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#Buff out all their rat stats
indagold-orchid · 1 year
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As someone who grew up in nyc, I always like people speculating on the rats there. They are fat, big and fat. A rat needs about 15-20 grams to be fed fully daily which isn’t a lot and nyc is full of food waste, so imagine a rat with unrestricted access to pizza pasta hot dogs 24/7.
They won’t ever go away cause they have been fed large amounts of Italian food for decades.
Only other animal that comes close is the manhattan squirrels who have been fed so much pasta, they just walk up to you with no fear.
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blu-oo · 1 year
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Buggy was Roger’s good luck charm
So I’ve had a headcanon for a while now concerning Buggy and his place on Roger’s crew. It’s no secret that both fans and characters within the One Piece world will look at Buggy and go “How/Why the fuck were you on Roger’s crew?” Hard to say definitively whether or not Buggy actually has good luck considering the absolute hell he has to go through in order to face plant into his power/status, but you still can’t argue that he gains things he is 100% undeserving of lol. Oda’s trolling aside, let’s say that his failing upwards IS purely a result of him having his luck stats set to fucking max with a few buffs tacked on. We can even make this more fun and say the reason Buggy’s luck is so paradoxical is BECAUSE his luck goes to others instead of being reserved for himself (either that or the only reason “failure” is tacked onto this is because Buggy is a jackass and karma doesn’t sleep on her prettiest degenerates). I can see this going down a few different ways:
Maybe they were on an island along the grand line and came across a vendor selling good luck tokens. An ornate looking box catches Roger’s eye, and the vendor starts gushing about how it’s their most “luckiest item” and that it’s very VERY much worth the hefty price tag. It’s also most definitely “a worthwhile investment, trust me! It’ll all pay off in the end!” Whatever that means. Roger’s gut feeling doesn’t need to be told twice, so he buys it. This could be a moment similar to Shanks where they take the box back to the ship only for “SURPRISE! CHEST BABY!” :D to happen again. Roger is no longer allowed to go shopping/haul treasure back to the ship without Rayleigh’s stink eye supervision.
Maybe there’s something similar to the Sabaody slave market where he’s being explicitly advertised as a good luck charm. The person selling him shows off his luck by playing simple tricks (like using cards and gambling with onlookers. Look, if you’re gonna try to sell someone's luck, ya might as well make an extra buck while doing so. And hey, this just proves his good luck charm is working). While the seller is distracted, Roger easily sidels up and eyes Buggy’s mean mug. He asks if Buggy is actually lucky and gets a rudely gestured affirmative. “Great!” He says before yanking the kid up and running off laughing. Rayleigh: what the fuck is that. Roger, tankard in one hand, clown child in the other: a beer.
Maybe Roger just happens upon Buggy and and witnesses his luck in action. Sees how instant karma comes to collect after some pompous jerk spits and belittles little Buggy and immediately he’s shamed and humiliated in front of a bunch of people (in addition to Buggy pit pocketing him in retaliation). He witnesses a merchant make snide and haughty remarks and refuses to sell to Buggy because he’s a visible street rat and then immediately afterwards a flock of rabid seagulls dive bomb his stall and peck at his toupee (a piece of bread is flung and lands right before Buggy’s nose). A group of older teens beating the snot out of buggy and stealing whatever he gained that day only to then immediately run into Roger? Well. Etc. etc. etc. Roger sees all this and more and at this point he decides to take Buggy along just because of how hilarious this all is (Buggy’s eventual love for Roger and therefore his luck beginning to include Roger was just an added bonus).
And since this is such a loose concept (and ignoring that Roger was a D so the following woulda happened anyways lol) we can even say that his luck to Roger is the reason for all the success at the end of his career lol. Edd war? Buggy. Living past his initial expiration date? Buggy. Making it to laugh tale? Buggy, except wait- things didn’t go 100% to plan with that one, huh 🤔🤔🤔🤔 and guess who wasn’t there 🤨🤨🤨🤨 im playing or am i
GASP. OR MAYBE HE HAS ABSOLUTE SHIT LUCK AND HE SAPS THAT SHIT OUTTA EVERYONE AROUND HIM EXPLAINING WHY THEY ALWAYS SOMEHOW LOSE OUT IN SOME WAY INSTEAD OF HIM—
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xxgoblin-dumplingxx · 2 years
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Teddyverse! First Halloween/trick or treating as a family 🥰😩
Teddy walked into the building and adjusted his little quiver on his shoulder. Pushing the hat out of his eyes and looked up at Jason, "What if she doesn't like it?"
"Buddy," Jason chuckled, " Are you kidding? Y/N is gonna love it. You know Ollie thought you were him for a minute until he saw the boots."
"The boots of speed are totally powerful but like- they're just so tacky," he chirpped, imitating your voice- or at least one of them.
"Ugh, they are," you say, coming around the corner holding a coffee cup.
"Jay helped me paint them," Teddy said when you kneel down to inspect his costume and give him his hello hug.
"You did a good job, Teddy bear," you tell him beaming, proffering a high five. "Something's missing though-"
"I know but we couldn't make the clay work to make the amulet of Sanarkant and-"
"I've got just the thing," you tell him, kissing the top of his head and reaching behind you to take one of the replacement amulets from a drawer- you break them all the time. And when you fasten it around his neck, Teddy beams.
He pulls the clay medallion away from his chest and inspected it, beaming so broadly his molars gleamed in the light. "Wow really!"
"Listen if you're gonna get ALL the candy AND dodge all the pranks you're gonna need the stat buff," you tell him ruffling his hair, "Sanarkant is only good for getting more sneaky."
"Y/N are you ever gonna go back there and kill the rat king?"
"Maybe. Spoilers. We gotta resurrect Vi and get the price off my head first."
"Lame."
"Story structure," you chuckle, ruffling his hair. "Can't rush perfection."
"Do you really gotta work?" he pouted.
"I'll be home in time to steal your cherry tootsie pops before you go to bed," you promise.
"And we'll bring you some cider on the way home," Jason said, watching you kiss Teddy's cheeks until he giggled, his heart fluttering. And then thundering when you stand up to kiss him, "We'll bring your prop back-"
"I've got extras," you murmur, winking. "I drop them all the time."
"Thank god because I don't think Teddy will ever take it off."
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katyahina · 1 year
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A compillation of Bloodborne characters data and model bits
I just decided to put as many bits about Bloodborne chaarcters as possible in one post, so to not have to check multiple folders every time I want to draw a character, but I thought it could be handy for other artists/writers! The following references feature the data mostly gathered by awesome Zullie the Witch but maybe also some others. I use the NPC data for the characters but also some model references, all put in one post.
1) Here are all the exact colors from NPC data gathered on one image.
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They are gathered from this ( x ) sliders page, all in one image for the convenience. The white hovering effect over eyes color means ‘clouded’ eyes effect that the player cannot access in normal character creation, and the X mean that hair is missing (I did not count ‘bald’ eyelashes variant as one though).
1.1)  Almost all characters with brown skin have strange ‘reddish grey’ eye colors. Such characters are Henryk, Djura’s Ally, Yahar’gul hunter with Cannon and Ludwig’s Riffle, Yahar’gul character with Threaded Cane that uses Tiny Tonitrus (and ambushes you from the corner like a rat lol), Olek, Simon, Djura’s Apprentice and Yahar’gul hunter that’s trapped in Church’s chambers.
Exceptions are Afflicted Beggar who instead has hazel eyes and Yahar’gul Hunters that use Tonitrus (in Cathedral Ward) and one that uses Beast’s Claw, who instead have simply grey eyes (and share face data).  Interestingly, this red-grey color appears to be exclusive for characters with brown skin.
1.2) Adella’s hair is dark brown, not black. It is hard to see even on this image.
1.3) Tomb Prospectors have strange skin tones. Josef and Forgotten Madman have more purpl-ish skin tone, with his escord having it too but closer to blue on the color spectrum, Vitus and Queen Killer have greenish skin, Wallar has bluish skin. Olek seems to be the only one with realistic skin tone, it is simply dark olive / brown.
1.4) Plenty of characters have no eyebrows. So yeah, this might disqualify some of the above. These characters are: Djura, Djura’s Ally, Yahar’gul Hunters that use Claw and Tonitrus (idential), Micolash, Hunter of Despair (Black Church one), Edgar, Olek, Josef, Queen Killer, Afflicted Beggar, Unused Vileblood, Valtr, Brador, Damian, Yahar’gul hunter in Nightmare, Doctor in Research Hall, Antal, Vitus and Wallar. I have no idea what they all had to smoke to get their eyebrows fall out, lmao
2) Arianna’s hair lose color after she births a child, and her eyes are dark pink. Arianna has three face data - normal, after Bloodmoon, and after birth. In the Bloodmoon she just gets slightly paler, more sickly colored skin and lips and loses her blush, but after birth her skin gets MUCH paler, hair loses color and eyes get ‘clouded’ effect.
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This eye color is not the same as reddish grey one from previous example, it is more saturated.
3) The most buff character is a Yahar’gul hunter with Cannon+Rifle. He is the only NPC of all who has all body scale stats (except for ‘head’) set to maximum 255. Queen Killer has only ‘chest’ and ‘abdomen’ set to 255, and Alfred has ‘abdomen’ on 255 but ‘chest’ only on 212. Yes, random hunters have way more of a male tiddy than Alfred.
4) Arianna is more flat than Adella. Yeah, it is a bit goofy remark, since ‘chest’ slider for Bloodborne NPCs is just chest width and not breasts size, but it could be interpreted as such. There are generally two types of ‘chest’ slider for female characters: the smallest 0 (Iosefka+Imposter, Arianna, Yurie) and the middle meaning 128 (Adella, Black Church Hunter, White Church Hunter, Henriett). Lonely Old Dear is a special case and has slider set to 192 (the largest).
5) Simon might actually lack eyes. MIGHT. Simon’s face data has two vertical stripes both going through where his eyes are. Djura is strongly implied to miss an eye where his face data has a scar going through where his eye is covered with bandages. It seems like developers can distort characters’ faces but not remove eyes, as you can see that despite implications, Djura’s data has both eyes. In either case, Simon has those strange scars for some reason.
6) Henryk and Afflicted Beggar share absolutely identical mole on the right side of their nose.
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7) Edgar’s glasses are supposed to be round. But because his forehead/brows lean so strongly down, it causes glasses model to bend to avoid clipping, so it is a bit flattened at the top. Sure, it provides for a more unique glasses shapes, but... from technical standpoint bro frowned SO hard that his glasses frown too. xD
8) The ridge of Yamamura’s glasses is dark red.
9) Besides the eye colors shown in NPC data, there is some more. Willem’s eyes are grey, Maria’s eyes are greyish green and very pale, Gehrman has emerald eyes, and older daughter of Gascoigne and Viola seems to have greyish green eyes too. Ludwig appears to have his right eye blind and his left eye having its pupil so enlarged that it obscures the iris.
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(Sources for models are Sinclair vid ( x ) and datamined corpses page ( x ))
9.1) Micolash has brown eyes in NPC data, but blue in cutscene model.
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10) Some characters have interesting unused items equipped. Simon has Fist of Gratia and throwing knives equipped both of which he never uses, Yamamura has throwing knives that he never uses, Crow of Cainhurst has Hunter’s Bone (heavily implied to be Maria’s) and Executioner’s Glove that he never uses.
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10.1) Simon only has throwing knives in Fishing Hamlet. Within lore, they are associated with Henryk. I personally do not see any other reasons for the developers to add them in this specific condition to the character that won’t even fight you, besides for the dataminers to conclude Henryk was likely participating in Fishing Hamlet massacre too. But heeey it is just a the-
11) Some interesting stats as NPCs. I am going to list every stat from the highest to lowest in order. Some characters have different stats depending on their questline and/or summoning location though; for such cases I only used the highest stat possible.
