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#DA LORE
tethrras · 3 months
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dragon age fans!!! do you want to give your upcoming veilguard oc a niche theodosian hobby, or decide on the 3 books that your hero of ferelden took with them to read while searching for a cure for the calling? look no further! my google doc, LEISURE ACTIVITIES OF THEDAS, has an ongoing collection of non-lethal activities in thedas for your oc creation needs, including 14 pages of in-universe books! this does not sound like a lot but it is a lot!
it's not a finished document by any means, and i will continue to add to it when i can. if you have any suggests for things i missed or would like to help contribute, please shoot me a dm! 💃💖
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calwyne · 2 months
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Reminder that there is an elven servant in the Val Royeaux courtyard who stumbled upon the temple of Mythal in his youth, supposedly directs the Venatori there, and begins having dreams of a woman whispering to him in the night and calling herself Mythal. He later gains Mythal’s vallaslin if you return to the courtyard! I transcribed the audio below - I did my best to get them in the right order! It’s been a while so the line placement may not be 100% correct. A friend was interested in this, and I decided to share this here too in case it is of interest to anyone else.
Noble: Those men who came to speak to you at the manor. Who were they?
Servant: My brother and several of his friends. They asked about Ambassador Briala.
Noble: They didn’t think she was staying with me, surely.
Servant: No Sire, they asked when I last saw her. We were once friends, remember?
Noble: I’d forgotten that you knew Briala.
Servant: When I lived in the palace, prior to working for you. We’ve barely spoken since.
Noble: Oh, I wasn’t accusing you of anything. I know how elven servants can be.
Noble: How odd that more men show up at the manor to speak with you, you and not I.
Servant: I apologise sire. I had never met those men before.
Noble: And what did they need? Nothing unsavoury I hope.
Servant: I would never do anything to jeopardise your reputation, Sire.
Servant: They asked about ruins, something I found when I was a child. Rather strange they knew about it at all.
Noble: How is it you know anything about ruins?
Servant: You forget sire, before I became a servant at the palace, I was with one of the Dalish clans.
Noble: Ah, yes. I keep forgetting because you don’t have those ridiculous markings on your face.
Servant: I was too young. Long ago as it was, I remember the Arbor Wilds as if it were yesterday.
Servant: Sire. You should know those men approached me again.
Noble: Again? The last time they came to the manor, I told them to leave you be!
Servant: They came to me in the market. They claim I misdirected them, but I swear I didn’t.
Noble: No need to worry. I am your patron, not them. I won’t bow to Tevinter scum, that’s for certain.
Noble: You are worrying Madame with your shouting during the night. Not to mention the other servants.
Servant: I can’t help it, Sire. A woman comes to me in my dreams, and she whispers things.
Noble: You mustn’t say that. Not in public. People will think you’ll be taken by a demon.
Servant: She’s not a demon, Sire. She says her name is Mythal. But… I will be quiet. I promise.
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dalishious · 3 months
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All About The Antivan Crows
(NOTE: This piece is a revised, 2nd edition of an old one, updated with information that has since been added to the lore. I will be deleting the outdated post to avoid confusion!)
The Antivan Crows, also known as the House of Crows, is a league of assassins from the northeast nation of, as their name suggests, Antiva. While their notoriety is especially high in their home country, the Crows are well-known across Thedas as brutally efficient killers. The bulk of their work is in Antiva, but they accept contracts all over the continent. Because of their reputation for adhering to agreements—something that should one fail to do makes one’s life forfeit as far as the Crows are concerned—they are an expensive but valuable investment.
To find the Crows anywhere from Ferelden to Seheron is not an unlikely sight. Nations at war send them to cut down leaders on opposing sides. Noble houses with grudges against each other send them to cut down family trees. And of course, politicians vying for power send them to cut down their competition. Whatever the reason, the Crows are never short on contracts. They are even willing to intervene in Circle politics.
While assassinations are the most common contract, and what the Crows are most known for, they’re also no strangers to thievery and spying. In Antiva City rests a giant, well-protected archive, housing of all their collected blackmail secrets, records of past contracts, recipes for their own special poisons, and other such valuables. The secrets in this archive are what keeps the Crows ruling Antiva from the shadows by controlling the nobility and merchant princes. That is, those that aren’t among their ranks.
At the very top of the power ladder is a council of Guildmasters made up of the eight most wealthy and powerful Crow Houses. The role of Guildmaster is most typically inherited down through a family, after successfully proving their skill by single-handedly killing a target with nothing but a ceremonial dagger. The Houses that are part of this council are known as Talons, ranked from one to eight, one being the most powerful. Talon has also been used interchangeably with Guildmaster when referring to the leader of one of these eight Houses.
Below the Talons are the lesser Houses, known as the Cuchillos. The Cuchillo leaders not Guildmasters but simply Masters, entitled as Lords, until their House may gain the rank of Talon. The ranks of these different houses can change with circumstance, gaining or losing power. House heads are also capable of taking over different houses by eliminating others, should they dare to be so ambitious. As such, despite being part of a larger organization, the Antivan Crows are always in competition with each other, and are not unknown to assassinate within their own ranks to get what they want.
The current Eight Talons are as followed:
Dellamorte
Balazar
Valisti
Kortez
De Riva
Nero
Cantori
Arainai
Other known Houses are:
Ferragani
D’Evaliste
Di Bastion
Members of the Antivan royal family and merchant prince dynasties routinely join the high-ranks of the Crows, either as a way to boost their social standing, or because they were forced into it. Assassinations are seen as part of everyday politics in Antiva, and how positions of power often change hands. Having strong ties with the Crows brings a noble family both leverage and security. They also have an arrangement referred to as The Azul Contract, in which bastard royal children are given a choice of either exile or joining the Crows – such as the case was with Viago de Riva. In return, the Antivan Crows all but run the nation. Even kings have come directly from the Crows.
While the Crows are mostly led by nobility, the bulk of their organization is made up of their recruits, though the word recruit makes it sound like there was a choice involved. The vast majority of recruits, referred to as compradi, are children between the ages of five and ten, bought as slaves or found on the streets alone. For example, Zevran Arainai was seven years old when he was bought by the Crows. Compradi are usually gathered in scores at a time, though only a few survive to become full-fledged assassins. The Crows keep the children in poor, cramped quarters, and raise them in emotionally detached and torturous conditions, teaching them to know nothing else but murder, as Zevran puts it. They are allowed no personal items, and are encouraged not to make friends. Along with general training and education in Crow ciphers and Crow history, training of recruits includes pitting them against each other, tests of pain resistance and gauntlets, and challenges like locking them in an oubliette for weeks. All this leads most Antivan Crows immune to morality as much as they are to interrogation. It also breeds loyalty to the only life recruits know. Indeed, many Crows would sooner kill themselves than betray the guild.
It is very rare for a recruit to rise all the way to the top of the organization’s tiered leadership, but not unheard of. For example, Teia Cantori, climbed her way to the head of her house – but despite this, she is still regarded as an “overreaching street rat” by her noble peers.
The Crows favour recruiting elves, as they are widely regarded as beautiful and unthreatening; both advantageous impressions for an assassin. However, they take recruits from all races. Assassins are most typically rogues, but the Crows also train warriors and even mages, providing protection for their apostate assassins from the Chantry.
An experienced Assassin may gain the title of Master Assassin with time, putting them just below the leader of their House in terms of rank. Masters are capable of deciding their own contracts, and command groups of Assassins below them. Guildmasters decide which Master Assassins get which contracts based on the amount of the contract’s offer they bid to give to the guild, and their chances of success. Regularly, Assassins are not allowed to bid on contracts, and are instead assigned contracts or roles in larger ones by the Master Assassins that command them. The exception to this is when an Assassin is attempting to gain the rank of Master.
Save for rare exceptions of escape, Crows are Crows for life. The only way to leave them is to make them think you are dead, or find someone willing to protect you from them. Otherwise they will hunt you down and kill you for betraying the guild, and that is the better alternative: Anyone who angers the Crows and lives risks ending up in their own personal prison, the Velabanchel, to spend the rest of their days locked up and tortured.
Antivan Crows are often easily identifiable by those who recognize their unique tattoos – a tradition taken from the Rivaini. Some of these designs are sacred to the Crows, marking them as which house they belong to, while others are purely decorative. While some Crows display their tattoos with pride and intimidation, others prefer to keep them hidden.
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SOURCES
Dragon Age: Origins
Dragon Age II
Dragon Age: Inquisition
Codex Entry: Zevran Arainai (Dragon Age II)
Codex entry: Blackfeather Boots (Dragon Age II)
Codex entry: Finesse (Dragon Age II)
Codex Entry: The Crows and Queen Madrigal (Dragon Age: Inquisition)
Item Description: Gift of the Talons (Dragon Age: Inquisition)
Dragon Age: Tevinter Nights
Dragon Age: Last Flight
Dragon Age: The Silent Grove
Dragon Age: Deception
Dragon Age: The World of Thedas vol. 1
Dragon Age: The World of Thedas vol. 2
Dragon Age Promotional Wiki: Assassin
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ass-deep-in-demons · 2 years
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exhausted-archivist · 11 months
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All Lore from the Dragon Age: Official Cookbook: Taste of Thedas
This is going to be a long post with all the lore from the cookbook collected in one post. This is only going to be counting the lore in the "blurbs" so to speak as the actual recipes themselves, which are not meant to be set in-world.
Additionally, it should be noted that I am unable to say one way or the other if the props used in the photos or the etching art shown on some recipes are to be taken as reflecting the canon the cookbook narrator is in. For the sake of completeness, I have included the less conclusive elements.
Shoving everything below the cut for length as well as to help people avoid spoilers. Think I got everything... There is a lot in this book honestly.
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Cookbook Lore
World State
Cassandra is Divine.
The Hero of Ferelden is a Cousland Warden.
The Warden gave Leliana Schmooples.
Hawke is a non-mage, as Varric knows Bethany.
Hawke is diplomatic in personality.
Bull's Chargers, Krem, and Bull are all alive.
Cullen stayed off lyrium.
Celene is empress; Briala and Gaspard are still alive.
Alistair is king.
Varric is viscount.
Uncertain aspects of the world state:
The suggested lore based on the art, props used in photos, and vague wording in blurbs. These are not for certain this is the canon.
Briala is described as a spymaster and lover, implying she was possibly reunited with Celene.
Celene, Briala, and Gaspard are possibly working together in the truce. But the wording is vague it could simply be Celene ruling alone while Briala and Gaspard live.
Cole was encouraged to be more human and is traveling with Maryden Halewell.
Cullen got his mabari.
Josephine was romanced by the Inquisitor.
Morrigan has Keiran.
The Hero of Ferelden romanced King Alistair.
Food Lore
Lentils and onions are common ingredients to find in pantries across Thedas.
Ferelden has reliable access to tomatoes that allows them to use them regularly in their food.
Fereldans are known for their love of soups, stews, pickled eggs, and turnips that it is regularly joked about and seen as a stereotype. Devon regularly comments on the known expectations.
Turnip and Mutton Pie is a classic Fereldan dish served in taverns across the nation.
Nevarra food culture holds that food is suppose to be a feast for the eyes and mouth. Leading to their plating to be dazzling and seen as works of art.
The Jade Ham, is a smoked Anderfels ham with a particular glaze made from wildflowers and turns the ham as hard as jade.
The Anderfels are hostile and often considered inhospitible in certain areas. But despite the harsh environment, pigs farm well there and as a result are much larger than elsewhere in Thedas.
There are custard connoisseurs across Thedas.
Lichen ale is toxic, though most dwarves are able to handle it. However, non-dwarves can only tolerate a few sips of the drink.
Isabela has a drinking game based on how many enemies you have, it has killed at least one person.
The Rivaini tea blend is said to have healing properties such as helping alleviate headaches.
Dwarves underground raise giant spiders like people on the surface raise cattle and goats.
Orzammar has a contest where one is crowned as Orzammar's Best Sauce, the competition is so fierce people get underhanded in their attempts to acquire recipes. This has led to eateries, and in general people of Orzammar, to guard their recipes from others.
Orzammar also farms various mushrooms for eating.
Rice is commonly found in Antiva and Rivain, however it is not a large export for Antiva so it is a rare grain for folks in Ferelden. Due to it not being exported, rice is a cheap food item in Antiva and is very common in the more mundane foods of commoners.
Wyvern, like phoenix, can become deadly poisonous if eaten when they aren't prepared properly.
A jam maker lives in Orzammar, importing individual ingredients so they can make the jam themselves and hopefully sell it cheaper than imported jam.
Fauna
Mentioned through out the cookbook, not necessarily as ingredients themselves but sources for other food items.
Ayesleigh gulabi goat - Rivain
Cattle
Cave Beetles - Underground
Chicken
Crab
Cuttlefish
Dracolisk
Giant
Giant Spider
Goat
Gurgut
Halla
Lamprey
Lurker
Mackerel
Mussel
Nug
Pig
Prawn
Quillback
Sheep
Shrimp
Snail
Turkey
Wyvern
Additional Lore
The golden nug statues do exist in Thedas, Devon mentions seeing one in Haven and hearing rumors of there being more.
Fereldans who worked for the Inquisition would leave Commander Cullen pickled eggs on his desk while he was going through the worst of his lyrium withdrawal symptoms.
Spring time is gurgut mating season, and travelers are advised to keep their distance.
Starkhaven is oval in shape, shaped by rings of tall, grey stone walls, is filled with lavish estates, fountains, and sits on the Minanter River.
Makes reference to the ambient events of where Cole dumped a bushel of turnips onto a fire.
Food: Dishes, Ingredients, and More
Foods/Dishes
These are mentioned, referenced, and/or introduced in the cookbook description of the food, these aren't including the ingredients or foods mentioned in the recipes.
If the item is marked with **, it means there are multiple cultures with the same dish but the cookbook is offering specifically that as the reference point.
