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#CHARA IS BALL GAME......
akanemnon · 4 months
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Clearly the correct answer
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
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chisungie · 1 month
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this game has me wondering if it's even possible to lose the 50/50 on limited.. or if it even exists? was kinda hoping for an off rate but tbf she is pretty cute so idm 🥺
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todayisafridaynight · 2 months
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We rlly don’t need another majima game 😭 please give other characters a chance he already had the spotlight in 0😔
lord if i speak on goro majima.
#snap chats#my last nerve was seeing him front and center on that Three Legends shirt with daigo and saejima im SICK OF HIM#what do you MEAN the Sixth Chairman is backseating majima. like thats his retainer PUT DAIGO UP FRONT#it aint even bias its gen just like. why is the sixth chairman not treated the most important. thats The Chairman of the whole shit#EX chairman whatever we know what i mean#'snap its just a shirt' and these are just my balls alright its all the little things that are like Dawg Cmon#i woulda got the shirt cause it looks like somethign youd get from claires and thats hilarious However ... im annoying.#ill say this then play y0 and be like Ah..... i love you...#fr tho im sick of him GO AWAY YOU ARE NOT THAT GUY#im that meme of spiderman holding back the train and the trains saying mean things about majima#this ire is only brought by rggtwt mates insisting majima needs any more content. like at all.#they gave majima a y0 statue but as far as i can see kiryu doesnt have one like What.#ik i say id skip y0 kiryu if i could during replays and its never that serious but still .... the hell...#my brother in christ majima does not need any more why are you acting starved#i get it hes your fave but my god. goku this trains heavier than i thought i cant do it#ive had beef with rggtwt ever since they tried to say majima was more important to kiryu than haruka. like brb eating a cactus#rgg making gaiden was the worst thing they couldve done cause now everyone wont stop mentioning charas getting a gaiden game#MAJIMA OF ALL OF THEM DOES NOT NEED ONE MFER THATS WHAT Y0 WAS FOR. WHAT ELSE DO YOU WANT#THEY GAVE HIM AN EXTRA STORY IN YK2 ALSO LIKE RGG IS DOING THE MOST FOR A SIDE CHARACTER#anyway this is why im happy saejima and akiyama are getting figures. ESPECIALLY AKIYAMA#I FEEL LIKE WE NEVER SEE SHIT OF THAT GUY and saejima. tbh. but still ... akiyama esp just feels left out#big hope other charas start to get more love. like my daughter haruka ok rgg plesae drop one of her idol statues thank you#on a lighter note september is almost upon us which means two things#1.) i have to move back to school at the end of the month 2.) rgg news is soon .....#SOOO curious as to what's on the horizon .. maybe ill stream it for the first time in nine thousand years#ok bye im gonna eat cereal <- diced spam and rice
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the-eternal-wanderer · 4 months
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I decided to draw Chara but with slightly larger “assets”. (Please don't skin me alive for drawing this 😰)
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miraclemaya · 6 months
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why did i do this to myself i could have just wrote a couple thousand words of silliness about chara liking a fake sport but instead im writing 7k + words of basically undertale synopsis but the real thing im synopsising is chara's miserable life
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oozmium · 11 months
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going back to mystic messenger made me realize how much of a picky bitch i am with otome... i fuckin love the concept of otomes but either i don't like the art style (bc of the heavy lean towards ikemen appearances) or i don't like the gameplay (coughs the ones with gacha mechanics).
desperately need an otome with cool doji danshi's aesthetic... just some guy dating simulator please.
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i thought you were rather passionate and had a lot to say about Ball Game.
Ah - that.
