chocogoblin
chocogoblin
ChocolateGoblin
1K posts
HI, IM GOBLIN. You can call me any variation of my name, idc. I'm a minor that just reblogs a buncha stuff. My art blog is coc0a-b3ans. I cannot donate to anything or anyone, apologies in advance when I tell you that even after you ask.
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chocogoblin · 5 days ago
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Me listening to a horror supernatural podcast: oh these bitches be GAY gay
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chocogoblin · 5 days ago
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DO NOT SUPPORT SALVATION ARMY 
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chocogoblin · 8 days ago
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I am goblin, god of the group because he injected cocaine into his p
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I am Arran, god of the most important thing
EDIT: if y'all don’t wanna use your name use your username
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chocogoblin · 8 days ago
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Forgot to post these here too,,, throws the countless amount of pigeons I’ve drawn in the past 2 days at you
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chocogoblin · 11 days ago
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behind every evil gay person is a gayer, more evil gay person
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chocogoblin · 18 days ago
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Broooo it looks cuteee. This is mine i did in like 2 minutes.
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I think j have those exact pants at home somewhere lmao
@ampheenix @sip-123 @linnthenonbinaryartist @munchingalunch @m3char0b0l0v3r
(I cant think of many people to tag ngl....)
Tag game: make yourself as a little guy
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Tagged by: @thanatos-zagreus-shagreus
Tagging: @thiamsxbitch @rhyslahey @myinnerguineapig and whoever else is up for doing it 💙
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chocogoblin · 24 days ago
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The Void breaching containment like
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chocogoblin · 24 days ago
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So I may have finally listened to that one podcast and I’m feeling completely normal about it.
Please don’t ask where I’ve been for the last
*checks notes*
Yikes, a year almost? I’ve been busy with life lol
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chocogoblin · 25 days ago
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I love their relationship so much ahh
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chocogoblin · 25 days ago
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Copyright infringement on the bottom of all of them is sending me.
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chocogoblin · 26 days ago
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“Yelena, I threw up”
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chocogoblin · 1 month ago
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The way i just got so invested halfway through this
I HAVE AN OC.
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chocogoblin · 1 month ago
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Why. Why is my skull flaking off. Wtf did I do to deserve dandruff bro
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chocogoblin · 2 months ago
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Needed a bookmark! Drawn traditionally and color graded
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chocogoblin · 2 months ago
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were you also doing drugs while watching trolls?
I watched all of the trolls movies today. For no reason. They were deeply terrible. The lore was intense. I loved them. I hated them. I have met god through trolls. They told me the world is ending and salvation will not come for any of us. The trolls movies were simultaneously the best and worst things I’ve ever seen. My life is ruined due to the combined near six hours I wasted on them. I’m never watching them again. I will never stop watching them again. I hated them.
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chocogoblin · 2 months ago
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Sonic you are an absolute LEGEND. This is some absolutely delicious reading material and the "what couldve beens" is so interesting omg :0
Okay so remember this post by Aaron Waltke? That contained this image
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Well I thought since it isn’t in the best reading quality, that i would retype everything to make it easier since i think it contains a lot of cool stuff so-
WIZARDS - SEASON GRID
Date: 6/14/18
Logline
101 SPELLBOUND: MERLIN summons our heroes to Camelot to save the world from an ancient evil- a trio of wizards known as THE ARCANE ORDER, who are pursuing the Trollhunters.
We learn the secret history of wizards, Merlin and MORGANA.
Notes for 101
- The tale is interrupted when the Arcane Order attacks Camelot. In the magical chaos, DOUXIE, ARCHIE, CLAIRE and STEVE escape into the past.
- In the present, TOBY, BLINKY, AARGH, MERLIN and a FROZEN JIM are pursued by the Arcane Order and THE BLACK KNIGHT.
