Tumgik
ivendarea · 4 years
Photo
Tumblr media Tumblr media
The Nyr are known for their large-scale mosaic artworks. Renditions of their gods and history decorate temples, public institutions, and sometimes even streets or city walls. On of the most awe-inspiring works though is the mosaic map found in the main assembly hall of Canwyl’s Emerald Palace. It is said to consist of approximately 20,000 individual tesserae embedded into the floor. The planning phase alone, before the first stone platelet was ever laid, took an entire year.
(And in real life time I spent approximately 53 hours on this xD from draft to lineart to colouring each stone individually xD sharing is much appreciated!!)
Tagging: @radley-writes @sunnyycombs @frayedone @marcus--666 @thistle--witch @idrelle @sunshinemage @dafan7711 @edencalder
150 notes · View notes
ivendarea · 4 years
Photo
Tumblr media
The border between Ivendarea and its northern neighbor Darthonis is clear-cut. Separated mostly by icy rivers and a small strip of land in Canwyl’s north-east, there seem to be no doubts about which lands belong to which nation - on paper at least.
Reality is different. What lies neatly separated side-by-side on maps is hardly accessible by even the bravest explorers. The border region is dominated by deadly ice storms year-round. During Ivendarea’s winters the winds can reach as far south as the central Skyreach Mountains. Even during the summers the  storm is impenetrable from either side. All rivers, islands, and landmasses as far as 20 miles north and south of the political border commonly found on maps are the guesswork of centuries. No one ever set foot on them, only caught glimpses from afar on the calmer days of the everlasting storm.
Tagging: @radley-writes​ @sunnyycombs @frayedone @marcus--666 @thistle--witch @idrelle-miocovani @sunshinemage @dafan7711
Want to join the “World of Ivendarea” taglist? DM me at @elvenbeard or @ivendarea
47 notes · View notes
ivendarea · 4 years
Text
Tumblr media
“The World of Ivendarea” is my personal worldbuilding project, in which I aim to bring to life the setting of my original fantasy story “The King of Ivendarea” in the shape of an art- and lore book.
The King of Ivendarea – a Fantasy Novel in Progress
Ivendarea is a nation in political turmoil. For millennia, the native Nyr lived in relative isolation – not always in peace, but they are a people hungry for knowledge rather than power. Refugees and curious travellers from other nations were always welcomed and quickly integrated into their society. This changed a little over 500 years ago. The Assadin arrived, not only fleeing the violence and war on their home continent, but also wanting to make Ivendarea their own. In bloody conflicts that lasted decades they emerged somewhat victorious. Agreeing on a truce and fragile peace treaty with the Nyr, the Assadin established their kingdom on the Ivendarean mainland, but the large island Maan Garth off the western shore of Ivendarea remained under almost exclusive control of the Nyr.
Tumblr media
But centuries of this hard fought-for peace are facing their end. A rebellious underground movement is fighting the Assadin and Nyr rulers alike, and the formerly prosperous relationship with the neighbouring country Darthonis is crumbling. Almost forgotten secrets and crimes are exposed, shaking long-standing organizations to the core. Ivendarea’s magic itself slowly spirals out of control. It is up not only to the king of Ivendarea to restore peace and balance, but everyone, from newly recruited soldier to Royal Scholar, from orphan to high-ranking heir, from refugee to reincarnated prophet to take a stand and make a change before the nation tears itself apart.
Tumblr media
Background
Since 2012 I have been working on and off on “The King of Ivendarea”. On my first try of bringing the entire story to paper I ended up writing myself into a corner about a third in – due to inexperience and lack of planning. But the idea of this story and world, its characters, its messages never left me alone and I want to finally make it real.
I have decided, as part of my preparation before I start another attempt of writing “The King of Ivendarea”, I first want to feel like its world is alive and breathing. “The World of Ivendarea” is not only supposed to become a companion piece to “The King of Ivendarea” (and its potential sequel(s)), but also a sandbox of sorts for others to use to tell their own stories! As a huge fan of tabletop RPGs, I want to provide a fleshed out setting to other DMs looking for inspiration, and adventures for players in a whole new world they have not explored yet.
Tumblr media
Goals and Patreon Support
I am currently devoting 90% of my art-time to progressing with my worldbuilding endeavours! Over the course of the last year I have introduced Ivendarea’s people and wrote about the world’s magic, government, and history – but there is still so much to flesh out in detail! 
An idea for early next year is to start making short YouTube videos talking about my world in detail, introducing its historical events and locations for a start. Simultaneously I will continue writing about and illustrating Ivendarea little piece by piece, to make this artbook a reality.
Tumblr media
With only my art I’m sadly not able yet to make a living, so I’m working a small dayjob in retail. It is not the worst, but physically demanding and mentally tiring, particularly during these times, which impacts my ability to create more often than I would like to.
With your support on Patreon I could dedicate more time to my art and writing, and potentially I will have time to also work on more fanart again, which I have been sorely missing as of late. Even more regular commissions would be an option again if I could afford quitting my dayjob to focus on my art full-time!
As my patron, you’ll not only get a sneak peek of all my artworks before everyone else, I’ll also regularly ask for your feedback so you can get involved in the creative process of making The World of Ivendarea a reality!
Do not hesitate to send me your questions about Ivendarea as a setting and also my projects “The World of Ivendarea” and “The King of Ivendarea”! If there is enough interest I might host a stream in the upcoming days to answer all questions, showcase what I have so far, and work on some art that’s going to be featured in “The World of Ivendarea”!
All important links to my Patreon, Ko-Fi, and World Anvil, where you can see for yourself what I’ve worked on over the past couple of years, can be found on my @ivendarea​ side blog! 
Please reblog to spread the word, thank you!!
255 notes · View notes
ivendarea · 4 years
Text
The Aapha
Touched by the Storm
Tumblr media
Banner art based on and supported by my Patrons ♥
The natives of Darthonis call themselves “Aapha”, which means “the touched ones”. Darthonis is a small country in the north of Ivendarea, attached to the landmass, yet separated from the Ivendarean nation by a natural border in the shape of a deadly, everlasting storm of snow and ice. Both “Aapha” and “Darthonians” can be used interchangeably when referring to the people of Darthonis. They use “Aapha” among themselves and in conversation with others more often, while “Darthonian” only when speaking to outsiders about their nationality and country of origin. “Darthonian” is the term more commonly used by foreigners.
The Aapha spend the majority of their lives in isolated cities built to a large degree underground, as a means to protect themselves against the cold of their homeland. In Darthonis it is winter for the largest part of the year, and in the heart of the landmass the snow and ice do not even melt during the few weeks of spring and summer. Along the Darthonian coast though it can get warm enough for vegetation to blossom and fruits to grow in the fields - it is a time of celebration and festivities. The Darthonians are known to be hardened sailors, sustaining their small nation considerably through trade with other nations nowadays. Their most-exported raw goods are rare metals from deep within the earth, and they are known to be talented enchanters, smiths, and builders of ships and other sturdy vehicles fast as the wind. Travel between their cities happens predominantly via sleds equipped with sails or drawn by wolfhounds.
Table of Contents:
History and Way of Life
Aapha Society
The Darthonian Government
Naming Conventions
Beauty Ideals and Fashion
Biology, Genetics, and Ageing
Biological Cycle
Reproduction and Family Ties
Interspecies Relationships
The Aapha and the Nyr
The Aapha and the Assadin
The Aapha and the Kitu
Continue reading below or on World Anvil
[Support the Ivendarea Project on Patreon]
History and Way of Life
According to Darthonian legends the lands they now call their home were shaped by the storm in Ivendarea’s north. The wind was so cold and so strong one fateful day, it froze the ocean around its eye in its entirety. In the moment the water solidified, a small fleet of ships was caught in its middle - a band of sailors who had left their land of origin. The reasons for their journey and what happened to their homeland vary slightly from tale to tale. But with their ships frozen in place and nowhere to go, they had no choice but to set up camp and try to somehow survive the storm. During the fifth night of their forced stay, the majority of the crew at the brink of death, the spirit of the storm and ice itself appeared in front of them and touched them. Their hair turned white the like the ice and snow, but the cold had suddenly become bearable. Forever changed, but in a now much less dire situation, they managed to survive and founded the first Darthonian settlement, today the capital Lagharda, ever since calling themselves the Aapha.
Today the Aapha still almost exclusively live in their home nation of Darthonis, an environment that seems impossible to live in for outsiders, but which they love and feel connected to on a spiritual level. Since the beginning of the trade relations with the Nyr, a decent amount of Darthonians has also begun to settle down in Ivendarea, particularly near the border region, such as the cities of Canwyl and Westpoint. Another influx of settlers arrived only a few decades ago when king Leoros married princess Therstina; the first political marriage ever between Darthonis and Ivendarea.
The Darthonians are considered smart inventors and crafty survivors with revolutionary architecture and farming techniques that allows for surviving in a world of ice. They also are famous for being skilled sailors, building some of the fastest ships. Their wise elders are powerful mages, but not all Aapha are magically inclined.
Aapha Society
The Aapha are adapted to one of the most hostile environments of the world: an icy wasteland haunted by deadly blizzards and supernatural creatures. The Darthonian cities are far spread and tightly knit but manage to stick together as a nation through means of magical long-distance communication. While journeys between the cities are necessary throughout the year and carried out on a regular basis, they are risky and can end deadly on many occasions. Most people therefore choose to travel or visit family during the summer, when the storms calm down and the coastal cities blossom. The Aapha are at home in cold and ice, their skin burning easily when exposed to the sun for too long, and getting uncomfortable in warmer climates, which is why the majority of the Ivendarean Aapha live in the north of the nation and wear protective veils covering their faces elsewhere.
The Darthonian Government
Each of the Darthonian’s insular communities is led by a so-called Konar, a wise seer and spiritual leader. The Konar determines a city-state’s fate and influences daily life and decisions to a great degree, and their life is fully dedicated to their task - they have no family of their own, as all citizens of the community are considered their children and their responsibility. The Konar of all cities are in constant communication with each other and the spirit of the lands. They hold the nation together - but they are not the government as such.
Below the Konar, who is a religious, spiritual leader, stands a city’s worldly ruler, the Dalak. They have the status of a high-ranking monarch and usually stem from a long dynasty of rulers. When a Konar steps down or dies, their successor is usually chosen from one of current Dalak’s children. Therstina, partner of king Leoros of Ivendarea, is the youngest child of the Dalak of Lagharda. Despite the Aapha’s cities being far apart from each other, they are tightly connected through the Konar and the Dalak, who marry their children with each other to strengthen the nation’s bonds.
There is actually no one distinct ruler at the head of the nation, although the Dalak of the capital of Lagharda is by many considered the most prestigious and respected position. In the whole nation there is always a slight competition for influence, dominance, and wealth among the city states in terms of who can best represent the nation and its values to the outside world.
Naming Conventions
The Aapha carry a family name along with their given name. When they get married one of the partners has to give up their family name and take the other’s - usually, when a person comes from another city to marry into the family they give up their old family name. But exceptions now and then are possible, particularly when the person marrying into their new family carries a particularly influential or old family name.
Aapha given names are highly poetical and prophetic, chosen depending on the day they are born; noble families will often ask the Konar for guidance and advice in naming a child, commoners can consult a variety of books and scrolls with tables upon tables of suitable names to pick from. Picking a child’s name is neither an easy nor a quick process, and it begins as soon as the approximate date of birth has been calculated - at the latest on the child’s first birthday though a name has to be given to them.
Sometimes Aapha can have two given names: their fate name, picked by parents and spiritual guides, which is mandatory and legally binding. In cases though where it is an exceptionally long or highly abstract word, they can choose to also carry a so-called mundane name, which does not even necessarily have to be of Darthonian origin. The mundane name is used in daily life by relatives and close friends, the fate name for official documents and ceremonies.
Therstina for example was born the 7th child to her family in the depth of winter. Her name means “herald of the first light”, which was the Konar’s recommended choice after conversing with the spirits. Therstina’s parents at first considered it meant that the harsh winter she was born in would soon end. Today though her name is said to have prophesied her marriage with Leoros, heralding a new prosperous era between their nations. When she was younger, Therstina was usually called by her mundane name “Sina”, which is just a simplified, more light-hearted version of the very heavy and serious sounding “Therstina”. With her social status of being the partner of the Ivendarean king it would be insulting for anyone but her husband or close relatives to call her “Sina” now, and even then, only in private, never during public events.
Beauty Ideals and Fashion
Tall, strong bodies are considered the most beautiful, as are elaborate hairstyles that showcase artisanship, pride of one’s heritage, spirituality, creativity, commitment, and the wealth to maintain them.
Tumblr media
A young Aapha of mid to high social status dressed for various occasions. The formal coat on the left is embroidered and features details made of gold, a handful of jewels and crystals, bone, and wolf’s teeth. It would be worn only for formal events and ceremonies indoors, as it is rather delicate. The tunic and skirt in the middle are a lot more casual and sturdier, warm enough to be worn outside. The flower-decorated veil is a commonly seen headgear worn outside during summer celebrations - only just translucent enough for the facial tattoos to be visible, otherwise protecting the wearer of the harsh sunlight. The part worn across nose and mouth is detachable, and there are other versions with slightly more translucent fabric that also covers the eyes. The coat on the right is made for exploration and travel, at sea and on land, the headband keeping the hood in place even in strong wind and the thick fur and leather keeping the wearer safe and warm.
Biology, Genetics, and Ageing
With an average height of 180 centimetres the Aapha often stand out in a crowd, in addition to their rather unique appearance. With skin-tones generally very pale and translucent they have an almost ethereal aura about them. Their eyes, in contrast, are of unusually vibrant colours, usually red, pink, and purple tones. The Aapha are known to see well in the dark, adapted to life underground and the long dark winters of Darthonis. Most also have pale hair colours going along with their bright skin. Even younger individuals might have white or silver hair, more commonly seen though are fair and light red tones.
In general, the Aapha have a rather androgynous appearance and also have no overly strict differentiation between gender roles.
Biological Cycle
A typical Aapha’s lifespan encompasses about 350 years, although some individuals can reach ages above 400 as well. Infancy lasts about 5 years, followed by a relatively short childhood, and with the age of 30 years Aapha are considered adults, with all rights and duties attached. The Aapha’s fertility begins to decrease at an age of 300 years, but sometimes even individuals older than that can still have children. Aging in general is a slow, drawn out process, and first signs of age usually already begin to show at 60-100 years of age.
Reproduction and Family Ties
Most Aapha families have 3-5 children on average, and their family ties and relations are spread as far as their nation’s cities lie apart. People tend to have more children to marry them off to several other cities, to strengthen relationships, but also avoid inter-marrying within one’s own family, as the cities are quite isolated. Since the Aapha are androgynous in appearance, they show off their relationship statues, family ties, social role and rank, and other clues about their personality through facial markings painted or tattooed on. This helps not only with forging and showing off allegiances but is a major part of Darthonis’ social life. Aapha are capable of reproducing with Nyr, Assadin, and Kitu, but such unions and resulting children are rare, particularly with the Assadin and Kitu. Children of such mixed heritage usually show characteristics of both parents, usually taking a bit more after the Darthonian side than the other in the case of unions with the Assadin and Kitu, while children of Aapha and Nyr often show more of the Nyr parent’s appearance.
Interspecies Relationships
The Aapha and the Nyr
The neighbouring nations and their peoples have a long-shared history. Both only knowing a life of isolation were surprised to find each other’s homelands side by side yet divided by a sheer insurmountable wall of snow and ice. The first contact was therefore only established via the ocean, the skilled Darthonian sailors landing on Ivendarea’s western shores, beginning a trade relationship as well as sharing knowledge and technology. Their relationship was not always free of obstacles, but never characterized or damaged by violent acts. One sore spot always remained the Nyr’s refusal of engaging in politically motivated marriages. While they are common in Darthonis, arranged relationships are rare and sometimes even looked down upon among the Nyr. Overall though this was only a small disagreement the nations had, and it only was brought up again recently with the marriage of king Leoros and Therstina of Lagharda, stirring up tension and negative feelings on both sides of the borders in various communities.
The Aapha and the Assadin
The Aapha were not pleased at all by the Assadin’s invasion of Ivendarea, fearing that their campaign for expansion would eventually hit Darthonis, too. The Darthonians would have faced the same problems as the Nyr, having no highly trained military available that could have withstood the attack of the foreign forces. Things came differently though, and peace returned to Ivendarea eventually, with no Assadin intents of taking over Darthonis for the time being.
Over the course of the next few centuries of Assadin rule in the south, only a handful of kings started off arguments over borders and territories, but given the fact that there is nothing of value in the icy border region - and it is impossible to cross it via the land anyway - it was not something worth waging war over. Finally, the Assadin agreed to what the Nyr had always refused: a marriage to strengthen the alliance between their nations and work on a future together. It was not a choice taken light-heartedly, considering the fact that Ivendarea’s government had been targeted by rebel attacks over and over again in the recent years and was recovering still from the effects of the last civil war. Both sides hoped though that strengthening the alliance would lead to prosperity - and, in the case of further attacks, the Darthonians would be more willing to help fight the rebels back.