Frisk spent ages trying to see all the different outcomes. It was nice, seeing them so happy :)
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the-meme-monarch · 6 months
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they weren’t kidding that frisk someone can sure strange
anyway so the “see you in the next hell, losers” is inspired by this video ! it made me Think. undertale was their first hell(possessed by the SOUL), deltarune is their current hell(wants the SOUL back)
and the “try as you might, you continue to be yourself” is from when you get a second red flag in Ball Game in undertale ! thought it’d be ironic since. theyre kinda not acting like themself since they don’t have the SOUL anymore. not that they even really know who they were without it
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also knight chara is here
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k-looking-glass-house · 8 months
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Fairy Gala where the sun meets the moon: Cater Diamond
I swear those edit outfit were sleeping since last year in my draft..... But seriously.....in the jp server..... Ca-kuuuunnn, Caaaaa-kuuuunnnnn.... That crow "came like a wreaking ball........." That damn bird!!!! I am so sorry.....You don't deserve that!! You are one of the best confort chara I've ever know in games..... That damn birrrrd!! Please keep shining "shine bright like a Diamond"!
Balmain inspiration was striking hard for Cater's outfit.... The famous pearl grid pattern!
Did I almost made everyone a "fairy gala" outfit??
Hihihi!! ....yes~ eveeeeennnnrollllooooooooooooooooooooohohohohohoho
Anyhow just imagine him being your partner helping you walking, being the best support you could have ever imagined! Captivating fairies with his bright personnality and warm attitude! And just being the most beautiful sunfloweeeer ever!!! Ca-kun be brave!
Also happy bday Cater!!!
-Credit-
game asset extract by our dear @alchemivich (thank you for all your hard work...I saw your farewell message!)
outfit inspo "maison Balmain" concept and animation by me
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foxglovegames · 2 months
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Trouble Comes Twice - the Postmortem
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We celebrated Trouble Comes Twice's anniversary around a month ago! We'd hoped to post this postmortem back then as well, but it's taken us a moment to find the right words haha.
Anyway, we hope that this postmortem can give our players and other visual novel devs some insight into what the development process looked like for us. It's also a great way for us to look back at what went well and what went less well.
We'll be taking about the ideation phase, our (lack of) marketing for the Kickstarter, and also sharing (what we can) on our earnings from the game!
Coming up with Trouble Comes Twice
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The original tone of Trouble Comes Twice was a lot more comedic and packed to the brim with anime tropes we enjoy. Most didn't make it into the final game, but some stayed and evolved e.g. all of the love interests are based on popular visual novel archetypes - the childhood friend, the tomboy, the shy girl, and the bad boy. 
Some, like Cameron and Zoe, changed a lot from their concept while Adrian and Stephanie stayed quite loyal to our original ideas of them. Cameron's character actually underwent the most changes after the initial reception to the demo, where a lot of people felt like he was too much of an ass haha. (Fortunately, he became a fan favorite when we dropped the new demo!)
The premise with the bet was something we invented to create some drama and establish a common plot thread throughout each route. Honestly, looking back, we would probably have approached the bet differently if we wrote it today and a lot of our pre-planning was... clumsy, at best. Still, it was a labor of love and I'll never forget the fun and excitement we had everyday balling ideas for the characters and coming up with their designs.
As Melli and I are just writers with limited coding experience, we worked with a past game jam friend to code the GUI and set up the base for the game (though the actual scripting was done by us and Melli put everything together in the end). Our biggest expenses pre- and post-demo was the character art and CGs, meanwhile we relied on free music and BG packs to save money.
Why a bisexual romcom?
So, this was sort of a no-brainer to us. We had decided right from the start that both twins could date both the male and female love interests, and (at the time) we feel that a lot of similar games had playersexual MCs rather than established bisexual/pansexual MCs. While playersexual charas are also awesome, we wanted to write a romcom where the main cast are always queer regardless of who you end up romancing. 
At the same time, bi/pan people don't all approach romantic relationships the same way e.g. Cameron is confident and has experience dating people of all genders, while Adrian's demi and Jace still struggles a bit with his attraction towards men. We know that some of our players felt like that made certain routes less romantic than others and we hear you on that feedback and have 100% taken it into consideration for our future romance games. But anyway, that was our thought process behind Trouble Comes Twice's romance dynamics!
