emmaderanged
emmaderanged
emma
17 posts
24 y/o, woman, queer, she/her
Last active 3 hours ago
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emmaderanged · 10 days ago
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The other pages are below the read more! Let me know what you think (or give it a reblog! <3).
[Also, please do not dub, translate, or repost to other websites without my permission!]
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emmaderanged · 10 days ago
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DELTARUNE Chapter 4 and weird route spoilers
I’ve been thinking about the weird route and how it feels lately. About how it feels very different from Undertale genocide. That doesn’t surprise me per se, since I think Toby is going for something different this time. I think I’m interested that it feels so different because it, superficially, has a lot of the pageantry of geno. It shares many of the same themes, but does different things with them.
It is about getting stronger.
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It skips the funnies (no Berdly, why even live 😭).
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It leans into the abuse of meta elements. Using the text box to teleport is my favorite example from Deltarune. My favorite example from Undertale is literally pushing the battle box in the sans fight to access the FIGHT button.
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What’s interesting to me is that despite sharing these similarities, it feels completely different. A heavy theme of the Undertale Genocide run is dissociation. In order to embark on the genocide run, you have to shatter your suspension of disbelief. The systemic mechanical slaughter of the characters you once had genuine attachment to is symbolic of you discarding any hold the game has on you. In order to do a genocide run, you have to discard the game. It’s why Chara calls you out in the end if you choose to go back. They cannot understand why someone would do what you do if you still felt attachment to the world after all. Why do all this if you still care? You must have a perverse sentimentality.
Undertale Genocide is about what it means to feel attached to characters. It’s about whether it’s worth it to discard that attachment if it means you can see more of them. Is it worth it to mutilate a story into a shape you no longer can love as long as you don’t have to let it go? I had… let’s say, a strong emotional response to Undertale Geno (I called my best friend at the time an evil asshole for playing it, sorry Widget). But, eventually, I played it too. I learned a lot about myself through thinking about my emotional response to Undertale Geno. I realized that I’m actually okay with letting something go while I still love it. It’s helped me process a lot of things.
I’m currently in the throes of feelings about the weird route. Obviously we don’t know exactly what the thematic endpoint of Deltarune is yet, but I’ve seen enough of the weird route already to highlight some throughlines. I think the main difference, and why the weird route makes me viscerally ill, lies in the emotional closeness. Ultimately, Undertale Geno is about the sacrifice of emotional closeness for the sake of remaining in the world. Deltarune, however, is emotionally distant from the get-go.
There is a greater degree of separation between you and Kris than there ever was between you and Frisk. Frisk, while their own person, makes very little attempt to resist your commands. They are wholly on board for murder, as far as we can tell. The only actions they take of their own accord on that run are to further the aims of it. Stepping forward during cutscenes, skipping puzzles. Kris, however, opposes us throughout all of Deltarune. They set (honestly reasonable) boundaries with us, refusing to allow us to take things they deem too important. I feel distanced from the story because of Kris’ clear acknowledgement of our existence and their own preferences. There is a line drawn by their actions that we cannot cross. Kris serves as the eyes, ears, hands and mouth through which we interface with the world, but they use their role as a cage to limit our reach. It’s a testament to Toby Fox’s writing and game design that this still feels immersive. I am still drawn in even as I’m made to feel like an outsider. Hell, I want to be drawn even further in. I want to be friends with Susie and Kris and Noelle and Ralsei. I crave the emotional closeness that I cannot have. This exactly mirrors how Kris feels in hometown: like an outsider that craves attention and connection but is unable to realize those things. The emotional distance is a part of the narrative.
The story seems to already be heading towards tackling this emotional distance in the normal route by heavily discussing the irreality of certain characters (Ralsei mostly, but other Darkners too). Lightners entering dark worlds somewhat heavy-handedly lampshades the real-life interface between two narrative layers that occurs when you interact with a story. The fact that Darkners don’t consider themselves real (and Susie’s firm rejection of that) is a criticism of the notion that just because things don’t have physical form doesn’t mean they can’t affect you like any supposedly more “real” thing can. I think both routes in Deltarune will lead to resolving the emotional distance of the player, but in either a healthy or an unhealthy way depending on the route.