The Aapha and the Kitu
The Aapha and the Kitu are on neutral terms, both seeing themselves as guests-turned-locals among those who live in Ivendarea, but outside of Ivendarea they have little contact or dealings with each other.
Thanks so much for reading ♥
Read more about Ivendarea on World Anvil
[Support the Ivendarea Project on Patreon]
14 notes · View notes
ivendarea · 4 years
Text
The Kitu
We Persist
Tumblr media
Banner art based on and supported by my Patrons ♥
The Kitu originate from the small island chain Drua Shye. Many centuries ago large numbers of them arrived in Ivendarea as refugees, having to flee their homes due to fear of enslavement, exploitation, and worse. The Kitu are a subgroup of the Jali people making up the majority of the population on Drua Shye. At the time of their mass exodus they diverged from the ruling norms established by the fascist government to a degree that threatened their very livelihoods. The Kitu honour a different god than other Jali, and practised magic in ways that were prohibited. Those who were caught worshiping the wrong deity or not adhering to the established laws regarding magic had to face severe legal consequences - from imprisonment and forced labour to death.
Despite living a mostly secluded and peaceful life, many Kitu nevertheless tried to oppose their government, which led to them becoming even more oppressed and in the end prosecuted as a whole. The only way to survive for those who didn’t dare to fight but also didn’t want to give up on their beliefs was to flee their homes.
Hundreds of years later the fascist government of Drua Shye has meanwhile been overthrown, and the remaining Kitu are no longer prosecuted, but still small in number. Few still live the way they used to and are trying to bring back long lost traditions. Those who have fled to Ivendarea meanwhile consider the peninsula their permanent home, generally accepted and integrated into Nyr society, while being able to stay true to their used way of life and religious beliefs. While most wouldn’t consider leaving Ivendarea to return to the land of their ancestors, a lot of Kitu do still have a desire to at least visit their country of origin some day, knowing it only from tales.
Table of Contents:
Culture and History
Cultural Heritage
Language and Dialect
Shared Values
Common Etiquette
Fashion
Art and Architecture
Ideals
Beauty Ideals
Courtship Ideals
Relationship Ideals
Continue reading below or on World Anvil
[Support the Ivendarea Project on Patreon]
Culture and History
The Kitu honour a deity called Yatana that represents the essence of magic. Yatana gifted the first mortals with magical abilities, who then proceeded to shape their own world and surroundings to their liking and advantage. The Kitu believe that the first mages were almost god-like people themselves, but over the course of the eons the following generations’ magical abilities declined until they reached a level comparable to their powers today. 
Cultural Heritage
All Kitu possess magical abilities, as all Jali do in fact. What sets the Kitu apart is that they believe their powers have been granted by Yatana, while the Jali as a whole honour the aforementioned group of first mortals with magical powers as gods, which the Kitu resent. They don’t see themselves as descendants of gods, more as Yatana’s creation and outstretched arm in this world. “Kitu” as a term for their people does in fact mean something along the lines of “hand” or “tool of creation”. Therefore all actions they undertake in their lives should be carried out in honour of Yatana. 
Since the Kitu consider themselves tools of Yatana, not descendents of gods, their understanding of magic is wholly different from most other Jali. In Jali culture there are very strict laws on who even is allowed to perform magic, and to what degree. It is a godlike power that must be used carefully and with intent, never casually. Using it too intensively will make it dwindle. The Kitu though honour Yatana’s gift by using it as much as possible even for more mundane tasks, which is considered dangerous, wasteful, and disrespectful by other Jali. This is one of the reasons why the Kitu try to stick to themselves on Drua Shye, and why they were so heavily prosecuted in the past as traitors and blasphemers prior to their mass exodus. 
In Ivendarea, its land downright brimming with magic, they did not have to fear prosecution or judgement to the same degree as in their homeland. The Nyr, all magically talented themselves, were a little suspicious at first but generally welcoming of the Kitu once they learned about the reasons for their exodus. At the time of their arrival in Ivendarea the Aman’a Valeethi were already the dominant religion in Ivendarea, meaning the Nyr believed in a pantheon of gods that had little influence in this world. While the Kitu only honoured one god, Yatana’s overall “concept” bore many similarities to the Nyr’s gods, and so their religious beliefs were never as scrutinized or questioned as in Drua Shye.
Language and Dialect
In Ivendarea the majority of the Kitu speaks Nyrval in day-to-day conversations, most are also fluent in Trade and Azash. Jalani, the official language of Drua Shye, is spoken more rarely by the Ivendarean Kitu in everyday life, as part of their history and heritage though it is of course still taught in most Kitu-run schools.
Shared Values
Generally well-spoken and modest the Kitu are overall pleasant members of society that easily blend in with a crowd - sometimes they tend to be overlooked though, not always on purpose. 
Having brought forth many great and powerful mages they are a people of knowledge-seekers.  Inherently spiritual beings they feel a close supernatural connection to nature and others, despise conflict of all kinds, and put great emphasis on building strong communities that will help each other and stand by each others’ side in good but particularly bad times.
Common Etiquette
With the given historical background of oppression by their own government, often forced into seclusion and secrecy, the Kitu generally don’t share a lot of personal information with strangers - and similarly consider it rude to ask or press others about their backgrounds. Tolerance of others’ beliefs and cultural differences is thoroughly preached, as it is something the Kitu don’t take for granted and cherish. Modesty and reluctance are also virtues very important to Kitu culture - bragging or other public displays of one’s power, wealth, or influence are frowned upon, sometimes even shunned by the community as a whole.
Fashion
With their exodus to Ivendarea, and over the course of many centuries, the Kitu have over time adopted many parts of the Nyr’s fashion into their own wardrobes. They try their best to blend it, standing out enough already through differences in outward appearance.
The Kitu prefer muted or darker colours, and more often than not tend to wear the style of flowing robes often seen in central Ivendarea. Darker colours not only help with blending in, they also bear some symbolic meaning. Before the Kitu were blessed with magic by their deity Yatana, the world was bleak and lifeless. Through their hands, Yatanas tools, they shaped it, created beauty and life. Dressing in dark colours therefore often is a spiritual statement - a reminder that without Yatana, without magic, darkness would still be omnipresent, and the Kitu are to work against this. It is the burden they carry in exchange for their power.
Tumblr media
While the “typical” Kitu wardrobe might appear bleak at a first glance, it is actually very versatile. Upon closer inspection one will notice not as commonly seen textures and dyeing/weaving techniques not as commonly found in traditional Ivendarean textiles. Kitu fashion walks the fine line between being form-fitting - useful for impromptu training sessions to hone their magical skills - and comfortable. Many times translucent fabrics are used to showcase tattoos, making the conscious decision to show a part of themselves that would otherwise remain hidden.
Art & Architecture
In both Drua Shye and Ivendarea not many examples of Kitu architecture can be found. In Drua Shye, during the exodus, the majority of Kitu settlements were destroyed as individual communities tried to rise up against the unjust government.
In Ivendarea the majority of Kitu settled down in larger cities, integrating themselves into the existing communities. The only significant examples of Kitu architecture here can be witnessed in their shrines to Yatana, small temples often build from stone and clay, the larger ones possessing a layered, pyramid-like appearance. Kitu art though, while mostly vanished from Drua Shye, is much more present in Ivendarea. There are many well-known Kitu authors and poets, even very sought-after cooks specializing in Drua Shye’s traditional cuisine.
The Kitu also have a distinct and varied culture of tattoo and body art. Very much in contrary to their often reluctant attitude in social situations, the imagery of the Kitu’s visual arts is bold and loud, expressing what they are not able to express through language or action. Tattoos in particular, beyond sometimes simply worn for aesthetic or spiritual reasons, can carry a lot of hidden meaning. Some depict social status and accomplishments, which is why high-ranking and older individuals are often more heavily tattooed. Other tattoos can also depict a goal a person has set for themselves, be it spiritual or more mundane - those tattoos often appear “unfinished”, e.g. are missing parts or are not at all or only partially coloured-in. As soon as the goal is achieved they are completed.
Ideals
Beauty Ideals
The Kitu value modesty, generosity, and gracefulness. “Beauty” is a vast term that encompasses all these and many more things beyond physical appearance - how a person speaks and acts, how they treat their surroundings and each other. For the pure physically aesthetic aspects, the Kitu consider tattoos on a person beautiful, because they can tell a person’s entire life’s story without a single word being spoken. Baring their inside to the outside world makes them vulnerable, but also brave and proud of their heritage, which are valued qualities.
Courtship Ideals
Holding themselves back and being generally raised to not be too brash, Kitu courtship is accordingly reluctant and slow-paced. If a person is drawn to another, few Kitu would openly approach the topic in conversation. Actions do more than words in this case, from spending time together, to little gifts, or writing each other poems to express one’s feelings in a less direct manner.
Relationship Ideals
The Kitu usually settle for relationships meant to last, most of them staying with one partner their entire lives. While not technically believing in the concept of soul-mates or rebirth, they do believe that there is a life after death in which lovers, friends, and families will be reunited again.
Thanks so much for reading ♥
Read more about Ivendarea on World Anvil
[Support the Ivendarea Project on Patreon]
20 notes · View notes
ivendarea · 4 years
Text
The Eesse
Through Fire, Ice, and Ashes
Tumblr media
Banner art based on and supported by my Patrons ♥
The Eesse of north-eastern Atrana are a people of traders, sailors, and inventors. Known to stick to themselves and keep out of foreign affairs some consider them indifferent, while the Eesse see themselves as pragmatic - even a little cunning. When two people quarrel, a third rejoices, is a saying they live by. 
One of the main reasons that contributes to their isolation is the Eesse’s homeland. A desolate and deadly wasteland it consists only of comparatively few insular communities spread along the lusher coastline. The coastal cities are connected via rivers and the oceans, as travel by sea has always been safer than travel on land, hence the Eesse’s long history of naval exploration. Their travels leading them beyond their nation’s borders early on, and low interest in engaging in wars as those would only harm trade and the fragile balance they are able to upkeep between sustaining their cities without restraining the growth of their population too much, contribute to the famed Eesse neutrality. 
Their mentality of balance and making the best out of dreary situations, brought forth many great Eesse diplomats. In foreign countries they often fill the honoured position of neutral third-party mediators in conflicts, be it a business quarrel or even political negotiations.  
Table of Contents:
Culture and History
Cultural Heritage
Language and Dialect
Shared Values
Common Etiquette
Fashion
Art and Architecture
Ideals
Beauty Ideals
Courtship Ideals
Relationship Ideals
Continue reading below or on World Anvil
[Support the Ivendarea Project on Patreon]
Culture and History
In Ivendarea the Eesse make up about a third of the Assadin population nowadays, many being of medium to higher standing and working in official institutions from the military to the Academy of Saratheas. When Zerenda began his quest to conquer Ivendarea, the Eesse provided the ships and sailors for his forces, as Astairus was not equipped for a journey this far and long at the time. The Eesse also for the first time in a long time had reluctantly agreed to form an alliance with their western neighbours, hoping also to gain something out of the expedition. In the same manner that Zerenda decided to not return home, many of the Eesse ship captains and crews decided to stay after discovering Ivendarea’s potential as a splendid, peaceful homeland.
Cultural Heritage
Coming originally from a very warm location the majority of the Ivendarean Eesse live in the nation’s south in close-knit communities. With little resources far spread between their cities they always have had the urge to explore and are well-versed traders. Among the Assadin nations the Eesse have the reputation to build the best and fastest ships, and their knowledge about navigation with the help of sun and stars is unparalleled in Atrana.
Despite harsh living conditions the Eesse have a general positive outlook on life, living day by day and making the best out of every moment. They value education and learning, as it can provide the edge necessary to survive, keeps the mind sharp, and supports the survival of the community as a whole. The majority of Assadin scholars in Saratheas’ Academy are of Eesse origin.
Language and Dialect
The Eesse’s dialect is full and round sounding, slightly more melodic than the Azash spoken for example by the Kessem. As far-travelled sailors, Trade is like a second native language for most Eesse, and not few use it just as often, if not more than Azash in everyday life. As inquisitive learners most Eesse in Ivendarea also speak Nyrval and are often present as interpreters, be it during business negotiations or the interrogation of criminals. If an Eesse interpreter is present, no other involved party will be able to keep a secret from them.
Shared Values
Honesty and openness, curiosity and exploration, a level-headed mind and eloquence - those are the Eesse’s core values. Of course, a child is not born with those traits, hence why Eesse upbringing can appear strict to outsiders, even if it is loving and caring in its intentions. Children go to school no matter their background or social standing, an at least rudimentary education teaching necessary life skills, writing, reading, mathematics, and so on, is mandatory in all communities. It is so natural to the Eesse that education should be free at least in those early years that anything else seems unnatural.
Despite being predominantly known as diplomats and traders, the Eesse also bring forth great warriors, particularly mages. Magic is tightly knitted to the Eesse’s religious believes, magical powers being a gift of nature that must be treasured and cultivated. Most Eesse tend to take on roles in society that allow a use of their powers more often, be it as warriors that defend their homes against outside influences, or as priests and healers, nurturing their communities from within.
Common Etiquette
To not be always polite and honest would go against an Eesse’s honour. Their best diplomats and speakers are eloquent enough to touch upon even the most controversial subjects in such an objective manner, speaking about even the most uncomfortable truths, that everyone part of the conversation will leave the room satisfied, maybe even enlightened and rethinking their old ways in the most ideal scenario. On the other hand, this has directed a decent suspicion at the Eesse many times, as they seem to have a magic touch for manipulating a situation in their favour. Their honour would forbid them from doing so, but of course there are crooked individuals who have hurt their people’s reputation in the past.
Fashion
Donned in flowing fabrics with bold patterns an Eesse individual usually stands out. With fashion they express their joy for life, but it can also indicate status and rank.  Certain colours are only worn by dignitaries, others are reserved for married couples, scholars, students of a specific craft, merchants, craftspeople, and so on.
Many elements of nature, be it depictions of flora and fauna or more abstract patterns symbolizing the flow of a river, the elements in general, or the scales of a reptile, are featured in their designs. To outsiders Eesse fashion is predominantly colourful, but for the Eesse themselves it is so much more than that. An outfit can showcase an individual’s entire story of their life at a glance. This of course has a social background: by wearing one’s story literally on the sleeve, it is easy to treat each other with the necessary respect and openness everyone deserves. No secrecy, no misunderstandings, everyone can be upfront and honest with each other.
Of course, some individuals of more questionable morality will dress in clothes that hide their identity, make them seem to be of higher or lower standing than they actually are for example. In Atrana this can be a punishable crime comparable to assumption of authority, but in general it is simply considered sketchy and rude and will make the individual doing it seem very untrustworthy.
Tumblr media
An Eesse scholar dressed for various occasions. The clothes on the left, simple in shape and colour, are a casual outfit worn around the house or maybe while shopping in a market square. The blue tones hint to the individual’s family having relations to traders or seafarers, while the splash of yellow marks them as a teacher. In the second, slightly more formal tunic, the yellow undertones are stronger. This would be worn at more formal events while still being comfortable - also inform others to approach with the necessary respect. The outfit on the right stands out with the strong yellow robe, showcasing without a doubt a high standing as a Royal Scholar with its bold ornaments, while still incorporating a few splashes of blue to signify and honour the person’s background.
Art and Architecture
The Eesse’s love for bold shapes and colours is reflected also in their art and architecture. Furthermore, a notable feature of Eesse homes is that they often are an extension of whatever is naturally present already in the landscape. In Atrana there is an Eesse city built entirely on platforms spanning along a steep coast, fastened on overhanging rocks above and floating over the ocean far below.
A notable Eesse community in Ivendarea is Holtwind, where houses and walkways between them have been partly set up on posts but also incorporate the ruins of a long-abandoned temple of the Nyr that had almost been swallowed by the swamp. During the rainy season when the water rises, people rely entirely on boats to move around in their village, while in the dryer months stairs and ladders lead up into their homes.
Ideals
Beauty Ideals
Despite coming from a land dominated by a desert hostile to life, the Eesse know that one can find ways to flourish even in great peril and isolation. This is reflected in their attitude, being fierce and cunning, but at the same time determined, respectful of each other and all living beings. They are passionate and determined fighters at heart, more often with their words than weapons, but not shying away from defending their homes and loved ones with force if necessary.
The Eesse love bold shapes and colours, incorporating both in their fashion and hairstyles, their often thick and densely curled dark hair allowing for beautifully braided and three-dimensional styles.
Courtship Ideals
Diplomacy and a bold attitude do not have to be mutually exclusive - in politics and interpersonal relationships alike. Courting someone is often a playful back and forth, a little like an argumentation why one partner is the right for the other, with words chosen carefully to not push for too much too soon.