Blood Level (murder level??):  #1: Bestial hunter (234) #2: Olek (176) #3: Queen Killer (174) #4: Wallar (170) #5: Yamamura + Brador (162) #6: Yahar’gul hunter in Nightmare (157) #7: Gremia, Damian and Vitus (150) #8: Josef (146) #9 Djura’s apprentice and White Church doctor lady (145) #10: Black Church female hunter (143) #11: Black church doctor (121) #12 Simon (116) #13: Valtr (90) #14: Crow (88) #15: Henryk (81) #16: Madaras Twin (80) #17: Henriett (75) #18: Antal (72) #19: Edgar (68) #20: Alfred and Eileen (65) #21: Yahar’gul trio that ambushes you (60) #22: Micolash and Yurie (50) #23: two Hunters of Despair and Imposter Iosefka (46) #24: Suspicious Beggar (42) #25: Yahar’gul hunters that guard the entrance to Yahar’gul chapel (40) #26: Djura (30) #27: Djura’s ally (18) #28: Hostile Tomb Prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s Escort, Bone Ash Hunter, Hostile Executioner, Unused Vileblood (10) #29: Annalise, Iosefka, Skeptical Man, Lonely Old Dear, Arianna, Adella (1)
Vitality: #1: Olek (65) #2: Wallar (63) #3: Queen Killer (55) #4: Vitus (53) #5: Damian, Simon, Crow and Micolash (50) #5: Gremia and Brador (49) #6: Valtr (48) #7: Josef (47) #8: Black Church female hunter (45) #9: Yamamura and Yahar’gul hunter in the Nightmare (44) #10: Djura’s apprentice and Antal (42) #Edgar (41) #12: Henriett, Alfred, Eileen and Bestial Hunter (40) #13: Yahar’gul trio that ambushes you (37) #14 Black Church doctor lady (36) #15: Yurie (33) #16: Imposter Iosefka (32) #17: Suspicious Beggar (31) #18: Henryk and Madaras Twin (30) #19: Djura (26) #20: White Church Doctor lady 25) #21 Unused Vileblood and Yahar’gul hunter in Cathedral Ward that uses Tonitrus (20) #22: Djura’s ally (19) #23: Yahar’gul hunter with the Rifle (15) #24: Two hunters of Despair (13) #25: Annalise, Iosefka, Skeptical man, Lonely old dear, Arianna, Adella, Hostile tomb prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s Escort, Bone Ash hunter, Hostile Executioner (10)
Stamina: #1: Bestial hunter (80) #2: White Church Doctor lady (50) #3: Wallar and Brador (45) #4: Queen Killer and Josef (43) #5: Olek (41) #6: Damian (38) #7: Gremia (35) #8: Djura’s Apprentice (34) #9: Vitus (33) #10: Black Church doctior (30) #11: Yahar’gul hunter in the Nightmare (29) #12: Valtr (24) #13: Simon and Crow (21) #14: Henriett (20) #15: Black church hunter lady, Yamamura, Yahar’gul trio that ambushes you, Micolash, Edgar, Yurie, Eileen and Alfred (19) #16: Imposter Iosefka, Henryk, Two hunters of despair, Madaras Twin and Antal (18) #17: Suspicious beggar, Djura and two Yahar’gul hunters at the Cathedral ward (17) #18: Djura’s ally (16) #19: Hostile Tomb Prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s Escort, Bone Ash hunter, Unused vileblood and Hostile executioner (15) #20: Annalise, Iosefka, Skeptical man, Lonely old dear, Arianna and Adella (12)
Strengtht:  #1: Bestial Hunter (60), #2: Micolash and Crow (50), #3: Yahar’gul hunter in the Nightmare, Brador and Yamamura (45), #4: Edgar (42) #5: Alfred (40) #6: Yahar’gul hunter withe the claw (38) #7: Valtr (36), #8: Djura’s apprentice, Queen Killer, Madaras Twin and Black Church female hunter (35) #9: Henryk, Olek, Josef and Yharnam Hunter of despair (31) #10: Black Church Doctor (30) #11: Suspicious Beggar (29) #12: Henriett and Yahar’gul hunter in CW with Tonitrus (28), #13: Gremia (27) #14: Djura (24) #15: Hostile executioner, Vitus and Wallar (25) #16: Damian (21) #17: Hostile Tomb Prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s escort, Bone Ash hunter and nameless vileblood (20), #18: White Church doctor lady (15), #19: Eileen and Yahar’gul hunter with the cane and tiny Tonitrus (the rat behind the wall one) (14), #20: Imposter Iosefka,Yurie and Hunter of Despair from Black Church (13) #21: Annalise, Iosefka, Skeptical man, Lonely old dear, Arianna, Adella, Antal and Yahar’gul hunter with the Rifle (12) #22: Djura’s ally #23: Simon
Skill:  #1: Micolash (50), #2: Bestial Hunter, Yamamura and Yahar’gul hunter in the Nightmare (45), #3: Eileen and Black Church female hunter (40), #4: Yahar’gul Hunter with the cannon and Yahar’gul hunter with the cane (the FUCKIN rat one!) (38) #5: Simon (35), #6: Yurie and Vitus (33), #7: Imposter Iosefka, Black Church hunter of despair and Gremia (31), #8: Brador, White Church doctor lady, Black Church doctor and Djura’s disciple (30),#9: Josef and Olek (29), #10: Yahar’gul hunter with the Rifle (28), #11: Madaras twin and Wallar (27), #12: Antal (26), #13: Queen Killer (25), #14: Djura’s ally, Damian, Hostile tomb prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s escort, Bone Ash hunter, Unused Vileblood and hostile executioner (20), #15: Crow (15), #16: Alfred, Edgar and Yahar’gul hunter with the claw (14), #17: Suspicious beggar, Henryk, Yharnam Hunter of despair and Valtr (13), #18: Yahar’gul hunter with Tonitrus (12), #19: Djura (11), #20: Annalise, Iosefka, Skeptical Man, Lonely old dear, Arianna, Adella and Henriett (10)
Bloodtinge:  #1: Micolash and Crow (50), #2: Yamamura and Bestial Hunter (45), #3: Edgar (42), #4: Eileen, Black Church female hunter and Djura’s Apprentice (40), #5: The trio that ambushes you in Yahar’gul (38), #6: Brador, Simon and Yahar’gul hunter with the Rifle (35), #7: Yurie (33), #8: Imposter Iosefka, Henryk, Two hunters of despair, Olek, Queen Killer and Vitus (31), #9: White church doctor lady, Yahar’gul hunter in the Nightmare, Black Church doctor and unused vileblood (30), #10: Wallar (29), #11: Gremia (25), #12: Djura (24), #13: Josef (23), #14: Damian (21), #15: Djura’s Ally, Hostile tomb prospectors, Izzy’s Admirer, Forgotten Madman, Madman’s Escort, Bone Ash hunter, Hostile Executioner (20), #15: Henriett (14), #16: Madaras Twin (12), #17: Antal (10), #18: Alfred and Yahar’gul hunter with Tonitrus (9), #19: Annalise, Iosefka, Skeptical man, Lonely old dear, Suspicious beggar, Arianna and Adella (6), #20: Valtr (5)
Arcane:  #1: Micolash and Damian (50), #2: White Church Doctor lady (45), #3: Edgar (42), #4: Imposter Iosefka and Alfred (40), #5: Yahar’gul hunter with the cane (he IS a rat tho) (38), #6: Queen Killer (35), #7: Yurie and Wallar (33), Gremia and Both Hunters of despair (31), #8: Olek (29), #9: Vitus (25), #10: Josef (23), #11: Hostile Tomb prospectors, Izzy’s admirer, Forgotten Madman, Madman’s escort, Bone Ash hunter, Unused vileblood and hostile executioner (20) #12: Simon and Black Church doctor (15), #13: Yahar’gul hunter with the claw, Valtr, Beastial Hunter, Black Church female hunter, Yamamura, Yahar’gul hunter in the Nightmare, Antal and Djura’s apprentice (14); #14: Henriett (13), #15: Annalise, Iosefka, Skeptical man, Lonely old dear, Suspicious beggar, Arianna, Adella, Eileen, Djura, Djura’s ally, Yahar’gul hunter with the cannon, Henryk, Crow, the two Yahar’ful hunters in CW, Brador and Madaras Twin (8)
(All stats are from this ( x ) page)
11.1) Micolash has all stats at the decent 50, except for the stamina that he only has at 19. Ironic for someone whose entire battle is running...
11.2) Bestial hunter ABSOLUTELY kicks ass as you can tell.
12) Some summons were canned. Such as: Djura (unknown boss), Yamamura (against Ludwig), Antal (unknown) and Bone Ash Hunter Carla (unknown).
11.3) You were supposed to find Henriett dead. Guess that was a way to explain her appearing in the Nightmare. Also, there is a secret catherdal ward NPC that you were supposed to find dying.
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12) Some characters drastically change stats when you don’t see them. Such characters are: Alfred (from 33 to 65 blood level), Eileen (30 to 65) and Simon (97 to 116). Basically they were killing while being left to do their own ways, I just step in here to appreciate the attention to the details.
That’s all yet, I think! I might have made some mistakes (especially at the point 11) so if you spot any you guys tell me! But uhhh I think I actually gave my strongest attention span to all these numbers, so it must work :pensive:
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copyspaghetti · 1 year
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Tenegaru (twit), honeypotluck (ao3), an anonymous secret 3rd person and I talked about a Mob Psycho X Undertale AU and I made art for it
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[ID: Pixel art of Reigen Arataka reimagined as an anthropomorphic foxlike monster in an undertale AU. He sits in a mostly barren office, with a table, a laptop, a printer, a potted plant in the corner, and a window with the blinds half drawn. The ambient light is red-ish. He is backlit by the yellow window. Reigen has one arm behind his head, is reclining in his chair, and has the other paw lifted up with the pointer finger and claw stretched out. The left text box reads "* Welcome to Spirits & Such * I'm Reigen Arataka * Greatest PSYCHIC of the 21st CENTURY" and the right text box reads "Buy", "Sell", "Talk", "Exit", "3G", "2/8". The talk-option is selected by the red heart. /End ID]
AU notes under the cut
Anon: Okay I haven’t left yet. But I would love to see an UT/DT style Spirits&Such shop for him.
Lucky: tbh him being some kind of trickster that follows frisk!Mob around in a UT au. literally everybody knows reigen is full of shit, but Mob is so trusting lmao. somehow all of the shitty things Reigen sells Mob along the way actually end up being useful in wacky ways.
Tenegaru: weird buffs, good heals.
Anon: That would be neat! I can see him as maybe a foxlike monster or even a Boss Monster w shit stats lmao. God what would his voice clip sound like??? 🤔
Tenegaru: aa aaa aaa aa a a a a a ae e e e e ee ee æ ee.
Anon: Just any clip of Sakurai screaming and just take a sample and repeat it.
Me: Shit stats yesss but he has his special moves and they're the stupidest ever but he keeps winning.
Anon: *This is one of Reigen’s signature moves.
Tenegaru: salt splash rains salt.
Me: A single flake of salt rains through the screen. He's like oops running out, anyway.
Lucky: "ask this magic 8 ball special questions and it will always show you the right path to take! and that'll be a gazillion gold, kid" *mob literally is never lost and thinks it's because the 8 ball has all the the right answers after all, but it's just that he's extraordinarily lucky*
Me: XD excellent choice, Mob.... The blue flowers all say stuff about how Reigen is a fraudster like negative reviews.
Lucky: "it's not nice to lie" - mob, defending reigen's honor. he refuses to listen to anybody about the fox lmao. 😭 imagine it actually makes reigen feel bad.
Me: I think Ekubo would be a monster he meets like the Mad Dummy.
Anon: He’s a ghost that takes the form of a ratted dummy and he’s just walking around, leaving fluff around everywhere lol.
Tenegaru: i dunno maybe he’d be like lancer and start out as an enemy but join the team like he does in canon lol.
Anon: Mixing both UT and DR together forgive me. [Referring to the party of Kris, Ralsei and Susie vs. Solo Frisk (with inner Chara)]
Lucky: eku joining the party and kind of quietly keeping mob out of trouble is sweet.
Anon: How would timelines be into play? That’s another question 🤔 Ekubo would show up from time to time on the title screen. He says you’re doing good in leading Mob in the right direction when you’re a Pacifist. But if you so wanted, you could reset everything….. or switch your current route up and start killing. Who knows.
Me: My vision: Mob runs into a weird dummy in the junkyard that is being worshipped by small random monsters and the dummy comes to life and it's Ekubo and then he follows Mob around. One of Ekubo's moves is making a little minion attack you.