Preparing for Kickstarter & the actual Campaign
Our Kickstarter launched at the start of August and let me tell you, we were nowhere near as prepared as we should have been. 😭 We hadn't set up a Steam page yet, we were trailer-less, and we only had a couple of hundred followers across our socials at best. I feel that there's a lot more successful Kickstarter projects to refer to and even a lot of marketing guides and advice now, but mostly it's on us for not researching more. 
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The Kickstarter campaign did surprisingly well despite the lack of promotion and only having a rough alpha demo - we were even able to double our goal! - but we  wouldn't recommend what we did for other devs.
You should invest time into making a good demo, spend time building an interested audience before launching your campaign, and research so you've got some kind of marketing plan. We were lucky with word-of-mouth and that other visual novel devs with larger followings helped share our game, but we should have made more effort reaching out to bloggers, streamers, and game sites. Some crowdfunding successes may seem like they came out of nowhere and were just pure luck, but there's usually a lot of grinding behind-the-scenes that you don't notice.
The post-Kickstarter era, at least for us, was the harder bit. We now had 353 loyal backers who had expectations based on promises we had made and we had to make sure we met those expectations while also staying true to our wants as the devs. It was a learning process for sure, but we're fairly proud that we always did our best to keep our backers in the loop. It's frustrating to write an update explaining that the game has been delayed again, but backers are more open to being understanding than you think as long as you communicate!
A tip we'd give to new devs considering Kickstarter: Don't overestimate what you can do, but overestimate what you need. There's always hidden costs, unexpected taxes/fees, and other unknown obstacles that might eat up your budget. In our case, we made enough to make the game as planned, but had to change CG artists around halfway through development which meant our original budget didn't cut it anymore. Fortunately, we had earned a decent amount from our Patreon and pre-orders that we were able to use to complete the CGs, but that isn't always going to be an option for everyone and that also meant we were unable to use that money ourselves. (We didn't take any money from the original Kickstarter campaign, so whatever was earned through patreon and pre-sales was our only "salary" at the time.) 
Writing the game
Writing is, for obvious reasons, one of the most important parts of a visual novel. Melli wrote Jace's routes and I wrote Hazel's routes, which removed some pressure off our shoulders compared to trying to write over 300,000 words all on our own. 
It's fun working with another writer, but there are also some unique issues and considerations that come up when you're writing a game with two protagonists split between two writers. Especially because at the time, there weren't many visual novels with a similar set up to refer to.
The main things we learned, were:
Consistency. We wanted each couple to have their own dynamic, but the characterization needs to remain consistent between routes. You don't want Adrian in Jace's route to feel like a totally different character in Hazel's route. Additionally, we had to be careful that the tone and writing style of the protagonists' POVs still felt like you were playing the same game. Some routes can be more comedic than others, but we've got a problem if Hazel's routes are all (unintentionally) more serious/angsty in tone than Jace's or vice versa.
Watch out for your word count! Longer does not always equal better and writing eight routes, we had to put some restrictions in place. Even when writing on your own, it can be tough to guess how long your story should be, and it was important to us that the routes were roughly the same length so that none felt more "canon" than the other. However, with two writers who have different writing styles and ways of planning, it was tricky to compare our outlines and we struggled at times when it came to matching each other's word counts. Moving forward, we're probably going to be more lenient when it comes to word counts - some routes have to be longer than others, it doesn't mean that route is automatically more "important". We're also doing more regular meetings and frequent check-ins to make sure we're on the same page. In the future, we hope that should save us a lot of trouble when it comes to pacing! 🙈
Balancing your own wants with the wants of your players. In theory, these overlap most of the time. But making a commercial game (that people had already "bought" through the Kickstarter), there is some pressure when it comes to meeting certain expectations. We can't always just write what we want and assume everyone else is going to love it, but we also don't want to neglect what we personally like. We had a survey for the beta where we were able to get regular feedback and a lot of helpful advice. We definitely want to continue with surveys in the future - they are a great way to gather opinions from different players and figure out what works versus what doesn't! 
