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#Classpecting theories!
derseprinceoftbd · 8 months
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thewertsearch · 11 months
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Damn, I never noticed these parallels!
It's honestly hard to tell whether they're due to the character's Title, though. Most of these characteristics aren't really unique to the Class they're assigned to here, with one exception.
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Yes, the two Knights grew up vigilant - but Vriska's childhood made her jumpy, too, and Jade was explicitly encouraged by her grandfather to be on guard. Plus, all Alternian trolls need to be ready to fight - their planet has a million ways to kill them, from highbloods to FLARPers to cullings to undead.
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It's true that Rose never understood her mother, but her peers aren't any better. Dave's still half-convinced the puppet porn is ironic, and John spent his entire life believing his father was a circus clown. Evidently, there's not a lot of straightforward communication going on in any of these families.
Both Witches have a duty they've long been aware of - but so have Kanaya and Aradia. However, there might indeed be something to what you said about their Guardians.
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It's hard to dispute that Jade and Feferi have the strangest custodians in their respective parties - two eldritch monsters with unclear motivations and world-ending capabilities.
I've never had much luck analyzing the Witches, but maybe I should start with their unusual familiars. Perhaps the Witch is Sburb's answer to a Druid or Ranger - a class designed to interface with the natural environment and its inhabitants.
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You run your whole palace as a sort of WILDLIFE ADOPTION FACILITY, even if the wildlife's need for care is dubious at best, and the practice really just amounts to an elaborate ROLE PLAYING SCENARIO.
If you squint, it certainly seems to fit. Jade's furaffinity for nature is well-documented, and Feferi's most valuable contribution to the party is the alliance she's formed with an alien species.
The main issue is that, again, these aren't the only characters with an affinity for the natural world, so I'd need to see a lot more evidence before I'm 100% sold on this take. We'll see if it holds up, going forward.
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roxykisser · 1 year
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classpect titles: identity vs. the narrative
right. here’s something i’ve been meaning to talk about for a while. the assignment of classpect titles.
before i start, i want to make something clear: i’m not here to tell anyone how to identify. i am of the opinion that everyone knows themselves best. i’m not here to tell anyone how to classpect: this is a wacky business filled to the brim with speculation. this is merely an account of my views and opinions.
the classpecting community at large, here on tumblr at least, is very concerned with one’s personality when assigning classpect titles. this approach also necessitates a focus on both class and aspect in tandem; making sense as one full concept, a one and done thing, rather than two components of a title. a title, not a name.
a prince of heart is one who destroys heart. therefore the prince must destroy heart. he cannot engage in destructive behaviour, fall into that class’ archetypal pitfalls and climb its archetypal highs, and also have an arc concerned with identity, see the world in those terms at the same time. he must always be a [destroyer of heart].
it all ends up rather stereotypical; a prince destroys, therefore the prince is bad. a knight protects, therefore the knight is good.
i find it more constructive to look at classes as archetypes, because at their origin, this is what they are. patterns of behaviour one repeats again and again, falls back on when they are at their wits’ end. this is where the narrative view of classpects comes in.
class represents the hero’s internal processes. their values. a sort of concise list of their greatest faults and greatest strengths, like horoscopes in the newspaper. made to be generic. made for the hero to grow with and past them. it makes sense then why most prefer to classpect based on personality: it is easier to look at yourself as a list of traits than it is to look at yourself as a history, a narrative path you’ve walked. actually, that brings me to a good metaphor: your class is your shoes. the trail you walk. your aspect is the scenery.
classpecting from a narrative angle requires a shift in perspective, and acknowledging one stark difference between the hero title of myself and say, the hero title of jake english. we are both hope players, yet one of us is a person. the other is a character. the title system in homestuck is made around characters. the game is deliberately set up to help its players grow, and in doing that sets them on a path loosely defined by their title. people are a bit more complicated.
seeing yourself as a character isn’t easy. it’s almost impossible. characterhood is objective; personhood is not. in a story, we see its characters’ entire arcs in one line, we can clearly identify the inflection points in their stories and which themes repeat again and again. but as people our lives are ongoing; we are not afforded the same omnipotence, the ability to see time all at once.
class is incredibly hard to determine because of this. aspect is a bit easier. it is the themes that repeat again and again in our lives, a backdrop for all else to happen. it is a lens through which we see and understand the world. a light player might see their world as a story. a heart player might see the world as a tangle of identities rubbing up against and affecting each other. the possibilities are as endless as paradox space, which is to say not at all or quite a lot, depending on how you look at things. and how big you are in the scheme of them.
of course some measure of both narrative and personality classpecting must be employed for the most accurate outcome to be produced. one cannot look at the forest’s reflection in the lake and claim to know the beasts within. one cannot build a house with only bricks. but a healthy harmony should be strived towards in order for the result to be most accurate.
if you would like to read some posts from people who know these things better than me, i recommend @classpect-navelgazing, particularly their masterpost, and @urcharactersclasspect, whose opinions i found very particularly eye-opening.
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k3agn · 7 months
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I…find myself thinking about Homestuck again.
…a lot. I’m going to have to exercise this demon and I think that’s going to have to be either fan art or theory posts. Maybe both.
For now, I leave you with this clusterfuck:
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aks-of-the-weak · 7 months
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I made this cheat sheet to every Direct Mention of a class's active/passive alignment today.
