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The College of Celebrations Bard is a Dungeons and Dragons 5e Subclass created by Cloaks & Capes TTRPG. It's compatible with both 2014 and 2024 DnD.
When the party is feeling the pain, you have what it takes to keep them going for another round.
Find the College of Celebrations Bard D&D Subclass on our Patreon!
"As a Bard of the College of Celebration, you can empower your Bardic Inspiration, driving people towards even greater heights. When allies emerge victorious, you’ve got just the drink for kicking back and enjoying the moment. Most importantly, no matter how long you’ve been doing this, you still love a good party and can go all night."
Another Round
Level 6 College of Celebration Feature
You’ve also partied with enough folk to pick up some special mixtures.
You gain proficiency in Brewer’s Supplies.
You can give a creature adjacent to you a specialty drink to boost their morale and courage. Any creature who drinks it reduces all damage taken by an amount equal to a roll of your Bardic Inspiration die, for one minute. This does not expend a use of Bardic Inspiration. A creature cannot benefit from multiple uses at the same time.
#dnd#d&d#dungeons and dragons#ttrpg#dnd5e#dnd homebrew#homebrew#Bard#Subclass#dnd 5e homebrew#dndaday#College of Celebration
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Blythe for @raviollies 🖤 (it's just a little sketch but i loved drawing her, want to do again 🥺)
#DnD Character#Dungeons & Dragons#D&D#TTRPG Character Art#TTRPG Art#D&D Art#DnD Art#Fantasy Art#dnd#art
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A magic item for use in Dungeons and Dragons 5th edition tabletop role-playing game. This is a homebrew magic item created by Cloaks and Capes.
This magic item was created as a 'Thank You' to GM Millie for joining us on our Podcast as guests! The episode comes out on June 27th, but maybe it's up by the time you're reading this! Go find out!
Laws of All-Existence: Arcane
Wondrous Item, artifact, cursed (requires attunement)
“Magic and the arcane is the most important discovery in the history of creation. Both a gift capable of saving, or dooming life as we know it. - Craftmaster Hargrove, Wanderlust Academy.”
This ancient scroll contains lost knowledge, and does not willingly share it. A sharp mind can pry it from the scroll, but at great risk. There are four such scrolls known, and if you attune to one, you do not need to attune to the others if they are in your possession, to gain their benefits.
Manaward. If you cast a leveled spell and end your turn having used no movement, if you remain in the same space at the end of your next turn, you gain Temporary Hit Points equal to the spell slot used plus your Proficiency Bonus and spellcasting modifier.
Laws of the Arcane. You can use the power of this scroll to access its knowledge. Once used, you cannot use it again until the next dawn.
Arcane Conversion. When you and another creature finish a Short Rest, you can swap spell slots with one another. One must choose to expend spell slots, and the other receives them. The receiver chooses which of their expended spell slots they regain based on the combined level of the spell slots expended. For example, a Bard expends a level 4 spell slot to the Druid, they could recover four level 1 spell slots.
Amplify Evocation. When you cast a spell that targets an area and deals damage, you can amplify it, doubling its range and area of effect, but reducing the damage by half. Or deal extra damage equal to half the total damage, and reduce the range and area by half.
Cursed. When you attune to this scroll, or use a Law of the Arcane, you must make a DC 14 Wisdom saving throw. If you fail by 4 or less, you suffer from short-term mental stress. Failure of 5 or more, you suffer long-term, and if you roll a 1, you suffer indefinitely. The DC increases by 1 for each Laws of All-Existence scroll you possess.
#D&D#DnD#Dungeons and Dragons#DnD5e#Homebrew#DnD Homebrew#DnD Monster#D&DMonster#Homebrew Monsters#Monster Monday#DnDaDay#ttrpg#magic item#homebrew magic items#Law of All-Existence: Arcane
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The Jinx Patron Warlock is a Dungeons and Dragons 5e Subclass created by Cloaks & Capes TTRPG. It's compatible with both 2014 and 2024 DnD.
When the Jinx Warlock suffers, they do not suffer alone. Hope that if you meet one on the field, they are ally and not foe.