Relationship Ideals
A relationship between two Eesse is a strong bond built over many years - and nearly impossible to break apart, be it childhood friendships or romantic partnerships. Despite their reputation in other nations to never take sides the Eesse are fiercely loyal to their loved ones and would literally “walk through fire, ice, and ashes” for them, as one of their sayings goes.
Thanks so much for reading ♥
Read more about Ivendarea on World Anvil
[Support the Ivendarea Project on Patreon]
26 notes · View notes
ivendarea · 4 years
Text
The Kunae
Reluctant Refugees
Tumblr media
Banner art based on and supported by my Patrons ♥
The Kunae are a small Atranaean population group originating from the continent’s south. Spread across a few small islands and the coastline they are used to a colder climate and make a living as farmers and miners.
The Kunae’s history is dark and characterized by peril and slavery. Coming from an area rich in rare resources but a region hard to defend with limited forces, they often suffered under attacks and neighbouring nations’ attempts to conquer their lands. Over and over they found themselves enslaved and sold across the continent, sought after for their skills particularly in metalworking, artistic abilities, and proficiency as healers and herbalists.
While the Kunae have a low number of naturally born mages among them the few are indeed powerful - and therefore have most commonly been targeted by foreign forces, killed or taken away to further weaken the Kunae’s defence lines.
Table of Contents:
Culture and History
Cultural Heritage
Historical Figures
Language and Dialect
Shared Values
Common Etiquette
Fashion
Art and Architecture
Ideals
Beauty Ideals
Courtship Ideals
Relationship Ideals
Continue reading below or on World Anvil
[Support the Ivendarea Project on Patreon]
Culture and History
When prince Zerenda of Astairus left Atrana on the mission to conquer Ivendarea but then decided to not return, many Kunae followed him across the sea on a whim. As much as Zerenda had been branded an outcast they had for a long time felt as outcasts on their own continent.
While they had recently regained much of their freedom after another lengthy period of living under foreign rulers, the civil war beginning to brew between Zerenda’s siblings threatened to end the peace once more. Before being dragged into another conflict that wasn’t theirs, to heal the warriors of their former slavers, to die in fights they were forced to participate in with little to no gain, they fled Atrana in large numbers. 
In Ivendarea they hoped to find a home in which they would find acceptance, where cultivation and magic were honoured crafts, not means to an end. But as it is often the case, the reality didn’t quite end up matching up with their idealizations, as the Nyr don’t make a difference between them and other Assadin invaders, and the other Assadin groups of Ivendarea still often treat them as second class citizens.
Cultural Heritage
While in Atrana the Kunae still struggle with their cultural identity and heritage, after so much was taken away from them, what defines and unites the Ivendarean Kunae is the act of fleeing Atrana and building a new life on this new continent. The Kunae are hard workers and see themselves of cultivators in landscapes actively fighting and defying and attempts of settlement. 
They are not known for being prideful, but they do take pride in the work they do and don’t shy away from hard manual labour and challenges others might not dare to tackle. “Take a deep breath and get to it!” is a sentence that can be heard quite often in Kunae communities. 
Furthermore, the Kunae aren’t known to be great warriors. Few of them are found in the offensive branches of the military, and most would shy away from physical confrontation. Their few mages are predominantly healers and alchemists, but those that possess natural magical abilities are often enormously powerful compared to an average Assadin mage. Without warriors and a low interest in fighting, the Kunae on Atrana and Ivendarea alike rely on defensive strategies in conflict, turning nature itself against their enemies or blending in with it in an attempt to sit an attack out undiscovered.
Historical Figures
The most notable Ivendarean Kunae is Stendell Shieldheart - a renowned blacksmith from the time of Zerenda’s Conquest.
He forged Zerenda’s Crown and founded the small settlement Stendell which was eventually named after him, east of the Skyreach Mountains. Yet, while being of Kunae heritage, Stendell Shieldheart originally came from Astairus and was among the first wave of Assadin arriving in Ivendarea. Most modern Kunae therefore consider him a bit of an outlier and not necessarily a good representative of their past and struggles.
Language and Dialect
The Kunae’s original brand of Azash is slightly more choppy sounding than of central and northern people, but over the years their accent has become a slight blur of different dialects due to the varying occupiers in their lands. The Ivendarean Kunae’s accent is barely indistinguishable from the one of other Assadin ethnicities. It was originally heavily based on the dialect spoken in Astairus but over the years slightly slurred and intertwined with Trade and even Nyrval.
Shared Values
Through decades, centuries even of enslavement and being displaced from their homes, the Kunae lost great parts of their culture and history. All is a blur, and their cultures intertwined so much with those of neighbouring nations that it is becoming harder to tell them apart with every passing century.
Here lies the largest difference between the Kunae of Atrana and the Kunae of Ivendarea. In Atrana the Kunae struggle to define themselves and hardly have a history of their own to look back on. They are farmers, miners, herbalists... and that is it. The Kunae of Ivendarea though are defined by shedding their bounds and renouncing all allegiances, fleeing into a better life far away from the constraints of Atrana. While in Ivendarea they still don’t quite enjoy the same status as the Kessem or Eesse, they value their newfound freedom. Also, in certain matters, they even are in the advantage. They more quickly managed to mingle with and form friendly connections to the Nyr and Kitu due to cultural and historical similarities regarding religious believes and way of life. Furthermore, they are also better adapted to Ivendarea’s harsher climate, originating from an inhospitable stretch of land themselves.
The Kunae are very family oriented and stick together, helping each other out against all odds. Children are considered a great gift; twins in particular are automatically considered soulmates with a special shared bond.
Common Etiquette
With the reputation of a polite attitude and diligent work ethic, the Kunae are well-liked and do their utmost to uphold this reputation. It is frowned upon to question authority, such as parents or mentors, but political and religious debate are encouraged if no participants in the conversation are against it. The reason for this is that through political or religious means the Kunae suffered the most oppression in their history, hence the increased suspicion against official institutions and government.
Fashion
The Kunae’s clothing is often characterized as “simple and practical”, but this doesn’t quite do it justice. Their designs are not as bold and colourful as for example the Kessem’s but in their simplicity lies a lot of beauty. Colours are carefully matched, stitching, seams, and other details are meticulously made and placed.
The Kessem rely heavily on the use of natural fibres and materials, incorporating horn, wood, furs, and leather into clothing made from linen and wool. Stemming from a cold region the Kunae are also best adapted to Ivendarea’s harsher northern climate and often unpredictable weather changes, and their well-made winter clothing is worn throughout Ivendarea by Assadin of all backgrounds. Kunae fashion can also be characterized by being versatile and sturdy.
Often clothing is worn in several insulating layers, and due to a muted and natural colour palette combining different clothing items that fit together aesthetically is easy. The Kunae might be “simple farmers”, but they do have a refined sense for art, beauty and aesthetics.
Tumblr media
A Kunae individual in various outfits of daily life. The linen shirt on the left with shorter sleeves is only worn in warmer months or at home. Below the blacksmith’s apron in the middle the person instead wears a slightly thicker tunic with detached sleeves. The warm and heavy winter coat on the right is a true display of an artisan’s talent with the detailed embroidery of geometric patterns.
Art & Architecture
The Kunae are skilful artisans, blacksmiths, woodworkers, architects alike. Their buildings are known for intricate carvings in wooden beams, and even with scarce resources they have a reputation of being innovative and making the best out of a difficult situation. Their buildings are made from wood and stone, insulated against frosty winter nights and mountain winds, built partially underground or into the mountainsides even.
Ideals
Beauty Ideals
As an Assadin people the Kunae honour nature’s forces and beauty. Even more so than any other groups, as a people of farmers, they are very dependent of nature and its whims. To honour it in everyday life they grow their hair out long and keep it natural, for practicality’s sake though tie it back, braid it, or wear headwraps to keep it clean and out of the way on the fields. Some colour their hair with natural dyes created from plants and roots. Most Kunae have fair hair that takes on dyes well.
Courtship Ideals
In Atrana, life can be short and harsh. Courtship there isn’t particularly elaborate, but nonetheless romantic. The Kunae are firm believers in soulmates: in the same way that the comet Assa broke into seven pieces that long to be reunited, bonds like these exist between individuals. This doesn’t mean that an individual can’t be whole and lead a fulfilled life on their own, but finding their counterpart(s), their match, will complete them in a way they couldn’t have imagined otherwise.
Many Kunae for this reason search and long to find a soulmate, and there are spiritual ceremonies that can aid in speeding up the search. Notably also, there isn’t just one soulmate for each person, but several - and a soulmate also doesn’t necessarily need to be a romantic partner. It can be a best friend, a sibling, a mentor, even a parent.
In Ivendarea, where the Nyr share similar believes of soulmates that meet repeatedly through their cycles of rebirth, the Kunae are further encouraged in their search. Living a much more stable life in Ivendarea than in Atrana, they tend to commit to a partner later in life than they might back at home.
Relationship Ideals
Relationships for the Kunae are a serious matter, and many don’t even enter a relationship if they feel like the person wooing them is not their soulmate. Since individuals can have more than one soulmate, polyamorous relationships aren’t unheard of, but they are much rarer. As mentioned, soulmates also don’t have to be romantic partners, and so it can occur that best friends enter in a marriage-like relationship, even raise children together, without being romantically involved.
Thanks so much for reading ♥
Read more about Ivendarea on World Anvil
[Support the Ivendarea Project on Patreon]
12 notes · View notes
ivendarea · 4 years
Text
The Kessem
The Traitorous Descendants
Tumblr media
Banner art based on and supported by my Patrons ♥
The Kessem of north-western Atrana make up the majority of the Assadin population of Ivendarea. Led by Zerenda onto the shores of the Nyr’s homeland a little over 500 years ago, the peninsula has become their home as much as it is for the Nyr. Many came not only to conquer, but ironically to also escape the political instability in their homeland Astairus, which shortly after their settling down here fell and broke apart during a civil war. While it is true that war and battle lie in the Kessem’s blood, maybe the Assadin’s as a whole, a great majority of them are not in favour of most past battles fought on Ivendarea’s grounds and violent actions by the Omrai Omvalis.
Table of Contents:
Culture and History
Cultural Heritage
Historical Figures
Language and Dialect
Shared Values
Common Etiquette
Fashion
Art and Architecture
Ideals
Beauty Ideals
Courtship Ideals
Relationship Ideals
Continue reading below or on World Anvil
[Support the Ivendarea Project on Patreon]
Culture and History
Before the fall of Astairus the Kessem were the most influential monarchy of Atrana, with a large nation under their rule and great power over their neighbouring countries and vassals. The Kessem of Ivendarea who never got to know modern Atrana, where Astairus no longer exists and Zerenda’s bloodline has long died out, hold on to this memory of glorious days, striving to recreate this glory in their present. At the same time, they also keep in mind constantly how fragile power can be - and to what great responsibility it is tied.
Cultural Heritage
Kessem children are brought up with the virtues of great warriors and leaders, which go far beyond just physical and mental strength. To move forward in the eternal fight, one needs the ability to think and plan critically and strategically, to be determined and passionate, and to not back down in the face of peril. They are taught to become the best, strongest version of themselves. Conflict, fighting, and war are present in Kessem culture even in comparatively peaceful Ivendarea. Duels are commonplace when one party severely wronged another - in Atrana these duels can be fought to the death depending on the severity of the insult. More commonly though all participants are unarmed or only carry blunt weapons so that pure physical strength and willpower make the difference in the outcome of the fight.
Symbolic fights are also carried out as a coming of age rite. Even in Atrana they are evolving into more of a symbolic ritual with no real stakes, but in ancient days actual fights were carried out between young adults who had to challenge a seasoned warrior to prove that they were ready to face the responsibilities of adulthood.
The outcome of these ritualistic fights wasn’t and still isn’t what mattered though. It was important only that the young adult was ready to face this intimidating challenge on their own, demonstrating initiative and the capability to make tough decisions. This is one of the main reasons why the arena of Westpoint is particularly popular among young Kessem. While battles to the death are forbidden, many young people love to fight to demonstrate their strength on these proving grounds, earn decent coin in tournaments, and bathe in the cheers of the watching crowd.
Historical Figures
Within Ivendarea’s borders Zerenda is without a doubt the most famous Kessem: he is the conqueror of Ivendarea. As the youngest of three siblings and prince of Astairus he always felt misplaced and not in his father’s favour. Rebelling a lot against the king’s authority he received an ultimatum: to conquer Ivendarea for Astairus. Zerenda though had his own plans, and instead of handing over the conquered nation he decided to keep it himself, renouncing his father’s authority and the continent Atrana as a whole. He is an outcast, a rebel, and a symbol of hope and new beginnings to those who followed him.
Since then Zerenda’s descendants sat on Ivendarea’s throne, the current ruler being Leoros. He is the first Ivendarean ruler to marry a foreign monarch, in this case princess Therstina of the neighbouring nation Darthonis. Leoros’ older brother Alund was actually his predecessor, but he died when Leoros was still an infant. Alund led the Assadin forces against Iovana Rava during the the Revolution War and emerged victorious, securing his people’s regency in Ivendarea. 
Ulden, father of Alund and Leoros, was famously murdered by the Omrai Omvalis led by Erraia and Aella Panthil’y; his murder in the long run caused the Revolution War and Maan Garth’s split from the mainland of Ivendarea.
Language and Dialect
Like all Atraneans the Kessem’s native language is Azash. The majority of Kessem in Ivendarea are also fluent in Trade, but only people coming from an educated background speak more languages than that.
Shared Values
Coming from a continent shaped by war, many of the Kessem’s traditions and customs revolve around the so-called “eternal fight” that must be fought. In Ivendarea war is much less commonplace and so much of the Kessem’s old rites of passage involving fighting and physical strength aren’t as commonly practised anymore. They have evolved into symbolic, ceremonial rites signifying important steps taken in their lives.
The “eternal fight” is, in the simplest way, life and survival. The struggles an individual faces growing up, taking on new responsibilities, facing challenges in the shape of people with clashing opinions, personal tragedies, disasters, disease, but also the many small victories in everyday life are part of the eternal fight.
The Kessem are sometimes seen as very stubborn, but also immensely enduring of even the worst of peril and challenges, because every setback they treat as a means to test their strength, an obstacle they are willing to overcome at all costs.
Common Etiquette
Kessem are open and upfront, they are not in favour of intrigues and secrecy. Their keen sense of honour is reflected in the way they lead their interpersonal relationships and the way they fight their battles. Winning a Kessem’s trust is difficult, but once it is earned, they will honour and hold on to it - they are the most loyal friends and allies one could wish for.
Fashion The Kessem stem from a portion of Atrana dominated by desert, with little water and vegetation but rich mineral veins buried in the earth. Since most of them are at home in Ivendarea’s warm south, their clothing is light and airy. Colours are bold and warm, and their clothes often feature sharp geometric shapes reminiscent of their bold attitude.
Similarly their jewellery clashes with the long, airy tunics, resembling armour almost, as it is forged from shards of metal, woven from fabric scraps, and then pieced together to create a varied mosaic of shapes and textures.
Notably, many Kessem also wear body- and face paint or are tattooed. Body paint is often applied for religious and other ceremonies, or simply for aesthetic reasons. Common symbols are forces of nature, such as the sun, or paints are layered thickly on top of each other until they crack, resembling the dry earth of their old homeland Astairus. Tattoos, being permanent changes to the body, often bear much deeper and personal meaning, such as overcoming a grave tragedy or achieving a great victory. They might also show allegiance to a certain family or faction, but those tattoos are more commonly seen on Atrana nowadays, not in Ivendarea.
Tumblr media
A middle-class Ivendarean Kessem donning face and bodypaint depicting a radiant; an inhabitant of Maan Ganyr or a surrounding village as her lightweight clothes suggest.
Art & Architecture
The Kessem are not necessarily known as artists or scholars, but instead as outstanding engineers. The love for mathematics is reflected in geometric patterns found on clothing, in floor tiles, roofs, paintings, or tattoos.
Ideals
Beauty Ideals
Like many Assadin the Kessem pride themselves to be talented warriors. An athletic and strong physique is commonly promoted and favoured, no matter the gender. Most Kessem have thick hair, from straight to pronounced curls and everything in-between, and they prefer to wear it long while putting a lot of care and effort into keeping it healthy. Long, natural hair to them symbolizes nature’s beauty - and they honour how nature created them by letting their hair grow freely.
Reasons to cut one’s long hair short may vary overall. According to legend, Zerenda cut off his hair, even shaved his head, after renouncing his allegiance to Astairus and Atrana. Similarly, after severe changes in one’s life people may symbolically cut their hair - the more impactful the event, the more hair is cut off. Another reason can be the donation of one’s hair at a temple. Hair as a religious sacrifice can express the hope for a good harvest, giving up a part of oneself to show allegiance to the forces of nature, or might be an expression of gratitude for great personal luck or accomplishments. Depending on which temple the hair is donated to, it can be treated differently. A Sun Temple might simply burn it in a sacrificial ritual. The priests of a Rain Temple often offer the fabrication of wigs for people who lost their hair due to accident or illness. In a Stone Temple or Tree Temple items of everyday use are created, for example fine brushes, rope, fabric, and so on.