Anon: Ohh please! That’s adorable. They try to make you laugh too.
Me: Do they tell horrible punny jokes in style with the original UT?
Anon: Oh god yes! We need that ROFL random humor in there too.
Me: Mezato, what would she be?
Anon: Honestly, I haven’t thought about it yet. I was mainly thinking about the main party like in DT and how they’d function. But I do know Mob would be the only human fs.
Me: I think maybe Mezato is a mini fox, same kind as Reigen, but Reigen insists that he's the only real fox around so clearly Mezato is something else XD you know how there are lots of dogs like lesser dog ? This time there's a lot of foxes.
Anon: Maybe a fennec fox?
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crystalelemental · 9 months
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Ultimate Battle Breakdown - Darach's Daring Wings
Look at these other losers, needing a legendary Pokemon to fight. Darach's out here with Staraptor kicking ass and oh god oh fuck wait please don't be Electric weak I am not pulling the rats oh shit oh thank god he's Rock weak. Whew. Almost had a heart attack there.
Darach is an interesting fight. Unlike the others, his Endure effect kicks in at 40%, not 60%. At 40%, he won't take damage from "damage fields." Additionally, when not affected by a field effect, bulk is tripled, and he has passives that give a 90% bonus to move and sync damage when field effects aren't in play. What's hard to fully understand is whether this means a damage field specifically is required to manage buik, or if any field effect is good. It just says field effect, so I am assuming this means any effect that is the whole field counts against Darach, meaning weather, terrain, and zone should be responses. If not, we're about to lock ourselves into a very interesting solution. And it may be not, because "Unaffected by Field Effect" is distinct from Clear Advantage. Granted, it's to do different things, so no guarantee, but it's...questionable.
Another important thing to note is that there are no Rock-type Master Fairs, and by extension, no Master Fairs with Rock Type damage. Which means we're looking to PokeFairs. Rock is not a particularly strong type at the moment. We're all kinda watching SS Diantha, hoping her Rock Zone counts for shutting him down. Again, it's unclear. The hints suggest Rock Damage Field and Sandstorm, which implies any field effect counts and these are the ones he's weak to, but I dunno man. That has some implications.
In compensation, Darach's offensive stats are notably weak compared to the last two. 2300 is around half of what Anabel throws around, and Thorton's a good chunk stronger too. His Brave Bird is scary, but AoE Heat Wave isn't too terrible given it suffers from positive effect penalty. There's also Crunch rolled in there, for Support consideration.
Offensive Considerations Alright. If it wasn't obvious, there's only one source of Stealth Rock in the game, and it happens to also provide Sandstorm. Bertha, this is your moment, girl. She is the only option to achieve what the stage recommends. However, everything becomes immune to this passive damage by the 40% HP mark, so she can't solely rely on passive damage to succeed. She needs partners. My inevitable attempt will be Bertha, H!Roxanne, SC Lyra. Roxanne boasts tremendous damage and debuffs attack, all of which is good here, while Lyra gives the Rebuff that's needed. I think this might be the one that Roxanne wins.
Ingo and Emmet are fairly obvious ones. Emmet has type advantage and enough spread damage to break down the sides. They have less than 60k HP, so it will not be especially hard. Ingo's frail as a support, but Bertha does buff defenses with her TM, so there's hope yet.
Provided any field effect that hits the whole field counts, SS Diantha is an easy solution. Physical bulk blocks a lot of Darach's crap, her AoE spam is going to shred sides, and she's a Tech with a strong nuke on center. If Sandstorm alone is sufficient, Paulo is a good answer given his extension and Rock-type offensive presence.
This also is the means by which to open up off-type clears. Darach doesn't have much response to debuffs, so NC Leaf with her Sun and Leer is likely able to handle it. Irida is well under control, given the Hail, which would definitely work if Sandstorm does. Adaman likely has this one too, since nothing is blocking physical damage outright, but it depends on Sun's fulfilling that requirement. Pretty much any weather condition will succeed here. The main thing is you'll want someone who nukes super, super hard on center. Sides are much less of a problem this time.
While there are other damage fields, such as Leon's Fire or Rose's Steel, these damage fields are one use. Even with their longer duration, this is unlikely to matter in a drawn out fight. I won't say they can't do it, but I will say you'll want to be hyper aggressive to get the clear.
Support Considerations I'd say supports aren't going to be too challenging to come by. NC Blue's going to do as he always does, NC Rosa is easily going to handle anything with good DPS, etc etc. Specifically counterpicking Darach's stage is not especially challenging, given he has little in the way of gimmicks compared to the last two.
Ingo is the go-to given his Sandstorm application. He'll be pretty valuable here, especially with Bertha in play.
SS Morty and SS Kris have their own weather that may or may not count. Morty has a slight advantage given the defense focus, but his Sun runs the risk of hurting your team with Darach's Heat Wave. Palentine's Bea has Hail, which is something I suppose. Notably, Grusha has a field effect as well now, which allows other possible Ice clears. Wouldn't really recommend SS N, but the offense debuffs may actually do some good on this particular fight.
As mentioned, SC Lyra is worth mentioning for the Rebuff she applies, which powers up Bertha's nuke. You make Bertha more reliant on her own Sandstorm activations, but this does open other clears beyond Ingo.
Final Thoughts Darach is set to be the easiest of these by a good margin. Much lower stats, combined with a heavier single-target focus, makes him much less threatening overall. Lack of gimmicks also means plenty of picks are open. I think the Rock weakness led them to hold back a bit, which I cannot complain about, but I do kinda wish this kind of thing happened after releasing a Rock-type Master Fair. Like, say, a Nihilego. With Lusamine. Just putting it out there.
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skull-storm-daily · 2 years
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6/01/2022 (curious egg deck)
#inscryption#kaycee's mod#curious egg deck#skull storm daily#WOOOO this run was a DELIGHT#a lot happened i'll try to break it down quick#picked up an adder one of my starting cards and the campfire guys ate it first try#picked a dire wolf from my other starting card and buffed it to 4/5 knocking two of those hard high stat reqs out of the way#first boss was a bit scary but i was able to starve and win from stalling two turns and having my turkey vulture attack and win#my last tribe card i needed was bug/reptile and i picked up a mantis&rattler not far into map 2- and guess what was immediately after that.#goobert. my bestie#i had all the stat reqs by then except for 5 power and i gave my dire wolf to him.... and he gave me a 5/5 one back. i was YELLING#i hatched my eggs HALFWAY into map 2. the rest of the run was me trying to buff my eggs as soon as possible as fast as possible#i went and got the boon of the bone lord bc i was picking up some more bone cards and managed to myco my mantis to make it more usuable#those map 3 totem fights are NO joke. double strike wolves gave me a run for my money i almost quit the run#you GOTTA be careful with your items if you don't have guaranteed turn 1 wins.#i went to goobert again and gave him an egg and what do you know. he bless me AGAIN turning annoying into DEATH TOUCH.#which on a multi strike card is GOLD#stg that egg was what saved my map 3 boss when my pack rat gave me a magpie glass to get it#prospector map 3 fight with wolf-tail totem is TERRIFYING it's literally wave after wave of wolves#and wolf cubs and alphas and whatnot#but i made it- and even picked up some magic bleach for my death touch egg to kill the boss right away#god what a delight. i love curious egg runs so much#i managed to grab a pic of my final deck too that i might add to a reblog later. or not
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ilayas11 · 3 years
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A Basic Guide to Armor Stats in Destiny 2
For new and returning players (and anyone else who has no idea what the hell is going on) 
This guide is horrifically out of date! For a stat guide updated for Lightfall please go HERE.
What stats are and how many stats you want is confusing as hell.  Destiny does fuck all to explain things. But never fear this helpful and informative Tumblr post is here. Yes that's right Tumblr, your number one source of life changing information and weird fandom ships is here to talk about Destiny 2 game mechanics. 
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Stats: What are They? What do they do? How can they Help me?
Mobility: The height of your first jump - non-sprint movement speed - Hunter's doge Charge time. High mobility is good for hunters, particularly if you play around using your doge often.  Everyone else can ignore this stat unless you are having issues with a jumping puzzle or speed running something.
Resilience: The Amount of Shield Health - Titian Barrier Charge time.  Having at least 50 resilience will save you from getting 1 or 2 shot in some pvp situations. Exotics and supers that grant you damage reduction scale off resilience. Resilience usefulness in pve situations for non-Titans is debatable.  
Recovery: Health regeneration - Warlock Rift Charge Time. Everyone benefits from recovery regardless of class or build. It is just that good and does not have diminishing returns. (Also proof that Bungie loves warlocks best)
Discipline: Grenade charge time Having at lest 30 is good, beyond that depends on how frequently you wanna blow stuff up with paracausal explosives.
Intelligence: Super charge time Max Intelligence can be worth it for high end content (grand master nightfalls, trials ect..) where getting your super a second or two faster matters. Intelligence experiences significant diminishing returns after 70.
Strength: Mele charge time 30 is a good starting point anything beyond that is a matter of how often you wanna do punchy things.
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More Stuff Destiny Doesn't Tell You
- Destiny stats are calculated in steps of 10 to a maxim of 100. As far as the game is concerned having 32 of a stat is the same as having 38. You would have to increase the stat to 40 to see any change from 30. Stats over 100 are ignored.
- Every piece of gear (class items included) first mod slot can be slotted for +10 or +5 of any one of the six stats.
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- Masterworking a piece of gear adds +2 to each stat (even on class items).
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- All non-class item pieces have at lest 2 of each stat and the most any one piece of unmodified gear can have is of a stat is 30 (exotic armor aside, which occasionally plays by it's own rules and I'm to lazy to get into that right now).
- All armor has an elemental type (arc, solar, void, and stasis) each type of gear and element of gear has access to different mods. It's worth it to eventually have a full set for each element.
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Please ignore the fact that I’m a cheep bastard and haven’t master worked a piece of stasis armor yet. (also to lazy to use photoshop to hide my shame)
- You can change the element of any piece of armor but it gets increasingly more expensive to do so the higher energy the armor piece is. Changing the elemental but reducing the energy capacity to 1 however only costs 1 upgrade mod. Choose wisely.
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What Armor Should I be Keeping, Master Working and Dismantling?
If you are like me you are a pack rat.  Vault space is limited cus Bungie might buff a weapon frame/type/whatever in the future so you need to save that gun you haven't touched in over a year.  Only keeping the armor you actually need means you have more room for guns that you’ll probably never use. Here’s some pointers for deciding what you should and should not be saving.
- The first thing you should master work is one class item of each element (arc, solar, void, and stasis) this will give you access to most of the element specific mods and you won't need to worry about replacing it with a better roll. I recommend using class items you think look neat (and save yourself some synthweave), and or raid armor (if you happen to raid a lot) so you can access to raid specific mods.
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- Just because armor has a high amount of stats doesn't mean it has the stats you want. Masterworking something that has a stat allotment that supports your play style is going to benefit you more than masterworking something that just has a lot of stats. That said, for all non-class item armor nothing under 55 total stats is worth master working.
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A low effort meme in MY stat guide? It’s more likely than you think.
- Both recovery and intelligence mods cost more energy then the other mods. It is best practice to try and reach your desired level of those stats without using mods.
- Arc armor items have access to a mod called “powerful friends” which adds +20 mobility and “Radiant light” which adds +20 strength . These mods go in the 4th mod slot and stack with the +10/5 mobility mobs from the first slot. Having two (or more) pieces of armor with Powerful Friends or Radiant light does not stack.  But you can both Radiant Light and Powerful friends on two different pieces of gear and get the stat bonus for both. New players can buy these mods from Ada-1 (you know the nice sythweave exo lady is absolutely not still salty at the fact her mother was murdered by light bearers after the collapse) as they rotate through her daily mod offerings (Yah RNG!).
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Here's the TLDR
Masterwork some class items first.
High recovery and or intelligence armor is most desirable.
Don't bother masterworking armor below 55 stats.
If you want to sweat lord it get one of each element (solar, void, arc, stasis) for each armor slot
Strength and Mobility have additional stat boosting mods.
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How do I get the GOOD armor?
I'm not going to suggest sacrificing goats to the RNG gods because I haven't seen any evidence they respond positively to animal sacrifice.  You are going to be at the mercy of Destiny's RNG but there are a few things you can do to tip the odds in your favor (and you don't even need murder any goats to do so). First lets talk about that RNG...