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In above, i've excluded everything like interpretation of characters' behaviors or of subtext, mentions of a character being active/passive and mentions of classes in ways that don't directly indicate activeness or passiveness. I do also want to keep a more general track of those subtexts and generic mentions of classes, so i'll make a list of them below and might update as i find more. I'll quote relevant parts where it's shorter and leave entire pages at the page reference. {And leave my personal comments in brackets like so}
Homestuck Proper: Calliope on Rogues, Calliope on Princes, Aradia on Knights and Seers: p.4514, 4564, 4354 - {Mentioned above, but there's more i haven't quoted.} Scratch on Seers: p.3832-3835 - {Too long to be quoted. It's unclear exactly to what extent Doc is talking about "A Seer", "A Seer of Mind" and "Terezi", respectively. } Brain Ghost Dirk on Pages: p.4875 - "Pages have a lot of untapped potential. That's practically all there is to the class, actually. But when they eventually find it, look out." Aranea on Sylphs: p.6553 - "I am a very powerful Sylph of Light. I have had millions of sweeps to hone my abilities. As one gifted with the aspect of light, certain outcomes will be prone to breaking in my favor. And as an ancient, highly experienced sylph, I wield an unprecedented ability to heal. A doomed timeline is really just an anatomical feature of a much larger organism. Like a capillary which comes to an end, because it has withered and died. I believe I will be able to heal this offshoot. And with enough time and patience, I am confident I can restore its vitality to such a great extent, it will effectively take over as the alpha timeline, thus reducing English to a lost footnote of paradox space." - {Obviously that last thing didn't happen, but she did end up making the Game-Over timeline take over as the alpha timeline. She just didn't understand the implications of that within Paradox-Space's framework.} AH on... Clowns?: p.5484 - "It means crazy clowns just won't die for some reason. In adventures such as yours, they tend to linger long past their welcome. They linger and linger and linger, and just when you think you're totally fed up with their bullshit and you can't take another second of it, they just linger some more. And you never know what they're up to, and they're always scheming in the shadows, and it's quite possible that whatever master plan they're hatching just doesn't make the slightest bit of sense at all. But it doesn't matter. It doesn't matter how stupid the clown's schemes are, or how sick of him everybody is. He just. Won't. Die." - {This is sort of my crackpot theory, but i believe this passage is a subtextual explanation of the Bard as a character archetype. Essentially a Jester staying in the shadow of its king. }
Beyond Canon: Got nothing beyond what's in the sheet
Q&A: On how Lunar Sway relates to Active/Passive Classes: p. - http://wheals.github.io/tumblr/tumblr.html#post25156009290q1 - {In the cheat sheet, but as before, there's more}
Book Commentary: On Aradia and Vriska: Book 4, p.143 - "Aradia's extremely passive nature as a ghost makes her an easy target for this kind of overbearing attention." - {Hussie is commenting on aradia, not Maids, but the language is pretty strong}
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prism-forgone · 10 months
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So how long till you drop the Deltarune Classpect expansion featuring the secret bosses? Haha just kidding. Unless... But anyway having not thought about classpects in like half a decade that post was a fun read.
i'm so glad you enjoyed it! ^^ it's nice to know there's a demographic for stuff like that still sksjsjk
the post in question for those out of loop here : x
and now.....
It appears my work is not yet done.
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Jevil // Bard of Breath
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So this is a bit irregular.
Since classpects are not only an allegory for a place in the narrative but also for character growth and progression, it can sometimes be hard to pin down a title of a character who had already gone through their arc. Jevil is someone like that - he's just hanging out. He fights you because it's fun and he's bored and won't you come outside? Let yourself be free?
Jevil screams Bard from miles away and his theme of freedom couldn't be more blatant but the problem I encountered was pinning down which aspect he was ghosting and which was his own. Bards usually experience a psychic break of sorts - we call it a crisis of aspect - that causes them to stop acting aggressively like they're bound to the opposite aspect. But the problem is - I would describe his encounter with 'a strange someone' as something exactly like that. So is he a Bard of Blood that is still in a way ghosting his opposite aspect, destroying the concept of imprisonment by calling being locked up as being truly free? Or is he a Bard of Breath that destroys through Breath by getting himself imprisoned and twisting the definition of freedom?
I decided to go with the latter because not only do I see his encounter with that strange someone being his aspect crisis as non-negotiable, this is not the only clue we have (even if it's the most crucial one). The way Bards operate before their aspect crisis is destroying their aspect through embracing the opposite one. Being a court jester is a very social role that I would say fits someone who is Bloodbound or ghosting the hell out of Blood well. Blood heroes are leaders, confidants and advisors and I think this fits well pre-crisis of Breath. He realized he's not truly free and never will be so he simply smashed his definition of freedom and remade it.
Spamton G. Spamton // Mage of Life (Kind of.)
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So, hear me out. I promise it adds up.
Spamton has clear marks of someone Lifebound. This clingy attitude towards success, recognition and money is a very clear mark of that. Another one is how Life heroes are laughably susceptible to contact or persuasion by some kind of dark forces. His separation from other Addisons to become a big deal on his own has connections to a theme of rebellion, and his subsequent rise to the top of the social ladder is emblematic of the theme of authority, both of which being something that very up Life's alley. ...Also, he can literally heal. There's that.
Mages, as I've discussed in Noelle's case, experience the good and the bad of their aspect and can even experience harm because of it. And the cycle of Life says what rises up must fall down. In fact, I believe that what we're dealing with is Spamton's experience with the one who stopped calling him pulling him to the bottom and straight through, leading to him inverting to being the opposite of his title.
Spamton G. Spamton // ↺ Heir of Doom
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Sometimes characters can experience a switch to the opposite title. That is called an inversion. It won't make sense for those who are reading this just for character deconstruction and have no knowledge of HS but think of how Rose acted like a Witch of Void, the inverse or her Seer of Light title, when she went grimdark. This isn't ghosting - it happens when a character actively rejects not only their aspect but their whole title.
This leaves Spamton acting in a way that is contrary to his nature - something isn't quite right. We get a feeling this isn't how he should operate but something happened and left him like this. For all intents and purposes, the narrative treats him like an Heir of Doom now, bringing about all things that have to do with being Doombound - this means he attracts the worst parts of the narrative, acts bitter and resentful, even fatalistic, is prone to visions of an awful end or unfortunate fate (this one I'm bringing up specifically because of his phone) and has a connection with nihilism and fatalism.