102 HISTORY IN THE MAKING: Stuck in Medieval Camelot, Douxie and Claire must help PAST MERLIN construct the Amulet and find a way home, all while keeping their time-traveling secret.
Meanwhile in the present, our heroes protect Jim from the Black Knight and the Arcane Order, and go to KREL for help.
Notes for 102
- Douxie encounters his past self. hilarity and mistaken identities ensue.
- Feeling powerless without her Shadow Staff, Claire wonders if they can change the past.
- IN THE PAST: Our heroes meet a young would-be Troll Wizard, CALLISTA.
103 LADY OF THE LAKE: Looking for a way home, Douxie, Claire and Steve seek out the LADY OF THE LAKE- but she’s revealed to be a dangerous monster.
Meanwhile in the present: Toby and the team head to the ruins of Trollmarket seeking a cure for Jim. There they encounter: STRICKLER.
Notes for 103
- Eager to empower herself, Claire asks Douxie to tutor her in the way of magic.
- Now aware of our heroes’ plan, Morgana steals the - Daylight stone, preventing the creation of the Amulet.
- During their adventure, Claire and Douxie connect with the Arcane Order’s ICE WIZARD. This will pay off with them joining the heros later in the season.
104 BATTLE ROYALE: Arthur hosts a festival to raise his Kingdom's spirits, but Douxie worries they need to get the Daylight stone back before THE BATTLE OF KILLAHEAD BRIDGE. Our heroes are pulled to compete, but a Gumm-gumm attack turns the contest into something more deadly.
Notes for 104
- Steve, now a KNIGHT, competes alongside the other KNIGHTS OF THE ROUND TABLE.
- This episode sets the table for the Battle of Killahead Bridge.
- IN THE PRESENT: Our heroes learn the Black Knight and the Arcane Order wants Jim’s Amulet to resurrect Morgana.
105 BACK TO THE PRESENT: Douxie and Claire must ensure Gunmar is defeated at Killahead, the Amulet is created, DEYA is chosen, Morgana is sealed away and they safely get home.
Meanwhile in the present, our heroes are in a final standoff against the Arcane Order to prevent them from getting Jim and the Amulet.
Notes for 105
- Arthur heroically “dies” in the Battle of Killahead Bridge, a setup for his return as the Black Knight in the second half.
- IN THE PRESENT: Though our heroes fend off the Arcane Order, a weakened Jim is taken by the Black Knight.
106 BREAKING AND ENTERING: With our heroes reassembled in PRESENT DAY, Jim and his Amulet are taken by the Arcane Order. Our heroes attempt to sneak into Morgana’s FLYING CASTLE to rescue him- but to their surprise, Jim is corrupted into a BEAST.
Victorious, the Arcane Order uses the Amulet to free MORGANA from the Shadow Realm and escape.
Notes for 106
- Our heroes get unlikely help from OLD CALLISTA, who seeks them out in present day as she pursues the Arcane Order.
- Morgana plans to usher in a chaotic age of magic by breaking MERLIN’S SEALS, Ancient relics he used to lock away magic from other wizards.
- After his Amulet is taken, Jim becomes vulnerable to the Black Knight’s corruption and he transforms into a hulking beast, serving Morgana.
107 WIZARD UNDERGROUND: With Morgana free and Merlin unsure what to do, Douxie and the others seek answers to stop her and save Jim in a modern day WIZARD TOWN hidden amongst the humans- but they soon discover Douxie, Merlin and Claire are less than welcome there.
Notes for 107
- We learn Morgana and The Order have come to the same wizard town, in pursuit of the FIRST SEAL which is hidden there.
- Among the modern wizards is the RECORD STORE GIRL. She and the others there distrust Merlin, because he banished them during Arthurian times.
- Note: the seals are physical objects, hidden around the world, each representing a type of elemental magic used by the wizards of the Arcane Order.