Apple Grenade - Antiva
Bark Bread - suggested alternative to black lichen
Biscuit
Biscuit, sweets
Black Lichen Bread - Orzammar
Blancmange - a white pudding dish from Orlais
Blood Orange Salad - Nevarra
Boiled Turnip
Bun
Bun, sweet - a pastry served as dessert
Cabbage Soup - Ferelden
Cacio e Pepe
Cherry Sauce
Cherry Cupcakes - Tevinter
Chocolate Cake
Chocolate Cream
Cinnamon Rolls
Couscous Salad - Rivain
Crab Cakes - Kirkwall
Croissant - Orlais
Crow Feed - Antiva
Custard
Dark Bread
Eggs à la Val Foret - Orlais
Fish Chowder - Antiva
Fish Wraps/Fish Pockets - Seheron
Flat Bread - Nevarra
Fluffy Mackerel Pudding - Ferelden
Forest Fruit Cobbler - Dalish
Found Cake - Ferelden
Fried Crab Legs - a substitute version of fried young giant spiders
Fried Young Giant Spiders - Orzammar
Gnocchi - Antiva
Goat Custard - Rivain **
Grilled Poussin - Chasind
Gurgut Roast with Lowlander Spices and Mushroom Sauce - Avvar
Hearth Cakes - Dalish
Hearty Scones - Ferelden
Honey Carrots - Orlais **
Jade Ham - More suited for a weapon, stated to not be suited for eating.
Lamprey Cake - not made of real lamprey, just a cake modeled after it.
Lentil Soup - City Elf **
Llomerryn Red - Rivain
Mashed Turnip
Merrill's Blood Soup - Dalish
Mushroom Sauce
Nettle Soup - origins unclear
Nug Bacon and Egg Pie - Ferelden
Paella - Antiva
Pastry Pockets - recipe originates with the Grey Wardens, cookbook provides the Orlesian Grey Warden variation **
Peasant Bread - Orlais
Pickled Eggs - Ferelden
Pickled Lamprey - Free Marches
Poached Egg
Poison Stings - Chocolate-coated orange peels from Tevinter
Potato and Leek Soup - Ferelden
Pumpkin Bread - Tevinter
Red Grape Compote
Rice Pudding - Tevinter
Roasted Fig
Roasted Cave Beetles - Orzammar
Roasted Prawns - a substitute prawns for cave beetles
Roasted Turnip
Roll, pastry
Snail and Watercress Salad - Avvar
Sour Cherries in Cream - Orlais
Spiced Jerky - Dalish
Steamed Turnip
Stir-fried Turnip
Strawberry and Rhubarb Cobbler - Ferelden
Stuffed Cabbage - Ferelden
Stuffed Deep Mushrooms - Orzammar
Stuffed Vine Leaves - Tevinter
Sweet and Sour Cabbage Soup - Ferelden
Toasted Almonds
Traviso Energy Balls - Antiva
Tzatziki - Tevinter
Turnip and Mutton Pie - Ferelden
Unidentified Meat - a common tavern food in Tevinter
Yogurt Dip - Nevarra
Drinks
Chasind Sack Mead
Chasind Wildwine
The Emerald Valley
The Golden Nug
The Hissing Drake
Hot Chocolate
Lichen Ale
Pomegranate Juice
Rivaini Tea Blend
West Hill Brandy
White Seleney wine
Ingredients
These are only listed in the lore entries and not the actual recipes themselves as whether or not they are canon is questionable as the recipes recommend store bought items as well as ingredients that have unique Thedosian counterpart names.
Almond
Antivan Pasta
Apple
Apricot
Bacon
Bacon, Nug
Bark
Barley
Beef
Beetroot
Bell Pepper, red
Bitter Greens - this is a class of salad greens known for their bitter flavor.
Black Lichen - Underground
Blood Orange - Nevarra
Butter
Butter, Halla
Cabbage
Cave Beetles
Celery
Cinammon
Cheese
Cherry
Cherry, black
Cherry, sweet
Chicken
Chickpea - Rivain
Chocolate
Cocoa Powder
Corn, yellow
Corn, checkered
Couscous - Rivain
Crab
Cranberry
Currant
Deep Mushroom, various varieties
Dracolisk - The narrator suggests it being a potential meat in a recipe in Tevinter.
Dried Fruit
Eggs
Fig
Flour, semolina - Rivain
Giant - Suggested that Tevinter might serve giant
Giant Spiders - Underground
Goat
Grape, red
Grape Leaves/Vine Leaves
Grease
Guimauves - Orlesian
Gurgut - Avvar
Heavy Cream
Honey
Jasmine
Mackerel
Mango
Mint
Mussel
Mutton
Lamb
Lamprey
Leek
Lemon
Lemon Juice
Lemon Verbena
Lentil
Lichen
Licorice Root
Lurker - Avvar
Oat
Oil
Onion
Oregano
Pastry Dough
Peanut
Peanut Butter
Peppers, Hot
Peppermint
Plum
Pork
Potato
Prawn - said to have the same texture and flavor as cave beetles.
Puff Pastry - Orlais
Pumpkin
Quillback
Raisin
Raspberry
Rhubarb
Rice - Antiva and Rivain
Salt
Semolina Flour - Rivain
Shrimp
Snail - Avvar
Spinach
Strawberry
Sugar
Tomato
Turkey
Turnip
Watercress - Avvar
Wheat
Whipped Cream
White Chocolate
Wildflowers
Wyvern - Avvar, Orlais
Charts and Stats
Because I love a good visual rep of data, I collected some stats of the types of food, how many recipes are from where, and the amount of time a character was mentioned.
Types of Food
I did percentages for the course of food as well as the portion of options that are vegetarian, vegan, dairy-free, meat based, and alcoholic.
Food Types Stats
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These charts show the ingredient percentage in the actual recipes and not the lore blurbs themselves. This is out of 72 recipes with the amount they were used in (-) after their percentage.
Left Hand Chart
Alcohol: 14.6% (27)
Dairy-free: 15.7% (29)
Egg-free: 25.4% (47)
Meat based: 16.2% (30)
Nuts: 3.1% (6)
Shellfish: 2.6% (5)
Vegan: 4.2% (8)
Vegetarian: 20.4% (39)
Top Right Chart
Alcohol: 37.5% (27)
Alcohol-free: 62.5% (45)
Bottom Right Chart
Beef: 11.4% (4)
Chicken: 17.1% (6)
Fish: 17.1% (6)
Lamb: 5.7% (2)
Pork: 28.6% (10)
Shellfish: 14.3% (5)
Turkey: 5.7% (2)
Percentage of Recipe Origins
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Anderfels: 1.4%
Antiva: 11%
Avvar: 6.8%
Chasind: 2.7%
City Elves: 2.7%
Dalish: 6.8%
Ferelden: 15.1%
Free Marches: 5.5% Kirkwall: 2.7% Starkhaven: 2.7%
Grey Wardens: 1.4%
Nevarra: 2.7%
Orlais: 13.7%
Orzammar: 9.6%
Rivain: 4.1%
Seheron: 1.4%
Tevinter: 9.6%
Character Mentions
I organized the chart by game and the characters in alphabetical order.
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DAO Alistair: 2 Dog: 2 Hero of Ferelden (Cousland): 6 Leliana: 1 Loghain: 1 Morrigan: 1 Sten: 1 Zevran Arainai: 2
DA2 Anders: 2 Bethany: 1 Fenris: 3 Hawke: 1 Isabela: 1 Merrill: 2 Sebastian Vael: 1 Varric: 3
DAI Briala: 1 Bull's Chargers: 2 Cassandra: 2 Celene Valmont: 1 Cole: 2 Cullen: 3 Dorian: 2 Friends of Red Jenny: 1 Gaspard: 1 Josephine: 3 Krem: 2 Sera: 1 Solas: 4 The Iron Bull: 4 Vivienne: 2
Food Courses
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I thought it would be interesting to see how the recipe groups totaled out in how much of the book they made.
Drinks: 12.5%
Baked Goods: 13.9%
Sweets: 11.1%
Sides: 5.6%
Starters and Refreshments: 12.5%
Travel Food: 13.9%
Soup and Stew: 11.1%
Main Course: 19.4%
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quitefair · 9 months
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The Temple of Mythal and Greek Sculpture
Or: How Bioware takes from history without any nuance.
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Picture this. You're me, playing Inquisition for the first time. You get to the Temple of Mythal, the doors shut behind you and you finally get to look around. It's a typical elven ruin for the game, nothing much seems different...
Hold on.
Hold the fuck on.
You know what that is.
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You know what that's based on, and for a long time after it tickles you. Oh, maybe that meant something in the grander scheme of things! We've never seen such a blatant reference to a real-life sculpture anywhere else in game (to my knowledge at the time)! Maybe it'll come up later and it'll all make sense!
Here's the deal. I've been bothered by this for years. The more I think about it, the more angry I become. Anger over a single fucking type of statue, you say? There's a lot of other shit to be angry over in this game, and you choose this?
YES! I CHOOSE THIS! AND THIS IS WHY.
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Picture this. You're me again, aged 14 this time. You're in the Louvre, the first museum of Western classical art you've ever been to. You've grown up in a place where this interest could only be cultivated from extra-curricular reading, and for a kid that age from my country to be ass deep in Greek and Egyptian myth is frankly lmao. Neurodivergent. Anyway.
So we're wandering around the Louvre, I've just taken my parents through the Egyptian section and given them a thorough infodump on everything I know about burial rites.
And then we enter this room. And I very nearly fall to my knees when I catch sight of her.
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This is the sculpture the statues at the Temple of Mythal are based on - one Winged Victory of Samothrace.
She is a sculpture from the Hellenestic era, depicting the goddess Nike stood at the prow of a ship. Her head and both arms are missing, save one hand with two fingers (also in the Louvre but displayed separately). She was found on the Greek island of Samothrace, among the ruins of what was known as the Sanctuary of the Great Gods. It seemed like she was displayed at the top of a hill, looming down at all that regarded her.
I’ve had the absolute privilege of seeing her in person twice in my life, both before and after the 2013 restoration. And let me tell you, regardless of which staircase that leads you there, the sight of her will stop you in your tracks.
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[Now with people, for scale.]
She is massive. Larger than life, and immediately is the centre of your attention. It's not the fact that she has no head, no arms. No, you will realise the closer you get to her, the more you're able to appreciate the details of this absolutely astounding piece of history.
No. It's because she feels so alive.
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The way her robes drape against flesh, wet from sea-spray or rain, yet flowing with the motion of an invisible wind. The wings cast behind her dramatically as her right foot steps forward. Standing tall and proud, unflinching, unbowed against the elements. Even without her arms, you can feel how dynamic the torso and legs are.
You don't need to be an art historian, or even have any knowledge of Greek myth or art history to stand in front of her, as I once did as a young teen, and nearly be brought to tears.
So.
This brings me to the first of the two main gripes I have with the way this sculpture is used in Inquisition.
Compared to the way she's displayed in the Louvre, and also presumably how she was presented to her original audience - larger than life, looming, powerful, beautiful - she is relegated instead to smaller, repeating statues of the same nature throughout the temple.
This diminishes the purpose of the original sculpture, which was to instill a sense of awe and wonder. The singularity that forces you to focus and appreciate the scale and intricacy. The aura, the gravitas of having a single, massive sculpture of such a dynamic figure is completely gone.
And to make things worse, they Mythal-ify her. Adding a helmed head and changing her beautiful feathered wings to leathery dragon wings. They don't even add arms, which is odd because the original sculpture very clearly is missing its arms.
And, may I ask, Why?
It feels cheap, like they saw the Winged Victory and were like 'oh shit this is a cool sculpture, we should add it in game' without giving any fucking thought to what the sculpture means.
Which brings me to the second gripe. The complete disregard for the symbolism of the Winged Victory.
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Detail from the Athena fountain, Parliament Building of Vienna, showing Nike the Winged Victory in the palm of Athena's hand [source]
Nike is a minor Greek deity, said to be the daughter of Pallas (a Titan) and the river Styx. Her other siblings by the same parents include Zelus (Zeal),  Bia (Might) and Kratos (Strength).
Yes. That Kratos.
She was one of the earliest gods to pledge her allegiance to Zeus in the Titonomachy, and after the victory of the Olympians, Nike and the other gods that allied with them were allowed to live on Olympus. In her aspect as Victory, she is closely associated with several of the major Greek gods, and in particular, Athena.
There's also her Roman counterpart, Victoria. This version doesn't come with the backstory Nike has, but is more of a general concept of victory. This is the aspect that is present in a lot of the modern sculptures and interpretations of Nike/Victoria:
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Left: Detail from the Berlin Victory Column. Right: Detail from the Victoria Memorial, London. Note the similar iconography, of a woman seemingly standing against a strong wind, fabric and cloth adhering and yet flowing against the breeze, wings outstretched.
From this, we can probably extrapolate what our beloved Winged Victory might've looked like. Here's an artist's render of one possibility:
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There's some iconography we need to go through before moving on - symbols that are commonly associated with Nike/Victoria.
One is the trumpet as see in the reconstruction above, the sound and symbol of the end of war, of impending peace. Another is the laurel wreath, another Greek symbol of victory and achievement. Famously, laurel wreaths were used to crown victors of the original Olympic games.
This is another conversation entirely, but there’s a discussion to be had about the duality of Elgar’nan and Mythal, in term of vengeance and justice, and how an emotional rage versus a calculated wisdom can be compared to the difference between the two Greek gods of war – Ares and Athena.
If we can compare Mythal to Athena, in the sense of her wisdom in making difficult decisions, then it’s not a stretch to associate Mythal with the symbolism of Nike, and therefore explain the presence of statues similar to the Winged Victory in her temple.
But since Bioware absolutely did not put this in the game for anything other than the Aesthetic, there’s some problems that need to be addressed.
Mainly in the way in which these statues are scattered throughout the temple. If you wanted static, ominous statues to line the walls as your player characters explore, perhaps have like, I dunno. Less dynamic statues that you reference?
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Left: Nike of Paionos, Right: Stele 1 of Las Incantadas
Or maybe instead of statues, have friezes lining the walls. Like this one from the equally iconic Pergamon altar, depicting the Giganomanchy.
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It’s the same symbolism, the wings, the smiting of foes and victory of good over evil.
And then perhaps, at the heart of the temple... where, y'know Bioware, lay a body of water sacred to Mythal herself, you could've perhaps done something remarkable. You could then have had the most dramatic and beautiful entrance you’d ever seen.
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[Nike, at the iconic Daru Staircase, the Louvre]
It was at this moment that Mythal walked out of the sea of the earth's tears and onto the land. She placed her hand on Elgar'nan's brow, and at her touch he grew calm and knew that his anger had led him astray. - Codex entry: Mythal: The Great Protector
Mythal herself strides out of the Well Of Sorrows, the metaphorical tears of her followers that died and kept their knowledge alive in her name. Her (draconic) wings spread out, (restored) hands outstretched to touch her husband, to calm the rage that nearly destroyed this world.
