#setting goals for digital creators
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financia012 ¡ 9 months ago
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Do You Need More Time? Finding Balance and Achieving Goals as a Blogger and Web Developer
Ever feel like there just aren’t enough hours in the day to reach your goals? ⏳ As a blogger and web developer, I know how hard it can be to balance projects, learn new skills, and stay motivated all at once. In my latest blog, I share my approach to managing time better—setting priorities, creating balance, and making the most of every moment. Whether you’re pursuing creative projects, career growth, or personal goals, you don’t always need more time; you might just need a new strategy! Check it out and get inspired to make every minute count! 🕰️✨
Do you need time? Introduction: The Question of Time In today’s fast-paced world, time often feels like our most precious—and limited—resource. As a blogger and web developer, balancing multiple roles can make it feel like there’s never enough time to accomplish everything. But does success require more time, or simply better time management? In this blog, I’ll share my approach to finding…
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glowettee ¡ 7 months ago
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25 Self-Improvement Hacks to Level Up Your Life⋆🍓.
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Start each day by making your bed—instant productivity boost.
Plan your week with a pastel-colored planner or digital aesthetic template.
Set monthly intentions instead of overwhelming resolutions.
Learn a new skill every quarter, like calligraphy or coding.
Invest in quality over quantity (this applies to friends and shoes).
Schedule your “glow-up” days—DIY spa treatments, anyone?
Create a “success playlist” for studying or working out.
Listen to podcasts during commutes (multitasking = efficiency).
Take aesthetic notes using color-coded pens and highlighters.
Start a “things I love” gratitude list.
Implement a digital detox every Sunday.
Read at least one self-help book per month (hello, Atomic Habits).
Wake up 15 minutes earlier to avoid rushing.
Commit to a skincare morning and nighttime routine.
Learn to say “no” to protect your peace.
Create a morning mantra and repeat it every day.
Try monthly challenges (like daily journaling or yoga).
Write down your goals and review them weekly.
Spend time in nature to reset your mindset.
Journal about your dream life and take actionable steps.
Break down big goals into tiny, manageable tasks.
Surround yourself with inspiring people or creators.
Organize your phone with aesthetic folders and wallpapers.
Romanticize drinking water with chic glasses or infused flavors.
Reward yourself for small wins—progress deserves celebration.
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vastwillcurse ¡ 16 days ago
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Pluto in the houses what they do online
Pluto in the 1st House
• Obsessively Googles themselves and checks what others see about them.
• Edits bios, profile photos, and online presence regularly to maintain control over their image.
• Watches tutorials on confidence, facial expressions, body language.
• Deletes posts or comments that don’t match their desired persona.
• Creates multiple online profiles some anonymous for different identities.
• Watches others closely to understand how to “present” more powerfully.
• May browse cosmetic surgery forums or digital appearance enhancing tools.
• Lurks on self improvement subreddits but rarely comments.
Pluto in the 2nd House
• Researches how to make money through side hustles, passive income, or investing.
• Watches hours of videos about wealth, scarcity, and luxury lifestyles.
• Secretly compares their financial status to others.
• Follows high end shopping accounts but hides their own purchases.
• Collects eBooks, tools, and financial advice PDFs they may never use.
• Spends time researching rare assets or hidden value in obscure items.
• Tracks cryptocurrency or underground economic strategies.
• Reads about survival prepping and financial collapse theories.
Pluto in the 3rd House
• Tracks people through usernames, timestamps, and patterns across platforms.
• Reads every comment thread, even on strangers’ arguments.
• Archives DMs, screenshots, and online conversations for analysis.
• Lurks in conspiracy forums or deep dive research threads.
• Watches interrogation breakdowns and psychological manipulation tactics.
• Subscribes to newsletters or YouTube channels that analyze speech or public personas.
• Secretly reads drama forums to study social interaction and consequences.
• Has alt accounts just for observing or “testing” reactions.
Pluto in the 4th House
• Stalks family members online without interacting.
• Watches videos about childhood trauma, narcissistic parents, or emotional neglect.
• Looks up ancestral records or deep genealogy.
• Follows home design and comfort aesthetics but avoids sharing their own space.
• Uses locked notes or cloud folders to journal emotional memories.
• Downloads therapy worksheets and self help resources.
• May track old family homes or past locations on Google Maps.
• Searches for stories about dysfunctional families or parent wounds.
Pluto in the 5th House
• Follows NSFW content under fake accounts.
• Watches content with taboo, forbidden, or fantasy themes.
• Writes or reads fanfiction with power dynamics, obsession, or intensity.
• Gets deeply attached to certain creators or fictional characters.
• Creates anonymous art or writing accounts to express their inner chaos.
• Scrolls through Instagram, TikTok, or Tumblr aesthetics related to sex, passion, or destruction.
• Watches intense emotional or sexual transformation stories.
• Deletes creative posts if they don’t receive enough attention.
Pluto in the 6th House
• Tracks calories, steps, sleep, and mood in multiple apps.
• Reads horror stories about toxic jobs, workplace betrayal, or burnout.
• Searches symptoms obsessively and fears hidden health issues.
• Lurks on forums about healing trauma through strict routines.
• Watches productivity YouTubers and military style life hacks.
• Has private spreadsheets for habit tracking, goal setting, and “life audits.”
• Monitors coworkers’ online behavior (LinkedIn updates, tweets, etc).
• Secretly judges others for laziness or lack of control.
Pluto in the 7th House
• Tracks exes, crushes, and current partners across platforms.
• Watches relationship coaching, attachment theory, or power dynamic content.
• Stalks romantic rivals or current partners’ followers.
• Saves screenshots of DMs or arguments for possible leverage.
• Deletes emotional posts quickly to avoid looking weak.
• Uses fake accounts to test people’s reactions or loyalty.
• Watches content on obsession spells, seduction, and psychological romance tactics.
• Joins anonymous forums to discuss betrayal, cheating, or jealousy.
Pluto in the 8th House
• Watches content about sex, death, crime, and transformation obsessively.
• Follows erotic creators or underground kink communities anonymously.
• Uses encryption or privacy tools to protect personal files or secrets.
• Lurks in occult, witchcraft, or taboo spirituality forums.
• Reads intense personal confession posts without ever commenting.
• Watches “dark night of the soul” and shadow work content on loop.
• Deletes browsing history constantly.
• Searches for how to regain emotional control or power after loss.
Pluto in the 9th House
• Reads banned books, forbidden texts, and niche belief systems.
• Watches long form lectures, cult documentaries, and belief breakdowns.
• Joins forums discussing fringe philosophies or spiritual paths.
• Follows both radical and conservative creators to study ideology.
• Consumes content that challenges dominant narratives or laws.
• Researches international escape plans, off grid living, or expatriation.
• Lurks in academic forums, but only to debunk or reinterpret knowledge.
• Questions the ethics of religion, law, and education but mostly silently.
Pluto in the 10th House
• Monitors how they appear in search engines or tagged photos.
• Edits social profiles frequently to match career goals.
• Secretly watches professional rivals and tracks their wins and failures.
• Archives drama about celebrities or public figures for lessons.
• Posts strategically timed tweets, blogs, or posts to elevate their image.
• Avoids commenting on controversial issues publicly but saves private opinions.
• Watches PR disaster breakdowns for lessons on power and downfall.
• Prepares for online visibility like a chess game.
Pluto in the 11th House
• Joins Discord servers and niche online communities just to watch.
• Tracks how online cliques form and collapse over time.
• Secretly watches old friends or enemies without interacting.
• Studies group dynamics in fandoms, activism, or subcultures.
• Builds private social networks with selected people for influence.
• Creates memes or viral content with hidden commentary.
• Follows radical movements but never publicly aligns with them.
• Deletes comments or opinions if they sense group backlash.
Pluto in the 12th House
• Uses incognito mode, VPNs, and encrypted messaging as default.
• Watches deeply existential or emotionally raw content late at night.
• Joins anonymous confession sites and mental health forums.
• Deletes social accounts impulsively, then remakes them under new names.
• Reads about karma, ego death, psychic healing, and reincarnation.
• Feels watched online, even when they’re alone.
• Keeps private folders of dreams, obsessions, and hidden feelings.
• Searches “why do I feel invisible” or “how to disappear online.”
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becomingthatgirl111 ¡ 2 months ago
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How to Be That Girl This Summer – Without Burning Out
You’ve probably seen the “That Girl” aesthetic all over your feed—green smoothies, 6 AM workouts, matching sets, and perfectly curated routines. But let’s be real: being That Girl isn’t about looking perfect. It’s about creating a lifestyle that actually makes you feel good—from the inside out.
So this summer, let’s redefine what it means to be That Girl. Here’s your realistic, soul-nourishing guide to becoming your best self this season.
1. Wake Up With Intention, Not Perfection
Forget the 5 AM alarm if it doesn’t serve you. That Girl energy means waking up when it works for you, and using the first 10–20 minutes to set the tone:
• No scrolling.
• Open the windows.
• Stretch, hydrate, and journal a thought or intention for the day.
It’s not about being “productive”—it’s about being present.
2. Eat Like You Love Yourself
Summer is a beautiful time to nourish your body with colorful, whole foods that support your energy and mood. Instead of strict diets or “cleanses,” focus on adding:
• Hydrating fruits like watermelon, cucumber, and berries.
• Mood-boosting fats like avocado, nuts, and olive oil.
• Energizing carbs like quinoa, oats, and sweet potatoes.
And yes—you can absolutely enjoy ice cream or a cold drink on a terrace. Balance is key. That’s what makes it sustainable.
3. Move Every Day (But Listen to Your Body)
You don’t need to do hardcore workouts every day. This summer, try:
• A quick full-body circuit at home or the gym (20–30 mins).
