nuts reading trigun in japanese 6 - kaite's foreshadowing. plant synchronization's downside
remember in my part 3 and 5 i was talking about hierarchy? surprisingly, it continues past chapter 8 with kaite. and wolfwood. triangulating nyoom
(to be honest... ive been doing these read and analysis completely blind in a 1st JP read through. so its possible ill find new nuances, get things wrong as the context shifts and changes, so my stuff looks like its scattered all over the place. sorry about that.)
i think ill start explaining names and meanings. kaite's name in japanese is kaito. カイト. this can be a homonym with i think 怪盗 (kaitou) in this case, which means phantom thief. for trying to help Neon with stealing loot from the Stand Steamer.
left bubble next to neon:
道案内は的確だったかね!?
I trust your guide has been giving you clear instructions?
^the headaches with manga translations has always been to keep texts short and reasonable for flow and readability, so these simplifications can and sometimes must happen.
but, add dakutens, the " on 2 of those カイト katakanas and suddenly, kaito turns into. ガイド gaido. Guide.
so Kaite has been playing as a guide to lead vash to his death at the hands of Neon. this page is such a fucking whammy with the wordplay going on. if you just read this in japanese theres a moment of "oh shit, no way, Kaite, vash just told you to stop betraying people! what the hell!"
yet theres a level of trust going on already, so its not as bad as it seems
nightow really likes his worldplay. i really like this page.
kaite redeems himself by later charging into the boiler room and helps turn the valve to stop the sand steamer from running off cliff and killing everyone on board....
hm. a guide. and those sequences
we sure have a lot of guides here. one who appears in the manga later with a kansai dialect. and another in TriStamp, where he is younger than he appears.
when i spoke about hierarchy and the fact that vash is over 150, i was also kind of hinting that all of current humanity are akin to children in the system of JP hierarchy. that takes on extra meaning with a little change of context and language
wolfwood is filling in the shoes of kaito here in tristamp. and within trimax, kaito foreshadows him. incredible.
theres actually more going on with wolfwood and certain design/changes choices i wanna talk about with tristamp but ill save it for another day. maybe when i run into him in this read later
Plant Synchronization downside.
....so theres a bad downside to vash synchronizing with the plant that i didn't catch. which also answers what the fuck was going on in tristamp when that version of him hits the ground
nightow mentions this in an interview, link here posted and transcribed by xoxo-otome (thank you!) that he likes action flicks and has incorporated a lot of action into his work. and its true. there is so much action in the form of sound effects.
reading through the entire manga and paying attention to the sfx peppered around offers a lot more context to whats happening in half of the panels that seemingly doesnt make sense
like this one where the top panel has "DADADADADA" sfx. so they're stomping down the corridor with their guns crossed and facing each other. the "GO OH" in the bottom panel emphasizes the sudden burst into open air. unfortunately, anyone who values their life and sanity in this economy will not want to translate trigun's sfxs 100%.
i should have paid more attention when reading trigun in english. but i didn't so here i am. in the trigunbookclub tag now doing this.
why is it important? here. this. below. when vash does his plant thing with his sister:
see those heart panels? i tried searching real quick but nobody seems to have pointed this out. i havent seen this in EN fanfics. maybe i missed it. maybe im stupid:
thats Dokun, the sound effect of a heart thumping. as vash synchronizes, the heart panels with the same sound effect appear, but they gradually split apart further with ellipses "..." to signify his heart beat slowing down. and down. and down....
Dokun, do kun, do... kun....
then the wings comes out. and the panel below it:
sfx: PIIIIIIIIIII
breathes. a FLAT LINE.
aaaaaaAA?!
何かなんだかわかりません
I'm not sure what's going on.
とにかくプラントの動きは一切止まっています
But the Plant's movement has completely stopped.
同時に男にも呼吸 心音ともに停止してます
It's the same with that man. His breathing and heartbeat sounds like it's stopped with the plant too.
AAAAA?!!?! the も means vash is in the same state as the plant?
i.... um. um.,, ANYWAY-
AAAAAAAAAAAA?! HUH?! HUH??? HUH?!
is THIS why he has a metal grate over his heart? something happened and he an an operation on his heart???? by some engineer maybe? what? huh? am i reading this wrong? what? wait, hello? HEY!!!
what the fuck. okAY--?!
and then he just. pretends like nothing's happened. doesnt tell kaito anything. and he leaves the Sand Steamer.
and im going to have to sleep bc its 5 am now and pretend like i didnt just realize something this big right in front of my eyes during the first read.
