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#3d function plot
art-of-mathematics · 2 years
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Pendulum oscillation
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iamthekaijuking · 1 year
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Even after 2 years I still see people getting a little confused over what happens in Godzilla Singular point, so I thought I’d explain some stuff.
Archetype is obviously a fictional material, but one made using our current understanding of the universe, which means that the existence of something with pretty similar properties isn’t exactly something we can confidently say doesn’t exist.
It’s specifically a 4 or 5 dimensional particle, which means it occupies length, width, height, and time. This is why there’s a lot of “time” stuff going on in the series. Materials made from it pull energy (electrons or photons… it’s not exactly specified I don’t think) from either the past or future to the present.
However, archetype also punches holes to other universes like wormholes punch through space between 2 locations, like a stapler connecting paper. So areas occupied by archetype particles punch through universes and time; I.E. the “Singular Points”. This is what likely makes it slightly 5D.
This means that the kaiju in the show are animals that at least partially occupy 4D and 5D space and likely originate from different universes, and need archetype to power their bodies. They also likely occupy multiple universes at once and some can manipulate archetype to an extent, like Anguirus looking through forth dimensional space to predict bullet projectory. Their 3 dimensional forms are, or at least partially are, “shadows” cast by their higher dimensional bodies like our 3 dimensional bodies cast 2D shadows.
Godzilla itself is a 5D animal with so much mastery over archetype that it functions like the supercomputer in the show. Pulling particles from the past and the future to fuel its atomic breath, existing in hundreds of universes at once, using archetype to “re-roll” whenever it makes a mistake and re-manifesting at another place and time in the multiverse, and merging and distorting universes intersecting within the red dust cloud he occupies to suit his gluttonous wants.
The Orthogonal Diagonalizer works by taking away the higher dimensional properties of archetype and forcing it into a 3D existence.
So basically the plot of Godzilla Singular Point is about autistic nerds stopping a greedy 5th dimensional theropod from fucking up the multiverse by neutralizing its pop rocks.
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zkylearnstherope · 2 months
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A Little Something [The Other Side] - AvA / AvM Fan-Made
I couldn't think of a title.
This one is a result of a poll where the majority of votes was getting nothing. So y'all get nothing. The story stops before anything even happens.
Also, Keep Reading for some lore drops.
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Introducing vic's New Weapons
The white sphere is vic's Influence. It's his natural ability to recruit anyone into his inner circle. No one can resist it. Sure, it might take time on some sticks but everyone will always give in.
This is how he basically seduces A. He spams it a lot and A was telling him that he doesn't need to do that anymore because he's not going anywhere.
vic doesn't always use the Influence, though. The effectivity depends on whether he likes the stick in the first place. If he hates them, then he won't use it. The duration of the effect also depends on their compatibility.
The red cube is vic's Limit Breaker. After Rush Hour, King was hired at the Rocket Corp where he's given unlimited access to the all the toys (equipment) he wants as long as he helps The Monochromes make the Limit Breaker last longer.
It functions the same as The Box, with the core component being H's powers (will explain more about this in the future). It gives vic enhanced strength, but it only lasts for 12 seconds before breaking apart.
King, being the genius inventor that he is, did not only make it unbreakable, he also made it compatible with vic's Influence. So, now, everyone in vic's Inner Circle (basically, all his family and the mercs) are enhanced/protected, but the range is limited. So, he needs to be at the front lines to be actually useful.
The effects of the Limit Breaker also extends to vic's Clones. He can make clones naturally without the need for The Box. He mainly uses it to satisfy A, and not for combat. Once the Clones return to vic, all their memories, feelings, and experience (pain or pleasure) will play inside his head, one at a time. So, he's usually so out of it for an hour or so.
Each clone possesses one aspect of his personality, so they all talk differently from each other. They also have a mind of their own, but they rarely go against the main goal.
The Clones and vic are what I refer to as A's Harem.
Parody Weapons
These are weapons that are not canon to the plot of the AU, but he still uses them for roleplaying.
The Limit Breaker Staff - Developed by King, of course. It increases the range of vic's Influence and also enhances the effects of the Limit Breaker. He cannot use it on himself, so it's more of a Support weapon.
Smoke Bombs and the Holy Smoke Bomb - For running away from our problems and Bonus Holy Damage 'cause why not.
DIY Hammer - A large hammer for DIY, because he can be the man of the house too.
Cowboy Hat plus Lasso - Mainly for cosplay and character design. Not really a weapon. Perfect for covering your blushing face too.
Author's Note
I love drawing my characters in a 3D plane.
That thing is vic's fancy couch. I call it The Harem Couch ✨.
As for the other two options on the poll: An alternative story was that vic was supposed to give something to A, and the other is Kinky stuff.
Original character by Alan Becker
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mitigatedchaos · 7 months
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As for myself, I never backpacked through Asia, and of course I've never done a medical residency, either.
I was a Second Life content creator around 2008-2012, which is itself pretty rare.
In Second Life, especially in those years, there wasn't a clean division between "playing the game" and "making the world," and there wasn't a clean division between "content creators" (including businesses) and "players." And the whole thing was funded mostly by privately leased plots of virtual land as server space.
Back in 2007, under liberal technological optimism, there was still this sense that everyone would own and learn to properly operate their own PC, which is to say a 'real' computer like a desktop or laptop, rather than an 'appliance' computer like a smartphone or tablet. Though the platform was privately held, Second Life embodied this thinking.
And so it possessed this immense feeling of power and control. You could click on a rock and drag it around. If you had good device operator skills, you could search out and purchase a supply of copiable rocks and assemble a little volcano lair and exotic beach house on a sandy beach as your home.
At first, almost all items were assembled within the game, and only textures made externally. Gradually this shifted to the use of external 3D modelling tools such as Blender, but for a time, this meant that much of the act of product creation was in the world, as in people would be logged in making the product in front of you and you could chat with them while they did so.
And of course, this world attracted people that for some reason were willing to lean to this kind of detached embodiment. Some were queer, or trans, or neurodivergent. Some were of ill health, or crippled. Others were in some sense very 'in their own heads,' or just well-adapted to simulated or virtual-reality environments. (Does that sound like Tumblr? It's probably not a coincidence.)
It was a world with a very different axis. Your appearance was a function of your aesthetic taste, your device operator skill to search out and assemble and compose an outfit, and only a modest amount of money. Someone with a very high-grade appearance would also be someone that's decently good with computers. For those with programming aptitude, their gadgets or products around them (or for sale at their store), would illustrate it.
And for creators, there was overlap between the ability to 3D model a car, and the ability to 3D model clothing. A creator could be a maker of tanks and also have their own fashion line - or even unique personal outfits. (Even hobbyists with more modest abilities would customize and kitbash - and creators would sometimes set things up specifically so that they could do so.)
There was a sense of whimsy. Cultural norms, too, though of course all massively-multiplayer systems will develop their own etiquette. (Gender could be fluid - the same player might have a stock of both male and female bodies and outfits depending on the context in which they were to be used and the message they wanted to send.)
The problem with Second Life is that you cannot live there.
Yes, it's a low-dimensionality construct like all video games. It lacks scent, and temperature, and touch. Its avatars have far fewer bones than a human body does, and of course, no organs. Its low dimensionality is why it can be changed and molded like clay, into fantastical forms that could never exist in real life.