Find the Jinx Patron Warlock D&D Class for FREE on our Patreon! "The Jinx Patron is an extraplanar being who has suffered great misfortune, a cursed entity of ill-fate, and one devoid of any felicity or luck. As a being that has suffered countless eons of hardship and tragedy, the Jinx has had to learn to survive by stealing good fortune from others and creating their own opportunities. This leads to the Jinx and their Warlocks often making more enemies than friends."
Misery Loves Company
Level 10 Jinx Feature
Your patron has endured lifetimes of unpleasantness, and you can share that pain with others. When you or an ally suffers a condition, you can spread that misery to others.
You can use a Bonus Action to copy a condition that is affecting you or an ally within 30 feet of you to another creature within 30 feet. The target must make a Charisma saving throw against your spell save DC or be affected by the same condition for 1 minute. If you are not already affected by the condition, you can force the target to make the saving throw with Disadvantage, and if they fail you are also affected by the condition. The target may repeat the saving throw at the end of each of their turns to end the effect.
#dnd#d&d#dungeons and dragons#ttrpg#dnd5e#dnd homebrew#homebrew#Warlock#Subclass#dnd 5e homebrew#dndaday#Jinx Patron
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A magic item for use in Dungeons and Dragons 5th edition tabletop role-playing game. This is a homebrew magic item created by Cloaks and Capes.
Instrument of the Caged Bird
Instrument (any), rare (requires attunement by a Bard)
“This magic instrument is made of high quality materials, has been crafted by the finest artisans, and enchanted by the wisest enchanters. It features a delicately painted motif of a songbird escaping from a gilded cage.”
When a creature fails a saving throw against one of your spells, you can use your Reaction to cast the Misty Step spell without expending a spell slot. Once you use this property, you can’t use it again until the next dawn, unless you expend a level 2+ spell slot.
Spellforged Enhancement. This magic instrument enhances your innate spellcasting capabilities. You gain a bonus to your spell save DC equal to half your Proficiency Bonus (rounded down) while holding this magic instrument.
If you enjoy our content, please consider supporting our team of four on Patreon. Get access to over 800+ Magic Items, 11 Subclasses, and plenty of Monsters, VTT Tokens, and more. We also have a free tier!
#fantasy#dnd#5e#dungeons and dragons#d&d#ttrpg#homebrew#dnd homebrew#dnd stuff#dnd campaign#dndaday#cloaksandcapes#magic item#dnd5e#homebrew magic items#ttrpg homebrew#Instrument of the Caged Bird#bard#instrument#lute
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A magic item for use in Dungeons and Dragons 5th edition tabletop role-playing game. This is a homebrew magic item created by Cloaks and Capes.
This magic item was created as a 'Thank You' to GM Millie for joining us on our Podcast as guests! The episode comes out on June 27th, but maybe it's up by the time you're reading this! Go find out!
Laws of All-Existence: Cosmic
Wondrous Item, artifact, cursed (requires attunement)
“The laws that bind all things in our universe together will never fully be understood. One thing that we do know for sure, is that even attempting to harness its power is courting your unmaking. - Craftmaster Hargrove, Wanderlust Academy.”
This ancient scroll contains knowledge lost to the world, and does not willingly share it. A sharp mind can pry that information from the scroll, but at the risk of their own sanity. There are four such scrolls known, and if you are attuned to one, you do not need to attune to the others if they are in possession, to gain their benefits.
Cosmic Gift. While attuned to this artifact, increase an ability score of your choice by 1, to a maximum of 24. For each additional Law of All-Existence Scroll you possess, you may increase an ability score of your choice by an additional 1.
Laws of the Cosmos. You can use the power of this scroll to invoke the laws of the cosmos. Once you use one of the following properties, you cannot use either again until the next dawn.
Temporary Omnipotence. As a Magic action, one creature you can see within 30 feet must make a DC 19 Intelligence saving throw or gain 1 level of Exhaustion, and the Stunned condition until the end of their next turn. On a success, for 1 minute, the creature has Advantage on all D20 Tests, and other creatures have Disadvantage on attack rolls against it.
