#godotengine
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menacingmecha · 4 months ago
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working on a new volcano world theme
steam page will be up to wishlist in the near future
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jakeonaut · 7 days ago
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let's sweep dust with (grand)mama
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phalasa · 6 months ago
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Hey guys, here is another short video from my 2D Lich action rpg project. My Lich hero picks up a Dash ring upgrade and tests it out. We already have the double jump skill but I also wanted to test the dash ability in the the hub and debug area so keep in mind this is still early alpha footage. One cool thing about this is I made a ghost trail particle shader for the dash that follows behind to amplify the ghostly movement. Very fun to dash around so far. Made in the Godot game engine by me, aka Phalasa Games. Title and Steam page to be announced soon. Look at Lich go:
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necroticspider · 2 years ago
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Hi everyone. I've just created this page. Here are some screenshots from the game i am making in Godot.
Wishlist Dungeons of Blood and Dream on Steam
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happybirthdaymrbaskets · 1 year ago
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Oh no I watched the SSX Tricky documentary and then this happened
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ludosgd · 9 months ago
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Canto I OUT NOW on Steam!
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Jump, dash and traverse the "Forest Dark" in Canto I, a small and sweet platformer game based on the first Canto of the Divine Comedy! It's my first Steam game and an incredible milestone for my growth as a game developer. It's a dream come true, I'm so happy!!!! :D!!!!!!!
Check it out for FREE on Steam!!!!
Enjoy, and have a MAGICAL day! :D
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mightofmerchants · 2 years ago
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I recently published my mapmaking tool 'Canvas of Kings', made with: Godot 4.x, Vulkan, 3D, GDScript only.
I love Godot with GDScript and can only recommend it to everyone! :)
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barkscript · 8 months ago
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local sheep has terrible closing shift 🧟‍♂️🔫🐏
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pink-wisp · 8 months ago
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I haven't been doing much art lately cuz i've been learning how to code in godot! To get inputs when godot is not focused I'm using Darnoman's Godot GlobalInput Addon.
So far it has volume and keyboard triggers to play different animations and emotes! I plan to have an artist version too so the lil dude will draw with me.
Hopefully it'll be open to the public by the end of this year.
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doctorbeekeeper · 8 months ago
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The recent Godot shitstorm has reminded me that Twitter truly is a rotting carcass of a website.
Fellas, is it political for the open-source-so-corporations-can't-ruin-it small-file-size-so-people-with-bad-internet-connections-and-old-computers-can-use-it game engine to tweet the rainbow emoji?
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zoeticthoughts · 2 months ago
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Mood v0.8.2 is out!
Features
Significantly expanded configurability of MoodConditionInput and MoodConditionSignal -- better control for trigger timing and clearing and UI improvements.
Added support for enum selection in MoodConditionProperty.
Updated the example to provide more feature demonstrations.
Fixes
_enter_mood and _exit_mood properly trigger.
Property conditions don't error when changing the underlying property or method any longer.
MoodConditionInput and Signal triggers clear correctly.
Removed some accidental debug messaging and .DS_Store files.
I'm still waiting for it to be approved in the Asset Library, but usually that only takes a day or so!
Shout-out to @tootkin-goblin for help identifying the bugs!
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menacingmecha · 1 year ago
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following up last week, here's a skip a private playtester sent me that - no hyperbole - I did not think was possible
normal route: https://www.tumblr.com/menacingmecha/749569814285123584/heres-a-very-hard-level-probably-the-hardest?source=share
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jakeonaut · 1 month ago
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babushka game out now
stop eating sandwiches with the bad glitches and start eating shakshuka with babushka
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phalasa · 9 months ago
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First alpha footage from my game's early forest level. The game is a 2D action role playing game set in a medieval fantasy story. The subgenre of my game would be Metroidvania. You play a mage prince cursed to be a lich ghost right before you become king. There will be magic to wield and golems to summon but I will share more information soon. I started this in Unity game engine and then after a year moved to the Godot engine. It has been really fun learning game development and coding to glue all my artwork and animations together. You can see some early combat with a flying crow enemy. There is also a white dog with a giant sword based on my own dog haha. The UI health bar is not yet connected in this footage and this is an early alpha build of the game subject to change. Made in the Godot game engine by me, aka Phalasa Games. Title and Steam page to be announced.
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hairiclilred · 11 months ago
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I released a multiplayer game! (Source included)
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happybirthdaymrbaskets · 1 year ago
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oh gosh oh heck oh dang I actually put it up oh no
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