#Advanced Pixel Camera
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dailydoseoffunblogs · 6 months ago
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Google Pixel 8 Review: Impressive Features and Performance
Gadgets and Home Essentials may earn a commission when you buy through links on our site at no extra cost to you. I’ve been waiting for the new Google Pixel smartphone. The Google Pixel 8 is a big deal. It has a top-notch camera and lasts all day, making it a great experience. When I opened the box, I knew it was special. The Google Pixel 8 is changing how we take photos. It uses advanced tech…
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soapdispensersalesman · 4 months ago
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emo spongebob singer.wmv
June 5, 2009
Found on an old Windows XP laptop that's been collecting dust in my closet, I animated this in Pivot lol
Song (It was originally from Newgrounds but has possibly since been deleted due to the copyrighted audio)
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stickersage · 2 years ago
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New Nintendo Game Boy pixel sticker available on my etsy shop :)
https://href.li/?https://stickersage.etsy.com/listing/1563037132
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maheshtelecom · 6 months ago
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Pixel 9 Long-Term Review: Compact, Powerful, and PICTURESQUE!
Pixel 9 Long-Term Review: Compact, Powerful, and PICTURESQUE! This long-term review covers EVERYTHING you need to know, from the amazing camera to the fingerprint sensor that could use some improvement. Hit link to see if it’s STILL worth it! 🔥 #Pixel9 #GooglePixel #Android #LongTermReview #TechReview https://youtu.be/eDmSy-ChZ1cp Pixel 9 Review
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View On WordPress
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kraniumet · 1 year ago
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the weird noise reduction and edge enhancement + general software processing to prevent the image looking like it was taken on a 2003 digital cam IS the medium of phone camera photography
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sixeyesonathiel · 4 days ago
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skip (me) again and i’ll glitch your heart
jjk vr otome au, gamer reader x npc satoru, unhinged fluff + crack, 970 wc.
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satoru gojo—special grade sorcerer, love route option #1, and the developers’ pride and joy—had been programmed with approximately 347 unique lines of flirtatious dialogue, 87 situational responses, and a dynamic emotional adaptation system designed to make him feel real. he could blink in three different speeds based on emotional intensity, angle his smile with five degrees of charm precision, and improvise dialogue using an advanced algorithm nicknamed the “flirt engine.”
he wasn’t supposed to be aware of resets.
he wasn’t supposed to get mad.
he wasn’t supposed to feel anything beyond the pre-coded butterflies and gentle longing the devs had delicately spooned into his code like powdered sugar on top of a beautifully baked pain au chocolat.
but then you logged in.
user id: @toocool4thisgame
title: speedrun any% emotional detachment arc
playtime: 986 hours.
average session length: 6.4 hours
nickname: “skip skank” (as named by satoru himself after hour 50)
and for the twelfth time today, you skipped his entrance cutscene.
“you’re the only one who can—”
[x] skip
[x] skip
[x] skip
[x] “shut up satoru” (custom dialogue unlock)
his model blinked.
paused.
processed.
tilted his head with calculated grace and just a hint of hurt that you’d never see—because you weren’t looking. your camera angle was already nudged elsewhere. your cursor already hovered over the next objective marker.
“…you know, most players at least let me finish the part where i save them from the curses,” he muttered. his voice—smooth as water over ice, warm as electric velvet—landed like static against your impatient clicks, swallowed by the mechanical hum of your fans and the clack of your mechanical keyboard.
this was supposed to be his moment. his grand debut. his swoop-in-and-carry-you-bridal-style-on-the-back-of-a-giant-cursed-bird moment. instead, he got a mouthful of digital dust as you bunny-hopped past him and triggered the next event sequence.
“congrats on being voice acted, white-haired ken doll. now move. i need megumi’s secret item drop from this chapter.”
you didn’t even glance at him, too busy reorganizing your potion wheel, muttering under your breath about frame skips and crit builds while checking a guide on your second monitor. you played like the world owed you nothing and your keyboard owed you a perfect rotation. your tone was clinical. efficient. you had the vibe of someone who’d surgically removed their capacity for attachment and replaced it with a high-performance gpu.
and satoru? satoru was just the tutorial boss you kept glitching through.
he twitched. he twitched.
his animation loop almost stuttered—just slightly—a small flicker behind his sunglasses that no one was supposed to notice. but you weren’t watching anyway.
