man okay so I used to play mechquest and dragonfable back in like, 2008 when I was a kid with very little patience to follow a storyline. coming back as an adult and finishing mechquest has absolutely slapped me silly with how deep and serious the story is in between all the absurdist humour. I have. so many emotions over the whole storyline, and especially so many thoughts about the unique form of tragedy that is The Reset.
You save the world but it's not the world anymore. You and your friends survive but you don't know each other anymore- have nothing left of the lives you fought to keep. You 'save' everything but it's still all gone. Everything you knew and loved, gone, and you don't even know what you've lost. You can't even keep the memory of what you had- and that's almost kinder compared to being one of the 3ish people who DO remember... and have to live around everyone else who doesn't, knowing their closest friends look at them and see a stranger, and that they may as well be because they aren't that person they remember being.
And to top it all off, that terrible sacrifice doesn't even end it. you're still left fighting impossible and devastating wars over and over. It's the tragedy of doomed time loops with extra layers of devastating all over the place. The GEARS University students being forced to become soldiers because they're all that's left to protect their homeworld. The horrors of the Shadowscythe virus taking over friends and loved ones you may be forced to put down to save yourself. The town of Falconreach burning over and over because no matter how hard they fight, it's never enough. The people like Sha'rae who sacrifice themselves to try and prevent tyrrany from seizing power, only for it to be utterly useless.
Anyway the brainrot is severe and especially dangerous since I'm coming into exam season and all my hyperfixated brain wants to do is chew on glass about these games.
It's me, hi, I'm the problem, it's me
At tea time, everybody agrees
I'll stare directly at the sun but never in the mirror
It must be exhausting, always rooting for the anti-hero
-As was shown before, pretty much the whole thing got retranslated from scratch. Comparing both the PSP and AE scripts, you can definitely tell the first translation amped up some of the NPCs' traits. Though that's not to say the writing itself was originally all that serious - it's still as lighthearted in AE.
Granted, I'm more curious about CoH2's retranslation, given the original's "reputation".
(1st: PSP, 2nd: AE)
-Joule (or Joru)'s portrait is different in AE. I... don't actually know the reason why, but it's a change nonetheless. I'm actually curious as to whether other NPCs have different portraits or not.
-This video was to showcase the Automove feature but there's basically a ton to unpack here. Ahem.
The Automove feature, obviously. You can set out a route for you to automatically take. When I saw a screenshot of it, I was afraid it'd be something broken or unethical to the game design *cough* like floor jumping *cough* . Thankfully, it really is just "walk to X place but automatically", meaning you can't just avoid the dungeon crawling with it.
Music! ...Kinda. You can now customize the whole soundtrack, as in being able to choose which songs play where. The theme you're listening to in the video was actually an unused track from the PSP version, but you can choose any other song as the "Dungeon" theme. This includes tracks from the rest of the series!
Minimap! Rather than just opening the full map, casting the Sight (now Mapor) spell or having an upgraded item lets you see a handy minimap on the corner of the screen. Anti-Magic Zones do disable it, though. Meaning the same rules as the PSP version apply (buy maps).
-(can't post more than one video per post but trust me,) AE is fast. Animations and Menus alike are sped up tenfold, and you can autobattle now. As a result, both the combat and dungeon crawling experience has become much more smoother than in the PSP version.
-New settings, as mentioned before. Besides choosing the soundtrack, you can also disable ambient noises that play every once in a while. Gameplay-wise there's also an Easy mode too, which increases damage dealt by 20%, and also your defense/accuracy/evasion is slightly raised too...
In general this is definitely the better version of CoH1. It and the CoH2 remaster are both really cheap too. For now, I'm going to keep playing to see the other new stuff they added in AE...
After ten thousand years, here's Olympia the Hedgehog in all her modern glory! Drawn once again by the spectacular Mint (@rgtag)! The girlypop is real and I'm so sorry she is!
first dragonfable art post and it's an intentionally badly drawn shitpost... truly I am winning at fandom. anyway happy pride month I'm replaying my childhood favourite video games in a gayer and more trans way