We took on too many tasks outside writing that distracted us. This bit is sort of inevitable for indie devs like us. 😅 Working with a limited budget and limited resources, you just end up having to wear a lot of hats! We think we did quite well sharing these duties though, and moving forward (thanks to you guys) we can afford more hands on deck to help us out. 
Marketing
The bane of every indie game dev's existence... although secretly, I kind of enjoy marketing but don't tell anyone that!
Having learned a thing or two from promoting the Kickstarter, we spent more time researching games marketing but in the end, trial and error was the best teacher.
As we got closer to the release date, we were posting almost daily on social media and grew our Twitter to over eight thousand followers. We didn't have any viral posts, but we saw a consistent growing interest in our game and it was such a motivation boost to see comments from potential players being excited for the game. We know a lot of devs have said that Twitter didn't help their game much but according to our stats, a decent number of our players found us through the platform. 
We saw less success here on Tumblr. Perhaps we haven't cracked the code here yet or maybe we're just comparing our numbers from Twitter unfairly! We're not hung up about it though, we love it here because it feels easier to connect with our followers and other devs there, and it's nice because we're able to write longer posts like this one! 💓
Aside from posting on social media, we reached out to several streamers and some bloggers prior to release to send them free game keys. 
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We also commissioned some art from other artists to share, as we obviously couldn't reveal ALL our CGs before the release lol and visual posts tend to do a lot better in our experience. It was so much fun to see the characters in other art styles and we hope we can afford to commission guest art pieces a lot more frequently in the future!
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In hindsight, we definitely regret not releasing a trailer sooner! We underestimated how much interest a good trailer could garner and delayed setting up our Steam page because of it. Steam was the platform where we sold the most copies and most of our buyers found the game through Steam itself.
Also, posting your trailer on youtube adds another site where you're promoting your game so there's really no reason not to get that trailer done as soon as you can. 
Final Notes
After the initial stress, we were pretty happy with our release! Although there were some things we would go back and change if we could,  that's just the nature of these kind of things. For the most part, we're proud of what we achieved and happy that we have learnt so much from Trouble Comes Twice that we can take into consideration for future projects.
We can't share exact numbers, but we wanted to open up a bit about our earnings for the game to help other aspiring devs: As of writing this, Trouble Comes Twice has earned close to 85,000 euros. This counts our profits from 2020 to now (the Kickstarter, Patreon, pre-sales, and actual sales). Removing fees, taxes, the salaries of our talented artists and other freelancers, as well as the money invested into our next game, our personal pockets did not see anything close to those numbers. But we're super proud of how much our little game has made and so grateful that it's allowed us more creative freedom with our next title! 
So, what's next?
You might have heard but for the past year, we've slowly been working on the demo and upcoming announcement for our next visual novel:
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A 17+ supernatural neon-noir romance game about monsters, love, and other horrors. 
Play as vampire detective Circe (female protagonist) or hellhound cop Dante (male protagonist) and delve into the mysteries of North Haven, where demons, vampires, and supernaturals hide in plain sight among humans.
The game features six routes, with three romance options available to each protagonist. Dante only has male romances and Circe has both male and female romances. 
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The game tackles a darker, more angsty tone compared to Trouble Comes Twice. Still, we hope that those who decide to check it out will enjoy it! We plan to announce the game this coming Autumn. Follow our Twitter (we're still not calling it X sorry) or Tumblr to stay up to date.
