#AAA SO COOL!!
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nipuni · 2 years ago
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Silence in the library
A speedpaint video of this will be available at my Patreon on february 1st!
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letswonderspirit · 2 months ago
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Doodles
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abel-draws · 2 years ago
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My faves should meet
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kokoroisbleeding · 1 year ago
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Luca's remaining braincells can save a whole team (by getting a hunter friendly for the whole match)
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This hunter killed my whole team tho </3 (I still lovehhhhh them)
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lewyn-martell · 2 months ago
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FAVORITE LINES FROM EVERY SONG I LIKE
Movement (Hozier)
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palskippah · 9 months ago
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Hi!
I drew this based over one of these gifs from Anthony Holden's blog since I wanted to practice animating (gave it my all jdkd)
-Based a bit too on when babies are being held very calmly but they're so excited that they're kicking their legs a lot 😭
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modmad · 1 year ago
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Have you ever seen/heard a wheelharp? A beautifully bizarre little instrument, shaped like a barrel with a circular keyboard and a spindle. The spindle is essentially a bow, and when you press the keys it presses the strings into it, and makes the most hauntingly tortured sounds.
I hadn't before but I sure have now!
youtube
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cupids-rainbows · 9 months ago
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Delirium, Razor stimboard !
🩸 🩸 🩸 / 🪒 🪒 🪒 / 🖤 🖤 🖤
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persdoodles8 · 15 days ago
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Someone pointed out that Cabby has a ramp leading up to her podium and I fear we're not talking about that enough!!!!!!!!
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spark-circuit · 2 months ago
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we could also talk about what happens with their respective allies in late-game but i don't think we're ready for that conversation yet are we
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thegrinningghost · 4 months ago
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HOLD ON HOLD ON HOLD ON
you’re telling me …
the atrociraptor handler from Jurassic World Chaos Theory
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shares the SAME VOICE ACTRESS
AS ARCEE IN TRANSFORMERS PRIME????
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Sumalee Montano, you’re simply the best ✨
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venusmage · 5 months ago
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After feeling so burnt by gaming the past few years, I never expected KCD2 to fix it all. I know I've been inundating y'all with pleas to check it out but after finishing the main questline I can only beg for you to play it more. If you can't play it, watch it. Having a game so unafraid to treat the player with respect is so rare when everything now feels stripped for investors' pockets. The fact it has the gall to be as equally fun to play as it is well written is mind boggling. I'd started to worry that I'd lost my attachment to gaming as a hobby (aside from the odd indie project), but KCD2 assured me that it's as strong as ever. This might not just be my game of the decade, but also in my top list of favorite games I've ever played. I can't wait to find the time to revisit it and explore every nook and cranny it has to offer. I forgot how fun RPGs are supposed to be, and I hope it's success means we'll be getting more immersive sims.
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tribow · 2 months ago
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Thinking about Unlockables in game design.
Lately, unlockables have been avoided since locking content/settings behind unlockables restricts what players have access to when they start a game. Players should have the freedom to play the game how they want right? Imagine how shitty a player would feel if they don't get to play that cool character they saw in a video. What do you mean I can't play this mode until complete all these challenges? I want to do it now!!!
I understand the sentiment, but unlockables do something extremely well that a lot of other mechanics can't. "Encouragement".
It's hard to think of a greater reward than "more content". Unlockables give the player just that. It's a strong motivator to play more of the game if you know you'll get some more stuff to play with.
They can also give a strong sense of progression. Even if the singleplayer experience is a little weak, making it so you earn new stuff as you go can add so much to it.
Plus, unlockables encourages players engage with the depth a game has instead of just reaching the credits and putting it down.
My favorite example of this is probably Kirby Air Ride. If you know about that game, you have probably heard people sing high praises about the City Trial mode, but that's not the part I'm talking about here.
Kirby Air Ride has a racing mode called... "Air Ride". It's the first thing selected on the menu screen. You open it up, start playing, and you'll see just 8 tracks to select. After selecting a track, you are given 1 vehicle to select before you start the race.
It's the most barebones experience ever. Your options are egregiously limited. Worst of all, Air Ride isn't even that good from the perspective of someone who just started the game! The controls are super simple, the copy abilities barely do anything to racers, and while you can unlock more vehicles, they're super unbalanced!
Yeah, Air Ride is an unbalanced and lame mess at first. After playing one race, you almost certainly unlocked SOMETHING. You're brought to a challenge board that shows off which challenges you completed. Some challenges unlock things like new vehicles, kirby colors, settings, and more!
You try out whatever new thing you unlocked and WABAM! You have completed more challenges! Even though Air Ride is a lame mode with little content, a player can easily get intrigued by all of these challenges. What else do they unlock?
