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Changes in Shop dè Hell (Sept 2019 - Nov 2019)
Design by @cattatonicat (instagram / twitter)
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Magenta spending some time with magma cat 🎀
Magma Cat by Valhalla
Environment art by Rob 
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Domesticate Hell’s new start button ♥❤💖
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Devlog #3
Hello ~ 
So our team has been thinking about how to introduce our players (HOPEFULLY YOU!) smoothly into our game world. 
Our current plan for this introduction is to show a series of scenes that shows the basic setting of the game: 
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After these scenes, we would have a short dialogue between the player character and the computer (AI) that’s in the player’s room. These dialogues would notify the player as to how to make money in the player’s little corner of Hell, so that they can buy their way out of Hell~! 🎀
Next week we’ll come back with some character animations Val’s been working on, as well as sneak peak into the shopping system Angelo’s gotta tackle!
🎶 Team Member Portfolio 🎶
J (Designer / Artist): tumblr | Instagram | Twitter
Valhalla (Artist): https://portfolium.com/ValerieVillarr/portfolio
Rob (Artist): https://rsand18.weebly.com/environments.html
Angelo (Programmer): GitHub
Caleb (Music / Sound): https://www.calebcuzner.com/
Ishan:  https://www.ishandutta.com/indie-team
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Devlog #2
Hello again little demons 😈 💕
This week was hectic because we had to get our game to look presentable for the playtesting session. 
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There was much to do to get the skeletons of our game working, especially for our programmer. He worked on getting inventory system up and running, as well as taking care of interactions between the pets and the player. 
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I worked a lot on implementing art assets and such in Unity scene, and added some last minute sprites for the Shop and the player room. 
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We added all four different types of pets in their corresponding rooms, just for demonstration purposes. These pets can be purchased from the Shop AI that looks a little bit like a cat with a black hold as an eye. One of our artists, Val is working on some idle animations for the pets so that they will look alive in-game. 
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After assembling all the sprites we have at the moment, we decided to expand the size of the rooms. Having bigger rooms will allow us to place more props as well as essential game objects. For example, I am intending to have each habitat be able to contain up to 8 pets, which would most likely be a source of animal cruelty with the current size of our habitats. Once we have bigger rooms for everyone I am certain the pets will fit more snugly in their habitats.
Check out our groupfie during playtesting: 
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It was fun to watch people play our not yet finished game and find one million bugs including one that made them fly off the gameplay area (collider bug!!!) We are really hoping to deliver a smoother, more pleasurable experience during the next playtesting session. There are some cool features we weren’t able to show off during this week’s playtesting such as in-game time and the shopping sytem.
Having people interact with the work you are a part of is valuable experience, and I’m excited to release a demo sometime soon into the world wide web 🦇 A HELL lot more of polish to do before we do send our Domesticate Hell to the wild tho 😉
p.s) We had Caleb’s music incorporated into our game for the first time just for this playtesting session and it really flowed well together with the rest of the artwork, which was great!
p.s-2) Our a little tired, post-playtesting meeting 
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(Rob - the one in the black jacket-  is hiding Devil Dawgs in this photo)
🎀 Team Member Portfolio 🎀
J (me): tumblr | Instagram | Twitter
Valhalla: https://portfolium.com/ValerieVillarr/portfolio
Rob: https://rsand18.weebly.com/environments.html
Angelo: GitHub
Caleb: https://www.calebcuzner.com/
Ishan:  https://www.ishandutta.com/indie-team
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Devlog #1
Hello little demons, we are here to give you the first insight regarding the development process of Domesticate Hell. 
Domesticate Hell is a pet management game set in Hell. It is a 2D side-view game, with nostalgia-inducing pixel art. 
This game is being developed as a part of Columbia College Chicago’s Indie Game Team capstone project. 
In this game, you will be playing as lovely little Magenta: 
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Magenta's primary goal is to open the Hell Gate. To achieve her goal, Magenta must participate in Hell's capitalist agenda by caring for creatures of Hell and earning souls and gold in the process.   
Check out our lovely programmer, Angelo (one in the beanie) + a mystery man working on the mechanics behind the game: 
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Our little and heart inducing art department (Val Hell & Robo)  is working on the visual side of the project: 
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And last but not least, all of us (I am not in the photo because I’m the camera woman) discussing how to implement music into our game and other important implementation things 🤔
The dude on the left is Caleb, our very generous sound designer :)
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Stay tuned to see if Magenta will succeed in releasing Hell to the rest of the world!
🌹 Team Member Portfolio 🌹
J (me): tumblr | Instagram
Valhalla: https://portfolium.com/ValerieVillarr/portfolio
Rob: https://rsand18.weebly.com/environments.html
Angelo: GitHub 
Caleb: https://www.calebcuzner.com/
Ishan:  https://www.ishandutta.com/indie-team
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