The inverse of his class being an Heir is also significant. Heirs inherit and embody their aspect, and Spamton does this two-fold - he serves as a cautionary tale of what happens when you hit rock bottom after trying to climb too high up, and, after the fight in the basement, becomes an omen to Kris that leaves a significant impact on them.
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snowtimeisbesttime · 1 year
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all classpect interpretations are equally canon- and this is why:
sburb/sgrub/sname is many things, but the first of those things we see is a computer game. said game's source code can be found in carvings in the frog temple, which comes from a Reckoning meteor; so each sthing version's code comes specifically from itself!
and considering every session we've seen has had an unique frog temple (beta kids: 4 land spires; beta trolls: two separate temples with 6 land spires each; alpha kids: 8 land spires, alpha trolls: at least one temple (with 12 land spires??), possibly located on beforus' moon), there's no reason to assume each and every temple's carvings are exactly the same…
therefore, two swhatever instances can have drastically different classpect definitions because they're running different versions of the game! for example, my own mirrorbent's sgame was compiled in a way where i won't have to go into too many specifics from their own, separate, 12 land spires temple (as opposed to being widely distributed like the beta kids' sburb), and classwise features active knights and passive pages, to pick an example that was recentlyish polled about.
of course, this mini theory thingy would be most applicable to fanventures, while most classpecting theory revolves about homestuck proper for obvious reasons. luckily, i've got some Key Insights about the canon classpects, just beyond this readmore:
get mutie'd lmao!!!!
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413 zillion kitys attack!!!!
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Okay I know I talked about not taking character classpecting requests and I still don’t but I do wanna make one myself
I think Junice from Prisounebound might be a Sylph I don’t know of what yet maybe Breath?? She’s definitely a meddler and cares a lot about the people she’s around and she also helped Korpus which I’d consider emotional healing but she doesn’t have the like?? Heart player passion if anyone’s the Heart player it’s probably Renity and if she’s anything it’s a Seer I’m sure anyway Junice is definitely chill and laid back which gives me a Breath vibe because of the flexibility of Breath players but I don’t know because she doesn’t really heal through Breath?? She just heals emotionally like a Heart player
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Gif made by me
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Hello! As someone who loves having good study materials, I made a Beginner’s Guide to Homestuck Classpecting. It’s only 5 pages!
This guide has a focus on the class side of classpecting, covering foundational information including:
What the classes represent.
How the class system is structured.
How active and passive are defined.
It includes links to where all the information comes from. Most info is from the comic itself and nearly verbatim, while some info is from archived or now-deleted tweets from Andrew Hussie.
This isn’t a comprehensive guide, mostly it’s a guide for people who either know nothing and need a good spot to jump in or for people who like having a lot of references organized in a quick to find place. Either way, I hope someone enjoys checking this out! ✨
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mwezina · 2 years
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The Sylph/Witch and Character Arcs
The defining question for the Sylph/Witch is, “What is my purpose?” 
You may have noticed at this point that I did not do the usual pairs of Heir/Witch and Sylph/Maid. The reason for that may seem silly, but I noticed that there are essentially three sections to all the classes (with the exception of the master classes). Classes that can be found outside of castle walls on a campaign or within the cities (rogues, thieves, knights, and pages). Classes that can be found within a castle either working or by birthright (heirs, maids, princes, and bards). And classes that are found far away from civilization and are only sought out in times of great distress (sylphs, witches, mages, and seers). 
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The other reason is the emotional journey that these classes go through. Sylphs and Witches must both travel through a point of extreme hopelessness --the dark night of the soul-- and are deeply affected by it, to the point that it changes their entire outlook. This in turn changes the trajectory of the story. 
Setting
The Sylph/Witch lives in an untamed world that faces the possible annihilation of everything that they care about. Their world may be untamed wilderness with the Sylph/Witch encouraging the growth of civilization, or their world may be untamed because they chose the wild over civilization. But there is something threatening both the wild and the morals of the Sylph/Witch. 
These classes live on the outskirts of other people’s lives. Centred and in tune with the world, but not with its people. When the horror first knocks upon their door, the Sylph/Witch may wonder if this has anything to do with them. They may believe more active classes will solve it with a little guidance, or that the problem isn’t such a big deal. However, only the Sylph/Witch has the power to protect their world from the oncoming threat. And only the Sylph/Witch has the wisdom to see the truth of the horror and accept it. 
Internal Conflict
The Sylph/Witch must see that they still have value to the world. Even though all has been lost before the story even began, they must find their way back into the people’s hearts. 
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Once the Sylph/Witch embraces the world, they will see their own purpose and be able to keep moving forward. 
External Conflict
The Sylph/Witch must face the forces of evil with the help of others. We will see that the horror is usually not a concrete antagonist, but a problem that appears to have no solution. 
This horror is especially terrifying to the Sylph/Witch because it mirrors their deepest fears. Whether it is a nemesis long-past or a glimpse of their own future, the external conflict is something that the Sylph/Witch is convinced they cannot face. And it’s precisely because of this belief that this journey through the dark night of the soul will achieve the most amount of growth within them. 
The Sylph
The Sylph answers their defining question with a shrug of the shoulders. “I have no purpose, and I intend to keep it that way.” Sylphs see themselves as outsiders, and merely an old fool, fetching the main characters and tagging along for the ride. They undervalue what they have to offer, and foist the responsibility onto other, more capable players. 
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They can fall into the hermit archetype, as they wander around in the wilderness focused on their own goals, unwilling to connect with others. 
Examples
The first example is Kanaya Maryam from Homestuck. She faces the extinction of her species because there is no longer a Matriorb. She stays on the periphery of relationship dramas, mediating instead of playing an active role. 