But more importantly, children live in real life. And if you're injured or sick and can't get up, someone needs to come retrieve you in real life.
The platform turned out to be relatively useless for major corporations and universities. It didn't transform the economy and add trillions to the GDP, and virtual land didn't become the wave of the future - although digital currency did, for a while.
Instead, this failed vision of the future created a flourishing of creativity and human connection, and as time passes, it's becoming clear that the reason is because it was so earnest and very much the thing that it was. (There is value in things which are not perfect, but which are very much themselves, and are good at being the thing that they are.)
On the financial side, it was still operating at a profit when I checked the numbers several years ago. As part of its portfolio, the company seems to have leveraged digital currency operations based on their built-up competency in that sector - as in payment processing, not cryptocurrency.
And what do people write about Second Life now, in 2023? Well, they write about the fashion. About the continuing culture of small-time creators, allowed to work within the framework that was created for them all those years ago. About the platform remaining a steady source of background income for people with jobs in the games industry, notorious for its high turnover.
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dduane · 2 years
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Hello! In a post you reblogged about replicated VS home-cooked food aboard the Enterprise, you mentioned in the tags you were more focused on "weaponising the 3D chess sets" rather than the food, could you explain a bit about what that was about? Where I live it's been pretty hard to get ahold of the star trek books, so sad to say I haven't read any and I'm very curious
…Ah.
In My Enemy, My Ally, the niece of the Romulan commander from “The Enterprise Incident” approaches James T. Kirk with an unusual request. To stop an extremely nasty Romulan government plot against the Vulcans, she needs to (apparently/seem to) capture the Enterprise.
…Unlikely as this may initially seem, her reasons are most compelling; so Kirk agrees, and the plan goes forward. However, as usual, no battle plan long survives contact with reality… and this one goes wrong due to treachery from an unexpected source. The Enterprise crew are therefore forced to defend the ship from being commandeered by employing… some unexpected measures of their own.
Early in the book it’s established that the newest generation of 3D chess infrastructure (updated to ”chess cubics”—full 64-square boards stacked three or four deep) involves using very small-scale, precisely focused transporter technology to move pieces around inside the cubic. It occurs to the extremely resourceful Chief of Recreation that this transporter functionality could, with some work, be used to transport other things around a ship that was being occupied by suddenly-unfriendly forces.
Like grenades. …As a result, shit rapidly starts going down. (Well, *more* shit.) 😏
…This is just another example of how it can be most unwise to leave me for too long in the (real, virtual, or creative) neighborhood of common household items if I’m feeling that I, someone I love, or (in slightly different modes of the latter) a character or characters I’m working with is/are being threatened. I’m potentially a dreadfully violent person, and I will find creative offensive uses for just about anything around me…because you can never tell when you might need a weapon, y’know? 
(For example: Eavesdropping on various conversations between me and @petermorwood regarding the usefulness of commonplace kitchen gadgets to supervillains for the torture of troublesome secret agents would really open your eyes. You’d sure as hell not look at some tools used on softboiled eggs the same way ever again, I can tell you that.) 😄 
…It’s just the local version of “Fortune favors the prepared mind.” And I prefer to be prepared.*
Anyway: HTH. 😀
*No, I never did Scouting. I was 4-H.
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autolenaphilia · 4 months
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Duke Nukem 3D
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Duke Nukem 3D, developed by 3D Realms is a showcase for Ken Silverman’s Build engine. It was not the only game to use the Build engine, nor even the first but it was the most popular and successful game to use it. It wasn’t even the first Duke Nukem game, but it’s success overshadowed the two platform games that preceded it.
At the core of Duke Nukem 3D is solid Doom-like “boomer shooter” action. It’s a game about shooting things, more than plot. The plot is, aliens have invaded and kidnapped Earth’s women, and now action hero Duke Nukem must stop them, it doesn’t go any deeper.
And the levels don’t deviate that far from the Doom formula either. Functionally it’s about exploring the often complex and maze-like levels, defeating the enemies, and finding key cards to unlock doors to progress and find the exit to the next level.Duke Nukem 3d also has the episodic structure of the original Doom, so the game is divided into sets of levels. The game originally shipped with three episodes in January 1996, but 3D Realms developed a fourth episode released first as an expansion pack and later bundled with the main game in december as Duke Nukem 3D: Atomic Edition released in December 1996. That’s the version I bought and played for this review, using eduke32.
Duke Nukem 3D massively expanded on the Doom formula in ways that were very innovative for the time, and allowed it to compete successfully with ID Software’s own Quake, released that year, despite that game featuring actual 3D.
The Build engine wasn’t real 3D, in that it couldn’t do proper “room-over-room”, which is the hallmark of true 3D. Instead it was 2.5D, like the Doom engine that inspired it. In such an enginethe level designer can’t create a house with two floors, one floor over the other, or a platform that the player character can both walk on and walk under. Things can have different elevations, but the engine can’t actually handle all three dimensions fully.
Except the Build engine allowed the devs to fake room-over-room with various means. The basis o this trick is that two different sectors or rooms could overlap on the map, as long as they weren’t seen at the same time. Using portals to other sectors and seamless teleports of the player, including on stairs, it could fake 3D space. And this is used to great effect in Duke Nukem 3D. The level cans often feel like true 3D, and knowing that it really isn’t only makes the design more impressive.
The Build engine also allowed for basically all of its levels to be modified on-the-fly, which is also exploited very well in Duke Nukem 3D. Years before Red Faction, you could destroy parts of the environment to proceed, like blow a hole in the wall to create a new path (often marked by Zelda-esque cracks in the wall), or blow up entire buildings to proceed, both to find secrets and as part of required progression through the levels.
In addition, Duke Nukem 3D had a more realistic level design that earlier FPS games. Both Doom games were fairly abstract mazes, even when Doom II tried to depict cities on Earth it was more a suggestion than anything meaningfully detailed. Even Quake, which came out after Duke Nukem 3D and was actually 3D used a Doomesque abstract level design. But Duke Nukem 3D succeded at depicting realistic locations more so than anything that came before it. You get a cinema, a bookstore, a bank, a hotel and a subway station. Like they are not entirely realistic, but there are clear representations of real-life things and realistic enough to work. It does indulge in Doom-like space techbases in episode 2, but otherwise the settings are more realistic
Duke could do a lot more than most FPS protags bar maybe the System Shock hacker (who also had a true 3D engine to work with). You can put on scuba gear and go swimming (going from the surface to underwater is maybe one of the more obvious teleports, but still pretty seamless.). You can find a jetpack and fly around the level and find secrets. You find a shrinker weapon that can shrink even the toughest non-boss enemy to a harmless tiny creature that Duke just steps on with his boots. And you can be shrunk yourself and go through tiny crawlspaces. Also Duke could talk, and specific situations triggered situation-appropriate oneliners, impressive for 1996.
There are some problems. Gameplay-wise, the levels can be very maze-like, and it can be confusing and frustrating to find your way. There are also some really dumb switch puzzles which give you 3-4 on/off switches and it’s just inputting combinations, bruteforcing the puzzle, until you find the right one, a waste of time. But overall the level design holds up, how the levels twist in on themselves is sometimes really fun and engaging to find out.