There is a reason the weird route fixates so heavily on Noelle. The relationship she has with Kris is complicated. They’ve been friends for a long time, but Kris has withdrawn into themselves recently. Their connection has floundered and they’ve grown distant. This interpersonal distance is similar to the intrinsic separation we, the player, must feel from the characters in Deltarune. We think we know them, but there’s a disconnect in communication that is mostly bridged through Kris’s creative interpretation of our commands. Could we really consider ourselves friends with Susie without Kris’s silly little goofs? The little flairs of personality they tac onto the membrane of our interaction? It feels… both resonant and saddening to know that Susie doesn’t really like US, they like Kris. We’re just kinda forcing Kris to put themselves out there. We’re forcing Kris to expose themselves to intimacy in a way they never would have on their own.
There’s a selfish part of me that wishes for a blank slate, that wishes I COULD be closer to these characters I love. And… well… Kris CAN be made blank. You can force that emotional closeness if you really want. You can force Noelle to become “friends” with “Kris” again. The weird route is about our refusal to accept a lack of intimacy and our refusal to respect boundaries. Both with us, the player, and with Kris’s friend Noelle. Kris pushes everyone in their life away. They’re traumatized from the disappearance of Dess, they feel dysmorphic due to being the only human in a family and town of monsters, they’re queer and weird and don’t relate to anyone they know (me too thanks), and their parents are so divorced it gave a TV separation anxiety. While the abuse of Noelle does make me feel wretched, it is the erasure of Kris that really gets to me the most. God, the little crumbs we get of their mental state in chapter 4 weird route after Noelle’s house… it’s heartbreaking. Poor kid.
This is why I think the end of the weird route will be us “killing” Kris, or taking absolute control over their body. What greater violation is there than annihilating someone’s personhood? Hell, we’re already doing it. It’s also why I think the end of the normal route will be with Kris and us reconciling our conflict. Coming to a healthy mutual understanding of each others’ boundaries and limits. Or at least arriving at a somewhat less adversarial relationship. Sure we keep making them do stuff they don’t want to do, but they keep ripping us out and shoving us in a cage or beating us with hockey equipment. We’re stuck together, we’re gonna have to figure out how to make this work. I think as we come to understand Kris as their own person, they’ll come around to us too. If chapter 7 ends with Kris playing piano for us in the final rendition of Don’t Forget I’m going to actually sob.
In a similar way that Undertale genocide is about dissociation from the characters, Deltarune as a whole is about the rejection of dissociation, both textually and thematically. It’s about the celebration of attachment. Attachment to friends, to loved ones, and to fiction. Undertale no-mercy was doable for me in an emotional sense because its very structure necessitated detachment. It just got easier and easier as it went on, each step necessarily demanding a little less than the last. The weird route however is the opposite of that. It demands emotional closeness. Indeed, emotional closeness is the entire point. Every stage of the weird route has made me feel worse. It’s making me realize that it might not be worth it. I couldn’t even finish my chapter 4 weird route save, I just stopped after Noelle’s house. If I’m right about where things are heading, I don’t know if I can go there. I don’t think I can do it. I don’t think I want to.
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emmaderanged · 11 days ago
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I tried to avoid spoilers for the new Deltarune chapters in this post by avoiding mentioning any specific events unique to Deltarune chapters 3 and 4, but it does generally discuss some of the Deltarune weird route themes. So if you haven’t played or seen it for yourself, you may want to avoid this post.