Courtship Ideals
An aspect of business and social standing is an ever-unchanged part of Kessem courtship. It isn’t unheard of that parents find partners for their children and arrange unions for them, but in Atrana this is much more common than in Ivendarea. Courtship is polite and never too personal, honouring personal space. To outsiders it may sometimes appear stiff or cold, but it is considered common courtesy to not get too personal until both parties involved have agreed to deepen the relationship.
Relationship Ideals
In Atrana and Ivendarea alike it is still common practise to pursue long-term relationships that further an individual’s own social standing and connections. Particularly when it comes to marriages, they are mostly treated like a business relationship rather than an emotional bond. Both parties must gain something from the marriage that brings them further in life - love can be a part of a marriage, but it isn’t essential. Hence, even if it isn’t common, it is socially accepted even for married partners to have one or several lovers on the side.
In Ivendarea marriages out of love are more common than in Atrana, but they also mostly occur among people of lower social standing with less influence. A marriage is always a bond between two people, a contract is written beforehand and signed by both parties who have equal rights and standing in the relationship - hence why it can be used as a steppingstone to a higher social standing for the socially or politically lower-ranking partner. It is not completely unheard of that individuals are married to several partners at once - all with their separate contracts - but it is a rare occurrence tied to a lot of bureaucratic effort. Terms and conditions in marriage contracts vary - they might revolve around politics, number of children (if any) to result from the union, business relationships, money, worldly possessions, and so on, and are as individual as the people involved themselves. Also, if desired, marriages can be agreed upon for only a limited amount of time, until a specific goal is reached - e.g. a certain amount of children has been born or a specific wealth has been reached, etc. - and then end with the partners going their separate ways or extending the contract. In the same manner both partners have the right to annul a marriage at any given point and by this divorce their partner.
Thanks so much for reading ♥
Read more about Ivendarea on World Anvil
[Support the Ivendarea Project on Patreon]
15 notes · View notes
ivendarea · 4 years
Text
The Assadin
Traitors, Invaders, Rulers
The Assadin are the native inhabitants of the continent Atrana, which lies beyond the Amber Ocean far east of Ivendarea. Atrana is characterized by its internal conflicts and civil wars, with national borders changing and shifting constantly. Natural resources are scarcely and unevenly spread on Atrana and therefore pose one of the main points of conflict. While in Atrana there are seven distinct ethnic groups of Assadin with common cultural heritage, it is much harder to distinguish them in Ivendarea. In Atrana the groups are much less mixed and intertwined, separated by generations of conflict. The Assadin who emigrated to Ivendarea though have a much tighter bond despite originally consisting of different ethnic groups, sharing a religion and homeland among other things in a land very foreign, dangerous, and different to their own. When speaking about the Assadin culture as a whole it is therefore necessary to distinguish between those living on Atrana, and those in Ivendarea, as both groups are culturally distinct of each other - and they are also not necessarily on friendly terms.
The two main groups of Assadin that came to Ivendarea all those years ago are the Kessem, with Zerenda having been a Kessem prince and their leader, and the Eesse, who at the time had a shaky alliance with Zerenda’s homeland Astairus. Other groups of Assadin are present in much smaller numbers in Ivendarea as well, such as the Kunae who arrived in larger numbers in the decades following Zerenda’s Conquest, but as mentioned all groups have meanwhile mixed enough to make distinctions between them harder and harder.
...
Table of Contents:
History
The Assadin in Atrana
The Assadin in Ivendarea
Historical Figures
Life in Atrana versus Ivendarea
Differences in Social Structure
Strategical Minds
Naming Conventions
Assadin Anatomy
General Appearance
Reproduction and Gender
Biological Cycle
Interspecies Relationships
The Assadin and the Nyr
The Assadin and the Aapha
The Assadin and the Kitu
Continue reading below or on World Anvil
[Support the Project on Patreon]
History
Old Atranaean legends and religious myths tell the tale of how a comet crashed in Atrana, splintering into seven pieces, long before there was life on the continent. At the time Atrana was a lifeless wasteland, covered by ice in the south and sand and earth in the north. The comet’s pieces spread across the entire continent, taking root in all corners of Atrana, and the comet’s inherent magic breathed life into the dead earth. Plants, animals, and the first Assadin rose from the ground - Assadin meaning nothing but “children of the comet” in their native language Azash. The seven splinters of the comet created therefore seven distinct tribes of Assadin, all with their personal strengths, weaknesses, and characteristics, adapted to the region they originate from, but also dependent of the other tribe’s resources. Much like how each splinter of the comet was all but that, a splinter, the tribes were able to survive on their own only just, but they couldn’t prosper in their daily fight for survival. Alliances were forged, but never lasted. The figurative comet is splintered and broken and putting it back together to last seems a sheer impossible challenge.
The Assadin in Atrana
The original seven people of Atrana are the Eesse, Hemphrat, Kessem, Kunae, Khesan, Vago, and Yasum. The nations they have founded and that fell apart over the course of the centuries had many names, often inspired by Atrana’s landscape or named after particularly strong rulers and bloodlines. Astairus for example was named after the way the first rays of sunlight appeared over the mountain ranges marking its borders, announcing a new, glorious day.
Atrana’s landscape is divided by three massive rivers, and close to its midpoint the outstanding crater once left by the comet crashing down here. A large radius around the crater’s centre is a wild wasteland, according to legends still in the state of how it used to be before the impact. This wasteland is the continents only neutral political territory, as it is completely void of life or resources. Notably, slavery is still legal on Atrana until this day.
The Kunae for example, a southern tribe known to be farmers and miners, suffered particularly under this circumstance. Enslaved several times throughout history by both the Khesan and Yasum they first gained their independence shortly before Zerenda’s uprising - only to be then dragged into the civil war led by his siblings that led to the fall of Astairus. Their homeland exploited by centuries of slavery and them becoming pawns in a war that wasn’t theirs not few Kunae followed Zerenda to Ivendarea to escape their never-ending dread.
The Assadin in Ivendarea
In Ivendarea, with the most dominantly featured ethnicities being the Kessem, Eesse, and Kunae, a different treatment of the three is still notable. While they are not openly discriminated against, the Kunae often have greater difficulties finding acceptance and well-paying, prestigious positions in work and society, Kessem or Eesse being favoured.
The upper class surrounding the royal family consists mostly of Kessem in one way or other descendants of Zerenda and his original government and close allies. In the lower social classes, the population is more mixed, not only between the separate groups of Assadin, but mixed relationships between Assadin, Nyr, Aapha, and Kitu are more common.
Historical Figures
Zerenda most notably was the first Assadin king of Ivendarea. Known as “the Invader” less favourably, he is responsible for the destruction of Beldran, the murder of Iovana Fannyel, the Cleansing of Saratheas, and other war-crimes commited in the early years of his rulership. Towards the end of his life he began showing regret for his deeds and signed Iovana Brestine’s Peace Treaty in an attempt to reconcile Assadin and Nyr and offer both equal rights in Ivendarea.
Ulden ruled more recently. He was the father of king Alund and king Leoros; his violent death at the hands of the Omrai Omvalis caused the The Revolution War. His older son Alund sought to avenge his father during the Revolution War, which he won. He was the predecessor of his much younger brother Leoros, the current king of Ivendarea.
Life in Atrana versus Ivendarea
The Assadin’s home continent Atrana has a warm to moderate climate. Atrana’s landscape ranges from deserts to jungles and dense forests, with a few southern islands were snow is a possibility but doesn’t occur regularly. In Ivendarea the Assadin population density is notably higher in Ivendarea’s southern, moderate to subtropical half. In fact, one of Zerenda’s main motivations to turn Saratheas into the new capital of the nation was the fact that north-eastern Canwyl was not only very cut off of the rest of civilisation but in one of the most uninhabitable regions of the country by his standards.
Considering the world’s entire Assadin population, the Assadin of Ivendarea make up only about 10% of it, while in Ivendarea they make up about 35% of the population.
Differences in Social Structure
One of the main distinctions that can be made between the Assadin in Atrana versus those in Ivendarea is how their social structure evolved since one group split from the other after Zerenda’s conquest. In Atrana honouring the lands comes before all else. Atrana’s grounds are holy, and disrespecting it has many times over been the cause of conflict and war. Political alliances are important, but in the end a means to an end, as are family ties and relationships. Siblings have betrayed each other and caused civil wars before, because either believed the other didn’t have the best intentions for their lands and people. Rulers favouring the wrong child in splitting their heritage easily can bring civil war upon them. Nations that were mortal enemies 200 years ago might now become allies to overthrow a former friendly neighbour, because they refuse to trade their rare resources with them.
In the moment in which Zerenda decided to disobey his father, to not return to Atrana after conquering Ivendarea for his homeland, he committed the worst of crimes imaginable: he renounced his allegiance and connection to Atrana as a whole. Betraying his father was the least of his crimes, but he added insult to injury after even his siblings begged him to see reason and return home. He and everyone who followed him to Ivendarea were soon branded as traitors and their descendants are, until today, treated with much distrust. In Ivendarea initially this mentality continued. With people no longer fighting in honour of Atrana, they fought in honour of Zerenda. Political alliances were still considered more important than family relations and other allegiances. This is reflected in Zerenda’s attempts to forge an alliance with Iovana Brestine, asking her to marry one of his sons to unite their people against outsiders, which Brestine refused.
Over time though, adapting increasingly to Ivendarea and learning more about how the Nyr survived in this strange and foreign nation, the Assadin’s perspective began to shift. With abundant resources but hostile surroundings communities and relationships built to last became much more valued than short-term allegiances. The Ivendarean Assadin have much stronger family ties, with children being valued more as precious gifts rather than the warriors of future conflicts. Government employees such as scholars, soldiers, and bureaucrats regularly receive time off to visit distant family members. The elders of the communities also have a higher standing in Ivendarea. In Atrana, elderly people rarely are in a position of power, and it is considered selfish of rulers or high-ranking officials to try to hold their position beyond the age of 50 years. Not rarely are they forcefully taken out of power if they refuse to make room for younger generations. In Ivendarea, where among the Nyr elders enjoy the utmost respect, elderly Assadin also more commonly are in positions of power or at the head of communities, where they act as moral guidance, priests, or teachers.
Strategical Minds
Assadin have a reputation of being great strategical thinkers and talented inventors. In their home nations, higher education is left only to the most privileged, which is why they aren’t known to produce many traditional scholars. In Ivendarea though the Academy of Saratheas is attended by just as many Assadin as by other ethnic groups.
Naming Conventions
Allegiances are tremendously important for the Assadin, which is reflected in their naming traditions. Every person has a given name, an inherited bloodline name which ties them to a specific family, as well as an allegiance name which positions them in a larger political faction. People belonging to the same bloodline don’t necessarily need to be related to each other by blood. Most are, but it is possible, similar to joining a political allegiance, to join a family by completely renouncing any ties to one’s original family for example because they betrayed an individual’s personal ideals. Given names don’t usually change throughout a person’s life, while bloodline names can under certain circumstances (marriage to a different family, renouncing one’s own family), and allegiance names may change several times throughout a person’s life depending on how much political turmoil they live through.
In Ivendarea allegiance names play almost no role in everyday life anymore, only in particularly old families that still have ties to Atrana. Children are sometimes named after particularly honourable ancestors, but more commonly nowadays they are named after virtues or natural forces. In Ivendarea it is not unheard of that Assadin bear Ivendarean/typical Nyr names or names that are a mixture of both cultures.
Assadin Anatomy
Atrana is a vibrant continent in terms of its landscapes and geographical features. As mentioned before, its scarce resources are also fiercely fought for, hence why the image of a “strong warrior and protector” is very present in all-day life there. In a different way this also applies to the Ivendarean Assadin, who for the most part don’t have to fear famine or even the most harshest of winters, as the nation’s supplies in natural resources are abundant. In contrary to Atrana’s nature though, Ivendarea’s wilderness is particularly deadly to those who don’t know it well and aren’t adapted to the many different poisons found in flora and fauna, or to the sudden changes of weather. So very much like in Atrana Assadin in Ivendarea also train physical strength and endurance.
General Appearance
With an average height of 175 centimetres and a weight of 80 kilograms, Assadin have a taller and broader build than the Nyr, overall though they are considered to be of medium build. With skin-tones ranging from darkest browns to tan and olive colours and even more rare light complexions, there isn’t really a “typical” Assadin type in terms of appearance. Most common eye-colours are black, brown, gold, dark greens and reds, and almost exclusively occurring with the lighter complexions blue or grey eyes are possible as well. As opposed to the Nyr, the Assadin have small rounded ears. The most common hair colours are on the brown to black spectrum, lighter colours being more rare, and most Assadin have to some degree curly hair.
Reproduction and Gender
Assadin Families usually have two to four children, more in Atrana, less in Ivendarea. Depending on ethnic subgroup the Assadin also differentiate between up to four different genders with different social roles associated. They are also capable to have children with Nyr, Aapha, and Kitu, with the likelihood of a pregnancy carried to term ranging from rare with the Nyr and Aapha to common with the Kitu. Children of mixed heritage usually bear similarities to both parents, but particularly the children of Assadin and Aapha are almost indistinguishable from fair-skinned Assadin.
Biological Cycle
In Ivendarea Assadin have a life expectancy of at least 80 years, which almost a decade more than the expectancy in their war-torn and unstable home-continent. Many attribute the longer Ivendarean lifespans also to Ivendarea’s inherent magic – the Nyr after all seem to be close to immortal by Assadin standards.
Infancy in Assadin lasts from the years 1-3, at which point children have usually learned to speak, walk, and are beginning to show their distinct personality. Childhood in general is a very short period for the Assadin, and particularly children from poorer and more rural areas are often asked to help with work from the age of 10 onward. Most Assadin reach puberty at an age of 10-15 and enter adulthood at an age of 20, but most don’t start their own families until in their late twenties and early thirties.
Fertility decreases at an age of 50-55 and pregnancies become rare and more risky, while first signs of ageing usually become visible in an Assadin individual’s thirties already. Single hairs start greying and wrinkles form on their face. People are considered elderly at an age of 60 years and onward, and in rare cases they might reach ages of 90 and above.
Interspecies Relationships
The Assadin are the youngest people to have found a home in Ivendarea, and as opposed to the foreign Aapha and Kitu, their entrance has been marked by violence. Tensions are a part of everyday life for them.
The Assadin and the Nyr
Tensions between the Assadin and Nyr are many and varied in their intensity. Having lived on the continent for 500 years one would think that the groups have gotten used to each other, but many Nyr who saw the horrors of the Invasion War with their own eyes are still alive today, holding on to their resentments despite attempts from the side of the Assadin to reconcile. The vastly different lifespans of Nyr and Assadin also keep being a cause of conflict, the many fast-paced minor changes in Assadin culture, politics, and day-to-day-life, consistently causing misunderstandings. Lastly, while there are thankfully no open conflicts between the groups at the moment and the The Revolution War lying a good 70 years in the past, rumours of secretive rebel organizations planning to overthrow the government cause further tensions and insecurity between the groups.
The Assadin and the Aapha
  The Aapha of Darthonis weren’t pleased by the Assadin’s invasion, as it majorly disturbed their trade with the Nyr and endangered their borders. Relations between the people were cold for a long time, until a few decades ago it was suggested to form a political union that the Nyr had previously always declined: a marriage. With king Leoros and Darthonian noble Therstina entering an arranged relationship to fortify the nations’ until then shaken partnership again, tensions began to brew between Nyr and Darthonian communities.
The Assadin and the Kitu
There are some noticeable tensions between the Assadin and the Kitu, as the Kitu have been in Ivendarea since many centuries before the Assadin, well-adapted and accepted by the Nyr. Their natural inclination for magic is also an advantage they have over the Assadin, whose mages are powerful, but rare. Since the Kitu are only a small population group without much political influence and outsiders in this nation, they are mostly tolerated by the Assadin. The Kunae feel close to the Kitu, who also had to flee their homeland out of fear of slavery and oppression.
...
Thanks for reading ♥
[Read on WorldAnvil]
[Support the Project on Patreon]
7 notes · View notes
ivendarea · 4 years
Text
The Wylaai
Strength in Unity
Tumblr media
Banner art based on and supported by my Patrons ♥
The icy tundra and deep forests of Ivendarea’s north and northeast are the home of the Wylaai. Having a reputation of being the proudest of the Nyr, they strongly believe in fate and prophecy, in the importance of unity, and in daring to walk out of their usual path. Iovana Neron, the founder and unifier of the nation was the leader of a Wylaai tribe. Through him they have been given the reputation of being charismatic, provident, and diplomatic even in the face of great challenges.