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from the stuff i’ve heard marc’s former honda teammates (dani jorge and pol in their media careers but joan also i guess) say about him now that they’re racing is generally quite positive, both on a professional/riding level but also seemingly on a personal level? i’m wondering what you make of that given that, yeah, marc doesn’t seem like a very good teammate (unless you’re alex who i’ve left off this list). like MARC wants to separate on and off track stuff and it seems like all of these guys are willing too at least in retrospect, so he can’t have truly burned bridges with them. do you have any thoughts on that
(x, x) most riders are quite good at not burning bridges with each other! it's not like marc's competitors don't know that this stuff is kinda part of the game. I mean, all of marc's past teammates were also trying to assert themselves within the internal hierarchy... you can say that certain teammates engage in 'worse' behaviour than others, but, like, these people do understand they're supposed to be fighting each other! a baseline degree of nastiness is factored in and will be accepted to a greater or lesser extent by your rivals - especially when it comes to asserting yourself in intra-team power struggles. you might hate the other guy in the moment, but generally speaking once the active part of the rivalry is done with... you will probably get over it. marc's fellow riders are aware of how ultra-competitive marc is - and to a certain point they do respect it, not least because they're aware that this is part of the reason why marc has ended up with all those titles. it's like dani said, right, it's marc's strong suit. and in general, you do have to say that there's relatively few teammate pairings that devolve to the level of toxicity that it completely destroys the interpersonal relationship. you might need some level of preexisting animosity... most of the purely competitive sins can be healed with a little time
on the 'separating on-track and off-track' thing... well. this is kind of a question of how you define these things, you can say that marc generally speaking isn't going to massively hold grudges over isolated on-track incidents or whatever... but he doesn't just leave his fighting to the track, and personally I've also never felt he can entirely separate these things out in his mind. can you really say his professional and private relationships with other riders are completely detached from one another? mostly, he's opted to be pretty disengaged from his fellow riders as a collective, and obviously that's a good way to not take things too personally... it's all part of the game, isn't it? sometimes it's good to go with the straightforward approach: marc tells you he will make your life hell, he does indeed make your life hell, and then you both move on with your lives and can maybe actually have a pretty amiable relationship with him in years to come. he's not really defying your expectations at any point here, is he now? it's still a question for each of them as individuals as to whether they think that kind of behaviour is above board and acceptable or not... but everyone by now knows that marc plays these games, so it's not like they're going in blind
and it's not like other former teammates are constantly badmouthing each other. I mean... look, let's just cut to the chase here and bring in valentino as our reference point (as he is for the sport as a whole, which by the way does also help create a certain baseline of acceptability for marc's antics - maybe goated riders are just supposed to be dicks who knows). vale's premier class teammates were 1) nobody (2000-01), 2) tohru ukawa (2002), 3) nicky hayden (2003; 2011-12), 4) carlos checa (2004), 5) colin edwards (2005-2007), 6) jorge lorenzo (2008-10; 2013-16), 7) maverick vinales (2017-20), 8) franco morbidelli (2021), and 9) andrea dovizioso (2021). of these eight men (let's just exclude 'nobody' for now), do you know how many had serious complaints at any point about valentino as a teammate? that's right, it's one guy. one. some of valentino's other teammates, like hayden, checa and edwards, were even quite actively positive about their whole experience. this is the thing - you do need some specific circumstances for teammate rivalries to escalate from 'being kinda bitchy every other month' to 'actively fantasising about stabbing each other'. not accounting for natural interpersonal animosity, let's list some circumstantial factors that you need to get a bridge-burning-worthy level of feud:
you need a competitive bike. it is possible to beef about development direction when you're in the trenches (cf late 2010's yamaha, 2020's honda)... but generally speaking this is going to be quite low-level petty stuff, not actual war
you also need something that approaches competitiveness between teammates. if one teammate is unquestionably stronger than the other one, then it is very unlikely that you are going to get any open hostilities. the tension comes when the two sides are close enough to each other for the internal hierarchy to actually be a contentious issue (this is also basic self preservation... if you're the far weaker teammate then you do not want to make the situation troublesome, because then you will be the one to be fired)