I’ve been seeing a lot of discussion of the weird route which refers to the decisions made by the player as decisions made by a nebulous third entity “the soul”. But like. That’s you. That’s you doing that stuff. YOU are hurting Kris and Noelle. And it does feel bad, and it should feel bad. The “soul” is not evil, I AM. I think there are a few reasons for this:
1) A lot of people don’t play the weird route, just watch it, so it becomes convenient to refer to the actions taken on the weird route as taken by someone other than yourself. However, not everyone watches the same person so it’s not like you can just blame Shayy or whatever when discussing the weird route on a forum. A generic surrogate was needed to shoulder the actions taken by the player of the weird route.
2) It feels bad to traumatize Noelle and Kris, so people dissociate from their actions and do what they can to rationalize them. This, I think, is why Chara took so much heat from Undertale Geno despite ostensibly doing nothing for 95% of the game (outside of narration, narra!chara truthers unite). Chara slander is luckily less common these days, but BOY HOWDY I cannot overstate how INCREDIBLY popular this was back in 2016 for those of you who weren’t there. If you weren’t, be glad you missed it. It was really annoying. I think this is probably why Toby tried to make the player as close to a direct insert into the world as possible without any in-universe surrogate character. He didn’t want a repeat of the Chara situation. Oops. Good try Toby, but that didn’t really work lol (I might talk about this more in another post sometime, since I have many many thoughts about it).
3) We literally have no idea why we’re doing this. Like… we don’t even know how the normal route ends yet, let alone the weird route. I’m gonna talk a little about this third reason for the rest of this post.
The most surreal thing to me about the weird route is that we’re doing all this to Kris and Noelle… and we literally have no idea why (yet). We’re just along for the ride. I think that’s the main reason people who opt to play the route themselves will still dissociate their actions from that of a “soul”. People talk about the soul as though it’s some third entity with its own capacity to make decisions when it only ever does what you tell it to. It IS you. It just doesn’t really feel like it is since we don’t know why we’re doing this. It FEELS like there’s some goal that we’re being intentionally kept in the dark for. The “soul” must be keeping something from us. There MUST be some plan, otherwise why would we be doing all this horrible stuff to our favorite characters. It can’t just be for curiosity… the outcome has to be different!!!
And, well… I do think it will be different, for better or for worse (probably worse considering how things are progressing). And I think we wouldn’t have a lot of this player/soul dissociation if we knew what the outcome to the normal route was. If we had a plan. If we knew what we were trying to work around. It’s too bad that the weird route doesn’t make a lot of sense in a world where the whole game isn’t out. All these themes of subverting the prophecy and breaking out of the narrative don’t really make a ton of sense if we don’t know the narrative we’re trying to avoid. Without a specific outcome in mind, we’re kind of just trading one blind path for another.
I can see why Toby wanted to release the whole game at once! Although I’m glad he is doing the piecemeal thing (love the between-chapter theorizing and brainrot with all of you ♥️), I think it has been at the cost of a little of the thematic strength of the weird route. I think Toby envisioned us playing the normal route, getting a thematically satisfying but bittersweet ending, then uncovering the weird route through all the little (and big) crumbs he left for us. A lot like in Undertale. I wish I could have experienced the weird route in that world. Probably would have destroyed me even more than it’s already going to (and already has tbh, it is living rent free $25 in my head).
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emmaderanged · 14 days ago
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DELTARUNE Chapter 4 spoilers
My favorite bit of chapter 4 I think is how it dispelled the narrative that Kris is this wallowing sadthey. It totally recontextualized for me the scene in the hospital from Chapter 2 where you tell Kris to play the piano and they look pissed.
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Previously, I thought they were upset because you made them look dumb in front of Susie. I thought they wanted to play but couldn’t because of the Soul’s possession. But in Chapter 4, we SEE them play with us still controlling their body. They still COULD have played in the hospital. They just REFUSED to. They’ll let us puppet them to fight, talk, and save the world. But they won’t let us make them play piano for us. They won’t let us force them to do that. That’s something only they can choose to do. That expression wasn’t frustration at their inability, it was rage at us trying to exert our control over every aspect of themselves they deem sacred.
