a-m-w-worlds
a-m-w-worlds
A-M-W-Worlds
721 posts
I'm A. M. and I like fashion dolls, niche videogames, and writing fanfiction! I'm also very unpredictable and prone to longwinded tangents, I apologize in advance!
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a-m-w-worlds · 1 minute ago
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*taps mic* Got three more for DNA testing!
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*taps mic* I've decided they're all related by blood somehow.
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a-m-w-worlds · 2 months ago
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Don't do this! Don't make me feel sympathy for Dion Aquato, don't do it!
thinking abt the "dion isn't allowed to have problems" philosophy that he probably has internalized. first of all he's the oldest and has to be the most grown up and responsible all the time (like a third, more disappointed parent). secondly there are so many ways that his family can be disappointing (embarrassing debilitating family curse, psychic abilities, unnecessary rebellion) and who needs more of that added onto the pile? if raz and queepie and frazie just run all over the place, rampant crazy psychics representing the family, then somebody has to hold up the front of being sensible. and that comes at the sacrifice of any personal struggles. a fun third issue is always being there to back up donatella's opinions and needs. he has to be reliable all the time. and he's such a pet rock, painted up with the face than an aquato is 'supposed to wear', a face that he came up with himself, one that nobody really wears except for him come to think of it, a rock that if it were to move, the whole tower would surely come crumbling down. how long until he realizes that he's been able to move this whole time and he doesn't have to live his life crushed by the weight of playing sisyphus and the invisible stone
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a-m-w-worlds · 2 months ago
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Had never considered the parallels before, but DANG there are lot of them when you lay them out like that!
ok sorry that last post really got me thinking that hg wells warehouse 13 and agatha harkness are truly two bitches cut from the same cloth
hot
gay
murderer 🩷
old as hell
has a bitch so down bad for them, that they sacrifice their rigid morals/rules!!!
dead kid
and back to their love interests (to me!!!) very much in that endless cycle of “forever destined to meet a gunpoint” or like uh literal death in that they are fated to be enemies, but they love each other!!!!! and LIKE each other!!!
anyway it’s such a fun dynamic I love this specific character archetype that I guess exists, they are so special to me 🫶
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a-m-w-worlds · 2 months ago
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"A ship can never truly love an anchor." dude shut up. a ship without an anchor gets dashed against the rocks. it's useless, completely at the whim of the currents. a ship loves an anchor so much it carries it everywhere it goes. the anchor gives the ship the world to love. dude.
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a-m-w-worlds · 2 months ago
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I need this to be a whole series! Virals Road Trip, escape rooms and mysteries cross country, WHO'S WITH ME?!?!
i have this headcannon that the virals are obsessed with escape rooms. when one first opens up in Charleston they check it out and beat it in record time. they get their picture on the wall and everything. shelton always gets a little jumpy but he realizes this is one of the only ways tory and them can solve mysteries without committing any felonies so he's all in. he plans a summer road trip for them up and down the coast hitting all the escape rooms they can find. beating them all too. they become prolific, framed photos on every wall. they're so good they get a tiny article in the local newspaper and i autographs any copy he can find. and they've yet to find one they can't beat
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a-m-w-worlds · 2 months ago
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For context: Danny may of used his powers more than he meant to, causing Dash to suspect him of using steroids or other enhancements. Danny is very intelligent.
I loved this scene in Teen Wolf and thought it’d be something these two idiots would def say.
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a-m-w-worlds · 2 months ago
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That post I made about the dp bg inconsistency is making the rounds again, so I’m once again trying to conceptualize how I’d design it
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a-m-w-worlds · 2 months ago
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Here yall go my mer/siren danny design
The design might change in the future this was more so a go with the flow concept and I do like the way it turned out tho I wanted him to have a more siren/dangerous sharp look rather then flowy think of the show siren type look u know more of a natural predater
I'm a massive fan of atrieisan captivity and there design for mer danny on deviant art
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a-m-w-worlds · 2 months ago
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They're doing the Spider-Verse thing!!!/pos
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how people with blue and green eyes be looking at each other
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a-m-w-worlds · 2 months ago
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The Gunk Review
Spoiler free review at the top for newcomers and my more in-depth thoughts below for those familiar with the game!