108 DINNER WITH A DEMIGOD: Our heroes discover the SECOND SEAL is held by an all-powerful DJINN. In his domain, they can’t use magic and are at the mercy of his crazy whims. Heroes and villains must undergo his strange tests of worthiness to get the relic.
Meanwhile, the supercharged ICE WIZARD unleashes a BLIZZARD across Arcadia.
Notes for 108
- Elsewhere, the Ice Wizard’s powers are unleashed by activating the FIRST SEAL. He loses control and the Wizard Town is caught in an endless snowstorm, and only TOBY and his team can stop him by showing him the error of his ways.
109 DRAGON’S DEN: The THIRD SEAL is guarded by an ancient dragon- one Archie knows all too well… his father. Douxie must make a hard decision on whether to slay the creature, or allow Morgana’s victory.
In the heat of battle, The Black Knight reveals himself to be an undead KING ARTHUR, striking down Merlin.
Notes for 109
- After the Ice Wizard’s defeat in the previous episode, Morgana worries her plan is in jeopardy and offers to take the Arcane Order’s power for her own
- MERLIN DIES tragically, and our heroes- especially Douxie- deal with the loss
110 THE BATTLE FOR MAGIC: With Merlin’s seals open, Morgana and the Arcane Order are nearly unstoppable. Douxie, Claire and our heroes battle for the fate of magic and the world.
Notes for 110
- An epic sky castle battle ensues between Camelot and Morgana’s Tower.
- Douxie and Claire become their own wizards.
- The power of the seals is too much for Morgana to control. In the end, she loses her magic. Some of the Arcane Order fall, some seek redemption.
- In a moment of desperation, our heroes call for reinforcements, which arrive from New Trollmarket and Akiridion-5.
- Using her newfound magic, Claire removes the beastly corruption from Jim (who turns back to human). Upon doing so, the Amulet chooses Claire as the next Trollhunter.
NOTE - REMOVE CLAIRE GETTING AMULET
TALES OF ARCADIA: THE MOVIE: The seals are broken, the titans are unleashed on Arcadia. Our heroes form an uneasy alliance with Morgana in a battle to save our world.
Douxie and Morgana team up to undo the destruction by returning to the past and changing fate itself, creating a new reality for everyone.
Notes for TOA: THE MOVIE
- Steve embraces his knightly honor and sacrifices himself.
Douxie & Archie
101 Spellbound: Douxie is underestimated by Merlin. Deep down, he is eager to prove himself a worthy wizard in his own right.
102 History in the Making: Stuck in the past, Douxie reluctantly becomes the leader of the group. The apprentice must now become the teacher.
103 Lady of the Lake: Unsure what to do, Douxie ignores Merlin’s advice to avoid The Lady of the Lake, not realizing it’s a monster.
104 Battle Royale: As Camelot is invaded, Douxie takes the initiative to steal back the Daylight Stone from Morgana.
105 Back to the Present: Douxie rises as leader, succeeding for the first time, making sure he and his friends escape to the present.
106 Breaking and Entering: Eager to prove how he’s grown after returning from the past, Douxie overextends himself and contributes to losing Jim
107 Wizard Underground: Douxie sees the aftermath of Merlin’s banishment of wizards in the town, and realizes Merlin’s plans have consequences
108 Dinner with a Demigod: Douxie questions Merlin’s methodology, forming a rift between them. Morgana seeds doubt in him.
109 Dragon’s Den: Douxie deals with his mentor dying, never receiving the approval he wanted.
110 The Battle for Magic: Douxie realizes he never needed Merlin’s approval to become his own wizard. He finds his own way.
Claire
101 Spellbound: Claire feels powerless without her Shadow Staff and blames herself for not protecting Jim.
102 History in the Making: Claire is eager to try anything to help her friends in the present, even change the past.
103 Lady of the Lake: tired of feeling helpless, Claire begins her lessons in magic, tutored by Douxie.
104 Battle Royale: Claire struggles to learn magic, wanting to not become like Morgana but still empower herself.
105 Back to the Present: Claire helps seal Morgana away with her own unique magic. Though she still has a lot to learn about the arcane arts.
