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#Best trade bot cs go
parachuter · 2 months
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H'lo!! I've recently gotten back into league, and I've started maining Jhin again, but it's been a while since I last played him.
Do you have any advice, or things I should keep in mind?
it's been a HOT MINUTE since I played jhin/ranked regularly but i've got general adc and specific jhin tips under the cut
keep in mind I'm D3 from a few seasons ago, generally playing anywhere from high Emerald to low Masters lobbies in norms nowadays so there's still a lot of room for me to learn!
A few general ADC timings ->
Tempo is HUGE in League, because in between the fighting, it's essentially a "turn-based" game. Your turns are limited by a number of things on the map, but largely by minion waves.
This is especially important to Jhin as he's an early-game bully who is likely to have control over the lane state.
Most ADCs will know what a freeze/slow push is, but won't know why or when to do this (takes experience, usually helps to look at high elo vod reviews). I can't go into everything here but here's a few key things I notice people struggle with!
"I want to recall for strong item/component": most ADCs know you want to crash wave into tower before recalling (this will reset the wave in the middle of the lane by the time you're back from shopping and you will likely make the enemy lose ~0.5-1 wave if they died/were forced to recall/are pressured under tower
Why is this timing important?
It lets you shop + have an additional action on the map. Right out of base you (and your support) have many options based on the map state. For example:
Run to dragon if JG is ready -> enemy bot will need to decide if they are willing to drop pressure in the lane to fight or come late to the fight but push the wave into tower
Support could run mid to gank while you go bot, the wave will be in a good state for you to farm safely because YOU set it up that way
You can both run bot and repeat the cycle
A mistake I tend to see is that many ADCs will greed for an extra plate and completely miss their recall timing (e.g., they stayed for an extra plate so the wave is already coming out from enemy tower by the time they recall, they are late to lane which gives the enemy a chance to get control of the wave, this could mean you lose CS, plating on your tower, a kill, an objective etc.). It's rarely worth it to stay for an extra plate unless it'll help you hit your item breakpoint or you're able to stay for 1 more wave and crash it safely.
^I also see people who want to recall but get pressured by their JG to take dragon - this will make you extremely late coming back to lane, dragon is typically best taken if you just killed a bot laner (for #s advantage), are coming straight from base, or have crashed the wave and don't need to recall yet (you give up pressure, but dragon is a good trade if you feel you can get pressure back)
If you are Jhin, you NEED to snowball to be strong otherwise you WILL NOT keep up with other crit ADCs by mid-game. You can do this through kills AND by making your opponent bleed resources.
2. "The team wants to do baron/mid-game dragon": You'll likely be switched with mid at this point, mid-lane should be pushed out before going to an objective - your minions will provide you vision of the lane and if it's NOT pushed out, you may end up trading an objective for waves/tower(s)/inhib.
^Keep timings for objectives in mind; if your team is planning to fight for a Baron, ideally you'll have shopped already if needed - even if a big bot wave is coming into tower, Baron grants kill gold and EXP on top of the buff - hopefully your top laner has TP and can clear the wave before coming to the fight (LOL).
for specific Jhin advice ->
"Do I need to leash?" in 2024 technically no JG absolutely needs a leash with the new items. Even if Jhin is a lane-bully, there are still match ups that are very difficult for him at LVL 2/3, (Lucian, Trist etc.). In this case, it's best to not leash and try to get lane pressure and minions early to hit LVL 2 first and chunk out the enemy ADC to reduce the pressure you'll be facing later on. Worst case scenario in a bad lane is if you leash but the enemy doesn't. There may even be cases where you're stronger early and don't leash if you're not great at it (e.g. Karma support) or if you feel you can cheese the enemy in their brush without losing the extended trade, but that's case by case. If your lane is stronger/neutral OR if you will not be able to out-push for LVL 2 (e.g., vs. Draven, usually), you should leash.
Manage your mana! Jhin is a caster and heavily relies on his mana for set up/damage, I commonly see players dump a lot of mana into the waves (e.g., using Q or W to last hit VERY often versus trying to CS with autos) If you're a bully like jhin/cait that wants to get push and pressure the enemy under tower, the best scenario is hitting both the enemy and the wave with your abilities (good enemy laners will position away from the wave in a poke lane, but any time you use an ability on the wave or miss an ability it gives them a timer to fight back)
I didn't snowball, now what? If you didn't snowball in early game, you're mostly utility until late which can feel quite bad (this is doubly-true if you're lethality Jhin). Continue to gather the farm that you can but be present for big fights with your utility. Use that ultimate! It's a short cooldown by mid-game and is great to help your team get picks even if you don't get the kill; don't hold it exclusively to snipe a low health enemy at the end of a fight.