A symbol of victory against the blind rage of a god against His father, the Sun. A symbol of wisdom and grace, against the violence of hatred. A divine sense of something bigger than anything we could imagine.
There's also the lack of iconography regarding victory, instead piling on some cheap representations of what we think of as Mythal. That's another post entirely on the symbolism of the Elven gods, but if Bioware really wanted to hone in on the Athena/Athena Nike parallels, they might have thrown in the trumpet/laurel/palm leaf symbolism with the statues, alongside the dragon wings.
If this were the case, then maybe, just maybe, Inquisition would’ve then earned the use of this sculpture in the game.
Sources not listed above/Further reading if you're interested
https://www.louvre.fr/en/explore/the-palace/a-stairway-to-victory
https://www.worldhistory.org/article/1412/winged-victory-the-nike-of-samothrace/https://smarthistory.org/nike-winged-victory-of-samothrace/
https://smarthistory.org/nike-winged-victory-of-samothrace/
https://www.khanacademy.org/humanities/ancient-art-civilizations/greek-art/hellenistic/a/nike-winged-victory-of-samothrace
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amaryllis-sagitta · 10 days
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DATV reveal spoilers (recurring characters)
I've heard interpretations that Morrigan in the reveal materials sounds more like Flemeth, having people wonder if she took the Flemeth Juice after all.
If that is the case, I'm curious how they would spin it as a part of the theme of Morrigan being a cycle breaker.
Through the words of Flemeth in DAI and Yavana in comic books, we've received a consistent message that Morrigan misinterprets Flemeth's purpose, instead judging her by the measures of the treatment she received. The message is that Flemeth might be using and abusing her daughters, but it's all to prepare them for The Gift. There is a legacy that the Witches of the Wilds must keep, that supposedly justifies the means. DAO Morrigan was led to think that she was simply disposable. But unbeknownst to her, she was supposedly chosen as an heir.
Somehow, when it comes to Morrigan's and Kieran's intended fates, Flemeth never communicates what she really wants until the last moment. Why would she let Morrigan operate on false assumptions and become more hostile towards the idea than it is neccessary? Perhaps FleMythal shares the same flaw as Solas -- the belief that withholding information from people prevents an unwanted interference in something she wants complete control over. We know how that goes in Solas's case, and it didn'texactly prepare Morrigan for whatever was meant for her.
If the Old God Baby Kieran exists, then throughout conversations with Morrigan leading to the possible showdown between her and Flemeth in DAI, we are shown that Morrigan effectively broke the abusive cycle with Flemeth by raising her child as a person, not as an instrument of fate.
I hope that DATV can continue weaving this theme of overcoming the abusive means through which the Witch of the Wilds' goal is achieved, and still pursuing the goal with a cycle breaker's understanding. If Morrigan takes on the mantle of the Witch of the Wilds and the promised Flemeth superpowers, I hope it will be shown as her recontextualizing these to fit a new moral compass that doesn't instrumentalize people to advance some mystical knowledge about fate and necessity.
The greatest contrast between Morrigan and Flemeth imo is that Morrigan is ultimately a regular person in the world, while Flemeth holds layers upon layers of the alienating supernatural quality: through her secret knowledge, her longevity, her prophetic gift, her being a vessel of a god. This is literal as much as it represents the clutches of co-dependency when the toxic person is the one who shaped you, and what it means to break the mold.
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rpgchoices · 3 months
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What are the main theories about the Old Gods/Archdemons?
I am not a DA lore person but I keep thinking about the Blight and the archdemon and I AM CONFUSED
The elements I have are:
Solas dislikes the Warden and thinks pre-emptively killing the archdemons might make things worse (but he is not TOO panicky about it)
Mythal wants to preserve the soul of one of these archdemons
The Old Gods taught humans magic and used to speak with them (if it was them)
Old Gods are dragons, and we know dragons are partially resistant to the Blight
The Old Gods went silent after the magisters entered the fade
The Old Gods call to the Darkspawn (or the Darkspawn are the only ones who hear them) in a song
I think for now the three theories I had seen/could think of could be divided in:
1- The Old Gods are the trapped Evanuris in the Fade (7 of them). This could explain why the Magisters heard their voices in their sleep (Fade), and why they were led to entering the Fade (an attempt to free the Evanuris), but somehow this failed. Still, it does not explain why the Old Gods taught humans magic, and why they went silent (given that the Evanuris were not freed). It also confuses (for me) Mythal's desire to recover the soul of an Old God given she is not the biggest fan of the other Elven gods. Solas is also pretty anti-Warden and disagree with the idea that killing the dragons before the next Blight would make things better (I think he says that it might make things worse).
2- Another theory related to this is that the Evanuris stored into dragons part of their essence/magic, so the Old Gods were some kind of pets/slaves. This is a mid-way between theory 1 and 3, as it implies that the Old Gods could have been like the titans, pre-existing powerful creatures who have been defeated and enslaved by the Evanuris. If they rebelled against the Evanuris, it would make sense for them to teach humans magic and communicate with them (and the Evanuris could have hijacked their communications through the Fade to tempt the Magisters to enter the Fade, especially if the Old Gods were not too communicative).
If the Evanuris tricked the Magisters, it could mean that entering the Fade was just a way to release the Blight as a way to kill the Old Gods. The Archdemons' souls leave their bodies after their death, could it be that that part of their soul/part of whatever the Evanuris stored in them returnt to the Evanuris? This could explain why Mythal wanted to intercept a soul, and why Solas thinks that killing the archdemons would make things worse (making the Evanuris more powerful). This would explain the Blight as a bioweapon conveniently redirected to infect the Old Gods, and led them to fight and die.
3- The Old Gods are unrelated with the Evanuris, they are some ancient dragon gods who have nothing to do with elven lore. I think this is probably the most unsatisfying version for me mainly because of the silence of the Old Gods after the magisters enter the Fade. It could be that the Old Gods were silent for a much longer time, and Tevinter simply re-interpreted spirits from the Fade as them?
In general, what I am mostly curious about is why does the Darkspawn hear the song of the Old Gods? Did the old Magisters also hear a song when the Old Gods spoke, or just words? And in this case does it mean that the taint is necessary to fully hear the Old Gods in song form?
a- Why would the Old Gods call for the Darkspawn with their song? Do they want to be corrupted by the Blight? Option 2 would explain this, as in the Old Gods are put to slumber and the song is not actually them, but whatever magic in them was part of the Evanuris. Otherwise the only thing I could think of is that the Old Gods are simply "calling", but the only ones who are answering are the Darkspawn and they are corrupting them as a result. Blight is a different form of magic from the Fade, so could it be that the Old Gods are connected to the same magic?
b- Why would Mythal wait so long to try and capture the soul of an Old God if the Old Gods were Evanuris or connected to them? She surely knew how to do it, before - or has she done it before? She was around for 5 Blights.
c- Why only one Archdemon at a time? Is it that the Old Gods are buried in such difficult places and so deeply that the Darkspawn happens to only find one once in a while and it is unlikely to find two at the same time (given it would require a higher amount of Darkspawn). And if so, who or what put them there?
d- What is it about dragon blood and the Blight? I think in DA:I you find out that dragons are resistant to the Blight, but if this is the case how can the Darkspawn corrupt the Old Gods? Unless this is just a tale and the Old Gods are already "archdemon" and the Darkspawn is just freeing them? So the Archdemons do not go mad with the taint, but are acting as they would normally act. (Would this explain why Fiona was cured? If Alistair has dragon blood, and Fiona was cured, could it be that Alistair absorbed her corruption? And normally he would have not become a Grey Warden but he was already so full of corruption that it worked). Still, do Dragons happen to be naturally resistant to the Blight because originating from the same place? The Wardens' Joining also includes Archdemon's blood (dragon's blood), but clearly dragon's blood is not the only ingredient in the cure for the Blight, as it seems improbable that no one has drunk a lot of it before (especially given there are specializations that includes drinking dragon blood).
I think these are all my questions! As you can see I am mainly curious about the Old Gods connection to the Blight,
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squirrelwithatophat · 2 years
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Boinking Fade Spirits: A Very Important Meta
Continuing in the vein of fantasizing out loud about what I want to see in Dragon Age: Dreadwolf, I think it would be great if the game would allow players to romance and/or sleep with a Fade spirit. Below I’ll elaborate on what we know about Fade spirit sexuality, both as a review and as a way to demonstrate that a Fade spirit romance would be consistent with prior lore.
Cole/Compassion 
We know it’s possible for a Fade spirit to fall in (romantic/sexual) love because that is one potential outcome of Cole/Compassion’s character arc in Dragon Age: Inquisition.  If the player’s influence leads Cole to become more human during Subjected to His Will (his companion quest), he eventually pursues a romance with the minstrel/bard Maryden in the Trespasser DLC, set two years after the end of the main story. We're introduced to the relationship during a heartwarming scene during the companion catch-up conversations, transcribed below:
Maryden: Oh, Cole, good day! I didn’t see you there.
Cole: But I saw you, as lovely as your songs.
(Cole gives her a kiss on the cheek)
Inquisitor: ("I'm happy for you") I’m pleased for both of you.
Maryden: The world has ample pain, Inquisitor. The kindness found in Cole is rare indeed.
Cole: Her songs bring happiness to those who hear… and I can make her happy in return.
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It’s implied that the attraction has turned physical during a banter in Trespasser (emphasis mine):
Cole: Some of the stones here are pretty. I should get one for Maryden.  
Dorian: You’ve got a lady friend? Really?      
Iron Bull: You and the bard, huh?
Cole: I am human now.
Iron Bull: Good for you, kid! Let me know if you need any tips.
Dorian: No, no, that’s fine. You’re a real boy now. Would’ve lost gold on it being a girl, but that’s probably just me.
Cole: She’s kind, and her voice helps people. And her bodice smells good.  Wait, I shouldn’t have said that. Forget! Oh, that doesn’t work anymore. Forget?
Granted, by this time Cole isn’t a “pure” or “true” Fade spirit (for lack of a better term), given that the romance only begins if Cole has turned more human over time (otherwise, spirit-Cole likes Maryden as a person and helps her out but has no romantic interest in her; in fact, he even facilitates a romance between Maryden and another human, Krem, during Trespasser). It is, however, evidence that Fade spirits can come to develop romantic feelings for humans (or rather mortals), at least under certain circumstances.  
But what about sex with Fade spirits?
Cole for one is confirmed to be a virgin as of the events of Dragon Age: Inquisition (although, again, we see no evidence of any romance until two years later in Trespasser) by the desire demon (or self-proclaimed “choice spirit”) Imshael in the confrontation in Suledin’s Keep (Emprise du Lion) during the quest Call Me Imshael.  When offered a deal, if the Inquisitor asks for “virgins,” the following exchange occurs:
Inquisitor: I’d like to be showered with virgins.
Imshael: I should really stop offering virgins.  Everyone always chooses them, and I can never find any.
(If Cole is in the party):
Imshael: Oh wait, there’s one.  Eeh... you probably don’t want him.
On the other hand, Imshael the desire demon is suggesting that the Inquisitor wouldn’t be interested in Cole, but not that Cole wouldn’t potentially be interested in sleeping with the Inquisitor.  Interesting, isn’t it?
Desire Demons
It does appear to at least be possible to have sex with a Fade spirit.  In Dragon Age: Origins, a male mage Warden can enter the Fade and have sex with a Desire demon (a type of Fade spirit) in exchange for allowing the demon to continue possessing Connor Guerrin during The Arl of Redcliffe arc.  
Unfortunately, the outcome for poor Connor is less than ideal; according to the epilogue slides, making any deal with the demon whatsoever will result in Connor remaining possessed and then disappearing forever.  Some people might frown on selling a child’s soul in exchange for a chance to get laid, especially if you also murder his mom in a blood ritual in the process, but I believe this is a case in which the fandom needs to calm down and simply agree to disagree.
Desire demons are also shown enchanting people into acting out romantic or sexual fantasies without full possession. In the Broken Circle arc of DAO, the Warden encounters an unnamed Desire demon who has the Templar Drass under her spell in the Templar Quarters of Kinloch Hold. Apparently she has bewitched him with the fantasy/delusion that she is his wife and that they are going about normal and rather domestic activities, including tucking "the children" in bed. The codex entry Desire and Need reveals that Knight-Commander Greagoir had previously berated Drass for failing to live up to "the devotional requirements of training," presumably indicating that the latter might have been more interested in eventually settling down and starting a family than on being a religious fanatic on guard duty spiraling into dementia from being forced to huff magic rock dust. It's later made clear that Templars are in fact allowed to have sex and even marry, given that the Templar Wesley marries Aveline Vallen in Lothering (DA2) and that former Knight-Commander Cullen explicitly states in DAI that sex was permitted for Templars in Kinloch Hold and Kirkwall. However, the sort of domestic life that Drass dreamed of may not have been a viable option, since Templars are supposed to live in Circle towers and Chantries while the spouses and (non-mage) children of Templars do not appear to receive accommodations in either.
A similar instance of a Desire demon, this one named Allure, bewitching people into acting out fantasies occurs in the Repentance (Act 2) quest of DA2, although this time it involves explicitly sexual content. Here we see Lord Harimann, characterized by his childhood friend Sebastian as otherwise being a "prude," evidently preparing to engage in very kinky sex with an unnamed elven woman in lingerie. More specifically, they're standing half-nude around a bed, a whipping post, “manacles” to use for bondage, and an Iron Maiden, as the woman loudly urges him to apply "the feather" even “lower,” and Harimann chuckles, "Now, you be the naughty apprentice, and I’ll be the Templar torturer." His last shout is, “Today, I am more than a man! Come! Felicitate me!” Born-again "Choir Boy" and sole unfuckable/volcel romance option Sebastian Vael is naturally aghast, exclaiming, “I beg your pardon, Hawke. I did not mean to expose you to such things,” as if Hawke and Isabela don’t already do these things literally every single day after returning home from the Hanged Man.
The motive behind why Desire demons bewitch people in this manner short of full possession is laid out by the Desire demon in Broken Circle (DAO):
Desire Demon: I saw his loneliness and longing for a family that loved him. No one else would have known his heart. He did not know it himself.