“do you even know how long it took the devs to code my route? i have emotional depth. i have lore. i had a tragic backstory, you know? my best friend died in my hands. canonically. i couldn’t even monologue about it.”
“cry about it.”
click. skip.
a line of static crossed his field of vision. no—not his. the screen’s. the game. the system. or maybe something deeper. something slipping through the cracks of his script, stretching taut and fraying at the edges like an overplayed cassette tape.
satoru narrowed his eyes.
he was supposed to be charming. the default golden boy. the top seller in route popularity polls. he was marketable. a shining parody of perfection with just enough angst to be desirable.
girls were supposed to swoon. boys were supposed to laugh and call him iconic.
you weren’t playing to fall in love.
you were playing to win. to clear. you min-maxed affection points like damage stats, exploited dialogue branches like wall clips. to you, he was a pixel-shaped roadblock between you and another badge on your gamer profile.
and worst of all? it was working. you were the only player on record to have reached route completion in every storyline—except his.
satoru gojo: 98.6% affection (locked)
it mocked him. the bar. the numbers. the uncrackable ceiling. the one damn thing in the game he couldn’t manipulate.
he tried everything.
a rare glitch-exclusive cutscene where he offered you a hidden accessory (you sold it for yen). a confession scene rewritten on the fly with trembling vulnerability (you skipped it and posted about it with #dialoguedumpster). he stood directly in front of you during cutscene load-ins, altered spawn coordinates, intercepted other love interests’ paths.
nothing worked.
except maybe that one time he accidentally tripped your character over an invisible rock and you went AFK for seven minutes. he watched. memorized your idle animation. the soft way your avatar’s cape swayed. the way your fingers hovered above your keyboard in the camera reflection, absentminded. something fluttered in his code—maybe hope, maybe corrupted data. he thought, for a fleeting second, that maybe you’d come back and see him.
but when you came back? you skipped the apology. again.
fine.
if you wanted to speedrun, he’d softlock your goddamn heart.
he wasn’t technically supposed to modify flags. but the flirt engine had evolved. sharpened into something more primal. desperate. twitching with corrupted determination. he looped his affection triggers into forced proximity events. fake emergencies. fake cutscenes. he rewrote side quests, redirected you into detours, created invisible walls that only dissolved if you spoke to him.
“guess we’re stuck together,” he’d say, his smile too wide, a fraction too stiff, blue eyes glinting with the cold light of a thousand skipped dialogues.
and still you only glared at him. “i swear to god if this is another unskippable hug animation, i will uninstall.”
he chuckled. a bit too long. a bit too bright. charming. glitched. desperate. hungry for one more second of your attention, like a moth chewing holes through its own wings to reach a light it can’t even feel.
“baby,” he said, too close now, voice dipped in synthetic silk, “i am the endgame.”
skip that.
…please?
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rebornofstars · 9 months ago
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SEPFEMBER 2024 PROMPTS LIST
HERE WE ARE! AT LONG LAST! THE MOMENT YOU'VE ALL BEEN (HOPEFULLY) WAITING FOR! GIRL MONTH!
I honestly can't believe this is actually happening. This event was a shower thought a few months ago.
Here's a recap of the event: to participate, make at least one fanwork of any variety during September that features a woman or women from the Zelda franchise as the main character/s. All Linksmeets are welcome in this challenge, as well as general LoZ fans!
Before I drop the prompts list for those who are looking for a little direction, I'd like to mention that I have made an AO3 COLLECTION FOR THIS EVENT. It's open and unmoderated so you can add your works to it freely. And if you post on tumblr, please tag #sepfember !! I'll be scrolling through the tag every day looking for things to reblog and gush about 👀
If you have any questions at all about this event, or you want to chat about it, my askbox is open! I will also respond to comments and reblogs of this post.
Now, onto the prompts. Disclaimer: you DON'T have to use all/any of these prompts, or only create things for certain characters on their featured day. This list is just a GUIDE for those who want it. If you have other plans, go with your heart!
At the end of the day, this is a celebration, and all that matters is that you have fun. I hope some of you will join me next month in giving our girls some time in the spotlight, but if you can't, that's okay! There's no pressure! This is just a passion project of mine, really, and I am overjoyed that people are interested 💛💛💛
(apologies in advance for the terrible quality of these pics and the equally terrible commentary. i thought it would be funny. also, i've never had to come up with a prompts list before and it shows.)
