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#gamemusic
izunarok · 7 months
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My Atlus covers album is now available!!
youtube
Check this link https://linkco.re/6GFuEqV0
YouTubeに投稿したカバー曲をまとめたアルバムが配信開始されました! The album containing the cover songs I posted on YouTube has been released!
上記リンクから各プラットフォームにアクセスできます! You can access each platform from the links above!
Please enjoy!!
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andronicmusicblog · 7 months
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Hi-Fi Rush: A shadow drop to breakout hit
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Hi-Fi Rush an "over the top" rhythm action game called. It explores combining music and gameplay mechanics to create an engaging experience for players.
Hi-Fi Rush, a rhythm-action game from Tango Gameworks, was released as a shadow drop on January 25, 2023, surprising and delighting gamers alike. The game was critically acclaimed for its unique gameplay, vibrant visuals, and catchy soundtrack.
In a recent interview, Hi-Fi Rush director John Johanas revealed the game's journey from shadow drop to breakout hit. He said that the team originally wanted a short marketing campaign, but they couldn't find a good time to launch the game without being overshadowed by other releases.
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"We wanted a very short campaign," Johanas said. "Realistically, we wanted something like 3 months. [...] But then we just could not find a good time to make it feel like it wouldn’t get overshadowed by anything else."
So, the team decided to shadow drop Hi-Fi Rush. This was a risky move, but it paid off. The game quickly gained traction on social media, and word-of-mouth spread quickly. Hi-Fi Rush became one of the most popular games on Xbox Game Pass, and it was praised by critics and gamers alike.
"When it came out, it was all a lovely surprise," said Hi-Fi Rush producer Shinji Mikami. "Because you don’t have any information of that ad campaign and so there was that kind of strangely nostalgic feel to it."
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Johanas said that Hi-Fi Rush was a passion project for him. He wanted to create a game that was fun and nostalgic, and he hoped that it would resonate with other gamers who had similar desires.
"It was really a game made for me," Johanas admitted. "But if I think if this game is made for me, then there’s probably a lot of people who also will also resonate with this idea."
Hi-Fi Rush's success is a testament to the power of word-of-mouth marketing. The game showed that gamers are still willing to take chances on new and unknown releases, especially if they are well-made and enjoyable.
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The music of Hi-Fi Rush
One of the things that makes Hi-Fi Rush so special is its music. The game features a diverse soundtrack of original music, including rock, pop, and electronic tracks. The music is perfectly integrated into the gameplay, and it helps to create a truly immersive experience.
The music for Hi-Fi Rush was composed by a team of talented musicians, including Daisuke Asakura, Wataru Hokoyama, and Masatoshi Yanagi. The team worked closely with Johanas to create a soundtrack that would fit the game's tone and style.
"We wanted the music to be catchy and fun, and to really get the player's blood pumping," said Asakura. "We also wanted to make sure that the music was integrated into the gameplay in a meaningful way."
The team succeeded in creating a soundtrack that is both catchy and meaningful. The music of Hi-Fi Rush is one of the things that makes the game so special, and it is one of the reasons why the game has been so successful.
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Conclusion
Hi-Fi Rush is a breakout hit that has shown the power of word-of-mouth marketing and the importance of creating a well-made and enjoyable game. The game's success is also a testament to the talented team at Tango Gameworks, who created a unique and innovative experience.
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matthewharnage · 1 year
Audio
This is my first post here! Not quite sure how everything works, but am figuring it out. 
Currently working on the score for a game called “The Ranch of Rivershine”. Also working on composing more elaborate and long loops for bigger sections of the game too. 
One interesting thing with this piece is that it is through composed and about 3 minutes long. Due to the in-game time systems I think this will help it from getting stale or monotonous. There are still some mood shifts, but all within the same “emotion”. 
Live fiddle here is by Irina Markevich
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musicvsartstuff · 1 year
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🎹 A bitpop synthwave chiptune piece of music for your indie games or other projects
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nonalbinaryan418 · 1 year
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Hi Crew, this is my first shorts, please, go to my channel, like, share and comment. I'm counting on you. Best.
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hm333xo · 7 months
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youtube
HM333XO - Blood Punch | 2D and 3D Fighting Game Music | Electro | Industrial | Video Game Music
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shadow64 · 1 year
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I’ve been making these pixel animations lately where I compose music and animate to the song. They all kicked off with this one back in May. 
It was starting to get really warm out, but I needed something calm in my life at the time. I saw someone ask how to make snow on a forum and made this in response. I hope it brings you some peace.
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mothense · 1 year
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mini intro/portfolio post!
youtube
hey all!
I'm Mothense, composer of whimsical, energetic and orchestral music, always looking for cool new connections in the game industry!👋🥺
some of the games I've contributed music to are APICO, Melatonin, Wobbly Life, and Paper Animal RPG.
check out my linktree to see what I'm all about! ^^;
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elsethgames · 11 months
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Psst, did you know that Of Frost and Flowers is gonna have an update with original OSTs? 
Here's one of the OSTs created by our composer, Iestyn Haberfield (https://iestyn-haberfield-composer.com)! Art by Kat and Yana!
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fgmtzdev1 · 2 years
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youtube
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adamcreations · 1 year
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Cafe by the Bay My wife and I made and recorded this piece for a weekly challenge earlier in the year. It was fun using so much live instrumentation!
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greatestgreenjack · 2 years
Video
My first game Bounda (Bouncy Red Panda), released on steam. If you like it, please to spread it or leave a comment. Your help will inspire me continue developing.
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sad-rpg · 2 years
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SAD RPG Soundtrack will be released on Steam and Bandcamp on 2022-09-09 #gamesoundtrack #indiedev #vaporwave #music #Steam #Bandcamp #screenshotsaturday #gamedev #video #gamemusic #steamGame
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matthewharnage · 1 year
Video
I wrote this piece for a mobile game late last year. With this track I focused a lot on using oboe, as well as marimba/kalimba to create these common "island" colors. I also made it a point to try and have the instruments "communicate" with each other more vs something with one main melody instrument. In the game, this track plays in the 4th overworld that transitions to being underwater, as well as in a small port city. I tried capturing both of those environments in 1 piece instead of using 2 separate themes. I also made a point not to overuse the steel drums lol, as I feel like that’s the easiest and most cliche way to make this vibe. 
Also reallly love the cinematic studio oboe here, I feel like it carries so well on top of everything. Also I’m surprised I could fit that tin whistle in here too haha
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musicvsartstuff · 1 year
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🎹 16bit chiptune music, in the style of FM Mega Drive/Genesis, for indie games or other projects
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izunarok · 1 year
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youtube
“驚愕!最後の戦い/Shock! The Final Battle” Cover🎸Arrange
ドラムとストリングスのみ打ち込み。 No synthesizer except drums, strings.
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