Table of Contents:
Culture and History
Cultural Heritage
Language and Dialect
Shared Values
Common Etiquette
Historical Figures
Fashion
Art and Architecture
Ideals
Beauty Ideals
Courtship Ideals
Relationship Ideals
Continue reading below or on World Anvil
[Support the Ivendarea Project on Patreon]
Culture and History
Once spread far along Ivendarea’s eastern shoreline, from the northern capital Canwyl to Beldran and beyond, the Wylaai suffered heavy losses during Zerenda’s invasion. After Beldran had fallen many of them returned to the north or fled to the west and south. Until today they are persistent advocates of the nation’s unity. They look forward to a time of being at peace again, be it under Assadin rule or with their own Iovana at the head of government again.
Cultural Heritage
Once wandering nomads at home in the Ivendarean tundra and taiga, the hunter-gatherers, ice-fishers, and animal herders were always used to a life of extremes. Travelling far distances with sleighs that can be re-purposed into carriages and vice versa depending on the weather conditions, the Wylaai roamed for many years before settling down for the first time in the area that is now Canwyl. While the Wylaai aren’t nomadic anymore for the most part, their sleighs are still an important part of their culture and have become the centre of sporting events and spare time.
The same applies to their hunting and fishing days - both aren’t practised anymore by the majority of the population ever since Aman rose to godhood and their Teachings of not killing animals for food or clothing were spread. The Wylaai early on recognized the importance of the “cult” around Aman. After the Gideya were one of the first to fully integrate Aman’s teachings into their everyday lives the Wylaai quickly followed suit.
The old capital is characterized by its use of glass in many aspects of its architecture. This dates back to the founding days of the nation, when the Gideya helped the Wylaai in setting up farmland in the cold north, sharing their knowledge as well as seeds and workforce to bring in the first harvest. The Wylaai would never have to suffer hunger again, even in the harshest of winters. Most of the farmland lies within large green houses still standing until today, and the glass-elements, symbolizing warmth and life, have found their way into many residential and commercial buildings.
The inhabitants of the cold north can also pride themselves with their extensive bath-house culture, brought on by the many natural hot-springs in the region. Canwyl has many public bathhouses, and the relaxation and health benefits a day in the bathhouse promises was already enough incentive for this piece of culture to spread across Ivendarea and be greeted with open arms.
Language and Dialect
The Wylaai speak the purest version of Nyrval - no wonder, as it was through their efforts that the language was standardized to begin with when Ivendarea was in its early years. In day-to-day life most Wylaai speak exclusively in their native language, but Trade or Azash for example are also spoken by most.
Shared Values
Standing strong together as a unity is everything to the Wylaai. Perseverance is a virtue taught to children from an early age, as is looking out for each other and seeking help if needed. The Wylaai easily forgive, even missteps that might not be as easily overlooked by others. But they aim to solve all problems as a community and want to uphold their unity. A chain is only as strong as its weakest link, and making mistakes is part of the learning process. 
This does not mean that there is no punishment. In fact, though it is, important and carried out consistently, it always goes hand in hand with social rehabilitation. Remembering the past and history to prevent the same mistakes from being made over and over is necessary to build a future together.
The Wylaai are known to be the most cheerful people of Ivendarea. Despite or maybe because of the often-harsh living conditions of their original homelands, the Wylaai always have a hopeful outlook to the future. Difficulties and obstacles are a challenge they tackle with fierce ingenuity - and if a plan fails on the first attempt there’s no shame in asking for help and trying again.
Despite their remote and isolated main settlement Canwyl the Wylaai are open to new ideas, wanting to honour the memory of Neron, whose life’s work it had been to celebrate the Nyr’s differences and commonalities alike. Many would call their open-mindedness “naivete”, especially cases such as Iovana Fannyel inviting king Zerenda to the Emerald Palace - still believing that after the destruction of Beldran the invader would be willing to come to a peaceful arrangement. Surviving thousands of years in a hostile, infertile environment has made the Wylaai resilient and inventive - they believe a failure always means new chances, too. Without a positive attitude and a willingness to walk new paths, to go out of one’s comfort zone and trusting in intuition rather than logic, they might not have lasted as long and come as far as they did.
Historical Figures
Neron, called “Iovana”, the unifier; was once an influential chief of a Wylaai tribe. He was the first Nyr to go out of his way and formed alliances with other far away tribes during a series of particularly harsh winters, which eventually led to the birth of Ivendarea as a united nation.
Fannyel was the last Iovana before Zerenda conquered Ivendarea. He tried to make peace with the invader but ended up being slain in front of his throne, and his partner Ylla and daughter Brestine fled to Maan Garth.  
Common Etiquette
The Wylaai are open-minded and hospitality is particularly important to them, especially when it comes to strangers from far away paying them a visit in the cold north. A lot of time is spent with family and friends, big dinners for a whole community coming together to are common. Refusing an invitation without a very severe reason is considered rude - even if the host would never tell this to your face.
Positive thinking is a virtue and speaking ill of others (or oneself) is frowned upon. Everyone has a bad day or horrible encounters with others now and then, but chronic moaners and complainers not doing anything to make their unpleasant situation better aren’t well-liked. The same goes for spreading gossip, rumours, and panic; sensationalism and causing a fuss without a life-threatening reason are not favoured among the level-headed Wylaai.
Humour on the other hand is cherished, not taking oneself too seriously, or putting on a smile even in the darkest times can be observed often. This is another reason why outsiders would call the Wylaai naive or even accuse them of never taking anything seriously, but these critics couldn’t be further from the truth. The Wylaai believe that nothing makes your enemies more insecure than brightly smiling at them. Humour and a positive attitude show strength of will and character, not giving in to intimidation tactics.
Fashion
Similar to how red hair is associated with remembering the past and pride for one’s identity, green clothing is a sign of pride for Canwyl and Ivendarea as the Wylaai’s homeland. The Green River is Ivendarea’s lifeblood, the first green saplings of spring symbolize the cycle of rebirth, and Canwyl’s green glass roofs show the great achievements and ingenuity of the Nyr as a nation.
Green, particularly emerald tones are also associated with themes of nobility and heritage, although not exclusively worn by those of a higher social standing. Wylaai clothing is also characterized by its many functional layers that insulate against the cold. The top layer is usually thick and held in neutral tones that blend in with the bleak surroundings. Robust fabrics that are easy to clean and not too much of a loss when damaged during work are also a common choice when it comes to the coats worn on top.
The layers underneath though, the clothing worn for social gatherings, around the house, to the temple - they are richly adorned, bright, vibrant colours of all possible combinations and patterns resembling Canwyl’s famous mosaics, materials ranging from fine wool and linen to silk.
Tumblr media
A Wylaai individual in typical work attire with tight-fitting trousers and a short coat as well as thick scarf, compared to a more casual, even festive outfit for indoor wear. On the right a flowing coat richly adorned is worn on top - these types of coats are mostly seen in casual everyday life as well as during travel.
Art and Architecture
The architecture of the Wylaai is truly one of a kind. Canwyl, which was built on their lands, is Ivendarea’s oldest city and has been its capital for millennia until comparatively recently. Considered the birthplace and heart of the modern Ivendarea, immense effort and work went into making the city the most outstanding one using the resources close by, but also not hesitating to incorporate materials from all over the nation in equal parts.
The huge Emerald Palace in the heart of Canwyl is the most unique piece of art and architecture. Built from metal, marble, and stained glass its tallest tower can be seen from miles away, higher than the surrounding forests, and in the harsh winters a lighthouse in an endless white sea guiding lost travellers to safety. Its name stems from the emerald green colour of its glass windows and roofs. In the centre of the building lies a huge garden frozen in ice all year round, beautifully kept and its pools of water adorned with mosaics retelling the events leading up to the founding of the nation.
Canwyl’s architecture isn’t only impressive and beautiful, it is also technically ingenious, looking on the inside. Not only the palace, many buildings have elaborated, often decorative heating elements and running water powered by the subterranean hot springs.
Ideals
Beauty Ideals
The Wylaai grow their hair out long, often wearing it intrinsically braided or pulled to the back for practicality. They Wylaai are a people of artisans also known for grand celebrations. Glass- and metal pearls and other ornaments are sometimes incorporated even in day-to-day life hairstyles. This is a long-standing tradition from before Ivendarea’s tribes were united and the Wylaai were still traveling nomads. The use of decorations of a specific colour or number can give clues to social status, but more often nowadays hair ornaments can also be just that: accessories without any deeper meaning.
Red hair and red eyes are considered particularly beautiful and express a certain melancholy. Iovana Fannyel had both these features, as does his daughter Brestine. Both are symbol figures of the old Ivendarea before its conquest) and dyeing one’s hair red is a sign of Nyr pride and valuing the past.
Courtship Ideals
Courtship is direct and playful, handled a little like a game where the waters are carefully tested, and honesty plays a big part. There are no strict rules, social conventions, or a lot of seriousness involved. Happy small surprises like small gifts left in unusual locations only the receiver would know about are common. It has become tradition to leave a plant sapling in its pot on one’s object-of-desire’s windowsill - symbolizing a new hopeful beginning, life, and growth.
Adventurous escapes to secret natural hot springs and the like are also an activity many couples engage in - it’s so popular actually that it happens on a regular basis to run into a different couple already at the spot one had thought was a top-secret romantic location. It’s all taken in good humour though and who knows... something interesting can sometimes blossom from random encounters like this as well.
Relationship Ideals
Comfort, home, unity - all those are especially important to the Wylaai in daily life and in relationships. Polyamorous and open relationships are common, love and partnership are celebrated, and children are regarded as particularly precious. Childhood friendships usually last a lifetime and even over big distances it is ensured to stay in regular contact. Strength lies in unity.
21 notes · View notes
ivendarea · 4 years
Text
The Veerali
Rooted in Nature
Tumblr media
Banner art based on and supported by my Patrons ♥
Hidden away in the thick and humid jungles and swamps of southern Ivendarea, the Veerali are the smallest ethnic sub-group of the Nyr. The majority of them still lives in the lands of their ancestors, in small villages hidden away from plain sight, but a small portion of them have become nomads roaming the lands east and west of the Skyreach Mountains. They travel from village to village, city to city, telling stories and offering their services as talented artists, engineers, mages, or fighters.
Table of Contents:
Culture and History
Cultural Heritage
Language and Dialect
Shared Values
Common Etiquette
Fashion
Art and Architecture
Ideals
Beauty Ideals
Courtship Ideals
Relationship Ideals
Continue reading below or on World Anvil
[Support the Ivendarea Project on Patreon]
Culture and History
Once the majority of their population had settled in Beldran and Maan Ganyr, mixing with the Wylaai and Gideya. But with both these cities destroyed more or less recently, they have become thinly spread and distrustful to outsiders.
Cultural Heritage
Originating from one of the most dangerous but also fertile and profitable regions of Ivendarea, the Veerali call the southern marshes their home. Vegetation and wildlife are rich, sustaining even larger communities with ease. But the swamps are treacherous to those not careful about where - or what - they step on. Flora and fauna are as deadly as they are beautiful.
The Veerali are a reluctant but curious people, very strongly inclined to magic. They have a rich culture of music, art, and poetry, are talented alchemists, and their organic architecture manipulating the growth of certain trees blends in perfectly with the environment. The Veerali are also the inventors of the Riverblade, a type of flat boat with a sail used to quickly transport wares, people, or news along the many small rivers of the swamps. It has become one of the most popular means of transportation across Ivendarea and many sub-types exist for different environments and purposes.
Despite some initial reluctance when the Aman’a Valeethi first surfaced a few millennia ago with their new religion centred on Aman, the Veerali are today devout followers of Aman’s Teachings. The virtues and values taught by Aman, their view on life, death, and rebirth and being in tune with the world and one’s magic strongly resonate with the Veerali.
On the southernmost shores of Ivendarea the Veerali also have a handful of settlements that used to be focused on fishing, but nowadays are dedicated artists’ communities. The Veerali create beautiful sculptures from driftwood and stone, and they dive for pearls and collect other treasures washed up on the shore. They turn them into enchanted jewellery, or incorporate them into their clothing symbolizing their social status in many ways.
Language and Dialect
The Veerali’s dialect is melodic and smooth, rather pleasant to listen to, and also comparatively close to pure Nyrval. There are some terms and phrases going back much further in time than the standardization of Nyrval though, so specific that they usually need to be explained to outsiders. Next to Nyrval, most Veerali also speak Trade and despite their isolation are eager learners and somewhat fluent in at least one or two additional languages as well.
Shared Values
The Veerali honour nature and despise its destruction for the purpose of constructing settlements or machines of war. Outsiders are to be treated with wariness and suspicion, particularly after the events of the Invasion War. But those who have earned the Veerali’s trust are welcomed wholeheartedly to the homes of this reclusive group.
The Veerali’s shyness is not to be confused with a lack of fierceness, and among the natives of Ivendarea they are the best-trained warriors. Due to their strong magical inclination and strength of will they are also very sought-after by recruiters of the Avon Julanor. Despite usually not launching attacks on outsiders, they don’t hesitate to fight those who invade their communities. Widely scattered across many insular communities, they are still well-connected among each other. News travel fast and far, and distances are quickly crossed in times of need. The Veerali stick together and hold on strongly to their heritage, deeply rooted in their values, environment, and community. They are very spiritual people, valuing the upkeep of religious tradition and rituals, tying them into their daily lives. They greatly enjoy their independence, living completely self-sufficient, although some express a desire to see more of the world, become more connected to the outside, maybe even establish a proper harbour on Ivendarea’s southern coast.
Common Etiquette
Outsiders - be it Assadin or just Nyr from outside a community - are not to be brought into the heart of a village before gaining approval from its respective council. The Veerali don’t like surprise visits. As a sign of good will when coming to a new community, the guest is usually required to bring a little gift - it doesn’t have to be valuable, but it has to have significance and meaning. Even better than a gift though is offering a service to the community.
The elders as well as those who were reborn many times, are to be treated with the utmost respect, as they carry vast knowledge and are the pillars of the community - Veerali and Nyr as a whole.
Fashion
Veerali clothing is made from light natural fibres that breathe easily and dry quickly in the humid south. While guards and workers in the outskirts of the villages tend to wear more muted colours to blend in with the environment, more vibrant colours are worn in everyday life and particularly for festive celebrations. The Veerali incorporate driftwood, amber, and pearls in their clothing and jewellery. Strands of fabric are braided to achieve not only interesting textures in everyday clothing but are also used to create a thick but flexible padding worn under armour for additional protection. The Veerali’s armour is made predominantly from small, lacquered wooden plates sewn onto woven fabrics, resembling fish, snake, or dragon scales. Sometimes similar elements can be found on everyday-clothing and jewellery.
Tumblr media
A Veerali fighter wearing a very typical chest plate, pauldron, and glove made from wood, decorated with moss, fabric-straps, golden shimmering resin, an animal claw, and more. Notable are also the shoes with soles made from gum donning little spikes that make climbing easier. In comparison to the heavy armour the clothing more suitable for all-day wear is light and breathable, but created with the same eye for detail and organic shapes.
The Veerali are also known to wear a specific necklace that indicates the amount of times an individual has been reborn, depending on how many precious stones are attached to it. They receive it during their Vath’eran. Being very spiritual and connected to their past, the Veerali have a lot of respect for those reborn many times, deeming them wise and visionary.
Art & Architecture
Veerali art and architecture is organic and flowing, religious symbolism often sneakily incorporated so that it isn’t visible at first glance. Being at peace and one with nature is in focus, so their buildings are usually flooded with light. The base structures for most Veerali houses are trees manipulated during their growth to take on certain shapes that form living spaces similar to houses. The term “house” is definitely a bit of a stretch, as usually a house is not always a connected structure. Much more common are large communal areas at the base of trees where everyone comes together to cook and eat, while higher up in the trees spherical structures contain sleeping quarters and other personal rooms, offering shelter to individuals or small families. Yet again separate spaces for work and personal hygiene are spread across the whole communal area’s outskirts.
The Veerali wash and cook with collected rain water, and they purify their used water before releasing it again into nearby rivers or the ocean. Water pipes are made from specific types of hollow bamboo. They run entirely above ground, often aesthetically incorporated into existing buildings and structures such as bridges and pathways connecting living and working spheres.
Ideals
Beauty Ideals
The Veerali braid their hair in a variety of fashions, tying it up, weaving it together, and decorating it to show and appreciate craftsmanship and creativity. Jewellery is worn by most individuals, fashioned from natural materials ranging from wood and metal to seashells and even types of grass. Fierceness and a determined attitude are well-liked and respected, independence and freedom are celebrated.
Courtship Ideals
Persistence is key when courting Veerali, as relationships are serious business and many are very picky when it comes to choosing their partner(s). It needs convincing and passion to woo the other party, fighting for them with all you have is only just enough. Material gifts are not as popular as elsewhere, they have to be truly unique and carry a lot of special meaning to matter. Much more valued than gifts are deeds.
A common saying originating from Veerali culture goes as follows: “How many miles would they chase the storm for you?” Devoting themselves to and sacrificing a lot to their partner, family, and community is a grand virtue, against all odds and probabilities.