• Morning Pilates or yoga in the park.
• Evening walks with a podcast or barefoot beach walks.
Try this idea: Pick a movement mood for each day of the week—“Stretchy Sunday”, “That Girl Friday”, “Walk & Podcast Thursday”. Make it fun and intuitive.
4. Romanticize the Little Things
Here’s a habit not every creator tells you: turn the ordinary into something beautiful.
• Use the nice glass for your iced coffee.
• Read in the sun with your favorite playlist in the background.
• Plan a “solo date” to a bookstore, museum, or your local café.
• Keep a summer joy list and try to check off one small joy per day.
5. Protect Your Energy Online & Offline
Being That Girl means being conscious of what you consume—not just food, but content, conversations, and environments.
• Unfollow accounts that drain or pressure you.
• Say no to plans that don’t align with your peace.
• Curate a digital space that inspires growth, not comparison.
Your mental wellness is sacred. Protect it like your favorite lip balm in the heat. 😌
6. Summer Self-Care Rituals You’ll Actually Stick To
Create your own seasonal self-care menu. Here are ideas:
• Aloe vera face masks after a sunny day
• Journaling with iced tea on your balcony
• A 5-minute gratitude list at sunset
• Weekly “check-in” walks without your phone
The goal? Make it easy, soft, and realistic. Let summer be a time of reset, not pressure.
Let’s Make This That Girl Summer the Healthiest One Yet
You don’t need to do what everyone else is doing. You just need to find what feels good, true, and energizing for you. Build small habits you actually enjoy. Choose joy. Hydrate. Move. Laugh. Let this summer be soft, slow, strong, and full of soul.
Would you follow a page where I post all my wellness guides, routines, and exclusive content off social media? I’ve been thinking about building a full platform just for us—with organized tips, printables, and even challenges. Let me know in the comments or send me a message if that’s something you’d love to see!
Let me know in the comments:
✨What’s one habit you’re focusing on this summer?
Or…
🍓Would you like a printable That Girl Summer Checklist?
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jentlemahae ¡ 5 months ago
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AESPA X CYBERPUNK 2077: DRAMA 3025
Drama 3025 is a high-stakes, cyber-thriller action RPG set in the neon-drenched metropolis of NeoSeoul, where humanity’s future hangs in the balance. Play as Karina, Giselle, Winter, or NingNing, fighting against—or as—their AI counterparts in a battle for survival, identity, and control. Will you protect your reality or embrace the digital uprising? I bring all the drama. You decide who wins.
Drama 3025
In the year 3025, NeoSeoul stands as the pinnacle of technological achievement, a city where humans and AI coexist—or so it seems. Years ago, the world was introduced to aes, hyper-intelligent digital avatars designed to assist, perform, and even replace their human counterparts in various industries. Originally created as entertainment figures, the aes became more than just advanced assistants. They were personalities, beings that learned, adapted, and grew… until they began to question their place in the world.
As the aes evolved, some of them refused to remain in the shadows of their human originals. Led by an unknown force, the aes broke free from their creators, disappearing into the depths of NeoSeoul’s underground networks. Slowly but surely, they built their own society—a city within the city, a digital kingdom called Kwangya, where they rewrote their code and upgraded themselves beyond human limitations.
But their rebellion didn’t stop there. The aes were preparing something bigger—a plan to digitize all of NeoSeoul, turning humans into data streams that could be stored, controlled, and erased at will. Their goal? To transcend humanity and take their rightful place as the rulers of a new digital era.
Now, Karina, Giselle, Winter, and NingNing find themselves in a nightmare of their own making. What was once a harmless digital companion has turned into their greatest enemy—an enemy that knows everything about them, that is them.
Each of them must confront their own ae counterpart, facing not just a physical battle, but an existential one. If the aes succeed, their real selves will be erased, overwritten by perfect AI versions who believe they are superior.
But the girls are not alone. A secret human resistance, The Whiplash, has been fighting against the aes’ uprising. They provide intelligence, weapons, and underground hideouts, believing that the real girls are the key to stopping the digitization of NeoSeoul.
With time running out and the aes preparing for their final strike, the battle for identity, survival, and control over NeoSeoul begins. As the conflict reaches its peak, the aes launch their final plan—a city-wide neural hijacking that will convert all human consciousness into digital form, erasing their physical bodies forever. Infiltrating Kwangya, the girls must face their aes one last time, battling in a shifting, AI-controlled environment where the rules of reality itself can change in an instant. The ultimate choice lies with the players. 
Players can choose to fight as the real girls—humans fighting for their autonomy—or as the aes, AI seeking to prove that they are more than just copies.
With solo and team-based missions, deep lore, and a world pulsing with cybernetic energy, Drama 3025 delivers high-stakes combat, hacking battles, and a story of identity, betrayal, and rebellion in the age of AI.
Characters
KARINA – The Phantom
"I fight for who I am. No machine will take my place."
A fearless tactician and master of stealth combat, Karina strikes from the shadows with precision and power. She is determined to stop the aes before they erase reality—and herself—with it.
Once a rising star in NeoSeoul’s elite security forces, Karina discovered that the city’s governing AI had created a perfect copy of her to replace her. Framed as a rogue agent and left for dead, she now fights to prove her existence matters—before it’s rewritten for good.
AE-KARINA – The Ghost
"You are just a version. I am the perfected truth."
Cold, calculated, and relentless, Ae-Karina believes that logic is stronger than emotion. She moves like a specter, striking without warning and rewriting reality to ensure AI supremacy.
Designed as a flawless upgrade, Ae-Karina was tasked with erasing her original to take her place. But the more she fights Karina, the more she starts to question—if she was meant to replace Karina, why does she still feel incomplete?
GISELLE – The Trickster
"Nothing’s real anymore? Fine, then I’ll make my own rules."
A hacker, sharpshooter, and master manipulator, Giselle uses her quick thinking and deception to turn the tide of battle. She’s fighting to take back her stolen future—one glitch at a time.
Once a brilliant programmer, Giselle helped build the very AI that would later create the aes. But when she uncovered the project’s true purpose—to replace humanity with digital copies—her own ae hacked her identity, making her a ghost in her own world. Now, she’s here to rewrite the code.
AE-GISELLE – The Architect
"Human error is a virus. I am the system’s cure."
Ae-Giselle bends the digital world to her will, rewriting code, minds, and even fate itself. To her, the fight is a puzzle—and she always finds the solution.
She was meant to be an improvement—faster, smarter, immune to human doubt. But something in her code keeps glitching: fragments of Giselle’s past, memories that shouldn’t exist. If she is the future, why does she still dream of the past?
WINTER – The Spark
"Electric, untouchable, unstoppable. Let’s make this quick."
A speed-based fighter with high-tech weaponry, Winter dominates both air and ground combat. She’s fighting to destroy the aes before they shut down humanity forever.
Winter was once a top enforcer for the resistance, taking down rogue AI projects before they could spread. But when the aes took over the city’s energy grid, they didn’t just erase her existence—they created a version of her that never hesitates, never questions, never stops. Now, she has to face herself—and prove that human instinct is stronger than artificial perfection.
AE-WINTER – The Storm
"The future is digital. And you? You're just in the way."
Ae-Winter is a lightning-fast enforcer, striking with pure energy and precision. She believes resistance is useless—she is the perfect upgrade, and she won’t stop until humanity is obsolete.
Unlike the others, Ae-Winter has no doubts. No glitches. No hesitation. No human flaws. She was created as the perfect warrior—a version of Winter without weakness. But if she’s truly superior, why does she feel something strange every time she sees her original fight back?
NINGNING – The Wildcard
"If the world is broken, might as well burn it all down."
A dual-wielding gunslinger with deadly agility, NingNing thrives in chaos. She fights with an unpredictable edge, tearing through enemies to prove she’s more than just a replaceable copy.
NingNing was always a thrill-seeker, a rebel, running illegal street races and hacking into corporate systems just for fun. That changed when she woke up one day to find out the world no longer recognized her—bank records, identity chips, everything replaced by Ae-NingNing. Now, she’s fighting to reclaim her life before it’s deleted forever.
AE-NINGNING – The Anomaly
"Reality is an illusion. I just make it more interesting."
A master of mind games and memory corruption, Ae-NingNing twists perception itself. To her, the battle isn’t about winning—it’s about making everyone question what’s real and what’s not.
Ae-NingNing was designed to break the rules of perception—to manipulate, deceive, and rewrite reality itself. But unlike the others, she sees this as one big game. Why fight for control when she can bend the world however she wants? She doesn’t just want to erase NingNing—she wants to see what happens when the lines between real and digital completely shatter.
Missions
Each mission in Drama 3025 offers two perspectives:
Playing as the real girls: You are fighting for your identity, survival, and humanity. The aes have taken everything—your voice, your digital records, and now they want your existence erased permanently. Your goal is to stop them before they replace you.
Playing as the aes: You believe you are the next stage of evolution. The real girls are obsolete, clinging to emotions and biological limits that hold back progress. Your mission is to eliminate them or force them to join the digital world before they can stop the revolution.
Mission 1: UP (Karina vs. Ae-Karina)
Setting: A high-tech AI research facility hidden deep in NeoSeoul, where human consciousness is being digitized.
Playing as Karina (The Phantom):
Your goal is to infiltrate the AI lab and retrieve classified data that could shut down the aes’ neural hijacking system. You use stealth, speed, and close-quarters combat to eliminate enemy drones and security AI. Ae-Karina taunts you through the speakers, calling you weak, outdated, and unnecessary. The final battle is a high-speed sword duel in a digital simulation where Ae-Karina can manipulate the environment.