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txttletale · 1 year
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In what ways does undertale's themes drop the ball? I feel like they do as well, but I only really see the criticisms you mentioned in your post by the online fandom at large.
the sans fight is cool and fun and has a sick music track. it should have fucking sucked it should have been literally on the same level as the stanley parable baby game. it should have been impossible without an autoclicker and been super fucking tedious with one. it should have been desert bus.
like i don't think that what undertale is every trying to say is 'killing video game characters is morally wrong in real life'. i think it's clearly, in chara and flowey--who are obviously positioned as Players of video games--is trying to explore what (at least to toby fox) is an unhealthy and unsatisfying way of playing games. the need to maximize the amount of 'content', the need to experience everything in a game even when it's not fun anymore. i think the way that flowey talks makes this very clear:
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like obviously diegetically this kind of stuff is meant to go towards making a point of how detached flowey is from his moral reality but i think non-diegetically this is pretty clearly speaking to a way of engaging with games that toby fox thinks sucks the fun out of them. flowey isn't connected to the contents of undertale because he didn't play it for fun, he played it to extract the maximum amount of Content, to see every possible combination of events, to get all the endings, etc.
the rest of no mercy route isn't fun. killing enemies once you've levelled up at all is boring and barely interactive, walking around in circles to spawn every single random encounter is boring, you miss out on substantial amounts of content--the humour and dialogue, etc. and that's the point! i don't think the intended emotional effect of the empty misery of the no mercy route is to make you think 'i'm a bad person for killing video game characters' it's to make you think 'is this even fun? what am i even getting out of this?' or in short--
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unfortunatley i think the sans fight being very cool and becoming iconic of the game kind of fumbles that very very hard becaues it does make the murder everybody route ultimately rewarding--it gives players the Content that i feel like the entire writing and metanarrative of the game is setting up to not exist, and so i think it absolutely fails to stick the landing.
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akanemnon · 3 months
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Red being love is a very cool take. But I wonder what's your reasoning behind it
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Well, it mostly ties back into the whole Ball Game text you get when getting the red flag and what Chara said about the red soul in the comic
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Together, these traits all are tied to love in some way. Because love in and of itself is a very flexible term. It isn't exclusively romantic. The game itself mentions love a couple of times too. Sans' evaluation in the Last Corridor comes to mind especially.
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Then there is a phone call dialog with Papyrus and Undyne you can get in hotland that also mentions it and draws special attention to love being represented by a red cartoon heart
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And then there is also that old forum post Toby made back in the day when he first talked about Undertale as an idea he had. Of course he likes to put jokes in there, since it's also where "Frisk's love interest is a female cuban cigar" came from
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So as a way to call back to these, love is the trait of the red soul in this comic
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xhoky · 7 months
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° PE teacher
° still kinda bad at any kind of games, even if he is a somehow good PE teacher.
° The one who is most likely to get hit by a ball.
° at least he got used to it.
° Chara is a student that have good grades mostly on PE lesson (maybe a little bit on French lessons too bcuz he likes Ani more than other teachers).
° Chara is in ski team. He also Participates in championship matches, that's why he is really close to Cross in sports thing.
° Says that students should have better and healthier food rations, while hiding chips and chocolate under the desk (Coaches don't play).
° Nightmare: "You should think more when you throw the ball into the net! Look, it's easy"- while starting another physics lesson individually for Cross.
Cross: "You know I didn't understand a shit, right?"
° Literally can't tie his shoelaces and wears velcro sneakers.
° steals chocolate from other teachers (especially on teacher's day). Nightmare just give it to him cuz he doesn't like sweet anyway and Error doesn't mind when he does this.
° He can't steal sweets from Ink though. Bro won't allow him to do this.
° He doesn't hate Dream, he just doesn't like him as he is already in friend group with Nightmare (the one who actually mocking Dream) and Error. Just like Ink, Dream and Ani in their own group.
° one of a students gifted him a rainbow colored ball instead of usual orange/white. Now it's his favourite ball.
° He will allow students that don't want to attend PE lessons to sit on the bench. Also he belives every lie students say even if he hears it 100th time from the same kid.
° Loves penguins and also have penguin handmade pin from one of the students on his jacket.