Relationship Ideals
Relationships that go beyond pure physical aspects are treated as serious business and meant to last, all parties committing to a shared life together. The partners support each other through all hardships but also enjoy a lot of freedom and privileges within their hometowns. The community will help together to build a new private living space for the couple. Their children are raised in a communal effort, teaching them about history, art, life skills, and their heritage. Bonded partners don’t have to take on guard duties or other risky jobs, unless they truly want to, to fully devote their lives to each other, their craft, children, and their home.
[Read on World Anvil]
[Support the Ivendarea Project on Patreon]
9 notes · View notes
ivendarea · 4 years
Text
Magic in Ivendarea
Tumblr media
Magic is power - this is a simple truth known not just in but far beyond the borders of Ivendarea. Magic has the potential to create and to destroy, to significantly alter something as tiny as enchanting a ring or shaking the world in its foundations as a whole forever. Not evenly spread amongst most nations’ populations, an individual has to be born with an inclination to it to truly master the magic arts, although with much dedication, time, and efforts, even those born without an inherent magical talent can potentially unlock some of its secrets.
Ivendarea’s magic is unique and curious in the way it affects the peninsula’s weather patterns, climate, resources, and also the creatures and people living there. All Nyr are born with a talent for magic, which is an unusually high percentage of mages per capita for a singular country. While not everyone dedicates their life to mastering their abilities, unlocking their full potential, an above average percentage of Ivendarean Nyr are powerful mages.
Table of Contents:
The Nature of Magic
Essences
Aether
Schools of Magic
Magic and Religion
“Learning Magic” as a Non-Mage
Continue reading below or on World Anvil
[Support the Ivendarea Project on Patreon]
The Nature of Magic While great efforts have been undertaken to truly understand what exactly magic as such even is, it is to this day not only an enigmatic field of study, some scholars have even come to the conclusion that certain aspects of magic might not be to explain by mortal beings at all - or at least not yet at this point in time. While some are driven by its mysteries and workings, the study of the nature of magic has lost some of its former glory and has become more of a niche science, sometimes even called a pseudo-science.
According to its critics it is mostly undertaken out of a drive of naive curiosity and stubbornness, by egoists longing for fame to be the ones to have “understood” the nature magic without really furthering more practical approaches of its powers. Those studying the origins, the fabric of magic though, no matter how frustratingly hard it is to gain solid results and revelations beyond what is already known, believe it to be the last true mystery left in this world that could be the key to solving many other questions unanswered as of yet. Scholars devoted to the study of the nature of magic for example wonder if there might be an underlying pattern to rebirths after all, a theory that has been rebuked but some still hold on to. The workings of the plane of the Silent Waters and the gods residing there are also full of mystery still, despite Aman’s best efforts to find answers during their lifetime.
Essences The most important facts to know about magic that have been scientifically examined and proven, are that magic manifests in two different forms: essences, and aether. Essences are strong concentrations of magic that can be found in many places. Certain inanimate “dead” materials, such as Starglass, are one possible location. Those materials are therefore described to be “magically potent”. Particularly old and slowly changing materials such as stone, minerals, and raw metals are capable of holding very high and strong concentrations of naturally occurring magical essences that have specific and unique properties. Starglass as an example is known to glow when it comes into contact with water, making it useful as a light source, piece of extravagant jewellery, or building material.
There are many different types of essences. Some have healing properties, others defy gravity, and there is a big variety of those with elemental powers such as heat or cold stored within them. All these magical essences found in the bones of the earth have simple and often practical purposes, but they are sheer impossible to extract, fused with the material they are found in - and lost forever if the material is destroyed.
Magical plants, such as Riverroot, are much more rarely found, but as living, inanimate creatures, they can have much stronger magical essences that are very sought-after not only by alchemists. As opposed to minerals and stone, the essences of plants can be extracted in complicated alchemical processes that should always be overlooked by a trained alchemist. Splitting the essences from their “vessel” can cause many negative and undesirable side-effects from accidental poisoning to explosions.
Lastly, individuals and animals possessing the ability to perform magic, have magical essences within them. It is not only the source they draw their inherent power from, it also connects them to the magical flow of aether they can draw strength from. The magical essences within living beings with a soul have long been believed to be a subtype of those found in materials, but meanwhile it is known that they are a third group standing alone. They can’t be taken away or “extracted”, and after the person’s death it is unclear what happens to their essence - but it is not considered lost in the way essence is lost when a material possessing it is destroyed. Some scholars claim that the remaining power of the essences allows the soul to travel to the Silent Waters, others think that it might be lost after all or absorbed into the aether - none of these claims have been proven without a doubt yet though.
Aether Aether, as opposed to magical essences that can be extracted or used as a source of power, is a lot less tangible. It merely describes an invisible flow of magic, seemingly without distinct pattern or direction. It can be sensed by mages, and power can be drawn from it in the same way it can from specific essences, but it is a much more generalized power that has no distinct purpose (e.g. healing, destruction, alteration, etc.). It has to be given its purpose by the mage making use of it.
What has been witnessed by scholars as well as regular mages, is that the strength of the flow of Aether can vary. The stronger or more concentrated the flow is in a region, the more powerful spells can be cast - simultaneously it is also much more likely that the Aether reacts with naturally occurring essences, causing unpredictable magical phenomena. These are very rare, but can include more harmless effects like optical illusions up to very severe or even destructive occurrences of gravity being nullified or tears in the space-time continuum. The latter, so far, is only a scientific theory that hasn’t thankfully been documented in the wild yet.
Schools of Magic While some scholars reject the division of magic into different schools, as it is, in their eyes, limiting possibilities, it has become common practise particularly at the Academy of Saratheas and other educational establishments. Dividing magical abilities into different areas and skill-sets allows a more directed training and learning, and allows young students or scholars to aspire to become masters of their chosen field of magic. The general recommendation though is to branch out and not focus only one or two specialties, as magic in nature overlaps in many areas.
For those born without a magical talent only learning how to acquire it through lengthy processes it can be easier to find their way into magic by only following the school that feels most “natural” to them initially, before branching out later in life. Since all Nyr without exception are born with magical powers the voices against the creation of schools of magic usually come particularly from the rows of isolationists not willing to share their knowledge and secrets with the Aapha, Assadin, and other known peoples without an inherent talent for magic. The schools known and taught most commonly across Ivendarea are the following:
Aetheral Magic: Arguably one of the hardest to master, aetheral magic encompasses techniques such as teleportation, soul-travel, and the study of the flow of magic
Alchemy: The study of magical essences and its purposes includes the creation of potent potions and sometimes poisons; contrary to popular belief one has to be a mage to properly conduct alchemy, as the purest forms of magical essences that are being handled need to be kept under control by the alchemist to not cause harm; only a trained mage can also determine whether or not a specific material even contains magical essences that can be worked with.
Alteration: The change of a material’s properties or of one’s own appearance, shapeshifting, becoming invisible and breathing underwater, healing wounds - only changing the past is off limits; it was one of Aman’s favoured schools
Creation: Overlapping in certain areas with Alchemy and Alteration, Creation magic manages to shape the world or even create something seemingly out of thin air; the Canthoreas under the streets of Saratheas, as well as Saratheas itself, were built with the help of powerful Creationists out of the sheer rock of the Skyreach Mountains. Enchanting weapons, items, and jewellery also falls under Creation magic, and creationists are sometimes colloquially referred to as “craftsmen mages”
Mind: At times forbidden entirely and still highly controversial, the magic of the Mind follows Aetheral magic in difficulty to master; reading someone else’s thoughts and intentions, manipulating or even controlling other individuals against their will, it is a feared power but also an important tool of the Avon Julanor; its more positive approaches though, such as the healing of spiritual wounds, solving blockades, and soothing troubled souls are more widely taught and accepted
Primal: Probably the most destructive of the schools and overlapping with Creation magic in certain aspects, elemental magic focuses on the control and creation of fire, water, storms, plants, in fact the powers of nature itself
Prophecy: The least accurate of magical arts, Prophecy deals with the things long gone or in a far distant future: many religious rituals fall under this category, as prophecy forms a two-way-connection between past and present, but also teaches divination and meditation techniques; it is sometimes considered a more approachable and accepted sub-form of Mind magic
Since many of the schools overlap there are occasionally quarrels about which techniques belong to which school, what should or shouldn’t be taught by certain scholars, and so on. There are also very controversial techniques such as mind-reading that are actually kept under close guard and are forbidden to be taught at most institutions, as they mark a violation of an individual’s right to their free will and can cause severe damage to a soul if handled improperly.
Magic and Religion Magic very often has a connection to many world religions, of course including the teachings of the Aman’a Valeethi. Magical rituals from healing to conserving memories or preparing a body for burial are inherent to religious duties carried out by priests. It is also a major part of the Nyr’s creation myth. They believe that only with the help of magic it was possible for the gods to shape this world in the endless void of nothingness that existed before. The magical essences and aether found throughout the world are remains of the magic of the gods, leftover from the creation of the world.
Learning Magic as a Non-Mage As mentioned before, it is possible for individuals born without magical essences within them to acquire magical powers. It is not without risk, and also not guaranteed to work every time. The individual willing to become a mage will undergo long periods of meditation and together with one or several mages as their mentor(s) actually create some sort of “depot” or source of magical essences within them. This can be achieved through long-term exposure to highly concentrated magical essences, for example by wearing heavily, specifically for this purpose created and enchanted jewellery or actually embedding essences under the individual’s skin. This is a common practise with the Avon Julanor even though of course all their members are by default mages. Their magical, ritualistic markings across their bodies enhance their abilities dramatically.
Through a lengthy process an artificially created depot of essences will lead to an accumulation of magical essences within the individual’s body just by them being in contact with the outside, natural, inherently magical world and its flow of aether. Their mentor usually actively directs the aether at their protégé in a way to accumulate in the artificial essence depots, making sure that no undesired reactions result. Over time the mage-in-progress will gain a connection to the aether and within their body a natural source of magical essences can form, as the essences found in beings carrying souls have an inherent connection to the aether. The end goal is that the essences naturally accumulated in the individual’s body will be enough for them to further develop their powers.
This doesn’t work every time though, and also not reliably. It can happen that individuals lose their powers again if they acquired them artificially, and would be required to wear the special jewellery - consisting of a band around the head, bracelets around wrists and ankles, and a harness worn around the chest - for the rest of their lives. There are also the aforementioned risks where people have developed tumours or other physical ailments such as losing their eye-sight or hearing due to the heavy exposure to magical essences. In a few cases people also died, usually due to negligence of their mentor or wanting too much, too fast, overestimating their tolerance to the flow of the aether and its synergy with the essences, in the result dying very violently in magical explosions.
39 notes · View notes
ivendarea · 4 years
Text
The Nathras
Making the Most out of Life
Tumblr media
Banner art based on and supported by my Patrons ♥
The Nathras are at home by Ivendarea’s north-western shores and islands and one of the more reclusive population groups. Sticking to themselves and feeling a little detached from the events in the south and east of the nation, they are fairly independent, but a warm, creative, and community-oriented people nonetheless. In ancient times the Nathras used to be mostly nomads, but they also had small semi-permanent settlements along the northern shores, one of them developing into the city Westpoint.
Table of Contents:
Culture and History
Cultural Heritage
Language and Dialect
Shared Values
Common Etiquette
Major Organizations
Fashion
Art and Architecture
Ideals
Beauty Ideals
Courtship Ideals
Relationship Ideals
Continue reading below or on World Anvil
[Support the Ivendarea Project on Patreon]
Culture and History Isolated in Ivendareas northwest, yet still at the frontier and open to the world, the Nathras make up one of the more unique Ivendarean population groups. Not really fitting in with their own people, still proud of their Nyr heritage, they make the best of any situation and oppurtunity.
Cultural Heritage In ancient times the Nathras were predominantly fishermen. They were also the first to build ships and attempt to set sail to foreign shores (with mixed results). With the spread of Aman’s Teachings and more and more people becoming part of this new religion, the Nathras felt increasingly threatened in their way of life. While embracing any new knowledge, some of the rules proposed by Aman, such as not eating fish and meats, or hunting and fishing for food and leather, the Nathras struggled to adapt without any new means to sustain themselves in the cold north with infertile earth. Groups such as the Wylaai, who also had to deal with a too harsh environment for farming, received and embraced the support of southern communities to artificially create fertile land. The Nathras though were more hesitant to give up on their established way of life.
Until today there are many Nathras who call themselves devout followers of Aman’s Teachings while still continuing their traditional trade of fishing.
Despite their isolation, the Nathras were accidental ambassadors for their whole nation on two occasions. Both the Aapha of Darthonis and the Kitu from far away Drua Shye landed first on their shores. So while they are a little bit detached from the main portion of their continent, they are rather connected to dealings with the outside world and developed into versed traders.
Trade is actually spoken more commonly in Westpoint, the capital of the region, than any other language including Nyrval. Currently Westpoint also calls Ivendarea’s largest trade harbour its own, and to the outside world the Nathras enjoy a reputation of being the most laid-back and open-minded of the Nyr. Language and Dialect The accent of the Nathras is considered “flat” and a little monotonous combined with speaking rather fast. Since most Nathras speak Trade more commonly than Nyrval, elements of both languages are mixed into the other, creating a rather unique colour, sound, and vocabulary.
Shared Values Living conditions in the north are comparatively harsh, with unpredictable cold and storms, therefore it is important to the Nathras communities to be adaptable and keep a watchful eye. Courage is one of the most-taught virtues, and unselfish devotion is the most important service one could offer for the community.
The Nathras have a very relaxed view on life and death. Death is not the end of all things, and sometimes a noble sacrifice is necessary to prevent greater evils from happening. Life on the other hand is meant for joy. While not scared of hard work, a rather laid-back attitude is common in the northern villages.
The Nathras work to live, not the other way around. Also, not many would openly call themselves religious, but subconsciously many of their social conventions are actually tightly connected to the beliefs of the Aman’a Valeethi, and most do believe in the gods. They just don’t make a big deal out of it and don’t tend to pry into other people’s business. Accepting differences in regards to politics and religion is essential to the Nathras, particularly because as a people of traders they often have to deal with travellers and outsiders.
Similar to the Wylaai the Nathras are also known to be rather hospitable, and they enjoy fun and entertainment. Westpoint, the settlement with the highest percentage of Nathras among its population, is home to an arena where people can measure their strength in public battles for the entertainment ofma crowd and some coin. All on a voluntary basis of course.
Common Etiquette As much as the Nathras enjoy being part of a devoted community, they expect everyone within the community to contribute something, even if it is just a symbolic gesture. If everyone helps together to get unpleasant things done, the faster it is possible to devote oneself to the beautiful things in life again. While they have a rather relaxed relationship with death, it is not well-liked to talk ill of the dead. In fact, remembering them in a positive light is very important and if not in the local temple, at least in the deceased’s home a small space or shrine is dedicated to their memory.
Entertainment and hospitality are so important that it is rude to refuse an invitation or gifts. Furthermore, no food or drink should be wasted, it should be shared, re-purposed, or donated, never thrown away. The same goes for basically everything else, too: before throwing it out, consider if it could be of use for someone else or for a different purpose. And should someone unexpectedly gain riches, it is expected of them to invest into the community, not hoard their money.
Major Organizations Less an organization but still one of the major institutions in Westpoint, the Arena is the city’s centre of entertainment. No matter if as a spectator betting on contestants, or by entering the ring oneself, it is also a popular place to earn extra coin without big commitments.
Fashion The Nathras will wear their clothes until they’re literally falling apart - and then they’ll fix them as best as they can, use parts of different articles of clothing to make a new one, or find a new purpose for them. Nathras fashion is rugged and wayward, unconventional at best and questionable sometimes too. Influences from a variety of cultures and eras can be found in everyday clothing, the motto is: do what you like.
While most prefer practical clothing that doesn’t get in the way and is comfortable, there is not much the Nathras would frown upon in terms of colour and material combinations. Compared to most other groups of Nyr across the nation, the Nathras in particular prefer more fitted clothing and trousers over the flowing robes, wide sleeves, and huge scarves seen more often in central, southern, and western Ivendarea. Remarkably they are also the only group that very commonly wears clothing made of animal materials such as leather or bone. They don’t tend to make these clothes from scratch, but if a rich Assadin merchant throws out a still decent leather coat, it is going to be re-purposed and worn rather than wasted.
Tumblr media
A Nathras worker dressed in a colourful mix of clothes from various cultures and second-hand items is wearing body paint and striking piercings. The woollen scarf has seen better days but was decorated with colourful pearls and pebbles found near Westpoint’s shores. The typically Assadin-style riding boots are commonly worn by soldiers and might have been won in the arena. The trousers are a patchwork of different materials, and the warm Aapha coat’s buttons don’t match, but the fur-lining certainly helps against the cold winter winds. 