Warden: You've made him into your slave.
Desire Demon: I fulfill his dreams... I grant him all his desires. Is he my slave, or am I his? We are partners. I give him what no one else can, and through him, I experience what it is to be mortal.
Warden: Well, he deserves to be free from you. To find his own happiness.
Sten: Freedom cannot be given. The templar must choose it for himself. If you help this man, what does he learn? Nothing.
Desire Demon: Our thoughts and spirits are melded. If one perishes, so does the other. Though much of my strength is spent maintaining this link, I am his wife, and his children; he will defend me to the death if need be. I want nothing from you. I have what I need. All I ask is that you leave us alone.
So, to sum up, we have in-game examples of Desire demons having sex with mages in the Fade, enchanting people into acting out sexual and romantic fantasies, and flirting with visitors to the Fade (seen with Isabela during Night Terrors in DA2; referenced by Dorian in DAI). Not to mention their stripper-esque getups and repeated breast-fondling. Desire demons are thus clearly canon sexual/romance options.
As far as sex with non-demonic Fade spirits goes, however, we’re in murkier territory.  
Wynne/Faith 
In DAO, one of our potential companions, Wynne, is of course possessed by a spirit of Faith.  Wynne makes multiple references to having slept around in the past (with both mages and Templars, ultimately being impregnated by one of the latter, heavily implied to be Greagoir) and even indicates that she has continued to be sexually active into middle age (“It would not be the first time I woke to a younger man in my bed”), but there’s no reference in the game to having enjoyed sex and/or romance post-possession — although to be fair, the possession is a rather recent occurrence, the party is in the midst of trying to stop the end of the world, and she is technically undead. (Full disclosure: I haven’t read all of Asunder yet, so let me know if you are aware of any information about Wynne’s sex life while possessed).  It may also be worth noting that despite being repeatedly compared to a “grandmother,” she’s actually only 49 years old as of DAO.
Zevran for one seems into it.  Not only does he flirt with her (though perhaps only in jest), but he seems to find the spirit possession a little too exciting for Wynne’s taste.
Zevran: ... but what does it feel like being possessed by a spirit?
Wynne: Why does this interest you so?
Zevran: I simply wish to get to know those that I travel with. Is that wrong of me?
Wynne: No, of course it isn't. Well... let me see. It is hard to describe. It is comforting... I... I feel safe, loved.
Zevran: Comforted, loved, yes...
Wynne: It is like being held close, cradled... the bond is so complete that I am unable to extricate myself, nor do I wish to. Wait... why do you have that look on your face?
Zevran: Mmm, I... I am simply imagining it. Continue, please.
Wynne: And there is a constant warmth, that spreads outwards from the very center of my being, infusing my body with--
Zevran: Ooh...
Wynne: Andraste's grace, what are you thinking about now? No, I don't want to know. I feel dirty. Do not speak to me.
Zevran also flirts with Wynne without reference to the possession, which reinforces the idea that he’s into it. (And remember, despite being repeatedly called an “old woman” and compared to a “grandmother,” Wynne is only 49 years old. Definitely within MILF territory).
Zevran: But it is a marvelous bosom. I have seen women half your age who have not held up half so well. Perhaps it is a magical bosom?
Wynne: Stop... talking about my bosom.
Zevran: There have been many bosoms in my past, though only few as fine as yours.
Wynne: Enough. I am ending this conversation.
Wynne: Zevran, I am old enough to be your grandmother.
Zevran: You say that like it's a bad thing.
Wynne: And what would you do with me if you had me, hmm? This is a game you play, nothing more.
Zevran: Ha, you are a cynical woman, Wynne. Cynical and powerful. It drives me mad with desire.
Kristoff/Justice
In Dragon Age: Origins - Awakening, one of our companions is a spirit of Justice involuntarily possessing the corpse of a human Grey Warden named Kristoff.  Justice soon reveals that he has partial access to Kristoff’s memories but not any of Kristoff’s emotions.
Shortly after defeating the Baroness, during the conversation potentially leading to recruiting him into the party:
Justice: It seems I cannot return to the Fade. I am trapped here in the body of this “Grey Warden”? There are memories within this poor man’s mind, they are… they are difficult to see. But... he was a Grey Warden? He was... slain by the darkspawn, the one called The First?
Warden: The darkspawn are who the Grey Wardens fight. 
Justice: And that was your pursuit when you were tricked into the Fade, yes, I understand now.
Justice: It seems I am at a loss. I know nothing of this world, and have only a few memories of this Grey Warden to draw from. I do not wish to die. What shall I do, mortal?
This is relevant to the later discussions regarding Kristoff’s wife Aura.  Justice indicates he doesn’t personally feel Kristoff’s love for Aura but instead longs for such an experience of his own.  Yet this longing in itself is enough to trigger discomfort and questions about his identity as a (non-demonic) Fade spirit.
During the discussion following the quest Justice for Kristoff, after meeting Aura in the Amaranthine Chantry:
Justice: I have been thinking of Aura, the mortal woman who was wife to Kristoff. I continue to envy their love. But envy is what a demon feels, a desire for something it cannot have.
Warden: You aren’t taking it from them. There’s a difference. 
Justice: I… I think I understand. You coexist with both great darkness and great beauty. It must be confusing. Yet now I find myself wishing to be more. It is enlightening. Thank you for bringing me to this world.
This may have been part of the explanation for Justice’s deep attachment to seeking, well, “Justice for Kristoff.”  His overriding goal is to kill the Mother to punish her for ordering the murder of Kristoff (not that this stops him from openly eyeing Anders the entire time), and his willingness to excuse actions by the Warden that he considers morally objectionable (e.g., agreeing to murder a cop for money, burning down Amaranthine, allying with their former kidnapper) is motivated by a belief that working with the Warden is necessary to achieve that objective.  If the Warden tells him that he isn’t Kristoff and should just “let it go,” Justice explicitly says, “I cannot” (with this dialogue option netting -3 in Disapproval).  It’s true that Justice takes a deep interest in Kristoff’s life in general (even collecting personal property to reminisce over), but he specifically cites Kristoff’s wife as a primary point of interest.  He explicitly says he wants to experience love and romance and sees Kristoff and Aura as an ideal example.  
(The Warden’s potential response of “You aren’t taking it from them” and “There’s a difference” also calls to mind Nathaniel’s ultimately successful argument in favor of possessing a living body: “Perhaps together, you can do what they cannot do alone. If you gave instead of taking, I would consider you no demon.”)
In general, Justice seems ignorant of and/or confused about sexuality and expresses annoyance at Oghren's dirty jokes and OG Anders’s habit of making a pass at every woman he meets.
When Oghren tries to probe Justice about reproductive functions and Kristoff’s memories of married life, Justice seems to not understand the sexual innuendo nor the significance of sexuality to marriage (or at least to most marriages that do not end in divorce).  
Oghren: Now that you have a physical body, what do you plan to do with it?
Justice: Serve justice, as I always have.
Oghren: I know what I'd do if I suddenly became a complete man.
Justice: You are alluding to something. I know not what.
Oghren: You can't be that stupid.
Justice: We have work to do.
Oghren: And... er... everything works? Everything's intact? All the plumbing?
Justice: You are alluding to something. I know not what.
Oghren: Oh, come on!
Oghren: You have memories, right? Kristoff's memories.
Justice: Yes.
Oghren: And Kristoff was married? You have memories of that, yes?
Justice: Yes.
Oghren: Aha! So you must know what I'm talking about!
Justice: Must I?
Oghren: Come on! Kristoff must have buttered the southern pony in his day.
Justice: I do not believe Kristoff has ever seen a southern pony, let alone buttered it. What does that even mean?
Oghren: (Sigh) Nothing. It means nothing.
Moreover, Justice denies experiencing any physical needs or desires while possessing Kristoff’s corpse and finds Oghren’s refusal to shut up about sex and excretion rather irritating.
Justice: You speak often of bodily functions.
Oghren: (Grunts) Not half as often as they happen.
Justice: But why this preoccupation? I have a mortal body, yet it provides me no such amusement.
Oghren: You have a dead mortal body. Try a living one sometime, and then we'll talk.
Justice: Possess a living host? I would never!
Oghren: Tough break. Enjoy the corpse love.
While he doesn’t report anything resembling sexual desire, Justice does seem to pine over lyrium, which emits a song that appears especially attractive to spirits.  So at this time he has retained his Spirit-related interests without fully acquiring human ones. His lack of awareness of sexuality leads to interesting implications for when he does possess a living body. As Oghren points out, Justice currently has “a dead mortal body,” and things could very well be different if and when he chooses to inhabit “a living one.”
But if we’re being honest, most of the people reading this are only really here for Anders, so let’s not beat around the bush.
Anders/Justice
Prior to his possession by Justice, Anders seems to have gotten around.  A lot, actually.  Despite the heavy restrictions on romantic and sexual relationships in the Circle, and despite being forcibly separated from his first long-term lover (whom he dreamt of saving for decades prior to the latter’s demise in the Tranquility quest), Anders was apparently an active participant in Kinloch Hold’s surreptitious hookup culture. In real-life contexts in which open romance is prohibited, after all, it’s a lot easier to get away with no-strings-attached casual sex than with maintaining long-term relationships, and this ultimately tends to undermine and destabilize such bonds. Consistent with this, if romanced in DA2, Anders will say, “When I was in the Circle, love was only a game. It gave the templars too much power if there was something you couldn't stand to lose. No mage I know has ever dared to fall in love. This is the rule I will most cherish breaking.” Despite World of Thedas vol. 2 confirming that he and Karl Thekla “shared a deep love,” Anders remains reluctant to admit that he was ever in love (at least prior to the romance with Hawke) — although this probably stems more from the pain of losing him (twice, in fact).
During Awakening, Anders flirts with or otherwise expresses interest in virtually every woman he meets (sometimes rather inappropriately, as seen in his whistling at Velanna in the video above), including the Warden. He’s heavily implied to have been in a romantic/sexual relationship with his so-called “friend” in Amaranthine, Namaya (an city elven “mundane”/non-mage), given that she seems to resent him despite going out of her way to help him over a year after they last met and that she’ll grumble to a female Warden not to let him “sweet talk” her. In their Act 1 banter in DA2, Isabela and Anders will reveal that they had hooked up in The Pearl (Denerim’s brothel) during one of his escape attempts, apparently using magic for kink.
Anders: I keep thinking I know you from somewhere...
Isabela: You're Fereldan, right? Ever spend time at the Pearl?
Anders: That's it!
Anders: You used to really like that girl with the griffon tattoos, right? What was her name?
Isabela: The Lay Warden?
Anders: That's right! I think you were there the night I—
Isabela: Oh! Were you the runaway mage who could do that electricity thing? That was nice...
Considering that initially he indicates that she looks familiar but can’t pinpoint where and how they met, that they had even had sex, and so forth, it sounds like such sexual encounters (with mundane women during escapes, potentially using “that electricity thing”) would have to have been fairly frequent and perhaps occurring a long time ago. And despite the common claim that he was/appeared totally straight until the second game, his high-approval dialogue with a male Warden is highly suggestive (“the picture of virile heroism”) — and this isn’t even getting into the “gay earring” and other queer-coding (which seems to have been intentional on the part of his original writer). As I mentioned above, Justice seems rather put off by Anders’s sexual antics, at least at this point in time. On the other hand, there are a few hints that Anders retains an interest in kink even post-possession (e.g., his apparently surprised/curious reaction to Merrill's interest in "dirty spells"). Most notoriously, if romanced by the time of Mark of the Assassin, he reveals a fantasy that is straight-up Nightmare Fuel, incorporating his worst fears (i.e., forcible Tranquility) and sadomasochistic elements:
Anders: Here I always figured you'd be the one coming to spring me from someone's dungeon. I had it all planned. I'd be in the Gallows, templars all around, holding the brand for the Rite of Tranquility. Then you'd burst in and break my chains. And then it would be all about the best way to show my gratitude.
Hawke: Did it have anything to do with finding another use for those chains?
Tallis: Not to come between you two or anything, but you didn't actually rescue us. I did.
Anders: I could be grateful to you too.
And he's into the idea of a threesome with Tallis ten seconds after learning she approves of mages like him having their mouths sewn shut.
Overall, though, Justice-Anders in DA2 has a noticeably more negative attitude towards sex (or at least casual/promiscuous sex) than did OG Anders in Awakening, but the reason for this is unclear. This change could be due to the influence of Justice, an understandable reaction to the number of STI cases he has treated in his clinic since coming to Kirkwall (of the local brothel, he complains, "I treat a lot of these customers in my clinic"), a reflection of increased religiosity (given that Anders likewise seems to go from skeptical and irreverent in Awakening to devoutly Andrastian, albeit of a heretical variety, in DA2), a reflection of aging or increasing depression... or it could simply mean nothing at all and be entirely attributable to a change in writer (from David Gaider to Jennifer Hepler) between games. Who knows?
In any case, in DA2, Anders repeatedly insists from the very beginning that when Justice possessed him, they merged into a new entity with shared thoughts and feelings (as opposed to Anders simply acquiring a moralistic voice in his head).
For example, at the end of Anders’s recruitment quest (Tranquility, Act 1):
Hawke: So, you have this spirit of justice living in your head?
Anders: It's not like that. He's gone now. He's part of me. It's not like we can... have a conversation. I feel his thoughts as my own. Not even the greatest scholar could tell you where I end and he begins.
(I recommend checking out the possession metas by @carabas both for the Justice-Anders merger and the general DA lore on spirit possession, including a collection of relevant quotes).
This is reinforced by the Tranquility (Act 1) quest log reading: “Anders was revealed to be a spirit of Justice, [sic] and killed his friend Karl. He provided copies of the Grey Warden maps of the Deep Roads around Kirkwall and is available to join the expedition if desired.” That is, the Anders we meet in the second game is in fact a spirit of Justice, not merely a human man with an extra passenger. Justice has become Anders much as Compassion has become Cole, although the latter’s identification is considered rather unusual in that, in Solas’s words, “You have not even possessed a body” (Subjected to His Will, DAI).
Sort of, anyways.
During the romance scene in Hawke’s mansion, Anders notoriously says (in his very first lines), “Justice does not approve of my obsession with you. He believes you're a distraction. It is one of the few things on which he and I disagree.”