I had this image of Kris as this sad, lonely, traumatized, empty person. I thought we were just kicking them while they’re down. Taking every last bit of control they thought they had over a life they barely valued. But no, that was never right. They’re sad and lonely and traumatized, yes, but they’re determined too. They have a goal that they need us for, but they set boundaries with us, too. They refuse to let us take anything from them that they don’t allow.
Not their friendship with Ralsei,
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not their love of the piano,
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not their relationship with their brother,
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and not Noelle.
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Chapter 4 completely recontextualized my relationship with Kris. I don’t even really think Kris hates us (at least in the normal route, weird route they obviously hate our ass for good reason). It’s… like we’re… coworkers? Or something? They need us and we need them, and we both understand that if either of us had full control this wouldn’t work. When we do have full control, it’s clumsy (like when we try to play piano and it’s slow and messy and difficult). But if they don’t give us some control then they can’t use our power. They can’t accomplish… whatever it is they’re trying to do. It’s a weirdly like… professional relationship? A working relationship?
Probably because I see so much of my younger, queer, depressed, dysmorphic, angry self in Kris, I often forget that… Kris is just a kid. They’re trying to strike a very delicate balance of control over a demon possessing them, giving us as much control as they can while still keeping their individuality and personhood. Our relationship was always an unwilling partnership, but previously… I thought THEY were the unwilling one. When actually, they clearly knew what they were getting into (or… they thought they knew…). They are the cage, after all.
They’re walking a very fine line of giving us control, and we’ve been probing at the boundaries this whole time. Pushing. Making cracks in the walls of the cage. I think they know this is going to blow up in their face, but are just hoping they can do what they need to do with our power before it does. And if things go normally then… they might, but… that’s not the only way things could go is it?
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emmaderanged · 15 days ago
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DELTARUNE Chapter 3 spoilers
Follow-up, because I want more information. Did you do what I talked about in this post?
DELTARUNE Chapter 3 spoilers
I want to talk a little about a poignant moment and pattern I’ve been observing as I expose myself to various streamers’ playthroughs of the game. So… when I started the so-called “sword route” on my first play-through of DELTARUNE chapter 3 (okay my second, I missed it the first time because I suck at the cooking minigame), I initially refused to kill the enemies with the sword during round 1. After all, they don’t even hurt you until you increase your LV. Eventually I realized the only way to progress was to become stronger. And so I did. And I killed the bird, even though it served no purpose. Because I could. Because I was strong enough.
During round 2, you go through the ice palace until you reach the white cloak.
Noelle.
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Then, since the single ludic interaction of the secret game is attacking, every player I’ve seen so far has immediately begun beating on Noelle with their sword. Over and over again. And she just stands there, letting you hurt her until you get bored or realize you’re supposed to just walk away. I did it too. And then I realized what I was doing… and was kind of shocked.
I posit this segment is designed to do this to you. She cannot fight back. She cannot do anything except serve you, whether as a punching bag or a weapon. You’re engineered by the structure of the game itself to become desensitized to violence, as you may only interact with the world through said violence. You’re molded to see this character as just a pawn or enemy to attack or spare at your whim. To use her until she’s used up.
And Kris is just standing there, watching as we attack this icon embodying his best friend over and over again.
Did you do this too? I bet you did. You’re supposed to, even if it doesn’t get you any kind of benefit or reward. Even if it achieves nothing. Even if you regret it.
You got my ass again Tricky Tony. Made me think about myself and my motivations for playing.
