current project: Cardheart, an ability-mixing action platformer
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Been doing some background work recently. After I figure out lighting, things should look even more interesting - this is a city filled with lights, after all.
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Health (like the name of the game) is indicated by hearts. The player will have several hearts that act as health, sort of like in Zelda. You can also observe the more complex enemy behaviors. They’re not dumb anymore!
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You know, infinite combos were fun, but they were also kind of broken so I had to take them out. Here’s something in the realm of possibility though.
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Here’s your attack lineup - Fire, Water, Thunder, and Earth cards are at your disposal, and have different uses in the air and on the ground.
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The water elemental attack, primarily used for fast horizontal and vertical movement but can pack a punch just as well!
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The battle’s heating up! Just one of the four elemental cards.
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The aerial fire attack also works as an air boost, letting you reach new heights!
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Hyper Beat Engine: high-speed rhythm racing! Made for LD41.
Surprisingly fun 48 hours of little sleep.
Play here: https://ldjam.com/events/ludum-dare/41/hyper-beat-engine
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The city’s a playground! Have fun parkouring everywhere, and even secret places as you gain new abilities.
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Added in walljumping and a whole bunch of animations to make it look nice!
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Been busy with a few things, but added a few spicy attacks in the meantime. The spear does a lot more damage but can only be done when stationary, and the fireballs are thrown while running.
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playing around with lighting is fun. a few shapes can become a bustling city!
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parallax backgrounds are cool
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cotton candy plain
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It’s finally done! (With quite a few missing sound effects.) Play Project Savior: https://hypersnow.itch.io/project-savior-prologue
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These turrets have zombie-like hands...wonder what they were made out of.
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