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nerx-tech · 2 days
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🌲Coastline Map Pack 🌦️
Get it on itch (see link) or directly on Roll20 https://marketplace.roll20.net/browse/set/28527/coastline-map-pack
Explore forests and lakes around a large lake
2 Encounter Maps, 1 Region, and 1 Town Background
Inspired by this farm next to glacier water I saw from a fast moving train
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Some closeups of a tree guy you'll meet and the farm:
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nerx-tech · 8 days
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Medieval kittens, from a 13th century English manuscript, (Bodleian Library, MS. Bodl. 533, fol. 13r) 
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nerx-tech · 13 days
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Stylized pheasants face off in a Pokemon style battle. (Trying out a bird RPG using some very pretty public domain images from https://www.si.edu/object/two-pheasants:fsg_F1929.78)
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nerx-tech · 16 days
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Inspired by season 4 of the reality TV show Alone, where one person from a team is dropped off in a remote location and has to find the other member of the team who has to set up a base camp. Contestants must find food and avoid injuries as long as they can.
Survive Vancouver Island:
"Your friend is partying at Party Beach Lagoon and you’re trying to join them but got very lost along the way. Your goal is to make it to the lagoon, join your friend, and then adventure together, if you can survive that long."
Fight everything from limpets to bears and then eat them to recover HP. If you have no HP left you still have to carry on but you start losing ability points.
Points of interest on the map provide risky opportunities to get a little advantage.
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nerx-tech · 17 days
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Frog exploring a map
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nerx-tech · 24 days
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Trying out Godot 4's new tile editor and it feels really fully featured but learning it was a whole thing
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nerx-tech · 1 month
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Mignon: Chicken Racing League
Collect, breed, and race chickens 🐔
Google Play Store:
https://play.google.com/store/apps/details?id=org.godotengine.mignon
Apple App Store:
https://apps.apple.com/us/app/mignon-chicken-racing-league/id6479165380
You've decided to get into the world of racing chickens, but where to start? Your cousin was able to get you 3 new chickens. One of them is Mignon, a chicken that comes from a great racing line, plus two others. From these you can create the coop you want. If you want colour and variety there are 8 undiscovered breeds of chicken. If you want a community you can regularly open your farm as a petting zoo. You can breed faster and faster chickens until you will the racing leagues.
There's a race every day - when it's finished a new day starts, your chickens eat the pellets, grasses, or herbs and insects you've bought for them and recover their stamina.
Make choices during regular events, how will you deal with the neighbour complaining about the noise? Who will you send to represent your farm at the country fair?
Stay up to date at www.nerx.tech/Mignon
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nerx-tech · 3 months
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I'm making this game that I want to feel like a zine ttrpg - you explore a map and there are cool things to find. What looks better for the background map tiles?
Cartoon style - Thick lines, boring but very readable
Naturalistic style - Light colours that make the characters and places pop. Most like actual old timey maps but also looks like something Jane Austen would wear
Scratchy pen style - The most fun and matches the characters/places the best but the least readable
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nerx-tech · 3 months
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nerx-tech · 5 months
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nerx-tech · 1 year
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I always used to find the Mines of Moria scenes in the Lord of The Rings movie relatively boring but I rewatched it recently and it’s strength is really in the environmental story telling, which is amazing. The dwarven skeletons all have very clear roles from life. When the party picks up the book, the skeleton is categorically a record keeper. Huge book perched outwardly, its long greyed hair combining with cobwebs to create a spooky veil, a voluminous robe. Very different from the soldier skeletons with their distinctive helmets (like Gimli’s), bodies propped up by their armor as if still on watch.
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nerx-tech · 1 year
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A Geographic History of the People
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Independent Republic Cities
A string of lakes and rivers on a relatively isolated northeastern peninsula is the main home of humans. Perhaps early people developed extensive trade because of the connected lakes providing quick transport of goods and people between even small settlements. Now there are 4 cities - Veristade, Seristade, Lavistade, Penstade - who (they tell outsiders) are equal and independent administrations. In reality of course the headland is a hotbed of rivalries and intrigue as each tries to one up the other. Very small remaining forests exist in a delicate state of the these fierce competitors trying to use them for themselves without completely destroying them.
Flat Sands
A mostly desolate area just south west of the peninsula, constantly eroded by endless hot winds. The aptly named hamlet of Oasis provides a breather for those travelling across, along with outposts near the twin coasts.
Bay of Chooms
A warm bay of fish so plentiful that boats move through them like sludge. It cuts into the continent’s eastern shore.
Freeholds
Many hamlets and farms dot these lands. Although looked down upon for their simple lives, the people here are content to live this way, tucked between breathtaking mountains, forest, and sea. This is the largest mass of land within the continent and takes up the full south eastern quarter.
Mountain Hold
A somewhat mysterious dwarven city in the mountain, height of their culture and provider to everyone else of gem and ores. A fascinating trail though the mountain range starts here - (mostly) above ground roads and underground dwellings (largely roadside inns) allow peoples to traverse the otherwise impenetrable landscape. It is just east of the centre of the continent, with the train heading west.
Jeese and Jeese River
At the centre of the continent and end of the dwarven trail is the city of Jeese. Although built in dwarven vernacular this is a cosmopolitan city. Every kind of creature finds a comfortable home, from underground halls, to sunny houses carved into the side of the Jeese Mountain, to riverside mound-houses. The wide river is famous for its yearly salmon runs and many ferry services for getting across.
Foglands and Mushroom Shield
Wet, foggy plains surround these 2 strange settlements. This cartographer unfortunately cannot tell you much of them as I left when I realized that they both happily count goblins among their inhabitants. They hinted at underground settlements although I cannot see how that is possible with the relatively soft ground. This area is reached by going north after leaving the dwarves trail (Players may discover underground caverns held up by giant hardwood-like mushrooms and dangerous dwellings within them)
Thamberland
An entirely forested island home to 2 elf ‘tree forts’ - Silvate and Warstona. Inhabitants grew trees over centuries shaped into pleasant (for the stout-hearted) homes. This large island site northwest of the mainland.
Soft Shoals
“Islands” that sit below the water’s surface instead of above, providing sun warmed hard ground for the gilled and finned people living here. Several house boats offer quarters and markets for others. Kelp and coral products are the main exported resources. This is the most western point of the map.
Goblin Blight
A dangerous “city” of goblins in the marshlands. The deltas, shores, and wetlands provide enough resources for the small mean creatures to thrive despite and unwillingness to cooperate even among their closest kin. The nearby craig bluffs and lone Craig Mountain even provide ore for their rudimentary weapons. The delta is on the westernmost part of the continent and the Blight its self is on the western coast.
Lacarno Beaches
A series of long beaches provide a pleasant stop on the one’s journey. The laid back inhabitants (fish and land dwelling) mostly live in fishing villages. Warm - despite its southerness - due to warm currents from an unknown source. (Players may discover underwater thermal activity).
Mayne Island
Despite being the largest island, Mayne island is crowded by mountains, sea, and forests, leaving little room for the people. Due to the cold southern climate they wear heavy skins as clothing, making their makeup hard to discern. Their buildings are likewise ambiguous in nature.
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nerx-tech · 1 year
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Deepest fish ever recorded, the snailfish. Had to draw it!
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nerx-tech · 1 year
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nerx-tech · 1 year
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Bird at the beach
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nerx-tech · 1 year
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Samples of bird sounds I recorded at Iona Beach, once I figure out how to make music they'll make great drum rolls!
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nerx-tech · 1 year
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