Of course, maze-like level design and dumb puzzles isn’t the whole extent of Duke Nukem 3D’s problems. Let’s talk about the babes for a minute, the portrayal of women in this game.
Of course the traditional defense of Duke Nukem is that it’s all a joke. And yeah, Duke himself definitely is meant as a joke, a parody of 80s bodybuilder action heroes, complete with one-liners stolen from other movies. He’s an obvious example of 90s-era irony. And some of the humor works. My favorite joke in the game is that Duke leaves each level by finding and hitting the level’s self-destruct button. It’s bombastic on a literal level, but a subtle enough comment on the violent destruction of action movie heroism that it’s still funny. Way less subtle, but still fun is the fact that one of the most common enemies are pig cops, once human cops who have been turned into literal anthropomorphic pigs.
Still the joke doesn’t go far enough to truly subvert the macho misogyny of Duke. If Duke views women as sex objects, the game doesn’t contradict him on that point. Women in this game exist literally to be sexy décor scattered around the levels, and not much else. The sexy scantily clad women in this game are silly, but they are probably meant to also be unironically titillating.
Still, again it’s not too bad. Duke is played with enough self-aware humor to not be totally obnoxious, helped by Jon St. John’s charismatic and rightfully iconic voice acting. And the sexy ladies are so silly that it takes the edge out of the offensiveness. Strippers continuing their dancing oblivious while an alien invasion is literally going on around them are just too silly. The game overall is so light on plot that both the babes and Duke as a character only appear occasionally. It’s a game focused on the gameplay, and the gameplay is good.
Duke Nukem 3D is ultimately just fun to play. There is some great action here, with a nice weapon and enemy variety to keep you going. And it’s impressive how the game pushes against the technical limitations of its engine.
The best way to play Duke Nukem 3D is buying the Atomic Edition on the obscure but legit digital games store Zoom-Platform, which sells the game without drm and also includes pretty much everything officially released for Duke Nukem3D. This includes all four episodes made by 3D Realms and the official expansions made by other developers. And while you can play the original game by emulating MS-DOS via Dosbox, the best way is probably the eduke32 sourceport which allows you to play the game natively on modern systems.
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dankovskaya · 4 months
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@gothham Sorry this is going to be so long cause I've been stewing on this for like 2 days Lmfao. Beware
I think most of the reasons people enjoy it so much are (on the surface at least) relatively divorced from the author's real world politics. The titans as an antagonistic force are just sort of existentially horrifying and cool. Giant insentient uncanny valley creatures with lifeless smiles that insatiably eat humans with no biological need to do so and move in very disarming and unpredictable ways and are almost impossible to face head-on. They're sort of a neutral and universally sympathetic enemy and the mystery of what the hell they even are and where they came from (as well as the many other interrelated mysteries) is the driving force of like 70% of the narrative. The 3d maneuver gear and boxcutter swords that are used to fight against them are very distinct and once again. Just cool. Everything follows very clearly defined rules and limitations and as a result the fights and military operations against titans feel very grounded and sometimes genuinely stressful? Pretty much everything they do suffers innumberable casualties due to the titans being so fundamentally overwhelming that no character ever really feels 100% safe so it can keep you on the edge of your seat, and the characters themselves are distinct and consistent and interesting for their differences I guess. Everything that I remembered being good and entertaining about it pretty much holds true.
But everything goes to shit essentially when the main cast finally achieves the long term goal of getting to Er*n's old house's basement, which holds his father's answers for most of the questions that have arisen over the course of the show in regards to the setting and the nature of the titans, and thus it stops being a story about the david and goliath survival and worth of humanity in the face of unknowable senselessly violent monsters and starts being about like, racial pride (in a universe where race is a biological reality) and protecting the motherland and the value of """freedom""" and other weird shit. Up until that point, I don't think it's that much better or worse than pretty much any other comparable shounen, and it's very easy to NOT see the warning signs for what's coming/be completely blindsided by where the story goes in the latter third, which is a big part of why I even wanted to rewatch the whole thing in the first place? Like, in my memories, the "twist" came basically out of nowhere and kind of ruined everything that was cool about the plot and the setting, but that was also when I was like 14 or 15, so maybe it's more obvious as an adult with more developed media literacy? But the crazy part is, while most of the like, ideological seeds are planted pretty early on and the overall themes/philosophy remain pretty consistent throughout, the fundamental change in what the story is about is so drastic and comprehensive that the entire fourth season almost feels like a completely different show all throughout. Like, characters that have been around from the beginning feel different, not because they are behaving much differently but because they've all been dropped into a brand new context that has very little to do with the one that most of the show takes place in. The world of a*t expands so suddenly and incomprehensibly that you can literally watch up until they get to that basement and consider that an open-ended conclusion of the narrative and it'll be both functionally correct and 100x more fulfilling than the actual end of the story ever could be. In my opinion.
What IS visible from before that point is kind of what you would expect, being military worship and like. Proto-nationalism. A lot of people seem to get kind of tricked into thinking the story is fundamentally anti-war anti-military and so on due to the constant senseless brutality and characters questioning the point of all the violence and the desire for it to End Forever and the way that some military personnel are portrayed but I think that's sort of silly. All the main sympathetic characters are in the military so it follows that a lot of the unsympathetic ones are too--the ones that are judged are lazy, self-serving, and lacking passion or any sense of duty, and the ones we root for are, to whatever degree, patriotic and honor-bound, which essentially excuses any actions they might deem necessary as, well, ultimately necessary. Up to and including a violent military coup, or knowingly sending child soldiers on suicide runs. This patriotism can come off as relatively innocuous or at least comprehensible when the only "enemy" are the literal senseless violence machines known as titans and thus what the military actually represents is The Fight for Freedom for the Remnants of Humanity. It poses an obvious problem when it turns out they aren't in fact the remnants of humanity, but in fact A Hated Racial Minority That Used To Rule The World For Thousands of Years.
The other thing that stands out to me is the overall pessimistic philosophy of the narrative which seems to be the real driving force and awareness of that is kind of the only thing that makes the direction that the story goes in and the way it ends remotely comprehensible. From the very beginning, violence and hatred are established as sort of the fundamental aspects of human nature. The removal of titans from the place of main antagonists is for the purpose of revealing that even without an obvious collective enemy, human beings will always blindly hate and murder each other. Even when sympathetic characters insist that there must be some way to solve things WITHOUT killing each other, the cycles of hatred and violence and revenge are always portrayed as inevitable. And even when there's uncertainty as to whether that is true, and even when there are examples of goodness and reconciliation and love and harmony and whatever, the violence always ultimately wins out, in spite of its pointlessness and ineffectiveness. When Er*n becomes a stupid ass doomer and genocidal martyr and is narratively elevated for doing so, none of his stupid bullshit accomplishes anything either? Even though there is love and beauty and friendship in the world, everything is ultimately pointless, and this is what everything devolves into and the insulting ass note that the story ends on. It is legitimately some edgy teenager humans are the real monsters we live in a society ass shit when it could have been. And all it ever needed to be was. An average and casually enjoyable post apocalyptic shounen with a relatively unique premise.
