...okay, so I'm probably not the first person to notice this.
But gear's earing that he points towards when he says that he did the same ritual he wanted to help kuro with already on himself before:
actually looks pretty similar to the pieces of the necklace the count used to create the servamps:
The different pieces of the necklace seem to contain one demon each and the count used them to create the servamps.
So...did the count either learn this technique from the werewolves or is he possible even originally a werewolf himself? It would explain why he's immortal, that's why I'm wondering about this.
Gear says that the ritual is used to remove spirits, could it be that the count removed his own sins using the werewolf ritual and created the demons this way? But he went too far and removed too much unlike gear who only removed one part of himself? Him removing the sins from himself would also explain why he's so weird and doesn't understand other beings. As the sin demons say, they are a natural part of being a human and we have seen multiple times that denying their existence is harmful, removing them all from you would probably lead to you not being able to relate to other people anymore.
Maybe removing all these parts of himself is also why he has no appearance. Without his demons he's not a person anymore.
The count originally being a werewolf would also explain why he has magical abilities (gear can also use magic) before other magicians existed and why he's so anxious about certain people dying. Gear talks about how his immortality makes him sad because human friends do die, but unlike the count gear seems to accept death, grieves in a heathier way than the count and is able to move on and make new friends. Could also explain why his magic and creations are all strongly tied to the (full) moon.
Another similarity is that while werewolves apparently can't reproduce gear was able to have descendants by sharing his life force (it's mentioned in chapter 135 which isn't translated yet) with a woman and through her human children tsurugi is related to gear. Sigurd explained to nicco that the magicians came to be because the count let humans drink his blood, three survived, got magical ablities and became the ancestors of all human magicians:
Maybe the count is more of a werecat though. He and the sloth demon do seem to have a closer connection, even though the count's appearance changes depending on the person looking at him he does usually keep his tail and the tip looks exactly like the one of kuro's cat/lion form and similar to the the one of inner sloth's non-human form.
It was also stated multiple times that the sloth demon is the strongest. I wonder why that is. Servamp comments on the fact that being lazy is often actually a sign of depression/anxiety through kuro's arc, so maybe the count was depressed and that's why the sloth demon is the strongest? Basically the demons strength depends on how much the count suffered from the different sins? It would also explain why melancholy is so strong, I assume kuro refusing to see him no matter how many siblings he sent his way to tell him to come looking for the count made him extremely sad and probably even made him come up with the plan to have himself be killed and then put in the same body as kuro through the ritual.
I assume he was behind C3 ordering the servamps to kill him because he's the one who created the magicians and thus C3 and lily who is kind of working for him was probably the one who put the idea that the count needed to be killed into the head of his eve (aka a member of the alicein family who hold a lot of power in C3 basically since the beginning. I explained this in more detail in another post). The people from C3 even said that the count can only be killed if he wants to and yeah, kuro didn't truly kill him, but he did destroy his body and kuro seems to have met little resistance when he attacked the count. Which probably means the count wanted this to happen.
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BEEP BOOP FIC REC
HELLO I RISE BACK FROM THE DEAD TO PUSH THIS TO YOUR PLATE
I've reblogged the author's original post a while back when the first couple of chapters were written but now I finally had the time to open ao3 again and finally caught up with the chapters... BOY OH BOY ITS AMAZING PLEASE READ IT! This fic may have come from the same idea as my little prince skk childhood au BUT it's a gem on its own and has its own beautifully crafted world and written characters PLEASE PLEASE READ IT ITS SO SO GOOD!
Everyone say thank you to @uneducated-author for this beautiful work! <3 ToT I love it so so much
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One thing I adore about PB is Tommy's approach towards modernity. Straddling the non-industrial past and the industrial/modern present; constantly positioning himself on the cutting edge, if not quite bleeding edge, of period/era technology. Cars, manufacturing, shipping, phones, typewriters. Medicine, psychology, and even bringing in incredibly modern concepts into politics in that era. He is constantly grabbing at the future. It's this striking characteristic in him, all the way from S1 when they install the phone in the Garrison - ~if only we knew someone else with a phone, we could call them~ - through to S6's final episode when he even wangles a seat on an airplane to get to Canada without wasting time. So uncommon at the time, but he just went: I need to get there with least time lost, and matched requirement to a borderline experimental non-consumer-available insider technology to do so.
(Sidestep: Such an interesting juxtaposition of all that, with the constant representation of the pre-industrial-era Romani threads in S6, too: Esme, the hills, the horse, the curse, the mythology, the vardo, all that slamming up against an actual cutting edge submachinegun, so ‘contemporary’ it’s actually anachronistic by a few years (if my research was right, it’s a WWII weapon that submachinegun, not to get on the symbolism, but). Arguably, Ruby in hospital having the most contemporary medical treatment available while Tommy goes walkabout to lift a curse is another notable juxtaposition.
There’s also an interesting slant of his modernity balanced against what I call his hoarding habit — the most cutting edge piece of tech or modernity in 1923 he’s still hanging onto in 1933. But yeah, even with that the juxtapositions are interesting because they can only happen if the forward reaching/modernity focus is there)
So, when I see contemporary-modern!AU takes of Tommy that are like, representing him as a relatively humdrum part of the capitalist consumer status quo, or even as a luddite who can't and won't use an Iphone, I scratch my head. I do think he’s *not* much of an innovator, but he is absolutely a considered first-gen adopter and recognises (and takes) opportunity regarding tech innovation with little concern for risk.
