#Blender Simulation
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I'm taking a break from character modeling to play around with smokey, explode-y simulations. Here are a couple contenders with various perimeters tweaked. I appreciate the absurd violence of the first one.
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mellowtrashtrash · 5 months ago
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FNaF World: Sister Location and Pizzeria Simulator finished!
Hey folks! I've had more characters in the works for a while now, and I've finally almost finished this row! Are you excited? I know I am! Let's get into it!
First, I elected to finish off the Sister Location animatronics, with the rambunctious scamps themselves...
The Bidybabs!
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With all the wound-up energy of a pair of british schoolchildren, the Bidybabs are a welcome addition to the cast! These were a fun set of characters to make, and like last time, gave me a lot more practice animating multiple characters in one! In terms of animation, I endeavored to express the energy of a couple of silly kids roughhousing. This hurt animation features some walking, and while it is unusual, it was ultimately necessary for encapsulating the wobbliness of their stack. Like with the Minireenas, it was a tough decision whether or not to do an individual or a duo, but I knew it was going to be necessary for them to be a group in order to keep them distinct from the next character...
Electrobab!
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This kid scares me. Someone find this kid a hobby. Preferably something non-conductive.
The neglected weird kid of the Sister Location Custom Night group, this overcharged infant is packed full of likely lethal electrical powers can put any pitiable poltergeist in this franchise to shame! Jumpscares? Hallucinations? Possession? That all pales in comparison to Electrobab's capacity for emitting immensely powerful controlled shocks! I guess it learned from how it was raised.
Now that we've finished off Sister Location's cast of oddballs, let's finish off the strange folks from Pizzeria Simulator! First up we have our unforgettable bowl of overcooked ramen...
Molten Freddy!
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This noodly feller was quite a bit of fun to make. Rigging up all the wires was tough, but in the end I achieved exactly effect I was going for. And it's just plain fun to watch him go! For the main body, I was going to use a set of rigid bones to make it bend, but after some testing it didn't look very good. Too robotic, not silly enough. That was when I remembered the stretchy bone I'd used for Phone Guy's cord. I gave it a shot, and the resulting stretchy bouncy effect was just what he needed! The hurt animation is a little brutal-looking, but he'll probably be fine. These guys have been murdalized and melted down how many times now? They're troupers, they'll go through a thousand new marketable forms before they're finished!
Since everybody loved one bear so much, how about another Heeeere's...
Lefty!
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The surprise puppet-trap himself! Lefty was a fairly simple one, as the character is largely a recolor of Rockstar Freddy. Nonetheless, I tried to give Lefty a distinct personality from Rockstar Freddy as best as I could. The animation direction for this character was very unnatural, disjointed, and jerky; like a dancing beartrap (or puppet-trap, hee-hee). In his hurt animation you can see the Puppet's eyes inside his detached jaw, dizzy from being spun around and stretched. I would be too.
I do not envy Charlie's situation, being stuck inside a robotic bear and forced to burn to death. Oh well, at least the darkest pit of hell is ready to swallow her greatest enemy whole— oh, he got out again? Why do we keep using fire?
Oh well, guess we've got...
Scraptrap!
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Designing a cutesy version of this character is a tall, tall order. I did my best, and I think in the end it captures his design pretty well while remaining pretty simplified all-around. It's a little more stylized than I usually like to do, but I can't tell if that's on my part or if that was inherent to the character. He's not the most stylistically consistent of Scott's designs, even in his original FFPS appearance. In terms of animation direction, I decided to animate him like a bit of a cartoon villain. Exaggerated hunched posture, unbridled aggression when attacking, and shocked frustration upon being damaged. Fun animation tidbit, the skull inside his helmet moves its jaw with his. Look closely at his mouth and you can see it. Pretty spooky! Here's a behind the scenes look at his skull. Yikes!
That about does it for the scrap animatronics, though I've got another cooking up for next time, just you wait and see...
To finish us off, here's a remake of my Yenndo hurt animation! I decided the last was too generic!
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Thanks for tuning in as always! I hope to bring you some more neat stuff soon! I'll catch you on the flipside!
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drinksss · 3 months ago
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music man
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senpaichaser · 8 months ago
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(repost) jacaranda's custom bullies!!
⋆ ˚。⋆౨ৎ˚ credits: gas, druelbozo, avluu, sevposting, princessdie, kramattekka, noicepotato, redgravezz, vivi/miau, jacaranda (design), and me (render)
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pybun · 1 year ago
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peeling a weird looking orange
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7delus · 5 months ago
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Our Ties Is Broken Apart
Family doesn't feel like family anymore
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roseofhybrids · 6 months ago
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yeah, that looks about right
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roboticdragons · 2 years ago
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sun seems different lately
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hydrossity-zone · 1 year ago
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Neo Metal Sonic refs I made for myself but figured would post for other people to use! :]
(click for better quality ofc)
alt + random closeups under the cut!
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one-nice-shimeji-per-day · 5 months ago
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kpd-zero · 9 months ago
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i have almost accepted that blender was given to me solely to fuck around
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elfsongdiaries · 14 days ago
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Shirt go flop
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paucaronte · 5 months ago
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a little scene I made to practice simulations
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delightfulanimations · 1 year ago
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The One Who Waits...
SPOILERS FOR DOCTOR WHO "THE LEGEND OF RUBY SUNDAY"
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"All this time, he whispered and delighted and seduced, and the vessel did obey, for none shall be more mighty and none shall be more wise than the king himself."
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TARDIS Model by JackRDowL
Textures from BlenderKit & Quixel Megascans
Skull by Mammal Research Institute PAS, Poland
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senpaichaser · 7 months ago
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meeeeerp, derpina in yansim style
⋆ ˚。⋆౨ৎ˚ credits: gas, ophelia, princessdie, obsesscoric, cutiebxt, eleanor, o-dsv-o, & me xD
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w/o the posed eyes, what a diva
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dimalink · 3 months ago
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Chicken is flying above green ocean with grass and trees
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Three dimensional scene for today. It is simple. About theme 486dx2. 3d graphics. And a bird. Like skylark or goose. He is flying. Crane. A bird with a long neck. About green surface, I see this in a dream during sleep! And I want to make it!
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So, bird is flying. Everything is so calm and good. Below – it is, maybe, a fir trees., But, from such big height, it hard to see, what certain it is. Or, maybe, below - it is a field.
And, bird make neck long forward. He flies forward. In a distance forward. It can be a game level. For a game with style of retro graphics. As a first three d. When it was without accelerators of three dimensional graphics. Bird is flying. Everything is calm and silence. So, meditative way, he flies.
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And, bird has a long neck. And, it is like a chicken such a bird. Maybe, it is such a chicken. Maybe, bird even speaks when he flies. And, there are sounds of a wind. And sounds of trees or rustle of grass. But, in my dream, during the sleep, it was silence. By the way, it is starting a spring! And bird is flying to us! Through the sea of calm. As in Moon. But, here at our place! It is, so, beautiful and green grass! Made with grass, flowers and trees. Fir trees. And another trees.
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It is so good and kind and funny bird. Like chicken something. He flies and look the things like see sights - all over the around place! Like simulation. Or meditative theme. To all the sides - it is green everything. And sky is blue. A little darker. And like chicken someone is flying. Good and kind. So calm way chicken flies to fly!
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Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/
TUMBLR: https://dimalink.tumblr.com/ BLOGGER: https://dimalinkeng.blogspot.com/ MASTODON: https://mastodon.social/@DimaLink
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