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"I can hardly believe a place like this actually exists. I don’t even feel the urge to clean." - Codsworth
Hello.
This is </null>. They woke up one day in a strange white place with a man in a lab coat and a child. Then they found themselves awake in a place called home. The robot knew them. They had memories of the place. The robot is very nice. It knew the spouse and child. They love the spouse and child. The memories know. The robot knows, too.
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< BONUS THINKINGS >
Hello.
First off: this is my Survival playthrough I have going on concurrently to my Sizzel game. Sizzel has about 2 days on it, so sometimes I step away. Plus I was monumentally let down when I tried to go rogue on the landing of the Overboss' dorm room or whatever it's called. Did you know no one gets hostile... unless you shoot Gage? I hate this game sometimes.
Second: I play my Survival save in black and white. I think of it as a much more engaging and dramatic experience.
Now. Let's talk about one of my favorite things to talk about: the number of heavy-handed changes I've made to the game mechanics to play exactly the way I wanted to.
I've made it so that the damage values across the game are increased extremely high, and that both the damage ideal and the damage deal to me are multiplied by 4. That has seemed to lead to a nice balance where attacks take a reasonably realistic number of hits to take someone down, usually in the one range. I also downloaded a mod that I need to remember the name of, next time I open the thing I'll try and take a look, but it completely rebalances headshots so that they are always lethal so long as the caliber of the weapon is proportionally powerful enough for the size of the creature.
So as you can imagine, any firefight I get engaged in is a really short fast tussle, and leads to some absolutely ridiculously engaging moments. Cracking off with a pipe and watching a super mutant slowly fall backwards, only to sprint in the other direction out of fear as several hounds sprint towards me. I use the same cocktail of mods for my non-survival playthrough as well, but on the survival difficulty the lack of fast travel and the additional impact of body health simulation systems lends itself to the hyperlethal game mode I've cultivated. I also downloaded Bastion, a mod that rebalances power armor, but I haven't really used any yet, so I'm waiting to review. I'm excited because it makes it so all damage taken is zero until the air breaks, then whatever area broke off becomes a weak point.
Additional mods I would love to get: I watched a video where somebody said that on survival difficulty you should be able to fast travel from a settlement to another settlement that is connected by a supply route. I thought that was brilliant, and I agree. Crafting: way more recipes, way better interface. I've finally drained all the affection I have for the default HUD, but FallHUD requires compatibility patches, and I don't even know any other mods.
Also, I know there's a voice pitch modulator mod: I'd love if Sizzel and </null> sounded different.
Oh </null> has no name because they're a synth and Father is a quack, so the value in their brain for name is empty. Hence... </null>.
In my heart both characters exist in the same game, but alas, nobody cares, and so, I can't.
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was a very fun concert
Hope I get to see cultist black a third time- hanging out with everyone was awesome and getting to talk about interests and stuff (I'm bad with words sorry) and meet everyone I met there again- everyone was very kind and it was amazing
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||Hello. Been quiet all week cause my brother and his girlfriend came home for thanksgiving. We just dropped them off at thr airport early this morning. I'll be occupied catching up in HSR/Genshin and unwind. Lmfao
Also what we have been up to almost all week: Suffering doing DIY Minature House Crafts
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