Spoiler-Free Review for Newcomers
The Gunk is indie action/adventure/3D platformer developed by Image and Form and published by Thunderful for Windows, Xbox One, and Xbox Series X and Series S in 2021.
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Story and Characters
The Gunk sees you take control of Rani, an enthusiastic and adventurous space scavenger who, along with her partner, Becks, follows a mysterious energy spike to a seemingly deserted alien planet hoping for a big payout. Once they land, they discover the planet is abundant in natural resources, but is being corrupted and slowly killed by an invasive black substance Rani dubs "the Gunk". Rani, much to her partner's chagrin, takes it upon herself to find the source of the Gunk, purify the corrupted world, and discover the fates of the planet's inhabitants who seem to have disappeared long ago.
Gameplay
The Gunk is a fairly short, linear game that could be played in its entirety in a day or two, but is a pretty fun time./gen The main gameplay loop involves traveling through jungles, caves, and ruins, using Rani's mechanical arm to vacuum up Gunk and revive the planet's flora (which is satisfying as heck!), a bit of basic combat, and solving environmental puzzles. Most of the puzzles are simple and easy enough to figure out, but they aren't mind-numbing either. The main loop doesn't evolve much, but with the game's length, it will be over before you can truly get tired of it, and it is executed really well, feeling smooth and intuitive.
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One thing that stood out to me while playing is that this would probably be a really good "baby's first platformer" because of its short length, simple controls and gameplay, and smooth handling. So, keep that in mind if you want to corrupt any friends or family and hook 'em on platformers!/lh
Rating and Trigger Warnings
The Gunk is rated T for Teen for violence, bad language, and blood.
Gonna be real for a sec, I'm not even sure what to mention in this category, The Gunk is a really "safe" game in my opinion.
I honestly don't remember any blood, so if it's there, I'm gonna say it's incredibly minor.
The violence is pretty mild in comparison to most video games.
The bad language is prevalent throughout the course of the game but is confined to the relatively tame end of the spectrum.
And that's it? If there are any major triggers, I don't know what they are, tongues, maybe? There's a type of fungus in the game that look like tongues and is a little gross. So, avoid the game if you have an extreme aversion to tongues or the word shit? That's all I got for ya!
Verdict
If you're looking for a challenging game, this ain't it, but if you're looking for a casual game with smooth controls, pretty environments, and a few unique mechanics it pulls off really well, this might be the game for you!
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My Personal Thoughts (AKA Gushing, Gabbing, and Griping!)
Story and Worldbuilding
For as short as the game is, it does a really good job in these areas. I appreciate that you can scan all the flora, fauna, and mechanisms to learn their names and attributes and that this plays into upgrading equipment. It goes a long way to make this alien planet feel grounded. Honestly, I wish more games did this!
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I like the story of the game, but kind of wish we saw more of it, both the story of the actual planet and the story of Rani and Becks. How they became partners, where Bunny and C-RT came from, what a normal day in their lives looks like when they aren't dealing with Gunk. Who really is the Gardener? Where did he come from? What's the origin of the geist?
Maybe the fact that I care enough to ask these questions at all is a sign that the worldbuilding does everything it's really supposed to!
Characters
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Rani and Becks are a really likable duo and I honestly don't mind that they're really the only characters throughout most of the game. Rani's optimism, compassion, and sense of adventure bring a lot of heart to the game and Becks' practical outlook helps ground everything. Their back and forths over the comms also do a lot to liven up the exploration and really intensifies the feeling of isolation when the Gunk causes interference.
As much as I enjoy them though, I can acknowledge issues like queer-coding and Rani falling into the perfect prosthetic trope.
I'm more inclined to forgive this game's handling of Rani's prosthetic because it is easily one of the most creative and plot relevant uses of this trope I've seen, but leaving the specifics of Becks and Rani's relationship in a grey area doesn't benefit the game in any way. Either make them girlfriends or make them more explicitly platonic, pick one!