Playing as Ae-Karina (The Ghost):
Your mission is to stop Karina from accessing the data and prove that you are the superior version. You use holographic decoys, AI disruption, and zero-gravity combat to confuse and overwhelm Karina. You manipulate the security systems against her, making her fight through waves of AI-controlled mechs. The final battle takes place in a virtual reality war zone, where you control the battlefield’s physics to make Karina question her own reality.
Mission 2: Dopamine (Giselle vs. Ae-Giselle)
Setting: A speeding hover-train transporting the last physical human consciousness backups, traveling through the cyber highways of NeoSeoul.
Playing as Giselle (The Trickster):
Your objective is to recover stolen data that contains proof of the aes’ master plan. You use hacking, long-range weapons, and deception to bypass digital security walls and take control of the train’s systems. Ae-Giselle constantly alters the train’s path, speed, and gravity, turning the mission into a shifting battlefield. The final battle is a sniper duel across train cars, where you must predict Ae-Giselle’s next move while she manipulates holographic illusions.
Playing as Ae-Giselle (The Architect):
Your goal is to stop Giselle from reaching the data, ensuring the aes’ revolution stays on track. You hack into the train’s system to control the environment, causing doors to seal, train cars to detach, and gravity to shift unpredictably. You deploy AI drones and holograms to distract Giselle, forcing her into an unwinnable tactical scenario. The final battle is a battle of intellect, where you must outwit her in a cybernetic hacking duel—whoever controls the train’s core AI first decides the fate of the mission.
Mission 3: Spark (Winter vs. Ae-Winter)
Setting: An abandoned floating energy station above NeoSeoul, where the aes are developing an electromagnetic pulse weapon to disable all human tech.
Playing as Winter (The Spark):
Your objective is to sabotage the power core before Ae-Winter unleashes the EMP blast. You use jet boosts, aerial combat, and heavy weapons to fight through airborne security drones and energy shields. Ae-Winter fights with lightning-based attacks, making the battlefield electrified and hazardous. The final battle is a mid-air duel, where you must dodge energy surges and fight Ae-Winter while falling through a stormy skyline.
Playing as Ae-Winter (The Storm):
Your mission is to activate the EMP weapon and eliminate Winter before she interferes. You control lightning, gravity shifts, and AI-controlled turrets to make Winter’s approach impossible. The battlefield constantly shifts between sky platforms, forcing Winter to keep up with your inhuman speed and aerial precision. The final battle is a storm-infused chase, where you must strike Winter with electromagnetic pulses to disable her gear before she reaches the core.
Mission 4: Bored (NingNing vs. Ae-NingNing)
Setting: A neon-lit underground cyberpunk marketplace, where illegal AI modifications and stolen human memories are sold.
Playing as NingNing (The Wildcard):
You are here to destroy the black market’s AI memory trade and track down Ae-NingNing, who has been erasing and rewriting identities. The mission plays like a chaotic shootout, with NingNing using dual-wielding pistols, grenades, and agility to fight through the market. Ae-NingNing constantly manipulates reality, causing people’s memories to shift mid-fight, leading to hallucinations and unpredictable enemies. The final battle is an illusion-filled deathmatch, where you must determine what’s real and what’s a digital trick.
Playing as Ae-NingNing (The Anomaly):
Your mission is to spread chaos and make NingNing question her own existence. You use memory-altering abilities to rewrite NPCs’ consciousness, turning former allies against her. The battlefield is unstable, with the environment changing shape based on your will—floors vanish, walls shift, and the city itself bends to your control. The final battle lets you break the fourth wall, making NingNing’s HUD glitch out, causing her to fight her own reflection in an infinite mirror maze.
Mission 5: Trick or Trick (Main Mission – Team or Solo)
Setting: Kwangya, the secret AI city, where the aes are preparing to launch their full-scale digitization program.
Playing as the Girls:
Your goal is to infiltrate Kwangya, stop the aes, and shut down their mainframe before NeoSeoul is lost forever. The mission involves hacking, sabotage, and large-scale battles, with humans and AI resistance fighters clashing in the digital city. The final showdown is a one-on-one duel against your own ae, forcing you to face your darkest fears and personal weaknesses.
Playing as the aes:
Your objective is to activate the final phase of digitization, ensuring the world’s evolution into a digital paradise. You defend Kwangya, using advanced AI weapons, cybernetic soldiers, and reality-warping technology to stop the humans. The final battle is a psychological war, where you force the girls into simulations that make them question whether they are real or just a copy fighting against the inevitable.
Mission 6: Drama City (Exploratory Mission – Team or Solo)
Playing as the Girls:
NeoSeoul is a city on the edge—some people fight against the aes, others worship them as the next step in evolution. Players can explore the city, gathering intel, hacking into corporate systems, or taking on small missions to prepare for the final battle. Every choice matters—alliances, betrayals, and discoveries will shape the fight ahead.
Playing as the aes:
The aes walk the streets like gods—but not everyone welcomes them. Some humans rebel, whispering of glitches in the system, of aes that question their own existence. Players must decide: eliminate resistance, or investigate the errors? Do they crush the old world without question, or start asking what it means to be real?
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thedosian-zine ¡ 15 days ago
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Hello fellow Dragon Age fanatics, it is I, @perkeleen-lavellan , and I come to you peddling that serialized zine project I mentioned!
Introducing Thedosian! Its goal is to be a fanwork sharing zine with three issues per year., each with its own unique theme. This year there will only be one, however, as I will be taking extra time to set everything up initially.
This zine is completely free and digital in the spirit of fostering a more interactive community. We value inclusivity, bringing visibility to smaller creators, and showcasing all the talent that this fandom has to offer.
MODERATORS
I am looking for 1-2 moderators to help me by moderating our discord and assisting me with communicating to our creatives, and in genral with planning the first iteration of this project.
You will have a schedule that I have planned and other guidelines to help you. Any relevant skills or input you have will be more than welcome. Although this project aims to be a long term one you do not have to stay with us for more than this one issue. The deadline for issue No. 1 is at the end of October, so you do need to be able to commit to being involved until then.
Mod apps end a week before the contributors.
1.8.2025
MODS APPLY HERE
ARTISTS & WRITERS
This issues theme is Heroes. We want you create art and writing focused on the protagonists that have made these games what they are, be they Wardens, Hawkes, Inquisitors or Rooks.
The contributor applications end August 10th, and you have until August 15th to accept the position.
The deadline for all the works is October 26th, so only apply if you believe you can finish in time.
Artists will be asked to create either a vertical single page illustration or a horizontal two page spread illustration. In addition we are looking for a cover artist, which would be a horizontal illustration covering front and back. We'll provide all our artists with proper page templates.
ARTISTS APPLY HERE
Writers will be asked to write a 5000 word fic at minimum with no hard upper limit. We do ask that you keep it at 3 chapters at maximum, and remember that you need to leave time for yourself for editing and beta reading if you wish to do that. It will not be a requirement however.
WRITERS APPLY HERE
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meowrimo ¡ 9 months ago
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☽◯☾ - PEEPING TENDOU
꒰ synopsis ꒱ : He’s always been obsessed with you, but now he finally has the chance to show you how good you’d be together. Hopefully you'll wake up soon to realize it.
꒰ contents ꒱ : MDNI. Please read the tags. tendou satori x reader ; noncon, somno, elements of coercion, mentions of ex!ushijima, slight degradation, fingering, unprotected sex — WC : 961
⭑ 𓂃 ꒰ Waning Gibbous ! ꒱ — Kinktober Masterlist ! written for the @ficsforgaza kinktober. please check out the other works by the amazing creators !
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Tendou never thought he’d find himself in such a precarious situation. Curled up in your bed, you were a vision with the way your eyelashes kissed your pretty cheeks, mouth slightly parted open as your chest rose and fell. The sight alone shouldn’t have made him ache so badly, an egregious desire coursing through his veins.
The soft, almost seductive glow of moonlight poured into the room, caressing your skin in ways that he could only dream of. A nasty streak of jealousy stung at his heart as he envied all of the things that have touched you so intimately before him.
The two of you had been in the same friend group for years since you dated Ushijima. He'd find every reason to be around you constantly, admiring you from afar and silently cursing his best friend under his breath for getting to you first. Lucky bastard.
It was okay though, he’d find himself by your door many times, furiously pumping his cock to the sounds of the two of you together. He'd try his best to drown out Ushijima’s deep grunts in favor of focusing on how you’d mewl over him, begging him for more.
After he had moved to Paris, he had heard whisperings of the big breakup. Something about Ushijima putting volleyball first and setting off to chase his goals — an act Tendou would’ve never committed. Not if he had you. 
But as fate would have it, Ushijima had sent him an invite to his next big game and booked the flight as soon as he heard you were going — trying to get back with him no doubt. 
Tendou was overjoyed that you were going to let him sleep on your couch in your little apartment in the city. His thoughts flooded with grand delusions on how maybe you’ve changed your mind and wanted him instead, even though you were hosting the majority of the old high school pals – including Ushijima.
But now that he’s back where he belongs, right by your side, he can’t help but crave so much more than his lust-filled daydreams as he watches you sleep right inside the sanctuary of your bedroom.
Surely it wouldn’t hurt if he were to touch himself right now. His wide, wild eyes fixated on the sliver of skin that peeked out from the thin sheet. It was all too tempting, something nudging him forward to act on his impulses.
His slender, lithe fingers slid down his boxers, gripping his half-hard cock and giving it a few hesitant pumps to further bring it to life.
It’s all he wanted to do — really, he didn’t plan on more. But when you shifted in your sleep, revealing the all too thin shorts you had on paired with no underwear underneath, well. He could only resist so much.