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emmaderanged · 15 days ago
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I wonder if Kris assumes I have some kinda master plan in the weird route. Like… ooooo gotta stop the soul, they’ve clearly got some wretched terrible goal. Nah bestie idk where I’m going with this either. Just kinda seeing how things play out tbh. Feeling frisky, might snowgrave your gamer boy crush later
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emmaderanged · 15 days ago
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DELTARUNE Chapter 3 and 4 spoilers
So, a lot of people have been discussing how it seems like Susie may not be the “girl” mentioned in the prophecy. I think there’s a lot of merit to that, and just want to add something to the discussion that most people probably didn’t pick up on. In the secret game in chapter 3 the doors to the ice palace feature a modified delta rune that has 4 triangles instead of 3 triangles.
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Normally the delta rune features three triangles: two up and one down.
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I think this symbolizes the two lightners and one darkner from the prophecy. The modified symbol has an additional upwards-pointing triangle, indicating an additional lightner.
The whole sword route is steeped in weird route weirdness, so this might be referring to us forcing Noelle into the prophecy. Maybe even BACK into the prophecy, after she was supplanted by Susie. Don’t think we really have enough info to entirely understand what this means yet though.
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emmaderanged · 15 days ago
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DELTARUNE Chapter 3 and 4 spoilers
So, let’s talk about the weird route. I loved the weird route in chapter 4. Made me want to throw up, which was exactly what I was hoping for. But… what is UP with the weird route? What’s next? Where are we going with this?
A lot of this post is coming from an assumption I’m making that the secret game (the “sword route”) from chapter 3 is depicting the past and future of the weird route. In round 1, you slay creatures until you become strong enough to break out of the world bounds and retrieve the ice key. In round 2, you enlist Noelle (the “White Cloak”) to traverse the ice palace and retrieve the shelter key, freezing Berdly along the way. These are the past and present of the weird route: taking an alternate path to break out of the limitations of the world, enslaving Noelle to use until she is no longer useful.
A big question I had going into the new chapters about Kris is why don’t they ask for help from Susie or Ralsei (especially in the weird route)? Ralsei may or may not know about the soul’s control over Kris, but Susie definitely doesn’t. She’d be horrified and want to help! I think Chapter 4 answers that question by showing us that Kris has some motivation of their own to keeping the soul around. They don’t WANT to get rid of it, and they think they have control over it. They see themselves as a cage, yes, but an effective one.
At the end of Chapter 4 though, even in the normal route, I think Kris is starting to doubt their commitment to their previous motivations, and has to be reminded of their obligation by Carol (or whoever is on the phone in chapter 4 if it’s not Carol).
“…don’t forget, Kris… you promised.”
In the weird route though… I think they’re SERIOUSLY starting to doubt their commitment to this plan. I mean… just look at their face as they grab Noelle’s arm and flee the room during the couch scene.
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Their ass is terrified of us (I mean… to be fair, they should be). Kris is just a kid, and they’re forcing themselves to act as a cage for an extra dimensional entity bent towards bringing harm to them for reasons that Kris cannot fathom.
After we put the thorn ring back on Noelle’s finger, Noelle’s will to resist us is shattered. She even thanks us for it, and can’t wait to go to the festival with us. It breaks Kris too, but in a different way. You’ve probably seen the most valid crash out of 2025. Their will to resist us grows even stronger. When we try to force them to say they’ll never again play piano, they viciously bite their own hand to stop the words from leaving their mouth.
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They hate us, so so much.
Just as Kris has grown more determined to resist, we, too, have gotten more creative in our ability to control Kris. On the way to the church in the weird route, Susie asks us what we were talking about with Noelle and the world freezes. And a blank text box appears.
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The way I interpret this is: we don’t even give Kris an option to respond.
And throughout chapter 4, Kris is still freaking out about us. About Noelle. They have a panic attack after we force them to picture Noelle. I think that Kris is rapidly realizing this is too big for them to deal with on their own. It is spiraling out of their control. We’re making cracks in the cage and Kris knows it. I think that they’re very soon going to break their promise, come clean to Susie, and confess that they need help. That they can’t do this on their own.
