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How my node tree is looking.
Sprites, Ideas, and a change of plans.
Also, I going to hold off on making full games, I'm to test things in Godot and experiment, I've learned how to make player character, I also learned how to make first person and third person, I also learned a little bit about making basic ai enemies and states for them (Wondering, idle and fleeing), I learned a bit about shaders, I learned how to make basic menus, I learned a bit about making weapons like that sword sprite, doing a attack and doing damage to the slime enemy, I made a basic health system for the enemy slime, and it makes the slime disappear when the health is at 0. Still a bit confused on what do from here, I'm basically in tutorial and chatgpt hell when comes to learning this program, but I will make my own autistic learning guide for Godot because, I'm still confused about a 90% of stuff on Godot, I know mostly all of the nodes but I still don't understand what the code does, like I understand some of the code because Godot's code is easy to read but I don't know how to compile it together, so it works.
This game is going to be a 2.5D Game. I want make this game like cult of the lamb and Great God Grove, Like make game being in 3d but with 2d sprites (A mix of pixel and hand drawn art). This world is fantasy. Shoot em up or Hack and Slash, Procedurally-Generated/ Randomly Generated. Attacking using tarot cards with different attacks and spells. I also want to have Hylic's designs ideas.
What am I going to learn next:
Code How to spawn monsters on a specific place
fix bugs with attacking.
fix bugs with enemy.
update and add stuff to enemy ai.
fix and update sprites.
try to add shaders to make the game look cool.
Add item collection.
Add textures on walls and floors.
Make health bars show up on screen.
Make procedural generation.
Game Design Color Pal:
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Sprites, Ideas, and a change of plans.
Also, I going to hold off on making full games, I'm to test things in Godot and experiment, I've learned how to make player character, I also learned how to make first person and third person, I also learned a little bit about making basic ai enemies and states for them (Wondering, idle and fleeing), I learned a bit about shaders, I learned how to make basic menus, I learned a bit about making weapons like that sword sprite, doing a attack and doing damage to the slime enemy, I made a basic health system for the enemy slime, and it makes the slime disappear when the health is at 0. Still a bit confused on what do from here, I'm basically in tutorial and chatgpt hell when comes to learning this program, but I will make my own autistic learning guide for Godot because, I'm still confused about a 90% of stuff on Godot, I know mostly all of the nodes but I still don't understand what the code does, like I understand some of the code because Godot's code is easy to read but I don't know how to compile it together, so it works.
This game is going to be a 2.5D Game. I want make this game like cult of the lamb and Great God Grove, Like make game being in 3d but with 2d sprites (A mix of pixel and hand drawn art). This world is fantasy. Shoot em up or Hack and Slash, Procedurally-Generated/ Randomly Generated. Attacking using tarot cards with different attacks and spells. I also want to have Hylic's designs ideas.
What am I going to learn next:
Code How to spawn monsters on a specific place
fix bugs with attacking.
fix bugs with enemy.
update and add stuff to enemy ai.
fix and update sprites.
try to add shaders to make the game look cool.
Add item collection.
Add textures on walls and floors.
Make health bars show up on screen.
Make procedural generation.
Game Design Color Pal:
#game dev#game dev stuff#indie games#game development#ideas#indie dev#game design#indie game dev#devlog#indiegamedev#godot engine#godot#i made this#pixel art#pixelart#sprites#sprite art#gamedev#learning#learning game desgin#2.5d game ideas
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Characters and ideas I have written down, so Im going to draw them now, you will get at least one drawing for one of them withen the next two weeks, If my sketch tablet allows it lol.
I just have to figure out how to model them and draw the art for the Portraits.
le sigh
#game dev#game dev stuff#indie games#game development#ideas#Names for some characters#Phosphoradev#indiegamedev#There's more character to come#but these are the guys for the demo
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Questions
What type of idea's would you like to see In this Survival, farming, RPG, romance game?
No answers wrong, If it aligns with the vision I have in mind, I will implement it into the game.
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Just finished making grass, going to make it swaying wind, and also will be making the terrain and make it procedurally generated.
#gamedev#game design#godot#indie games#indie game dev#game development#Phosphoradev#devlog#indiegamedev
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Put what you think is best for this game.
#game dev#game development#indie dev#random polls#my polls#Mystery Islands#Phosphoradev#polls#poll time#gamedev poll#indie game dev
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Cave music!
#beepbox.co is what I used.#indie dev#game dev#game development#music#game music#beepbox#Phosphoradev
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Shop music?
beepbox.co is what I used.
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This game is supposed to be Ark, Minecraft, Pokémon, Slime Rancher, Stardew Valley, Cult Of The Lamb, and Genshin Impact inspired. Open world, different unique weather events, that happen periodically over time, builder and survival game like minecraft and Ark, I want to implement multiple characters, like Genshin Impact, multiple mounts like Pokémon that are catch able, and these mounts can be bred for color variations, I want to also add romanceable characters with buffs and to be able to have kids that can help with your journey, and add large farming part of the game like stardew, and the cult of the lamb bit will be a secret, etc.
First time coding and making a game in Godot, After watching a few tutorials and tweaking them, I got this.
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First time coding and making a game in Godot, After watching a few tutorials and tweaking them, I got this.
#gamedev#game design#godot#indie games#indie game dev#game development#First time doing this and I'm excited#This was originally supposed to be a Roblox game#how we got here?#Phosphoradev#devlog#indiegamedev
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