Builds are adaptive! Every game is different, be flexible!
TLDR; learn wave management and tempo especially on strong early game champs, jhin needs to snowball through kills and bleeding enemy resources otherwise he's a utility bot till late game, don't go OOM dumping spells into the wave, use your ultimate for picks/poke as needed, leashing is game dependent, and adapt your build per game
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crystalelemental · 10 months
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Unit Teambuilding - Elaine
Who invited Let's Go here? I didn't think anyone liked Let's Go. I sure as hell don't. Ugh, whatever. There's like three unique characters to Let's Go, at least this will go quickly. But hey, if it doesn't, maybe Victor can be released from being the poster child for Reddit Fuckboys as the Let's Go male protagonist becomes the new face of "male characters are treated badly despite still being the majority of characters in the series."
General Overview Elaine feels oddly familiar. I can't quite tell why. She has some pretty good traits, though. A big one is her Trainer Move, which gives +3 crit automatically, and depending on grid skills, gives +2 to either defensive stat, +1 to both offenses, and even +1 evasion to herself. Her TM is only 1MP, but it's refreshed each use of Quick Attack thanks to her passive, which means she can snowball most stats. In addition, it has a slight 10% healing effect that isn't fantastic, but because it's persistent, it can kinda add up, which...again, just feels really familiar. Per attack, she's able to inflict Trap, Confuse, or Flinch, only one of which is of any general use so good luck with those odds, while grid skills could include debuffing either offensive stat for better survival. With access to Synchro Healing, she holds a good amount of restoration ability for a stall team, so like...sure, premium stall, never bad. And oddly, she has one of the best 5/5 grids I've seen, with some frankly bonkers traits. A second roll of interference and +2 PMUN each sync at 4/5, and Safety Net and a moderate self-heal on Trainer Move use at 5/5. Those are nasty, with someone calculating the odds of AoE flinch with two rolls at 54%. Anni Skyla is a fantastic disruption unit with just 50%. And that recovery potential is quite impressive, depending on the amount healed by her 5/5 node. Every other turn recovery in a large enough amount, with boosted defenses, makes her nearly immortal.
The problem with Elaine is nothing is fast or consistent. Her TM gives +1 of PMUN or SMUN, but it's random which is provided to the team, which doesn't help almost anyone because it's unpredictable. Her ability to flinch would be great, but being selected randomly from two other, much worse effects makes that passive fairly poor, and it's only improved to a reasonable rate at 4/5, which is a tall order. Without 4/5 though, she's kinda just a slow buffing bot, averaging out to +1 per turn, assuming no disruptions like sync to your rotation, and thus being unviable for 3v3. Any debuffing also means attacking, which you want AoE for Swift, but you need Quick Attack specifically for the TM MPR, which is single-target, so again, atrocious at 3v3. Seriously, this feels really familiar. The default healing for allies is also just 10%, which is fairly inconsequential no matter how much you focus on that two-turn rotation. It is her only means of healing aside from popping Protect, so there's not a ton she can call on, especially with Half HP Recovery on in CS, which is generally a free condition. The big issue is I can't think of much that she clearly supports. Like there are options, I suppose, but not a whole lot I'd consider her proficient at. She has this incredible set for Gauntlet, but is kinda absolute trash at CS, which is...just...like...
Oh my god, she's Ball Guy. But with less utility, because she can't status or outright remove buffs, so her solo count will be worse, in exchange for slightly better performance at buffing crit rate at least. I'm not sure if it was a good trade.
EX, Role, and Move Level? Elaine's a support, so definite EX utility, especially given she's mostly a sustain bot with relatively low HP. Move Level is similar. Her base kit isn't great, so I do feel like she really needs the utility of 3/5 to matter. Her role is, of course, Tech. So like. Sure, girl. I guess it aligns well enough to Gauntlet.