Art & Architecture The Nathras’ architecture is exactly as patchwork as one might think when looking at their clothing. Building materials are rare, everything is reused several times. Stones of crumbling ruins are turned into the foundation of a new family home, the wooden beams of sunken ships are salvaged, cleaned, and thoroughly dried, then used for building furniture. Driftwood is integrated into the buildings as are rocks dug up in fields. Some houses are built directly into the sides of cliffs where possible. There’s no limit to creativity in terms of housing. In Westpoint in particular nautical elements such as rope and even used fishing nets find their way into people’s homes and gardens. An old steering wheel makes an interesting dinner table.
The Nathras are inventive and creative, and they are known to have an eye for design and beauty. Creating jewellery and all sorts of petty wares and haberdashery from whatever they lie their hands on, their markets are a true paradise for everyone looking to spruce up their wardrobe or buy a unique piece of artwork. Known to have patience and a calm hand Nathras also have a reputation of creating particularly intricate and huge mosaics, incorporating them into their buildings and artwork. They find and create beauty in everything.
Ideals
Beauty Ideals Individuality is beauty, as is creativity and devotion to a cause... and all is subjective. Colourful body paint and makeup emphasizing the body’s anatomy - curves, muscles, tendons, and bone structure - are popular. Hair is adorned with little trinkets, natural or glass pearls, worn in braids, decorated or held together with colourful pieces of fabric, or flowing freely. A positive outlook on life, no matter the difficulties, is considered attractive.
Courtship Ideals Courtship is playful and passionate. Fun and experimenting are important, experiencing small adventures together and getting to know each other during those times. Directness is appreciated, as well as creativity in the way one is wooed, bold and brave is better than following strict traditions and social conventions.
Relationship Ideals It is rather unusual for the Nathras to begin living in a committed relationship in young years. Exploration and adventure are important before settling down, otherwise unrest might cause tension in the relationship later on. On-off-relationships are quite common, where couples cross paths several times before finally deciding to settle down together - if at all. Many actually never settle down, have children with several partners if they want them, and continue to live life relatively independently. It is very common among the Nathras that children are raised by several adults, related to them or not, rather than specific parents. The community is one big family that looks after each other, and its needs stand above individual relationships.
[Read on World Anvil]
[Support the Ivendarea Project on Patreon]
16 notes · View notes
ivendarea · 5 years
Text
The Sylai
Dream Bold and Persist
Tumblr media
Banner art based on and supported by my Patrons ♥
A tall, resilient former mountain tribe with a rich yet troubled history, the Sylai have always been home to the western Skyreach Mountains, mixing and mingling with the neighbouring Nathras and Gideya despite not always peaceful relations.
The majority of their population today resides all across western Ivendarea, having been driven from their main homestead Saratheas during the Cleansing in large numbers. While many returned (even if with reluctance) after Iovana Brestine had achieved a peace treaty with the conquering Assadin, a high percentage of Sylai can still be found among the population of Fandyl, Westpoint, and particularly the far away Panthil.
Table of Contents:
Culture and History
Cultural Heritage
Language and Dialect
Shared Values
Major Organizations
Common Etiquette
Fashion
Art and Architecture
Ideals
Beauty Ideals
Courtship Ideals
Relationship Ideals
Continue reading below or on World Anvil
[Support the Ivendarea Project on Patreon]
Culture and History
As a people once at the centre of different surrounding cultures, now far spread, the Sylai adapted many influences from around them into their own daily life.
Cultural Heritage
Their origins are those of a mountain tribe living relatively independently and isolated off of the world around them as semi-nomadic hunters. Quite early on the Sylai discovered the rich mineral and ore veins of the Skyreach Mountains, being the first Ivendarean people to professionally conduct mining. Sylai jewellers and smiths of all schools are regarded as some of the most talented and sought-after. The valuables found on their lands also made the Sylai one of the richest peoples of Ivendarea, which is reflected in Saratheas’ extravagant and impressive design showing great craftsmanship and wealth.  As mentioned before, the Sylai aren’t a people known to be particularly religious in the traditional sense, but most consider themselves part of the Aman’a Valeethi. When Aman began to rise to fame and followers started to gather around them, the Sylai were sceptical of this “cult” around the reclusive, far-travelled scholar. Having had their fair share of experiences with charismatic leaders abusing their follower’s trust they decided to be cautious. Only over many centuries time and thoroughly studying Aman’s discoveries and teachings, more and more Sylai began to follow this new belief system. After all, it wasn’t too different from the old, the same gods, just a different interpretation of their influences on this world and the Nyr’s part in it.
Language and Dialect
The Sylai’s dialect is smooth and flowing, very close to the “official” Nyrval taught in school. In daily life both Nyrval and the commonly used trade tongue are used interchangeably, and most Sylai also speak the Assadin’s Azash without problems. In cities like Saratheas, where an abundance of cultures collides, a unique dialect has begun to form that mixes influences of Nyrval, Trade, and Azash, creating a language unique to this region and the Sylai as experts in it.
Shared Values
United by their fierce pride of their homeland and nation’s achievements the Sylai always strive to be better, are ambitious and persistent. They are also strongly inclined to magic.
Many past experiences with rulers not worthy of their obedience, even long before the Assadin arrived, made the Sylai sceptical of all kinds of authorities. They question, tread carefully, don’t always show their true intentions from the start, and rarely take something at face value. Open criticism of the government and other institutions are just as commonly found in Sylai culture as public discussions and debates on pretty much any subject: from the design of a park or building, to the schedule of a school, or the newest fashion trends, everything is up for debate and the Sylai are very favourable of public votes and the gathering of many different opinions.
The Sylai aren’t overly religious, in fact among their population they have the highest percentage of atheists. They prefer theoretical, analytical approaches to everyday problems, rather than being guided by emotion and belief. While most don’t question the gods’ existence as such, they were always known to discuss religion, trying to discern the origins of certain believes and local cults, and figuring out their place in this universe on their own terms. Therefore, those who believe in the gods, are almost exclusively followers of Aman, as Aman themself also followed their own logic and curiosity and through this managed to answer many of the pressing religious questions of their time within their teachings.
Major Organizations
Saratheas once used to be one of the nation’s main temple cities, and despite the Sylai not being fiercely devout, most consider themselves followers of Aman’s Teachings. The Aman’a Valeethi therefore have a large presence there.
For a long time Saratheas was also the capital of justice, devoted to Julanor; while after the Cleansing the headquarters of the Avon Julanor, the order dedicated to justice and the maintenance of law and order, were moved to Panthil. Until this day Sylai are sought-after recruits for their strong will and magical power
Common Etiquette
Gossip and talking behind someone’s back are massively frowned upon in general, but particularly the Sylai. This doesn’t mean though one has to always be direct and state their unfiltered opinion. Words are to be chosen carefully to not offend or cause a conflict. Personal information is only shared with those close, too much openness and directness can be regarded as off-putting or pushy, in the worst case it could severely offend. It is not wise to wear the heart on the tongue, as it brandishes one vulnerable and untrustworthy. It is also not polite to ask private questions in public, or question people intently that you’re not at least friends with and have known for a while.
Most Sylai alive today have some sort of connection or trauma associated with the Cleansing of Saratheas. The older generations witnessed it themselves, lost relatives, friends, or mentors in the massacre, the younger generations grew up with the stories of the horrors of this military crime told by survivors. It is a very emotionally loaded topic that is not to be brought up as small-talk - or at all, unless maybe in a historical context, and as a reminder of Zerenda’s horrible deeds.
The same applies to some degree to the deeds of chief Randra, a cruel ruler in ancient times who had planned and carried out several vicious attacks on the Gideya to steal their supplies during a series of harsh winters. Randra was eventually slain in a fight against Neron, which was a crucial moment in the unification process of Ivendarea. While this all lies thousands of years in the past, it is still considered a great insult to be compared to Randra in any way, shape, or form. His actions are met with great resentment, and in the eyes of many Sylai the ends never justify the means.
Trust and keeping one’s promises is essential. If one abuses a Sylai’s trust just once, it will be sheer impossible to regain it back.
Fashion
Clothing has to be practical for the Sylai, every items always had to serve a purpose. Layers of warming wool keep out the cold of winter, and sleeves can often be tied together so they don’t get in the way when working in the field or at the crafting table creating intricate pieces of jewellery or art. Sylai fashion has to be robust and easy to clean, more delicate fabrics are usually reserved only for the most festive occasions. Being practical doesn’t mean ugly though. While muted colours are favoured, extravagant shapes, boldly coloured patterns, or unique statement pieces in contrasting colours, often adorned with metal or jewel elements stand out and reflect the Sylai’s love for unique and bold art - and maybe even a certain level of grandstanding. The only clothing material that is uncommonly used are animal furs and leather, as the killing of animals for food or clothing contradicts the beliefs of the Aman’a Valeethi.
Tumblr media
Two Sylai individuals that could be seen walking side by side on a Sarathean street, a scholar and goldsmith respectively. Both wear heavier wool coats of different make over lighter fabrics such as linen and silk. In the warmer summer months open shoes are much more commonly seen than expected from a city in the mountains, but closed shoes and boots are more common here. The Sylai mage wears a more monochrome, harmonizing outfit of green and blue tones, both colours connected to magic and spirituality in Nyr society. While less ornate than the clothing of the goldsmith, particularly the heavy, flowing coat with tassels is an eye-catcher, and it certainly was expensive. The silversmith wears a variety of asymmetrical jewellery and a small belt-pouch to store valuables, a popular and commonly seen accessory in a contrasting colour. Both coats can also be worn inside out, are coloured differently on either side.
Art & Architecture
Since the Sylai began to settle down, their architecture was always ambitious and carefully planned to create a harmonious overall picture. This becomes particularly apparent in Saratheas, a city once founded as the centre of justice, later an important temple site, now the capital city of the whole nation.
Walking through the streets is a humbling experience, everything is big, bold, but clean and clear. Held almost completely in white Saratheas stands out like a polished jewel on the rough mountainside, and the Sylai like to see themselves as such as well. Pushing themselves to be their best possible selves with persistence and dedication it was possible to shape this nearly perfect city in an environment that seems less than ideal for anything to thrive. The Sylai love this contrast and see it as a personal motivator, too: no matter how grim the circumstances, with enough ambition and daring to go new paths there is always a way towards harmony and perfection. This longing for harmony is a trait they share with the Gideya, whose architectural knowledge also influenced and shaped the design of the city.
Ideals
Beauty Ideals
Self-restraint, ambition, care, and carefulness are ideals that are reflected in the Sylai’s sense of aesthetics. Like many Nyr they prefer to wear their hair long, as it is an indicator of age and therefore wisdom. It is regarded as precious and taken great care of. Practical hairstyles and accessories like hairpins and headbands keep it out of one’s face and harm’s way, it gets braided, pulled back, or pinned up in aesthetically pleasing techniques. They enjoy to highlight their best features without giving too much of themselves away. A certain mysteriousness is considered intriguing and reflected in darker make-up styles and a few accent colours complimenting natural features - for example a bold green scarf, the same colour as the wearer’s eyes, in combination with an outfit consisting of mostly brown or grey tones.
Courtship Ideals
It is regarded as rude to ask personal questions, being too forward or too prying, so courtship is usually a long process until a couple becomes closer. To avoid misunderstandings, and to signal availability, specific pieces of jewellery can give away a person’s relationship status, sexual orientation, and a whole lot of more social clues. It is supposed to make finding a potentially matching partner a little easier and less disappointing when it turns out that after three months of courtship the object of one’s desire has no interest in a relationship at all.
Relationship Ideals
Sylai are ambitious and goal-driven, while at the same time very cautious and private when it comes to social matters. A potential partner shouldn’t only be supportive of the other (and vice versa) through highs and lows, a romantic relationship is always serious business and meant to last. This is why a lot of time is invested in courtship and getting to know each other’s personalities before getting to know the other as a person with a background and history.
That being said, more casual relationships aren’t completely off the table, but they generally are rarer. Caution is of the essence, not only with whom the bed is shared, but also what information one is willing to share with the other, if any at all.
[Read on World Anvil]
[Support the Ivendarea Project on Patreon]
45 notes · View notes
ivendarea · 5 years
Photo
Tumblr media Tumblr media Tumblr media
A couple of rough concept sketches for a town in Ivendarea by the name of Stendell. Once not much more than the location of a small mine it had been long abandoned, was then rediscovered, and is now a growing and blooming centre of craftsmanship, famous for its blacksmith works.
Read more on Stendell on Worldanvil
Support the making of an Ivendarea Art- and Lorebook on Patreon.com/Elvenbeard and get access to WIPs, full-resulotion illustrations, lineart to colour, and other goodies! :D
78 notes · View notes
ivendarea · 5 years
Text
The Gideya
United in Tragedy, Spirituality, Devotion
Tumblr media
Banner art based on and supported by my Patrons ♥
Once one of the largest ethnic groups of the Nyr the Gideya coined the nation’s name: “Ivendarea” - the Cradle at the Green River. Spread far across the vast lands west of the Skyreach Mountains the Gideya have been a people of farmers from the very beginning, deeply spiritual, and fiercely protective of their homes. In passion only rivalled by the Gaanar, and despite not known to be warriors, they bravely fought many battles against Zerenda’s forces during the Invasion War, not holding back and going in with all they had - crowned by success on most occasions.
The most devastating blow that changed their world forever came very recently with the destruction of Maan Ganyr during the Revolution War, a bastion of faith and main homestead to more than two thirds of the whole Gideya population. Spread thin in their original homelands, having suffered great losses, the Gideya now live everywhere and nowhere, still trying to recover and rebuild from utter destruction.
Table of Contents:
Culture and History
Cultural Heritage
Language and Dialect
Shared Values
Common Ettiquette
Historical Figures: Erraia
Art and Architecture
Fashion
Ideals
Beauty Ideals
Courtship Ideals
Relationship Ideals
Continue reading below or on World Anvil
[Support the Ivendarea Project on Patreon]
Culture and History
Cultural Heritage
The majority of the Nyr tribes roaming Ivendarea before the first talks about uniting as a nation were even considered were hunters and gatherers. The Gideya though have been farmers from early on. They had discovered that the valleys and plains west of the Skyreach Mountains are particularly fertile farmland. It was reason enough to stay in the area where the land provided plenty.
Over time, as their population and demand grew, the Gideya developed and invented means to keep food fresh over longer periods of time, making farming more effective with advanced tools, and figuring out ways to increase the fertility of the earth even in areas where growing plants didn’t seem possible at all at first. Their knowledge and achievements in farming later also enabled groups like the north-eastern Wylaai to begin profitable farming in the cold north and everywhere else where it had been unthinkable before the tribes united. The Gideya also have a history of being strongly spiritual. A lot of the good that happened to them in the early days they ascribed to being particularly blessed by the gods. Still calling a rich variety of seasonal festivities to honour the gods and seasons part of their cultural heritage, they also helped shape many of the rituals that are now a central part of the Aman’a Valeethi - the followers of Aman’s teachings. Aman felt tremendously at home in the community they found among the Gideya, who in return felt that Aman was a kindred spirit. Many of the Gideya among their followers who helped put together Aman’s Teachings described a spiritual connection from the moment they first met.
Even after Ivendarea had been united, many of its peoples still had their own religious views and practises, and the Gideya, who were predominantly farmers, already at this point didn’t practise animal sacrifices - or sacrifices in general - to soothe the gods. This resonated strongly with Aman, who had left Panthil amongst other reasons but particularly for the sacrifice practises at the local temple there, as described in the famous children’s tale “Aman and the Sacrifice”.
It is not surprising therefore, that the “cult” shaping around Aman’s teachings had its origins in the area of later Maan Ganyr, and that the majority of Aman’s early followers were Gideya that helped spread their teachings across the nation.
Language and Dialect
Most Gideya speak several languages. Their brand of the native Nyrval tends to be very melodic and a little drawn-out sounding in comparison to the neighbouring dialects that are either harsh and fast or smooth and flowing. The Gideya have a lot of modulation in their voices and their accent - also when speaking other languages - is often described as “singsong”.
Shared Values
The Gideya are known to be gentle souls in general, very connected to nature and deeply rooted in their homes. Spirituality and religion are as important to them as is being a nurturing member of their community. The Gideya value family life and tend to have big, often far-spread families. Many Gideya are also talented mages and alchemists and value knowledge and education greatly. While they don’t see themselves as warriors, they don’t shy away to fight when they need to protect their homes from foreign forces. This goes back to ancient times, when tribes of the Sylai, Wylaai, and Nathras had formed the first ever alliance to attack the Gideya in an attempt to steal their supplies. Completely taken by surprise and not knowing how to fight back against the warriors of these tribes, the Gideya swore to never have something comparable happen again. So while it is true that they have a calm demeanour, therefore being mistaken as peaceful and naive victims, they are actually very calculating and observant of potential dangers to their way of life. Resistance, peaceful or not, is just as much a value taught from an early age as is devotion to one’s homeland, religion, and family.
They did not back down when Zerenda’s invasion forces threatened their lands, and with guerrilla tactics - knowing their lands, the surrounding forest and valleys like the back of their hands - kept succeeding in fighting back the Assadin all on their own for a long time.