The other example is Gandalf the Grey from The Fellowship of the Ring. Gandalf senses evil in the ring that Bilbo found and intuits it will bring great devastation. He sets the hero onto the journey, but steps out of it, focused on his own goals. He thinks he cannot offer anything to the heroes except by running around in the background, handling logistics and behind-the-scenes. But Gandalf must face his fears and learn to fight on the front-lines protecting those he cares about. 
End Goal
The Sylph’s goal is to find their purpose and face the horror for the greater good of the world. Whether that means seeing with clear vision what it means for the horror to triumph and rallying their comrades, or stepping up themselves and filling a role they are unaccustomed to, the Sylph must face their dark night of the soul in order to save their world. 
Kanaya uses the powers of a Rogue of Void to spawn another Matriorb. She guides Roxy to find it, seeing with clear vision that the mother grub must be recovered. She also puts aside her own fears around romance by starting one with Rose. 
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(You may also notice that Kanaya is the only Homestuck character that I talk about in the “end goal” section. And that’s because she’s the only one that completes her class’ character arc.) 
Gandalf faces the Balrog of Moria alone in service of Frodo's journey to destroy The One Ring. He faces his fears and grows from the experience, maturing into Gandalf the White and facing the forces of evil head-on, with renewed confidence. 
The Witch
The Witch answers the defining question by insisting that they already know their purpose. There is nothing to learn, nothing to protect. They live for themself alone. 
They can fall into the sorceress archetype (as though “witch” wasn’t already an “evil archetype”!). They will connive and steal and manipulate to get everyone else out of their way. 
Examples
Jade Harley from Homestuck is a prime example. She is playful by nature and doesn’t take the threat of either Jack Noir nor Lord English seriously. She uses her magic for her own entertainment and her forceful personality often prioritises her needs above those of others. 
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Carl Fredricksen from Up is another example. He chases the dreams of his late wife, leaving everything he knows behind. He wants to ignore all the problems and people he meets along the way, focusing only on the goals he made with Ellie. 
End Goal
The end goal of the Witch is to find a purpose in service of others and to face their fears with honesty. Just like the Sylph, the Witch shies away from the horror because they are afraid, but they mask that fear with a preoccupation on the self. 
Carl stands up to Charles to stop him from killing Kevin the Himalayan Monal Pheasant. He faces the fear of death whether in body or in legacy with bravery. He accepts Ellie’s death and the end of Charle’s (as well as his own) era of adventure. The horrors of death, loss, and end of eras are just a natural part of life, and Carl accepts them with grace. Then, he goes on to pursue further adventures with new people he cares about, adding them to the repertoire of people he loves, never replacing. 
Conclusion
The Sylph/Witch may live in an untamed world. But through their actions, they can find meaning and relationships within it. By the end of their story, the world will no longer be untamed, and they will no longer reside on the outskirts. The Sylph/Maid has found a way into the heart of their world, and they intend to stay there. They will find their own value, and finally face the horror that threatens their world. Through facing this horror, they realise it is not pure horror, but a wonderful opportunity. An opportunity to not only accept what has passed, but also grow from it. 
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roxie-the-princess · 2 years
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came up with a homestuck aspects theory
the idea of “complimenting aspects” (different from opposing pairs like time/space) has been thrown around a lot but its always been as pairs, the same way opposing aspects are pairs. it makes sense at first thought, since opposing aspects are in pairs, why not compliments too?
when you think about actually making complimenting pairs, though, there’s problems with it.
for example: space is an aspect of creation, and is associated with frog breeding, so life makes perfect sense as a compliment to it. then we look in canon and see calliope hang out with jane in her hidden corner of the bubbles, and we can convince ourselves it makes sense... but what about void?
literally within the text, calliope mentions a positive relationship between space and void. plus, “the void of space” is a frequently used phrase in real life, and the large vast emptiness of space is pretty similar to the even emptier vast of the void. so space compliments void instead! right? or maybe its a triad? but void and life don’t seem THAT complimentary...
space is not the only aspect that i found contradictions like this with, so my new theory is this:
complimenting aspects aren’t pairs- it’s a circle.
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i edited the official aspects circle in a way that visually expressed what i was thinking.
on this circle, adjacent aspects are complimenting- but more generally, the closer two symbols are together, the more they complement each other. conversely, the farther apart they are, the more they oppose each other.
paradoxically, (when are we ever NOT paradoxically speaking) aspects on opposite sides, while as opposing as they can be, are also linked together and as complimentary as can be. time and space are two sides of the same coin.
under this system, there would be three types of relationships between aspects-
“Complimenting Aspects”, which are adjacent on the circle, or just close on the circle if they’re only weakly complimenting
“Opposing Aspects”, which are far away from each other, but not directly opposite, such as space with light or doom. weakly opposing would be space with heart or blood.
and finally, the most important relationship, i would just call “Aspect Pairs”, which are directly opposite on the circle.
as for aspects that are two spaces away from each other (time and space with rage and hope) you could call their relationship “neutral” if you really needed to call them something.
idk i just think this circle is neat
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thewertsearch · 1 year
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[ there was more to this ask, but some was spoilers 😆 - C ]
Ooh, that is a fun challenge! I might make this a bigger Title post, actually, because it's been a good while since we've had one of those.
...alright, I just finished, and this one kind of got away from me. I hope it's ok that I sort of hijacked your post to talk about Aspects as a whole - but rest assured, I did answer the original question. Let's get into it!
Unfortunately, it might be kind of difficult to make Class guesses. My theory is that they're Sburb's take on RPG party roles - and for obvious reasons, we haven't seen how any of the non-Player characters would fit into a Sburb party. A full analysis of the hypothetical Midnight Crew, Exile and Guardian sessions would be fun, but it's a little out of scope for this question.