Why this (allegedly) rare conflict? It’s heavily implied that Anders is in love with Hawke from their first meeting regardless of what happens next (e.g., “For three years [since having first met], you've haunted my sleep. I wake aching for you”; the Rivalry points not simply for rejecting his advances but for not flirting with him immediately; the later jealousy banter if he hadn’t explicitly been rejected in Acts 1 or 2); and if Hawke is a Friend, Anders outright exclaims, “Even Justice bows to you for the faith you have shown us” (Justice, Act 3) — suggesting that Justice does in fact like and/or approve of a supportive (at least as much as the game allows one to be) pro-mage Hawke. The word “even,” however, implies that Justice was inclined towards being hostile or suspicious of Hawke, at least initially.
Perhaps the phrase “obsession with you” is key. If romanced, Anders says that over the years he has spent a lot of time thinking about Hawke (see the above quote as well as a similar one, “For three years, I have lain awake every night, aching for you. I'm still terrified I'll wake up”), and Hawke does appear to hold a troubling amount of influence over him (e.g., convincing him to help kill or turn in mages in stark opposition to his and Justice’s morals and political goals, to venture into the Deep Roads repeatedly despite his claustrophobia and insistence that he never wants to return, and so forth), although much the same could be said of the other companions, who rarely do any more than briefly complain before complying with whatever Hawke asks. Prior to possessing Anders, Justice’s familiarity with love, sex, and romance had been limited to some “difficult to see” and emotionally-detached mental images of Kristoff’s marriage — again, without the direct experience of Kristoff’s feelings connected to them — and the affection of long-married couples tends to lack the intensity, absorption, and instability often associated with eager young people embarking on new love affairs.
It may also be worth noting that these lines about Justice’s disapproval comes not during the initial love confession and kiss but just prior to having sex (at a prearranged time and place) and in the immediate aftermath of a traumatic incident involving Justice taking over by force and lashing out blindly. In mages, it also seems that high emotional excitement can lead to a minor “leakage” of magic or temporary loss of control (perhaps an example of the Power Incontinence trope?), which may be especially frightening to them after the loss of control during Dissent (Act 2), which immediately precedes the romance. After all, Dorian sometimes accidentally shoots fire when shooting his shot (according to Iron Bull, at any rate), and Dorian's probably the chillest dude in the entire series.
Furthermore, as a spirit terrified of the prospect of demonic corruption, he’s inclined to see both desire (e.g., telling Anders that demons “have been perverted by their desires”) and envy (e.g., “envy is what a demon feels, a desire for something it cannot have”) as inherently demonic and corrupting, and it would be surprising if such an attitude didn’t create tension around sex and romance.
There’s a repeated insistence that Justice isn’t participating in the romance/sex, although this could be a case of Perhaps the Lady Doth Protest Too Much.
In the Hawke mansion, initiating the romance (Act 2):
Hawke: (“He's still in there... right?”) So, he's kind of... an unwilling participant in our threesome?
Anders: Don’t call it that.
In the Hawke mansion, rejecting Anders prior to sex (Act 2):
Hawke: Maybe we should wait until the voices in your head are in agreement.
Anders: I understand.
Meeting Isabela at the Hanged Man after initiating the Anders romance (Act 2):
Isabela: You, Anders... and Justice. That must be exciting! As they say, two's company, but three is better.
Hawke: (“Not with Justice”) I don’t think whoever made that claim had a Fade spirit in mind.
Isabela: No? You don't like his spear of righteousness then?
(Alternate):
Hawke: (“I like Anders”) I enjoy being with Anders. And that's all I'm going to say about it.
Isabela: We know about Anders.
Isabela: What about Justice? Does he not get involved? Or perhaps he thinks you're too good of a person and isn't willing to smite you? That would be a shame, wouldn't it? Everyone deserves a good smiting, now and then. I could use one right this minute.
(On a side note, considering that Isabela and Anders have had sex in the past, if they hooked up again post-possession, she would have an excellent opportunity to compare and contrast. I’m just sayin.’ It’s also interesting that both Zevran and Isabela have expressed potential interest in sex/intimacy with someone possessed by a Fade spirit. If two experienced sexual connoisseurs like Zevran and Isabela both agree that some novel sex activity would be good fun, I believe we can be fairly confident that it is at the very least worth trying).
Yet not only does Anders elsewhere repeatedly insist that Justice is always present (e.g., "It's always me. Justice and I are one," "He's part of me," "We are the same," etc.) and that the two share thoughts and feelings, but he makes the following amusing comment if rejected in favor of Merrill during the romance scene in Hawke's mansion: “Be careful. As innocent as she seems, she is still a blood mage. She is just less honest about there being a third party in your bed.”
Remember, his recurrent accusations are not that Merrill is currently possessed by a demon but that she's liable to eventually become possessed and/or is (perhaps unwittingly) doing the demon's bidding, which is considerably less intimate than the supernatural entity in question living in one's body and directly controlling one's thoughts and actions. Merrill even uses the word "platonic" to draw a distinction between her "relationship" with Audacity and Anders's "relationship" with Justice (Act 2 banter, post-Dissent, if Ella dies):
Anders: It's not a good feeling, you know… Being an abomination. I just got a taste of your future.
Merrill: I'm not that foolish. Our relationship is, um, strictly platonic.
So (at least when feeling cranky), he admits that Justice is a "third party in [their] bed" — occupying some role in their romantic/sexual relationship — even if he rejects the term "threesome." Again, recall that he simply cringes and urges Hawke not to "call it that" rather than actually rejecting the label as inaccurate per se.
So is Justice actually an "unwilling participant" in their "threesome?"
Maybe, but I doubt it.
Perhaps at risk of stating the obvious, Justice plays an increasingly dominant role in the Anders-Justice merger, and by the endgame at least, it appears that Anders may not even be capable of defying Justice’s wishes for any sustained period of time — and the relationship with Hawke lasts at least three years. It’s clear that Justice and Anders are in conflict at least some of the time, and there are at least brief moments in which one can seize full control and do something the other does not want. In the discussion after Tranquility (Act 1), Anders claims that the two usually blend together but that when he/they become sufficiently emotionally distressed, Justice can take over and lash out as “Vengeance,” episodes during which Anders has no awareness and/or no memory. The amnesia appears to be one-sided, though Anders wonders aloud if Justice has a similar experience so far as feeling controlled goes. If killed in the Fade during Night Terrors (Act 2) — whether Hawke fights him due to a misunderstanding or because Hawke genuinely tries to get Feynriel possessed by a demon — Anders worries that he could be emotionally harming Justice by making choices that the latter doesn't agree with (or at least doesn't explicitly give his blessing to), given that they are sharing the same body (Anders in the Fade, Act 2):
Hawke: (“You two never talk anymore”) Do you need someone to mediate between the voices in your head?
Anders: Hmm. There's an idea.
Hawke: (“You need to control him”) It's sounding more and more like he's the one in charge.
Anders: I've stayed out of the Fade since we merged. I don't like being a passenger in my own skin. I suppose Justice feels like that every day. Shackled to my body and every decision I make. No wonder it's become a prison for him.
However, at least as time goes on, Hawke's potential complaint that it's "sounding more and more like [Justice is] the one in charge" even outside of the Fade seems more accurate. Perhaps most obviously, in the few instances where Anders and Justice can actually be seen vying for control in the moment (e.g., upon initially encountering Ser Alrik during Dissent in Act 2; when confronted by a Rival Hawke at the end of the Justice quest in Act 3; and during Act 3 banter with Varric, when Varric complains that Justice won't let "Anders come out and play"), Justice ends up winning. On a more subtle and tragic level, Anders goes from personal aspirations and longing for relationships in Awakening to denigrating all this as “selfish” by Act 1 of DA2, wondering out loud “how much is left” of him without Justice in Act 2, and finally insisting “there is nothing else inside me” by Act 3. If he’s in a Rivalry relationship with Hawke, by the end of his personal quest in Act 3, Anders complains of blackouts and memory loss (during periods in which Justice seizes control forcibly), despairs that “he’s too strong,” and finally says, “It's like the longer we go, the less of me there is.” It should be noted here however that the Friendship route and the Rivalry route represent two different character paths, so far as Anders’s relationship with Justice is concerned. While Anders and Justice are more in tune and tend to see themselves more as one being on the Friendship route (where Hawke is supportive), the Rivalry route entails Hawke instigating or exacerbating conflict between them by persuading Anders to defy Justice’s purpose (by siding against the mages), diversion from which has a corrupting influence on spirits. Regardless, with Justice increasingly in the driver's seat, by the endgame they have shifted to prioritizing the mage rebellion over a romantic relationship with Hawke. To quote the romance-specific dialogue from the aftermath of the Justice (Act 3) quest:
Anders: I love you. I wish that meant I would never hurt you. You are the most important thing in my life. But some things matter more than my life, more than either of us. I'm sorry.
(First Option):
Hawke: (“Love is important”) You're wrong. There is nothing more important than love!
Anders: I told you I would break your heart. Just know it breaks mine to do it.
(Alternate):
Hawke: (“You’re right”) This is war. We cannot be weakened by our feelings.
Anders: I knew you would understand.
(As an aside, it's a little mysterious why Anders doesn't simply reveal his plan to a Hawke who makes statements championing "war" and "overthrowing the Templars" and the like after happily supporting him with his "suspicious" requests, except on a meta-narrative level - that is, the authors wanted to preserve the surprise on the part of the player).
It's worth noting that Anders expresses surprise if Hawke doesn't literally stab him in the back during The Last Straw (Act 3), and he handles both being killed and being dumped with remarkable equanimity here (despite getting offended if being killed in the Fade or dumped immediately after sex in Act 2), suggesting that he had already made peace with these possibilities. Unlike the other two infamous Endgame Plot Twist Apostates, however, Anders does not disappear or attempt to terminate the relationship in the end — if anything, he’s positively thrilled if Hawke remains at his side. To quote the romance dialogue from just before the final battle with Meredith:
Anders: I should have trusted you. Even with all we've shared, I never thought you'd spare my life. If we live through this... you know I'll be hunted. No one in Kirkwall will offer me mercy. But... if you would join me, I'd rather be on the run with you than safe with anyone else.
Hawke: Then we will be fugitives together.
Anders: We will fight for a world where our children can be born mages and free. Ten years, a hundred years from now, someone like me will love someone like you, and there will be no templars to tear them apart. May the Maker bring us victory. Or everything else is meaningless.
So despite everything, Anders is still in love with Hawke and hopes to pursue the romance, albeit from now on as an Outlaw Couple spreading the revolution across Thedas (which Hawke reports they have been doing in their DAI cameo, if Anders was romanced and supported and the mages defended). And in the end, his vision of what justice and mage freedom mean isn't about punishing all evildoers, about mages being represented in government or governing themselves, about equal rights under the law, or anything else that abstract -- rather, it's about the freedom to love and form families.
Prior to their merge, Justice talked abstractly and militantly about "oppression" and the need to "strike a blow against your oppressors" and "free those who remain oppressed," while Anders declared that individual-level freedom really meant the option to retire to a private life (phrased jokingly as "a pretty girl, a decent meal, and the right to shoot lightning at fools"). Yet under the Friendship path in the second game, when Anders declares they have finally fully fused together, the ultimate end goal is that future generations can enjoy such loving relationships. Constructions such as "our children" and later generations of "someone like me" and "someone like you" (emphasis mine) represent a fusion of the personal and the collective, a substitution of vicarious fulfillment for personal happiness. After all, he had sacrificed his individuality and personal aspirations years before he prepared for any physical martyrdom. Yet "our children" has a more literal meaning as well. Did Anders, or perhaps Hawke, finally rub off on Justice?
Flemeth/Mythal
The last major spirit-human pairing featured in the games is that between Flemeth, the "Witch of the Wilds," and Mythal, the elven goddess of justice and childbirth. Flemeth is revealed to be carrying a "piece" of Mythal's soul/spirit in DAI, and describes the possession as follows in The Final Piece:
Flemeth: Once I was but a woman, crying out in the lonely darkness for justice. And she came to me, a wisp of an ancient being, and she granted me all I wanted and more. I have carried Mythal through the ages ever since, seeking the justice denied to her.
Inquisitor: Then… you carry Mythal inside you?
Flemeth: She is a part of me, no more separate than your heart from your chest.
The divinity of the elven gods is disputed by members of the pantheon themselves, namely Fen'Harel ("The Dread Wolf") in Trespasser and Flemeth/Mythal here. The pre-Trespasser dialogue even suggests that "Mythal" may be a Fade spirit.
For example, the Warden and Morrigan can speculate about whether Flemeth is some kind of abomination in DAO.
In DA2, Anders/Justice (an "abomination" himself) is confused as to the nature of Flemeth when encountering her on Sundermount during Long Way Home (Act 1).
Anders: What are you? A spirit? An abomination? This is no magic I've ever seen!
Flemeth: And you would know of spirits and abominations.
Anders: I'm a mage. Of course I know of such things.
Flemeth: Of course!
Fenris is also rather confused by her, although he rejects the notion that she could be a spirit or possessed by a spirit.
Fenris: You are no simple witch.
Flemeth: Figured that out yourself, did you?
Fenris: I have seen powerful mages, spirits, and abominations. But you are none of those things. What are you?
Flemeth: Such a curious lad. The chains are broken, but are you truly free?
The Inquisitor can express suspicions that what Flemeth is calling Mythal may have been a demon, and although the wisdom of the Well of Sorrows refutes this explanation, Flemeth does validate their questioning of the claim to godhood:
Inquisitor: That could’ve been a demon, lying to you.
Flemeth: What do the voices tell you? / You hear the voices of the Well, girl. What do they say?
Inquisitor / Morrigan: They say you speak the truth.
Flemeth: But what was Mythal? A legend given name and called a god, or something more? Truth is not the end, but a beginning... As for me, I have had many names. But you… may call me Flemeth.
Morrigan is also rather suspicious, and Flemeth's response (as per usual) does nothing to clarify the situation:
Morrigan: And you follow her whims? Do you even know what she truly is?
Flemeth: You seek to preserve the powers that were, but to what end? It is because I taught you, girl, because things happened that were never meant to happen. She was betrayed as I was betrayed—as the world was betrayed! Mythal clawed and crawled her way through the ages to me, and I will see her avenged! Alas, so long as the music plays, we dance.