And of course Susie will offer to help. She’ll respond how she always does: by offering empathy and kindness and love. She’ll understand that even though Kris has been puppeted by us, it’s not their fault. She’ll understand that even though Kris doesn’t have full control over their actions, they’re still her friend. She’ll understand that Kris loves her and Noelle, and that Kris doesn’t want to hurt them. She’ll offer to destroy the soul, or find another cage, or do anything she can to help. Of course she’ll try to help Kris. Of course she’ll try to help Noelle.
And we’ll force Kris to kill her.
Or… what I think is more likely… Susie and Ralsei are slain with a blade in the “sword route.” you know what will be available to craft after chapter 5…? The Twisted Sword. There is one character other than Kris that can technically equip swords in the game’s code. Noelle.
We’ll forge the Twisted Sword. Noelle will take up the Twisted Sword. Noelle will become strong.
And we’ll command Noelle to kill Susie.
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emmaderanged · 15 days ago
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DELTARUNE Chapter 3 spoilers
I want to talk a little about a poignant moment and pattern I’ve been observing as I expose myself to various streamers’ playthroughs of the game. So… when I started the so-called “sword route” on my first play-through of DELTARUNE chapter 3 (okay my second, I missed it the first time because I suck at the cooking minigame), I initially refused to kill the enemies with the sword during round 1. After all, they don’t even hurt you until you increase your LV. Eventually I realized the only way to progress was to become stronger. And so I did. And I killed the bird, even though it served no purpose. Because I could. Because I was strong enough.
During round 2, you go through the ice palace until you reach the white cloak.
Noelle.
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Then, since the single ludic interaction of the secret game is attacking, every player I’ve seen so far has immediately begun beating on Noelle with their sword. Over and over again. And she just stands there, letting you hurt her until you get bored or realize you’re supposed to just walk away. I did it too. And then I realized what I was doing… and was kind of shocked.
I posit this segment is designed to do this to you. She cannot fight back. She cannot do anything except serve you, whether as a punching bag or a weapon. You’re engineered by the structure of the game itself to become desensitized to violence, as you may only interact with the world through said violence. You’re molded to see this character as just a pawn or enemy to attack or spare at your whim. To use her until she’s used up.
And Kris is just standing there, watching as we attack this icon embodying his best friend over and over again.
Did you do this too? I bet you did. You’re supposed to, even if it doesn’t get you any kind of benefit or reward. Even if it achieves nothing. Even if you regret it.
You got my ass again Tricky Tony. Made me think about myself and my motivations for playing.
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emmaderanged · 15 days ago
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DELTARUNE Chapter 4 spoilers
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So, after playing chapter 4 and listening to Kris play the piano at the Holiday’s house, I went looking for it in the soundtrack. Lo and behold! The last song is titled “concert for you”, clearly a reference to the Spamton Sweepstakes page where Noelle talks about Kris playing piano! I got excited thinking I’d be able to listen to the whole performance… with both ears, even! And then… well, it got me good. Just sat there for a second and thought about it in silence. Kris won’t let us decide when we get to listen to them play. Kris won’t play for anyone but themself. And Susie. If she asks nicely.
Man… Kris hates our ass. Fair tbh. I kinda deserve it. Love that critter though, sorry I snowgraved your gamer boy crush or whatever.
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emmaderanged · 17 days ago
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(click read more)
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emmaderanged · 1 month ago
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“I wonder how many times I’ve done all this, just to arrive at the same conclusion: the only just choice is to go back.”
I’m fascinated about what would motivate Clover to reset after enacting their vengeance. Their motivation is not curiosity, like Frisk. Indeed, they are trying to achieve a specific outcome. Vengeance is the only route where Clover has control of saving and resetting. But they cannot remember their past lives before this, so must assume they won’t remember this one after they wake up. To reset your memory with no trace is just… death. They’d be choosing to die, hoping that in their next life they choose a different path. What thoughts and memories must fill their head before they go through with it? Why would they even be motivated to do that? Why would they change their mind?
