Castlevania 1 -- Dracula Fight -- No Damage
Uploading and Archiving all my various videogame clips! Nothing spectacular and I’m keeping it simple (for now).
Having finally defeated Castlevania 2 for the first time the other day [for a Halloween Challenge], I finally completed Castlevania 3 as well !
I chose Sypha, but didn't use her very much. Maybe it would be nice to find love someday, like Trevor and Sypha....well, the Dracula-related parts of their relationship might've been a little stressful but you know how it goes
I briefly thought of Tiny Toons [NES] because there is a ship level and you can turn into your partners and it's made by Konami, but I guess that's about it. [Tiny Toon Adventures] is a great game though; they should put that on Switch. That should be the next Konami collection !
Romantic relationship headcanons for Dracula, Hector, Issac, Alucard, and Trevor?
Castlevania Boys Romantic Headcanons
Dracula
Once his defenses are down, he’s a very romantic man.
Despite his eons of life, he still believes in love, and true love, and expressing that to those that matter.
Even if it’s few & far between on being able to find it.
Since his time is endless, and theirs possibly short, he wants to spend as much of it as he can with them.
Going on walks, picnics, or just being together in comfortable silence while they read or relax by the fire.
He is also a very passionate man. So make sure your evenings are free for him.
Hector
Aww bless him. He tries.
Which is probably his biggest flaw. He tries too hard.
Hector is a classic over thinker, in the sense that he thinks on ever scenario and plans it out. Thinking this will create a perfect plan with now flaws, except he forgets that people are flawed.
Inevitably this usually ends in failure, but still a sweet gesture that is appreciated.
His gifts are usually very thought out, but also miss the mark. Like one time you said you liked green, and Hector remember this and gave you an emerald ring he pulled off one of his night creature carcasses.
At least your pets will live forward though.
Alucard
Although jaded by life, Alucard is actually still an incredibly sweet and charming man.
Though he tries to keep his heart safe and locked away, he does still keep it on his sleeve. And once he’s warmed up to you, will gladly give it.
Words often escape him, as he’s worried about saying the wrong thing. So his romantic gestures are usually in, well, gestures.
Finding a book he thinks you will like. Coming across some manner of poetry and leaving it on your nightstand. Collecting wildflowers when he goes out to hunt or fish for supper.
Trevor
More swagger than romance, but he’s getting there.
Trevor always says the right things. Good on compliments. Great on telling you how beautiful you are.
Terrible at remembering dates or plans though. So don’t expect him to remember anniversaries, or show up to dinners on time if you have a special one planned without reminding him 18 times.
It’s not that he doesn’t care. It’s just that his brain doesn’t work that way. More in the moment than a future plans kind of person.
He longs to be close to you, always. Not necessarily in a sexual way (though that is a lot) but just beside you, next to you, curled up by your side.
HELLO I come from your Twitter account!! I was wondering what castlevania game you thought best to start with!!
I have an OG Xbox which has castlevania: curse of darkness on it!! Is that one worth playing?? :D
hi! i'm not sure which exact games are available on the og xbox atm but if you're interesting in the overall narrative and need a more concrete starting point into the universe/story, Lament of Innocence is technically the first entry in the timeline as it reveals the beginning of the Belmonts and Dracula and how their centuries long feud started. it's pretty similar to Curse of Darkness since they're both 3D except that COD is more involved and has more options with its gameplay whereas LOI is pretty straightforward/basic and has fixed camera angles. it's also one of my personal faves in terms of the games~
COD is a lot of fun! and it's worth playing for hector and trevor, there's just so much going on within the game itself that it kind of overwhelms me personally so i prefer LOI for that reason... it's just a personal preference tho!
however if you want something that's more accessible to new players and will help ease you into the gameplay, definitely check out Symphony of the Night if you can since it's the most popular (and arguably best) entry in the game series. there are 3 main ways to describe a Castlevania game (classicvania, metroidvania, 3Dvania) and SOTN basically started the metroidvania subgenre where there's more emphasis on 2D exploration and RPG elements.
also in terms of other metroidvanias in the series worth playing, i HIGHLY recommend Aria of Sorrow and Harmony of Dissonance which both take what SOTN previously established and expands on those gameplay/story elements.
a lot of these games are on modern consoles, especially the Anniversary Collection which includes the classicvania games, the Advance Collection which includes AOS/HOD, and most recently (i.e. literally just released yesterday lol) the Dominus Collection which includes a lot of the other great metroidvania games. honestly these collections are the probably best ways to experience these games for the first time since you get at least 15 different titles in 3 bundles. unfortunately, SOTN is only on mobile and PS4 along with Rondo of Blood atm :'(
hope this helped!! i know it can feel overwhelming (i definitely felt that way when i was first getting into Castlevania and i still sometimes get overwhelmed by everything lol) but there's no right or wrong way to start! just pick the game that appeals to you the most and go from there <3
Castlevania (NES) Ending: And this time STAY dead!