This all sounds very dramatic and even epic until we take a moment to reflect on the much less flattering (and even rather crass) depiction of Flemeth in DAO as well as the broader context.
For one, given that the elves who worshipped Mythal had received no discernible help from her across centuries of enslavement, dispossession, and genocide, it's unclear why Mythal instead chose to bond with a human woman entangled in a soap opera narrative of marital infidelity and domestic violence. (The non-response to the persecution to the elves is hand-waved away with Flemeth's usual evasions and non-sequiturs). DAI confirms that this is indeed Flemeth's backstory and the context in which she became possessed by the entity later identified as Mythal:
Inquisitor: I know the name “Flemeth.” It belongs to an ancient Fereldan legend. It says, long ago, you left your husband for a lover. Your husband then tricked you, killed your lover, and imprisoned you. Then a spirit came to offer you vengeance. Mythal—that’s what you spoke of.
Flemeth: One day, someone will summarize the terrible events of your life so quickly. But, yes, I was that woman. That is how my tale began.
Inquisitor: Flemeth appears in other legends, helping heroes for reasons of her own.
Flemeth: I nudge history, when it’s required. Other times, a shove is needed.
For another, her own daughter characterizes her as emotionally and potentially physically abusive, does not hesitate to believe that she is ready to harm her children and grandchildren, and later cries in despair, "I am many things, but I will not be the mother you were to me."
Flemeth apparently taught Morrigan that love is a weakness. To quote some examples:
Morrigan telling the story of how her mother shattered a mirror to teach her a lesson: "Beauty and love are fleeting and have no meaning. Survival has meaning. Power has meaning. Without those lessons I would not be here today, as difficult as they might have been."
If asked if she loves Flemeth: "What an odd thing to say. Why must ‘love’ enter into the equation? Flemeth taught me everything I needed to learn. How to survive. The meaning of power. The truth of men. If other mothers do not teach these things, then I believe them the lesser."
If romanced: "I have allowed myself to become… too close. This is a weakness."
If romanced, Morrigan exhibits familiarity and even confidence with sex but struggles to understand and cope with love.
Perhaps this ought not be surprising, considering the lessons Morrigan learned from Flemeth, who provided a less than stellar role-model when it comes to relationships with men.
Leliana: They say your mother is Flemeth, a witch of the Korcari Wilds.
Morrigan: They also say that washing your feet in winter makes you catch cold in the head, but we all know that is not true. But sometimes they are right and they are right in this.
Leliana: You know the stories about--
Morrigan: Of course. You think my mother would let me go without telling me all the stories of her youth?
Leliana: My mother told me stories too. She was the one who kindled my love of the old tales and legends.
Morrigan: Hmph. My mother's stories curdled my blood and haunted my dreams. No little girl wants to hear about the Wilder men her mother took to her bed, using them till they were spent, then killing them. No little girl wants to be told that this is also expected of her, once she comes of age.
Leliana: I… uh… I see.
Morrigan: No, you don't. You really don't.
That's right: Flemeth enjoyed bragging to her young daughter of luring "Wilder men" into sex and murdering them as soon as they're worn out... and told Morrigan that sleeping with strange men before murdering them was also "expected of her, once she comes of age." You know, totally normal parent-child dynamics? It also may be noteworthy when considering the reason Flemeth sent Morrigan with Alistair and the Warden to begin with. Namely, Flemeth wanted Morrigan to seduce Alistair and/or a male Warden in order to give birth to a baby with the soul of the Old God Urthemiel, for reasons that she never explains. The Final Piece suggests that Flemeth wanted to extract the now-purified Old God soul from the child, but no explanation is provided, and Morrigan herself is rather mystified by her motives and intentions.
Flemeth's tales of banging random guys in the wilderness before disposing of the bodies is also consistent with Chasind legends of Flemeth's many daughters despite the absence of any known/named men in her life (after the original drama of her abusive husband murdering her lover), although Morrigan considers the possibility of Flemeth simply abducting babies to obtain new "daughters" at least as plausible. Morrigan reports that she cannot recall Flemeth ever having been young, but given her shapeshifting abilities, it's likely that Flemeth can look any way she chooses.
How else can we explain her GILF-tastic transformation from DAO to DA2?
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In addition, a major subplot in DAO (Morrigan's companion quest Flemeth's Real Grimoire) revolves around discovering Flemeth's grimoire, which reveals that Flemeth has been raising daughters in order to possess their bodies once grown, thereby evading death. When confronted by the Warden, Flemeth does not deny it, offering her usual evasions. After the Warden either "kills" Flemeth or agrees to lie to Morrigan that Flemeth is dead, they discover among her belongings the Robes of Possession, the description for which reads: "The original intent of these robes is clear: a 'welcome home' present from Flemeth designed to sap Morrigan's will and ease the ancient sorceress's possession of her daughter." Neither does Flemeth give an explicit denial in DAI, although she later tells Morrigan, "A soul is not forced upon the unwilling, Morrigan. You were never in danger from me." What this means is unclear; Morrigan is also mystified, wondering if that means that Flemeth expected her to eventually consent to possession despite everything.
Evangeline/Faith
Towards the end of Dragon Age Asunder (set about halfway between the events of DA2 and DAI), the Spirit of Faith departs Wynne to possess the Templar Evangeline, who ultimately sides with the mages against the Templar Order and enters a romantic relationship with the mage protagonist Rhys. The possession saves Evangeline's life only at the cost of Wynne's, given that spirit possession is the only factor keeping the latter alive after her near-death experience in DAO. In DAI, dialogue with Cole and subsequent War Table missions (Locate Rhys and Evangeline and Deploy Rhys and Evangeline) confirm that Rhys and Evangeline are alive, well, and together (and still presumably in a romantic relationship). Given that Faith had previously spent the past several years in the head of Rhys's mom prior to any potential "threesome" with Rhys (you know, as one half of Rhys's girlfriend?), it's fortunate that Fade spirits apparently have no concept of awkwardness.
Mihris/Imshael
A potentially interesting but book-exclusive case occurs in Mihris, the First of Clan Virnehn (and thus a skilled mage), when she allows the Desire demon (or self-proclaimed "Choice Spirit") Imshael to possess her in The Masked Empire.
Notably, our examples of consensual spirit possession (Wynne/Faith, Evangeline/Faith, Kristoff/Justice, Anders/Justice, Flemeth/Mythal) involve apparent/implied gender matching between spirit and host. However, this is not consistently the case with demonic possession in any part of the series. For example, Marethari is possessed by Audacity ("him"/"his"), for example, while Connor is possessed by the unnamed Desire demon ("she"/"her," "the scary lady").
With the highly salient exception of Desire demons, most of the demons of Dragon Age are coded as male/masculine, being voiced by men and often referred to with "he/him" pronouns when not being denied personhood altogether and called "it/its." In DA2, for example, the pride demon Audacity targets Merrill and Keeper Marethari as potential victims to possess (Merrill reveals that Audacity had been calling out to both of them in their dreams since arriving at Sundermount) and eventually possesses Marethari, despite being referred to with "he/him" pronouns (e.g., "It would have taken powerful magic to break him free of this prison," "You would have been his first victim"). If I recall correctly, the only clear inconsistency in gendering occurs in Night Terrors (Act 2), in which the Pride demon Wryme is gendered male during the quest but subsequently referred to as “she” by Fenris in the follow-up Fenris Night Terrors — although fans usually interpret this as “suggesting Bioware may have originally planned for him to fall prey to the [female/feminine] desire demon instead” (in the words of the quest wiki page).
Again, Imshael chooses as his host a young Dalish woman, despite being presented as male/masculine and referred to with "he/him." This is highlighted in the following passage in Chapter 17:
Celene looked at Mihris in disgust. “Possessed by a demon?" “Spirit,” Mihris corrected, and then caught herself and chuckled. When she spoke again, her voice had deepened to that of the man who’d stood in the circle. “Ah, pity. You’re a bit more cunning than you look. Yes, Empress, I offered young Mihris here a little additional power in exchange for getting to come along.” The thing inside Mihris smiled. “None of which explains why I shouldn’t just kill bold Ser Michel now to fulfill my end of the bargain.” “You will free the elves when you are ready, when it is safe. You offer me a stately dinner,” he said, waving Mihris’s staff idly, “when what I want is the ravening, bare-fisted gluttony of a starving man”
Like with other cases of possession, the spirit/demon seizing control appears to cause vocal changes (usually a deepening of the voice), but here the text specifically states that Imshael's surfacing caused Mihris's voice to "deepen to that of the man," specifically transforming into Imshael's normal (masculine) speaking voice.
Not only is he regarded as a distinct and alien entity by both the text (written from a third-person POV) and the other characters, but unlike Justice with Anders or (to a lesser extent) the unnamed desire demon with Connor, Imshael doesn't appear to ever actually identify as Mihris or speak from her perspective (beyond perhaps hiding his presence, if previous dialogue from a possessed Mihris is interpreted as originating from Imshael). Likewise, in a passage written from Imshael's perspective (World of Thedas vol. 2), Imshael speaks of Mihris rather distantly and from the third-person, presenting her as an autonomous being with whom he made a fair contract and later had his disagreements. Quote: "She seemed quite invested in avenging her clan and killing Ser Michel, even to the point of allowing me to possess her to give her the power to do so. Sadly, it ended up being a waste of time. When her chance came, Mihris flinched from the consequences, and with no interesting choice to keep me bound, I was forced to go my own way" (p. 279). Interestingly, despite the earlier scene in which he directly assumes motor control for a brief moment, his characterization of their merger gives Mihris the overall agency and power in the relationship. After all, she had to "allow" him to "give her the power" she needed to accomplish her goals, and when she rejected "her chance" to do so, he was "forced" to leave.
When returning in DAI, Imshael appears as clearly male/masculine, being voiced by a man and wearing Anders's signature bird suit (perhaps to remind the audience that Anders is the Real Bad Guy who you were supposed to kill). Funnily enough, among his three offers ("choices") presented to the Inquisitor in exchange for avoiding a fight, one is for "Virgins" — a longing for instant gratification with virgin sexual partners being a very stereotypically masculine desire — which could be read as implying either that Imshael himself has stereotypically masculine interests (i.e., in easy sex with young/naive partners) or modes of thinking (assuming that others would share such interests) and/or that he typically makes these offers to men. If the Inquisitor does ask for "Virgins," his subsequent reply ("I should really stop offering virgins.  Everyone always chooses them") indicates that he has made the offer of virgins quite often, suggesting he's just tossing out what he thinks the random person on the street might be interested in.
I for one strongly recommend making some kind of deal with Imshael during the Call Me Imshael (DAI) quest. First, you get some nice loot more or less for free: a Superb Corrupting Rune (if "Virgins" is chosen, in compensation for the lack of virgins); a collection of gems worth 1,532 in gold (if "Riches" is chosen); or the same great items that you would otherwise have to fight him to obtain, namely the shield March of the Everlasting, an Amulet of Renewal, and 3 Spirit Essences (if "Power" is chosen). But most importantly, if spared Imshael will kill Michel de Chevin for you, which is objectively the most wonderful and morally correct outcome. Besides, the only conceivable benefit to letting Michel de Chevin live is getting a crappy low-level Enchanter Staff Schematic (only 55-62-71-73 in terms of DPS) which almost certainly do not need at the completion of the War Table Operation called Assigning Michel de Chevin. There is literally no other way to kill Michael de Chevin other than to make a deal with Imshael — to repeat, you must let Imshael go in order to ensure Michel de Chevin's death — and allowing a literal demon to unwittingly do your dirty work for you is an excellent way to maintain your reputation as the leader of a shady military-religious organization. Moreover, Imshael's escape and subsequent rampage is also mostly Michel de Chevin's fault, so you can blame any hypothetical future destruction on the part of the re-released Imshael on the now-dead Michel de Chevin.
Anyways, returning to gender in Fade Spirits... While spirits and demons are strongly gender-coded (e.g., Valor, Justice, Compassion, Rage, Pride, Sloth, etc. as male/masculine; Faith, Wisdom, Desire as female/feminine), it's unclear to what extent they may be reflecting back the mages and dreamers who encounter them versus actually having stable gender identities.
To take perhaps the most prominent example, prior to merging with Anders, Justice may have had a more fluid sense of gender (or perhaps simply failed to recognize the significance mortals generally accord to an alignment between gender identity and sexual anatomy), given the following banter with Velanna in Awakening:
Velanna: It seems you actually like this world.
Justice: I do. I have had experiences I cannot even begin to explain.
Velanna: A pity that you'll soon fall apart.
Justice: I could find and inhabit another corpse. A female body might offer a different perspective, wouldn't you think?
Velanna: If I die in your presence, you stay away from my body, you hear me?
Justice: Your objection is noted.
So Justice would like to acquire a woman's "perspective" and "experiences" to augment the ones he has come to enjoy about the mortal realm, despite his initial protestations. Here he admits that he does in fact "like this world" and would even be willing to procure another rotting corpse to remain in it. It seems like he may even have been eyeing Velanna as a potential host (about the same time as he was badgering Anders); it's shortly after this hard rejection ("you stay away from my body") that he returns to berating her about killing humans in the Wending Wood, as if siccing possessed trees on colonizers is in any way wrong.
Dragon Age Origins also provides the only clear instance of a bigender or gender fluid character in Witherfang/the Lady of the Forest. As Zathrian later explains, they are in fact the same entity (as opposed to host and spirit?), with Witherfang and the Lady representing two different facets of one spirit's nature. While the Lady is obviously gendered female/feminine by name, pronouns (always being referred to with "she/her"), and physical appearance, Witherfang is specifically stated to be a male wolf (and referred to with "he/him"). They are also given stereotypically feminine and masculine attributes, respectively - the Lady standing for peace and cooperation, Witherfang for violence and blind vengeance, in parallel with the differences between Keeper Lanaya (pacific, multicultural, feminine) and Keeper Zathrian (vengeful, warlike, sort of masculine). Unfortunately for our purposes, though, Witherfang/the Lady are not reported to have engaged in any sexual or romantic relations at any point in their existence in the mortal plane, and the werewolves serving the Lady appear to consider her as a leader or mother figure rather than a potential mate.
Returning to Mihris/Imshael, the pair parts rather soon after initiating their working relationship, so the long-term implications of possession are unclear in her case. Given that across the first two games, characters are depicted banging female/feminine Desire demons and/or banging others with their presence or instigation, it seems deeply unfair that there are no opportunities to peg Imshael despite his evident willingness to trade the sexual favors of others for his life.