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Personality certainly seems to be a factor. I don't think it's a coincidence, for example, that the Seers are the most inquisitive members of their respective parties. Dave and Karkat both hide their true emotions behind a persona - but then again, so do Feferi and Jade, two happy-go-lucky Witches with incredibly dark backstories. Dave may be the worst offender, but half the cast is hiding behind some sort of facade.
John, for his part, doesn't seem to have anything in common with Equius - at least, nothing I can see. I might dig a little deeper for human/troll Class parallels once we've seen more of Equius and Feferi, but our sample sizes are so small that it's going to be hard to tell which shared traits are intentional.
Anyway, none of the other classes feature a pair of Players that I could toss into a Venn diagram, so we're at a bit of a dead end.
I suppose I could approach this from another angle, and try to extrapolate a Class from each character's life circumstances - for example, by speculating that Grandpa's inheritance of the Betty Crocker brand makes him a potential Heir - but that's clearly not an accurate method, given that literal heiress Feferi is a Witch.
See, Classes are a tough nut to crack! The main issue here is that the comic has given us very little to work with - it's been tight-lipped on Titles in general, and there's been almost no exposition on Classes specifically.
It might be easier just to try and assign Aspects to each of the non-Players - so that's what I'm going to do. I'll also take the opportunity to put forward my best guess for what each Aspect means.
Without further ado:
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Time means time.
This one seems extremely straightforward. Not all the Aspects are quite so literal - Breath, for example, seems more closely related to wind than the body function it's named after - but Time is about engaging directly with its namesake. It may have other meanings as well, but we haven't seen any yet.
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If you wield Time, then you're the session's designated time traveler - which is a lot less cool than it sounds, because it means you're on Doomed Timeline cleanup duty. Enjoy the corpse disposal!
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Both of the comic's Time Players have fashioned their own personal time machines out of musical instruments. Music seems to have some connection to Time - which makes sense, since it's an art form of pitch, rhythm and beat. Music is time.
We can also talk for a second about Dave's Quest. As we'll see, each Land Quest seems to directly concern the Player's Aspect. Dave's Quest is to...
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...um.
Well, one of these is Dave's Quest. The LOHACse is the only one of the two which is directly related to Time, but I've speculated that Dave's sword-in-the-stone quest will involve him rewinding Caledfwlch to an earlier point in its timeline. Plus, the Caledfwlch quest also speaks to Dave's Class as a Knight, so I think it's the real one.
For the sake of completeness, let's also talk about the Time Lands. Each Land always seems to feature one trait which either directly or obliquely references its Player's Aspect. LOHAC is self-explanatory, but Aradia's Land of Quartz and Melody is an interesting case, as its 'Aspect trait' could be either of its two descriptors. Quartz could reference the quartz in a modern clock, and Melody could reference the musical connection I mentioned above.
I can't think of any non-Players with particularly strong ties to Time - aside from the Felt and Lord English, who we know very little about. Let's say they're all Time Players, and English rules over them as a Prince of Time. As a mob boss and destroyer of worlds, he undoubtedly shares some of Eridan's megalomania.
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Space... well, we actually don't have much for Space. We haven't seen Jade or Kanaya do anything with their Aspect, nor do we know anything about their Quests.
We do know that both Space Lands contain the Forge, so maybe there's something to that. Presumably it's going to forge something, and I think it's probably where you're supposed to create the universe. If your task is literally to create Space, it makes sense that a Space Player would take point - but that begs the question of what would happen in a session without a Space Player.
Maybe the game prefers a Space Forge, but it can spawn on another Land in lieu of one - or maybe Space is the 'default' Aspect, and it's actually mandatory in every session.
As far as Space's symbolism is concerned, my assumption is that it's as straightforward as Time, but we'll need to see more.
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While I'm here, I guess I should dip my toe into this hot mess.
Yes, LOFAF's Space Word does appear to be Frogs. Yes, that does imply that Kanaya's was also Frogs, or something equally mysterious. No, I do not know what this could possibly mean.
These frogs are apparently heralds for their god, Bilious Slick, whose shadow has been looming over the comic for months now. I guess their appearance on the Space Lands implies that Slick is Space themed, which is at least consistent with my theory that he's the final obstacle between the Players and their universe.
Moving on, because I give up.
(Oh, and if anyone's a Space Player, it's Bec. You could also make an argument for Mom Lalonde, since her home was fitted with an observatory, but that's very tenuous. We don't know much about Space, so I don't know how else to tie a character to the Aspect.)
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There's a lot going on with Light.
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All Quests so far have had ties to the Player's Aspect, so whatever Jaspers thinks he's talking about here should have something to do with Light.
Jaspers... seems to be talking about different ways to represent information, and instructing Rose to find a particular DNA sequence. (I have to assume this isn't the MEOW sequence, because I don't think Sburb wants Rose to fill LOLAR's oceans with First Guardians.) So, it sort of looks like Light is information, doesn't it?
Well... maybe. See, things are are complicated by the fact that Dave's Quest above was also Knight-themed, so this spiel from Jaspers could be partially Seer-themed. How can we tell which is the Seer stuff, and which is the Light?
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Recently, Rose said this, seemingly confirming that her Title is about information ('knowing shit'), and also implying that the 'knowing' is a Seer thing.
This allow us to compare her to Terezi, the other Seer. As we'll see below, she specializes in discerning people's personalities and motivations - literally, seeing into their minds - so it sounds like being a Seer is about perceiving or 'seeing' things that relate to your Aspect.
Rose, the Seer of Light, should therefore have an advanced perception of Light - but just what is Light? What can Rose see?
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Well, she says she can see 'the big picture'.
I think Rose's powers allow her to zoom out, understand the broad strokes of a situation, and see how it all ties together - and I think that is the essence of Light.
Dave wonders how he's going to navigate the Furthest Ring's twisted-up space, so she scans the overall situation with her Light powers, and vaguely understands that it won't be a problem. Dave will be able to play his part.
