#Assignment4
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practice1developingskills · 5 months ago
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Assignment4- Light and Shadows-2
After looking at Journey and Little Nightmares, I started thinking about what theme I wanted to use for this assignment.
While thinking about it, I read the information the teacher gave us about this light and shadow assignment.
It hit me that I have a thing for black-and-white and intense light. So, I decided to go with that as the theme for this project.
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I usually start by creating a general worldview and characters before I can visualize the related images and story. So, first, I made a dead character.
The most distinctive feature of this character is the red strip of cloth on his face. I got the idea from an Asian psychic ritual called "Guan Lu Yin." The main idea of this ritual is that an experienced cleric can lead the person tied with the red cloth to find the person he wants to see in the underworld.
I thought about it in reverse and came up with a dead person who can return to the human world as a ghost to see his family and friends still alive through the ritual.
This character has some interesting details:
The red cloth is a living creature.
The wings on his back allow him to fly around the afterlife.
To activate the red cloth, letters and photos burned by relatives and friends are necessary.
Finally, the ankle ring on the character is another intriguing feature. It represents:
An obsession with staying in the afterlife, meaning the character cannot truly "die."
A tool to help the character return to the human world.
The ankle rings have a unique function:
The right ankle shows the time of the character's death.
The left ankle displays the time the character can return to.
However, there's a catch: the character can only return to a world where he is still alive. He cannot visit the world where he died.
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So, based on this character and worldview, I wanted to create a world in this gray area between the human and afterlife worlds.
It's a zone with no rules, so you might see strange buildings that don't make sense physically, water flowing down from the sky, and plates floating in the sky.
But really, this space is a world made up of the dead's memories and experiences, all amplified by the moment's emotions.
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Ultimately, I decided to go with this image as the one I want to keep working on. It may look messy, but it's packed with ideas I want to get out there. First, there's the square plate floating in the air with intense light.
That's a photo of a deceased person's life, and the image is projected onto the floor. I imagined the effect to be like that of Teamlab, a famous light and shadow exhibition in Tokyo. It has photos of the deceased floating in space, and there's also a clock in the air to show the passing of time. I wanted to use this image to convey the feeling of running lights in one's head at certain moments.
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I found the last part of the assignment interesting, but it was also the worst. I had to use different colors in the same image to create different emotions in the scene.
I think it's a fascinating experiment to figure out the best color for the scene, but since I don't know much about color and the structure of the scene, I'm not that happy with the final result.
There are a few reasons for this. First, I'm not familiar with drawing spotlight-like lighting effects. Second, in the beginning, I only had black-and-white images in my mind, so I didn't know how to add colors to the light and shadow.
This assignment opened my eyes to the power of light and shadow and showed me how far I have to go in mastering them. I plan to improve by drawing more photos with intense light and shadow.
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Reference
Yahoo News (n.d.) 還願:觀落陰到底是什麼?危險嗎? Available at: https://tw.news.yahoo.com/還願-觀落陰到底是什麼-危險嗎-060053705.html (Accessed: [4 January 2025]).
teamLab (n.d.) Impermanent Life: People Create Space and Time, at the Confluence of Their Spacetime New, Reversible Rotation – Continuous. Available at: https://www.teamlab.art/w/impermanent-life-people/#modal-1 (Accessed: [4 January 2025]).
Pinterest (n.d.) Pin on Art and Culture. Available at: https://ch.pinterest.com/pin/187884615681828295/ (Accessed: [4 January 2025]).
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00asta00 · 1 month ago
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Assignment4 _2
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This week,I created an opening sequence for the video using After Effects, focusing mainly on dynamic text effects. I also replaced some of the videos by substituting the ones downloaded from the internet with newly recorded footage of my own, in order to increase the level of originality. Then, I used Lightroom Classic to edit the original photos, adjusting aspects such as black-and-white effects, balance, levels, shadows, and more. The gray background helps unify the overall style and adds a stronger sense of crisis.