Environments
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The environments are stunning and one of the highlights of the game in my opinion! The world feels so vibrant and alive, you end up wanting to stop the corruption just as much as Rani does!
It also reminds me of the planet Felucia from Star Wars, so that's cool!/gen
One thing I really appreciate about the environments in this game is how they manage to be so linear without feeling boxed in. I tend to obsessively try to explore every nook and cranny in games (that's part of the fun!) and am prone to feeling overwhelmed by big open worlds, so it's nice every once in a while to find a game that's really efficient to explore. It's nice that there are so few branching paths and that the optional paths tend loop back around on their own without making you backtrack. The exploration feels very streamlined and is honestly refreshing to see occasionally./gen
I also really like the difference in how the areas look when they're corrupted versus purified. Sucking up all the Gunk and restoring life to the flora is so satisfying, even late into the game and is actually the reason I bought the Gunk in the first place. One of my favorite games of recent years, Kena: Bridge of Spirits has a similar mechanic of having to clear corruption from nature and I found that so rewarding that when I saw that there was another game focused around that concept, I just had to play it!
Soundtrack and Atmosphere
The Gunk (Original Game Soundtrack)
The Gunk's soundtrack is beautiful./gen There is one complaint that I have though, there are no happy tracks.  All the tracks are really pretty, but they all sound sad or bittersweet, maybe nostalgic, and I just wish there were a few lighter, more whimsical tracks thrown in to break it up some. Don't get me wrong, this is PERFECT for most of the environments in the game! We're exploring the remnants of an abandoned civilization on a dying world and the soundtrack conveys that melancholy incredibly well, but it's just a little out of place at the beginning of the game.
Rani's enthusiasm for this beautiful, lush new world in the start is palpable, but the soundtrack just doesn't really capture that. It feels especially odd at the campsite with Becks and Bunny and the immediate surrounding area where there are no signs this planet was even inhabited once.  Rani is such a vibrant, free spirit and is so excited to explore, I just think there should have been a few tracks early on that matched her whimsy and sense of wonder.
Gameplay and Puzzles
*slurping noises intensify*
Animations
Definitely not the highlight of the game, but also not the worst I've ever seen! Mostly they feel like they're from a much older game, maybe from the Wii era.
Art Style
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I really love the art style for the environments, all of which are absolutely gorgeous, and honestly don't mind it for the characters either. Some people think the characters look weird or uncanny, which is valid, but I honestly find them kind of endearing. They remind me a bit of the character designs from Scooby-Doo! First Frights and Spooky Swamp, which look terrible, but are also very nostalgic!/lh
Closing Thoughts
I don't think The Gunk is a masterpiece by any means, but honestly, it's a cute game and deserves more love than I think it gets!
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a-m-w-worlds · 2 months ago
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Monster High G1 and G3 Analysis: Heath Burns Problems and Fixes
Heath has been one of the oddest characters in the Monster High roster since the beginning and I want to talk about why I think that is and what I would have done to fix it.
So, let's start with Generation One:
The first weird thing about Heath is his design and how (ironically) underbaked it feels. His design feels much more in line with the backgrounders than the main cast. I have no proof of this, but I suspect he wasn't originally intended to be a real character, like there were just a few times early in the cartoon that a speaking part was needed and it was randomly assigned to Fire Boy™️. I think they assigned Heath a speaking part once or twice and then got in the habit of giving all the oddball bit parts to him until he was accidentally bit-parted into becoming an actual member of the cast.
There's nothing wrong with an incidental character naturally developing into a more substantial role, honestly, that's a really cool thing to happen! The only problem is that Monster High is known for consistently creating interesting and unique designs, a standard that Heath simply doesn't live up to. He feels unintentional. Ideally, he probably should have gotten the Iris treatment, receiving a more detailed redesign once the Monster High team realized he would be sticking around, but sadly, that didn't happen.
Now, for the second part of the Heath problem; his monster type.