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emmaderanged · 1 month ago
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Made some Undertale Yellow fanart and realized I had some thoughts to write down about it. I'm going to talk a bit about Undertale Genocide, then get into UTY and how it's not Undertale, but good anyway.
Undertale is a unique experience, and I think we all know that. Its genocide route is able to be so deeply affecting because its pacifist route is able to latch onto us. The characters feel... well, maybe not real, but... a facsimile of real? We grow to have feelings for them, and through embarking on the genocide route we must discard them. "Let us erase this pointless world, and move on to the next" and all that.
The most important part of UT genocide for me, beyond all the cool sans lore and great music and sorrow and cognitive dissonance, is Flowey's monologue in new home. Flowey, at all points, is a mirror held up to the player. It is in this that Undertale is most effective. He reflects here the tendency that I (and others) have to exhaustively consume the things I love. This, indeed, is what we are doing with Undertale at that very moment. I did not want to do genocide at first, but eventually my opinion changed out of boredom and the desire to see more. More of everything. Flowey was right about me. I did just want to see what he'd say, then discard him like a broken toy. Useless to me now.
I've returned to Undertale every few years since then to appreciate it, enjoy it, and laugh alongside it. To remember and recall what it is that I love about it, despite that it no longer can provide a novel experience. UT changed me in all its routes, and no mercy was the most important of all I think. I'm aware of that yawning chasm within me that I cannot fill by exhaustively consuming things I love until there's nothing left. Novelty cannot supplant the need to feel love and create and affect others. The absence in my soul can only be filled by creating new things, and bringing joy into the world. Creating a friend inside me, if you will.
Now we get to Undertale Yellow. UTY does not try to do this. UTY takes a lot from the surface of Undertale, and does those things well. The vengeance route has all the pageantry of UT's genocide route. It does the thing Undertale does where it inverts the roles found in various parts of pacifist. Most notably during Steamworks, where Axis and Clover switch roles of pursuer/pursued. Love that whole section (I'm this website's number one UTY Steamworks fan), and it culminates in one of my favorite moments in any media. What UTY doesn't do, is take that last step that Undertale takes. It doesn't create a pit in my stomach, or make me regret my decisions, or teach me about myself. It doesn't permanently alter my brain chemistry forever. But maybe that's too much to ask.
UTY is a good, flawed game, and it is not Undertale, despite how much of it can be described as "it does the thing Undertale does". It isn't really even trying to be Undertale, even though it kinda looks that way if you squint. It's missing the most key aspects that make Undertale the way it is. And I think that was the right choice. I like UTY, and you should go play it despite its pacing issues and high encounter rate and too-long empty areas and poorly set up character moments and overly hard boss fights. You should play it because it made me laugh, and it gave me goosebumps, and it made me cry. And the more time I put between when I played it first and now, the more I find myself thinking about it. I'm going to go replay it now. Oh, and play a neutral route. Don't just do pacifist and vengeance. Neutral's great. Has some cool unique stuff. Does more different in neutral than Undertale does.
Also, while I have you here... if you enjoyed UTY, and especially if you love some narrator Chara like I do, check out Undertale Red and Yellow. Great stuff. Great mod. I don't often see people talking about it. Made me cry all over again just like I did almost a decade ago now when I played Undertale for the first time. And it adds in soooo many little quality of life improvements to Undertale that add so much to the experience of replaying it.
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emmaderanged · 1 month ago
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It is said, “let justice be done, though the heavens fall.” And justice was done. And the heavens fell.
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emmaderanged · 2 months ago
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taking what’s yours
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emmaderanged · 2 months ago
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New viagra boys album out. Magnificence. Songs ranging from deeply unserious to paragon of spiritual connection.
The siren song of the desire to be shot behind the shed over a broken leg. Can’t run anymore, please take me out of the race. Weeping outside the Walmart Supercenter.
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emmaderanged · 2 months ago
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A puppet must listen to its strings.
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