If you really want to fully understand how stats allotment on armor works you should read this reddit post. It's got spread sheets, data mined information, helpful comments, and everything!  If you don't care that much then all you really need to know is armor stats are calculated in two groups. Mobility, resilience and recovery is one group.  Intelligence, discipline and strength is the other group. If you force the game to give you a high amount of one stat chances are the other two stats in that group will be lower.
For example forcing the game to give you a high stat roll in recovery will mean you are probably going to get lower stats in mobility and resilience while intelligence, discipline and strength will not be effected by this because they are in a different stat group.
Currently in the game, there are seasonal activities that you can pick what stat you want to be higher. Obviously those will be replaced eventually  with new seasonal activities so I'm not going to do a huge write up on them. There is however some ghost mods that will influence what stat drops you get.
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The ghost mod only allows you to boost one stat but it works rather well to tip the RNG in your favor.
More stats aren't always better stats but high stat armor with desirable stats is the dream you and I are always chasing, because home ownership is beyond our grasp (am I right fellow millennials?).  Bungie feels that high stat armor is anything 55+, the community considers high stat armor anything that's 60+. When I say this activity will reward you with high stat armor keep in mind I'm going off of Bungie's definition (even though I don't agree with it) and not the community's (who are absolutely right).  
Places you can get high stat armor
Raids
Dungeons
Trials of Osiris
Iron Banner
Seasonal activities/engram focusing that say they give you high stat armor
Prime Engrams (because you didn't have enough reasons for Rahool to disappoint you)
Probably something else I’m forgetting. Feel free to yell at me in the comments/reblogs.
So that's it! This isn't everything you need to know about armor and stats, but hopefully it's enough to get you started and or bit less confused about the whole thing than you where before. But only a little bit.
-ilayas  
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risingsunresistance · 3 years
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this description on some random skyblock youtube video i was watching has me in tears jkfhdsg, get those views king
text version below the cut
Why are you reading thisthis Minecraft YouTube video was made on Hypixel. Hypixel is a server with lots of games, such as Bedwars, Skywars, and Minecraft's biggest MMORPG Hypixel Skyblock. Hypixel has has a lot of notable players, such as Dream, Technoblade, and Tommyinnit. Hypixel Skyblock is Hypixel's most popular game. Some of the popular items are the Hyperion, Necron armor, Storm armor, overflux, plasmaflux, the 50mMidas sword, the Aspect of the end, the Aspect of the dragons, the valkyrie, and many more. Some of the bad things on Skyblock are Duping, irl trading, and scamming. I hope you enjoyed these words which are all relevant to the video! Also, a new farming island was added which has the Golden Ball item, which no one owns and is one out of one (1/1). Rat pet is cool. Swavy, Timedeo, Fairy Soul Guide, Money Making Method, and other things are all part of the server, along with Refraction. There is this mode called dungeons where you fight with your team to defeat necron along with other floor 7 bosses. Master mode is a thing as well. They recently nerfed the strength stat, making a lot of dungeons classes a lot worse such as Berserker and Archer. Mage, Healer, and Tank should be fine. God I keep adding so many keywords, this will be an entire bible soon. The hypixel admins have completely removed sword swapping and killed the bonemerangs. The giants sword is also dead now. The Astrea is still trash. This is a Hypixel Skyblock Tutorial, or a Hypixel Skyblock Dungeons Guide. please fix negative strength because of the Soul Eater enchant, and buff archer. #nerfmage tho. I voided the Hyperion, so sad. I love Technoblade and Dream and Tommyinnit and 56ms (Swavy) and Thirtyvirus, not just because their names get views as meta tags. This video is not a Dungeons Guide, Money Making Method Guide, Hypixel Skyblock Guide, or anything of the sort. Recently, Hypixel released the SMPS, similar to the Dream SMP with members like Skeppy and Sapnap. This is long lol. I recently hit 500 subs. Then 600 the next day. Then 700 the next day. What the freak! I AM AT 800 NOW GG! Also Hypixel Admins released an enderman slayer boss quest thing, and it is pretty difficult to kill which is why you would need an enderman slayer guide or tips and tricks on how to beat the new enderman slayer. The Juju bow is really good. I also like the warden helmet and Necron Armor. I recently got SCAMMED!!! They took my Strong Dragon Chestplate, I am in tears. At least they didn't take storm armor or superior armor. The crown of greed is bad. I crashed the NEW GAME MASTER RANK and got BANNED ON HYPIXEL! The anticheat Watchdog is broken. RATS. Floor. Catacombs. Badlion is not very good. I played dungeons not using the new Terminator bow, which is very op. Thirtyvirus does not like the god potion, he says it is not a good item. Personally, I am impartial. Recombobulators are cool though! Rend VS Soul Eater ultimate enchantments, which is better! I think Legion and Chimera are cool as well! Hypixel is currently down! Large DDOS attacks forced the server to close to resolve the issues. This video is NOT an auction flipping tutorial or Bazaar Flipping tutorial. It is not a money making method video either. The mini wither can bother some people if used in a certain way. Scammers are desperate in Hypixel Skyblock. The MELON HELMET is the NEW BEST HELMET IN HYPIXEL SKYBLOCK! SUB TO QUAGLET! idk what to add sorry. DREAM SMP TWITTER DREAM STANS MCYT MCTWT LOL! Undertaker01 is my favorite youtuber. I found out how to dye ANY armor in Hypixel Skyblock. This is kind of an Armor Dying tutorial. (not) REAL!!! I became egrill (girl). Foraging is a THE BEST SKILL. Fishing too.
please sub scribe also #TeamSeas is pretty cool #nerfarcher #nerfbeserker #nerfhealer #nerftank
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goji-pilled · 2 years
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MK-S: Dark Souls Update.
Thank you for the Sif summon advice. I’ll think about it after a few more solo attempts. I tend to just let myself stay hollow, with no liquid humanity unless farming, so I tend to miss that such things are even there.
First timed Four Kings. This one was the closed. Almost died a few times, but +3 estus flask helped. Glad I upped my vitality stat. (Or was that for a minion outside who almost combo-ed me to death?) Didn’t grab a photo of the soul, so please accept a picture of me sitting by a lovely fire in the middle of an empty void:
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Only got one level, and bought the last spell from Big hat. Let his decent begin: alright, first he doesn’t recognize me. Not good since I saved him twice and he’s otherwise recognized me on the spot…and now he’s gone. Up to where I first met Seath I guess. (Maybe looking into the research that drove an ancient dragon insane was a bad idea in hindsight.)
Beat Logan first try but he was fast and nerve wracking. Crystal spear is quick and does a lot of damage to me. I can’t use it for about 8 more int levels. Wow, Logan’s hat may not have any direct buffs, but that magic resistance is the highest I’ve seen.
Uh, there’s two griffins in the sanctuary garden…
Back to fighting Manus. Realized my chaos pyromancy spells are redundant, as their main advantage to my knowledge is just the extra lava that gets left behind; not worth the two slots for this fight. And flame surge works wonders, if I remember to stop casting it and use the necklace first.
Alright, I’ll give that Sif thing a try, but for that to be good, I’m going to farm some humanity. Turns out that the slime farm I found also is adjacent to a good humanity farming spot: if you take the Depths bonfire stairs down instead of doing the slime grind, don’t go down the ladder but into the hall and take a right, there’s five rats there, and another five on the other side of the corridor. And of course, the only things rats drop is humanity. I think I read a YouTube comment or something somewhere that suggested that this is because the rats would, ugh, let’s say “remove” the dead from an area…or the undead who rotted beyond the ability to move…which would mean they’re still conscious. I think the giant rat with its humanity drop was said to imply that the humanity is why the rats all got so big.
Read that I can farm black knights without getting locked into fighting Gwyn…what’s with the ghosts on the staircase? Are they Gwyn’s old followers…or my predecessors?
How long was that snake ride?!? What is this place?! Are we underground? Were we ever truly above ground? Got a shield off of the first knight, all I wanted from him. Alright, let’s keep trying with Manus. Sif really didn’t do anything or distract him for me. And I also just read on the wiki that I may have wasted all my dragon scales by upgrading the drake sword to +5 (Well, I don’t even have the strength to use the other dragon weapons even with two hands, so not too much of a loss.)
Starting to get bored, so going to kill the princ-wait, no, first I’m going to grind out one more level for vitality in anor Lando with that princess bonfire, Then I’ll do the thing. Also Manus brought me down to maybe one hp, and I thought I died. It was awkward when I realized I wasn’t dead as the hammer came down. Alright, got enough souls for level 95, putting my health at level 22, or 849 hp. Hopefully enough for me to not get one shot. Let me check a map to be sure there’s no secrets I’m missing in anor Lando…Heh, looks like I may actually just need the dark moon ring. I have that; don’t know from where. And I’ve got that bonfire activated. Let’s just jump to that part. Oh, just needed to wear the ring in the presence of the Gwyn statue.
Now fighting Gwendolyn (phone autocorrected to that, if that’s the wrong spelling)
Got him. Finally. Took quite a while, but I found out what to do to kill him in three engaged teleports: crystal catalyst + crystal homing soul mass. The soul mass means I just need to get close enough and they start hitting him. Was wearing magic resist and all magic resist rings, so no bonus souls. Oh well. I’ll grind one more level then claim the soul of the Anor Lando Firekeeper. She’s set to betray me when I show myself.
Oh neat, as she’s dying you can see the Anor Lando bonfire going out too. Add a firekeeper soul and time to reinforce the flask.
Back with Manus:
Well this is surprising, turns out one of my best advantages is a greatshield of mine. If I just press and hold block, I can withstand most of his melee phase. Sif isn’t much help as he can’t do damage and in my game only distracted him every once in a while, so Plan B it is: learn attack patterns and melee him.
Got him down just below half Healh before I hit the wrong button (attack instead of pendent). I think I just need more stamina…tempted to go and get that ring, but only for this fight…I’ll keep trying this, I’m close. (Just low on stamina…not regen. Just need to get my timing right.)
Remember what I said about Sif? Turns out I was using him wrong; he distracts manus by hitting him, with Manus targeting the last one to do so. Also:
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WOOHOO! No spells equipped, wearing masking of child, and a stamina regen ring, plus ring of physical resistance. Armor was black sorcerer at +9 gear. Had to do this the long was: +15 Eagle shield, 104 stamina, and a +5 cursed Greatsword of Artorias. Oh this is a terrible feeling to have before bed, because it feels SO SATISFYING! Had to take this fight nice and slow, meleeing him once per opening of his, blocking with greatshield during his attacks, dodging away when he did his rage combo and not blocking when able to up the stamina regen. Then timing the pendent to block the abyss spells. (Kept out the pendent and would swap to estus as that stage, may have been wiki advice or my own idea, I don’t recall). Took quite a while but now the deed is done!
Next time I fight him, I hope to be wearing full Artorius gear.
(Sidenote: overslept today. Wanted to get up at 7, woke up at 11. Some may like that, but I view that as a whole 4 hours lost. I’ll have to catch up on this blog tomorrow with things I only briefly saw like Platty’s new story or the weird thing where people were calling Kechi a “good boy”. Thanks for the Sif tip. It definitely helped in this last fight.)
Now I’m off to bed. I’ve got work in the morning. Have a good day everyone! (Next up, the dragon, the griffins, and Gwyn, Oh my.)
Congrats on finally beating him!
And good luck with Kalameet, that one is one very tedious process of learning the patters and lots, like LOTS of dodging
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badass-at-fandoming · 4 years
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Just Little Ventrue Things ~
I finished a Camarilla Ventrue run of VTMB. Mostly, the only thing Ventrue these days know how to do is Dominate, run screaming, eat hot chip, and lie, and [high falsetto voice] here’s a list of other nonsense I discovered:
PC’s name is Christina; she’s a Dominatrix because I’m bi. Her sire was one of her clients, and she’s actually very, very angry about his death. She doesn’t mind being a vampire. She’s Wiccan and part of a coven
In this Camarilla run, I decided I would only do quests given by Camarilla members. My justification was that, while Christina is intelligent and curious about lore, she focuses on tasks that immediately relate to her and her goals. She’s not curious about others; won’t go out of her way to talk to them. She’s not a bleeding heart, like my other PCs, and she believes in the Camarilla’s laws. She just hates LaCroix for killing her sire. Her plan during the game is to curry as much favor within the Cam as possible and cozy up to LaCroix so she can stab him.