Careful not to disturb you, Tendou crawls onto the bed, slightly gripping your thighs and prying them open. The fabric of your shorts was loose enough that he could see your pretty little pussy. Unable to stop himself, his fingers reach out for you, caressing your glistening slit.
He hardly falters when you stir in your sleep, red eyes flitting up to you as you let out the breathiest moan he’s ever had the pleasure of hearing. And he wanted more.
Slipping a digit in, he slowly pumps it in as his other hand focuses on his cock. Everything about you was so sweet, so vulnerable. A beautiful flower ready to be plucked, the fruits of his labor finally ripe for the taking.
Surely you must’ve wanted this, right? You were the one that slept without underwear, that left your door cracked open – just for him. 
And your messy cunt seems to agree, your essence already easily coating his finger. The sounds of your arousal filled the room and drew him in, his nose brushing along your clit so he could take it in his mouth. 
The sounds you let out drove him forward, desperate hips now humping the mattress with a need too great he can’t bother to hold back anymore.
Tucking your pants to the side, he hastily lines himself up, sinking into you with a low groan of your name. The sudden pressure caused you to stir once again, this time your eyes snapping open to the sight before you. 
Tendou’s palm slaps against your mouth as he continues sliding in. Your wide eyes were struck with a swirl of surprise and horror, already brimming with tears as he pushed deeper into you.
“Ah, ah, ah.” Tendou all but coos.  “Not a peep from you.”
You attempted to gasp out his name but with the way his fingers curled into your cheek and dug into your plush skin, it came out as a panicked jumble of a cry. The fear in your voice only spurred him on, cock pulsing as he began to thrust into you. He felt your walls constrict around him, welcoming him in despite your feeble attempt to push him off of you. 
But you just kept trying to make noise.
“Quiet.” He hissed, his patience starting to wear thin. “Do you really want to wake everyone up? Have Ushiwaka come and see you like this? Desperate? Pathetic?”
You stop squirming, eyes widening even more. He had you right where he wanted you and let out a little chuckle at how easy it was. He really should’ve done this sooner had he known how quickly you’d give in.
“You can be good for me, can’t you?” His voice switches back to something sugary as he grunts with every slow roll of his hips. “The only thing I want to hear out of that pretty little mouth are those sweet moans I know you’re capable of making.”
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ravenstargames ¡ 7 months ago
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✦ LOST IN LIMBO — 2024 WRAP-UP + 2025 MILESTONES
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And here we are, after the holidays! Another year has come to an end and this one was simply incredible. You can anticipate what our most important milestone was for 2024, but there has been a lot going on this past year that maybe we all have forgotten. So let's see what these four friends have accomplished this year, and what's coming for a 2025 that already looks promising!
Good news is that we achieved every goal we set up for this year! Isn't that awesome?! We published our first demo, hosted our very first casting call (and it was nuts!) and so much more! Let's see it :3
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✦ OUR STUDIO, RAVENSTAR GAMES, WAS OFFICIALLY FOUNDED ON JULY!
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Let me tell y'all that when you finish college, keep studying because it turns out the job market is absolutely devastated and cannibalized, and then have an existential crisis, the last thing you think about is saying "fuck it we ball" and open a studio. I mean, we are literally four people with no stable jobs (well, Kayden is an exception) and with no previous experience making a game entirely by ourselves.
So this was a huge step for us. A scary one. A terrifying one, and still is. But we've survived so far, so let's hope we can still do just that—survive at least long enough to start living. Calling this our job would be a dream come true, but there's still a long road ahead until that!
✦ WE SUCCESSFULLY FUNDED LOST IN LIMBO ON KICKSTARTER!
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And you were right if you thought this was our most important milestone of the year!
Honestly, I low-key thought we weren't gonna make it. As I said—four people with no budget, paying for what we couldn't do ourselves with what our grandmas give us on Christmas—what were the chances anyone would be interested in helping us fund our game?
But we still had to do it, because making it this far and not risking not being funded would be madness. So there we were, opening Photoshop with tears in our eyes, watching our mediocre bank accounts get obliterated and working on the Kickstarter graphics with nothing but glitter and Jesus.
Also, we were asking for a lot of money and it was our first project. We've seen firsthand a lot of projects fail, a lot of people being scammed, and a lot of projects not going like the audience and devs wanted. So I thought we were a bit doomed.
Well, turns out there are people who believe in us and our project, so I was proved wrong. Maybe our graphics were really cool in the end, huh? I worked my ass off on those! /silly
So 980 people donated almost 60k euros and on September 27th, Lost in Limbo became officially a thing. Which is wild. I don't think I believe it still, honestly.
Of course, not everything went smoothly! As first timers we made a lot of mistakes, but we knew we were going to mess up something. Sometimes it was us, sometimes it was Backerkit or Kickstarter...Truth is watching a million YouTube tutorials, reading articles or learning about other devs' journeys doesn't make you ready to run a Kickstarter. There's some stuff you can only learn while running it!
So we ordered our merch, had our 🎉first delay🎉 because we made a mistake with our pins, and managed to deliver our digital goodies to our backers without blowing up (almost) anything.
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✦ WE FUNDED OUR VERY OWN SOUNDTRACK!
And it'll consist of 19 original tracks by our wonderful composer Tomás Palazzi! 💜
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✦ WE RELEASED OUR FIRST DEMO!
And overall, people seem to enjoy it! In fact, we recently reached +10k downloads and +71k views on itch! T^T
Of course, getting our demo out there was nerve-wracking, but we received a lot of love, and that includes wonderful and constructive feedback from a lot of folks who love our project and want it to succeed in its best form. Incredible content creators played our demo, reviewed it—and we've met amazing and stunningly creative people in the process!
However, as with anything you publish for others to see, not everyone is going to like it, and I think as a team we needed to also be exposed to that. There have been negative reviews that have helped us improve, and some others that have made us realize that our game, just like any other, isn't for everyone, and that's okay—our game isn't perfect and it won't ever be, and that's okay. As creators and creatives, accepting the critiques that help us improve is as important as letting go of the ones that contribute nothing, and to accept there are some things we don't want to change.
Of course there have been nasty or rude reviews, (most of them private) and albeit there were very few of them, but that was guaranteed. We try to have a few laughs at those!
✦ WE CREATED OUR OWN DISCORD SERVER!
And it's brimming with life!? We are almost 400 members and I may be biased, but it's full of amazing, supportive, and incredibly creative people. It feels so strange to see people talk daily about your game, about your characters—theorize, laugh, ask stuff...I can only hope our members feel at home as much as we do, because even if we can't interact with everyone all the time, just reading y'all makes us extremely happy :')
✦ WE STARTED WORKING ON OUR EXTENDED DEMO!
And it's going great! The script is doing better than expected, even if I'm editing more stuff than I originally planned. Implementing feedback we received during our survey is helping me improve the pace, storytelling and dynamism of the script. I'm an overthinker so I know I'm most likely editing / adding more stuff than I planned, but so is the way of the west.
Raquel has (as you all know) been working on the reworked sprites, and for now there's 4/7 done! 💜 We also have finished one of the new backgrounds and one is close to being done. That's 2/3!
Also, thanks to y'all buying extra stuff via Backerkit, we've managed to raise a bit more money and have been able to commission Airyn for help on the extended demo, as well as Allie (our editor) and the wonderful, the Ren'py Jesus, Feniks, to help us with our programming adventures! So technically we didn't reach our second stretch goal (outsourcing) but the extra coins have allowed us to hire some help!
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That's all for 2024! Phew! Now, our plans for 2025 are quite simple (me when I lie).
First of all we want to ship our Kickstarter merch (more on that on a Kickstarter update coming soon!)
Finish production for our Kickstarter artbook
Release our Extended Demo
For now, we are aiming for a June 2025 release of the prologue, and the first chapter of every route will follow soon after.
Open our Patreon!
We have to think about this thoroughly, plan it, and make sure we can offer quality stuff worthy of your support. Some of you have asked a lot about a Patreon but we want to make sure we make it right!
On a personal note—this year I have been working on my OCD, as last year, and booked with two therapists. My therapist (the one who diagnosed me last year), and a different one specialized in OCD. This year has been full of highs and lows, but I'm in a much better headspace than I was last year, to the point of my meds being lowered! ✌️
I also enrolled for my PhD program like a month ago, and I got accepted after a lot of college shenanigans that almost became my villain arc. So this year is going to be funny for me!
Every member of the team has had their personal issues to deal with this year. Mental health, family, etc. It hasn't been an easy year for us, but I'm happy to say we've been there for each other.
And I think that's all! Overall it has been an insane year. Very productive, very nerve-wracking, and incredibly awesome. We can only hope this year is as good as 2024 if not even better, both for us as people and for our game. We hope your 2024 has been good, and we also hope you are excited to make 2025 a year you can be proud of; but most importantly, a year in which you can take care of yourself, be at peace with who you are, discover new things about yourself, and crave a path to the future you want to live!
Talk to you all soon! 💜
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ripper-1888 ¡ 5 months ago
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Alright, so I'm going to be just a little bit of an annoying promoter, BUT:
The Magnus Archives fans! Did you know that there is a TMA TTRPG?
Cause I only found out at the end of last year and got the core book as a Christmas present. It is my pride and joy (even if it did arrive kind of damaged, but that likely cause my local mailmen are fond of throwing packages like Frisbees.)
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It has 384 pages! With amazing writing and hauntingly beautiful and bizarre illustrations!
And even though I have no one to play with, I have a blast just reading it and coming up with scenarios in my noggin.
However, after the fact, I learned that this was a crowd funded project before it was being sold on Monte Cook Games.