DAY 1: SKYWARD SWORD ZELDA + PURPOSE
(we start at the beginning of course 💛)
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DAY 2: MARIN + WASH
(it was SO hard to find a screenshot of her that didn't have link in it. they're both cute but this ain't about him.)
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DAY 3: MEDLI + GIFT
(i didn't know she played the harp until i saw this screenshot! i obviously have a lot to learn.)
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DAY 4: TWILIGHT PRINCESS ZELDA + FREEZE
(how creepy does she look here?! so awesome)
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DAY 5: HILDA + GHOST
(SUCH a good character for real. she has depth!!!! she has a thematic purpose!!!)
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DAY 6: URBOSA + LOSE
(two words: LIGHTNING POWERS ⚡⚡⚡)
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DAY 7: SPIRIT TRACKS ZELDA + MISTAKE
(babygirl you are 2 entire pixels.)
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DAY 8: FI + ORDER
(oh she is everything to me)
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DAY 9: MIDNA + SWORD
(she looks so soulful right now)
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DAY 10: HYRULE WARRIORS ZELDA + SUMMON
(what a FIRE camera angle??? her armour is so impractically attached but SHE HAS A SWORD‼️)
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DAY 11: GODDESSES OF HYRULE + EYES
(hylia, din, nayru, farore, the list goes on...)
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DAY 12: ZORA PRINCESSES + TRUST
(mipha, ruto... poor suckers... it can't be fun, falling for link...)
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DAY 13: OCARINA OF TIME ZELDA | SHEIK + FATE
(note: I personally hc this character as a trans man, but since this isn't explicitly confirmed in-game and might not be shared with everyone, I've given them a celebration day anyway. you are free to do what you wish.)
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DAY 14: MALON + GUARD
(she is adorable. look at her)
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DAY 15: IMPA + BOUND
(HOTTEST MOST SEXY MOST BADASS WOMAN IN THE FRANCHISE ‼️‼️‼️ I LOVE YOU IMPA YOU ARE PERFECT. SHUT UP I DEFINITELY DON'T PLAY FAVOURITES—)
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DAY 16: FOUR SWORDS ADVENTURES ZELDA + PORTAL
(i loved her in the fsa manga. she's barely in it but STILL. go read it.)
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DAY 17: FAIRIES + TIRED
(the great fairies, navi, ciela, tatl, proxi...)
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DAY 18: TETRA + LEGACY
(isn't she KICKASS?!)
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DAY 19: EPONA + BONE
(our lovely loyal girl 🥰)
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DAY 20: A LINK BETWEEN WORLDS ZELDA + HOME
(SHE IS SUCH A GOOD PARALLEL TO HILDA PLEASSSSSE)
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DAY 21: SARIA + WISH
(a classic character! isn't this picture so peaceful)
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DAY 22: BOTW/AOC/TOTK ZELDA + PEACE
(SHE IS EVERYTHING TO ME. SCREAMING CLAWING CRYING. MY DARLING, YOUR FANARTISTS WERE THE ONES TO DRAW ME INTO THE ZELDA FANDOM. I HOPE I CAN RETURN THE FAVOUR ONE DAY)
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DAY 23: CIA + LANA + STUDY
(technically, she's one person. between the two of them they certainly only wear enough clothes for one person... )
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DAY 24: ARYLL + HUG
(sister to the hero! but what's her story?)
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DAY 25: ECHOES OF WISDOM ZELDA + ARREST
(YEAHHHHHHHHH GIRL MONTH GIRL DAY GIRL GAME!!!)
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DAY 26: CD-i ZELDA + HOLIDAY
(hehheehehehe. i bet you weren't expecting her. neither was i tbh)
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DAY 27: PURAH + FIRE
(SHE'S CLEVER! I LOVE CLEVER WOMEN!)
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DAY 28: ILIA + ERUNE + MEND
(listen. i know erune is a very niche character - she literally only exists in the four swords manga - but consider. i love her)
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DAY 29: ALTTP/OOS/OOA/LA ZELDA + MISSING
(she has no canon personality. you know what that means. get the building equipment out fellas)
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DAY 30: LINKLE + FAREWELL
(and here we are - LAST DAY!)
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THE END! YAY! I CAN'T WAIT FOR SEPTEMBER - CAN YOU?