Enough backstory
Nonsense time
Smiling Jack laughs at you if you don’t eat a rat in the tutorial. LOL. The Ventrue dialog is like “I could barely choke down the homeless man: please don’t make me eat a rat!”
The blood in the Santa Monica haven’s fridge is now blue blood. Does regular blood make Ventrue sick? I was too scared to experiment.
[spots Mercurio] I am going to steal that ghoul
Rosa: The people you’re looking for are up there. Christina, assuming Rosa is a Cam agent: Okay, thanks, bye
Never spoke to the Thin-Bloods again (sorry Lily baby ;-;)
Everyone except Julius still leaves when the PC reaches Hollywood
If you try to feed on Julius, he WILL kick you in the head and you WILL glitch into the fire, be on fire; run away screaming in Prada
You can skip the whole basement of the Ocean House Hotel if you manage to jump over the hole in the staircase???? Like?? You mean the spookiest fucking level has been optional this whole time I”M
[ghost appears] [Christina smacks it with an axe] None of that.
Club girls speak to Christina and I’m on the FLOOR
Therese “kills” Jeanette, even though I had enough oompa to make that not happen.
Therese joins the Camarilla and says she’s in good position to be the next Prince??? Hello??? Where is our Prince Voerman ending????
Went straight to LaCroix, called him “sir,” and he name-dropped Napoleon.
LaCroix tells Christina to go visit the Anarchs. She blows the Anarchs off (Nines made a growly face, Damsel dialog yowl-exited out after I asked if she wanted to join the Cam; Skelter threatened to murder me twice). When LaCroix told Christina that, while he admired her Cam loyalty, she must listen to her enemies to understand what they wanted, it felt like he was actually being a good sire and mentor.
That’s weird.
When Christina asked for his history, he very carefully explained his lineage, like the important part of Ventrue culture it is.
Overall, I found LaCroix-being-nice-to-me extremely unsettling.
Sir. Stop smiling at me, sir. Stop being impressed I don’t ask for money. STOP MAKING ME UNDERSTAND WHY PEOPLE LIKE YOU, SIR.
In contrast, LaCroix sounded genuinely betrayed at the end
Also made it more obvious when he started to lose track of his marbles
Ventrue PC seems juuuuuuust tall enough for her forehead to glitch into the ceiling of literally any confined space
The dirty Elizabeth Dane policeman didn’t psspspspsp at Christina so the whole ship was 15 white-knuckled minutes of making police dance and scuttling about
There is!!! A lot less!!! Talking in this game!!! Than I remember!!! She is only good at talking and ordering people around i am bEGGING
All EXP goes to Dominate and making Christina extremely charismatic and buff.
Ventrue himbo????
Beckett un-himbo-ifies her
She insults Beckett on their first meeting, spitting out “What do you want, wolfie?!” I thought this was appropriate because she died like, 4 times on that warehouse mission and was Extremely Stressed And Under Duress
Beckett’s response of “Oh, you’re too young to have mouthed off to the truly old ones yet.” makes his later snide remark of “the young ones are so temperamental” 900% funnier. Yeah, LaCroix! Beckett thinks I’ve grown and am now more mature than you! XD
Missions involving sex workers hit different when you’re a sex worker.
Christina was incandescent with rage at the Brotherhood
Grout’s mansion mission was a lot of “I have no interest in this nonsense.”
For the first time ever, I didn’t kill anyone during the Museum quest! This is because Christina ran very fast and Dominated every guard as quickly as possible. Every single fucking guard knew she was there, but could do nothing about it, because they were dancing. The door to the sarcophagus locked (it will do this if too many guards are agro), but locked doors are no match for noclip hack.
Entertaining image of a tall woman absolutely blasting into this museum room and Beckett tackling her to the floor like wait! I must snark at you! You are legally obligated to speak with me!
Isaac is still somehow a pretty chill guy to work with if you’re Camarilla.
Christina didn’t visit VV or Ash. Interestingly, Ash didn’t show up at the hunter monastery later. Did he just die in his club? Is he still there, waiting, deciding?
Christina @ Andrei: what the fuck is this shit
“I don’t care. It’s ugly. Clean it up.”
SEWERS.
Not as bad as I was expecting
Did take shortcut, run away from fights, ducked out in the middle for a snack, and bring 7 blue blood packs tho
Gary threatened to shred her face with a cheese grater, which I thought was Toreador only dialog?? It must be connected to the Appearance Stat. Which Christina has maxed out.
When Heather became Christina’s ghoul, I was delighted because I thought this meant Christina would always have fresh blood.
No
If you ask to feed on her too soon after the last time, Heather says she feels light headed and wants to lie down. The dialog exits out
I love you, Heather bb
Perfected the art of nudging NPCs into corners
Mitnick’s quests now feature Enforced Nap Time for all guards
Seriously, Dominate is ridiculously powerful, hooooly shit. I get why people like it. I also like it when people do things I ask them to do.
Christina can’t sneak, but she CAN strongly encourage everyone to choke on their own tongues.
Very high contrast in the beginning of the game: 2 punches would knock her over, but anyone she spoke to would obey immediately and without question
Chinatown goes by ridiculously fast if you can’t sneak and don’t do any sidequests besides Mitnick’s.
For the first time ever, Zhao survived! This is because Christina made him take a nap.
He just told her to leave
You’re welcome, my good dude
IDK if it’s a game glitch, but Christina would vocalize? In battle, she grunts with effort and pain.
Got to the point where I kept expecting Dominate dialog in every interaction and would get disappointed if it didn’t show up. What do you mean I have to actually convince people? That’s lame.
Christina was polite and charming to Ming Xiao, who also conveyed a deeper betrayal than normal at the end. ;-;
I promise to give you a Ventrue boy toy soon, Xiao
Finale arc quests went by VERY FAST because Christina can’t sneak for shit. Just run in, Dominate blazing
You can skip the outside bit of the Hallowbrook Hotel if you find the open door on the top level what the fuuuuuuuuuCK
[“A Little Party Never Killed Nobody” plays while Christina wipes out the Sabbat in 10 minutes]
Andrei disappeared mid-fight and didn’t come back until I complained that only I was allowed to run away from boss fights
I’m categorizing “triggering the interaction to save Heather” as something quite difficult to do. The timing has to be just right. I’ve missed it twice now. BUT hacking into the game to save her is easy.
I love you, Heather bb
Final Beckett talk had the vibe of “You’re a very different person than me, but you’re also High Humanity and trying to do good. You don’t deserve to die.”
Damsel threatens to kick the shit out of Christina and is extremely reluctant to tell her where Nines is
“Out of all people, they send you? All right, let’s just talk terms.” - Nines because Christina was short with him one (1) time
WEREWOLF HARD
You can just?? Walk out of your haven?? Without speaking to Jack at all???
I didn’t do that
But I could have
[”Dust in the Wind” plays while Christina kills entire Camarilla hit squad in 3 minutes]
You can visit Mercurio and Trip on your way out of Santa Monica??
Mercurio makes no comment on the blood hunt. Business as usual with him. This is fine.
Christina: I’m SO going to adopt that ghoul. And perhaps Isaac can be convinced to part with Romero...
(For the first time ever, my PC boinked Romero. Twice, to receive the break up email)
This is definitely a glitch, but Christina brushed up against Caine, and a worried voice said, “Are you all right?” It sounded like the same voice actor, but a higher pitch?
Always nice to think about Caine demonstrating care
Christina asked Caine who he is, and Caine replied that he “gets people where they’re going. [He’s] a driver,”  which is a nice nod (lol) to both his literal job as a driver and as a shepherd/creator/god to Kindred. Caine creates and makes fate.
Caine triple checks with Christina that she’s sure Strauss won’t betray her. Thanks, Vampire Dad. :’D
For some reason, only other Ventrue guarded LaCroix’s tower. I wonder if this is intentional. Like all the other Camarilla Clans backed Strauss and left? So only LaCroix’s Ventrue lackeys remain? Anyway, it created some weird moments where Christina fought her double.
KILL YOUR DOUBLE
Sheriff laughed in haughty joy that he was to kill Christina. I don’t remember him laughing in other playthroughs.
Christina ruining Caine and Jack’s prank oh noes
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Skywatcher v1.11 - Playtest Version
We've hit 1,000 followers! I don't know how or when that happened, but I've got something special in the works to celebrate!
In the meantime, the Skywatcher has gotten an update!
Nobody else has gotten back to me on how it feels to playtest a Skywatcher, but I have luckily had the chance to try it myself.
Meet Shiro. Shiro will be our case study on the balance of Skywatcher. We will be reviewing how it's felt to play her throughout levels 1 and 2 of her campaign. We'll also explore areas of friction and possible solutions.
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(Made with the League of Legends character creator)
Shiro is a highschool-age farmer girl, and the first of her family to go to Adventuring school.
Between a DM who specifically wanted us to "be overpowered," a high stat distribution, and Custom Lineage, Shiro the Skywatcher is a young farmgirl who started off with 20 strength and Dual Wielder at level 1. A good way to test the limits of this class.
As far as I can tell, the Skywatcher's combat skills are solid, but nothing that a Fighter or Paladin couldn't outdo unless you're a VHuman dualwielding lances. Rallies seem hard to justify using in combat over just attacking though, unless you weren't going to be in range to begin with. Canto is also really nice in that sort of situation, though.
While her offensive abilities hold up with the rest of the party (2 barbs and a wizard, plus a cleric and a sorcerer joining soon), the Skywatcher's comparatively weaker defensive profile can really be felt. Admittedly part of that is just from general low-level squishiness, but missing out on abilities like BA disengage and healing and such is another factor. The perils of dual wielding.
Outside of combat, Rallies are effectively Bardic Inspiration 2, and even at level 1 stacking buffs like that can really add up. No other martial except for Rogue can really compete with effectively having proficiency in any skill up to 5 times per day, and if you do have a bard/rogue you stack them together and obliterate bounded accuracy. So that's fun.
Aside from breaking the universe's natural math, Shiro has also stomped some rats, told her horse's magical ghost that its a very good boy, made friends with multiple anxiety-ridden classmates, and eaten a horse treat. So overall she's been fun to play, which is really the biggest benchmark here.
Next rotation through her campaign, we'll be seeing subclasses in play. Shiro's taken the Kinshi Knight bond, as it's one of the few subclasses that leaves her Bonus Action free for dual wielding. It's basically a mix of Battlemaster, Ranger's Favored Prey, and Whispers Bard. The main limiting factor is that it'll burn through resources exceedingly quickly - probably 2 combats at best, if she doesn't save any inspirations for out-of-combat purposes. Of course, that'll be up to the DM if she ever meets that limit... But a Paladin would have the same caveat.
On reflection, I'm not entirely certain of the balance of trading noncombat viability for burst damage and then having both the combat and noncombat skills be mediocre for the rest of the day. I suppose that will have to be a question of resource management.
Not sure how to make the combat-focused Rallies more useful though. Even making it a BA would still leave it with heavy competition - the mount itself as well as a bunch of subclass abilities use it heavily. They'd at least not be a bad option as a BA, but you literally have more options than a monk already. Either that, or nerf the noncombat ones so that there's parity - but then neither of them get used, so I think I'd prefer to buff the combat ones.
Shiro will also have actual flight at level 3! Only in short bursts, but it'll open up new options. We'll see if low level light is really all it's cracked up to be then.
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monstersdownthepath · 3 years
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Spiritual Spotlight: Hanspur, the Water Rat (and Ashkaelae)
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Chaotic Neutral God of Rivers, River Travel, and Smugglers
Domains: Chaos, Death, Travel, Water Subdomains: Exploration, Murder, Rivers, Trade
Inner Sea Faiths, pg. 58~63
Obedience: With the assistance of another priest of Hanspur or by yourself, simulate the act of drowning. You can do this by fully submerging yourself in a body of water, exhaling all of your breath, and painfully inhaling water instead of air. Alternatively, you can lie on your back with your head at a lower elevation than your legs while water is slowly poured on your face and up your nose. If you choose the latter method, you must cover your face with a cloth while the water is poured. When you conclude this simulated drowning, contemplate your life and how your goals coincide with the teachings of Hanspur and the Six River Freedoms. Benefit: You gain a +4 sacred or profane bonus on Survival checks attempted while on or near rivers.