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Just watched Saw X in theatres and omg i have to rant. Spoilers under the cut! (ive never used the read more function hopefully this works)
I invited my friend to watch the movie with me and was so hyped to see it, but then at the theatre they asked for an ID which makes sense in retrospect cause its rated R bUT. MY FRIEND DOESN'T HAVE A LICENSE OR ANY FORM OF ID. So he couldn't see it and insisted I go alone. I did because. I'd been waiting so long and he was so insistent I go.
But that aside, the actual movie.
I think it might've just been my already anxious and stressed mindset but I felt very iffy about this movie. The best part was definitely the traps, because they were genuinely amazing. Gabrielas was so fucking good. I do feel like they deserved more time tho, because they were so close and used almost all their time effectively for people scared out of their mind.
As for the plot, I think my appreciation for John and Amanda's character development is definitely gonna come in eventually, but for now I'm just SO PISSED MARK WASN'T THERE. THAT FIC I WAS GONNA WRITE? GONE. Like John calling and asking for his help was so misleading, not to mention how misleading the trailer was. Why show two things from the fucking end credit scene??
Genuinely I thought Mark was going to come in when Amanda and John were in the trap but nope- I kept waiting and nothing 😭 I think thats what ruined the movie for me, is just how misleading everything was. But I'll probably come to appreciate it.
This is really weird for me because I never don't love a saw movie. Like, even the controversial ones. I loved 3 (albeit less than others), I loved 3D, I loved Jigsaw and Spiral, but this one is just... Eh? It'll probably grow on me tho
Anyway that's the rant thanks for your time. I still might write a saw fic tho (maybe a what if Mark *was* in Mexico with them)
And congrats to the Amanda fans !!! I'm sure yall loved it (and its deserved, Amanda deserves the rep)
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mathart · 6 months
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art-of-mathematics · 1 year
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Silly captions only please.
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brendathedoodler · 1 year
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May I ask a bit about AS!Legend? His adventure involved multiple dimensions, right? Can I ask what that's all about? Loving your AU! It's so fun to think "hm, how would this Link do in this Hyrule?" Thanks!
I wanna preface this by saying I haven’t played Twilight Princess yet, so I’m gonna avoid the specifics of the plot and focus more on just the general idea for the changes, and specifically how Legend is impacted.
So, essentially Zant’s attempt to take over the Twili realm ended up putting other dimensions in danger as well, something that wasn’t his problem. Legend had to go through a variety of other worlds in order to prevent them from being impacted, harmed, or outright destroyed by Zant’s meddling. He traversed several worlds, but there are three main ones that he got specific transformations for. (These worlds are added as a way to kinda mix how many adventures LU Legend goes on with the singular adventure he takes on here, if that makes sense)
(Continued under the cut)
A big theme in Legend’s adventures is that he never has an advantage. All of his forms are smaller, weaker, and not well equipped for fighting. He’s become a cautious fighter, but a master of evasion. He learned how to run, hide, and escape. It’s better to run and live to fight another day (a mindset he shares with Warriors).
The first main realm is the Twili realm, where he got a bunny form (which is activated by a necklace he wears, hidden under his tunic). In this realm he also met Ravio, a twili cursed to be an imp by Zant for getting in his way. Both of them are small and weak, and so they have to avoid, sneak, and evade enemies to try and get the upper hand. Early in his adventure Legend, being a courageous warrior to the core, often tried to fight his opponents head on. It was usually Ravio who suffered for his impulsivity, and he learned quickly how to evade just to ensure Ravio wouldn’t get hurt.
Legend can’t deny that he caught feelings for the imp that followed him through the journey. It’s why it hurt so much when he had to leave. The Twili realm was saved, but the portals snatched Legend away before he could even say goodbye. He’d never see Ravio again.
The second main world is the oceanic realm, where Legend got a mermaid form (which he uses an anklet to transform into). These mermaids are large, with sharp teeth and claws. Legend is small, clawless, and has dull teeth that could never hope to pierce flesh. This transformation didn’t affect his body visibly, but it had many effects on him that aren’t so obvious. These mermaids are incapable of making the vocal noises of any Hylian, but Legend’s transformation allowed him to make the melodic notes and sharp clicks that make up their language. He can also breathe underwater (but it’s much easier in his mermaid form), and his skin dries out very easily (he has to put on lotion every night and his lips are permanently chapped no matter what he does).
Other than just the transformation effects, Legend also met Marin there. She saw this weird squishy little guy and wanted to help him. She taught him her language and all sorts of things to help him save her world from destruction. At the end of it all, their parting words lasted a little too long, and the final portal that would send Legend home ended up taking Marin with him. She’d never see her home again. Legend tries his best to make his own home work for her, and when he was whisked away on a time travel adventure he’d just finished cleaning his house in preparation of modifying it for her to live more comfortably with him.
The final world he’d visited is the mural realm, where Legend got a 2D painting form (which he can turn into with a bracelet on his wrist). The 2D world was cruel at best. He’s a 3D being that was never meant to function in a world like this. Learning to even walk was difficult, and when fighting there he’s always at a disadvantage because he’s not properly equipped for it. He avoids using his painting form, since it poses the same sort of problems that he faced in the 2D world.
He didn’t meet anyone in particular here, but this is the world where he suffered his greatest injury. In this world of paint, a great weapon from another world was located. An eraser. Legend, being from the 3D world, was not intimidated by a simple eraser. That mistake cost him his hand, but he managed to draw it back later. Unfortunately, his drawing skills are… Subpar at best. His crappy stick hand worked, but when he left the 2D world his hand was instead replaced with something akin to a stalfos.
Legend doesn’t think he’s Hylian anymore. He can make sounds they never could, his hair now grows pink, and his hand has been replaced with magic bone. As much as he enjoys dropping hints and leaving the other members of the chain to guess what he means, he does feel a bit of shame at what he’s become. He was Hylian once, but he can never go back to that.
Learning Twilight can turn into a wolf helped with that somewhat, though admittedly the reveal moment between the two of them was pretty comedic. Twilight transformed from wolf to Hylian, only to turn around and make eye contact with mermaid Legend in the water nearby.
What wasn’t comedic was the reveal of Legend’s hand. He always keeps it hidden under a glove, no matter what. On the bright side, magical bones heal much easier than normal ones, and he’s become accustomed to using his hand to block things he would never do with his flesh hand. If he had to choose between a sword to his skeletal hand or his face, he’d pick his hand in a heartbeat.
The point is, his hand gets badly injured, and he’s forced to reveal it. He argues about it, extra defensive thanks to the pain he’s in, but it’s a fight he won’t win, because nobody is going to let him go with an untreated injury. Two potions and a healing song from Hyrule helped, but it’s not completely fixed. Sky convinces him to let him help, if only because Legend knows it a losing fight and he’d rather reveal it only to one person.
Legend doesn’t like to look at his hand. Everything about it looks wrong, even if it feels natural. The glove makes it easy for him to forget that there’s no longer any flesh there, just bone.
Sky doesn’t say anything about it to the others beyond, “I’ve done the best I can to bandage it. This isn’t the sort of injury I know how to treat”. What kind of treatment can he offer to exposed bone like that? His medical training didn’t mention anything like it. Besides, it’s not his secret to tell, and it’s clear with how much Legend fought them over it that he doesn’t want them to know.