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atticsandwich · 1 year
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fangol event highlights (spoilers)
mephisto being a pathetic wet cat when barb declined his offer to help out
thirteen playing matchmaker with a sentient ball
raphael "oh...! so it's more than just a sport" like he's a developing character in a sports anime
the brothers apparently having intense fights about fangol teams. funnily enough lucifer and satan cheer for the same team so it's them 2 vs the rest of the brothers 😭
levi cheering for the ball's love life 😭😭
THE BALL HAVING A LOVE LIFE???
barbatos "it's like they're soulmates"
mc "hehe just like us" smooth one, mc
barb getting a couple's seat for him and mc
barb mc simeon VS levi raph mephisto's fangol game (i wish thirteen played too smh)
barb basically confirming mephisto being a chismosa
THIS???
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i'm not gonna lie it's a very cute event, with A LOT of side character screentime, which pleasantly surprised me. still bitter about the complete and utter lack of beel though.
anyways i feel like they're very much gearing up for the side charas to become dateables. thirteen even says this (although in context was bc of the ball, there's no way it isn't foreshadowing 😭)
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THE ULTIMATE ANIME TOURNAMENT BEGINS! featuring 384 shows spanning 60 years!
all matchups are listed below the cut, and the first polls will be going up shortly 👍
edit: made a google spreadsheet documenting all matchups and their wins/losses!
left side:
Majokko Megu-chan VS Soul Eater VS Turn A Gundam
Noragami VS Ranma 1/2 VS Shadows House
Captain Tsubasa VS Barakamon VS Ojamajo Doremi
Dr Ramune: Mysterious Disease Specialist VS Joshiraku VS Concrete Revolutio
Maya the Honey Bee VS Bocchi the Rock! VS Senyuu.
Angel Beats VS Golden Kamuy VS Initial D
Lucky Star VS Mononoke VS Assassination Classroom
Go! Princess Pretty Cure VS Shirobako VS Space Pirate Captain Harlock
Golden Time VS Death Note VS Ao Haru Ride
Food Wars VS One Piece VS Space Battleship Yamato
The Disastrous Life of Saiki K VS Blood Blockade Battlefront VS Poco's Udon World
Space Patrol Luluco VS Yu-Gi-Oh! VS Your Lie in April
Slam Dunk VS One Punch Man VS Candy Candy
Doraemon VS Akame ga Kill VS Black Clover
Space Dandy VS Sazae-san VS Bloom into You
Show by Rock!! VS Pokémon VS Restaurant to Another World
Uchouten Kazoku VS Tetsujin 28 VS Miracle Girl Limit-chan
Sally the Witch VS March Comes in Like a Lion VS Ground Defense Force! Mao-chan
Day Break Illusion VS Heidi, Girl of the Alps VS Zombie Land Saga
Yuri is My Job! VS Kimagure Orange Road VS The Seven Deadly Sins
Akudama Drive VS Future Boy Conan VS Land of the Lustrous
BanG Dream! VS Rin-ne VS Serial Experiments Lain
Snow White with the Red Hair VS Juni Taisen: Zodiac War VS The Melancholy of Haruhi Suzumiya
Ranking of Kings VS Osomatsu-san VS Odd Taxi
Flying Witch VS Bodacious Space Pirates VS Shugo Chara
Yuki Yuna is a Hero VS Super Dimension Fortress Macros VS Spy x Family
Magic Kaito 1412 VS Kaguya-sama: Love is War VS Kingdom
Aikatsu VS Cells at Work VS New Game!