Just reading this makes my sinuses burn and my lungs itch, and not just because it’s springtime and I have allergies! As anyone who’s ever been in a body of water large enough to slap their face with a wave can attest to, inhaling large amounts of water sucks. While this Obedience requires only one wet breath, some... well, some pretty severe complications can arise from it, if your DM ponders even slightly what doing this to yourself every day would do. Dry drowning and secondary drowning are both real dangers from brief immersion, let alone concentrated efforts at simulating one of the worst fates someone can experience (I say this a lot but basically anything that deprives you of air is pretty terrible). The ‘simulation’ will likely only last a few seconds while the rest of the hour is spent recovering from your experience and meditating, but even that may not be enough to offset the fluid likely building up in your lungs. Priests of Hanspur must sound atrocious, coughing themselves ragged every day! No wonder it’s recommended your ritual is overseen by another priest, either, because they’d likely be skilled in helping you manage your symptoms.
Dangers of daily drownings aside, keeping up with the demands of this ritual is pretty easy so long as you’re somewhere with easy access to water. In Hanspur’s homelands, the River Kingdoms, this is pathetically simple! Everywhere else? It’s a lot harder! While I do appreciate that there’s a secondary ritual you can do if total immersion is impossible, but what happens if you’re stuck somewhere with no easy water access? Your waterskins won’t carry you for very long, even if you pilfer them from your party as well. Better invest in a Decanter of Endless Water! Or do something ridiculous like fill the party’s Bag of Holding up so you can just hop in and out whenever you need to.
That benefit is also the weakest I’ve seen in a long time, granting a bonus to only a single skill type and only while near rivers. Survival checks aren’t even all that commonly made, unless your DM is kind enough to let you use Survival to navigate with river rafts rather than Profession or Ride checks. Hanspur really doesn’t want his faithful straying too far from the River Kingdoms, which is only further exacerbated by how his Boons work, so if you’re not the type to linger near rivers you may just want to skip him entirely.
Boons are gathered slowly, typically obtained when a given character has 12, 16, and 20 hit dice. Unlike fiend-worshipers, servants of the Eldest, and devoted of the Empyreal Lords, characters worshiping Neutral gods do not have catch-all classes… but Neutral-aligned characters can enter the Evangelist, Sentinel, and Exalted Prestige Classes earlier than Evil characters, classing in as early as level 6 (they need +5 BAB, 5 ranks in a single skill, or the ability to cast lvl 3 spells); entered ASAP, one can gain the Boons at levels 8, 11, and 14. 
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EVANGELIST
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Boon 1: River Sage. Gain Hydraulic Push 3/day, River Whip 2/day, or Hydraulic Torrent 1/day.
Hydraulic Push and Hydraulic Torrent live in the same niche of “giant water spouts what push stuff around,” with Torrent being obviously an order of magnitude more powerful than Push. While Push has a range of Close and can target only a single creature or square, Torrent is a 60ft line that Bull Rushes or attempts to destroy everything it encounters, so it really depends on if you’re thinking you’ll need three small streams or one really, really big one. Notably, Torrent can Bull Rush targets of any size, unrestricted by the limits of your pathetic frame, while Push contains no such limiter removal and thus likely means you can only blast creatures up to a size larger than you.
Also of note, Torrent attempts to shatter everything it comes into contact with until it runs into something or someone it cannot destroy or push past. The Strength score the Torrent uses is equal to your caster level plus your casting ability modifier, meaning it will start out barely stronger than you are but will eventually be able to punch holes in iron and shatter stone. Hell, with a lucky roll, it may be able to do that anyway. Your choice on which two to take wholly depends on if you want to push three Medium critters around or launch one Colossal one.
What? River Whip? I don’t see any spell like that here! Lets move on! (alright alright; i just don’t like it. it’s good as an emergency weapon but more or less anything else is better in any scenario)
Boon 2: River Scion. As a free action you can breathe underwater, as if affected by Water Breathing, for a number of hours per day equal to the number of Hit Dice you possess. These hours need not be used consecutively, but must be used in 1-hour increments.
A disappointingly weak Boon. Really, what else is there to see or say? If you need to go underwater, this ability is great and has zero downsides. If you don’t, this Boon doesn’t exist. It’s a very binary Boon that relies on your environment, which means that if you’re overjoyed if you’ve remained in the River Kingdoms, but in a desert or jungle or mountain peak, you’re going to be extremely disappointed upon hitting level 11.
Boon 3: River’s Embodiment. 1/day as a standard action, you can transform yourself into a Huge water elemental, as per Elemental Body IV. You can stay in this form for 1 minute per Hit Die you possess, and can dismiss this effect as a free action.
Finally, a transformation ability that doesn’t suck! What does suck is that this is a level 7 spell being granted to you 1/day, when other Boons are equivalent to level 9 spells in power. Hanspur could have at least given you a little bonus on top of it, or made it 2/day, but it’s hard to complain about the force you become under Elemental Body IV. You become immune to bleed, critical hits, Sneak Attacks, and on top of it all get insurmountable DR 5, and the stack of stats you get? Mmmm-mm! Chef’s kiss!
+6 AC, +8 Con, +4 Str, all for the price of -2 Dex (more than made up for with the +AC). And, of course, a swim speed and the power to collapse yourself into a destructive Vortex, but those are only useful if you’re in water, while the rest of the stat buffs are far more universally useful. You’re not exactly the destructive and terrifying Fire Elemental or the deceptively sneaky Earth Elemental, but a wall of surging water can still wreak all manner of havoc on your enemies, your new dual slams able to smash ships (and bones) to pieces, and since Water Elementals are capable of speech and gesture, you can merely bask in your new tank stats while still casting spells.
There’s also the much more amusing but niche use of transforming while already polymorphed by a hostile effect, as having a new polymorph effect used on you while you’re already changed can end the first automatically.
While I wish the effect was usable more often, or at least broken into 1-minute increments, I can’t call it a bad Boon by any means.
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EXALTED
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Boon 1: River Guide. Gain Obscuring Mist 3/day, Haunting Mists2/day, or Aqueous Orb 1/day.
I love the name of this ability because two of the three spells do the opposite of guiding people. Now I’m a big fan of Obscuring Mist; it’s a simple staple in my list for almost every caster I make just because of how versatile it is! But now that I know there’s an alternative, it may have competition. Both Obscuring Mist and Haunting Mists do roughly the same thing, but one could argue that Haunting Mists does it better; in addition to granting concealment and shutting off an enemy’s eyes, it deals 1d2 Wisdom damage and shakes up anyone starting their turn inside the mist... But as a Figment spell with the Fear descriptor, there are a great many creatures immune to its unique power, and True Seeing allows one to see through it perfectly, whereas Obscuring Mist remains impenetrable to the apex predator of the Illusion school.
While it cannot be dispelled by wind or motion like a tangible fog, it’s important to note that there’s no way to protect specific creatures from the sanity-damaging effects of Haunting Mists, and its casting distance of 20ft and 20ft spread means that you will likely always be caught in its radius. The range means using it offensively is painfully limited, unless you want to cast it from invisibility after sneaking into the middle of an enemy formation, which... you probably, definitely don’t want to make a habit of.
It’s great for covering your retreat, but not your advance or setup like the normal Mist is.
Aqueous Orb is a good choice if your party is getting screwed over by the mist more than the enemy, creating a big ol’ 10ft ball of water that intercepts and engulfs anything that moves into it, or which it moves into. It deals 2d6 nonlethal damage whenever it rams into a creature and a further 2d6 to everything it has engulfed each round, but the damage isn’t so much the main draw as the fact it’s a massive, roving Sphere of Grappling, snaring and drowning any creature it manages to get ahold of if they fail the Reflex save. It’s a fun little spell that’s great for mopping up and controlling minions, especially ones you don’t actually want to kill, and even at its worst it can become a makeshift barrier in a narrow hallway since there’s no written way to actually move through it beyond wasting 2, 3, or more rounds by slamming into it and swimming through to the other side while your party books it in the other direction.
Boon 2: River Traveler. As a free action, you can grant yourself and any allies within 30 feet of you a swim speed of 60 feet. This effect lasts for 1 round per Hit Die you possess or until you dismiss it as a free action, whichever comes first. Your allies must remain within 30 feet of you or lose this benefit. In addition, you gain a +2 profane or sacred bonus on saves against spells with the Water descriptor.
See, this should have been added to River Scion as a bonus. River Scion and River Traveler feel like they could have combined into a single Boon to make something decent, but as it is they both fall into the same niche: Solves the encounter they’re meant to solve, useless otherwise. This ability is noteworthy for having no restrictions about how many times it can be used, essentially letting you switch swimming off and on at will. The fact it doesn’t take an action is incredibly important, because using the massive 60ft swim speed the ability grants actually removes the bonus, as getting further than 30ft from you makes it fizzle.
I don’t really understand why it would grant 60ft of movespeed if they’re restricted to a 30ft bubble, nor do I understand the purpose of the bubble in the first place. It makes exploration a slog, and escape scenarios more finicky than they should be. Since it can be activated whenever you need to as a free action, the duration feels unneeded. There’s so much about this ability that conflicts with itself that it bugs me too much to say much in the way of positives. The +2 to saves vs Water spells is a fun little ribbon, though most Water spells tend to be harmless utility spells rather than ones you’d need to make a save against.
Boon 3: River’s Depths. 1/day as a standard action, you can cause one creature within 30 feet to begin drowning, filling its lungs with water. The target of this ability can attempt a Fortitude save (DC = 10 + 1/2 your HD + your Wis mod) to negate the effect. If the target succeeds, it is staggered for 1 round. If it fails, the target immediately begins to suffocate. On the target’s next turn, it falls unconscious and is reduced to 0 hit points. One round later, the target drops to –1 hit points and is dying. One round after that, the target dies. Each round, the target can attempt a Fortitude save to end the effect. This ability affects only living creatures that must breathe and cannot breathe underwater. This is a curse effect.
Now this one’s just insulting, being a technically weaker version of a level 5 spell, Suffocation. It’s weaker in four ways: 1) It fails against creatures which are amphibious which, if you’re in the River Kingdoms, is many. 2) It’s curse effect, which can mean some creatures are resistant or immune to it. 3) It has a 30ft range, unlike Suffocation’s range of Close (25ft + 5ft/level). And, finally, 4) Just ONE successful save ends the effect entirely, while Suffocation continues to torment and stagger the victim for 3 rounds until its effects finally expire.
It’s hard to ignore fact that it’s a basically a Save-Or-Die with excellent DC scaling, but I can’t get over it being weaker than an existing level 5 spell! ... Granted, Suffocation could probably get away with being bumped an extra level or two higher given how frighteningly effective it is at shutting down any creature who needs to breathe even if they succeed their save. I’m probably slamming down too hard on an ability that, again, is a Save-Or-Die at best and an unavoidable stagger at worst (good for making some emergency repairs against a powerful full-attacker), and for extra fun can be used without any components involved, so you can just drop it on someone out of the blue and they’ll have no idea who just tried to kill them. While I am disappointed it doesn’t meet the power of other Boons, it’s undeniably effective against a large portion of the creatures you’ll be fighting, even at 1/day.
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SENTINEL
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Boon 1: River Warden. Gain Wave Shield 3/day, Masterwork Transformation 2/day, or Quench 1/day.
Wave Shield is one of those rare spells that are amazing to have, but not especially good to prepare or to waste a precious Spells Known slot on. It’s an immediate action spell that grants insurmountable DR and Fire Resistance equal to half your caster level in response to a single incoming attack, which isn’t stupendous at low levels but is a generous equivalent to immediate, on-demand temporary HP as you get higher and higher level. If a creature relies on a lot of little hits rather than a few big ones, blocking even one of them can save you in the long run, and if your DR cancels out the damage from a poisoned or diseased attack, all the better!