Heath is a fire elemental. This is an oddly abstract type of monster in comparison to the werewolves, vampires, mummies, ghosts, etc, that comprise most of the cast. Again, this makes Heath feel more like a backgrounder, since most of the backgrounders are less clearly defined types of monsters, ala teen Voldemort and fish-head (if you know, you know). I'm not saying there aren't any other abstract types of monsters in the cast. Operetta and Jane Boolittle are good examples, but most of the time even if their monster type is debatable, they at least have well-known parents. Again, Heath doesn't. Someone who's never watched the show would probably be scratching their head at why the son of a fire elemental is on the same shelf as the children of iconic monsters like Dracula, Frankenstein's Monster, and Medusa.
So, now that we've gone through some of the biggest problems with G1 Heath, how do we fix it?
Glad you asked! We make him a phoenix!
Hear me out!
Phoenixes are some of the most iconic, widely known mythical creatures in history, fixing the abstract monster issue, and allowing everything that makes Heath Heath to stay intact. His name, fire powers, and seemingly endless slew of fire-based puns would all be completely unaffected by this change! It would also open the door for a much more detailed design! He could have feather details in his body sculpt similar to characters with scales like Jinafire and Viperine, his hair could be the same color and style but made to look like feathers instead of hair, he could have wings (can you imagine the chaos of Heath with wings!?!), and his lower legs and feet could be scaly and taloned like a birds. This would also add more imagery to draw from when designing his clothes and accessories such as feathers, talons, and birds in general.
(Fun aside I just thought of while writing this: phoenixes don't die permanently, they just reincarnate. Between clumsiness and overwhelming need to touch everything that he's told not to touch it's a miracle Heath's still alive. If he was a phoenix, he could just full on die every time he does something stupid and rematerialize, good as new a few seconds later and shout "I'M OKAY!". Him dying and it not sticking could be an entire running joke in the series, he could be like a sanitized version of Kieffer from Tales from the Gas Station (if anyone here gets that reference)! He could be THE canary in the coal mine character!
Someone: "Do we think those lasers are deadly?" Heath: "Let's find out!" *charges in, gets vaporized, (insert Jumanji respawn sound). Heath, happy as a clam: "Yes they are!"
Is this thought funny or morbid? I can't tell the difference anymore!/lh)
To summarize my G1 thoughts: Heath should have been a phoenix, that would fix everything, case closed, thank you for reading!
Now, onto G3!
Design-wise he suffers most of the same problems as G1, but I'm more interested in talking about his family situation.
I really like the storyline with Heath and his dad in the Nickelodeon series, but, as many others have pointed out, his dad is two different characters at once. Heath's dad, referred to as Hades, is an amalgamation of, well, Hades, the Greek god of the Underworld, and the Christian Devil. The Hades/Devil, Underworld/Hell conflation is common, notably in Disney's Hercules and the original Percy Jackson and the Olympians movie adaptation and honestly could be its own post. How does this conflation manifest in Monster High though?
Hades is the CEO of the Underworld and mentions being eaten by his father, Cronus. All of this aligns with Greek mythology. However, he also has fire powers and motifs (traditionally associated with the devil, not Hades), has been called the devil by Frankie and attributed with the creation of many of the world's evils (such as pimples and 24-hour news channels), and has made a point to Heath to always practice his fiddle, which is a reference to the song The Devil Went Down to Georgia. (I was not expecting that joke in Monster High and admit to laughing a little too hard at it!/gen)
Heath's scaritage in G3 is a bit of a mess, so here's what I would have done instead!
I would have made Heath's dad be Hephaestus!
Once again, hear me out!
Hephaestus is the Greek god of fire, volcanoes, and all things craftsmanship (blacksmithing, carpentry, stonemasonry, etc) and I think he would be a perfect stand-in for Hades in G3! Him having fire powers and a fire elemental son would be more logical, and Heath's main storyline could play out largely the same as it does in canon, if not make even more sense.
Let's play with the possible scenarios!