So, to summarize: Legend has trauma around portals after what they took from him and the people he cares about, he has three transformations that have impacted his body in various ways (some more visible than others), and he likes to act mysterious about it even though deep down he struggles with the idea that he’s no longer Hylian.
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vinxwatches · 7 months
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watching disenchantment season 3
big spoilers. i recommend it a lot. it can be harrowing, but the ending is so worth it. if you might watch it i recommend you do. otherwise, lets delve in.
the intro promises the love pendant to be broken and the screwed crown to be bloodied. those are very bad signs even with the better ones. a book that on a page is a stairway down? holy shit stealing that for my DND campaign. was that a visual gag, or what that more future plot points? and Bean has the endless conflict between the life she wants and the people she cares about. too good of a person to have a simple easy life.
on the one side Mora is being more rude then usual. on the other her girlfriend did just say no to running of with her over friends she doesn't know. damn, with a girlfriend like that Bean with have powerful AF muscles in no time, truly hope that's the way they're taking this. beating her mom with the strength literally gained from her girlfriend would be just so beautifully cheesy. satan is going to become a goodguy just to get rid of his wife isn't he. damn, that 3d was pretty good. i mean if you know what to look for you notice that it's not the 2d models, but you need to know to look for it. there are definitely some potholes in this one. like the conflict between Bean and Nora if you think too much about certain events does not line up, but when you just take it like a normal person it really works. don't know if i like the people constantly splitting up, but it does allow for more things to happens. it's simply hard to have too many people act at the same time and certain people make others largely useless. Elfo doesn't have a lot do to when Bean is around. he fits in small things and can be easily motivated, but that's it, any other activity Bean is simply better at. he works as friend of Bean of course, but she's less reliant on others to take action now. split apart there are just more conflicts that can be interesting.
yea, ok, this conversation is painful. i mean i get that that's the joke, but it's painful because it seems like a stupid way i could come across if i stopped worrying about how things i say come across, something i in general worry too much about making friendships incredibly hard. "it's like they took a nunnery and made it awesome", ah, a lesbian bar. oh, how odd that they did the same thing twise. first with lucy and now with bad beans body. of all parts of the body that you should not be hanging from THE HEAD IS NUMBER ONE! but the overall plan makes sense, i wonder if it'll come to fruition in a more willing manor. also pretty avatar legends of Korra. oh those are working together, that's not good. that means Bean is really running out of allies. fucking hell, i'm trying to watch this while doing something else. i end up just watching it. and then it comes with these strong cliffhangers meaning that stopping to watch is also really hard.
oh... he's just dead... fuck... that... sets stakes. i mean Elfo and Luci will probably be fine, but this may be the death of Miri. well, that's one problem... delayed some more, and another... solved, and replaced for getting lost.
ok, so yes, Elfo's death set a lot of bad things into motion, undoing it also removed Mora and the great relationship Bean has with Zog, if you could ask Bean it would be a hard question. OH, that's a fun plot twist. Miri isn't human? oh. that... well it explains nothing, but it's neat.
oh, she's finally allowed to start seriously winning. it really feels like an earned powerup. in part because it has been set up well, in other because FUCKING HELL LET HER BE HAPPY DAMNIT. oh. i thought they were allowed to get away to, idk, be a minibos later. nope, instead killed to set up some evilness.
oh. making her sound mad. yea, not a joke i think works in universe. like there's one fuck setting with a non mechanical function metal prosthetic. yes i know my immersion is broken by the strangest things but it's bugging me. damn, setting up something heavy, destroy yourself the saves the ones you love? i mean media in general says "do it and for your good deed you'll survive", but i'm afraid they won't do that here. it's either better, or much, much worse. maybe a reset and you get to rebuild your life, but i'm not fan of those endings either. don't undo everything we've grown to care about, even if it can be rebuild. one is planning to kill, the other is planning to delete.
everyone's coming together for (hopefully) the final finally. oh, the tune return. i wonder if there's a meaning to it or if it's just creepy for creepy sake. fuck this battle has some epic moments. i mean there's only so much you can do with the animation style, but fuck they truly do everything possible with it. NO, you can't do that. healing magic? not real? i was fearing that, the scene seemed awfully similar before. DON'T YOU FUCKING DARE END IT LIKE THAT!
yea, no, obviously there's no care left. for episodes it was set up she cared most for Mora. the show has struggled at times to set things up, Beans magic, was probably the only thing set up more. the only motivation could be the same as Dracula in the castlevania show: a long suicide. a rocket, to the moon? why though? well fuck, now everyone is dying. i'm hoping not permanently, but i don't trust it isn't. :O he killed god "love conquers everything, and anger helps"
goodbye Bean is not a promising title, especially after the last episodes cliffhanger. AND NO i will not be ok with Bean and Mora being together in heaven. oh, magic came from the tears of joy of angers mixed with steam from hell. what will tears of sadness do? i just realized what i want: i want dangmar to have a third act breakdown finally. i love Luci's arc. it has totally nothing to do with that i wrote his speech multiple times already in less elegant words. "i've always hated weddings, especially my own" the show has such good lines. not the gay wedding i was expecting, but still one i'm very happy about. i love an overly happy ending. finally a happy ending, it was such a long wait, but it was worth it. YES, finally the third act breakdown.
wait... but the world is flat. so how it it on the other side of the moon? also what a random reveal. it adds nothing, it takes nothing away. it's "what a twist!"
incredibly unbelievable happy ending. I LOVE IT!!! literally every plot point is is resolved, even the ones even i forgot about.
seriously the show had a lot of frustration to it, victories often fell flat, setbacks and defeats were often and big, and as someone who likes happy endings it was often dreadful. honestly i don't know why i kept watching. i guess just something made clear they had plans. sure, details about people plans seemed often not fully planned out in advance, but the arcs of characters? those were old, and they revealed they were working up to the happy ending i was after for so long. Really good series, highly recommend, fuck me if it can't be harrowing, which is why i'm writing it at 2 am because i needed to get to the end.
and i finally got the best way to describe it: the show is cynical, but not pessimistic.
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Day #3927
I'm actually so glad rhythm thief had a lot of variety in different types of rhythm games to play and fully used all functions the 3ds had to offer (even gyro)
thinking about the rhythm games I play now, it's just tap note and get score yippee. there's no plot that ties into the reason why you're playing the song besides 'you get points and a cool card.' I want to like punch chevaliers or fry broccoli with a reason !!
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sukimas · 9 months
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I want to hear your Elibe opinions. Blazing Sword was my first Fire Emblem and I thought, "cool, there's depth here- Etruria never shows up directly" and hooty ho, when I learned about Binding Blade...
Hmm, well...
Ultimately I think they're just Not That Deep both in terms of mechanics and in terms of plot, characters, and worldbuilding. Like, supports are all fine and good, but FE8 is really where the GBA support system shines; FE7 and particularly FE6 have extremely short supports in comparison. I remember when Engage came out and people were complaining about the short supports there... Some of them were even Elibe fans! I also don't think that most of the supports have enough depth to warrant the praise they get. Some characters have quite good ones (Roy, Garret, Niime) but for the most part they don't really add anything to the character and any lore they come up with could have shown up in a chapter instead.
