duskdev
duskdev
David Szymanski
31 posts
Game developer. Find all my stuff at https://linktr.ee/duskdev
Don't wanna be here? Send us removal request.
duskdev · 5 months ago
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Butcher's Creek is out now!
A troubled loner with a hunger for cinematic gore finds himself on the other side of the camera when rumors of authentic snuff videotapes lead him to an abandoned cabin near Butcher's Creek, Pennsylvania. What starts as illicit urban exploration becomes a fight for survival when he's captured by a gang of sadistic killers. Now his only option is to pick up a box cutter, a hammer, a pickaxe, or whatever else is at hand, and unleash a little video violence of his own.
FEATURES
- Use hammers, axes, pipes, 2x4s, box cutters, and more to brutalize anything that stands between you and freedom
- When all else fails, the level itself can be a weapon. Kick props into enemies, or enemies into environment hazards.
- Photograph gruesome murder scenes to fulfill your dark desires and regain lost health
- Explore decaying farmhouses, collapsing factories, and seedy strip clubs in a forgotten corner of the Appalachian Forest
- Experience a unique aesthetic combining the gritty shot-on-video look of found footage with the photosourced visual style of Source Engine games
- An exercise in genuine audio/visual atmospheric discomfort
- Learn more about the bizarre nightmare world introduced in Squirrel Stapler and The Pony Factory
STORE PAGE
https://store.steampowered.com/app/2512560/Butchers_Creek/
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duskdev · 2 years ago
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hey! idk if you go on here anymore but i was wondering if there’s any significance to francis bacon’s a figure with meat being in dusk? i watched a documentary on him recently and started getting curious abt if it was an intentional choice due to the themes bacon portrays in his work or if it was just added cuz it looked cool lol
Juer cause I like his work
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duskdev · 2 years ago
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Can I use screenshots from your games for their respective Fandom wikis?
Sure!
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duskdev · 2 years ago
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The standalone version of Squirrel Stapler is coming to Steam Sept 15!
- New features and things to see!
- GIANT SQUIRRELS mode!
- Polish and bug fixes!
- Controller support!
- Achievements!
- More!
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Wishlist now!
https://store.steampowered.com/app/2535830/Squirrel_Stapler/
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duskdev · 2 years ago
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I decided to take the prop manipulation system I wrote for Dusk and improve it for use in the future, which led to messing with some other related things. Please also appreciate my beautiful hay bale asset and the skybox I made.
Using a fork of the Chop Goblins project since it was designed for potential use as a framework for other games.
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duskdev · 2 years ago
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Took some photos of a parking garage because I think they're cool
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duskdev · 3 years ago
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Sven Coop with 12+ people on voice chat is how coop gaming should be 👌
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duskdev · 3 years ago
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Chop Goblins is out now!
Fight the cleaver-wielding Chop Goblins in this bite-sized time-hopping FPS that can be completed in 30 minutes!
Multiple weapons, varied enemies and settings, secrets, and more, all packed into one sitting.
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duskdev · 3 years ago
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Fun fact: Chop Goblins (first image) includes my own version of the low poly grapes from Final Fantasy XIV: Endwalker (second image)
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duskdev · 3 years ago
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Anyone else think this looks really dark visually? Like, especially for Dead Space, which always had a more stark well-lit bleak aesthetic.
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Dead Space: First 18 Minutes of Gameplay - IGN First
Website
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duskdev · 3 years ago
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All right, as of the other night Chop Goblins is content complete other than some sound effects and music. The only major things left are leaderboards and bug fixes.
Have a month left to do that in my free time (Gloomwood takes priority). I think I'll be able to make it!
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duskdev · 3 years ago
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Area of Chop Goblins I was working on last night.
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duskdev · 3 years ago
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you can make your likes and following private if you want on here and most people do
Sure but I have nothing to hide
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duskdev · 3 years ago
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Made some Chop Goblins fan art for @duskdev game Chop Goblins!
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duskdev · 3 years ago
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Really neat game, both for its time and if played as a part of history. We think of it as the first survival horror game, and it's pretty surprising how much of it was directly copied in Resident Evil. But it also has a unique style, taking a lot of cues from point and click adventures both for better and for worse.
It can be difficult to enjoy sometimes, mostly due to its moon logic puzzles, controls, and willingness to let you softlock yourself, but there are a lot of great ideas also that never quite made it into followup survival horror titles. I'd love to see a modern game try something in the vein of Alone in the Dark.
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Alone in the Dark (1992)
Alone in the Dark is a 1992 survival horror video game designed by Frédérick Raynal and developed and published by Infogrames for the PC. Alone in the Dark was released for MS-DOS in 1992.
Jeremy Hartwood, owner of Derceto has died recently. As either Edward Carnby or Emily Hartwood, explore the now abandoned mansion to discover why Jeremy committed suicide and what terrible secret lies within the walls... alone... in the dark.
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duskdev · 3 years ago
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*phone rings* yeah what's up? yeah it's—no yeah. yeah no. yeah we're meeting at the sad cock and balls. yeah on the barren moon. yeah at x300 y800. yeah at the bottom of the blood ocean.
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duskdev · 3 years ago
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Can I make pit 2?
Maybe some day!
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