Team 1: Elaine, NY Dawn, R!Cynthia/Lucian For as slow as she is, NY Dawn remains excellent at stuff like this, thanks to receiving double the buff. A single use of TM followed by two AoE attacks means +4 offenses and possibly an AoE flinch if Elaine is lucky. The confuse also saves Dawn a turn, letting her focus on debuffing Atk or putting on heavy Ghost-damage pressure. R!Cynthia is your Ghost Zone if you have it, Lucian is a good debuff bot if you don't. It'll take about as long for Elaine to cap his offenses as he takes to debuff the foe so it evens out okay.
Team 2: Elaine, Koga/BP Erika, Janine Elaine has some very nice tools to maintain a stall presence in the 15k meta. 3/5 access to boosting both defenses and packing Synchro Healing is frankly excellent...but her kit is spread out such that you can't acquire everything you want at once. She needs the debuffing of someone like Janine to really secure safety. Depending, however, you can focus exclusively on Toxic with the third partner, since Elaine can inflict AoE trap. Rerolling to ensure that's what you hit is a viable option. HOWEVER! I must warn you, Elaine has a critical flaw as a Stall Support, if you're not familiar with the pitfalls inherent in her kit. Specifically, you do not ever want to flinch someone when stalling. Especially center. It leads to them getting a second sync off on you (or third if they're really resistant to the damage/have Sync Cure or whatever). This, needless to say, is bad. Always aim your Quick Attacks at the right side after they've acted; they won't act against until center is down so they're incredibly safe to hit.
Team 3: Elaine, Bianca It has been a while since I've talked Gauntlet, but Elaine's specialty is Gauntlet so let's discuss a few. First, and perhaps most critical of all: Terrakion. Elaine is able to debuff both offenses, buff both offenses, and has room for +2 Def or Sp Def. Terrakion is going to eat shit. Bianca is the perfect check to it, packing Psychic Terrain in her kit, and being able to dish out respectable on-type damage with Stored Power. Her self-setup is her point of weakness, which means Elaine is a great solution. Elaine's refusal to consume gauges makes her proficient even with a slower pair like Bianca, so gauge shouldn't be too much of a concern.
Team 4: Elaine, Serena/Lodge Irida Another pretty simple one: Cobalion. Serena needs full crit support, easily supplied here, and otherwise reaps the benefits of Elaine's debuffing and buffing combination. Serena's good enough as a nuke that Sleep can be applied into a kaboom, with very little issue. Another excellent option is Lodge Irida. Flare Blitz has its recoil removed by Elaine's persistent HP recovery, and Irida is able to flinch lock sorta kinda 50% just ignore that. Admittedly, my first impulse was to do Flint, because Elaine has Team Pinpoint Entry, but then I realized that's still not enough to ensure Fire Blast hits. Base Leaf it is, buddy. Worth noting: if you can't sleep Cobalion, use Protect against Sacred Sword in Bar 3. Elaine might tank it, but she's weak to Fighting and it's best to not mess with it.
Team 5: Elaine, Marshal Ooh, Marshal. I admit, I have a strange affection for him now. I really don't know why, I don't like Conkeldurr, and the rest of Unova's E4 are preferred. I think my own tendency to love the least favorites of something worked against even my own interests and now I kinda like him. Anyway, Registeel. Elaine and Marshal both have flinch chances, with Marshal also having a guaranteed Def drop on Rock Smash and Relentless sync nuke. Elaine is able to give him all the offensive stats he's hysterically lacking, and thanks to the joint recovery, they actually get decently far. It's worth noting, another option you have is Bruno with Tech Hitmontop or anything like that. Bruno has Smart Cookie for Sp Def, but it's rare he can boost it. Elaine can on TM though, in the same grid she's debuffing offenses and buffing his. So that's an option, as long as he has a means of debuffing Defense so he can deal damage.
Final Thoughts I imagine you get the idea by now. Elaine is pretty solid as a Duo-ist in Gauntlet, but her general CS performance is questionable. She has some good tools for Stall, at least in stages less focused on heavy single-target damage that she can't heal off. 10% isn't really that exceptional, so she definitely relies on having enough defensive backbone to not take much damage. Which is dangerous in stages that play aggressively, like Flint and Glacia's CS stages that will punch your soul in half.
