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#Bowlman.EXE
mekkanicalsol · 1 month
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six fanarts thing i did (twitter suggestions)
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Megaman Production Art Scan of the Day #923:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Page 119]
Hastily Translated Summary: 299 A - Bowlman pulls both of his hands together Bowlman: "Bowling Bomber!" Pans from his waist up to his raised hands Giant bowling ball appears above his hands 299 B - From the giant bowling ball, rotate and track back to Cross Fusion (R) Rockman
Playing Goku didn't work out too well for you last time, Bowley...
But mandatory Bowlku re-post time:
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Full Resolution Scan: https://imgbox.com/UwrEo5lL
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soapdispensersalesman · 6 months
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fondlepunch · 2 years
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Bowlman.EXE 🎳🤖
I love how his design came from a little kid who was super into bowling. It also baffled me for awhile as to why he would be a high ranking Undernet guy, but after seeing the movie Kingpin, it kinda makes sense.
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So I’ve been trying to capture the spirit of the Rockman.EXE anime by filling it with all sorts of enemies, and what would the Rockman.EXE anime be without Net Navis that appear for either multiple episodes or just one episode? It’s one of the best things about this franchise.
However, I’ve been wondering if when I should stop. The Cyber City Trilogy has a lot of original Net Navis (and game Navis not brought to the anime) that is enough to call it its own season. However...like in the show, most of them are based off of Robot Masters. When you look at the following, these Net Navis that appeared in the anime are not based off of any Robot Master at all:
BeastMan.EXE - Okay, we always wanted to say it was Slash Man from Mega Man 7, but then Mega Man Battle Network 6 kinda put an end to that... BlastMan.EXE -  Granted, he’s a main character in the fic, but in the games it was like...the first Fire-based Net Navi not to be based off of any Robot Master, mostly because Fire Robot Masters were a lot. BowlMan.EXE and MistMan.EXE - So I know the story behind BowlMan and MistMan but...yeah. Cache - Fuck you. CircusMan.EXE - We all wanted to say this was Clown Man. It’s bullshit this isn’t Clown Man. ColoredMan.EXE - How was this not Clown Man?!...Okay, well, I can kinda see that tbh CosmoMan.EXE - This dude was like...some big shit. And space Robot Masters were rare... DesertMan.EXE - This one was one of the most coolest Net Navi designs tbh. I’ve been talking with @pen-trosity about Navi designs, and he seems to be this constant source of inspiration for Net Navis we can’t get a good grasp of tbh. ElementMan.EXE - Okay THIS I feel had to be some sort of contest Navi. Never looked into it. Never liked him. KillerMan.EXE - THIS for sure was a contest Navi. This guy BREATHES gary-stu written all over the design (even though he’s not). GateMan.EXE - Yeah so like...we wanted him to be a thing for a long time but instead he was a bad guy. And he kinda sucked. But then again a lot of Meijin’s NetNavis were Contest Navis, so... FootMan.EXE - SPEAKING of contest navis, this guy was reused for every e-sports related shit in the show! JammingMan.EXE - Fuck you. KendoMan.EXE - Meijin. Not going into details. KingMan.EXE - Okay this? This guy was kinda cool. Also really fucking hard. I mean he only had a very limited appearance in the show, but still tho. And I don’t think he’s based off of King from Mega Man and Bass. SwallowMan.EXE - Also a contest Navi. LaserMan.EXE - So he was like this big thing in MMBN4 but like...one of the good original ones tbh. Meddy.EXE - Eddy? JK NumberMan.EXE - I mean, seriously. Anyone would remember a Robot Master as useless-sounding as this. PlanetMan.EXE -  HOW WAS THIS NOT ASTRO MAN?! RideMan.EXE - Fuck you. Serenade.EXE - I....look, let’s just leave this one alone for now. ThunderMan.EXE - Elec Man, Spark Man, Dynamo Man, Cloud Man, and Clown Man. 5 Electric-based Robot Masters before MMBN2, but not ONE OF THEM a Thunder Man? The most go-to name for an electric-based Robot Master? This one threw me for a loop when I first did research and I had to double check a number of times. VideoMan.EXE - Yeah, so.......yeah, this is one of thsoe obvious ones that was clearly designed to be a Net Navi.
So...hwo do you make an original Net Navi like this? I’ve been trying to make original non-Robot Master Net Navis for YEARS, and compered to these guys, they suck! But also...there is potential. My goal is to so far make an original Net Navi that can stand in line with some of these recurring ones, but so far...I can’t think of any...
This is Kaji M., logging out.
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Megaman Production Art Scan of the Day #912:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Page 108]
Hastily Translated Summary: 273 - The bowling ball fills the screen, rolling from the front to the back The ball hits the dimensional area wall and comes crashing to a stop (Meiru, Higure and Mariko, to the left, avoid it) The ball dematerializes after that 274 - Bowlman: "Tower bowl!"
Full Resolution Scan: https://imgbox.com/Ms3nj1gj
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Megaman Production Art Scan of the Day #885:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Page 81]
Hastily Translated Summary: 199 - Akihara Town Star Lane Cyberworld Numberman's unconscious head, with pin behind him Numberman regains consciousness Numberman: "Huh...This place is...?" Numberman shouts Numberman: "WHAT IS THIS?!" 200 - Numberman is tied up to a bowling pin Numberman: "THIS IS A JOKE! LET ME GO!" Track Back to Bowlman standing in front of Numberman Numberman: "PLEASE HELP ME!"