following on from those first two things... well, it doesn't hurt to have a title fight in the mix. there are also other ways you can generate competitive stakes, like, for instance, if you and your teammate know that one of you will be out of a job soon. basically, it helps to have something to squabble over
it is maybe easy to forget how rare it is this century for teammates to be fighting directly for a title, let alone over the course of multiple seasons. only two 1-2's since the year 2000 and they're both for the factory yamaha's (though 2006, 2011-13 and 2017 did all prominently feature two factory hondas). which means that for valentino, the prerequisites were met just the once in his premier class career... and yes, the results were pretty memorable, but (topic! for! another! post!) it's worth pointing out that even that relationship was pretty much 'fine' whenever there was a sizeable disparity between the two of them performance-wise (2008 and 2013 are the most clear cut examples). I think the way I'd frame it with marc is that he has a bunch of mildly dubious strategies up his sleeve to assert himself within the team, which don't really deviate that far from what you'd expect from a rider of marc's calibre and only need to be escalated under specific circumstances. that doesn't mean he doesn't have the potential to be ruthless, but up until now it's mostly been a fairly 'acceptable' level of ruthlessness on the intra-team level... and not something that is likely to make other riders actually hate him
taking marc's teammates one by one... dani was the closest to meeting the bridge-burning prerequisites, though he was only a title rival in marc's rookie season. and marc did go further with him than he did with anyone else, and dani has made some pointed comments about marc's style as a teammate... but yes, he is fonder of marc these days. partly I'd just emphasise again that this is a fairly natural progression when you've stopped directly competing for long enough, and partly it's also just a question of individual personality - dani's not massively into holding grudges. then there's jorge, who... I mean, they might as well not have been teammates, given that jorge was either too slow or too injured to even be sharing any track space with marc. you have to put that one down primarily to circumstance, seeing as jorge's own track record on the teammate front isn't exactly spotless. marc and jorge beefing in 2019 would have been pretty dumb and also a massive waste of everyone's time in a year in which marc singlehandedly won the team's championship. even those two needed more to get things going
moving on to the dark years, pol and marc had an extremely stop-and-start partnership on a honda that was generally pretty uncompetitive... so the only stuff they could get ever so mildly irritable about were riveting incidents like 'marc saying pol wasn't the biggest championship threat' (neither of them were) or 'pol saying he'd copy marc's set up' (which proved entirely useless). not exactly title decider territory, is it now, and marc very much had pol covered as a challenger throughout their partnership. also, those two do have a longer history! they've known each other since they were kids and hold a pretty significant place in each other's careers. now that pol's more or less retired, it's natural there'll be quite a lot of sentimentality there - which will paper over any small cracks that appeared during those two years. and joan was a one year teammate at a time in which the bike was consistently close to offing them both. they only managed to start a sunday race together as teammates on thirteen occasions. it would take some serious effort to engineer a feud with that little opportunity, and, really, why on earth would you bother. maybe if honda had gone for rinsy rather than joan for the factory seat, it could've been a bit more prickly, but it's unlikely that it would have escalated beyond that
this is the thing, right, the only one of these partnerships that would have been worth burning bridges over was dani, and even there marc pretty much had him handled after the first season. in general, marc has been pretty clear on how he's not interested in making friends with the other side of the garage while the teammate relationship is ongoing... which is fine! there's some prominent-ish teammate pairings that are actually good friends, some teammate pairings where one of them is actively helping out and advising the other one, but some riders prefer to just keep their distance. it would have been a little silly of marc to start a feud with a teammate who is galaxies away from being a competitive threat, let alone a title rival, but generally it is possible to toe the line between 'attempting to suppress your internal rivals enough to stop them from becoming a problem for you' and 'taking radical enough action to make your internal rivals despise you'
especially in the post-dani era, marc never really had any need to push things too far... and, let's face it, how many of your teammate relationships end up with burnt bridges is also quite frankly a question of luck and circumstance. do you want to guess which top rider on paper has the worst track record this century with premier class teammate feuds, in terms of a) how many they've had, and b) how little public reconciliation there has been since the end of the rivalry?
