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New idea for the goat story: somewhere in the woods (specifically Noman Wood where none may tread save by the grace of the frog god and his chosen emissaries) there is a 20 ft diameter 3.5 ft high muffuletta. It is perfectly preserved and safe to eat. And every day, no matter how much of it is eaten or removed, it replenishes itself. It is a sandwich everlasting.
This is the frog god's concession to the dictate of paradoxes. In order to allow for the frog god's domain to have power, the frog god must create something anathema to itself. Being the god of nature and wilderness and natural things, the frog god hates all civilization. So it has made a sandwich that it loathes and that contains refined wheat flour bread and preserved meats cheeses and pickled vegetables in abundance.
It also doesn't hurt that one of the frog god's chosen emissaries is a man who loves himself a good sandwich.
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"ı'ɱ ʝųʂɬ ą grɛąɬ ơƖɖ ơŋɛ ῳɧơ'ʂ 4 ɱıƖƖıơŋ, ɛąƈɧ ɖąყ ı ɠཞơῳ ʂơɱɛ ɱơrɛ, ı Ɩıƙɛ ɛҳ℘Ɩơཞıŋɠ, ı'ɱ ƈąıƖƖơų!"
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dungeonmalcontent · 2 days
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As much as I want more people to be able to immerse themselves in Discworld, and as much as I love the world, I can't help but feel it isn't the best world (or even a good one) to have a TTRPG adventure in. The books and everything about them is already an incredibly powerful story. Everything is so meticulously cared for. I know some celebrity GMs would play a fantastic Discworld NPC role (thinking of Brennan Lee Mulligan or Matt Mercer taking a crack at Rincewind or Vetinari or Vimes or Granny sounds amazing), but that's a performance from a trained performer. I don't, and wouldn't, expect that level of dedication to a game. Maybe I'm just putting Discworld on a pedestal, but I feel like it deserves better than what I can give it and what most other people could as well.
There's also the problem with figuring out how to tell a satisfying player driven narrative in a world where someone already told the good stories. And what about all the established characters that make the books themselves fantastic? How do you play a game without assuming their roles (which isn't inherently bad, but requires a lot of player work) or replacing them (which feels like replacing the world)?
And I know the answer is: you start the game out by saying "this is our version of the disc, Terry isn't here but the GM is." And if the estate approved the project there's a good chance it turns out decent. But still. I dunno.
I hope it's good.
Exclusive: Discworld TTRPG in the works by studio behind Fallout wargames
Modiphius, the studio responsible for tabletop adaptations of Star Trek, Fallout, and more, is working on a Discworld TTRPG.
Having secured the rights to the beloved series with an agreement from the late author Sir Terry Pratchett's estate, Modiphius is already at work on a Discworld roleplaying game "around the city of Ankh-Morpork and the wider Disc." This will hit Kickstarter later in the year.
Read more here.
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dungeonmalcontent · 4 days
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Sea monster illustrations by William 巴特尔  Bao
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dungeonmalcontent · 5 days
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Ugh... It's been weeks and I've been wracking my brain on this project and there's still 12 parts left and then "post production" things left for... Like 22 parts?
And I already know this isn't a project people other than me will get interested in. Because this feels very much like a me sort of interest. Bug it's a nice flex of skills.
I'll share more details about it once these last 12 parts are roughed in. But I'm glad to have something to work on, even if it is frustrating and a lot of work.
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dungeonmalcontent · 5 days
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Free templates for TTRPG books
We just released two templates for TTRPGs in Affinity Publisher!
If you don’t really know where to start when creating a book, we got you! Both templates are FREE and will always be FREE!
Both include margins, bleed and a larger gutter for better readability in the book's center. ✨✨
We currently made a 8.5x11 template and 5.5x8.5!