Full Resolution Scan: https://imgbox.com/Pdyshnr5
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Megaman Production Art Scan of the Day #872:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Part B Cover Page and Page 67]
Hastily Translated Summary: [Cover] Episode #6B Part A ~ 158 cuts 674 seconds 12K Part B ~ 173 cuts 599 seconds +0K _______________________________ Total ~ 331 cuts 1274 seconds 12K + Overage *Note ~ Bowling pin: The crown mark is trademarked. I have drawn it on the storyboards, but please leave them out. Eyecatch Part B [Page 67] 159 - Netto: "We can't afford to lose now!" Netto stands ready to throw. Pans left to right to show Meiru and Mariko offering support Meiru: "Go, go, Netto!!" Mariko: "Stay strong!!" 160 - Netto starts his motion to throw 161 - Bowlman grinning
Time to get back in the swing of things. I've been too distracted with FF7 Rebirth, among the usual work stuff, but need to get this rolling again. Post eyecatch, today we begin with the second half of the episode. Full Resolution Scans: Part B Cover Page - https://imgbox.com/QdzNDD00 Page 67 - https://imgbox.com/XuqTRPVY
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Megaman Production Art Scan of the Day #928:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Page 124]
Hastily Translated Summary: 309 - Bowlman trying to throw the oversized bowling ball in slow motion Cross Fusion (R) Rockman's afterimage passes by the background image of Bowlman (in strong contrast) Extending line of CF Rockman afterimages -> One by one, they disappear out -> 310 - T Light line that flows from the Fumikomizan in front of an empty, dark background image Cross Fusion Rockman appears in the front of the shot with the T Light line still in place Ball slowly begins sliding to the left Back to normal background with Bowlman 311 - Bowlman starts to fall over Stop midway as he and the ball dematerialize into particles
And thus ends a somewhat anti-climactic battle scene. But the step sword part at least looked kinda neat. Full Resolution Scan: https://imgbox.com/XXxybiTz (LOL, today's randomly generated link reads like 'Exhibits.')
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Megaman Production Art Scan of the Day #924:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Page 120]
Hastily Translated Summary: 300 - Cross Fusion (R) Rockman is startled by the size of Bowlman's bowling ball Cross Fusion Rockman: "?!" 301 - The materialized super huge bowling ball continues to enlarge 302 - Bowlman desperately tries to continue to hold the ever enlarging bowling ball, looking ready to collapse Ball, in the background behind his head Bowlman: "Aaaaggh~..."
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Welp, to paraphrase what they sing in AC/DC town, "But he's got the biggest ball of them all!" Full Resolution Scan: https://imgbox.com/1aTk4jow
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Megaman Production Art Scan of the Day #921:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Page 117]
Hastily Translated Summary: 294 (cont.) - Cross Fusion Rockman exits the frame In slow-motion until Bowlman is hit Screen movement Bowlman is struck by the Gatling Pins, enveloped in the explosion Back to normal speed 295 - Cross Fusion (R) Rockman comes to a stop He turns to look towards the smoke from the explosion behind him CF Rockman: "I did it!" 296 - Smoke begins to dissipate in both directions horizontally
Full Resolution Scan: https://imgbox.com/gRjIxf4r
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Megaman Production Art Scan of the Day #920:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Page 116]
Hastily Translated Summary: 293 - CF (R) Rockman moves into the scene at normal speed, but then passes right by Bowlman in slow motion 294 - Still in slow-mo speed, CF Rockman slips by as the Gatling Pins head for Bowlman
Full Resolution Scan: https://imgbox.com/MKSSyL9c
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Megaman Production Art Scan of the Day #917:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Page 113]
Hastily Translated Summary: 283 - Bowlman fires his Gatling Pins again 284 - CF Rockman lands as the Gatling Pins approach him CF Rockman jumps out of the way as the Gatling Pins explode upon contact with the ground 285 - Follow a Gatling Pin approaching Street in background moves vertically upwards 286 - Gatling Pin approaching Street in background moves down and to the right
Full Resolution Scan: https://imgbox.com/DS4mbKUO
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Megaman Production Art Scan of the Day #914:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Page 110]
Hastily Translated Summary: 276 (cont.) - CF Rockman lands behind the lingering cloud of smoke 277 - Bowlman grabs the pin off his back Bowlman: "Gatling Pin!" The pin flips around and the bottom becomes a cannon opening (see settei) Rapid fire pins in a missile-like trajectory Track back to a panoramic view
Full Resolution Scan: https://imgbox.com/5M9nM4Hp
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Megaman Production Art Scan of the Day #909:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Page 105]
Hastily Translated Summary: 266 - Synchro Chip BANK footage Netto: "Synchro Chip! Slot-in!" 267 - Cross Fusion BANK footage Netto: "Cross Fusion!" 268 - Cross Fusion Rockman CF (R) Rockman: "Bowlman! I won't forgive you for your evil bowling!" Rotating Track Back to Bowlman
Hold anyone you know out there doing "evil bowling" accountable. Do not spare any expense to strike their actions down, because they are turkeys who belong in the gutter. Life lessons right there. Full Resolution Scan: https://imgbox.com/rqgpyyYZ
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Megaman Production Art Scan of the Day #907:
Rockman.EXE Axess Episode 6 (Part B) Storyboards [Page 103]
Hastily Translated Summary: 259 - Akihara Town Star Lane Bowling Alley Track Up to pin sign sticking out of the roof (screen shaking) 260 - Dimensional converters appear, popping out of the pin (screen shaking) 261 - Dimensional Area expands across the sky 262 - Netto and crew run outside and he looks up Netto: "It's a Dimensional Area!" 263 - Bowlman materializes in the real world
Full Resolution Scan: https://imgbox.com/E4NKWNwV
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