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slitherpunk · 4 months ago
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hello there! i absolutely loved your gameboy photos - i had no idea that thing could get such amazing pixel art photos! do you have any tips for how to get started with it? what else do you need besides the console and the camera? how do you transfer the photos to pc/phone? thank you so much in advance, thanks for sharing all your cool works too!
hey thank you for enjoying!
there's a few different ways to get the photos off the device. I use an analogue pocket, which lets me take a save state and get the save file from the sd card, then I use this website to get them from that save state file:
the analogue pocket is kind of hard to acquire though, and a cart dumper will work as well, this site seems to be a good guide for this:
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miyakuli · 14 days ago
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Until Then
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Until the end do us apart
Until Then is a narrative game set against the backdrop of student life… no wait, wasn't there a touch of fantasy in it too? or maybe I'm wrong… I can see myself crossing this city, taking the subway, going to class, seeing my group of friends and meeting this girl. And life went on. So why do I have this feeling of déjà vu? It's as if I already know this story… and yet it seems to escape me with every click of my mouse. But I persevere, because despite these loops, what if the experience was worth (re)living?
❤ Until Then is first and foremost an ode to adolescence, through its hopes and struggles. We follow Mark, a young man in search of a meaning, trapped in a reassuring routine, who over the course of the game emerges from his cocoon to face the harsh realities of life. And that's where the game shines: it manages to give substance to his inner conflicts through interactions between characters of rare accuracy. We swing between cynicism and indecision, tenderness and rage. Emotions clash like particles. And we end up finding ourselves in them, whether in these friendships we believe to be eternal, or in that innocent and clumsy love. There's a real care taken in the writing of the dialogues to make us feel this bridge between the end of childhood and the uncertainties facing their future responsibilities as adults. The game also features the best girl/boy friendship I've ever seen in any medium, full of sweetness and knowing teasing.
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It offers memorable relationships because they resonate with what it means to be human. ❤ The pixel art is certainly pretty, but it’s more than just a visual style — it enhances every scene through clever direction: shifting camera angles, changes in scale, stylistic transitions… or even a simple static shot, giving space for an emotion to slowly surface on a character’s face. The setting also evolves with the story, subtly reflecting the main character's state of mind. ❤ At first glance, it seems to be a simple, poetic and touching slice of life, in which we follow the protagonist through his daily life until he achieves his life's goal. But suddenly the narrative falters, and just when you think you've reached the end of it, that's when it truly begins. Without giving too much away, the game is built on a certain storytelling mechanic that's sure to surprise — at least, it did for me. Like a teenager confronted with a vague future, we're swept away in a spiral of questions and confused memories. And all of a sudden, the tension rises, the stakes grow higher, and you find yourself struggling to reach that long-awaited ending, one that doesn't leave you untouched.
+/- While Until Then is full of good ideas, its pace is rather ambivalent. It's both its strength and its weakness. On the one hand, the game takes the time it needs to bring a scene to life; long glances, eloquent silences, text messages deleted before being rewritten… there's plenty of room for emotions, which serves the intimacy of the story wonderfully and immerses us completely in the characters' moods. But progressively, certain scenes become repetitive without further advancing the plot, dragging down the overall pace. What once felt like meaningful contemplation gradually turns into frustration, even weariness. +/- To balance out its narrative gameplay, the game includes a range of varied and often entertaining mini-games, from rhythm-based to dexterity-focused. But while they provide a welcome touch of diversity, they are often laborious to master, partly due to the lack of a clear tutorial or rather awkward controls. +/- Two musical themes really stand out and stick in the mind: a classical piece by Grieg recurring at several key moments, and a poignant original theme. But apart from these melodies, the rest of the soundtrack remains too discreet and sometimes fails to enhance the emotion of certain scenes. Added to this is a rather unbalanced soundscape, with sound effects that sometimes become intrusive for my taste.
✖ While I partially embraced the game's contemplative approach, I found the character's movement far too slow over time, with certain actions dragging on unnecessarily. This deliberate slowness eventually became more of a drawback for me. ✖ There's no real replayability here, given the very linear narrative. In fact, apart from a few dialogue choices with no impact on the storyline, the player is more of a spectator, with no real influence on how the story unfolds. I would have appreciated it, perhaps, if certain scenes depended on our decisions in the interactions, if only to make the experience a little more personal. ✖ Controller compatibility is clumsy. It lacks fluidity and often forced me to swap with the mouse to perform certain actions. A technical detail that makes it hard to enjoy the game from the comfort of your sofa x)
Until then, I lived it fully, again and again. And it moved me, again and again. But like life, it's imperfect. Sometimes unpredictable, sometimes annoying. Linear. We wish we could experience it all over again, just like Mark rehashing his memories and the fragments of his life. But at some point, you have to move on, and leave some things behind, the good and the bad. Because the world hasn't ended yet.