It’s not an especially strong spell given how it only works once before fading away, but it’s better than the other two options by a country mile. Masterwork Transformation is something you’ll rarely need more than a few times in a campaign before masterwork items fall into your laps (or you can simply buy them), and by the time you gain this ability it will likely no longer matter. That being said, if you’re in a low-wealth campaign or have been forced to scavenge for your gear, Masterwork Transformation will save you THOUSANDS of gp over the course of your life, because as a spell-like, the material components are ignored and thus you can slowly upgrade your entire party’s armaments for free. Given its ability to affect a generous 50 pieces of ammunition per casting as well means the Ranger and Gunslinger will adore you, and you can work in tandem with a mystic craftsman (PC or otherwise) to get all of your favorite gear enchanted without discarding your precious family heirloom sword for that masterwork one you looted.
Not to mention the simple joy in taking all the gear off a bandit clan, Masterworking all of it, and selling it for a tidy profit.
Compared to the combat utility of Wave Shield and noncombat utility of Masterwork Transformation, it’s hard to make a case for Quench, which falls into the category of ‘niche spell’ like Water Breathing and Water Walking in that it will instantly solve a handful of scenarios and be utterly useless in the rest. Yes, you may need to put out a forest fire or stop a building you’re in from burning to a crisp, but you’ll have to decide if it’s worth giving up three emergency DR 4/-- and Fire Resistance 4 bandages... as the martial-focused Sentinel. If you plan on fighting a fire that day or encountering a magic item that can generate fires (which Quench shuts off for 1d4 hours) and no one else in your party bothered learning Quench, by all means, but as the Sentinel having the DR is probably better in most cases.
Boon 2: River Champion. 3/day as a standard action, you can sculpt water into the form of a melee weapon that you are proficient with. You must have enough water to form the weapon, an amount equal to the weapon’s normal weight. Once formed, the weapon behaves as a weapon of its type with an enhancement bonus of +1, which increases by 1 for every 5 additional HD you have beyond 5 (max +4). This weapon deals double damage to creatures with the Fire subtype. The weapon dissolves into ordinary water after a number of rounds equal to your HD or as soon as it leaves your hand, whichever happens first.
Boons which call weapons to your hand are alright in cases where your signature weapon has been taken from you, and by the time you receive this ability you will have a signature weapon, but such times tend to come few and far between. This one also has the additional caveat that you don’t actually create the weapon from nowhere, there must already be water around to make it, at least enough water to match the weapon’s typical weight. The good news is that a gallon of water weighs about 8 pounds, and a trident--Hanspur’s holy weapon--weighs only 4, with most other weapons barely ever approaching 10, so you can reasonably carry around an emergency weapon in a waterskin or in your backpack... And you know, now that I think about it, it’s kind of cool to be able to turn a glass of water into a dagger.
But when will you need to? How often do you find yourself bereft of a usable weapon often enough to need an emergency armament like this? I can see the niche in front of me, making a new weapon as-needed against creatures whose DR makes them difficult to damage with your normal gear or taking advantage of that delicious little tidbit about doing double-damage to fire-based creatures, but they take your whole standard action to make and last for only a single combat (if that), and you can’t even shuffle around the +1 bonuses for additional effects!
Don’t get me wrong, it’s by no means bad (unless you’re both in a waterless area and haven’t filled your waterskin), especially at 3/day, but I can’t help but wonder when you’d actually need it at level 11+ when you likely already have a primary weapon and several backups. 
Boon 3: River’s Renewal. When completely submerged in water, you gain Fast Healing 2. You can recover a total number of hit points equal to twice your HD in this manner each day. At 20 HD, if you fall below 0 hit points and your body is fully submerged in a river, you automatically stabilize.
As a final Boon, I wish the Fast Healing had a higher threshold than just 28 points a day (+2 per level). In combat it likely won’t matter, and while out of combat it’s a decent amount of healing, usually enough to spare a couple spell slots from your healers or some potions, it’s just not all that impressive for a third and final Boon. Sentinels are the only followers of Hanspur who don’t get some method to easily navigate the seas, so taking advantage of this Boon to its fullest extent relies on an outside method of gaining water breathing or a swim speed.
Funnily enough, you can carry around a Bag of Holding filled with water and use it as a recuperative pod in case you don’t have access to a deep puddle, which is dubiously useful but not entirely terrible. HOWEVER, the little addition at the end is also a kick in the teeth; why does that only happen at level 20? Why can’t that be a base part of the Boon? It’s just insul--Wait, it only works if you’re submerged in a river, too? You can’t stabilize with some good old pond water? The mighty ocean? Can’t take a dip in a bathtub to stop bleeding out? Come on, Hanspur!!! Be a little more generous to your worshipers!
I dunno, maybe I’m underselling the out-of-combat healing this Boon offers, but it just doesn’t feel worth it to put up with the Water Rat for your entire adventuring career just for an extra 1/8th of an HP bar.
You can read more about him here.
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crystalelemental · 2 years
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Unit Teambuilding - Ash
I do not want to do this.  But I know some of you really like Ash, and might be looking forward to this, so I’m going to put my biases aside and try to show some professionalism here and cover him normally.
General Overview Ash is an incredibly powerful Electric-type damage dealer, who hits on the special side.  Ash is the Aaron killer.  His main source of damage is Thunder, which is perfectly accurate, costs only two gauges, and is stronger, thanks to Ash’s innate passive.  However, he has a new skill called a Buddy move.  When Ash has taken three actions, he can use his Buddy Thunderbolt, which is, by damage numbers, a Max Move that still reduces sync countdown, and also is influenced by multipliers from my understanding.  So it’s a really, really big shot.  That can only be used once, unless he’s 3/5 and you take the MP refresh effect on first sync, then you can do it twice.
Ash’s battle flow is simple.  Going All Out on turn 1 caps his offensive stats.  Then, you Thunder.  Then, you use Not Gonna Lose to set up a bunch of conditions, including Supereffective Up Next.  Then you throw out your Buddy move for eleventy bajillion damage.  Then you sync, and you get that MP back if you’re 3/5, and repeat the process until whatever’s left has stopped moving.  It’s a little delayed to sync, and you spend a decent chunk of time in setup for the buddy move, but it’s an efficient flow with tremendous damage output.  If there’s a flaw to be had, it’s that you can only repeat the cycle once without 3/5, and then you’re left with Thunder.  Which is still really good damage, so like...don’t sweat it too much.  The only thing to note is that you really want to conserve gauges with Ash here.  His buddy move is only at max power if the gauge is full, so don’t click his move if it’s anything less than ready to fire.
Team 1: Ash, BP Clemont, Surge/SS Leaf Ash is offensively self-sufficient, so his supports are best used for defense or gauge control.  Clemont is not fast, but what he does have is defensive buffs, and an electric typing.  Screech doesn’t synergize well, but it legitimately doesn’t need to.  From there, you really just want a Kantonian for Kanto Spirit.  SS Leaf can debuff defenses and apply Toxic for further damage, or you can just go with Surge for speed and debuffing special attack to improve survival even further.
Team 2: Ash, Thunderbolt Red, BP Clemont Similar to the above, but now we’re assuming you got both the rats.  Red sets Electric Terrain, which may as well be permanent with the terrain extension effect.  Ash is tremendous single-target damage with the Buddy move, while Red can supply AoE damage through his.  Combined, they are effectively unstoppable in an Electric-weak stage.
Final Thoughts I’m not going to spend much time on Ash.  Yes, it’s partially because I don’t like him being here, but it’s also partially because there are like 18 new units and I have things to get to today, and also that there’s really nothing fancy going on here.  Teambuilding recommendations are for when a unit has particular uses that aren’t readily apparent, or tools that require a bit of nuance to pull off.  Ash has none of that.  It’s just slapping the opponent with electric-type attacks until they die.  There’s no real strategy, no real plan.  Just zap them.  Then zap them harder.  Zap them so hard that the Mega Metagross beating your ass is suddenly dead.  Zap Rhydon in just the right spot that it takes damage anyway.  Zap your own Swellow to craft golden armor or something.  Cheat, boy.  Just cheat like you usually do.
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mylordshesacactus · 5 years
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Canon Pokemon:
Fuck it y’all have been getting liveblogs anyway if I’m gonna punish everyone for following me I may as well do it right. 
Puddles: My perfect chunky son. Puddles is a bulbasaur and he is the best boy in the world and I love him very much. He doesn’t like to battle; there’s no like, trauma or phobia involved, he just doesn’t enjoy it so I don’t ask him to.
Needles: Needles is a small zigzagoon. She’s one of what I call the “neighborhood acquaintances,” in that she’s not really one of “my” pokemon in my direct care and an active part of the story, but she sticks around and I look out for her. She’s kind of like a feral cat that you feed and keep an eye on, set up a warm spot for if it’s cold, and would catch and take to the vet if she was sick.
Smidge: Ralts who lives in the backyard, another of the acquaintances.
Rat Bastard: That one fucking wingull who hangs around my house and won’t leave. He knows what he did.
Buckler: The actual most pathetic wailmer in the history of the world. He lives in a pokeball because he is a whale and I really can’t just walk around with him, and me and the team are patiently training him up to be slightly less pathetic. This is a long process because evolving him is gonna take Entirely Too Fucking Many whale candies but we’ll get there in the end. He’s a nice boy and worth the effort.
Mac and Havarti: Havarti is a kind of cheese. I named my heterosexual birds Mac and Cheese. Havarti is a pidgeotto and also highkey the BEST pokemon I’ve ever caught (three stars, 100% on all stats, hell yeah), which was convenient because she was also my first pidgey and I made her canon before I figured out the “appraise” feature. She is the buffest bird on the entire earth. Mac is her Excessively Tiny spearow husband. Havarti has distinctive violently protective girlfriend tendencies. Mac is steadily and determinedly training so that he can fight alongside his giant buff wife and I think that’s very valid of them both.
Galileo and Copernicus: A pair of male rattatta. They are excellent mouse husbands. Galileo is more of a tank, and Copernicus is more DPS. They like to train for health and enjoyment, and take great pleasure in a good, hearty battle just for the sake of it, but get anxious and frightened if placed in the position of having to have a battle for genuinely high stakes.
Haven and Respite: My very good lesbian dogs. Haven (......once I can like, catch a good female to be her, shhh, she’s totally here just go with it) is a growlithe, and Respite is a poochyena. Respite is brave and defiant but never had a trainer or a team behind her, and as a result of having to fight on her own for so long has a tense, wary personality and doesn’t trust strangers much. Haven comes from a competitive battling background and left because she didn’t like it; the constant sense of needing to win or prove herself wore her down (her trainer was very competitive, though she was released willingly with no hard feelings when it became obvious that they needed very different things to be happy), and she got tired of the hostility. She still practices to keep her skills up and is happy to help train others, but reserves all-out battling for situations where it’s important--to defend the people she cares about, not just for the sake of the fight itself.
Beacon: One of the few true resident fighters, alongside Mac and Havarti, Beacon is the Umbreon I just evolved this morning and am very excited about. He’s gentle, but ruthless in a fight and by far the most dangerous of the group. I don’t know much about where he came from before he presented himself to us, but I suspect that like Haven, he comes from a competitive background; unlike Haven he doesn’t bother with honor. Beacon is a fan of the preemptive strike and the book of dirty tricks, and is very protective of weaker people and pokemon. I suspect that he also left a trainer behind, and that his previous experiences were significantly more negative than Haven’s simple dissatisfaction.
Canonically, training teams/battle groups would be Havarti/Buckler/Mac or Galileo/Copernicus/Buckler, in the case of having a good clean fight for the sake of it; Haven, Respite, and Beacon are the ones who’d step forward if something goes very wrong. The difference between “Hell yeah, let’s do this!” and “Everyone get behind me.”