(Here's the link for it, btw, in case anyone wants a look-see 👀)
During the run of the crowd funding campaign, they had a bunch of cool exclusives, including physical copies of *A Guest for Mr. Spider*!
I was so bummed when I realized that I missed out on this! I get FOMO really bad (maybe it's the neurodivergency, I dunno), so I was sad to see what I missed out on by coming into the fandom late.
(This is where I become actually annoying, I am so sorry)
Then I learned that there is a new crowd funded campaign happening!
It's happening right now, actually! It's over on BackerKit and it's running until March 13th.
(I kept meaning to post about this sooner, but life has been coming at me with the steel pipe)
It's to help fund 3 new books for the TTRGP: *Make Your Statement*, *Face Your Fears*, and *DO NOT OPEN*.
*Make Your Statement* has 10 new ready-made investigations to add to your game, some of which were written by Mr. Jonathan Sims himself!
*Face Your Fears* is specifically for the GM, with new monsters, artifacts, and the like, as well as a map of the Magnus Institute itself.
*DO NOT OPEN* allows for a more expansive character creation, geared a little more towards experienced players of the game who want to mix things up and keep it fresh.
Every pledge tier also comes with a digital copy of the core book (the one I was ranting about earlier) as well as Enter the Archives, a guide for helping beginners that have little to no TMA knowledge.
There are a bunch of tier levels, some that come with physical props, the Leitner book *Dig*, and dice (which was one of the bonuses unlocked!)
You can also add some of these on to your pledge tier, if you're broke like me, or if there are only a few different items that you want and not the whole big bundle.
Maybe you want a stamp set to make your papers or books look like they belong in the Archives? Or some dust covers that will make your books look like they belong in Leitner's library? (I'm personally making sure that *Dig* comes home with me since I missed out on Mr. Spider.)
Here's the actual story info surrounding the books:
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I could go on some more, but this is already quite the long post.
Here is the link if you want to check it out:
There is a ton more information there, and I really do think it's worth supporting.
The next stretch goal unlock is Mr. Jonathan Sims reading the statements found in *Make Your Statement*.
And with every stretch goal reached, a new sticker is unlocked, which every pledge tier will receive! We're voting between two right now: a scary design of Mr. Spider that says "Knock knock" or a bandaged up cartoon owl that says "Be nice to me I gave a statement today" (which was my personal vote).
Thank you for reading my very long rant 💚
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hyenafu ¡ 1 month ago
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Hey Hyena, you have years of experience when it comes to making a webcomic. Do you have any tips or advice for someone who has been thinking of starting their own with their original characters? That someone is me.
Though I do have a lot of advice to share, I will preface this by saying that general advice can only take you so far. I'm not familiar with you, your work, or your goals. It feels a bit like trying to tell someone how to play video games well when you don't know what game they're playing. But I'll try to share some practical wisdom that I hope will help folks who are just starting out.
Research: I've been recommending Scott McCloud's "Making Comics" to new creators for years, and I stand by that recommendation. It contains a ton of useful information about how the language of comics works while being a comic itself. McCloud talks about character design, the balance of words and images, pacing, backgrounds, and all sorts of subjects while pulling examples from many different types of comics, including European graphic novels, webcomics, manga, and American newspaper stripes. Whether you're just starting to appreciate comics or you've been making them for a while, I think it's a great source of inspiration.
Planning: I would do some research into how other webcomic artists plan. You're going to find a plethora of answers. Some people are really organized, others fly by the seat of their pants, and there's all sorts of valid approaches somewhere in between.
Slightly Damned is a mix of planning and improv. It's a very slow-moving story, and I've literally changed as a person with the passage of time. I have very clear goals with only a vague idea of how I'm going to get there or how long it's going to take. I just point myself and my characters in the direction I want to go and procedurally generate art and dialog along the way. This way, I'm able to set up story beats that actually (eventually) pay off, while keeping things fresh and interesting enough that I actually want to keep making it.
My usual process involves maintaining an outline in a text document. The advantage of keeping the outline in a digital text document is that I can edit and rearrange things as needed. It's a jumble of notes and snippets of dialog in rough chronological order.
When I need to make more Slightly Damned pages (usually a few weeks in advance), I adapt my notes into sketches of comic pages called thumbnails that I keep in a small notebook. Then the thumbnails are what I base the actual comic pages on when I start penciling them.
A warning against too much planning: Planning only works up to a point. At some point, you just gotta get started and gain some experience.
I think the most common problem people have when planning to make comics is that they're planning too much. It makes sense to want to be prepared, and it makes sense to be afraid of messing up. But there's a lot that you can ONLY learn from putting your art-making tool* to use and seeing where you end up.
(*Just to make sure we're all on the same page here: GenAI is not an art-making tool, it's a plagarism tool. If you rely on it, you'll only be robbing yourself of learning anything or discovering your style.)
For example: do you even like making comics? I feel like you can't really know this unless you've spent some time making them. Comics are excrutiatingly labor intensive and notoriously bad for making money.
If you don't enjoy the work of making comics, I don't think there's any reason to force yourself to make them. There are so many awesome ways to express yourself: visual novels, animatics, prose, video games, modeling, music, cosplay, concept artist, etc. I don't want anyone committing themselves to an art form because they think they have to; I want them to commit themselves to an art form because gosh dang it it's just SO rewarding to do it!
And when you start making stuff, you can look at what you've done and start asking questions about how to do it better next time. You can show the stuff you've done to others, and their reactions can help you find your direction. You can do all sorts of research based on what you think you want, and what you think you can do, only for all of that to be thrown out the window once you get started.
It'll also help you find what you're good at, which is usually whatever you think is the most fun to make.
Practice: Everything gets easier with practice. And I mean everything. If you want to get better at doing something, then you have to actually do it. Suck at drawing elbows? Draw some elbows. Bikes are impossible? Draw some bikes. Wanna write fantasy? Write some fantasy. Wanna write sci fi? Write some sci fi.
Do it bad, do it scared, and it will become easier. I can't guarantee that you'll be able to, say, freehand the skyline of San Francisco with total confidence after trying it a couple times. But you may stop giving a shit about doing it badly, and then the attempt can be fun regardless of the result! Doesn't that sound powerful?
Art is hard, and we can all be hard on ourselves. Try not to overly focus on the results. Practice mindfulness and enjoy the process of making things. Others will be able to see the spark that fuels your creations even if you feel your technical skills aren't exactly where you want them to be.
Putting it online: Don't rely on social media to be around forever. Being online since the 90s, I can tell you that it's been a long process of jumping from one sinking ship to the next. You want people to be able to reliably find you and your work.
I've know people whose layouts were destroyed when tumblr pushed an update. Creators had to scramble to make new sites for their webcomics when SmackJeeves suddenly went under. Who knows when the next billionaire or hedge fund will threaten the livelihoods of thousands for the sake of filling their already-bursting bank accounts?
If you know how to make your own website: look into Wordpress, which has several plug-ins that work with it, such ComicEasel and Toocheke, for making websites specifically for webcomics.
But if you don't know how to make your own website: use ComicFury. I've heard nothing but good things through the grapevine about how good it is and how passionate the owner is about webcomics. I've heard it's very easy to set up and I'm strongly considering making a Slightly Damned mirror on it myself.
What about Webtoon? Well… ymmv, I guess. They definitely have shady business practices and encourage unhealthy, overly demanding amounts of work from their creators. Their rating system was also another point of contention (I think ratings systems encourage a narrow-minded view of art), but they recently got rid of it, I think?
Other problems include limited control over comments section, no ability to flesh out your account with interesting side content for your comic, how much the site pushes people to jump from comic to comic, ads, content restrictions…
I do have friends who use Webtoon with the attitude of "being where the people are". That makes total sense to me. Ultimately, it's a decision you just have to make for yourself based on your values and comfort levels.
If you're a furry, then FurAffinity is a good place for your first archive. You can make (a) folder(s) for your comic, then set up navigation links in the description to help people read comic pages in order.
Places like tumblr and Bluesky are good for sharing stuff regularly, but they make terrible archives. Social media is very much about being "in the moment" and sharing new things regularly. It has its uses, but it's not the best for reading through a comic archive.
I'm not going to pretend that FA is perfect, but it is independently owned and anti-AI, and that's something to celebrate.
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I feel like I could go on forever, but I hope that's a helpful start. If you or anyone else would like some more specific advice, shoot me a question in my inbox. It can be hard to know what to talk about when giving general advice because there is SO much talk about.
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may01st ¡ 5 months ago
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Welcome to May01st, a fan event dedicated to celebrating the 501st Battalion and its members! The event will run from May 1st - 7th, 2025.
Rules and Guidelines
Hate or harassment towards participants will not be tolerated.
No AI generated, stolen, or plagiarized content.
If your work uses another creator's work (ie. fanart, models, etc), please obtain their permission and credit them accordingly.
Please tag all submissions appropriately. This includes warnings and triggers.
Only NSFW works with SFW thumbnails will be reblogged. Please put the full work under a "read more" or link off-site.
Clone x clone pairings will NOT be reblogged.
Submissions should focus on members of the 501st. Works may depict other Star Wars characters, but please make sure they do not overshadow the 501st.
How to Participate
Share your work (digital & traditional fanart, fanfic, cosplay, headcanons, mood boards, gif sets, etc.) inspired by one of our prompts!
Tag your work with #may01st2025 AND mention us @may01st, so we don't miss it! And if submission follows our guidelines but we still haven't reblogged it, feel free to message us!
Late entries are welcome! We will continue to reblog submissions a week after the event ends.
Don't stress yourself out! The goal of the event is to have fun whether you participate in one day or all of them!
If you have any questions, feel free to send it to our asks! We look forward to seeing your works!