yes, that's right, it's the first name that comes to mind when you're thinking of toxic and conflict-prone riders: andrea dovizioso. that old devil, constantly causing trouble. just couldn't stop undermining his poor, innocent teammates. can somebody please stop this ruthless bully before it's too late
I think you get the point. I would personally suggest that dovi is not in fact the worst teammate it is possible to have in a motogp top team. he just happened to find himself in a situation where he was teammates with two separate guys he did not click with at all, in situations that involved a pairing of riders who were (or had the potential to be) competitive with each other, as well as some proper stakes attached to the rivalry. in general, situational factors are going to determine this stuff more than anything else... and marc more often than not does have a reasonably good feel for picking his battles. he's flirted with the line, but he's mostly avoided crossing it. he hasn't had to
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ok so. kiwami 2. rooftop scene. the ending. it's a bit of a clusterfuck but i wanna talk about one detail, a problem they bring to your attention by Fucking. Talking About Her.
haruka is watching all of this unfold.
[this post is like 4.5k words long + pretty critical + has spoilers for kiwami and kiwami 2, and really minor/vague ones for a couple others. they're not that bad though, trust me (and i added a warning in the one place it is major)]
ALSO CONTENT WARNING i'm gonna talk about kiryu's passive suicidality a good amount in this one, so stay away from this if you think that might affect you negatively/you'd be better off skipping it. i'll also make a tl;dr (which i will highlight in red) at the very end if you really wanna know what my point is that will exclude those elements <3. i am also going to use a lot of choice-based language in regards to kiryu's contemplation of suicide because i think it's the lens through which the games treat the topic, but i personally don't find it a productive or realistic way to look at suicide or suicidal ideation at all. someone dying by suicide absolutely does not mean they don't care about their loved ones enough to fight on or whatever. i love you, and proceed with caution on this one.
(also i'm using the kiwamis as my point of reference because i uh. don't have a ps2? those are the games that i played, and though the differences are likely slight, i wanna be clear about that. also,, ignore the watermark on these screenshots,, i didn't notice them and i'm not retaking them. we're all gonna have to settle for youtube cutscene comps for now xoxo)
first, we have to talk about the ending of the first game.
[note: i am Really Really Confident kiryu has a conversation earlier in the game about his going to jail in nishiki's stead being him running away and choosing not to resist his two options (go to jail or let nishiki go to jail) and define his own path, fighting his way against fate to make it happen. part of why i'm so confident it exists is because it made such an impression on me at the time. it's pretty important to my interpretation of things but i also can't find it for the life of me, so uh. sorry ✌️ i really tried. this post's takes/analysis will be dependent on this scene existing, so keep that in mind. if anyone knows where to find the scene/screenshots of it, lmk and i'll add a follow-up with it]
kiwami stuff
so as she's dying, yumi tells haruka this:
that she may be dying (painfully, and right as she's getting everything she wanted), but she doesn't regret it, because at least she did something rather than running away from it all. that you shouldn't run away, ever.
shortly thereafter, when the police find kiryu and haruka, this exchange happens between him and date. here's the play by play:
date tells kiryu he can get him out of trouble with this, and that if he doesn't, he'll get life in prison; kiryu declines his help:
kiryu is so devastated (understandably) by the back to back losses of the three people closest to him that he resigns himself to life in prison, and the death-in-effect that would be. he would prefer to waste away rather than struggle through a life without them. prison was monotonous and isolating, but coming back after a decade was overwhelming, and coming back to everything being so warped and twisted, and then losing the corrupted scraps he had anyway, well. he wants to go back to sleep. he doesn't want to be in a world where everything's the same except he's on his own. better to return to safety, to die slowly in a hell he knows well than weather a new one where he has control and agency, and thus one where he has the ability to fail and to lose anything at any time. he explains to date that that loss is why he can accept his death:
date shakes him and asks him if there's really nothing left for him, no reason to keep living at all:
then echoes yumi's advice to haruka:
which makes an impression on kiryu:
date gives him a reason to live in the form of haruka, saying she'll be on her own again if he goes to jail. he hijacks kiryu's tragic protector complex to keep him alive, because she needs him, and because she's someone precious to him:
after the dust has cleared,
kiryu and date also have this exchange, where date tells him to stay away from the cops (and presumably arrest and a return to prison, the aforementioned fate akin to death), and kiryu cites haruka as his reason to stay away, one he holds to with no uncertainty (showing again that he's accepted date's logic, that his reason to keep living even when it's incredibly difficult is to care for the more vulnerable haruka). given the weight of the consequences, to me, it feels like date's telling him not to be alone with his thoughts or something. it's almost frightening:
so, what's our takeaway from kiwami?