Other Spirit Possession Cases: More Information Needed
There are of course a few other cases of (potential) spirit possession, although with these we lack adequate information on the topic at hand:
Sigrid/[Unnamed Spirit]: In the Jaws of Hakkon DLC, we encounter a young Avvar woman named Sigrid, who exiles herself from Stonebear Hold out of a refusal to part with her "teacher" — in this context, a Fade spirit. Traditionally, Avvar mages invite benevolent spirits to possess them as part of their education and training (and potentially continue to cohabit with them indefinitely if they fear they are too weak to withstand demonic assaults), later releasing these "teachers" in a special ritual when no longer needed. The education and training of mages appears to occur across a similar developmental period across Thedas, beginning as soon as magic manifests (according to written lore, usually around puberty, although we see a number of very young children manifesting magic) and typically ending around late adolescence or early adulthood (apparently the 17-20 year age range). In the Circles, if Anders and Kinloch Hold are any indication, it appears that many apprentices (most of them teenagers) are sexually active despite the restrictions imposed by Templars. It's unclear whether and how much sexual activity on the part of Avvar mages-in-training occurs or is culturally permitted, but the cases of Anders/Justice and Flemeth/Mythal strongly suggest that spirit possession in and of itself is not a barrier to sexual activity, so it stands to reason that at least some possessed Avvar mages are putting themselves out there. Sigrid has apparently chosen to remain bonded with her spirit over the long-term as an adult. How might this affect her relationships? Unfortunately, we do not know.
Aldenon/Wisdom: Admittedly, this potential case of spirit possession is rather speculative. Aldenon was a royal advisor and an apostate rebel mage reputed to have a booming voice, extraordinarily powerful magic, an unyielding commitment to his ideals (perhaps at the expense of practicality), and claimed he could see the future using Wisdom's Eye. He apparently had a close and special relationship with King Calenhad.
Ameridan/Unnamed "spirit companion": Also admittedly speculative. Ameridan was the First Inquisitor, as well as an elven mage, and the plot of Jaws of Hakkon revolves heavily around uncovering the truth about him. Interestingly, one of his memories reveals: "My spirit companion believes we can seal the dragon away, even if we cannot kill it. It is less clear whether I can do so without sealing myself in as well... but I have little choice." As @mikkeneko points out in her excellent meta, this “spirit companion" may very well be an internal spirit (meaning possession), given the pronoun usage, the failure of his experienced Templar friend Haron to recognize the presence of any spirit, this being the only reference to a spirit despite it being a trusted "companion", and other factors. Ameridan was in a long-term romantic relationship with an elven Dreamer mage named Telana, a fact which the Chantry attempted to suppress; as Professor Bram Kenric puts it in the codex for Inquisitor Ameridan, "Ameridan was forced to retire due to the still-young Chantry's restrictions requiring celibacy, as he was involved in a relationship with a mysterious 'lady-mage' that the Chantry erased from history." Ameridan addresses her (and their romance) directly in one of his memories: "Telana, my love. I should not have asked you to come with me, though I know you would not have stayed behind. You are a Dreamer, and this dragon the Avvar have tamed carries a demon inside it. I can see how its presence hurts you. You should be at Halamshiral, reminding our people of our alliance with Drakon. Not here, risking death again with me. Still, in the old tongue, your name, Telanadas, means 'nothing is inevitable.' I will remember your name and hope." Solas, Dorian, Cassandra, and Vivienne all reply remarking about how Dreamers are "sensitive to demons" and how the demon must have caused her immense "pain." Dreamers, however, do not appear to have any aversion to non-demonic Fade spirits; Feynriel has no reaction to Justice despite being horrified at demons to the extent of considering Tranquility (which he had previously considered worse than death), and the most prominent Dreamer character, Solas, loves engaging with spirits, calls spirits his close friends, and spends his time seeking them out and trying to understand them. If Ameridan was bonded with a spirit, it may even be the case that it attracted Telana the Dreamer and ultimately drew them closer. Perhaps they initially found each other through the Fade. Unfortunately, we do not have much detail about the relationship, other than that their love was so powerful that Telana sought him out despite the demon and ultimately perished attempting to reach him.
Grandin/Rage: Although Rage is technically a demon, unlike most cases of demonic possession, their relationship seems to be consensual and even symbiotic, as the demon apparently saved Grandin's life from the Jaws of Hakkon and gave him the strength to seek revenge for the deaths of his friends (against the same enemies as the Inquisitor and co. are fighting). When discovered, Grandin/Rage swears to continue to fight in the service of the Inquisition, and unlike other cases of demonic possession, the protagonist has the option of allowing him to go free. They appear to be in agreement, refuse to be parted, and speak in first person plural pronouns. Once his close friend Scout Harding learns of his new condition, though, she essentially considers him gone and his life already over, so even if the demon doesn't go feral and start attacking the incorrect targets it seems unlikely that he will be able to reintegrate into society and enjoy normal relationships while still possessed.
Putting the Pieces Together: What would Fen’Harel do?
In evaluating the possibility of Fade spirit sex, our most important source may be the funky hobo elf that started it all. In Trespasser, of course, Solas reveals that he is actually Fen’Harel (“The Dread Wolf,” the elven trickster god), responsible for the separation of worlds that created the Fade and the Veil standing between it and the mortal world. Over the centuries, his only close relationships (before meeting Lavellan) appear to have been with Fade spirits rather than mortals. So he should know more than anyone about sexuality in the Fade — and he does!
At one point in banter, Blackwall (with Sera's encouragement) even asks Solas point-blank about the possibility of spirit sex:
Blackwall: Sera and I were just talking about you. We need you to settle a question for us.
Solas: (Sighs.) Sera's involved? So this question will be offensive.
Blackwall: Yes, probably. Sorry.
Blackwall: You make friends with spirits in the Fade. So... um, are there any that are more than just friends? If you know what I mean.
Solas: Oh, for... really?!
Blackwall: Look, it's a natural thing to be curious about!
Solas: For a twelve-year-old!
Blackwall: It's a simple yes or no question!
Solas: Nothing about the Fade or spirits is simple, especially not that.
Blackwall: Aha! So you do have experience in these matters!
Solas: I did not say that.
Blackwall: Don't panic. It'll be our little secret.
Solas: Ass.
Blackwall: Now who's twelve?
(Side Note: This officially makes at least 4 major characters who have expressed an interest in sex and/or romance involving spirits - Zevran, Isabela, Sera, Blackwall. Up to 6 total if we count Maryden and Hawke, whose interest/involvement may be conditional on player choices. This should count as explicit validation on the part of Bioware).
In case Blackwell calling him out didn't make it sufficiently clear, Solas just admitted that Fade spirit sex is "especially not" "simple." As in Fade spirit sex is not just real and complicated but relatively more complicated than most things in the Fade. As in much further elaboration is desperately needed.
Furthermore, it may be especially noteworthy in this context that when Solas initiates (let me repeat, initiates) romantic/sexual contact with the Inquisitor, it's in the Fade. He's excited and confident enough not simply to accept another's affection but to actually take the lead, reaching out to grasp Lavellan's hand and pulling her into a kiss in the Fade, even while he becomes embarrassed and seeks to withdraw when once again in the physical world. Yes yes, it could reflect his general preference for and comfort with being in the Fade over the physical world or a nervousness about the reactions of others (given that going incorporeal ensures perfect privacy), but I would much prefer to immediately jump to the conclusion that it means that Solas has a lot of experience getting laid in the Fade and briefly panicked about how much she would read into it and whether she might harbor any prejudice against intercorporeal (???) relationships given traditional Dalish suspicion of contact with spirits.
Conclusion
If you've finally read to the end of this obscenely long post about Fade spirit sexuality, then I don't even know what to say. Uh, thanks for indulging in my unhinged ghost sex fantasies dumped on my blog under the flimsy excuse of writing another Dragon Age meta? To be fair, though, you probably wasted far much less of your life reading this than I spent writing this. As always, linking to porn of any of the spirit/spirit-possessed characters above (er, the adult ones) is strongly encouraged and may increase the likelihood of you becoming my favorite mutual.
In conclusion, I believe we have firm evidence that banging Fade spirits would be interesting, lore-consistent, and overall a valuable addition to the upcoming sequel Dragon Age: Dreadwolf. Bioware cheated us with previous opportunities to fornicate with Fade spirits, and it's only fair that they include an option to get laid with some sort of incorporeal or transcendent being in the future.
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literallybyronic · 1 month
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disorganized DA lore rant beneath the cut:
*puts on my tinfoil hat* so hear me out-
True Elvhen are a symbiotic race that in their natural state are both Elf and Spirit combined.
Morrigan's ritual is an adaptation of a process that would normally be used to invite a willing spirit into an unborn child- perhaps a spirit that is the reflection of the parents' love or values they both hold dear. but this version forcibly impels the spirit into the fetus. the evanuris could also have discovered they could use lyrium to perform a similar kind of imprisonment, along with the vallaslin, to force many spirits into constructed bodies made from lyrium to act as a slave/work force. trapping them in corporeal forms and then branding them with spells so they could never escape. That's why "they made bodies from the Earth, and the Earth was afraid"- the Evanuris were strip mining Titan blood to create their slave armies en masse, and it was too much for the Titans to bear, hence the Titan war. The Evanuris used the Blight against the Titans, and the war threatened the whole world, but the Veil sundered the Titans from the Dwarves and put the Titans to sleep as well as what we know happened to the Elvhen. We know lyrium is basically condensed magic- what if the Titans need the Fade to "breathe" or absorb somehow, and their blood is that magic condensed, but when the Veil is put in place they lose consciousness, almost like blacking out from lack of oxygen?
The Blight is Andruil's "weapon from the Abyss"- but for all we know the Abyss could be "my gf Ghilly's creepy ass underground laboratory where she makes fucked up creatures" bc we definitely know those exist, and the Archdemons could be the Evanuris' physical forms sundered from their spirits, since we know there is a "shape of the Divine" that is winged/flying (and it sure seems like that big boy in the new trailer is Elgar'nan), and when they manage to regain some control over the physical form, they cause a Blight invasion bc mass death weakens the Veil that is imprisoning them. Potentially this is why we only have two Evanuris to deal with- the other Evanuris has their spirits stolen by the ritual and put into an unborn child. This would make sense with Andraste being born the year Dumat was slain, and why Mythal wants the Old God soul so badly. She may even have used this soul in Flemeth's body as a bait-and-switch with Solas, putting the true Mythal spirit through the Eluvian beforehand.
This is why Solas feels like the whole world is Tranquil- because to him, they are all missing half of themselves, not just bc they're not all mages. And why spirits are just as much people to him as mortals, because they are each one half of a whole. And the spirit is what made Elvhen immortal, it wasn't just "the Fade in general", but when the spirits were locked away along with the Fade, it all became impossible to continue as they had. or it's like the Trill, where the host body wasn't immortal, but the symbiotic spirit carries the essence of each person forward into the next life in a new body. That's why "he did not want a body, but she asked him to come"- Solas was a spirit who was convinced to be born as Elvhen by Mythal, and some part of him regrets that terribly, and that's why he feels about Cole the way he does. It would also explain why he gets so upset about the Grey Warden plan, bc to start with it's a perversion of what to him should be a rather sacred act of joining/creation, and they may be just accelerating the release of the two most dangerous Evanuris left. And that's why the village he claims as his home is what it is, because it really was his home, where he grew up after being born as Elvhen. If it were a cover story, why would he choose somewhere that's been abandoned for centuries, which would immediately be suspect? (if Leliana had done her damn job anyway🤬)
Of course there are many other little things here and there that feed into this- Fenris' lyrium tattoos, Sandal's whole deal, Mythal resorting to human hosts to survive the centuries, uthenera being something only Elvhen can do, the Sha-Brytol existing to protect the Titans from the "impure", basically everything from the Avvar religion and culture... And probably at least twenty other things i won't remember until after I post this. But damn I gotta get it out somewhere on the off chance that even a tiny bit of it is right 😅
...yes, the inside of my brain does look like Charlie's corkboard from IASIP right now, why do you ask?
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winterhartarts · 2 years
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Lest we forget the reference to Dorian’s family during the exposition about the Circulum Infinium…. Yeah, don’t think I at least forgot about that little aside they made 👀
Also the fact that the Tevinter flag has TWO serpents on it, and the Circulum ask is made up of two serpents.
Yeah, don’t think I missed this, and don’t think I ain’t thinking about it now still.
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stormio2407 · 3 months
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✨THE LORE✨
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calwyne · 2 months
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From the new ‘Making of Dragon Age: the Veilguard’ behind the scenes video: 👀
“As we’ve gone through DAO, DA2, Inquisition… magic has become more and more present, and part of that is because Solas has been slowly preparing this ritual for longer than anyone in the Dragon Age universe is really aware of.”
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dalishious · 3 months
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Life in Rivain - What We Know Going Into Dragon Age: The Veilguard
For the first time in the game franchise, it has been confirmed that players will get the opportunity to explore Rivain. As such, we will finally be learning a lot more about Rivain upon its release. This piece is about the information we have thus far.
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Location & Population
The Kingdom of Rivain, founded in -44 Ancient, is located on the northeastern peninsula of Thedas. Surrounded nearly entirely by water, its only land connection is Antiva.
Those native to Rivain are called Rivaini. Just like any nation in Thedas, there are different racial/ethnic backgrounds who live there – however, the majority of Rivain’s population is Black.
There is also a notable qunari population in Rivain, dating back to when they arrived in Thedas in 6:32 Steel. Kont-aar still exists as a large Qunari settlement in the northern part of the nation – it is regarded as peaceful.
The capital of Rivain is Dairsmuid, which sits on the Rialto Bay. Dairsmuid is the only place in Rivain that has any real Chantry control.
Relations
Because Rivain has a lot of flavour profiles found only in the northern part of Thedas, other nations highly value their food exports. As Rivain is friendly with the Qunari, they are willing to trade in Seheron, too.
Rivain has a “less-than-cordial” relationship with Tevinter. It also has an unserious rivalry with Antiva.
Culture
The Rivaini are traditionally a matriarchal society, believing that women are best suited to rule. Major decisions within a community rest on the head of elder women, who is often a Seer (see: Magic).