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However, if he asked why, exactly, it won't be a problem, or how he's going to do it, she'd be stumped. That's not her department.
I think I sort of understand what Light means now, but I can't think of a succinct way to describe it. The zooming-out Aspect, maybe? The everything-is-connected Aspect? The don't-sweat-the-details Aspect?
Guys, I think I'm starting to understand Homestuck!
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Ah, shit.
Yeah, I don't know how Vriska or her powers slot into this interpretation. As the Thief of Light, I guess she'd be stealing... the bigger picture... from other people? And that lets her take their luck, somehow?
I guess when you give yourself 'good luck', you are sort of improving your situation in the general sense, rather than the specific. You don't know the details of how your luck will manifest, but you don't really need to - all you need to know is that it'll be good for you.
I don't know. This is getting messy, and more than a little abstract. I'm sure Vriska will be doing a lot of luck-stealing, so we'll hopefully learn more as we go.
At least the Land of Maps and Treasure fits Light-as-the-big-picture. A map is, literally, a big picture.
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A flurry of disquieting happenstance is related to the ADORED SOVEREIGN. With no other options, her counsel is all that is left to be sought. Abdication is never ideal. But in the face of inevitable conquest, conceding ground can supply the only remaining advantage.
WQ, then, seems like a good fit for a Light Player. After listening to PM's full report, she seems to understand how the pieces fit together.
The Queen knows that Jack wants her dead, and clearly understands how dangerous a Player item can be, in the wrong hands. She doesn't know what's in the package, or what Jack will do with it - but she doesn't need to. She can see the writing on the wall, so she retreats.
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I did a bit of Breath research for this post, and landed on the above quote. I think Breath is about direction and destination.
TT: John? TT: Are you there? -- tentacleTherapist [TT] is now an idle chum! -- EB: hey, yeah i'm here! EB: and not dead i think. TT: I know. TT: I've been watching you scramble through the house like a lunatic. TT: You should have answered me sooner.
John's a meandering kind of guy. He's wandered haphazardly around the session for three thousand pages, but he always seems to reach his goal. Despite not knowing where to go, he always seems to be where he needs to be.
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John's Quest as the Heir of Breath has been explained in detail. He needs to unclog the pipes of LOWAS and defeat Typheus, freeing his Land's fireflies from their cloudy prison. In essence, John's Quest is to give these bugs a new direction, allowing them their full axis of movement once again.
There might also be some Heir stuff in this Quest, but its ultimate goal seems to align pretty well with that Breeze quote above, so I'm willing to accept it as Breath evidence.
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AG: Have you ever tried to fly? I 8et you haven't! AG: How a8out we take to the skies, Pupa! AG: Hahahaha, oh you like that idea, Pupa? Yes, you do. I can feel it in your simple, mallea8le 8rain. AG: You want to fly so 8ad!
Breath might also have something to do with agency - or at least, the ability to choose your own actions. John's freedom-themed Quest isn't the only example of this - Tavros's entire arc is about how Vriska keeps denying him agency, while pretending she's doing the opposite.
(I'm going to avoid comparing Homestuck to other works, because this post is long enough as it is, so you're just going to have to imagine the twelve paragraphs of Deltarune meta that would otherwise be placed here.)
AT: bECAUSE THE ONLY TIME i EVER HAD FUN PLAYING THIS GAME WAS WHEN i WAS ASLEEP,
Tavros just wanted to do his own thing. He wanted to ignore the game and float around Prospit, away from everyone's expectations - but he was denied this opportunity, again and again. It's no wonder that he's on a bit of a high right now, after being granted the freedom of his new robo-legs.
As for potential Breath Players - well, CD reminds me of John a little, but he seems a lot more likely to stay on task. I don't know what Aspect he'd be assigned.
Now - we're onto the Aspects we've only seen in trolls. We don't have as much for most of these, since we haven't seen any troll Quests, nor any Aspect powers sans Vriska and Terezi.
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Terezi, the Seer of Mind, deals in personality - or maybe, more generally, vibes.
CG: WE'RE NOT EXILING JACK, HE'S COOL. [...] GC: [...] 1 DO NOT G3T 4 GOOD F33L1NG FROM H1M! GC: H3 K1ND OF CG: STINKS? [...] GC: W3LL GC: SORT OF GC: H3 DO3SNT SM3LL B4D 4CTU4LLY GC: H3 SM3LLS R34LLY CL34N 4ND SH1NY 4ND D4RK D4RK D444RK L1K3 4N O1L SL1CK 4ND TH3R3 1S 4 T1NY H1NT OF L1COR1C3 TH3R3 TOO GC: 1TS MOR3 L1K3 GC: TH3 W4Y H3 MOV3S GC: 1 SM3LL H1S SMOOTH MOT1ONS 4ND TH3 W4Y H3 SQU1NTS H1S 3Y3S 4ND 1T G1V3S M3 TH1S R34LLY N3RVOUS F33L1NG
When she smells someone, her Mind-enhanced perception doesn't just tell her what they look like - it also seems to communicate that person's essence. Terezi can see the idea of Jack Noir, here. She's smelling what it feels like to be inside his head.
GC: TH3 D4Y 1T H4PP3N3D W4S TH3 F1RST T1M3 1 3V3R H34RD FROM MY LUSUS GC: SH3 WOK3 M3 UP, 4ND 3V3R S1NC3 H4S B33N T34CH1NG M3 4 D1FF3R3NT W4Y TO S33 GC: 4 D1FF3R3NT W4Y TO P3RC31V3 3V3RYTH1NG 1 GU3SS, NOT JUST 1N 4 S3NSORY W4Y
Terezi is also a naturally perceptive person, so it's sometimes unclear whether her reads are due to Seer clairvoyance or her own deductive abilities. As a general rule, I'll only treat her insight as a Mind power if she explicitly refers to her sense of smell as its source, since that's the avenue for her supernatural perception.