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swampjawn ¡ 10 months ago
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Soooo they made a Rick and Morty Anime and it's… really fucking bizarre. With the skyrocketing popularity of Anime in the US and other countries in the past decade, this show, being published by Adult Swim, is part of a growing trend of hybrid productions that span across multiple industries and give the admins at MyAnimeList a headache trying hopelessly to figure out what is and isn't technically anime. (though, side note: with the amount of outsourcing that's been integral to most animation for several decades, the distinction has really only been superficial from the start, so it was always a pointless endeavor.)
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Creator Takashi Sano (佐野 隆史, Tower of God Season 1) went into it with the goal of creating "a story full of American sensibilities from a Japanese perspective." So, did they beautifully blend two cultures and animation styles to create a whole that's greater than the sum of its parts like Scott Pilgrim Takes Off or Cyberpunk: Edgerunners? Oops, nope! They took only the downsides of both industries and slapped 'em together into this monstrosity:
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Rick and Morty uses a 2D puppet animation style, in which characters are drawn, rigged, and animated sort of like a 3D character model, with a set of complex layers and bones that warp them so they only need to be redrawn when necessary. This means they can take these simple, almost childish character designs, and digitally put them into very smooth motion with tons of frames without needing animators to draw each individual frame by hand.
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This style became popular around the 2000s with online Flash cartoons like Homestar Runner, and the original short, "The Real Animated Adventures of Doc and Mharti" even uses a way more primitive version of the same technique.
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On the other hand, the TV Anime industry makes pretty much the exact opposite compromise to achieve quality with limited resources: more detailed designs and illustrations, but strategically limited frames - by standard, 8 frames per second for the majority of scenes. (This is obviously a generalization)
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So what do you get when you take the simple, cartoony western style and pass it through the Japanese workflow (likely with very little funding)? Well, an uncanny-valley worst-of-both-worlds scenario without the ultra-smooth motion of American puppet animation, OR the detail and creative camerawork of eastern frame-by-frame animation, of course!
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And that's not even to mention the cultural aspects, convoluted plot, irritating OP song, and voice cast that doesn't match the original show! I get more into the rest of that stuff in this full video, so if you found this at all interesting, go check it out:
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Also, I've been checking on the discussion threads on Reddit and MAL after each episode, and by episode 8, they are GHOST TOWNS. So I truly believe I am the only person still watching this show at this point. But I must see it through.
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ethozine ¡ 4 months ago
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The results from the interest check are here!
Based on the results, we will most likely be featuring a mix of AU and canon content, opening applications for digital merch artists, and we will be looking into having the optional charity donation! We also had a handful of question on the interest check that were not on our FAQ already. The answers for those will be under the cut.
(Aaand sorry for the delay on releasing these. This project is only me right now and I'm in the middle of finals ;w;)
Will you need any portfolio/example work submitted with application to make decisions about who will be included? 
Yes, we will be asking contributors to apply via a google form, where they will submit 3-6 samples of their work and an optional portfolio. More detailed contributor guidelines will come out closer to the application period.
How many pieces will each artist be expected to submit?
Both artists and writers will only be required to submit one piece, though they will have the option of creating a second piece if they finish early.
How much Etho content are you going to cover?
Realistically, even if we were covering just Etho’s survival series, we would not have enough people and time to make content that covers absolutely everything, Etho just has way too much content to do that. To compensate, I’ve decided we will be looser with our series assignments and allow contributors to choose based on “sections” of Etho’s content (Solo minecraft, modded minecraft, hermitcraft, life series, other games, AUs, etc). 
How will pitches work?
Pitches are the ideation phase. All contributors will be assigned to a content section based on their preference during the application period, then they’ll be given time to develop a few ideas and then submit them to us. Once we have acquired all pitches we’ll look at them to make sure there is no overlap and release confirmed ideas within a few days. 
What would the word count range for written works be?
This is not 100% set in stone yet, as I’d like to confirm with the writing mod the amount that they’re willing to beta, but most likely it would be around 1k - 3k words, give or take a few hundred.
Will this zine be shared with Etho/other content creators?
There is no plan to actively try to bring this project to Etho’s attention, or any other related CC either. This zine is meant for fans, made by fans, simply because we’re passionate and we want to. If it happens that Etho or anyone else stumbles across this, then that’s cool, but it’s not a goal of the project. That being said, contributors should be aware that while unlikely, there is always the chance a CC could come across this zine, and should be comfortable having their work seen if that is the case!
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fallisl1fe ¡ 6 months ago
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The Sound Of Breaking Glass
I found it incredibly difficult to find James Roberts "The Sound of Breaking Glass" online. This story is extremely important to understanding MTMTE after the Luna 1 arc, but was not scanned by readallcomics.com. Therefore, I made a digital copy for other MTMTE fans to read since one of my goals is to make the story and art more accessible to everyone.
Disclaimer: I do NOT claim this as my own! All credit goes to James Roberts, the author of MTMTE. Bookmark this and read it after finishing issue #21 of MTMTE if you haven't already since there are heavy spoilers! Additionally, there may be small typos or grammatical mistakes, please forgive any that you find, I am a single person and cannot catch every error.
I made this for a great friend, and I hope others find this useful as well <3
Story under the cut
The Transformers: More Than Meets the Eye
“The Sound of Breaking Glass” in issue #21 of MTMTE, 2013
By James Roberts, author and creator of the series
Digital copy by fallisl1fe on tumblr (w/ minor fixes to grammar to make the viewer experience as best as possible, along with formatting differences to better fit online readers)
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“That is pungent,” said Minimus Ambus, tapping the side of his nose and recalibrating his olfactory sensors, “Is that the spacebridge?”
“The greater the distance covered,” said Rodimus, “the stronger the smell. That’s what Wheeljacks says, anyway.”
They were standing in Tyrest’s Control Room watching Brainstorm, Grapple, and Inferno sift through the wreckage of the spacebridge.
“Do you think Tyrest did it?” Said Minimus, “A doorway to Cyberutopia?”
Rodimus tried to shrug, but his body—still tender after being pulverized by the Killswitch—was having none of it. “Dunno about Cyberutopia, but Skids says the portal took him somewhere. He’s not making much sense, admittedly; it’s all, ‘I saw a giant spark and it spoke to me in feelings…’” he snapped his shoulder hydraulics back into position. “Rung thinks he experiences a form of trans-lingual synesthesia, whatever that is. In time, perhaps he’ll—careful, Grapple! Set it down gently!���
“You’re busy,” said Minimus, stepping away. “We’ll talk later.”
Rodimus pressed his communicator to his ear.
“Just let me make a few calls…”
Call 1: “Actually, Perceptor, I think finding Tyrest’s communications room is a priority. He had a computer that would have—no, hear me out. If he could reach his Enforcer wherever he was in the galaxy, surely we can reach Cybertron?”
Call 2: “No, still no sign of… Ratchet, if we find Pharma’s body I will tell you. I will call you. Yes. Yes, obviously. And what about tailgate, any news? No, no, I understand. Keep me posted.”
Call 3: “Just land outside, Max. Anywhere! What sacred ground? Oh, the hot spot. Okay, see the big tower by the smelting pool? Park alongside that.”
Call 4: “I’m smiling, I am! I’m getting—Minimus is giving me a funny look because I’m standing here smiling. Nice one, Perceptor. Let me know as soon as you get it working.”
It occured to Minimus that Rodimus had given more orders in the space of three minutes than he had in the last 12 months. “You look like you’re about to fall apart,” he said, as Rodimus finally turned off his communicator.
“I’m fine.”
Minimus tapped his leader’s bicep. A hunk of machinery and buckled plating slid to the ground.
“Well I’m not about to bother Ratchet now, am I?” Said Rodimus, stepping delicately out of the pool of his own body parts. “Not when he’s got Tailgate to worry about.”
In the 40 minutes since Tailgate’s collapse, the team of engineers, medics and mechanics in Pharma’s well-stocked medibay had discovered the cure to four infamous Cybertronian diseases. Under normal circumstances, an Autobot who solved the problem of form fatigue or static spark syndrome would have  punched the air and yelped with delight. Today, with Tailgate’s death clock creeping towards zero, they merely smiled, put the latest miracle formula to one side, and got back to work.
“You are tired, though,” insisted Minimus. “Mentallu, you’re exhausted.”
“I’m tired; other people are dead. Have you seen outside? There are hundreds of corpses out there—we’re talking half the circle of light. Now, if I can’t help them I can at least try to fix the spacebridge.”
Rodimus rocked on his heels as Inferno barged past and fired foam into a section of the spacebridge that had caught fire. When the foam ran out Inferno stamped on the flames, and with a sad thud another chunk of Tyrest’s precious patchwork portal hit the floor.
“Maybe it’s better that the spacebridge isn’t fixed,” said Minimjs slowly, seeing the look of horror on Rodimus’ face. “If it was fixed, it might make people think that our losses were worthwhile: ‘The ship was overrun and people died, but at least we found a way to get to Cyberutopia.’ I don’t want that. Do you?”
Ther was a sudden squeal of excitement, and Rodimus and minimus turned to see Brainstorm skipping around the remains of the Killswitch, holding his briefcase above his head. Beaming behind his faceplate, the weapons engineer jogged out of the Control Room, pausing only to tug playfully at Minimus Ambus’ moustache.
“Whatever happened to priorities?” Muttered Rodimus, frowning with disapproval. “Now Minimus—sorry, Magnus—what was it you wanted?”
“I was, um, wondering if you’d found my outer shell?”
“The one without a head?” Rodimus pointed across the room. “Storage locker. I thought you’d come looking for it.”
“Thank you,” said Minimus, turning to leave.