So lets say you start doing these challenges on purpose now. There's a lot of variety there. Some are time trials, some make you perform specific tricks with copy abilities, some ask you to use specific vehicles.
Some force you to learn a ton of things about a track like, "Use every boost pad in a lap!". Now you have to explore the track to make sure you hit them all.
These challenges make the player engage with the mechanics and reveals a TON of depth without any of it being a tutorial. Through these challenges you learn copy abilities can give you big boosts of speed when used right, you learn the the many different routes you can take in a track, you learn how to go as fast as possible with each vehicle, you learn the strengths and weaknesses of them all.
In the meantime, you keep unlocking more things. The game opens up more and more to you. That initial roster of a single vehicle balloons to 15 and now you know the intricacies of each one. You learn the nuance of every track. Suddenly, there's all this depth that the player would have likely never appreciated if the game just gave them all the settings at the start.
Nothing makes a player "get gud" faster than unlockables. Old fighting games would hide extra stuff behind unlockables and it forced you to get better at the game just so you can mess with that content. It's a genius way to make a player learn and engage with a game.....
Now, I understand the drawback. The freedom is restricted for this to work. Multiplayer games would get shunned to hell for hiding content behind unlockables. I believe in a multiplayer experience, players should have access to whatever they want, but when they go into singleplayer unlockables should absolutely be utilized.
and when I say unlockables I don't mean collectibles or stat buffs or items or whatever. I mean actual parts of the game you just don't have access to until you unlock it. I think it's cool I want to see more modern games do it.
Y'know, most of the shit that gets locked behind microtransactions would have been super cool as just unlockables. Shame.
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sk-yay-sk · 9 months ago
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I've gotta say I'm not a huge fan of putting Dragonese into the HTTYD movie franchise. The concept of a full-on dragon language they all share, that can just easily be translated into English, just really doesn't fit imo
I imagine they're a lot more like Orcas
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There are universal ways to communicate with strangers of different species, like it's pretty easy to signal things like "i want to fight you" "i want you to leave" "it's dangerous here" "i'm in pain" etc. by just body language and vocalizations- but ways to communicate more complex ideas have to be developed and learned as unique dialects by different groups, especially flocks of dragons consisting of different species.
I imagine a terrible terror flock or a group of Speed Stingers have a lot of an easier time communicating with each other than a Thunderdrum and a whispering death do.
Dragons with their own dialects, cultures, and habits depending on location and group is really cool- I just don't think it should be a direct translation of how humans do these things, such as straight up language or mythologies or such.
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ch1zzie · 1 year ago
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The original in the bottom
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Plus the picture I mainly drew but decided to draw the rest for funny
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#thats not my neighbor#milk man#just tried to draw something in my mind to post along with saying some updates#monday the people are gonna give my grandma the keys to the house! while i have to stay at my aunts place for wifi for school#(online school)#my moms gonna be moving things out of storage into the house! AAAA I CANT WAIT#also little welcome home update#im not sure if i said here? wait nevermind i just remembered while typing (it was that i got barnaby and the pins) AAA silly me#also im making a little julie out of clay (if i wake up and their messed up i am NOT redoing that😭)#the legs are a little messed up because julie was gonna be the size of an hatsune miku figure on accident so i chose to shorten her a bit#only because im not sure if im gonna make the others too AND because theres no way hes gonna be THAT tall😭#also! im making easter art#yes its barnaby and wally again just for fun! but a few changes like keeping their regular outfits because i cant think of anything else!!!#why not the ones in the old easter drawing? welllll a follower said that wallys outfit looked a bit familiar to another not so good thing#it wasnt on purpose just an accident because i hadn't notice BUT im glad i know now so i can be more careful!#im not sureeee if im gonna finish the easter art OR the julie clay thingy but I'd love too! and honestly HOPE to#high chance i will (well maybe the easter art could be late or not)#maaaaaaaaaaaAAAAAA trying to think if theres anything else but cant! ill try posting this hoping my wifi wont hate me...#also i know i said this account was for welcome home posting but i didnt have any cool welcome homey things to put here gahhhhh#ehehehhe once i get my new room and its allllll just me#imma post like crazy (wellll that IS the plan so i hope)#even if its little dumb posts#by the way this post was gonna say on top “i know i said this account is for welcome home posting but TAKE THIS FOR LITTLE UPDATES”#just removed it because i dunnooooo just didded#hehe didded
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devil-maybe · 21 days ago
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half formed thought about how the dmc1 novel mentions dante/tony intentionally wearing bright red like it's psychological armour and to set himself apart/keep himself at a distance from others, and that 5dante's red coat is the most muted one of his designs... something something being the most relationally vulnerable and emotionally available he's ever been
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