kiryu lost everything and hit rock bottom, but he chose to fight, and to live life on his own terms, even when it got difficult. that's the narrative life lesson he had to learn to avoid repeating the events of 1995. he made that choice for haruka's sake. it's seen as growth.
and without him, haruka would've just returned to the orphanage (assuming she could make it back to sunflower at all) with no one who knew or understood what she had been through, no one to mourn with her, and no one to give her the attention, care, and protection she needs. kiryu knows what it's like to be an orphan with a limited parental figure who only checks in every so often (kazama, "aunt" yumi), and what someone will do for attention/affection from that person (via both himself and nishiki swearing up, climbing the ranks, etc. arguably haruka coming to kamurocho by herself to find "mizuki" is similar), and what it's like to lose them anyway (again, kazama, yumi). their situations parallel each others' somewhat, and that binds them further. and after losing everyone (which he blames himself for to some extent, as one can probably assume from this and 2, and something key to his arc in later games), he chooses to protect her. and this time, he won't fail. at least partially because failing would hurt him, too. he'd have nothing left again.
okay. now we get to kiwami 2.
if you forgot, the context is basically:
everybody's fighting on the roof of a building which i'm sure will not be a running theme or anything as the series goes on
there's a bomb that's about to go off and they don't know how to/can't defuse it
ryuji shot the twist villain to death, but took fatal hits to do so
sayama's like hey!! let's get out of here!!! and kiryu and ryuji are like nooo we have to settle this oughh it's punchin time and they stick her on an elevator and send her down so she doesn't have to watch
ryuji loses. sayama returns, they have a cute sibling heart to heart, and ryuji dies in her arms. sad
kiryu is in rough shape as well, and there's like 2 minutes left on the bomb's timer
here's the scene itself:
sayama tells kiryu they have to run, and kiryu says he can't. the gist is "let's run!" "you go without me" "i'm not leaving you!" "i'm in no condition to run" "i'll carry you then!!" sayama: *sees how fucked up kiryu is, realizes he's Going To Die Anyway* "ok, then i'm staying with you!" and then further bickering about that, before they give up and make out (as one does i guess)
date (he's here now) yells this at them from a helicopter:
before someone else in the helicopter tells date this:
we get this shot of haruka calling out to kiryu as the helicopter swerves away:
and kiryu and sayama have this exchange about haruka where they say they let her down, but that she'll understand:
then they hug and the bomb ticks to zero right when the credits hit. in post credits it's revealed that the twist villain defused the bomb when they weren't looking, betraying his co-villain for reasons i truthfully do not remember and am unwilling to look up. it's not about that right now.
so, how does this scene interact with the ending of the previous game?
the short answer is "badly <3" but here's the long answer:
it's about choices.
the thing about fiction is that anything you want to have happen, as a writer, can happen. it may not be effective, internally consistent, or logical, but you can write it regardless. audiences suspend their disbelief for the sake of engaging fully with your fiction, but everyone has a threshold past which they will stop being engaged in a story and either become uninvested or annoyed. writers usually have lines they're unwilling to cross as well. but in almost every story, there's at least a couple of places where they stretch reality a little to make the narrative they want happen. this is not a bad thing at all. that's how stories get told.
now, i'm gonna be real with you. i don't care about how feasible plots are like 95% of the time. it's not something i think about much, nor is it something i prioritize. i am a very character-centric media consumer, so if world building and/or plot are a bit stale or contrived, that doesn't really bother me much so long as i'm invested in the characters involved. some people can't stand plot holes or the ways musicals burst into song or whatever, and that's fine for them. but it's not something i tend to find that all that important.
this is all to say that i have a sorta affection for rgg's flavor of bullshit pulling. and it is a powerful flavor, maybe even an acquired taste, but i can and do rock with it so long as it doesn't damage the characters too much. this is why i'm not making a lengthy post howling into the void about joji kazama or the second joon-gi han or how many secret relatives there are. those things are silly and endearing and a clumsy yet heartfelt part of a series i care about very deeply. i'll joke about it, but i don't consider it much of a flaw. it's more like personality. flaws are texture, and they help a piece's identity. point is i am very, very willing and able to suspend my disbelief for these games in exchange for a good time, particularly via good characters.