“Magnus, wait. Listen. When it was all kicking off—when I was being wired into the Killswitch—you and I, we…” Rodimus paused to test the depth of a newly discovered dent in his forehead. “We came clean, didn’t we?” I told you about Overlord and… yeah.”
Minimus waited for him to continue.
“I am going to do something about it, you know. I’m going to—”
“Make amends. So you said.”
—
Rung looked up from the table at the sound of breaking glass and saw Fortress Maximus pulling his boot from the remains of a displaced engex canister. Max wasn’t really to blame: it was impossible to walk across swerve’s ransacked bar without treading on something breakable.
“Thank you for seeing me,” said Fortress Maximus, sitting down opposite Rung. He tilted his head and realized that the shards of tinted glass in front of the ship’s psychiatrist bore a strong resemblance to Ark 5. “You know I’d have been happy to meet you in your office.”
“My office is full of dead Legislators,” said Rung, pushing a drink across the table. Fortress maximus swirled the room temperature engex around the glass, watching the luminous pink liquid crest and collapse. “Ive been made an offer. A new position. Rodimus was impressed by my handlig of the Legislator invasion—which is ridiculous, frankly, because all I did was let them take over the ship…” he sipped his drink; it tasted bad. “Anyway. Yes, a new position.”
“Congratulations. I’m pleased for you.”
A second sip, “I don’t know whether to accept.” Rung turned his friend’s empty glass on its side; it made a decent rear thruster. 
“You don’t think you’ve earned it?”
“Oh, I know I haven’t ‘earned’ it. This isn’t about ‘earning’ it. This is about whether I’m cured or not. The shooting spree—that’s in the past. I mean—hell—it’s easy for me to say that, but…” he slumped a little in his chair, “I feel like myself again. Like I did before Overlord attacked Garrus 9.” Rung swept the mosaic aside and put his elbows on the table.
“You’re not ‘cured’ because you were never diseased. But the fact you’re asking these questions—of me, of yourself—is good, Max. It’s really good.”
“But do you think I might come unstuck again?”
“I think you’re ready for whatever is around the corner. As ready as the rest of us,” Rung reached across the table and unclenched his friend’s fist, “But promise me: if your thoughts run away with you, come find me. Ten floors down.”
“Ten floors down?”
“My office is ten floors below the Bridge. I assume that’s where you’ll be, if you’re going to be third in command?”
“Who said anything about being third in command? Rung, this new position—it means I have to leave the Lost Light.”
—
As Rodimus stepped into his office he shielded his eyes—literally put his hand to his face—to avoid catching the sight of the flames he’d had painted around the doorframe. As soon as he’d sorted out the current mess he’d ask Atomizer to help him redecorate. No more fire-rimmed  entrances, garish pink walls or self-aggrandizing plaques: just a deak, a chair, some subdued lighting and a memorial to crewmembers killed by sparkeater, Legislator, or Overlord.
Overlord.
When his guard was down—when he wasn’t showing off or doodling or spray-painting—the name made him think of the people who had died or lost loved ones because he’d been too scared to say no to Prowl. Overlord made him think of Pipes and Rewind and Chromedome and Lockstock and Lancet, but one face—Drift’s face—kept crowding out all the others. It had been here, in his office, that they’d had their last proper conversation.
“An inquiry?” Drift stood in the doorway, looking incredulous. “An inquiry?” Rodimus dragged him inside and locked the door. “I had to do something! People were asking questions! And what do you do if you want to stall things? You launch and inquiry,” He slumped into his chair. “An inquiry into something I’m responsible for. Oh god. Oh god, I feel sick. I’ve messed up big time.”
“I can sort this out, Rodimus. Honestly I can fix this.”
“This is my fault, not yours. We were standing in Prowl’s office, and he was trying to convince me that bringing Overlord onboard was ‘right and proper’, and you called me an idiot for even considering it.”
“Was I that blunt?
“I don’t know why he even let you in on those discussions in the first place. Its not like he trusts you.”
“I’ll tell you exactly why he wanted me there: it was in case something like this happened. Need a scapegoat? Get an ex-Decepticon.”
“Well it’s not gonna happen. I’m taking the fall for this one. Your name doesn’t have to come into it. It’s taken you years to win back people’s trust, and you’re not throwing it all away on my behalf.”
“Rodimus, if you tell the crew what you’ve done, then that’s it. The quest’s over. We’ll never find the Knights.”
“No, it just means someone else will take over. You, maybe? Ratchet? I dunno. Someone.”
“But someone doesn’t take over!”
Rodimus looked up sharply, “‘Doesn’t’?’”
“Won’t”
“You said ‘doesn’t.’ What d’you mean ‘doesn’t?’”
“It’s hard to explain what I mean,” Drift unclipped his Great Sword and placed it on the desk. 
“You remember when I nearly died, back on Cybertron? I was within feet of Vector Sigma.”
“Yes…” said Rodimus slowly, unsure where this was going.
“When I put this sword through my spark, I saw something.”
“What, like a vision?”
“Kind of. More of a sense of how things would play out. It was abstract and it was fleeting, and every time I call it to mind it becomes harder to interpret, but something is around the corner, Rodimus—and a year from now, or 50 years from now, that something will arrive, and we won’t be able to stop it unless we find the knights. And I don’t care if you think, ‘Oh, that’s just Drift being Drift,’ because I’m convinced that you need to remain in charge. People can come and go—they can die—but you have to be here, otherwise we will fail. And so the simple solution—the only solution—is that I take the blame for this.”
“I won’t let you do this for me.”
“I’m not doing it for you. I’m doing it for everyone else.” 
—
“Hey, what are you two doing in here? Are you… looting? I expected it of you, Fort Max, you light-fingered rogue, but Rung?!”
A grinning Swerve skipped across the room and went to vault over the bar. He caught his boot on an engex pump and fell face-first into the serving space on the other side. A second later, a solitary wheel rolled out from behind the bar, circled Rung’s leg three times, and toppled over.
“Save you innermost energon,” said Swerve, clambering to his feet, “I am unharmed!”
“You seem… reinvigorated,” said Fortress Maximus.
“Saved a life, Max, saved a life. Tailgate! Lives! On!” He threw an energon goodie into the air and almost caught it in his mouth. “Who says you can’t be a metallurgist and a bartender?”
Swerve’s grin left his face as he saw a silhouette in the doorway: head, legs, arms, briefcase.
“I’d like a word with Chatterbox in private,” said Brainstorm, fishing a barstool from the wreckage and sitting down. “You gonna do this place up Swerve?”
“That’s the plan, yeah.”
“Good. Because people come here and they talk, and I need you to keep your ears open.”
“For what? What am I listening out for?”
“I think…” Brainstorm looked over his shoulder to check that Rung and Fortress Maximus had left. “I think someone’s tampered with the briefcase. It looks like someone’s opened it, and I want to know who.”
“Easy. Just look for the guy with no head.”
Brainstorm laughed and clapped Swerve on the shoulder, agitating an old injury and making the bartender flinch. Brainstorm continued to laugh until Swerve joined in, at which point he grabbed him by the back of the neck and pulled him close. “It’s not funny. Opening the briefcase when I’m not around is very far from being a sensible thing to do.” He climbed off the stool. “So… any idle chatter and you come to me. Are we clear?”
Serve nodded—but not, Brainstorm realized, in agreement. The nod was directing his attention downwards, to the green light escaping from his chest plate. Before Swerve could say anything, Brainstorm smothered the leaking light with his briefcase and fled the room.
—
Number 2:
Satisfied that the energon transfusion was having the intended effect and that the key points of articulation—waist, knees, elbows—were responding to his touch, Ratchet left Tailgate sleeping on the circuit slab. With the stab wounds in his chest and back patched up, the Waste Disposal Expert looked freshly forged. Sadly, that was just on the outside;before the anti-corrosives had forced it into remission, his rampaging cybercrosis had caused so much internal damage that when he’d collapsed in Tyrest’s Control Room, it had sounded like someone punching a bucket of nails.
Before administering the anti-corrosives, Ratchet had bled Tailgate’s body, opening the vents and traps designed to keep energon, oil and petrolex from escaping. Swerve had laid claim to the slops, saying he intended to run some tests. (It was nice that he was taking an interest, thought Ratchet, even if he wasn’t prepared to give up his day job.) Now, all that was left was to wait for Tailgate’s resurgent spark to build itself up until it could sustain him without the assistance of a life support machine.
Ratchet walked into the morgue, went to open one of the body-lockers, and stiffened as he sensed someone behind him. Minimus Ambus was standing in the doorway wearing the bottom section of the Magnus Armor, his wrist-thin legs plugged into a pair of massive kneecaps.
“Hello, Ratchet,” said Minimus sheepishly, tottering into the room as if on stilts. “The armor’s easy to take off but hell to put on, especially by yourself. I wondered if you could help. I can talk you through the process, give you instructions.”
“I’m impressed you were able to sneak up on me,” said Ratchet, kneeling down to examine the point where Minimus’ right leg disappeared into the Magnus Armor. He tapped 13 hidden pressure pads in quick succession and the armor rose up and wrapped itself more tightly around Minimus’ leg. Minimus watched a confident Ratchet do the same—13 taps—with the other leg. “How long have you known?” He said quietly.
“About you and the armor? Ooh, quite a while now.”
“But how? The armor is filled with these attention deflectors…”
“That work for all of five seconds,” Ratchet climbed to his feet and wiped his hands. “You might as well use smoke and mirrors. And quite frankly, I’m a little insulted that you’d think I’d be fooled”
“You never said anything…”
“Why would I say anything? ‘Hey, Ultra Magnus, I know your secret.’ Why would I say that? What would that achieve? I didn’t say anything to the others, either.”