That's the other thing- I think that people think Elibe has extraordinarily deep lore because it shows up in easy-to-consume morsels that are readily available on the wiki in supports and not slogging through chapters and village dialogue. Much of what is spoken about in supports would show up in a village in FE4/FE5, but villages have essentially lost their function as loredumps here. Quite a shame. At any rate, even the information that is conveyed is either shallow or derivative. Ilia gets a lot of praise for the way it develops its pegasi, but it's really just Thracia again; equally, Etruria is just the kingdom of Archanea played straight. Lycia is the only really interesting bit; it's a federation of small lordships that is not the ruling power of the continent. Sadly, it doesn't get much development either- Ostia, Laus, and Pherae are the only ones with so much as a hint of political or economic development. You might think it's complex- wow, there are 14 entire marches here! But when they aren't allowed to participate in plot or inciting events, it doesn't really matter. Three Houses has a similar problem where there are a lot of smaller lordships that don't really do anything, though not to the same extent.
The characters themselves also aren't that deep. Sorry. Jugdral certainly doesn't give many characters time to develop, and some only get a couple of lines (the Chalphy knights and the Gen 2 kids spring to mind)... however, Elibe's characters, for all their chatter, really don't bring a lot to the table in most cases. FE7 is better about making characters unique as people, but I really don't think Dieck adds to my experience of Binding by existing. Additionally, while generally speaking, most people who have one good talk conversation in Genealogy or Thracia can make an impact, even the good characters in Elibe take several novels' worth of text to convince you that they're interesting people.
I won't dally too long on the plot of either- I think that they're fairly boring. Lyn's story is the most interesting part of FE7 by a long shot, but it's annihilated by her Wallace support, so who cares? Idunn is probably one of my least favorite final bosses, scooting in just behind Rhea. Moving on.
I don't think the gameplay of either is very good. I personally don't think FE needs to be centered around skills per se- in fact I find the Skill Emblems on the 3DS similarly restrictive to the GBA games. Rescue is neat, but with the level of threat bosses pose (and with no indoor dismount) it can trivialize a lot of maps. Enemies are generally either over or undertuned by a significant extent- sometimes both in one game, as in Binding Blade Normal mode. Map design is subpar, offering few side objectives and little incentive against lowmanning except to protect your useless lord. Reinforcements are not good map design. Notably, the previous combat-mediocre lords in FE had other utilities (especially Leif), but whatever. Hector also counts as a useless lord- just because he doesn't die doesn't mean he actually is worth your time to train. The gaiden chapters in Binding Blade are poorly telegraphed- the only prior game to contain gaidens had the music change to the You Fucked Up theme when you missed the requirements. This game does not do that. Oh well! Unlike in the game that Binding is a ripoff of, it gives no indication that you actually need to collect the legendary weapons and keep an assload of random characters alive to get a good ending. FE7 is certainly less offensive to the player's time, but it unfortunately suffers from being legendarily boring. Hand axe. Skills would make it more interesting- and better map design certainly would, as Sacred Stones shows despite its overall ease- but it's hard to really make these games good.
I also feel like Binding Blade is somewhat mean-spirited, but that's a hangup for another post.
Overall, they're not terrible games- certainly not anti-recommendations like Fates or Awakening or New Mystery (or, as I'm beginning to develop the opinion of, Three Houses) but resoundingly mediocre, and the amount of praise they receive makes me resent them more than I otherwise would. They're a fine introduction to Fire Emblem, but once you've played more than a couple of games in the series, I would say you're not missing out on anything by playing Sacred Stones instead.
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prowerprojects · 10 months
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If you have about 20 minutes to spare, there's a comic dub on it on YouTube. (Be warned as before, it does have a bit of blood and deaths in it.)
Ah, are you familiar with the term "satellite character"? Characters who have their personalities or motives mostly dictated by or based on who they're being written around. (They're not inherently bad characters; far from it if the dynamics they have are solid, but you'd be hard-pressed to find plots where they function as their own character, and it being done enough to be considered a subsection.) For a character who states he wants to branch out and grow, this hurts progression on Tails' end when he's glued to Sonic constantly.
I have seen some talks to whether we might get a bit of a timeskip after Frontiers. (And not in a "it's been 6 weeks since then" throwaway, but something more 'visual' to mark a new era going forward.) All depends on how the next main 3d title goes.
Heh, at least we have Tailstube for now. Maybe one of these days we could get an animated miniseries/shorts with him as the main.
Yeah, I've come across it. I usually don't have a problem with gore, but rn probably not in the best mindspace for it, maybe sometime later.
Oh yeah, I know that term. I see what you mean now. Yeah.
I lowkey even think Tails got too much development too soon, sa2 made him act super competent, so that in Heroes when he goes back to being more of a little kid character it already feels wrong, but I wish we got more of Tails with this characterization before he got as mature as he is now, and him not being super independent wouldn't come off as weird and/or unsatisfying (not to say that he's super mature now but it reads more like preteen immature rather than little kid immature, if you get me).
(Also maybe a little bit of an unpopular opinion moment, but I don't think his arc in sa1 was about independence necessarily, at least not the same way as Frontiers. In sa1 it's more like Tails proving to himself that he can handle himself and doesn't need Sonic to constantly hold his hand; while in Frontiers it's more like. Tails knows that he should be able to handle himself at this point, but is disappointed in himself because he feels like he still ends up falling back on Sonic. Sonic tells him it's fine, but he still desides to go off by himself, I guess because then he wouldn't be tempted to fall back on Sonic? (This is the only thing I'm a little confused on, because Sonic is like "It's ok to ask for help", and Tails is like "Thanks! Now I'm going on a journey where I'm gonna do everything by myself") One plot follows the other. It's still a little circle-y, but eeehh it works)
Speaking of timeskip, you cannot convince me that sa1 Tails and Frontiers Tails are the same person at the same age. It just doesn't feel right. He's clearly older. On the other hand... I personally don't think there'll be an official timeskip. At least not drastically obvious in a visual way, probably. It's been over 20 years with these designs, and we remember how it went with Boom (there's probably still green eye discourse somewhere out there). Maybe we'll get new character models though? (Maybe they'll bring back Tails's mullet haha? Haven't seen that since Zero Gravity. Hair growth is a good way to show the passage of time djdndnd) Though maybe they wanna risk it, who knows.
Oh yeah TailsTube! It's super cute and Tails is the perfect character to host it. I don't know if I would want a whole Tails-centric series, but a some shorts? I would love it. Also I just now realized that the guests on TailsTube were all the main characters (Sonic, Eggman (sorta), Knuckles and Amy), I wonder if we'd get Shadow and/or Rouge next. (It's a great opportunity for Tails to interact with the characters he usually doesn't!)
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Games I've Played And Loved
Ok so I decided to make a masterpost of the games I liked the most out of all the mobile games I've played in the last few years. Most of these are available on Android, I don't know about iOS though. I will be adding PC games to this list soon.
These are mostly puzzle/adventure games, some are platformers. There are a couple of other genres as well. I'll rate each of them based on several criteria such as controls, plot, playability, and (in some cases, because this is by no means a criterion I usually select my games based on) graphics.
I hope you like these games as much as I have, and lmk what you think!
(This is not ranked in any order, I'm going to list all the good ones.)