(if you want another example of where i draw the line from within rgg, the answer's the YAKUZA 4 SPOILERS INCOMING rubber bullets twist, because i think 1) it's actively horrifically stupid (especially retconning a scene we SAW HAPPEN. WE SAW BLOOD ON EACH IMPACT, AND RUBBER BULLETS DON'T OFTEN BREAK SKIN THAT DEEPLY (THEIR DAMAGE IS MORE PERCUSSIVE THAN PENETRATIVE). THESE EVENTS HAPPEN IN THE SAME GAME YOU DON'T HAVE TO RETCON IT JUST REWRITE IT. OR DON'T SHOW THE HIT AT ALL SO THERE'S MORE PLAUSIBLE DENIABILITY. DON'T DO THIS JUST TO HYPE UP YOUR SHITTY VILLAIN NO ONE CARES ABOUT. and 2) (a bit more importantly) i think it actively removes saejima's primary internal conflict for that game, that being his intense guilt over the 18 murders he thinks he committed, one i was invested and interested in. but this isn't a rubber bullets post.)
characters in this series walk off a lot of life threatening injuries. they survive miraculously, they escape in the nick of time, and they pull through in the end. kiryu still somehow hasn't killed anyone. almost every game in his saga ends with an "is kiryu gonna make it out this time?!?" shortly followed by a "yeah lol. lmao" postcredits reveal. kiryu fucking punches a marble statue into dust in the first game. having a story that asks you to suspend your disbelief so much and so often means that when a decision is made, it's not the writers saying, "well, this would have to happen so we are obligated/forced to write it happening" so much as "we wanted this to happen for some reason(s)," because you already know that they're not guided solely by logic. again, this is true of all writers, it's just amplified in stories like these because they've already given you so many hard mode suspension of disbelief moments (they've broken you in like leather, yeah? or like how obvious internet scams allow for self selection by being so obvious that only the most vulnerable people would fall for them. they curate an audience willing to play along with their bullshit flavor so they can tell a story that's more likely to satisfy that audience. in a good way, in a fun way! mass appeal is overrated). there is not much limit to what this series is willing to try and sell you.
so when ryuji takes lethal damage taking out the big bad, that's a choice. when he doesn't die immediately, that's a choice. when ryuji and kiryu send sayama away in the soon-to-be-forgotten elevator so they can settle this like men or whatever despite the literal actual bomb about to go off, that's a choice. when sayama comes back, that's a choice. when ryuji does die, that's a choice. when kiryu determines that he can't escape in time, that's a choice. when sayama is unwilling to leave him, that's a choice. when she says she'll carry him out and there's an elevator right fucking there and then she's like never mind i guess i won't anymore we're dying together right now kiryu like they're not gonna even try?? wouldn't distancing themselves from the blast give themselves a better shot, something that's super possible given the 2 minutes they have with that elevator??? sayama you met him like a week and a half ago why are you ready to die with him that's not a plot hole i just think that's kinda strange whatever anyway, that's a choice. when kiryu stops arguing with her so they can kiss (next to her brother's corpse), that's a choice. when date shows up, that's a choice. when the helicopter can't save them because the bomb was going to go off too soon, that's a choice. when they put haruka in that helicopter and take her away, let her only impact be reminding kiryu and sayama that they can't help her, that's a choice. when they spend their last moments talking as if they're already dead, then simply waiting, that's a choice.
they're all choices that the writers made for the characters, and we are asked to believe them for the sake of achieving the writers' vision, as with any story. the only problem is that the writers' vision here fucking blows.
i'm not saying it would be realistic for kiryu and sayama (and even ryuji) to make it out alive, but it wouldn't be out of character for the series in the slightest. kiryu is suddenly unable to power through here, and that's a choice. so, what is their vision?