Blue Exorcist VS Sound! Euphonium VS Ashita no Joe
Re:Zero VS My Hero Academia VS Pani Poni Dash
Ouran High School Host Club VS Dragon Quest: The Adventure of Dai VS Children of the Whales
86 vs Erased vs Demon Slayer
Mashle vs Panty and Stocking with Garterbelt vs Bakemonogatari
Skip and Loafer vs Shiki vs My-Hime
Laughing under the Clouds VS Naruto VS Sakura Wars
The Vampire Dies in No Time VS Dragon Ball GT VS Fist of the North Star
Shadowverse VS Blue Lock VS Tamako Market
Legend of the Galactic Heroes VS Lycoris Recoil VS Tanaka-kun is Always Listless
Agatha Christie's Great Detectives Poirot and Marple VS Sonic X VS Samurai Champloo
Cutie Honey VS Tokyo Revengers VS Parasyte
Kaiji VS Deca-Dence VS Clannad
I'm the Villainess, So I'm Taming the Final Boss VS Digimon Adventure VS Charlotte
Kageki Shojo!! VS Majuu Senshi Luna Varga VS Stars Align
Love, Chunibyo, and Other Delusions VS Gintama VS Kakuriyo: Bed & Breakfast for Spirits
Bubblegum Crisis VS Air VS Made in Abyss
Touch VS Fire Force VS Love Live! Sunshine!!
The Adventures of Tom Sawyer VS Sket Dance VS Himitsu no Akko-chan
Zatch Bell VS Little Witch Academia VS Gal & Dino
Parappa the Rapper VS Life with an Ordinary Guy Who Reincarnated into a Total Fantasy Knockout (Fabiniku) VS Talentless Nana
Nyanbo! VS Bomberman Jetters VS Do It Yourself!
Kochikame: Tokyo Beat Cops VS Nobody's Boy Remi VS Mobile Suit Gundam: The Witch from Mercury
Chika Ichiban VS Squid Girl VS Anne of Green Gables
Ikkyuu-san VS The Case Study of Vanitas VS Free!
Birdie Wing: Golf Girls' Story VS Chihayafuru VS So I'm a Spider, So What?
Aggretsuko VS Hakumei and Mikochi VS Mou Ippon
What's Michael VS Kimono Jihen VS Kiratto Prichan
Mushishi VS Uma Musume VS Jojo's Bizarre Adventure
Sabikui Bisco VS Dorohedoro VS The World Ends With You: The Animation
Un-Go VS The Case Files of Jeweler Richard VS Tropical-Rouge! Pretty Cure
Sonny Boy VS Tiger & Bunny VS Black Butler
A Place Further than the Universe VS Lupin III (all Parts) VS Tsuritama
Tari Tari VS Maoyu VS Buddy Daddies
Horimiya VS Akiba Maid War VS Cap Revolution Bottleman
Helck VS Play it Cool, Guys VS Revolutionary Girl Utena
right side:
Gegege no Kitarou VS Fullmetal Alchemist: Brotherhood VS Urahara
D.Gray-Man VS Bakuman VS Devilman
Violet Evergarden VS Death Parade VS Speed Racer
Skull Face Bookseller Honda-san VS Mazinger Z VS Planetes
Aim for the Ace! VS Futari wa Pretty Cure VS Saiunkoku Monogatari
Comic Girls VS Galaxy Express 999 VS Dr. Slump
Wedding Peach VS Ronja, the Robber's Daughter VS Haikyuu!
Saint Seiya VS Mahoutsukai Chappy VS Yuri on Ice
Hikaru no Go VS Yona of the Dawn VS Mega Man NT Warrior
Black Lagoon VS Nichijou VS Space Cobra
Ms. Koizumi Loves Ramen Noodles VS Stop! Hibari-kun VS She and Her Cat: Everything Flows
Space Brothers VS Gakuen Alice VS Dragon Ball Z
AKB0048 VS Kino's Journey -The Beautiful World- VS Musashi no Ken
Flip Flappers VS Hamtaro VS Daily Lives of High School Boys
Another VS Descending Stories: Showa Genroku Rakugo Shinju VS Bishoujo Senshi Sailor Moon
Gurren Lagann VS Hana no Ko Lunlun VS City Hunter
Nadia: The Secret of Blue Water VS Welcome to Demon School, Iruma-kun VS To Your Eternity
Kiteretsu Daihyakka VS Monthly Girls' Nozaki-kun VS Noir
Bungo Stray Dogs VS Soreike! Anpanman VS Moomin
Hajime no Ippo VS Paranoia Agent VS Mobile Suit Gundam
Maison Ikkoku VS Yuru Camp VS Sherlock Hound
Great Pretender VS Kabaneri of the Iron Fortress VS World Trigger
Little Princess Sara VS Ghost Sweeper Mikami VS Keep Your Hands off Eizouken!