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mushrxxmlol · 5 months
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Tips that I gave my friend to help them climb in ranked as a support main
Okay so I kind of ramble on and I don't have the most linear way of explaining things, but I'll do my best. The main thing I noticed when they asked me to tell them the things they were doing wrong was, while they knew what their most important abilities were for their champions (Nami bubble, Janna tornado, Nautilus hook, etc.) they didn't understand that you need to have a purpose behind using them. If you just spam them out as poke or to hit minions, you're kind of wasting the abilities and making yourself weaker for the next 5-10 seconds. Even if you land them, if your ADC has no way of following up then it can just lead to the enemy seeing you no longer have that ability and then they can abuse you for it. So it's very important to learn to wait until the right moment when your ADC is in position to follow up, you know you won't get ganked by the enemy jungle, you know what abilities the enemy has and don't have up, and you know that you have the advantage in a trade or all-in. Along with that it's important to know that, that also applies the other way around. If you ever see someone miss their important ability and you still have yours up and all the other conditions are met, then you can instantly turn it around on them and punish them for their blunder.
The next thing I noticed was they didn't know when to roam or where to be on the map and I'm here to say the very simplified version of when you should do such things. You want to roam or go to ward when you see that the enemy minion wave is pushing into you (you can easily tell just by seeing if they have more minions than you do). That way the ADC can farm safely and not be in danger by walking up for minions and also doesn't have to give up CS because they are all alone with no support. Along with that I want to say that you normally don't need to go mid unless you see that your mid laner is being pushed in and needs help OR there is a gank happening mid so you want to be there to back it up. Next for the game after laning phase, bot lane will generally switch with mid lane because it is the shortest lane and has easier access to both sides of the map since it's in the center of it all. Because of those things mid lane is very good at accelerating whoever is in the lane by allowing them to go to more fights and get CS faster, which is why you want your ADC there and since the support follows the ADC it let's 2 people have access to more of the map easier rather than just the 1 person if mid lane stayed there. Mid lane should generally stay on a side lane and farm, but its a lot more nuanced than that and we can get into it in another post. The next thing I noticed was they didn't auto attack often as support which I think most supports in lower elos don't auto attack as often as they should to be fair. The importance of it might not seem like a lot if you look at the damage of just one auto attack, but the fact is that if you aren't auto attacking you are just losing DPS because you don't lose anything from doing it. So it makes fights a lot harder for your ADC, ESPECIALLY if the enemy support is remembering to auto attack when you aren't. So while it is just a little thing that many people forget about, it is an essential part of being a good support even though it is overlooked a lot by people when it comes to the role.
The last thing I wanted to talk about was how they didn't understand wave management and so I'm going to describe it as easy as possible because it is a lot to take in and learn for anyone. You do NOT need to hit or push minions unless it's for one of these reasons. Reason one, you want to get a level advantage so you can fight while you are a level ahead (generally done early into the laning phase, hitting the minions in the first two waves to hit level 2 first so you have more abilities to fight with while they are still level 1). Reason two, to push the wave under the enemy tower so you can have lane priority when your jungler invades or is doing dragon. Reason three, to buy you time to leave lane and roam on the map or go help with something nearby. Reason three, to get a reset off, buy items, and regenerate health/mana (you generally want to recall when the cannon wave is COMING to lane, NOT when it's already there and in the middle of lane). Other than these reasons, there is no reason for you to push the lane. Now if the enemy team has a massive wave and your ADC wants to freeze, they may thin out the wave a bit, but that does not mean you have to unless you know what you are doing or they ping to kill minions.
I think that's a good amount to talk about today, I don't know how often I'll do this or if anyone will ever even see this let alone be interested in it; But I will post again none the less because it's fun to talk about for me and a nice outlet. Thank you for reading if you did! :D
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julialang078-blog · 4 years
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raynacluggs · 4 years
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shardminds · 5 years
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Escape (oneshot)
Pairing: Emma Swan/Killian Jones Rating: E Warnings: Implied Major Character Death, Smut, Swearing, Smoking, Unhappy Ending, etc.  Words: 810
Love doesn’t exist here. Not anymore.
aka the dystopian end of the world fic that no one asked for and even fewer people needed.
It took three days for the world to fall apart. It took eighteen hours for Boston to succumb to the riots. It took Killian four minutes to locate his gun.