put simply, i think they wanted a romantic last stand for kiryu and sayama, a tragic scene of doomed, devoted lovers. and i think they wanted an edge-of-your-seat fake out death. they wanted spectacle.
here's how some specific choices they made undermine all that shit we talked about earlier from the first game.
once again, kiryu is called by date to live, to pick himself up and keep going, no matter how impossible the odds are. he's even reminded by haruka's presence, his one anchor in keeping himself going. the growth he had in the parallel scene in the previous game is challenged, and he fails.
it's not enough this time. and that's a choice.
it's also one i can't think of a good reason for, and that's the real kicker.
characters can have developmental backslide just like people do, and if they're given good reason for it, it can be just as, if not far more compelling that purely linear growth (i am a chimera ant arc enjoyer, and that's all i'll say. sorry if you haven't seen hunter x hunter. uhh. i am also a zuko avatar enjoyer if that helps). but i can't think of anything that happened in that game that would cause this from a character perspective. if anything, kiryu should be less likely to do this intentionally. he's spent around a year raising haruka, and a year has passed since he lost his loved ones. at the very least, the pain should be more dull, though it is established through an early nightmare sequence that his ass is (justifiably) not over it yet. given that their deaths were the initial motivation for his willingness to rot forever, theoretically, he should be more motivated to stay alive than before now that he's got more investment and stability in his life outside of them, particularly when it comes to haruka, his reason for surviving. and if the ongoing nature of the trauma was the motivator for this, then they should've had it affect him more past that nightmare scene (it really serves more as a recap of the last game than anything else) so it didn't come out of nowhere. so the reminder of the lesson that saved his life and then guided it for at least a year afterwards, one that the whole resolution of the previous game relied on heavily falls flat for... some reason.
i think this is a good time to mention that, generally speaking, you don't write arbitrary choices into characters. sure, people in real life are often sporadic, but when analyzing fictional characters, every choice is filed into a portfolio of characterization that can and should be analyzed. going for pure realism can obfuscate their development, motivations, themes, etc. their choices and reactions may be unorthodox, but they must be internally consistent. this is very related to how i view plot contrivance as well. characters drive the plot, not the other way around. stories are about the ways characters affect their worlds/lives and vice versa, and they're the human face to the themes and ideas the writers are trying to explore and express. maybe my stance on this seems hypocritical. i don't know if it is. but to me, plot issues are usually a matter of engagement and investment, while character issues are a matter of substance.
i hope this doesn't feel patronizing explaining all of this, but i want you guys to know where i'm coming from in my analysis. starting at my base philosophy on writing is the easiest way to do that, i feel. defining the terms of the debate, and all that. anyway
and i mean, look. they survive because "it was defused the whole time we just didn't see it happen", so it's not like narrative tension or realism or whatever was THAT big of a priority overall. if it was gonna be a cop-out anyway, they should'nt have ruined kiryu's development too, yeah?. and sayama fucks off to america after this game anyway, so it's not like the doomed lovers thing had much payoff or meaning after this one (though you could argue that's more an issue with yakuza 3 than yk2, which has some merit to it). which means that they chose to sacrifice kiryu's prior development and internal logic for the sake of cheap tension for their finale that was both kinda illogical in and of itself (the elevator!! the elevator!!!) and a romantic climax that neither required nor really benefitted from this staging. (like. you coulda had them make out and then get saved by date, or kiss on the elevator in a "it's moving, but will we make it in time??" way or whatever. look i'm not saying those are great options either but they're SOMETHING okay. it would remove/reduce the amount of time wasted on characters sitting around with their thumbs up their asses for no reason in this finale).
instead the message of this finale is that, actually, sometimes it is impossible to change your circumstances and fight for your own way out of an awful situation. and what should you do about this unfortunate truth? uh. die! i guess. it's the exact opposite of the encouraging, optimistic message of the last game. zetsubou chou pride my ass.