My Next Life as a Villainess VS Kirby: Right Back at Ya! VS Air Gear
Saint Tail VS Haibane Renmei VS Astro Boy
Crayon Shin-chan VS Tokyo Ghoul VS Hell Girl
Heaven's Design Team VS Neon Genesis Evangelion VS Kiznaiver
Servamp VS Akane-chan VS Yo-kai Watch
The Vision of Escaflowne VS Tsurune VS Sk8 the Infinity
The Promised Neverland VS Hime-chan no Ribbon VS Fruits Basket
Urusei Yatsura VS Dr. Stone VS Shaman King
Star of the Giants VS Cardcaptor Sakura VS Angelic Layer
Berserk VS Kodocha VS Ping Pong The Animation
Yu-Gi-Oh! 5D's VS Boys over Flowers VS Otherside Picnic
Monster VS Sgt. Frog VS K-On!
Aria VS The Rose of Versailles VS Beyblade
Natsume's Book of Friends VS Planet With VS Detective Conan / Case Closed
Nodame Kantaabire VS Kyou Kara Maoh VS Mobile Suit Gundam: Iron-Blooded Orphans
Duel Masters VS Shounen Ninja Kaze no Fujimaru VS Hunter x Hunter
Mahou Shoujo Lalabel VS Carole & Tuesday VS Powerpuff Girls Z
Big Windup! VS Heartcatch Pretty Cure! VS Fighting Foodons
Gosick VS Ace Attorney VS Inazuma Eleven
Given VS The Prince of Tennis VS Cowboy Bebop
Code Geass VS Teppen!!!!!!!!!!!!!!! VS FLCL
Wolf's Rain VS Reborn! VS Princess Tutu
Magic Knight Rayearth VS Romeo x Juliet VS Oshi no Ko
Gankutsuou: The Count of Monte Cristo VS Bakugan VS Jujutsu Kaisen
Yu Yu Hakusho VS Love Live! School Idol Project VS Trigun
Kimba the White Lion VS Waccha Primagi VS Toradora
Ultra Maniac VS Mahou Sensei Negima VS Shoujo Kageki Revue Starlight
Visual Prison VS Steins;gate VS Inuyasha
Vinland Saga VS Assault Lily Bouquet VS Anohana: The Flower We Saw That Day
Pop Team Epic VS Gingitsune VS Tokyo Mew Mew
Blue Period VS Higurashi When They Cry VS Fairy Tail
Chargeman Ken VS Shin Sekai Yori VS Chainsaw Man
Beyond the Boundary VS Silver Spoon VS Hyouka
Stitch! VS Mobile Suit Gundam SEED VS Symphogear
Kuroko's Basketball VS Pokemon Horizons VS Gatchaman Crowds
Ghost Stories VS Non Non Biyori VS Samurai Flamenco
Fushigi Yuugi VS Psycho-Pass VS Azumanga Daioh
Bleach VS Dragon Ball Super VS Ace of Diamond
My Neighbor Seki VS Mob Psycho 100 VS No. 6
Full Metal Panic VS Princess Principal VS Ya Boy Kongming!
Sayonara, Zetsubou-sensei VS Puella Magi Madoka Magica VS Vivy: Fluorite Eye's Song
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oozmium · 10 months
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asahi is a genki girl stuck living in the post-apocalypse
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