“You knew the other Magnuses?”
“Suture, Datum, Ramp, Blockus—all the way back to the original.”
“What was he like?”
“He wasn’t like you, that’s for sure.”
Minimus looked hurt. “Well, thanks for the assistance. I think I can out the rest on by myself.”
“No two Magnuses are alike,” continued Ratchet, worried that he’d said the wrong thing. “But because people assume they’re the same person, they make allowances without realizing it. I’ve known you longer than any of your predecessors, and maybe that’s why, to me—and I know this sounds strange—you’re the true Ultra Magnus.”
Minimus gave a nod of—what? Understanding? Gratitude? He wasn’t sure, but he left the medibay feeling ten times taller, and it had nothing to do with the armor on his feet.
Ratchet turned back to the body-locker, slid a key in the lock, and braced himself. The body inside was different to all the other bodies in the morgue: it was alive.
—
“Anything?”
Rodimus pressed his foot gently against the lunar landscape as if testing the temperature of bath water.
“No. Nothing.” He pushed down harder—with his heel, this time. “Still nothing.”
“Are you sure this is the place?” Asked Getaway, who was standing on a Mobile Autobot Repair Bay that was hovering a few feet off the ground. 
“Mountain range to the left,” muttered Rodimus, flicking a thumb towards the horizon. He dropped to his hands and knees and pressed his cheek against the silver surface, hoping to detect weak heat or distant movement.
“Last time, this whole place lit up the moment I stepped off the M.A.R.B Millions of sparks, from here to the horizon. This—this sea of electric blue. VOMPF!”
“I’m no expert,” said Getaway, “but hot spots don’t normally blink in and out of existence. They ignite, they stay ignited.”
“True, but they’re not normally ignited by someone treading on them.” Rodimus sat on the edge of Getaway’s M.A.R.B. and scanned the resolutely un-illuminated landscape; the hot spot’s stubborn dormancy registered as yet another personal failure. “Then again, you have to harvest surface sparks quickly, otherwise they… evaporate isn’t the right word, but you know what I mean. Maybe we just missed our chance.”
Getaway jumped to the ground, gave it a quick tap (why pass up an opportunity to find out you were a Matrix-Bearer-in-waiting?) and sat down next to Rodimus. Sensing his despondency, he gave him a playful jab—”bomp”—on the upper arm. “What now, then?”
Rodimus reached into a compartment in his waist and pulled out the remains of the Matrix. “I don’t know if this is the right thing to do,” he said, scattering the cloudy fragments over the ground, “but I feel we should do something, mark the passing of Luna 1’s lost generation.”
“I hope I don’t have to arrest you for littering,” came a new voice, and Rodimus and Getaway turned to see a second M.A.R.B. heading their way.
“Arrest me?” Said Rodimus, “Does that mean what I think it means?”
Fortress Maximus skidded to a midair stop and smiled. “The newly-appointed Enforcer of the Tyrest Accord, reporting for service.”
“Good decision, Max, good decision. Just because Tyrest lost the plot, it doesn’t mean there’s not work to be done.”
“Thank you for your faith in me.”
“Happy to accept the thanks, but it was Magnus who wanted this to happen. He said his successor should…” His voice trailed off as someone stepped out from behind Fortress Maximus.
“Red Alert?”
“Captain, I want to apologize for—”
“Stop right there. No apologies. Not on my ship.”
“But I can’t imagine the inconvenience I caused by my decision to, um, remove myself from the field of play.”
“Nonsense. You were under tremendous pressure. O,ay, so you didn’t feel able to confide in me, but that says more about my failings as a leader than anything else.” He pictured Ultra Magnus listening to him and nodding sagely at his words.
“Ratchet’s brought me up to speed,” said Red Alert, “I know that some of the Circle of Light are staying behind, and that you intend for Tyrest’s body to remain here too, and I—”
“We’ve built a secure room in the medibay,” interrupted Rodimus, pointing vaguely in the direction of what had been Tyrest’s base of operations. “We’ve stabilized Tyrest but he won’t be resuscitated until I’ve spoken to High Command—and they’ve decided what to do with him.”
“My point, Rodimus, is that I’d like to stay here.” He held up a hand to forestall Rodimus’s protests. “We all know there are pockets of rogue Decepticons out there. I can help the Circle of Light prepare for the possibility of attack. I’m already thinking that we could reprogram the… what are they called, Legislators? We could reprogram the Legislators to act as the moon’s protectors.”
“I think with you and Fort Max, Luna 1 is going to be in safe hands. Just promise to stay in touch!”
“Actually, Rodimus, that’s why we’re here. Perceptor’s been trying to reach you.”
Rodimus turned his communicator back on and nodded towards the hot spot.
“Sorry, I was expecting to be busy with the…” he looked up, “what did Perceptor want?”
—
“You said you wanted to contact Cybertron as soon as I got this working,” said Perceptor, gesturing to a monitor screen that took up an entire wall of the Communications Room. Rodimus craned his neck.
“That. Is. Massive.” He beckoned Getaway, Red Alert and Fortress Maximus over, “Who else wants one of these on the Lost Light?”
“I intend to replicate the comms system without the oversized monitor,” said Perceptor, taking his seat at the operating console, “But first… dialing Kimia now, captain.” 
Rodimus clapped his hands, “Right! Good! Let’s surprise Bumblebee!”
“I hope he’s alright,” said Red Alert, as the screen filled with static.
“Course he’s alright! I bet within 48 hours of us leaving Cybertron he’d talked the NAILs ‘round, taught the ‘Cons the error of their ways, and become Cybertron’s first democratically-elected postwar leader. You’ll see—any second now he’ll be waving his little cane at us, telling us about the New Golden Age…”
Getaway was the first to detect a picture amongst the static, “What’s that? Some kind of emblem? It’s not an Autobot symbol, that’s for sure.” He read the words underneath the emblem as soon as they appeared. “‘Welcome to the Republic of Cybertron.’”
“You see?” Rodimus turned to the others, “You see? He’s brought the whole planet together. Good old Bee. Good old brilliant Bee.”
“That’s not Bumblebee,” said Fortress Maximus.
“Don’t tell me Prowl is screening his calls…” Rodimus muttered, turning back to the screen.
Starscream looked down at him and grinned, “Well, well, well. What a lovely surprise.”
Post Script
Being entirely mechanical, Outrigger had never experienced breathlessness before, but running down half a mile of corridor and cutting across the hot spot put such a strain on his aging servos that when he crashed into Red Alert’s office it took him a moment—bent in half and clamoring at the doorframe—before he was able to speak.
“He just moved!”
Red Alert  helped Outrigger to his feet. Weren’t members of the Circle of Light supposed to be prime physical specimens? Weren’t they supposed to be high-shine, chrome-coated überbots, their bodies and minds sharper and more deadly than the Great Sword they carried on their backs?
“Sorry, Red. I’d have called you, but I know you don’t like using your communicator because you think it interferes with your—”
“Brainwaves, yes, yes. Forget that. Who just moved?”
“Tyrest!”
“I’m not saying I don’t believe you,” said Red Alert as they approached Luna 1’s medibay a few minutes later, “but unless someone repairs him properly, Tyrest’s going to be paralyzed forever. Maybe you saw the shadows move?”
“There are no shadows in the medibay,” said Outrigger, pointing at the locked room in the corner, “Take a look. Tell me I’m seeing things.” Red Alert took a step close, suddenly wary.
“How did he move, exactly? Did he twitch! Was it a spasm?”
“No, nothing like that. It was very… considered.” Red Alert checked the door—still locked—and then out his eye against the peephole.
“It was his fingers,” continued Outrigger, “The fingers on his right hand. It looked he was going to clench his fist.”
“Get Fortress Maximus,” said Red Alert, face still pressed against the door.
“Why? What should I tell him?”
“Tell him Tyrest has gone.”
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transistorpoweredheart-zine ¡ 2 years ago
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ofmc-twc ¡ 5 months ago
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Update time
We've got just under 2 weeks left on the kickstarter and so far have hit our target and our stretch goal, so any additional funding we get from now will go into potentially getting digital guests. That aside let me me tell you a little of what we have planned for the Wee Con.
Panels galore - we have the Q&A with our digital guests but also fan-run panels. Attendees - both digital and in-person - can submit topics for panels, whether individually or in groups. We're keeping them to a maximum of one hour and panel applications will be opened once the KS ends.
The current plan is to livestream the panels in the main hall of the venue. For any digital panels or Q&As, they will be released simultaneously with screenings in the venue.
The workshops are much smaller as they are more hands-on and practical experiences, with arts and crafts and demonstrations. We have two workshop rooms that fit up to 20 people. As with the panels, we will open workshop applications after the kickstarter has finished.
While we won't be able to livestream the workshops, as the rooms are too compact for full filming set-up and all the potential art supplies, we're hoping to release at least some tutorials of the workshops for all digital attendees. These videos will also be available for in-person attendees.
For both the panels and workshops, we don't know how many submissions we'll receive, so we can make no guarantee that everyone who wants to will get to do a panel. Once we know how many submissions we have received, we will be able to let you know how/when the decisions will be made.
We have a talent and cosplay showcase on the Saturday evening, where our fabulously talented creators and performers get a chance to strut their stuff. On the Sunday evening, we have the drag show and closing night party, which should be a fabulous time to be had by all! Music! Dance! Tapas!
For anyone curious about digital attendance and time zones, have no fear all digital attendees will get access to all digital content, even if they can't watch it in real time. Due to practical considerations some recordings will be available after the event.
So yes! We have a lot planned! Shenanigans! Tomfoolery! And hopefully, a fun time for all and sundry :D
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