GC: T3LL M3 YOUR R34L N4M3!!! >:[ TG: ok lets say its TG: dave why not GC: D4V3! GC: TH4T SM3LLS L1K3 TRUTH GC: 1 W1LL D3C1D3 TO B3L13V3 1T >:] TG: fuck
Therefore, I'm pretty sure her powers do, in fact, allow her to detect lies. Mind, then, might be related to the concept of truth - as in, your Mind is the truth of who you are, stripped of all illusions.
I was initially going to place Droog here, since he seems to be the only Crew member with his head screwed on, but I no longer think Mind is about being rational or analytical.
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Blood is the first Aspect I don't really have a guess for. Maybe it's got something to do with genetics - Karkat is a carcinoGeneticist, after all, and a mutant to boot.
Spades Slick is blood brothers with a Knight of Blood, and he's got a lot in common with Karkat, commanding his party with a moderately annoying leadership style. I'll put him here on the strength of those parallels, and I can revisit it when Blood is explained.
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We don't know much about Nepeta, so we don't know much about Heart. Shipping is all about drawing them, though, so maybe Heart is about romance - or, more broadly, relationships and connections.
Nepeta's Land of Little Cubes and Tea is a lolcat joke, so it might not conform to the Aspect Word pattern. I guess, since the cubes are sugar cubes, it might be a pun on 'sweetheart'? Who knows.
I'll put Hearts Boxcars here, and not just because of his name. He's the only member of the Midnight Crew with any interest in shipping.
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Feferi revived Sollux with a kiss, so Life is probably healing, as it is in many other element systems.
How her Land of Dew and Glass relates to Life is a mystery. While dew can refer to condensation on any surface, it's often used to describe the water droplets which accrete on grass and other flora. That's kind of a connection to a living thing, but feels like a stretch and a half.
Let's also put Nanna here, since she's the only true healer in the cast. I don't know why the other sprites don't use the healing beam.
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Our Void Player is in a Land of Caves and Silence - a hole in the earth, and an absence of sound. Void seems to represent negation, or a lack of something.
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Also - this might be a reach, but Scratch describes the gaps in his clairvoyance as 'pockets of void', so perhaps Void also has something to do with uncertainty - aka, a lack of information.
Most of the Guardians could go here, really. Bro seems the best fit, since he's constantly hiding from Dave, and completely vanishes for most of the session.
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When a timeline is marked for destruction, we say that it's doomed.
Doom seems to represent death, obliteration and entropy. Sollux Entered into the Land of Brains and Fire, and I think it's pretty clear that Fire is the trait which is tapping his Aspect.
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Doom may also be the Aspect of prophecy. After all, Sollux is a prophet of Doom - so maybe he's a prophet because of Doom. It could also be related to his nature as a Mage, but Mages haven't been explained, so I can't speculate.
I originally thought that Sollux might be a Seer - but the Seer Class seems to be about gathering information related to a particular Aspect, rather than directly divining the future. Maybe a Seer of Time could see future events, but it's certainly not a default ability of the class.
Grandpa seems to have some ties to Doom. He prophesized Jade's death to her when he told her about her dead Dream Self - plus, he's a hunter, with a house full of corpses. Also, his entire presence in the session is overshadowed by the spectre of his future death. This is probably the Aspect guess I'm most confident in.
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I guess there's also Hope, a brand-new Aspect with no lore. Eridan's 'hope' would seem to be expressed in the fact that he constantly hits on people, hoping in vain for a yes. Thankfully, we're not aware of any non-Players like that....
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The mail is the one final hope for resurrecting a dead planet from its ashes, and the letter carriers are the brave soldiers of God in this righteous crusade. They are the defenders of the light of knowledge, free communication, and the exchange of ideas. They are the bold toters of all those little papery conduits of freedom, the white postmarked angels that whisper a message on their deliverance, a promise to the yearning: "There is hope yet."
...but PM is pretty much screaming about hope in her mail monologue, so we'll put her here.
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ORDER IN THE COURT. YOU WILL HAVE ORDER IN THIS COURTROOM. IF EVERYONE DOES NOT SETTLE DOWN YOU WILL CLEAR OUT THIS COURTROOM, YOU SWEAR TO GOD.
It's hard to classify the Aimless Renegade. He's all about crime and punishment - which is certainly a Terezi trait, but I don't think it's a Mind trait.
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As for Dad, he has a well-established gentlemanly personality, but I don't know what Aspect is the most 'gentlemanly'.
I could try and classify more obscure characters like FedoraFreak, the Pen-pal, Jaspersprite or the Hussie self-insert, but I'll tell you right now I don't have any guesses. Still, that was fun, and it was a good opportunity for me to update my thoughts surrounding the Aspects!
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okay but consider. hope being such a powerful aspect but simultaneously being so easy to destroy. eridan being killed really easily despite all he did. jake only being able to fully use his aspect when he's otherwise completely emotionally [or sometimes somewhat physically] destroyed. does this make sense.
NO SEE I LOVE THIS CONCEPT.
i love the aspects also literally being gameplay aspects as well, with hope players being like glass cannons.
i think it adds a cool new dimension to sburb and the classpects in general, and i think hope being the aspect that hits really hard but is really frail is not only symbolically cool, but also, just makes for good gameplay.
so the inversion for rage players being almost IMPOSSIBLE to kill is also a fun and interesting contrast.
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sporkdoesclasspect · 2 years
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if you wanna help gather some actually interesting results please do reblog! or don't ig, i can't tell you what to do :p
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AS IS ABOVE, SO IS BELOW - ASCENDING / DESCENDING ASPECTS
“ That which is above is like to that which is below, and that which is below is like to that which is above. “ - Latin-Translated Second Verse of the Emerald Table; a Hermetic Text
Let’s talk about Ascending / Descending.