You can pick them up here: https://wendigoworkshop.itch.io/free-affinity-publisher-template-for-ttrpg
Or here: https://www.patreon.com/posts/free-affinity-100696871
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dungeonmalcontent · 5 days
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Part of me wants to write a character who can only speak in indecipherable text. It would be funny if they could only communicate through lorum ipsum (or another sort of generic text), but with lorum ipsum specifically I would have to contend with the fact that it is actually a written work and the words are not random. I would be compelled to select fragments of the text that might hold some meaning for someone with the care to do a quick translation. But that would mean I would have to scrub through an absurd amount of text in two languages. And I would, of course, be compelled to sort what they could say throughout the story in order of where it appears in the source text.
See. Sometimes creativity, particularly ambitious creativity, is a curse. You get ideas, you set ever more complex standards for them and then fester creatively because you don't want to put in the work for it because your idea is more complicated than you want to carry out.
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dungeonmalcontent · 6 days
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dungeonmalcontent · 7 days
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I'm gonna twist the meaning on this a fair bit, but one must imagine Sisyphus happy.
It's hard when a game ends and the narrative being supplied to you concludes and you have no medium through which your character can carry on. But medium can be transitioned and no ending is perfect. Inevitably, the boulder rolls down the other side of the hill for your character whether the GM says so or not.
When the group's story ends, it becomes the player's story alone. And the player must imagine that the character has something to do--that there is still joy lingering in the remains. For as long as you need them to be, your character still struggles on in some way until you can personally feel content in some way after the grander narrative ends.
I still imagine my dwarf artificer in his workshop. The last dwarf with eyesight in the whole city after he failed to fulfill part of his personal quest. I imagine him going through the ruins of it, nearly a hundred years late. And he is picking up scrap and he is readying himself to build something terrible to right his wrongs. I do not imagine him happy, per se, but I imagine him with something to do. And the knowledge that there is still something for him to do, some purpose for him to fulfill, is helpful.
Our three year old campaign has come to a finish today. I may have cried a little :'')
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dungeonmalcontent · 8 days
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Me: writes for an hour straight about a sci-fi reproduction concept.
Also me: "how the hell does this fit in with anything else I'm working on? I can't even fit this in a d&d game..."
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dungeonmalcontent · 9 days
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Werewolves...
But they have to actually see the full moon (as tends to be the case in a lot of movies) or natural light from it to transform. Consequently, most people with lycanthropy blindfold themselves during periods of full moon exposure to their region. Every now and then someone looks up during the middle of the day and just a little too much of the moon is visible and I gets very awkward for them as they accidentally expand beyond the confines of their clothing and have to drive home all crouched in their car and wait until the transformation wears off to get some new clothes on.
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dungeonmalcontent · 9 days
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Okay. But I'd play this. I have a group that would love this... I'm sending it to them now.
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Good news y’all, Abbadon dropped a new RPG.
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dungeonmalcontent · 10 days
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Only really surprised by ranger (especially with how low druid is).
I was expecting anything but not Bard
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dungeonmalcontent · 10 days
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If your players start to get distracted at the table, send them a captcha to do before they can play as their character again.
Bonus points if you make the captcha an i-spy page.
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dungeonmalcontent · 12 days
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That witch is having sex with the spellcaster until they get them pregnant with a son. (You may configure those they and them pronouns in whatever way is sexier for you)
“You should be aware that casting this spell will legally require me to take your firstborn child” said the Witch, “but the meaning of ‘take’ was never defined, so I imagine we can figure out a loophole or two that’d work for you.”
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dungeonmalcontent · 12 days
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What are some chronic illnesses that can only occur in a fantasy setting?
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dungeonmalcontent · 12 days
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Arcane cancer and mana autoimmune disease. Let's throw in a disease that gradually replaced the blood with some kind of natural health potion (by forcing the blood to excrete through the pores in the skin), one that gradually overwhelms the nerve structures in the limbs and then the spine and renders the person all but immobile but capable of levitating, and heck how about one that just straight up completely strips the body of magic (used to be an elf, now you're human, born with the lineage of a dragon, not anymore).
What are some chronic illnesses that can only occur in a fantasy setting?
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