Stage 5 is uhh quite infamous you could say!
Now I think that most of the stage actually isn’t that bad, it doesn’t even have any insta kill obstacles for once. The main threat are those Knights who take a lot of punishment and will throw axes at two different altitudes without any warning, but here’s a trick I found out: throw some holy water and then back away: they will try to close the gap between themselves and you and in doing so they’ll run right into the column of fire generated by the Holy Water which will kill them in roughly two hits!
The big issue is the entire ending portion where you have to deal with two of these fuckers AND an endless wave of Medusa Heads at the same time, and right after that you fight Death, by far the hardest boss in the game besides the Count, who just floats around while spawning an endless supply of homing sickles.
The idea I guess is to use a throwing crucifix, which you can find in the room just before, to keep the sickles at bay while also doing your best to dodge them and Death. It CAN be done...but after that hallway of pain and misery you’ll most likely be at Death’s door not just literally but also metaphorically. I have done it this way in the past but I just couldn’t do it this time, what you see here is me going for the cheap strat: hold onto that Holy Water you get at the start and use it to burn the bastard before he even has a chance to know what hit him
The last stage is short but fuck that part with the fliying birds that drop an endless supply of Flea Men! I used the Stop Watch here otherwise urgh
Fortunately you can die as many times as you want against the old Count, there’s a permanent checkpoint right at the stairway
The first phase of the fight is...honestly the best of the entire game, mainly because he actually has a goddamn pattern and feels like a genuine test of your reflexes and skills! No wonder pretty much every game afterwards will copy this fight one way or the other!
Unfortunately his second phase is...much less graceful. He jumps around the room and occasionally spits fireballs. The issue is that given his size, the room’s size and Simon’s slow speed it’s almost impossible to properly slip under him in order to not get cornered. His only weak spot is the head so you’d think the Crucifix would be the best weapon against him...but actually the Holy Water is the better option! It may not hurt him but it does stun him giving you plenty of time to wack at his head during his second form
Here’s a really fun fact for you: you see those undefined sprites his body explodes into after the first phase? According to a developer interview featured in the Castlevania Anniversary Collection booklet, Castlevania Book of the Crescent Moon, those are the pieces of Dracula’s Body that you’ll later have to collect in the next game! Yep they were already sowing the seeds for a sequel! that’s so cool!
What’s also very interesting is that, also according to this interview, the monster we face during the second phase isn’t technically Dracula but rather “the manifestation of mankind’s evil” (Unfortunately I can’t find any scans online to post here but if anyone can add them feel free to do so). This is very interesting because the idea of Dracula gaining strength from people’s collective evil will be repeated several times in the game and Aria of Sorrow will show us a literal manifestation of humanity’s evil. And these base concepts had already been established, albeit from behind the scenes, all the way since this dinky little mid 80s NES game!
There were two releases of Castlevania for NES in the States: the first, called “PRG 0,” has a round, black Nintendo “Seal of Quality” on the front (left, photo from [1]); the second, called “PRG 1″ or sometimes “REV A” (although this is confusing because nearly all NES games say “REV A” on the back label), has a white, oblong Seal of Quality (right, own photo).
The version that comes in the recent “Castlevania Anniversary Collection” is based on the PRG 0 version, but modified to remove mention of Nintendo from the title screen.
The main difference between PRG 0 and PRG 1 is a fix for an occasional crash occurring around stage 15 in the PRG 0 version.
The crash was not in the original Japanese Famicom Disk System version, but came up due to the change from disks to cartridges for the NES release. It was fixed in the revised PRG 1 release in the States, and in the eventual Famicom cartridge version released in Japan (”Akumajou Dracula”--which was added to the Anniversary Collection, so play that Japanese version rather than the US one--text is still in English, plus, there’s an optional Easy Mode!--if you're using the Collection). [2]