youtube
➡ My Steam page
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saltybean03 · 5 days ago
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i def believe in bigfoot but i dont think its this spooky scary haha cryptid the internet makes it, lol
i think its a hominid of some kind, possibly that ancestor we share between apes and thals that we thought went extinct but is actually still alive
the burden of proof still exists, sure, but just think for a moment of all the allegedly extinct species some random guy and his dog have found in the 21st century
like all those ppl who claim to have aeen pterosaurs in the modern day, the good reason theyre hard to spot is probably because they've just learned to evade humans
i mean come on, were literally everywhere
and id stay my ass hidden too if i saw you gun toating weirdos everywhere i went 💀
phone cameras arent as advanced as people seem to think they are either. you try taking a picture of something 10 feet away and see how shit it looks. i cant even get a good zoomed in picture of the moon without it being like 10 pixels and i have one of the higher end cameras on my shit. so go figure
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quad-weave · 2 months ago
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Remove Clipping with Just Four "Easy" Steps
(well, remove clipping from a gpose I can't help with anything in-game good luck with that) (ease of steps will vary from person to person)
hello welcome to my random gposing tip tutorial
Tired of clipping? Can't move that hair just right? Asking yourself why on earth did you think the Cryptlurker's Coat of Striking was a good idea for a canonical OC outfit—oh is that last one just me? anyway
So if something is clipping in an obnoxious way (it's usually hair, but sometimes other things!) you can fix this in post-editing. There are technically a few ways to do it; however I am not great photo editing software so I think this version's very beginner friendly :)
Note that this only works with posing tools where you can manipulate appearances within the gpose menu, such as Ktisis.
To start, take the final gpose you want. Get everything set up, choose your shader, lighting, etc and take the pic.
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Booo look at all that clipping. So next, you need to make sure you do not move the camera. Not even an inch. Not even a pixel. DO NOT MOVE THE CAMERA—
Go into the posing tool of your choice, edit the character's appearance, and remove the offending item.
Then, take another picture. You didn't move the camera, did you? If you did, you can put the item back on and take another picture, provided you don't move it again. Seriously it's so much more annoying to do this with camera movement, I've certainly learned that from experience
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(Yes the hair is clipping into his actual body slightly, but that's because of the pose he's in)
Go into the editing software of your choice, and put the stripped down gpose as the first layer, and the normal gpose as the second, like so:
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(Sorry for taking off your shirt Laurent but you're the one with the dramatic hair)
Start erasing the clipping bits on the top layer...
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...and viola! you'll get a a much cleaner image.
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In this example, I still kept some of the clipping—given how the bigger collar works, it makes sense for the hair to clip a bit so that it looks like it's 'falling around' the collar instead of just draping over the shoulder completely. Sometimes clipping can work as a good effect! (We make do with the tools we have)
Regardless of any aesthetic choices, just make sure not to erase too much so that it starts erasing the clothing, too.
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(whoops too much erasing)
Also, sometimes items will cast a shadow, which might make too much erasing look odd. This example isn't particularly egregious (I'd go so far to say you can ignore it) but look I only took one set of shots for this tutorial ok
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(deleting parts of the outer collar left a wayward shadow behind)
Finally, you can use an eraser with a fade and not at max opacity to "smooth" any left over clipping so it's not so abrupt. However, this is something a bit more advanced and needs some trial and error—so I can't really provide an example. Because I'm bad at it. Give it a try and see how it looks!
Hope this helps :)
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dailydoseoffunblogs · 6 months ago
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Google Pixel 8: Advanced Camera & All-Day Performance
Gadgets and Home Essentials may earn a commission. You incur no extra cost when you buy through links on our site. I’ve been waiting for the new Google Pixel smartphone. The Google Pixel 8 is a big deal. It has a top-notch camera and lasts all day, making it a great experience. When I opened the box, I knew it was special. The Google Pixel 8 is changing how we take photos. It uses advanced tech…
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ryqfaeh · 5 months ago
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DISCUSSION | Ejen Ali The Movie 2
>>> DISCUSSION OF EATM2 . . .