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thesevenseraphs · 5 years
Text
Update 2.2.1
Sandbox
TITAN
Striker—Code of the Juggernaut
Frontal Assault:
Buff duration increased from 10 to 16 seconds
Buff timer is now displayed on the HUD
Buff now increases weapon damage
25% in PvE
20% in PvP
Knockout:
Buff duration increased from 3 to 5 seconds
Buff is no longer disabled after a melee attack
In addition to breaking a shield, buff now triggers once you deal 60% damage to a target
Any damage dealt after 60% refreshes the timer
Increased bonus melee damage from 25% to 60%
General bug fix
Fixed an issue where Titans using Code of the Missile could perform the wrong melee
HUNTER
Arcstrider—Way of the Warrior
Combination Blow:
Bonus melee damage can now be stacked 3 times
Buff increases melee damage by 60% per stack in PvE
Buff increases melee damage by 22.7% per stack in PvP
This ability was previously 1 stack and increased melee damage by 50%
Kills with this ability now heal 40 health in addition to starting health regen
Deadly Reach:
Increased buff duration from 6 to 8 seconds
Buff is no longer consumed by a melee hit
Arcstrider—Way of the Wind
Disorienting Blow:
Increased the melee disorient distance from 4 meters to 6 meters
Increased duration of disorient on players from 1.5 to 2 seconds
Focused Breathing:
Increased dodge recharge bonus while sprinting from 50% to 100%
Combat Meditation:
Increased bonus grenade and melee regeneration while bloodied by 25%
Lightning Reflexes:
Increased damage resistance while dodging from 25% to 40% in PvP
Increased damage resistance while dodging from 63% to 70% In PvE
WARLOCK
General Arc Changes
Stormcaller Super
Damage scales up to 150% over 5 seconds of continuous use of the attack
Updated FX and audio to support this functionality
Stormcaller—Attunement of Conduction
Chain Lightning Melee
Can now chain up to 5 times, up from 1, and each individual target can be hit twice
Chain damage decreased from 50 to 31 damage per hit
Arc Web
Increase chain range from 10 meters to 12 meters
Can now chain to many more targets, and back and forth between targets
Chaining Arc damage now reduces the cooldown of your grenade
Works with Arc Web chains and chains from Chain Lightning melee
Earn 3% energy per instance of damage in PvE
Earn 10% energy per instance of damage in PvP
Stormcaller—Attunement of the Elements
Electrostatic Surge:
Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian
Added a UI notification when the buff is active
Now extends Rift duration from 15 to 20 seconds
Arc Soul:
Extended duration from 8 to 12 seconds.
Voidwalker Nova Warp
Reduced initial charged detonation energy cost by 20%
Reduced energy cost of holding the charged detonation by 7%
Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds
Reduced Dark Blink cost by 20%
Increased base Super duration from 18 seconds to 22 seconds
Dawnblade Everlasting Fire
Tuned the amount of Super gained from Everlasting Fire
Initial return increased from 10% to 13%
Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill
Abilities Bug Fixes
Fixed an issue where the Warlock ability “Bloom” was not dealing any damage
Improved consistency of Handheld Supernova
Fixed a bug in which canceling Blade Barrage allows players to traverse across the map
Weapons
Weapon Changes
The Last Word
Added a timer to the Fan Fire perk
The Wardcliff Coil
Reduced PvE damage by 25% against bosses and vehicles
General Weapon Bug Fixes
Fixed a material on Coldheart that was no longer shiny
Fixed an issue where ready audio on Veist Submachine Guns was not playing on PS4
Updated the Meganeura perk's description to be more accurate
Fixed an issue where Grenade Launcher initial ammo had been unintentionally reduced
Fixed an issue bug where the Powerful Statement ornament was visible in Loaded Question's ornament socket before it had been obtained
Fixed an issue where Thorn dismantled faster than other Exotic weapons
Fixed an issue where the ATB Long Range scope was erroneously highlighting enemies when equipped on the Long Shadow Sniper Rifle
The Recluse now appears in Collections only when it has been obtained to match the behavior of other pinnacle PvP weapons
Fixed an issue that caused poor scope behavior on the Prospector's ornament "Caution: Heavy Machinery"
Fixed an issue where Wish-Ender did not highlight targets while user was invisible
Fixed an issue where Jötunn was recorded as a Scout Rifle
Fixed an issue where the Vow could not be infused above 650
Fixed an issue where the accuracy ring was not visible on the reticle of Linear Fusion Rifles when using a controller on PC
Armor
Armor Bug fixes
Using Getaway Artist with Storm Grenades now correctly spawns a super-charged Arc soul
Crown of Tempests once again works with Ball Lightning
Stronghold will no longer drain heavy ammo while guarding with Black Talon
Investment
Rewards
Increased drop rate of items in the Last Wish Raid
One Thousand Voices: 5% → 10%
Glittering Key: 5% → 20%
Used to acquire Last Wish ship "Ermine TAC-717"
Wish-Maker Shell (Last Wish Ghost Shell): 2% → 20%
Cleansing Knife (Last Wish Sparrow): 5% → 20%
Increased drop rate of items in the Dreaming City
Pallas Galliot (Dreaming City Ship): 2% → 20%
Starlight Shell (Dreaming City Ghost Shell): 2% → 20%
Silver Tercel (Dreaming City Sparrow): 5% → 20%
Increased drop rate of Lore Books
Cayde's Stash Lore
Cayde treasure map chests: 40% → 100%
Planetary chests: 4% → 50%
Dreaming City Lore
Public event completed: 2.5% → 50%
Ascendant challenge completed: 2.5% → 100%
Blind Well completed (Tier 1–3): 5% → 50%
Lost Sector completed: 1.25% → 100%
The Marasenna lore book was missing two entries: Revanche I and Palingenesis III; these entries now unlock after you unlock all other entries.
Tangled Shore Lore
While Tangled Shore is the Flashpoint
Public event completed: 6.5% → 50%
Heroic adventure completed: 16% → 50%
Lost Sector completed: 3% → 50%
Gunsmith reputation packages now only reward Gunsmith Weapons
Four new Exotic weapon catalysts are now available to drop in Nightfall, strikes, and the Crucible
Prospector (Nightfall, strikes)
Rat King (Nightfall, strikes)
Hard Light (Nightfall, strikes)
SUROS Regime (Crucible)
Xûr's inventory now offers random rolled perks for armor
Quests/Bounties
Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per character
Power Surge Bounties now specify "Requires Annual Pass and Level 50" if either requirement is not met
Reaping in the Wilds Gambit Prime bounty now progresses from all high-value targets in free roam
Players who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest step
Quest progress for the Survival Guide or Hidden Messages quest steps will now re-initialize properly; if you are stuck on these quest steps, you should abandon them and pick them up again from the Drifter to update the "tapes discovered" count
The weekly lockout reset for Invitations of the Nine has been moved to Thursday Reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following Friday
Lost Sector Gambit Prime bounty now progresses from all Lost Sectors
All four weekly role bounties for Gambit Prime now grant powerful head rewards
Yes Sir, I'm A Closer weekly Gambit Prime bounty now awards 4 points for a win and 2 points for a loss, with a completion value of 20 points
Pursuits
Ada-1 will now offer all seven weapon frames each week
Players can still complete only two powerful frames each week, at which point remaining frames are removed until weekly reset
Fixed an issue where players could acquire pinnacle weapons once per character; pinnacle weapons are meant to be acquired only once per account
Drifter's weekly role bounties will now properly count Motes wagered in the Reckoning when the Mote is a lower tier than the activity itself
Gambit Prime now counts to unlock the weekly Gambit clan engram
When recycling Synths at the Drifter, the error "Your Glimmer is full" will now be properly displayed on all four Synths
Fixed an issue with the Sentry emblem where killing Giant Blockers wasn't incrementing the "Blockers killed" stat
Fixed an issue where the Gambit Prime weekly challenge didn't display completion in the UI
Triumphs
Fixed an issue where Triumphs from previous seasons were counting Glory Win Streaks in the current season
Fixed an issue where the Triumph "The Best Offense" was not giving credit for all orbs generated
The Haul Triumphs "Greater Powers" and "IX" can now be completed and will initialize for players who have already completed them as soon as they enter Orbit
General
Arsenic Bite now drops with random rolls; removed Vestian Dynasty from the general loot pool
Fixed an issue where the BrayTech RWP Mk. II could not be infused above 600
Increased drop rate of Polestar II Ghost Shell from 1% to 4%
Fixed an issue where Obsidian Crystal would sometimes not drop from the Unidentified Frame quest step
Activities
Reckoning
Reckoning Tier 2 and Tier 3 boss kills now always have a chance to award a Gambit Prime weapon
Chances for weapon rewards increase each time a boss is killed without a weapon drop
Players near the bank should no longer be able to see waypoints until they jump through the portal
When players jump through the portal, they should be placed in one of three active locations:
Anytime before players begin capturing the bridge: over the horde mode area
Anytime after players begin capturing the bridge, before they fully capture the bridge: at the beginning of the bridge
After players fully capture the bridge and begin the boss fight: at the end of the bridge
Fixed an issue where the Tier 1 Deceived Nokris was not summoning its Taken Warbeasts
Gambit Prime
Some Reckoning weapons now have a chance to drop as match completion rewards from Gambit Prime
Chances increase after each Gambit Prime match without a weapon drop
An invasion kill now heals 8% of the Primeval's health, down from 12%
The invasion portal cooldown time during the Primeval phase has been increased to 40 seconds, up from 30 seconds
This cooldown triggers after a player has been killed or successfully returns from an invasion
Fixed an issue where all Gambit medals that shipped in Forsaken were not displaying in the HUD when players earned them in Prime
Fixed an issue where the Primeval Hobgoblin was not functioning properly in Gambit Prime
Boss reintroduced to Gambit Prime
Fixed an issue where killing players in subsequent Wells of Light would unintentionally count towards earning the "Well Well Well" medal
Fixed on issue on Deep Six and New Arcadia where the Ascendant Primeval Servitor wasn't summoning Immunity Blights
The Burrow front on Six Deep had some minor adjustments to reduce combatant/environment collisions
Gambit
High-value targets now have a chance to spawn during the first round of a Gambit match; the chance for the HVT to spawn in the second round has been increased
Private Matches: Sudden Death can now be enabled or disabled via the Rounds to Win options
Fixed an issue where the "Open 24/7" medal could be acquired during a Sudden Death round of Gambit
Fixed an issue where the "Rainmaker" medal could be acquired during a Sudden Death round of Gambit
Gambit intro cinematics now run at unlocked framerates on PC
Fixed an issue where Scorn Captain's immunity totems were not properly shielding combatants
Fixed an issue where Drifter was announcing "Portal's Up" after the round had ended
Reduced the number of required Blockers to send for the Taken Herder, Shepard, and Whisperer Triumphs
Reduced the number of required number of Motes to bank in order to achieve the Protect the Runner Triumphs
Fixed an issue where players who are restricted from the Crucible/Gambit due to poor network quality were unable to launch Gambit Private Matches
Fixed an issue where Infamy ranks could be repeatedly reset without needing to progress through the ranks between each reset
Strikes
Fixed an issue where the gravlift would sometimes be missing in the Warden of Nothing strike
Nightfall tickets now have min/max and +-25 for incrementing power reduction; this will allow players to get to the +100 power reduction easier to increase the score multiplier
Crucible
Competitive
Fixed an issue where players who are disconnected from Destiny servers could not rejoin games in the Competitive Crucible playlist.
Iron Banner
The curated roll "Wizened Rebuke" Fusion Rifle awarded from completing the "Atlas, Unbound" Triumph will now appear in Lord Saladin's inventory so that players can inspect it prior to acquisition
Once earned, the weapon may be viewed in Collections
The curated roll "Wizened Rebuke" Fusion Rifle can now be reacquired from Collections for the same cost as other Masterworked, curated roll weapons
The Heavy as Iron emblem may be earned when securing 2500 kills under the effects of the Iron Burden
Removed ship "Volk-CER" from Collections due to an issue impacting the ship
Expect this to return in a future Season
Patrols
Fixed an issue where the architects would sometimes kill Guardians for absolutely no reason in a very specific area of the Dreaming City
Combatants
General
Fixed an issue where the Taken Hydra rotating shield would flicker when shielded by Taken Goblins
Fixed an issue where the Ultra Taken Hobgoblin was using the Swarm attack more frequently than intended
UI
General
Player will now always see equipped titles when inspecting another player
The weapon ornament "Powerful Statement" is no longer visible in the socket preview for Loaded Question before being obtained
Postmaster "open bundle confirmation" dialogue now shows appropriate strings when it pops up; would previously cause occasional crashes
Material cost no longer appears red on vendor tooltips if the item is not purchasable, but you have enough material
Fixed the description on some bounties to correctly read "<Element> ability kills" instead of "<Element> kills"
PC
General
Fixed an issue where performance on PC would slowly degrade over time
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