Cosmic Portent. Whenever you finish a Long Rest, roll a d20 and record the number rolled. You can replace any ability check made by you or a creature that you can see with this foretelling roll. You must choose to do so before the roll.
Cursed. Whenever you attune to this magical item, or use one of the Laws of the Cosmos properties, you must make a DC 14 Wisdom saving throw. If you fail by 4 or less, you suffer from short-term effects of mental stress. If you fail by 5 or more, you suffer from long-term effects, and if you roll a 1, you suffer from indefinite effects. The DC increases by 1 for each Laws of All-Existence scroll you have in your possession.
#D&D#DnD#Dungeons and Dragons#DnD5e#Homebrew#DnD Homebrew#DnD Monster#D&DMonster#Homebrew Monsters#Monster Monday#DnDaDay#ttrpg#magic item#homebrew magic items#Law of All-Existence: Cosmic
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Take your time. Master your craft. Tear down their body from the inside.
Find the Toxicologist Rogue D&D Subclass on our Patreon for FREE!
"The Toxicologist trains and sharpens their skills as a rogue, but they also spend countless nights studying the poisons and venoms of the world to debilitate their quarry so that the fight is over long before it has even begun. A Toxicologist understands that it is better to work smarter, not harder."
Practiced Application
Level 9 Toxicologist Feature
Years of handling toxins has made you more efficient at preparing toxins on the fly.
You can take an action to prepare two doses from your Toxin Formulas List. Once you have used this feature, you cannot use it again until you finish a Long Rest.
In addition, when applying your toxins through an attack, if you have Advantage on the attack the target has Disadvantage on saving throws against the effects of your toxin.
#dnd#d&d#dungeons and dragons#ttrpg#dnd5e#dnd homebrew#homebrew#Rogue#Subclass#dnd 5e homebrew#dndaday#Toxicologist
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wind-rider | directory
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It was the Fey who first wielded the magics. You call it Wild? We've had it tamed for a millennia.
Find the Fey Royalty Sorcerer D&D Subclass on our Patreon for FREE!
"The chaotic energies of the fey flow through the veins of Sorcerer’s that come from Fey Royalty. They can see the power in disorder, and control that which was thought to be wild. Chaos becomes their sword. Some use it to make reality bend the knee. Others channel their birthright over the unpredictable for more noble pursuits."
Wrath of the Court
Level 6 Fey Royalty Feature
Having lived with the chaos of the Feywild for eons, Fey Royalty have a certain mastery over their Metamagic that others do not.
You gain a new Metamagic option called Focused Spell.
Focused Spell. When you cast a spell that does not required Concentration, targets an area of effect, and deals damage, you can choose to focus the damage of that spell on a single creature. You must spend Sorcery Points equal to the spells level, and the spell deals additional damage dice equal to the number of Sorcery Points spent.
#dnd#d&d#dungeons and dragons#ttrpg#dnd5e#dnd homebrew#homebrew#Sorcerer#Subclass#dnd 5e homebrew#dndaday#Fey Royalty
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Different equipment is required based on the type of quarry you're tracking. Don't leave home without the right tools. Find the City Strider D&D Ranger Subclass on our Patreon!
"A ranger who specializes in moving through the city has perfected strategies and tools to help with a range of objectives. Whether it comes down to tracking down criminals in the seedy underbelly, locating a missing person in a dense city block or pushing back against the tyranny of the ruling class and their enforcement divisions, the City Strider is always ready."
Specialist’s Arsenal
Level 7 City Strider Feature
You’ve learned to modify the tools you use to get the job done efficiently. Choose one of three loadouts that provides you with an upgraded weapon and unique tool.
Stealth Expert. Gear made to get you in, take out your mark, and get out silently.
Stalker’s Mod (Melee Weapon Only). You score a Critical Hit on a roll of 19 or 20, and while hidden, your attacks deal extra damage.
Smoke Grenade. You can throw a grenade to create a smoke cloud, and double your Speed until the end of your next turn.
#dnd#d&d#dungeons and dragons#ttrpg#dnd5e#dnd homebrew#homebrew#Ranger#Subclass#dnd 5e homebrew#dndaday#City Strider
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A magic item for use in Dungeons and Dragons 5th edition tabletop role-playing game. This is a homebrew magic item created by Cloaks and Capes.