Masterlist
(Updated on 24th June 2022)
•Gear Enigmas : Really well made puzzle game, looong and interesting plot. Love the world building. The puzzles range from really easy (almost disappointingly so at times) to a good kind of challenging. The second half needs to be purchased. I'm currently playing the second half and it's really good. If you pirate it, you can get the second half for free AND infinite free hints by going to the purchase section. 9.8/10.
•here : The main objective of this game is to find the word "here". It is brilliantly made with a minimalistic design but excellent concept and really good controls. Once you finish the game, there's an Easter egg too. 9/10.
•Dear Brother: September : Rusty Lake vibes, very short game (20-25 minutes gameplay max.) Kinda unsatisfactory and bewildering ending because it makes you solve a puzzle and get an item in your inventory but then the plot becomes very weird from there and that item turns out to be useless. I thought there were multiple endings so I replayed, but no luck. The game is apparently still in development so I hope they give it a proper ending. 8/10.
•Where's Samantha? : This is an absolutely gorgeous game, kinda similar to Oddmar. The narrators' voices are also VERY similar imo. The story is really intriguing too. HOWEVER, the gameplay is less than satisfactory. The clones glitch into the walls sometimes and no matter what you do you can't bring them back to you unless you start the level over, which is frustrating to say the least because the levels are HUGE. Also, the jump button is very inconsistent in its functioning while you're on moving platforms, so it's very, very irritating. It makes you slide off randomly too. Also, some parts are so damn difficult I nearly gave up on the game several times, which usually never happens with me. But I kept going, and for what? The game has a beautiful story with so many twists and turns and character development, but the ending is absolutely fucking horrible. It's abrupt and pointless and makes you feel that you spent over six hours from a very unsatisfactory ending. One good thing though, I got zero ads throughout. Overall it has the potential to be a 10/10 but unfortunately I'm gonna have to give it an 8/10.
•The Witch's Isle (by Cocosola) : Oh so you think Rusty Lake is good? Try playing this. Oh so you think the Rusty Lake storyline is an absolute mess? Try playing this. In all seriousness (I just finished the game, got the normal end second try) this is one of the most complicated and baffling games you'll come across. There are seven different endings, and I have absolutely no clue how to get the five I still have left. There's so much exploration you can do here, and the graphics are absolutely adorable. The puzzles aren't frustrating, just the right level of challenging. There's a timer of 1h 25min exactly, which is 5h 40min in game. Be prepared to get the bad ending on your first try, there's absolutely no fucking way you make it first try. The controls are remarkably good, although it's kinda hard to see stuff at times because it's a pseudo 3D game and the foreground doesn't become translucent when you move back a tier so it's hard to discern your surroundings at times. Pacing is really good, too. 10/10.
•Card Thief : This is a solitaire style game with a mediaeval castle twist. I absolutely love the concept. Very addictive game, though the limited treasure chest capacity may be slightly frustrating because it makes you watch an ad to open the chests quicker. It doesn't have ads otherwise, which makes for a relaxing gameplay with no distractions. 9.5/10.
•Dungeons of Dreadrock : This has an 80s RPG vibe to it, and I absolutely love it. The puzzles are challenging without being frustratingly difficult. It's very addictive, though each level is pretty short so that's good. The controls are unfortunately very bad, there are no joystick controls and you have to swipe to do anything and sometimes it doesn't register. 8/10 (but only because of the controls.)
•Nora's Dream : I could gush about this game for days on end. This is a GORGEOUS game in all aspects. It has a similar vibe to Tunic but without the fighting. I enjoyed every second of it. The controls were a bit irritating at times because you have to keep tapping on the squares you wanna go to, but that's not really an issue tbh. Some of the puzzles might be a little too much. 9.8/10.
•one night, hot springs : Very short and very sweet. (Transphobes DNI.) 30-45 minutes long at max, this is a sort of choose your own adventure game, but don't stress too much cuz it's just a very relaxing game. 10/10.
•Désiré : Ok, I'll admit, I haven't played the entire game because it's a very time-consuming game and when I started playing it I quickly realized I didn't have the energy to continue right then. BUT, it is definitely something that's on my to-do list in the upcoming months. From the little I did play, I can say that it's a very unique concept. Controls are slightly wonky at times but it does not affect the quality of the game or even playability all that much. I won't rate this yet until I've played all of it, but I can say for sure that it's a good game and totally worth it.
•Nekra Psaria : If you've played and liked the Rusty Lake games, you'll love this too. There is some gore-y stuff, so TW for that. Very weird game overall but in a very good way. The puzzles are really good. You'll have to buy the full version or you can find a mod somewhere online, your call (I've played the full version, it's SO GOOD.) Smooth controls, no issues with gameplay. 10/10.
•Obsolete : It's a puzzle 2D platformer. Nothing extraordinary, really, but it's a good game. Iirc the controls did cause some issues at times but it's worth playing. It does get a little boring after a certain point but it's good for when you wanna try something new that doesn't take too much energy. 7/10.
•Medulla : Another very unique game. The puzzles are very abstract, sort of in the way Rusty Lake puzzles are but more difficult in some ways. I haven't played the full version but it's definitely worth it. 8/10.
•Oddmar : *breathes in deeply* THIS. GAME. OH. MY. FUCK. This is till date possibly the best platformer I have played, and it's AWESOME. Well, except for the fact that they have Loki as the main villain :(. But other than that it's so, so good. Again, full version is paid, but you can find free mods online. 9/10 (would've given it a 10 but the whole thing with Loki being the villain...)
•Finding Idun : This game has Loki as the protagonist. Although they still try to vilify him in some ways, he's mostly just chaotic here. It's a pretty short game, but it's really fun and has some really good puzzles. 9.5/10.
•Dash : This game is ADDICTIVE, holy fuck. It's a really good action platformer. Very good controls, smooth gameplay, never gets boring. Sometimes it definitely crosses the line between good difficult and frustrating difficult, so that's kinda bad. Overall it's worth playing. 8.5/10.
•Kub : One of the best puzzle platformer games I've played. Very cute graphics, very fun overall. I skipped one level with an ad iirc because I couldn't get through it after two very frustrating days of trying, but other than that one level it's REALLY good. 9/10.
•Ella's Dimension: Good for some casual fun. Very relaxing, kinda addictive. It's worth playing, although you may get tired eventually. 8/10.
•her tears were my light : GAY. WOOLOOWOO. HEHSJJAHSHJDJDHHAJAJJA. Beautiful game with three different endings and it's the cutest shit ever. 10/10.
•Meridian 157: Prologue : I recommend this entire series. I played the prologue, the first part and a bit of the second part, and they're all REALLY good. The puzzles are challenging, but not too frustrating. Definitely recommend playing it. 8.5/10.
•The Mooseman : This is yet another gorgeous game. It draws inspiration from the myths and legends of Chud' tribes, and it's so good. The full version has to be purchased, and I haven't played it full unfortunately. The free version is still really good. 9.5/10.
•Liyla and the Shadows of War : Based on actual events that occurred in Palestine. It's a heart-wrenching game. TW for extreme violence. Really short game, 15-20 minutes max. I really recommend playing it. 9.8/10.