//
“I think I’m falling in love with you.” Emma sighs, barely a whisper, head falling flat against the mattress they’d taken to sharing. Killian loves her too, more than he ever thought he could. Everything about Emma makes him want; the defiance in her eyes, her ability to smile despite the weight of the world on their shoulders, the way she wrinkles her nose in the most adorable way when all they have to eat is plain ramen and especially the way she is here, now, gripping him tight and refusing to let go, unashamed and unafraid. 
Somehow, as the city surrounding them tears itself new wounds every single day and war flourishes and blooms like poppies from the blood-soaked fields in spring, Emma found her way beneath his skin.
Pressing a kiss to her collar bone, Killian reluctantly pulls out.
“Aye love, you say that every time.” 
Love doesn’t exist here. Not anymore.
//
Like everything in this world, cigarettes are hard to come by. Killian fiddles with his battered packet, pulling forth his second to last one. He’d traded a handful of bullets for fifteen rain dampened cigarettes last week to some lost boy tucked away beneath a broken bridge on the dried banks of the Charles river, his slimy yellowed teeth causing Killian to recoil as six hollow points rolled into his palm. Despite the world basically ending, he hadn’t managed to kick the habit. 
Rain pours. 
Somewhere in the distance, bombs explode like fireworks and Killian misses simpler times when cigarettes weren’t hard to come by and gas refills for Zippo lighters weren’t used as bargaining chips on the black market.  
Emma turns her nose up at the scent of stale smoke but kisses him anyway until the rain doesn’t matter anymore. 
//
Lips wrap around his cock without preamble; no warning, no notification, swallowing him down to the hilt with ease. 
“Fuck.” 
Killian struggles to shake off the shroud of sleep clinging to his movements as he tangles his fingers in Emma’s silken hair. He just can't get mad at her, not even fake mad, he’s never been able to. 
She doesn't come up for air.
//
Their first time was a mess; fumbling hands and eager tongues, too needy to make it anything but clumsy and rushed. Emma came before Killian even had the chance to get inside her, he’s been so focused on getting her off that he had been surprised when she actually did, body hypersensitive and receptive to his touch from months of nothing but her own hand. He remembers, so vividly, the way Emma touched her sodden flesh and brought her fingers to her mouth. The image of her tasting her own release keeps him up at night, sometimes.
Since then, things have gotten a little better.
//
“Fuck me like you own me.” She gasps, his hand around her throat at her own request. At the end of the world, sometimes sex just isn’t enough. There needs to be risk. There needs to be rush. Sex, sometimes, is better when your life is on the line.
Killian snarls. “You're mine.”
Emma moans. “I'm yours.”
She comes apart beneath him, so completely, that Killian wonders if, in a world where cigarettes cost bullets and clean water costs more, they’d managed to find love. 
They’d found something and, sometimes, that’s enough.
//
Emma has this game.
It starts with coy smiles, flirtatious glances and ends with Killian fucking into her on the stained mattress they call their own, holding her as he pistons his hips in time with the rock of hers, guiding them both closer and closer to the precipice. 
The aim of the game is to get Emma to arch her back, scream out and come so fucking hard that she whites out from it. A temporary escape from reality they both crave.
It's a nice game. Killian is good at it. He likes it best when they fall over the edge together, entwined so entirely, that anyone would have said they’d been lovers before. 
//
Emma doesn't come up for air.
Bullets ricochet off the walls and pierce the water's murky surface. Shoved against the wall by the metallic automaton with a blaster pressed to his throat, Killian screams. 
“Emma!”
“Please remain calm.” comes the response from the monstrosity’s speakers, a prerecorded drawl meant to reassure when the resistance first started all those years ago. Killian spits on its titanium chest plate. It doesn’t retaliate. Killian shoves at its weak points, just under each arm where the linkages are on show, but the bot holds him still, blaster powered up and buzzing against Killian’s neck. “Please remain calm.”
“EMMA!”
The water where she fell bleeds red.
//
A/N: before you ask what this is, i have no idea and i’m sorry! i had something written out from years ago and i made it angsty dystopian end of the world cs. SORRY ABOUT IT!
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softwaredesigning · 3 years
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applicationsdesign · 3 years
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Text
CSGO Trade Bot | CS GO Trading Bot | CS Trade Bot | CSGO Skin Trade Bot
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