During the occupation of Saratheas before and after the Cleansing they helped smuggle former citizens out of the city and into safety and begun small sabotage acts against Zerenda’s forces, making his residency in Saratheas as much of a nuisance and discomfort as possible.
Not causing a war has always been a priority for them. Resistance and disobedience to an abusive government? Definitely. War that destroys homes and families and causes suffering? Never. This is why, despite legendary personalities of Gideya resistance such as Erraia, the Gideya are generally very resentful towards late Iovana Rava, Iovana Panmorn, and the Omrai Omvalis and their sympathizers. Rava and the Omrai Omvalis caused a civil war mainly fought on the Gideya’s lands, destroying ancient buildings dating back to the early days of the nation. Many Gideya fought in the conflict and lost their homes, not exactly because they wanted, but because they had no other choice if they didn’t want to be slaughtered by king Alund and his forces or be driven out of their homes. The Omrai Omvalis caused the war, Rava didn’t stop it from escalating. And, to top it all off, in the darkest hour of the war Panmorn teleported Avon Maan, one of the most important spiritual sites of the nation, out of the burning city of Maan Ganyr to a “safer” location in order to preserve it. The Gideya felt betrayed, robbed and completely hopeless, and they are no supporters of Panmorn’s isolationism and the divide his actions during and after the Revolution War brought upon Ivendarea.
At the same time though, of course, they are just as resentful towards the Assadin rulers who also did nothing to prevent this war from happening. Alund escalated the situation and ravaged the lands of innocents because they happened to be caught in-between the two fronts of the conflict. This is why the Gideya hate to take sides, grim and resentful towards anyone who thinks themselves in the right and superior over others. They believe that anyone having “the best” in mind for the nation will achieve the opposite.
Common Etiquette
Politics is something not to be discussed in casual settings, as it is a sore spot for many Gideya especially in recent years. Also, as a people with a strong sense of community, it is considered rude to refuse offers for help or in return, not offer help when someone else needs it. Sharing resources and workforce are commonly taught, and while personal space and property is valued, too, it is rare to find all doors closed and no-one available to help in whatever endeavours in a predominantly Gideya community.
Historical Figures: Erraia
Referred to as the “mother” of the movement of the Omrai Omvalis, Erraia was originally a peaceful revolutionary who led a small movement of resistance against king Ulden and his abusive government. When Erraia’s movement began to grow and even gained support from Iovana Rava, Ulden sent soldiers to end their assemblies - with tragic consequences for all involved. After a fire started by Assadin soldiers destroyed her hometown, Erraia agreed on a plan to assassinate king Ulden which was partially successful but also resulted in her arrest and public execution a few days later. She has become a figure of legend and a martyr for the Omrai Omvalis.
The Gideya value knowledge and sharing it - not doing so and being overly secretive and possessive regarding, for example, a family recipe, is considered selfish and rude. Openness, the Gideya believe, is essential for the growth of a community, as is owning up to one’s mistakes. Those who obscure a mess-up or mistake made, even if it was something small, are (gently) reproached. Spirituality is important, and joking about it is not well-liked, particularly coming from outsiders of a community. It is also a matter of great joy, and everyone is always invited to join religious festivities, no matter if they are a believer or not. Being a very communal people, the little available personal space is treasured. Usually there is at least one room in each house not open to visitors at all, even closest friends, that can be used as a place of refuge, quiet, and meditation. Temples in the area also have these private rooms, and since the nation was united they have become more common in other areas too. It is almost sacrilegious to disturb or forcefully entering this space when someone is inside already.
Art & Architecture
Being the first people that had permanent settlements in Ivendarea, the Gideya traditionally are referred to as the first builders or master-builders of the nation. This is somewhat true, somewhat not; of course all groups of Nyr have their master-builders today, and not every Gideya makes a great architect. This way of thinking stems mainly from the fact that only with the Gideya’s original input it was possible for many of the other tribes to begin building cities as quickly as they did. The Gideya had the base knowledge about what building materials and ways of construction to use to get stable structures - but everyone else contributed their part in questions of design and developing unique new building types fitted for a variety of purposes and regional challenges. Predominantly Gideya villages to this day could hold on to their small, picturesque farm buildings’ charm of old. Made from natural stone and other regional materials they don’t seem particularly advanced or special at first glance, but are definitely very comfortable. One will quickly learn though that in addition to the endearing exterior all Gideya structures are built with great thought and a very specific purpose in mind, no matter if farm house or temple. The most famous examples of Gideya architecture and design are probably the tower Avon Maan, originally situated in Maan Ganyr, since the Revolution War located in Panthil, as well as of course Maan Ganyr itself and large parts of Saratheas. The city’s circular design is an essential part of Gideya architecture, reflecting their strong religious beliefs and sense of harmony, while the buildings within the city more strongly reflect the bold aesthetics of the Sylai.
Fashion
The Gideya wear predominantly practical clothing, coming from their background as farmers, but a lot of religious symbolism can be found even in the most basic everyday tunic. A typical outfit consists usually from only 2-4 items that can be worn in at least two different ways, making the same outfit suitable for a large range of weather and environmental conditions or for both every day and festive occasions.
Blue is a very common colour, as it is associated with religiousness. Similarly warm, earthy tones, as well as accents of green, for example in jewellery or as decorative stitching on seams are commonly seen. The fabrics are light and flowing, comfortable to wear in the hot and humid summer months, and during the cooler seasons layers of heavier, thicker fabric are added.
Tumblr media
Ideals
Beauty Ideals
The Gideya love to let their hair flow freely and among the Nyr as a whole they also often wear it much shorter than other groups, as it is more practical during work on the fields in hot humid weather. Physical strength is considered attractive, as is a warm and welcoming personality. Willingness to work hard and not being upset about having to do dirty work are virtues and sought-after particularly when building relationships.
Courtship Ideals
Courtship can be a comparatively long-lasting phase, to get to know each other well and imagine what a future together would be like up to the smallest details. A more direct approach is often preferred, clearly speaking about boundaries and expectations.
Timing is important, too, and a matter of respect and etiquette. Flirting in religious and spiritual settings is an absolute no-go, as it shows that the one flirting isn’t taking spirituality serious enough. It is also considered selfish to lie about one’s true intentions, for example asking someone for help to work in the fields, in fact though only wanting to spend quality time together in a secluded area.
What is appreciated though is spending time together during work or prayer. Walking to the temple together or bringing each other self-made lunch to work in the fields or forest are small but well-liked and often-seen gestures among couples whose relationships are beginning to blossom as well as between life-long partners.
Relationship Ideals
As many things in Gideya communities, relationships are taken rather seriously and are a spiritual matter. Two or more souls felt a connection and somehow managed to find a way to connect to each other across time and space. Soul-Bonding ceremonies are more common among the Gideya than any other community, predominantly among established but also a comparatively high percentage of younger couples. It is believed that due to the Gideya’s great emphasis on spirituality and high percentage of soul-bonded couples the majority of souls are reborn into their old communities to find each other again. Relationships are definitely meant to last and to build a life together, partners are chosen carefully, and not always something has to blossom from even the most lovingly planned out courtship phase. Like the fruits on their fields, love needs to be treated like a rare seed if something strong and fruitful is supposed to grow from it.
[Read on World Anvil]
[Support the Ivendarea Project on Patreon]
14 notes · View notes
ivendarea · 5 years
Text
The Gaanar
Stronger together, against all others
Tumblr media
Banner art based on and supported by my Patrons ♥
Considered outcasts and refugees in their own country, branded as rebellious subversives, and isolated from the Ivendarean Mainland, the Nyr of Maan Garth are looked down upon by many Ivendareans.
The Gaanar though see themselves as the last bastion that would need to fall to entirely lose their country to the Assadin invaders. They are the last keepers of their culture, resilient, determined, and willing to give everything to hold on to their homeland.
Table of Contents:
Culture and History
Cultural Heritage
Language and Dialect
Shared Values
Important Historical Figures
Common Ettiquette
Fashion
Art and Architecture
Ideal
Beauty Ideals
Courtship Ideals
Relationship Ideals
Continue reading below or on World Anvil
[Support the Project on Patreon]
Culture and History
The Nyr of Maan Garth call themselves “Gaanar”, which was the name of the tribe that used to roam the island before Iovana Neron united the nation.
Cultural Heritage
Until the spread of Aman‘s Teachings and their rise to godhood, the Gaanar were predominantly fishermen and hunters, as the rocky island with dense jungles and active volcanoes is not very suitable for farming. That being said, on the formerly green slopes around Panthil and along the southern coastline of the island, farming and animal herding was more commonly practised. Aman teaches though that the consumption of animal flesh is morally questionable, particularly when the creature is slain for this particular purpose and did not die of other causes naturally. It is very likely that Nyr are reborn as animals from time to time, and being hunted as prey by one‘s peers is as traumatizing as the death penalty to the soul. The death penalty was abolished with the introduction of Aman‘s teachings as the nations main religion, and eating meats and fish became a big taboo.
The Gaanar had trouble adapting to this new way of life, but wanting to honor their heritage – Aman being of their people originally – they found different ways to survive. The Giant Goats so commonly seen on Maan Garth are no longer slaughtered for their meat, instead dozens of variations of dairy products are made from their milk. Every possible inch of farmland is used to grow grains, rice, fruits, and vegetables, and scientists put years of effort into creating more farmland out of the seemingly most inhabitable spaces, including the tips of the sharp rocks protruding from deep within the islands surface. Volcanic ash is used as fertilizer, and whatever can‘t be grown on the island is imported from the mainland to sustain the growing population.
Still though, particularly the poor and those living in secluded villages resent the state religion‘s restriction and continue fishing or hunting or slaughtering their animals in times of dire need. Even in Panthil itself there are establishments where fish and meat are served, simply because it is as much the island‘s heritage as Aman‘s Teachings are.
Language and Dialect
While most people on Maan Garth speak several languages, the traditional Nyrval is spoken almost exclusively in everyday life. This leads often to a Gaanar immediately giving their place of origin away when they leave Maan Garth, as most speak other languages with a clearly noticeable accent. The typical dialect of Maan Garth as such also has a harsher pronunciation, relatively fast way of speaking, and a great range of modulation of the voice compared to most mainland dialects and “pure“ Nyrval. Some describe the sound of Maan Garth‘s flavour of the language as passionate to angry sounding, which is more than fitting for the rough islanders.
Shared Values
The greater good of the community is always to be regarded as one of the highest virtues one could strive for. Independence and freedom are valued just as much as honoring history and one‘s ancestors, as well as learning from one‘s own past lives. It is true that a lot of the Gaanar seem to have a rebellious streak, which is something the prophet Aman could already say of themself. “Take nothing as granted“ and “question what you‘re told by your superiors and outsiders“ would be mottos many Gaanar agree to.
Yet, rebelliousness doesn‘t necessarily equal violence. Peaceful resistance – and sometimes a certain sass and disrespect for authority figures that don‘t prove themselves worthy in their eyes – are just as effective.
Definitely the most isolated group of Nyr since the beginning of time, the Gaanar have always felt a little as outsiders longing to be part of the community on the Ivendarean Mainland. Torn between keeping their independence and unique way of life and being a part of something bigger, they are a people of contradictions. Often appearing harsh or cold to outsiders, they are one of the most passionate peoples of Ivendarea in love, life, and conflict. To truly move forward you have to go all – in, and indecisiveness is generally disliked.
Important Historical Figures
Aman: Scholar, Prophet and now one of the eleven gods, born and raised in Panthil
Iovana Brestine: Sometimes referred to as the “Queen of Peace“, who set up a peace treaty with king Zerenda to end the conflicts following the Invasion War. Technically she wasn‘t born on Maan Garth, therefore is not truly of Gaanar origin, yet she spent more than half of her life on the island and her revolutionary deeds carried out out of a passion for the future of her people and nation alone render her worthy of calling herself “Gaanar“. She still resides in Panthil and is an active part of Iovana Panmorn‘s council, despite her high age
Iovana Rava: Sometimes called the “Rebel Queen“, the first and so far only Ivendarean Iovana to be born on Maan Garth, and one with one of the most tragic fates
Common Etiquette
Being direct and open with one another is usually valued more than false politeness. If someone makes a mistake it is talked about very directly and immediately, but still in such a constructive manner, that the one accused can learn from the situation for the future. If someone dislikes someone, it is told to the face of the other person, not behind their back – gossip is not well – liked or accepted.
In a city as crowded as Panthil, unwanted body contact is as much a part of the daily routine as getting dressed in the morning. Therefore, as soon as there is enough space available to put a comfortable distance between each other, bystanders can witness groups dispensing quickly to give each other room to breathe. At least an arm‘s length of distance is very appreciated whenever it is logistically possible, particularly with strangers and in business – or educational settings.
Generally though most of the Gaanar aren‘t afraid of body contact, and especially in relaxed situations with friends and family they will most likely sit close by each other.
The elders of the community are treated with great respect – some of them still alive were born in a time before the Assadin invaded and still remember how life used to be, have travelled to places long lost, and have spoken to individuals Nyr children nowadays only know as historical figures from books and stories. The elder‘s knowledge and wisdom are invaluable – on the downside they tend to look down a bit on the exceptionally brash and overly ambitious youth.
Fashion
The clothes of Maan Garth are colourful and light, particularly in the warmer months, but everyone has at least one garment made from the wool of the Giant Goats native to the island. The wool is the perfect protective layer against rain, which can occur suddenly at any time and get very intense.
Tumblr media
Most of the inhabitants of Maan Garth consider themselves devout followers of Aman, and therefore they don‘t wear a lot of clothing made out of animal leather. Most clothes are made from natural fibres such as linen, but silk is just as popular. Shoes are made from anything ranging from driftwood over straw to wool. Common motives in clothing are dragon scales, water, and the ocean. Most Gaanar wear their hair long, open, or in braids, although with younger generations more daring hairstyles are becoming popular. Due to the often heavy winds, rain, and stormy weather, headscarves and hoods are a common sight, worn to protect the hair and preventing it from slapping into other people‘s faces.
Art and Architecture
Maan Garth‘s art is inspired and strongly influence by religion, common themes as well are magic, the change of the seasons, and the local flora and fauna. Flowing lines symbolizing water, circles showcasing the cycle of rebirth, and mosaics consisting of thousands of intricate glass pieces demonstrate how every little member of a community contributes to a bigger picture.
The architecture of settlements like Panthil reflects Maan Garth‘s wild but harsh beauty, with most buildings being made from the common dark – grey stone, overgrown with moss and ivy, as well as details made from obsidian and driftwood. Nautical motives are common, such as one of the highest districts of Panthil being called the “Crow‘s Nest“, and handmade, braided ropes serve not only functional but also decorative purposes throughout the city.
Ideals
Beauty Ideals
Individuality, originality, and tradition are celebrated among the Gaanar. They preferrably grow their hair long, wearing it in intricate braids that demonstrate skill, patience, and craftsmanship. Clothing can sometimes be quite revealing, and is often very fitted to the form of the wearer. Showing off one‘s skin and body proudly is met with respect, symbolizing being true to oneself, accepting of oneself, and proud of one‘s identity as Nyr. Piercings, body jewelry, make – up, and tattoos are also relatively commonly seen and considered as enhancements of natural beauty, accentuating one‘s features.
Courtship Ideals
Long phases of courtship aren‘t popular on Maan Garth. Life is harsh and can end quickly, just one wrong step too close to a cliff or too deep into the jungle and it‘s over. Most individuals prefer directness, stating one‘s wishes from the start, and not wasting time or disappointing the other party by hiding what one truly wants from a potential relationship.
Flirting and courtship are open and direct, can appear almost blunt to outsiders, but the communities of Maan Garth are tightly – knit and most individuals already know each other in one way or another anyway. Being turned down is never taken as an offense, and if a romantic relationship isn‘t desirable, friendship is always offered as an option instead.
Relationship Ideals
Many relationships, especially among younger demographic groups, are usually very casual, open, or of a short duration when new adventures await elsewhere. Casual flings with friends or even strangers are commonplace, which led to the stereotype of the Gaanar being detached from their feelings or peers, irresponsible, or even disloyal.
With most stereotypes, there is a true core even to the worst of them. The Gaanar are indeed relatively solitary and distanced from the Nyr on the mainland, but in regards to interpersonal relationships this is of course not true. Long – lasting relationships are just as common on Maan Garth as elsewhere, but especially in their adolescence, sometimes even until way later, romantic partnerships, friendships, and sexual relationships have not as clearly defined borders as almost everywhere else.
Due to recent events young couples on Maan Garth are currently also encouraged to not have more than two children. Panthil in particular is facing a serious problem of overpopulation, with water and food resources as well as health care and education not being able to keep up with the influx of refugees. So in return this policy of fewer children has lead to a significant surge in polyamorous relationships, where two or three children are brought up in families of three or more romantic partners, which is in line with the laws and allows raising an individual more children than what would be possible in a non – polyamorous relationship.
[Read on World Anvil]
[Support the Project on Patreon]
25 notes · View notes