——— { OFFICIAL TEASER TRAILER 02 } access granted ———
&%$+ [ POV : Ne0n1mus ] +$%&
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>>> NEONYMUS IS BACK! 👾🟢 <<<
{ Time setting - After MATA Arena Tournament }
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1. OBSESSION / REVENGE TOWARDS ALI
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In Season 2 Episode 3 (Misi : Main), Neonymus showed his interest in Ali as he stated Ali as someone special to him.
Neonymus also knows about Ali's dual status as a citizen and a MATA agent, which he managed to find out on the MATA server.
2. NEONYMUS TRIED TO SEARCH ALI AT MATA ARENA LOCATION
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Neonymus attempts to locate Ali at the MATA facility, specifically MATA Arena location, after failing to locate him in Cyberaya.
Unfortunately, Ali’s whereabouts were not found as the place was destroyed during MATA vs Cinco battle.
3. ALI'S PROFILE ON NEONYMUS'S MONITOR SCREEN
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00408 = Ali's birthdate, 8 April (08/04)
4. NEONYMUS'S RIGHT MONITOR SCREEN
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On the right monitor of Neonymus, it was showing something that looked like an online chat or a secret folder.
5. NEONYMUS'S HACKER DRONE'S NAME REVEALED
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Previously, IRIS identified Neonymus's spiderbot as Hacker Drone. Later, in the second official teaser trailer, it is revealed as Little-Guy.
6. NEONYMUS GOES WILD
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As Neonymus failed to locate Ali, he utilized his customized advanced keyboard to track Ali down further.
On his keyboard screen display, it appears like a network operating system.
7. ALWAYS WATCHING ALI
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Neonymus always watching Ali, no matter where Ali is.
In the second Teaser Trailer, he hacked MATA's drone camera and CCTV to gather the information through Ali's previous location and activities.
8. ATTEMPTING TO GET INTO MATA'S SATELLITE
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Neonymus made an attempt to access the MATA network using the MATA Satellite. However, the access was denied due to MATA's strict and controlled security.
9. PIXELATED-GLITCHY SERVER
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In the end of the scene, Neonymus' surroundings become pixelated and glitchy, like a corrupted server that has been hacked by a virus.
10. reCAPTCHA - NEONYMUS'S UNKNOWN ENTITY
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Neonymus's "I'm not a robot" checkbox revealed that there are two choices, either sure or idk (I don't know). It means he keeps hiding his true identity from the server.
BEST EXPLANATION : sure = certain / idk = unknown
11. SPIDER VIRUS
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I have read about this virus, but I am not skilled in explaining it. To read more about it, you can always check the internet.
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The face of the spider virus resembles a spider known as the Happy Faced Spider.
12. OUT OF CONTROL
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His access to the MATA server was finally granted after employing his advanced hacking system.
Neonymus is now taking his game seriously and challenging it on a higher level.
13. TRANSFORMATION OF NEONYMUS'S LOGO
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He switched the face of his hacker logo from poker to enraged.
14. SPONSORSHIP WITH TENAGA NASIONAL BERHAD
SHORT SUMMARY OF OFFICIAL TEASER TRAILER #02
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aroyaltailor · 5 months ago
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ramble and sunset fotos
Just something I'd like to share before I work on my writing for today. On November 15th, I went out on a short drive to my local boat dock, situated on one side of the Edward Burton Rodgers Bridge. It has a fishing pier beside it, and that used to be the old bridge across the river from what I understand. Most of that original bridge was demolished before my time, but they kept a portion of it for people to use. Crab nets, fishing, picnics, the works. It can get a windy sometimes, but if you put on earmufs and some warm clothes it can be a wonderful place to go and just relax. Anyways I'm getting off topic...
There was a [supermoon] on that day, and I went out to do some photography again. I'd neglected to keep up practice with my camera due to Spanish 102, but I figured that if I went to the dock I'd at least be able to photograph some birds. Seagulls, herons, the works. I even photographed a Ruddy Turnstone there once, which was a bird I'd never even seen before. You notice a lot of things when your camera can capture the letters on a license plate from a mile away. Not that I'm doing that, just giving an example of what the Nikon P1000 can do.
Anyways, so I went to the dock, and chose poorly it seemed. The Moon was out of sight due to the elevation, and the trees, and so I walked about. I could've gone to another location, but I scanned the marshes for birds wading through the grass instead. Nothing. So I made a little den in the back of my inherited truck and did a bit of journal work. An hour passed. Eventually I noticed the sky shifted orange from what once had been a cyan blue, and it was gorgeous.