106 Breaking and Entering: Claire dives into her fledgling magic abilities, but fears becoming like Morgana.
107 Wizard Underground: When Claire loses Jim, she grows determined to bring him back with magic, against all hope.
108 Dinner with a Demigod: Claire and Morgana square off, and Claire confronts her worst nightmare.
109 Dragon’s Den: In an hour of desperation, Claire finally hones her own school of magic.
110 The Battle for Magic: Claire finally overcomes her inner fears, trust herself, and unlocks her power to save Jim from beasthood.
Jim
101 Spellbound: Jim is gravely injured and put in stasis. He relies on his friends to keep him safe.
104 Battle Royale: The friends’ cure for Jim’s corruption fails. With the Arcane Order close, all seems lost.
105 Back to the Present: Jim emerges from his crystal to save his friends, but this allows The Black Knight’s magical corruption to spread and Jim falls.
106 Breaking and Entering: Jim is transformed into a beast, becoming his friend’s worst nightmare.
107 to 109: Jim’s humanity is completely lost, his inner demons manifested.
110 The Battle for Magic: Jim is finally saved by Claire’s magic, and finds peace in his returned humanity.
Callista
102 History in the Making: In the past, Callista is interested in learning magic, but Arthur forbids it.
103 Lady of the Lake: Though she helps our heroes as a lone wolf, she questions Douxie’s unorthodox methods.
104 Battle Royale: Callista helps Claire let go of her guilt about Jim and become a better sorceress
105 Back to the Present: Callista decides not to hide her taboo magic and joins the fight, a fierce warrior and new ally.
106 Breaking and Entering: Callista returns after centuries to help them contend with the Arcane Order, but is still a lone wolf.
107 Wizard Underground: Callista finds kindred spirits amongst the outcast magicians in the hidden wizard town.
109 Dragon’s Den: With Merlin’s death and the heroes on the defense, Callista must rise to the occasion as a hero.
110 The Battle for Magic: Callista ascends to becoming a leader in her own right, ready to lead the fight as the head of the wizard underground.
Blinky & Aargh
102 History in the Making: In the present, Blinky and Aargh battle the Arcane Order and struggle to defend Jim.
103 Lady of the Lake: IN THE PAST: Aargh and Blinky are mortal enemies.
105 Back to the Present: Aargh kills Gunmar’s GUMM-GUMM GENERAL to save Blinky. This is the start of their friendship.
106 Breaking and Entering: Blinky and Aargh come to terms with the desperate times they’re in and provide comfort and hope to Toby and the others.
107 to 109: Blinky and Aargh struggle to keep the group united as relationships are strained by difficult circumstances.
110 The Battle for Magic: With the day saved, Aargh and Blinky resume their journey to rebuild Trollmarket
Steve
101 Spellbound: Steve considers himself a hero, but still doesn’t act like one.
102 History in the Making: Steve begins his tutelage as a true knight, learning the ways of chivalry.
103 Lady of the Lake: Wanting to be a knight, Steve struggles to be noble
104 Battle Royale: Steve enters the knights’ tournament, proving himself worthy to lead the charge in the Battle of Killahead.
105 Back to the Present: Now an official knight, Steve helps in the battle.
106 to 107: Steve tries to put his newfound knighthood into practice, but still has a lot to learn.
110 The Battle for Magic: Steve finally learns what it means to be a hero, and forms a new Knights of the Round Table.
Toby
101 Spellbound: Toby has a bittersweet reunion with his friends, but must now find his way without them.
103 Lady of the Lake: Toby is reluctant to take on a leadership role and tries foisting the responsibility on others. This fails
105 Back to the Present: Toby finally accepts his role as Protector of Arcadia and leads his friends as they fight back against the Arcane Order.
