantic. From Vrel's QnA it seems Bailey does have a slight fixation on PC, probably because PC is the best moneymaker, but there are points that are like???👀??? wdym bailey has had possibly plot-spoilery dreams about PC. wdym bailey would not let PC go even if they've paid all their debts. explain yourself old man!!!!!!!!!!!!!1!1!!!!!!!
Maybe this is the terminal stage brainrot delulu speaking but, sometimes i wonder if Bailey is the way he is only because he knows PC can handle it (eg. Bailey sends PC to Eden betting that PC can and will escape, according to the QnA). I wonder if he's deliberately or unconsciously trying to pass down his intensely mercenary mindset onto PC (and ostensibly all the orphans) because he understands first hand that's the only way you can survive in rapechestershire? I like that he's principled and holds a certain degree of respect for PC - cause if he really wanted to extort PC to the fullest he could've been a lot crueler, like not allowing PC to defend themselves when people pay to fuck PC at night. ok the real answer probably is still just so he can make more money but RAGUUUGJHHHHGHGH LET ME HAVE MY SECRETLY-KIND-OF-A-SOFTIE BAILEY DELUSIONS
also i just wanna put this here
Higher than Whitney? the dude licking PC's face in public at 10 am every school day?
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outsiders complete!!!
Working on the outsiders cast page section
#text#site revamp devlog#as of RIGHT NOW the only characters on the cast pages are characters who have already appeared. as other characters appear they will be add#*added#cast pages also do not contain spoilers aside from refs for future volumes with design changes but thats it
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the demo for OMAMORI : a mp100 fangame is now live on itch.io!
we're celebrating reigen's birthday with a preview of a project that @kreauxlighe/jace and i have been working on since april! jace has been working on the writing and programming, and i am providing the art and visual assets.
OMAMORI is a serirei focused kinetic visual novel. you are a spirit haunting an omamori who helps people that receive it specifically with their struggles in love and romance. one day, your omamori is given to reigen arataka. as you take your time observing this apparent conman while he works it becomes clear there is something there between him and his deputy director, serizawa katsuya, although neither one seem ready to confess. get to know them and, with the aide of the people (and spirit?) in their lives, help them take that next step.
the play time for the demo is 15-20 minutes, depending on your reading speed (and how long you take typing different names into the player name slot). we have more planned features and many more chapters to come, so there's a lot to look forward to! you can follow the game page on itch.io for occasional devlog updates in the future.
#serirei#reigen arataka#serizawa katsuya#mp100#mob psycho 100#omamori#game dev#rob art#reigenweek2023#reigenweek#mobtober2023#celebrating his birthday by releasing this so i think it counts!!!
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youtube
Vi Aliens – Walkthrough, PreShow
[ PreShow ]
Walkthrough game Vi Aliens. It is space shooter. About aliens. They have such a white space ships. It is part of visual design. They are - Vi. They call themselves like this. It is everything we know. And they have a space ships.
10 levels. Bosses. And MegaBoss in the very end. 3 lasers. Upgrade system. It is possible to restore lives.
Game is dynamic! So here you can easily loose! So, take a cover from enemies. If you have problems with lives. And wait for bonus. Digit one. It will restore all lives!
Basic Pascal version 1.18 "Duckling" – most newest version. In this version there are 4 new games! Puddles at Countryside, Duckling Pseudo 3D, Road to Countryside, Duckling Goes 2D. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.
It is now in development new version Basic Pascal pack games. This game will be included in a new version.
Basic Pascal: http://www.dimalink.tv-games.ru/games/basicpascal/index_eng.html
Website: http://www.dimalink.tv-games.ru/home_eng.html
Itchio: https://dimalink.itch.io/basic-pascal
#QBasic#FreeBasic#Programming with Basic#Retro Programming#MS DOS#8 Bit Computers#Retro Game#Devlog#Gamedev#Aliens#Ufo#Sci fi#Science Fiction#Fantastic#Space#Visitors#Vi#Arcade#Shooter#Space Shooter#Vertical Shooter#Shmup#Stars#Galaxy#Laser#Future#white#bonus#boss#Levels
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Devlog (03/16/2025)

Hello Hello! It's been a while since you last heard from me. Longest story short, I got caught in another writers block because of a kink in the plot. It was very annoying and demoralizing, but it's been solved now (I saw the light!) and I've made a lot of progress afterwards.
So what's new?
Well, I'm pleased to say that the first draft of the entire prologue is complete! That includes the Empress's route and the final half of the prologue (Firelight) that happens after. There is some coding and light editing left to do, but it is done. I'm so glad I can say that I'm free of it without any regrets.
After that we will be continuing the story and catching up with some additional material for the next few months!
What to expect:
PATREON BUILD:
Patrons will be getting the final route (Route D) of the festival on Saturday March 22.
The second half of the "Prologue: Firelight" will be due to release sometime early-mid April
Chapter 1: Departure & Catastrophe will be going through some small revisions. Subchapter names may be changing to fit the revised storyline better.
PUBLIC BUILD:
Bug fixes for some issues in Thea's route will be coming out tomorrow or the day after
SATURDAY MARCH 29 update and will contain the missing Festival Routes C & D (Linnet/Eirik & the Empress's routes).
Two weeks after the Patreon update with Prologue: Firelight, the public build will be updated.
The word count of this project as of today is 100k+ words (Insane. This is my largest project ever), but at this moment only about 30k+ of it is there for the public.
Thank you so much to everyone who has been supporting me and this projects throughout the hiatuses and the delays. Spring is back and my mental health definitely improves because of it. I hope to share more writing and artwork ( I will get to finishing the poll winners, have no fear) with you all in the future. I'll be going back into my inbox to answer questions, but I'll let this post sit for a few hours until I do ^^)
TTYL <3
Lili
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