Personal Dimension Utility Belt
Wondrous Item, uncommon
“This personal utility belt was made with Bag of Holding enchantments, and is a preferred piece of gear for spies and undercover agents. Though it can’t hold as much as a Bag of Holding, it can be accessed more quickly, and others cannot take items from it.” This belt has 6 small pockets with interior spaces larger than its outside dimensions, roughly 3 inches in diameter at the mouth and 4 inches deep. The pockets can hold up to 10 pounds each, not exceeding a volume of 1 cubic foot. Retrieving an item from the belt requires a Bonus Action, and only you can retrieve an item put into the belt.
If a pocket is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If a pocket is turned inside out, its contents spill forth, unharmed, but the pocket must be put right before it can be used again.
Placing this belt inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
#fantasy#dnd#5e#dungeons and dragons#d&d#ttrpg#homebrew#dnd homebrew#dnd stuff#dnd campaign#dndaday#cloaksandcapes#magic item#dnd5e#homebrew magic items#Personal Dimension Utility Belt
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A magic item for use in Dungeons and Dragons 5th edition tabletop role-playing game. This is a homebrew magic item created by Cloaks and Capes.
Fey Nova Potion
Consumable, very rare
“This magical potion is extremely rare because even Faefolk tend to be wary of creating it. Its ingredients include over 20 different types of magical fey mushrooms, and the results are always dangerously unpredictable.”
When you drink this magical potion you are overloaded with wild magic, and create a 15-foot Emanation of harmful magic centered on you that shifts and changes its type. You determine the type of the Emanation by rolling 1d8 (Fire, Cold, Thunder, Lightning, Acid, Poison, Radiant or Necrotic). You roll again at the start of each of your turns, changing the type each time.
Whenever the Emanation enters a creature’s space and whenever a creature enters the Emanation or ends its turn there, the creature must make a DC 16 Charisma saving throw, or take 4d6 damage based on the Emanation’s type. On a successful save, the creature takes half as much damage. A creature makes this save only once per turn. You are Immune to the damage of the Emanation, and to the damage type you last rolled until the start of your next turn.
In addition, you roll on the Wild Magic Surge table each time the damage changes. The effects of this potion last for 1 minute, and when they wear off you gain 1d6 - 1 Exhaustion levels.
If you enjoy our content, please consider supporting our team of four on Patreon. Get access to over 800+ Magic Items, 11 Subclasses, and plenty of Monsters, VTT Tokens, and more. We also have a free tier!
#fantasy#dnd#5e#dungeons and dragons#d&d#ttrpg#homebrew#dnd homebrew#dnd stuff#dnd campaign#dndaday#cloaksandcapes#magic item#dnd5e#homebrew magic items#ttrpg homebrew#Fey Nova Potion#potion#magic potion
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With the power of the cosmos at your fingers, the world is yours to mold. Find the Cosmic Magic D&D Wizard Subclass on our Patreon!
"Cosmic Magic reaches beyond the understanding of a single school, seeking to harness the grand cosmic energies of creation, and that which first gave birth to the world as we know it. Students of Cosmic Magic understand that the rules of the universe, like anything else, can be bent and re-shaped. With enough power, these rules can even be broken."
Elemental Flux
Level 3 Cosmic Magic Feature
With cosmic energy, you can alter the magical affinities of opponents and allies, making them more susceptible or resistant to certain elemental properties. Your mastery over Cosmic Magic determines the elements you can affect.
You can use a Bonus Action to expend one of your cosmic orbs and alter the elemental affinity of a creature. The target must make a Constitution saving throw. Willing creatures can choose to fail. On a failure, you turn an Immunity to a damage type that the target has into a Resistance, or remove a Resistance entirely. You can also choose to give the target a Resistance to a damage type, or amplify a Resistance into an Immunity. This effect lasts for 1 minute.
#dnd#d&d#dungeons and dragons#ttrpg#dnd5e#dnd homebrew#homebrew#Wizard#Subclass#dnd 5e homebrew#dndaday#Cosmic Magic
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