The idea of Ascend / Descend is not new to Homestuck. Prior to the Scratch, there are many characters who Ascend and Descend at various points, be it a descent from the sky, or an ascent to power.
Ascending and Descending can be metaphorical, literal, or both.
What does this mean in comparison to the Aspects themselves?
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It is the relation of those aspects who across the Space-Time Line, as seen here.
The very basic idea of Ascension is becoming more Divine, Heavenly you could say. 
While the idea of Descension could be a falling from grace... or it could simply be, Falling to Earth. Hell is still a divine place, no matter it demons, so to fall from divinity is to fall to morality, to Fall to the Earth Below.
As seen above, the ULTIMATE DESCENDING ASPECT is the Blood Aspect, and the ULTIMATE ASCENDING ASPECT is the Breath Aspect. They are CARDINAL ASPECTS, thus are both reflections and opposites.
Breath is the Heavens, and Blood is the Earth, and those aspects associated are henceforth the Heavenly Aspects and the Earthly Aspects.
(I swear, there’s anime about something like that somewhere)
... So what does this mean exactly?
“ That which is above is from that which is below, and that which is below is from that which is above. “ The Original Arabic Translation of the Second Verse of the Emerald Tablet.
There is enough similarity between Ascending-Descending aspects, that if we take certain conditions away--they would be indistinguishable from one another.
Heaven is a seat of Divinity from the perspective of Earth, but Earth is a Divine creation from the perspective of Heaven; both are holy for they are all made by their gods, not by their declaration.
Just as the idea of Earth being a place of suffering, so is the divine realm of Hell, an after place made of suffering.
Thus Earth will always be the basis of which we judge Ideality.
As is above, so is below.
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Breath to Ideality, the Heavenly Aspect, vs Blood to Reality, the Earthly Aspect
Hope to Ultimate Ideality (Imagination / Divinity) vs Doom to Ultimate Reality (Death)
Mind to Mental Ideality (Mentality) vs Void to Physical Reality
Life to Ideal Experience vs Rage to Real Experience
Light to Ideal Self (That which we see of ourselves; Consciousness) vs Heart to Real Self (That which we present; The Unconsciousness)
I can note this from the Zodiac Aspect all I want, but it would mean nothing if I can’t apply it to Homestuck, now would it?
So let’s see how Descending / Ascending Aspects handle in Homestuck proper.
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Terezi Pyrope is a Seer of Mind, but as seen in this picture, she’s blind folded herself (obscured vision), passed out on the ground (Blacked out), and looks generally like someone you want to Avoid.
Mind’s descending aspect is Void. Mind has been Grounded here.
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I don’t have to describe this one, the video is literally “Seer: Descend”.
Rose has gone Grimdark (Darkness), from seeking INTIMATE knowledge regarding the CORE of unknown entities. This not long after learning her mother was murdered, and thus is on a revenge quest for the RELATIONSHIP. While she did BLACKOUT as Void tends to do, her darkness isn’t obscurity, but a shift of AESTHETICS.
She has not changed in PERSONA, we are merely seeing another FACET to her, though its been clearly and magically decorated to fit her mood.
Her aspect is Light, and it has Descended to the Heart Aspect; which is the Void’s Reflection Aspect.
Light has been Grounded here.
But surely its not just seeing Ideal Aspect Descend, what about some Ascending Aspects?
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...
Well, Doom’s Ascending Aspect is Hope, and everything by this point was Sollux’s Hoping to either save the Troll Race (Which didn’t happen), or getting into the game before the VAST GLUB (which also didn’t happen), and hoping to rely on his friends... which got him killed.
And its... its Doom. You’re only gonna get so much with Doom.
Doom has been Raised / Razed here.
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Gamzee is at his least violent in his first introductions, his most ideal as many could say. He’s relatively WELL-OFF, he’s seemingly has GOOD EXPERIENCES with everybody, he’s here for a GOOD TIME. He tends to eat Sopor PIES (Mind that every Life Player is associated with Baking). He’s also nigh UNKILLABLE, the stupid fucking bastard man.
He is a Bard of Rage, and Rage’s ascending Aspect is Life. Rage has been Raised / Razed here.
=#=
- The fact that Gamzee is on here gives a certain rule to Ascension / Descension in Aspects.
That the Ascending / Descending is often devastating to the Character themselves, as it means that they’re under a kind of duress. The conditions that separate an ascending / descending aspect from the other have been removed, and now the scale is going wild.
That isn’t to say that acting as the other aspect is bad. No Aspect is inherently bad, its only when you try to act as something without understanding yourself, that it becomes a horrible thing. Moderation or Balance, you could say.
There is no Balance when Ascension / Descension occurs.
- This does appear similar to the Inverse Theory. However, I don’t believe in switch classpects to their opposites when under duress.
To clarify, Ascending / Descending is the removal of Conditions of Balance. You are still your Classpect, but its either been “Grounded” (In the case of the Ideal Aspects) or its been “Raised / Razed” (In the case of the Reality Aspects); the line has blurred between the Descending Aspect and the Ascending Aspect--that is what is causing the problem.
 - It should also be noted that Time and Space players do run into Ascending / Descending Events, but its less an aspect grounding or an aspect rising, than it is a shift of circumstances.
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dynamistimaeus · 2 years
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This is random, but I wonder if like.. Aspects are constant and predetermined, but your class isn’t determined until later? The only reason I considered this has some stuff to do with titles like Lord and Muse as well as the characters showing signs of their aspect before their ‘class’. While Lord and Muse are the strongest titles, they basically are their aspect, use their aspect to the fullest, and manipulate it either for themselves or others. Essentially, they are passive (Muse) or active (Lord). There isn’t much information to say that these are only exclusive to the cherubs either. Is that similar to someone honing their classpect too? Similar to things like ‘going Ultimate’ in HS^2? Can people ‘ascend’ beyond their original class?
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