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codingprolab · 3 months ago
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CSC4005 Assignment4: Heat simulation
Figure below shows a room has four walls and a fireplace. The temperature of the wall is 20ºC, and the temperature of the fireplace is 100ºC. Write MPI, Pthread, CUDA program and OpenMP programs using Jacobi iteration to compute the temperature inside the room and plot (preferably in color) temperature contours at 5ºC intervals using Xlib or other GUI systems on your computers in each…
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codeshive · 8 months ago
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Solved (CSCI 323/700) Assignment 5: "Computational Geometry"
Overview: “Computational Geometry” is an important subarea within Computer Science of both theoretical and practical interest that involves programmatically determining the properties of points and shapes in one, two, or three dimensions. In this assignment, we implement several algorithms for Computational Geometry. Submissions: In the Google form, please submit the following: ● Assignment4.py…
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avaliu-ars281summer · 11 months ago
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Assignment4: Light & Shadow
When thinking about the theme of "Light and Shadow," the contrast between bright and dark comes into mind. Wherever there is light, the shadow must simultaneously exist. So in this series of images, I try to capture the boundaries of light and the coexisting darkness and at the same time, highlight the contrast between them with low and high exposures.
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myprogrammingsolver · 1 year ago
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Assignment4: Heat simulation
1 description Figure below shows a room has four walls and a fireplace. The temperature of the wall is 20ºC, and the temperature of the fireplace is 100ºC. Write MPI, Pthread, CUDA program and OpenMP programs using Jacobi iteration to compute the temperature inside the room and plot (preferably in color) temperature contours at 5ºC intervals using Xlib or other GUI systems on your computers in…
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huanyukang · 2 years ago
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Concept art assignment4:light and shadows
After a detailed depiction of the landscape, the idea was that the sun was shining in the valleys, the mountains were wreathed in smoke, and the mountains were shadowed by Temple buildings. As if let a person feel to come to fairyland, let the picture be full of illusory artistic conception
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introarchi21 · 4 years ago
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evanmasi · 4 years ago
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Revisions to my terrain and wall, these seem to be more detailed
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leoyifanwu · 4 years ago
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practice1developingskills · 5 months ago
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Assignment4- Light and Shadows-1
When I saw this assignment, two games came to my mind. The first one is Journey, and the second one is Little Nightmares.
I thought of these two games because the lighting and shadows of these two games have left a deep impression on my mind, so I wanted to take the opportunity of this assignment to re-examine these two games.
The first one is Journey.
Here's a quick rundown of the game.
The Journey was released in 2013 by that game company. Journey is a game that Thatgamecompany published in 2013. Players loved it for its unique gameplay and artwork. You take on the role of a red-robed character and embark on a journey through the desert. What I find most impressive about Journey is how it captures the beauty of nature's light and shadow in a very natural and beautiful way, which is pretty rare.
It's like you can feel the same emotions you'd have if you were actually seeing the beauty of nature in real life.
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This is my favorite pic from the game.
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I was gliding on the sand while messing around with the game character during this golden hour.
Then, I saw the strong sunset sunlight shining on the sand, and the shadows of the buildings hitting the sand made this beautiful, mysterious atmosphere. It was like nature was showing me the most beautiful picture, telling me to cherish the moment and let go of all the anxiety in my heart.
The reason I love this image so much is because of how it uses light and shadow in nature. When the weather's nice, golden hour is always my favorite time of day. The sun's light and the sky's color mix together, making the sky and clouds look fantastic, and the color of the setting sun can make everything feel nostalgic and warm.
The angle of the sun's light also makes the ground look like it has interesting shadows. It's honestly the best time of the year.
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(The photo is from my cell phone)
Next up, I'd like to talk about Little Nightmares. If the beauty of Journey is that it brings back the beauty of nature's light and shadow in the game, I think the power of Little Nightmares is that it uses indoor light and shadow to really make the spooky atmosphere pop.
It's a 2017 horror puzzle game made by Tarsier Studios.
Using various props, you take on the role of a skinny kid trying to escape from a scary place.
There are two main lighting techniques in Little Nightmares.