•Fern Flower : Very relaxing game, beautiful graphics. It's quite engaging, although it does get kinda repetitive after a while. Good for some casual fun. 7/10.
•Dawn, P.I. (Pocket edition) : Really good puzzles, very well executed. The pocket edition isn't too long, and I didn't play the full version, but if the full version is as good as this, then it's absolutely worth playing. 8.5/10.
•Cassel : Cute and engaging game, kinda meh at first but it gets better and more challenging after the first couple of levels. Again, good for some casual fun. 7/10.
•Boo! : Very cute puzzle game, the levels get progressively harder but not frustrating in the slightest. One issue, though: SO many ads. 8.5/10.
•The Frostrune : This has to be the winner of the lot, honestly. Absolutely no competition. You won't find a puzzle game that is better than this game. If you love Norse mythology and/or puzzle games, you will fall in love with this game. 100000000/10.
•Tiny Quest Jungle : One of the cutest puzzle games you'll find. It's not very long, takes under an hour to finish. You won't by disappointed by this game. 9.5/10.
•Tiny Quest Desert : Part 2 of Tiny Quest Jungle. This is a paid game, but the apk can be found online. Longer than the first game and just as good, if not even better. Absolutely recommend playing it. 10/10.
•Tiny Room Stories: Town Mystery : This is a huge game. I played it a while ago so I don't remember exactly how long, but I think around 5-7 hours. It's as interesting as it is long, and you'll have a great time with this game if you like puzzle games. The full version is paid, unfortunately, but there's a free apkmody.io mod of the game :). 9.8/10.
•NOX : This one has a sad ending, but it's really well made. Be prepared to use hints, though, some of the puzzles are all over the place since they're scattered over a HUGE map. The game mechanics are very similar to Tiny Room Stories, so if you liked that one you'll like this too. If you speedrun through it, it's possible to finish it in about an hour, but for first time players it's gonna take 2-3 hours. 9.8/10 (ads :') )
•Get Acc_e55 (by UnderAIR) : Another isometric puzzle game with similar game mechanics to NOX and Tiny Room. Sci-fi lovers will love this, it's got super cyberpunk vibes. Really good controls, no issues at all. The full version can be bought or you can watch ten ads on a little device on a shelf (it's right where you start the game.) Very challenging, but not frustrating at all. Possible to finish with no hints. 9.9/10 (cuz ads.)
•Tiny Robots Recharged : Very similar vibes to Get Acc_e55, although this one has levels. Super cute, though the puzzles are kinda easy (maybe they'll get harder, I've only played up to the second boss, so idk.) Definitely recommend playing. 9.5/10.
•Tricky Castle: Trap Adventure : If you like Kub, you'll love this too. Long game, probably around 10+ hours of gameplay, and it's worth every second. If you like puzzle platformers, this is the game for you. 10/10.
•IQ Dungeon : Very cute game, the puzzles are really cool though some of them are kinda unclear. Overall it's super fun, kinda like Tricky Castle in some ways. The last level is kinda squicky, personally. LOTS OF ADS. 8.5/10.
•Minimal Escape : I have a love-hate relationship with this game. As good as this game is, it is really, really frustrating sometimes, so I deleted it once and reinstalled a few months later. My game started glitching in one level and it wouldn't let me go through no matter what I did, and I tried restarting the entire level and it still glitched at the same place. This would've been fine but the levels are LONG. Each level is 15+minutes long so I got irritated and uninstalled it a second time. If you can handle that frustration with games, then you'll definitely like it. Even if you don't, you'll still probably like it, just be sure not to stress out too much. 8/10 (would've been lower but the game is actually really good.)
•Very Little Nightmares (by BANDAI NAMCO Entertainment Europe) : Very similar to Little Nightmares in terms of the puzzles, graphics and overall vibes. Puzzles are quite challenging, can get kinda frustrating sometimes but mostly pretty good. 9/10.
•Alto's Adventure : Oh. My. Goodness. If you hate endless runner games, this game right here is going to change your mind. Guaranteed. It's one of the most beautiful games you'll ever play, I promise you this. 12/10. Please do yourself a favour and play this.
•Alto's Odyssey : Part 2 of Alto's Adventure. Just as good as its precedent, if not even better. 12/10.
•Space Chase: Odyssey : This is also a gorgeous endless runner game. If you liked the Alto games you'll like this too. 10/10.
•That Level Again : Really good game. There are more games similar to this one in these series, but I haven't played those. I definitely recommend this one, though. 8.5/10.
•Within (by SilverLiningStudio) : It's a horror/puzzle game that won't let me share the link, for some reason. It's really good. Beautiful graphics, awesome music, really poignant game overall. 9.5/10.
•Apple Knight : This is a really good action platformer. Nowhere near as good as Oddmar but similar objective. You'll never get bored with this, that's for sure. 8.5/10.
•Knock-Knock : A horror/adventure game that you should play alone. It's surprising not repetitive at all and it's very addictive. It does glitch sometimes when you're on the ladder, and the ghosts attack you even when they're not around, then. 8.5/10.
•Heads Off : This is honestly just a really funny game. Not something you can play for a long time, but it's good for a laugh or two. 9/10.
•No Humanity : This is HARD. But so good. It's been a while since I played this so I don't remember much, but it's definitely really good. 8/10.
•Rusty Lake : You were probably waiting for me to mention this BRILLIANT series, if you're a puzzle game lover. This is an indie studio that makes some of the best puzzle games out there. If you're into puzzle games, you've probably heard of them already. All the games are connected and there are Easter eggs everywhere, including connections that you need to make to get certain achievements in a few games. The games range from 2 to 10+ hours long, and they're all so worth it. Some of them are paid, but as always, mods are always an option. Of course, some puzzles are very frustrating, but still so good. 10/10.
•Dark Dome : If you like Rusty Lake, you'll like this series too. Start from oldest and move on to the most recent, in the series. I ploughed through all five games in just over a day, that's how good this is. The members of this indie studio are masters of their craft, no kidding. There are Easter eggs here too, the games are all based in the same town so you'll see a lot of connections. 10/10.
•FM Studio : I've only played Forgotten Hill: Fall so far, but if the other games are anywhere near as good as this one, this is a brilliant series. There are a bunch of jumpscares tho and it's a horror-puzzle series, so keep that in mind. The gameplay is slightly wonky at times though, and some of the puzzles would be better if they were more challenging. That said, I absolutely recommend it. 9.5/10.
•BusColdApp : This is a studio that makes a LOT of really great escape room games. I've played several of these and half of my already played games list is filled by these games. Lots of ads though, unfortunately. Some of the puzzles are kinda meh. 9/10.
•EscapeFunHK : Idk if the devs of this are the same as the ones in BusColdApp, but these are are escape room games.
•HKAppBond : Same as the above two.
•HFG Entertainments : Same as the above three.
•Last Quarter Studios : This indie studio has made the Cats Are Liquid series, and both games are wonderful. Kinda sad, but very sweet. The second one is way better imo but if you wanna follow the storyline play them in order. Also, you can make your own levels and share them too, so that's pretty cool. 9.5/10.
BONUS:
Happymod is a mod app where you can get a lot of the paid games in this list (and more) for free. I've played most of the paid games here thanks to happymod. Just a heads up in case you wanna play them but are broke. :)
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