I have contemplated would rich modern!AU Tommy with disposable income finance startups if they pitched well: probably yes, because he takes gambles; with a personally vested interest in the innovators in the same way he had that vested interest in Bonnie. Startups as horses or boxers on a diff playing field, win some, lose some, etc.
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=The Exiled=
[A fierce combatant with unrelenting claws and a better jump than most. With rage in your heart, yours is a path is lined with constant blood and wrath.]
[Little Gods and Passing Beasts AU, aka roleswapped rain world! ;; more under the cut]
scug Pebbles in Artificer's campaign!! as is only right. they have rage-to-rage communication no matter the world lmao.
so yeah pebbles with a hella grudge. a little bit of a twist though, in this campaign you are not targeting scavengers, but vultures. vultures in the Inquirer, Hearth, Skydiver, and Exiled campaigns are much more common compared to Drifter, Surveyor, and Martyr's campaigns. id imagine theyre still limited to certain areas and maybe even regions - so for example, no vultures in the shaded citadel equivalent, but in areas where they can be encountered, there would be very very many of them and an extremely high likelihood of encounter and death. to keep things balanced, however, the hp of regular vultures and king vultures are lowered, though not by that much only to like 50 or 75% of their actual HP.
to fight, Exiled has a maul like Artificer but better and a double jump ability similar to Arti but without the actual bomb part. they also have the boosted spear damage like Arti and Hunter. i am also very tempted to give them Gourmand's drop slam thing just for funsies but thats only a maybe right now.
in the Exiled campaign, it starts like Artificers in getting a citizen ID drone, and starts picking up when you get to the metropolis equivalent ive been calling Lofty Roost. after exploring for a bit you may find the tallest building, the highest perch, and encounter the King Miros Vulture (>20 HP, essentially a miros vulture w the harpoons, slightly faster land walk speed, and a cool unique vulture mask).
the Exiled was once a young, arrogant and slightly callous little scuppy. upon reaching hunting age, the Not Yet Exiled decided to be a little... risky. decided to hunt a vulture, a common threat in the colony's territory, all by themself. and they succeeded. at the time, the Not Yet Exiled was the only one injured, the only one who got close enough to the successfully hunted vulture to get a scar in their eye. when the rest of the hunting party drew close however, is when things started going wrong. the King Miros Vulture was in the area. everyone was too occupied, too distracted to see it before it swooped down and struck.
the Hearth, kindest and loved by the colony, got snapped up.
thankfully it was a fairly large hunting party, so no one died. though quite a lot were injured, the Hearth had the worst injury and that was only because every scug was caught off guard.
however, it was still a hunting party. sure the colony can forage and they do have a stockpile of food, but thats a big blow to food acquirement, and the Hearth, who was only there because it was their little sibling's first hunt, was injured to the point it would take several cycles for them to recover - if they will at all. so. the colony leaders decided to exile the young scug.
this was their first hunt. their skill assessment, to see if they are fit to hunt at all - and they went out on their own and decided to hunt one of the biggest threats in the area. sure, it was successful, and if they did manage to bring back the vulture with no one else hurt the colony leaders might have even considered giving the young scug a reward in the name of sharpening their already exceptional hunting skills - but they went out on their own when slugcats are supposed to hunt together, to make sure everyone comes home. willful endangerment of an entire party like that,, they can't let it slide.
so the Exile was exiled. given instructions of a territory far enough away where the hunting is good and told they are never able to go home. it angered them. it was a successful hunt! they took down a vulture! sure a couple scugs were injured but it wasnt their fault! they dont know if their sibling is alive oh stars what have they done.
after quite a lot of cycles living alone, stewing in anger and guilt and hunting down almost exclusively vultures, they decide to move. they make their way,,, somewhere. and find an odd device that starts following them around. after more wandering they eventually find an iterator named Explosive Redamancy, fallen but functional and calling them her citizen? sure. more importantly she gives them information on where the King Miros Vulture is! Revenge Will Be Theirs!!! revenge will not bring Hearth back. will not let them back in their colony. is it even worth it? it has to be. what else could they do?
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i know i did reblog that post earlier but the specific implication that we should fence in wild areas or that other continents dont have large megafauna in their local areas is just.... bothering me
like 1. restricting the movement of animals is bad for ecology, actually, and its part of why the highway system in the USA is so specifically concerning. not just because larger animals tend to maintain larger swathes of territory, but because animals need to move between areas in order to prevent genetic islands and inbreeding. this is actually part of the issue in why certain animals are endangered, because you can get too many in one area and not enough in other areas and they cannot move between areas
and 2. you?? do get megafauna interacting with and in local areas??? like even here its not an all-the-time sort of deal, and so is it in other areas, but there's still plenty of instances of elephants breaking open houses or blocking roads, and certainly plenty of instances of large cats hanging out around human trash. its not just an ''only in america!'' type deal
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