note: i feel i should mention that when suicidality is brought up within the series (particularly in substories), it is always something someone has to overcome themselves through wanting it badly enough. they simply need the inspiration and the motivation to keep going. it's arguably treated as a moral obligation. frankly, the series is broadly very meritocratic (<- bad) when it comes to this topic (and others, but that's a Whole Other Thing. see akiyama's weird loan shark tests as well). sheer will and resolve is enough to conquer any problem, be it physical or mental/emotional, and it's irresponsible to act/feel otherwise. this is the logic the games operating under, and kiryu is often the mouthpiece for this bootstrap-pulling "tough love" sentiment. so when kiryu "chooses" to die, yet faces no emotional fallout from date, haruka, or anyone else, it feels very out of place. it's not just an odd choice; it's specifically, once again, an odd choice to make in context of the game/series/character it appears in.
kiryu's just like eh, haruka'll watch her only family die right as she gets some sense of tentative stability and lets her guard down after a devastating month the year prior (and a relatively dismal upbringing before that) that we trauma bonded over. sure, she likely came to view me as the one who would stay no matter what, who was too strong to be taken out, who she could always rely on, and so i know that dying would hurt her immensely, but she's smart enough to know it'd happen eventually. her eventual recovery means it's okay for me to do this (somehow, in a way it wasn't in the first game). it's an excuse within the narrative's logic, and one it is uncritical of simply because it's kiryu. he gets a pass.
and i think with the previously mentioned passive suicidality and general series-long mental health issues kiryu displays (i mean. yakuza 5's literally his depression arc), this could be retroactively seen as an interesting choice, like a piece in that particular narrative. i don't even dislike that viewing, especially in terms of fan approach. but (assuming this went down the same in yakuza 2), they likely didn't have that in mind. all they had then was the first game and the movie. and they took the first game's Entire Message and contradicted it for nothing but a scene they wanted to have happen because it'd be suspenseful and/or emotional (without actually doing the work to earn it). and they're not fans trying to analyze his character, they're the ones making choices for him. and they chose to massacre my boy. and if the subject of kiryu's mental health was a priority of theirs, why didn't they explore that? haruka and date's feelings on him not resisting and their words not being enough (whether that blame is justified by the narrative or not (it shouldn't be btw)), the uncomfortable drifting that resigning yourself to death and living afterwards anyway often brings, literally any conversation about it besides the minimal shit we get post credits of date being like "did you know about the bomb not having a fuse?" which like. bad answer either way (which is why they weren't straightforward about it, the cowards). you can't just be like "oh uh. idk he just gave up this time. yeah he was gonna die on purpose for some reason. good thing the bomb was fake lol" and then pack up and go home!! that's stupid!! any merit the idea of kiryu dying by suicide in this scene and in this way could have had from a character-based perspective loses its weight because 1. it didn't happen (for kinda stupid reasons), which makes it fall flat and 2. no one is really affected by the fact that it almost did, including him. they sacrificed his ass and replaced it with nothing, even when there could have been interesting outcomes to it.
so the narrative effectively chose to kill him by making the situation impossible, and this impossibility is ultimately arbitrary, given the series' usual approach to miraculous, illogical escapes. that, or the choice to stay was up to kiryu and sayama, one that 1. doesn't make sense and is actively regressive in context of kiryu's arc in the only other game in the series (as well as his whole saga in retrospect) and 2. one that contradicts how the series sees/treats resignation to death/death by suicide in all other contexts without being addressed, challenged, or condemned in ways it would in all other contexts. because they don't want you to think about it like that. they want you to think he (and the narrative) had no choice, that it made sense to do that. but it didn't. it doesn't.
and look, honestly? if i was bleeding out and had like 2 minutes to live, there's a non zero chance i'd say fuck it and kiss a girl too. i get it. but i am (and this is crucial) not a fucking yakuza character. and i'm certainly not kiryu kazuma.
tl;dr (basically just rephrasing the second to last main paragraph)
there are not sufficient character reasons for kiryu and sayama not trying to escape. additionally, because the narrative regularly facilitates even less likely escapes, it's not so constrained to logic and reality that it couldn't pull this one off. the choice to let their situation be impossible this one time was a cheap and arbitrary way of forcing a scene they thought would be cool and dramatic, and in doing so they chose to cannibalize a key emotional note of the previous finale (namely kiryu's mission to dedicate his life to protecting haruka) for hollow last minute stakes-upping in this one. it is then completely disregarded anyway. god damn.
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