108 Dinner with a Demigod: Toby makes a connection with the Ice Wizard, realizing there is humanity in everyone.
110 The Battle for Magic: Toby finally gets the reunion he always wanted with Jim and Claire and the Trollhunters.
Merlin
101 Spellbound: Merlin stubbornly believes he knows what’s best, and refuses to admit he isn’t always right.
103 Lady of the Lake: Now aware, Merlin sees Douxie’s time travel mishap as further proof of his ineptitude. He continues to believe he must do everything himself.
104 Battle Royale: Merlin is surprised at Douxie’s resourcefulness, but refuses to give him acknowledgment
106 Breaking and Entering: Merlin and Douxie don’t see eye to eye on the solution to Morgana.
107 Wizard Underground: Merlin reveals for the first time he’s lost foresight into the future.
108 Dinner with a Demigod: Merlin fails to see Douxie’s potential, continues to dismiss him.
109 Dragons’s Den: Merlin dies tragically, too late to see the error of his ways.
Morgana
102 History in the Making: Morgana believes magic should be wild and free, no matter who it endangers.
103 Lady of the Lake: Spurred on by Douxie and Claire’s involvement, Morgana changes tactics from previous history, now deadlier than ever.
105 Back to the Present: Sealed away in the past, Morgana makes strategic moves to ensure her return in the present.
106 Breaking and Entering: Morgana is released from her imprisonment.
107 Wizard Underground: Morgana sets about her plans to bring about an age of chaos and magic by opening Merlin’s seals.
108 Dinner with a Demigod: Morgana begins to wonder if she can depend on the Arcane Order and trust the Black Knight.
109 Dragon’s Den: Morgana's paranoia that her plans will fail pushes her to take the Arcanes Order’s power for herself. When her brother kills her mentor, the victory feels empty.
110 The Battle for Magic: Sobered by Merlin’s death, Morgana doubles down on her plan to assume all magic for herself- only to lose control and her abilities with magic.
Arthur
102 History in the Making: he sees his kingdom torn apart by magical creatures. He declares war on all magic that won’t serve the crown.
103 Lady of the Lake: Arthur feels deeply betrayed by his sister Morgana, and doubles down on his war on magic.
105 Back to the Present: The magical war “kills” Arthur, tragically.
106 Breaking and Entering: As the Black Knight, he heralds Morgana’s return but a hint of a deeper relationship.
107 Wizard Underground: Morgana is overjoyed to her reunion with him, but he remains distant.
108 Dinner with a Demigod: As Morgana begins to lose herself in her magical ambitions, The Black Knight issues a warning.
109 Dragon’s Den: The Black Knight reveals himself as Arthur, kept alive through dark magics. He kills Merlin.
110 The Battle for Magic: The Black Knight reveals to Morgan he hates his present condition and yearns for death. His life is a curse, and wants it all to end.
The Arcane Order
101 Spellbound: Loyal followers of Morgana, they attack our heroes, in pursuit of Jim.
103 Lady of the Lake: We learn about the Arcane Order in their battles with our heroes and see why they fight for Morgana.
105 Back to the Present: PRESENT: The wizards attack Jim and his friends but are driven away by the last second return of Douxie and Co.
106 Breaking and Entering: The Arcane Order believe Morgana will be the key to their freedom as wizards.
107 Wizard Underground: The Ice Wizard encounters our heroes in the quest for his seal, and gets more than he bargained for when it unlocks his potential.
108 Dinner with a Demigod: Morgana’s ambitions begin to cause dissention in the ranks of the Arcane Order.
109 Dragon’s Den: The Arcane Order splinters as Morgana tightens her grip. The Ice Wizard goes rogue.
110 The Battle for Magic: Some die, some live and seek redemption.
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If you read this far than I salute you, have a cookie 🍪
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chocogoblin · 2 months ago
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everything is about the ninja turtles if you’re dedicated enough
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