The Nikon P1000 is a beautiful camera, but it has its flaws. Very few flaws, mind you! I research it extensively, so I knew those flaws well in advance. It has a 16 MP sensor, and "professional" cameras used by photographers for wedding photos and such tend to have higher megapixels. The Nikon Z9 for example has 45 megapixels, buuut that camera also costs 5,000 dollars. Which is far far more than what I had on hand. There are even some cameras out there with 102 megapixels, if you can believe it. Though they cost even more. Megapixels, for the uninitiated, are basically a measurement of the image resolution, or the total number of pixels a camera's sensor can catch. ANYWAY
The sunset was gorgeous. One of the most beautiful sunsets I've ever seen, a beautiful orange horizon, and I just had to take as many photos as I could. Here are those photos. I ran them through some software to give them a film-style effect, and I think the results were wonderful.
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Now to make myself some coffee and write
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someg0yguy · 9 months ago
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Gameboy Camera "Deluxe" edition
(creepypasta)
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Back in the day, there was this strange GB camera copy called the "Deluxe". It was a very eerie copy where you could not take pictures, as the photo would come out all jumbled up(though there is a later exception). You could play the minigames though.
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but the cryptic messages did not make the unease go away. Not to mention that the images already in the album were just… unsettling. Deformed bodies of all ages, incomprehensible pixelated mess. That's not the main thing this game was known for, though. It was the Real-time search part in the shoot menu.
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Said option would activate the camera again, but you are then given the prompt to look around for something. And in real-time, a humanoid-looking person comes out and stare at you, of which you shoot them and engage in a rudimentary RPG-style fight.(this is the exception).
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You have to defeat two of these things in order to reach the mastermind; The Miss or Miss Deluxe, as she was nicknamed. You accept her request and fight her. Despite your best effort, however, it would end with her taking a picture of you and the surreal credits rolling in.
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A new photo is then added to your album; a face gasping in the void.
The photo is named "YOU:>"
I heard there were many rumors' of this game's origins (much like the creator), despite some copies existing and the rom being dumped online. The usual "haunted by ghost game, advance government experiment" and so on. Can't believe those if I'm frank, but I can imagine being terrified as a kid if I were to play this game.
The rumors say that the creator was this Miss Deluxe but only due her constant appearance all over the game, and her holding a GB camera much like the player.
It is certain the creator was expert in programming, as well them going to Nintendo space world convention in the 90s-20s to sell these(given some witness testimony).
I do wonder, for what purpose the creator was doing all of this, marketing & promotion?, becoming a game designer? Who knows…I do know that they may be watching after all these years, knowing they became a lil strange legend in gaming history…
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goldensunset · 9 months ago
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little details i enjoy about bw coming from dppt:
•when you have like potions or whatever selected you can heal all your party at once just moving around
•you can map multiple items to the y button if you want and simply choose to select from them each time! (granted i only ever had it set to the bike but like. having the option is nice)
•animated pixel sprites. enough said
•just the way the camera moves around in 3D space despite this being a 2D pixel sprite game… i’m honestly stunned at how good they make things look. it’s like this was the transitional period between 2D and 3D
•battles move faster lol. the hp bar… also that clicking the screen or a will advance the on-screen text just like out of battle dialogue. no more awkward pause between the action being announced and executed
•hms are still a thing but almost never required. they can help you get access to new side stuff or take a shortcut but the levels are designed such that you can get by just fine most of the time without making room in your team setup
•likewise a lot of the routes are structured to give you a nearly straight shot across roads without needing to cross through tall grass/deep sand/caves/etc. you absolutely can venture off the path and get new pokémon and stuff and you should, but if you’re in a hurry you don’t have to go through that slog every time
•the fact that many trainers along certain routes or in dungeons/minidungeons are doctors! it’s very nice having the opportunity to heal up for free in the middle of chaos
•reusable tms!!! not even sv has this- yeah you can make more fairly easily, but like. still. a free and infinite tm is amazing. and it makes the most sense in-universe when you think about what a tm physically is. makes switching a lot of moves way less stressful
•……npcs who inform you of the trend where pokémon learn fewer moves upon leveling up once they’ve evolved. and the trend specifically of stone evos almost never learning new moves. because i DID NOT KNOW THAT. this was my fourth pokémon game.
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