#3D mesh
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busra-tr · 4 months ago
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🖤PATREON- Coat Collection with Mermalade (FEB#1)
New Collection: @mermaladesims x @busra-tr – Where Style Meets Warmth! 🖤✨
Our exclusive coat collection, created in collaboration, is finally here! ❄️ Featuring 6 unique looks and a total of 8 pieces, this collection is designed to elevate your winter style.
Get yours now and make a statement in the cold! 💫
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📌 Set Features:
Belted Long Coat P241 : 12 Color Options
Long Parka P242 : 16 Color Options
Fur Coat P240 : 10 Color Options
Jean P245 : 15 Color Options
For Female; Adult-Elder-Teen-Young Adult
New Mesh and Custom Thumbnail
Compatible with HQ mod
Public Available: 28.02.2025
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📥 Download:
INGAME
🔗 Mermalade's pieces : DOWNLOAD 
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🎉 I hope you'll love this set! Don't forget to share your thoughts with us! 🎉
🌟 Join us on Patreon for more exclusive CC and early access: Patreon Link 🌟
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artistmagicial · 1 year ago
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Doberman dog 3d
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gameshowtrainwreck · 4 months ago
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Adding text to the quadmeshes was a hell of a lot easier than I was first a-feared of:
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Turns out there's an actual Mesh Object ("New TextMesh," specifically) that takes whatever parameters, font, and text you give it and it turns it into 3D objects you can then slap onto whatever you need to.
It's usually gonna be one line of text on the longer trilons (the one showing "an answer here"), with maybe two lines at most on the taller, stouter ones ("a pithy category name").
Now, the question is, can I get the code to do everything I need it to do?
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dmorganillustration · 1 year ago
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Well, I'm getting better. And I may become acutely aware of all the flaws in this mesh when I try to rig this poor girl. (Her name is Charlotte)
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frog707 · 2 years ago
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It's an interesting render, but not the result I was hoping for.
I've begun Chapter 27 of the Vulkan tutorial. On Monday I got my app to load the "Viking room" 3-D model without crashing. It's clear, however, that there are bugs in my code, since the render is supposed to look like this:
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Luckily, I've seen similar distortions in OpenGL. Based on visual comparison the renders, I strongly suspect my issue is caused by incorrect mesh-vertex indices. My plan is to carefully review my code changes, and if that doesn't reveal the root cause, I'll dump the first few indices at various points in the process and see if they're correct.
Since both images above are derivative works, I should credit the creator of the 3-D model:
This work is based on "Viking room" (https://sketchfab.com/3d-models/viking-room-a49f1b8e4f5c4ecf9e1fe7d81915ad38) by nigelgoh (https://sketchfab.com/nigelgoh) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/).
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athen3d · 8 days ago
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creative-arts-ana-pacheco · 2 months ago
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18- Vr Blog Development Cryostasis development
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here is the HP, with a little bit of more decorarions like a cushion for the cryostasis and margin around the hand scanner and around the the design loop.
But the tris for this one is simply too much so I make another version of this for the LP.
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So, there is a new one that its tris is only 2k.
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And after this I could finish the other asssets.
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Later I will tell what the influences were of each one, but for finalizing the cryostasis here I was being told to make the tables less tall and
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teresabeadle5 · 1 year ago
Video
Love at the beach by Amberyl Ethaniel Via Flickr: More than one av is so hard to get the posing just right but I like the way this turned out.. More details soon Amber- Skin by Deetalez Lel Avalon head Earrings/necklace by Meva Stealthic Mayhem hair Dex- Skin by Avarosa-Falcon Lel Noa head
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busra-tr · 1 year ago
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PREGNANCY DRESS P210 (APR #1)
20 Opitons
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Adult-Elder-Teen-Young Adult
For Female
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Compatible with HQ mod-
New Mesh
All Lods
Custom thumbnail
Early Access ( Avaible 20.07.2024)
Includes Blend File as option
**-Please do not re upload or claim as yours feel free to re color but do not include the mesh .
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DOWNLOAD PATREON
I hope you like them ♥
💖 You can check out my Patreon for special cc and other early access content. 💖
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luova-sl · 1 year ago
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Luova x SeraHUD
♡ NEW 𝗟𝘂𝗼𝘃𝗮 𝘅 𝗦𝗲𝗿𝗮𝗛𝗨𝗗 𝗟𝗮𝘂𝗻𝗰𝗵 𝗚𝗶𝘃𝗲𝗮𝘄𝗮𝘆 𝗮𝗻𝗱 𝗙𝗹𝗮𝘀𝗵 𝗦𝗮𝗹𝗲SeraHUD will be officially launched on the 24th! To celebrate, Luova is offering a 50% Flash sale until the 25th (excluding newest releases) and a Fatpack giveaway! 10 Winners will each receive a fatpack of their choice, for you or as a gift! 𝗧𝗼 𝗽𝗮𝗿𝘁𝗶𝗰𝗶𝗽𝗮𝘁𝗲: 1.) Get your copy of the SeraHUD: Marketplace:…
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View On WordPress
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artistmagicial · 1 year ago
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T-shirt Doberman 3d SHOP
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arilphys · 2 years ago
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finished up a lowpoly yuri otani model last week! \(^o^)/
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frog707 · 2 years ago
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Mesh topologies: done!
Followers may recall that on Thursday I implemented wireframes and Phong shading in my open-source Vulkan project. Both these features make sense only for 3-D meshes composed of polygons (triangles in my case).
The next big milestone was to support meshes composed of lines. Because of how Vulkan handles line meshes, the additional effort to support other "topologies" (point meshes, triangle-fan meshes, line-strip meshes, and so on) is slight, so I decided to support those as well.
I had a false start where I was using integer codes to represent different topologies. Eventually I realized that defining an "enum" would be a better design, so I did some rework to make it so.
I achieved the line-mesh milestone earlier today (Monday) at commit ce7a409. No screenshots yet, but I'll post one soon.
In parallel with this effort, I've been doing what I call "reconciliation" between my Vulkan graphics engine and the OpenGL engine that Yanis and I wrote last April. Reconciliation occurs when I have 2 classes that do very similar things, but the code can't be reused in the form of a library. The idea is to make the source code of the 2 versions as similar as possible, so I can easily see the differences. This facilitates porting features and fixes back and forth between the 2 versions.
I'm highly motivated to make my 2 engine repos as similar as possible: not just similar APIs, but also the same class/method/variable names, the same coding style, similar directory structures, and so on. Once I can easily port code back and forth, my progress on the Vulkan engine should accelerate considerably. (That's how the Vulkan project got user-input handling so quickly, for instance.)
The OpenGL engine will also benefit from reconciliation. Already it's gained a model-import package. That's something we never bothered to implement last year. Last month I wrote one for the Vulkan engine (as part of the tutorial) and already the projects are similar enough that I was able to port it over without much difficulty.
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explodebot · 6 months ago
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some magnificus images
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athen3d · 9 days ago
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plein-air-on-gorkhon · 5 months ago
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