Strong Light Source in a Closed Space One prominent technique involves placing a strong light source in a confined area, similar to the effect of a spotlight.
This approach creates an immersive atmosphere, enhancing the visual depth by casting shadows on walls or floors, enriching the overall visual experience.
Additionally, it helps players easily locate their character amidst the game's busy and cramped environments, ensuring seamless gameplay.
Below is an example illustrating this technique:
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2. Natural Light Through Openings As shown in the picture below, another lighting technique involves introducing natural light into the closed spaces through openings.
This method contrasts the first by being softer and subtler, aligning with the nighttime setting of Little Nightmares.
Natural light sources such as moonlight or street lamps are often used. These light sources are intentionally not overpowering.
For example, moonlight streams in from the top in the image below, casting a cold and stressful tone across the screen.
This not only reduces the emotional intensity brought by stronger light sources but also allows players to momentarily catch their breath.
Despite the softer light, the eerie and mysterious atmosphere remains intact, preserving the game's signature creepy vibe.
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To sum it up, the lighting and shadows in these two games made me feel like I was right in the middle of the action and got me feeling all the charm of each game.
Reference
Matt Nava's Journey: Nava, M. (n.d.) Journey. Available at: https://mattnava.com/Journey-1 (Accessed: [10 January 2025]).
The Art of Little Nightmares II: IAMAG (n.d.) The Art of Little Nightmares II: 60 Concept Art. Available at: https://www.iamag.co/the-art-of-little-nightmares-ii-60-concept-art/#jp-carousel-343728 (Accessed: [10 January 2025]).
Cut Content in Little Nightmares: Fandom (n.d.) Cut Content in Little Nightmares. Available at: https://littlenightmares.fandom.com/wiki/Cut_content_in_Little_Nightmares (Accessed: [10 January 2025]).
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00asta00 · 1 month ago
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Assignment4: After Tuesday’s presentation, I unified all the poster styles, including the background images, poster layout, fonts, graphics, and colors. After continuous experimentation, this is what my current draft looks like. Next, I’m planning to add an opening sequence to the video. I will complete the video’s intro in the next stage, and I intend to create a text-based cinematic-style effect for it. Of course, the posters still need further improvement, and I plan to continue refining them after finishing the intro next week.
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codingprolab · 8 months ago
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Solved (CSCI 323/700) Assignment 5: "Computational Geometry"
Overview: “Computational Geometry” is an important subarea within Computer Science of both theoretical and practical interest that involves programmatically determining the properties of points and shapes in one, two, or three dimensions. In this assignment, we implement several algorithms for Computational Geometry. Submissions: In the Google form, please submit the following: ● Assignment4.py…
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louisa3651558 · 5 years ago
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PUBLIC SPACE AND THE RESEARCH
DEFINITION:  public space is the area or place that is open and accessible for all people and for public gathering, this also includes connecting spaces, such as sidewalks and streets (Unesco, 2017). Reference: Unesco 2017, ‘Inclusion Through Access to Public Space’, Unesco, viewed 19 March 2020, <http://www.unesco.org/new/en/social-and-human-sciences/themes/urban-development/migrants-inclusion-in-cities/good-practices/inclusion-through-access-to-public-space/>
It is important to have a public space for people to come and gather around for socialisation and events. A public space is also like the face of the city so it is an important part in the landscape design of the city. So it should be functional, accessible and comfortable for people to come and have a space.   
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huanyukang · 2 years ago
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Concept art assignment4:light and shadows
On the basis of my online draft, the composition is set on a cliff, surrounded by mountains, on the basis of online draft, I found some free texturing material on the internet to go deeper into the picture
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presendieur-blog · 6 years ago
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I chose my living room couch. The reason I picked my living room couch is because this couch has always given me a vintage historical renaissance look. I have gone to some of the old Newport mansions and in the inside a lot of the furniture would look like this couch. I noticed that during the renaissance era the furniture would have so much detailing on it. And people could always tell that it was hand made, because the detailing is precise.
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