Trying to make some early level design for Project Byte!
I wanna start off with a more traditional/generic jungle stage before the game pulls the rug from below you and reveals its true colors!
Its my first proper stage design! Scary!!馃槵
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Introducing the test drivers for the tracks! 馃
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Them 馃挋馃挋馃挋
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Managed to get something functional before the break! Im getting better at this, haha!
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馃棧锔廙ASSIVE UPDATE FOR PROJECT BYTE鈥硷笍
Pixels now have a magnetic attraction to the player characters! Making em easier and more fun to pick up!
They also will now automaticly fall out of the sky so there are ALWAYS some pixels to pick up!
The problem? REALLY bad preformance. 馃様
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Wanna try to make this animation short REALLY good! might take a just a LITTLE longer then usual to cook on this one!
Should be fine since we missed the schedule by several weeks anyways, might as well take my time on quality as well while were at it! 馃椏
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Collectables?? 馃憖
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This took HOURS of my free time to figure out, mostly because the current code REALLY STRUGGLES to rotate the characters..
Probally should fix that sometime, huh?? But for now: here is some early zipwire prototype!!
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Just as I though!! This is the PERFECT basic for a Zipwire system!!
Now I just gotta redo this but properly!
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Taking one for the team馃様馃憡
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Made a quick design for "Trampo Launchers"!
Trampo Launchers are kinda a mix between trampolines and bouncepads!! :D
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Been working hard on an environment mostly intended for the animation project! The assets will probally be reused for Project Byte!
All of this is WIP!!
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He thought he had the high ground..
Anti-B thought he had the high ground! Unfortunately for him, he hit rock bottom instead..
(This animation almost got delayed but I was able to fix all the issues right before the end!)
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Back to polishing this map! ^-^
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DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!
>Fixed a bug where Pixels were infinitely speeding up BEFORE you even interact with them!
>Pixels magicially disappear when too far away from the player now!
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I worked on upgrading, reworking, bug fixing, and retuning the controls for Project Byte today and a maaybe few times during my vacation!
Might work a little more on it today just because I want this basic framework to be done SOON! Its been long enough!
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