Hephaestus is an inventor, and probably a shut in. Heath can easily feel neglected by his dad who spends all of his time tinkering away in his workshop. Hephaestus is the owner of (we'll say) Vulcan Inc, the company that mass produces his inventions, but he's not very interested in the business side of things, so he delegates all of that to the CEO, a greedy businessman character more like Hades in canon. The CEO will do anything for a profit and cuts corners any chance he gets, including choosing harmful and unsustainable means of production and ensuring Vulcan Inc products are made from the cheapest materials available, meaning they break easily and need to be replaced often.
Heath, being an environmentalist and having a strong understanding of the negative impact of corporations on the planet, is disgusted by the CEO's business practices and is desperate to get his dad to fire him. Firing the CEO however would mean Hephaestus would have to take responsibility for his own company, which would mean less time to invent. Hephaestus has never really heard out Heath's concerns and generally thinks his son is catastrophizing. Over the course of the series though, Hephaestus will be forced to see firsthand the damage being caused by Vulcan Inc and realize that Heath is right. This will end in the CEO being fired and Hephaestus vowing to be more conscientious about how his inventions impact the world and even being more open to listening to Heath's ideas on how to make more eco-friendly products.
So, those are my thoughts and fixes for the biggest problems with Heath Burns in G1 and G3. I hope you enjoyed reading them and will share your thoughts!/gen Thanks for making it this far!
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a-m-w-worlds · 3 months ago
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ecto-kittens!
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— Let me be happy :з
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a-m-w-worlds · 3 months ago
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Star Map
For his parents, the stars are just cute little decorative stickers, but for him they opened up a whole new world.
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a-m-w-worlds · 3 months ago
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YES!!! We love the Warehouse 13 girlies!/gen
Hey I’m rewatching Warehouse 13 and it’s actually good??? I originally watched it when I was like 12, so I figured it would be one of those things where upon rewatching it I would realize it sucked but still get nostalgia from it, but that is not the case.
Sure the effects are lowkey shitty because it was 2009, but the writing?? Especially for the female characters?? They all have depth, internal conflict, unique character traits, individual strengths and weaknesses, it’s amazing!
I also love the world building. Half of it is based in real history and half of it is fully made up but all of it is fun and engaging and I enjoy it immensely.
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a-m-w-worlds · 3 months ago
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tried to make whole background in 3d!
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a-m-w-worlds · 3 months ago
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I love cupid!!!
giving cupid a crossbow is metal as fuck!!
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a-m-w-worlds · 3 months ago
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Alright, to ao3's soon to be arriving Wattpad Refugees, a basic guide to general user culture:
1.) Unlike Wattpads vote system that let's you like each chapter, the ao3 equivalent kudos only allows one per work. Everyone is generally quietly annoyed about this. To engage with each chapter, you're heavily encouraged to comment. Trust me, it makes people's day.
2.) Ao3 has no algorithm. By default it's latest updated work first. You can find things to your taste through searches, filters and tags.
3.) 'No archive warnings apply' and 'user has chosen not to use archive warnings' mean two very different things. No archives warnings means the work is free from any content that could require a warning tag (character death, graphic depictions of violence, non-con, etc). User has chosen not to use archive warnings means it could contain any of the warning content, be it hasn't been explicitly tagged. Treat it like an allergen. No archive warnings apply is allergen free. User has chosen not to use archive warnings, may contain traces or whole chunks of the allergen. If you're likely to have a bad reaction, maybe don't take the risk.
4.) Speaking of warnings, ao3 has very few restrictions on the type of work that's allowed. Whatever your personal thoughts or feelings on that are, thats how the site is. You're likely to run across some dark subject matters and a lot of people are uncomfortable with reading that. You're well within your rights not like these works and have your opinion on whether they should be allowed, but harassing the authors of such works (or any works) is more likely to come back on you than them. Ao3 operates on a strong policy of 'don't like, don't read'. Use the tagging system to your full advantage to only engage with the kind of works you want to see.
We look forward to welcoming you all and seeing the fantastic works you create. Happy writing!
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