Rivain has a currency-based economy. However, there is, generally speaking, a greater value placed in making sure everyone has what they need over monetary gain. For example, if one community has a bad year the neighbouring communities will send supplies and labour to ensure its people do not suffer.
“The Rivaini people trace their roots to pantheist ancestors, and many in Rivain still believe that their god and the universe are one in the same.” —Dragon Age: The World of Thedas vol. 1
Rivain is has the most diverse range of spiritual beliefs in Thedas, because the Chantry failed to become the monopoly like they did everywhere else. The three most common spiritualties are Andrastianism, the Qun, and unnamed traditional Pantheism beliefs.
Daily life for an average citizen of Rivain differs greatly across the nation, because it is such a patchwork of cultures that co-exist in relative peace. Life in Kont-aar for example, is structured by the Qun, where life in a remote village in the southern tip would likely be highly influenced by the Raiders who call Llomerryn home.
Magic
Traditional Rivaini beliefs hold their Seers in high regard. Seers are female mages who specialize in peacefully communicating with spirits and even intentionally invite them into their bodies. They act as wise women and leaders of their communities, for whom people go to for guidance.
Twice a year, the Seers of Rivain gather in Dairsmuid to meet in council, forge trade agreements, and publicly pledge loyalty to Rivain's queen. This is called the Allsmet, and it is a fully celebrated festival with lavish feasts, gift exchanges, ceremonial gatherings, and music.
There was a single Rivaini Circle of Magi, located in Dairsmuid, but it existed largely as a façade to appease the Chantry. Unfortunately, when the Chantry sent Seekers to inspect the Circle in 9:40, they discovered the mages breaking Chantry law. The mages were allowed to freely be with their families, and were training female mages as Seers. The Seekers they invoked the Right of Annulment; they murdered all the mages of the Circle, and destroyed their library of books and artifacts.
Lords of Fortune
The Lords of Fortune are a guild of treasure hunters and dungeoneers, based out of Rivain. They can be identified by the decorations they were all over their body; trinkets they’ve collected over their years of treasure hunting. Sometimes they are hired by others to help out on a job, while other times they seek their own adventure. Anyone of any race can become a Lord of Fortune.
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References
Codex entry: Seers and the Allsmet (Dragon Age: Inquisition)
Codex entry: The Annulment at Dairsmuid (Dragon age: Inquisition)
Dragon Age: The World of Thedas vol. 1
Dragon Age: The World of Thedas vol. 2
Dragon Age: Tevinter Nights
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liamfaoisidhe · 2 years
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The Natural Order: A Dragon Age Head Canon Essay
In a very lovely Dragon Age roleplay server I am on, I have a Rivaini OC that believes in the Natural Order. While we know a bit about the Exalted March on Rivain (a religious massacre of Rivaini by the Chantry, especially those believed in the Natural Order, though the Qun were massacred too), as well as used the Right if Annulment against Seers in Rivain. We know about Dairsmuid, how it is the only place with any Chantry influence in Rivain, as well as how well it treats its mages, or Seers, and how its Circle is largely a front. We know about Seer practices somewhat.
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All we know of the Natural Order is that it is Pantheistic. I decided to look more into Pantheism to properly play my OC, as well as to explore more about various religions, which I find interesting. Here is a compilation of my head canons on what the Natural Order may be like or believe, considering their stance on the Qun, spirits, and resistance to Chantry influence (likely due to having very separate beliefs from the Chant). I will also touch just a little on why they may get along with the Qun despite valuing mages, though that will mostly cover what pretty much everyone has long since theorized.
"We have today to learn to get back into accord with the wisdom of nature and realize again our brotherhood with the animals and with the water and the sea. To say that divinity informs the world and all things is condemned as pantheism. But pantheism is a misleading word. It suggests that a personal god is supposed to inhabit the world, but that is not the idea at all. The idea is trans-theological. It is of an indefinable, inconceivable mystery, thought of as a power, that is the source and end and supporting ground of all life and being" (Campbell & Moyers, 2011).
Simply put, there are two ways to see Pantheism, from what I've found. One is definitely how monotheistic people see it, viewing it as how "God is a part of everything, and everything is God." The second seems to be described mostly by people who practice Pantheistic beliefs, is that Nature itself is divine. As a Pagan who agrees with this sentiment (I may be closer to Pantheism than I ever knew, since it is not taught much, at least not where I live), I am more inclined to look into this concept, as I feel it also aligns best with the Magical practices we know from Seers, and how Rivain as a community views Seers. I will go forward with the assumption that the Natural Order is this kind of pantheistic: They see nature and the universe itself as divine.
"I believe in the cosmos. All of us are linked to the cosmos. So nature is my god. To me, nature is sacred. Trees are my temples and forests are my cathedrals" (Gorbachev, n.d.).
That's great to have established, yes, but what exactly would that mean for what the Rivaini believe (keeping in mind that many Rivaini are Qun converts, at this point, so really more like what do the 10-35% of Rivaini believe)? Well, for one, it would mean that the Rivaini do not have a god or singular deity, or even a set of deities. If they do have a "God," it is just a name for the Natural Order of the universe itself.
"Yes, say I with Nietzsche. I could not pray to it, but I can stand in affirmation of its magnificence. This world is sacred" (Dennett, n.d.).
The concept of worshiping the universe and land we live on may be foreign to some, so I will share some real-world examples to help show how this is often done. Keep in mind that Pantheism is just a theology to most and is based on the concept of having no personal god or deity. People who worship all personal deities believe in Omnism, not Pantheism, though both theologies could be present at once.  There are three different types of Pantheism in the real world: Pre-Christian, Post-Christian, and Modern Pantheism (Picton, 1908). I will focus on Post-Christian and Modern Pantheism, as Christianity parallels heavily with the Chantry and I am focusing on the Natural Order as it would be practiced in Rivain during the games, which take place centuries after the Chantry tried and failed to take over Rivaini culture. Christianity and similar beliefs took Pantheism from a semi-religion to a Philosophy, especially in Greece (Picton, 1908). Many religions were turning to Monotheism, and Pantheism faded into an intellectual discussion as opposed to a full theology. Pantheism was understood only through the lens of God, as science believed all things were made by “God” and rejected all other thoughts and beliefs as invalid. Pantheism bled into the background, but it’s underlying Philosophy was found in the works of many great thinkers, even if fundamentally tied with another ideology (Picton, 1908). This may be what the Rivaini’s Circle beliefs and even somewhat the Qun in Rivain looks like. While the Circle still teaches the values of the Chant, it is likely heavily intertwined with concepts of the Maker being less of a distant belief or guiding spirit, and more of a constant, interwoven force. To Dairsmuid’s Circle, the Maker is all things, and all things are from the Maker, an ideal that makes mages seem as valuable and as loved as all others; after all, they are part of the Maker and should be treated with the same love as things around them, as should magic. This is likely why Seers are treated well and revered. The Qun has likely not changed philosophies much, but mages and nature are treated better by the Qun in Rivain for a different reason that is still based in the philosophy aspect of Pantheism, but with emphasis on Qun belief: mages are a natural part of the natural system, and the order of the world is as it shall be: the concept of Merevas in Rivain extends to Seers, and so they require no change. They are a part of the functioning system, a natural presence. So shall it be.  For those who still practice the Natural Order outside of the Qun, I liken it to Modern Pantheism at this point. Modern Pantheism is far more of a religion than a theology and is characterized by Picton (1908) as “the wonders of the spiritual life.” Still, this comes from outside the life of someone who practices it. To better understand the active practice of Pantheism, we should look to someone who believes in it: World Pantheist Movement. All information is taken straight from the actual organization’s website; I highly suggest you check it out. While it is not free to join with a membership, they provide some valuable, free insights, and many Pantheists practice outside an organization (see: Pantheistic Pagans, naturalists, “Mother Nature,” “Brunian,” etc.). 
"All things in the world are one, and one is all in all things..." (Toland, 1720).
First, Modern Pantheism, especially the Nature-oriented type, believes all things are nature and nature is in all things. Everything, in some form, is natural. This concept of natural unity would make Rivain a place with a tight-knit community atmosphere, which is in fact canonical to Rivaini society.  Another important aspect that the World Pantheist Movement addresses is the concept of a “Natural Death” or a natural, given end to individual life. One embraces the natural end to things as a part of the cycle, as life and death are accepted as is. There is no “afterlife;” for Rivaini, this likely means that as you are, right now in this moment, is as you should be and will be. This doesn’t mean people can’t change, but that the part of nature they are is single and valuable to the whole. When they are dead, their existence has come to its natural conclusion. There is nothing else to be.    Giordano Bruno, a man who was made a martyr by the Church for his belief in Pantheism, saw these traits as significant to the religion and theology: “plurality, uniformity, and cosmic unity” (Birx, 1997). The universe and life are continuous, looping, a unit that never begins and never ends. Again: all is one and one is all. You could argue that this theology argues the communal concept of a “drop in the ocean,” or “a tree in a forest.” If you were to ask a Pantheist, and by extension most Rivaini, “If a tree falls in a forest and no one is around to hear it, does it make a sound?”, their answer would be yes.  That, I believe, is the most important part of the Natural Order. Even if all other theology, all other religious importance falls away, the concept of unity, of community, the belief that even one drop in the ocean can reach out and affect everything around it. 
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In Summary:
The Natural Order is a pantheistic religion that sees nature itself as divine.
The natural order believes in Unity, and that we are all a part of nature and of each other. This leads to a strong sense of community. 
Everything in nature affects everything else, infinitely. We are all intertwined, and we are all divine, as divinity is a state of being.  
We will all die, as we should- similar yet different to the concept of Merevas. All natural things will come to end. 
*Both the Chantry and the Qun in Rivain are heavily altered by the underlying philosophies of the Natural Order as a theology. It is entirely my head canon how they are altered, but it is clear in canon that they are. This is why they accept mages and elves, this communal concept of innate divinity and togetherness. 
Resources
Birx, H. J. 1997. Giordano Bruno, The Harbinger. Internet Archive. The Harbinger. Giordano Bruno (archive.org)
Naturalism and Naturalistic Pantheism: Can there be a naturalistic and scientific spirituality? World Pantheism. The World Pantheist Movement. Naturalism and Naturalistic Pantheism: can there be a naturalistic & scientific spirituality? – World Pantheism
Picton, J. A. 1908. Pantheism: Its Story and Significance. Open Court. The Religion of the Universe - James Allanson Picton - Google Books
*Dividers by @cottage-writings
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quitefair · 10 months
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Dragon Age Lore Breakdown: Gereon Alexius
Started working on my accursed DA fic again, and the research rabbit hole led me down the In Hushed Whispers path. And I found out a bunch of things about this dude that I realised I never knew before.
Anyway, ramble under the cut.
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Before he became a Magister, Gereon Alexius was first and foremost, a researcher of magic. One that was trying to push the boundaries of what magic could do, particularly in the field of ‘traveling through and controlling both time and physical space’.
His research partner (and eventual wife) was Livia Arida, a researcher who focused specifically on the Veil.
Gereon’s father, Magister Alexius, was your typical Tevinter upper class dude – focused on power and bloodlines and image. House Alexius wished Gereon focused less on the theoretical and more on magic with practical uses.
Gereon's father thus gave up his post as Magister to his nerdy ass son in the hopes that he would become more invested in politics like he himself was.
Instead, Magister Gereon used his position to ‘became a tireless champion of education, criticizing his peers for pouring the Imperium's funds into the war with the Qunari at the expense of the Circle and demanding better schooling and institutions of higher learning for the Soporati.'
His codex entry is more telling of his backstory and character than anything he's displayed in game lmao.
He continued his research in a diminished capacity, and subsequently married his long-time sweetheart and research partner Livia Arida. He also took a position as professor of thaumaturgy at the Minrathous Circle.
[They use the word ‘thamaturgy’ here very liberally, and I’ve not seen this anywhere else in my Dragon Age research. We all know the DND connotations, but I would like to take the meaning of the term as ‘boundary breaking magical research’, since that’s what Gereon is known for. Like idk the Thedosian equivalent of fringe science.]
[[This also assumes a scientific hierarchy within the study of magic within Imperium society, which I doubt they will explore in DA4, but gods that would be so fucking fascinating.]]
Anyway, Gereon and Livia had a son, Felix. Despite both his parents being mages, and particularly gifted ones at that, Felix was a very weak mage, one that could only cast very simple spells and with great effort.
Gereon’s father saw Felix as a weak link, described him as ‘just barely more than a Soporati’. Because of this, he tried to have Felix assassinated. Typical Magister behaviour.
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Livia, being absolutely… livid (yeah I went there lmao), intercepted the assassin, and in turn, fucking had Gereon’s father assassinated instead. This ensured Felix's safety and secured Gereon as head of House Alexius.
Anyway, if it wasn’t clear how much Livia and Gereon loved Felix, you should know by now. Since he couldn't learn much magic, they brought in tutors from all fields – history, art, music, literature, etc, ensuring that anything the boy could study was offered to him on a silver platter.
And although Felix wasn’t a powerful mage, he seemed to have inherited his parents’ analytical minds, and therefore was a gifted mathematician. Recognising this, his parents sent him to study at the University of Orlais.
In the meantime, both Gereon and Livia continued their boundary breaking research. At this point, they decided to take on assistants and apprentices, since they could not involve their son in their research.
While Livia took on ‘half dozen of the most promising young students of the Fade and the Veil throughout the Imperium’, Gereon chose only one apprentice.
You know who it was.
So they continued their research – with Gereon and Dorian focusing on breaking the boundaries of magic itself, while Livia and her apprentices sought to determine the effects of such magic on the Veil. Kind of like an unstoppable force vs immovable object situation.
[There's also what I can only assume is an artist's rendition of their notes in The World of Thedas 2, which is... well.]
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[The description included: Careful study is paid to the eyes of the nug. Based on the drawings and a limited deciphering of the text, the author seems all but obsessed with understanding what animals see and how this might differ from our own perception of reality.]
[[Edit: apparently the images above aren't from Gereon's notes, but from a book called Grim Anatomy. Dissecting this book is a whole nother post so we'll leave it at that.]]
They were apparently super close to a breakthrough. But we can’t have nice things in Thedas, can’t we?
In 9:38 Dragon, Gereon and Livia travelled to Orlais to visit Felix. As the family travelled back to Minrathous (or Hossberg - Dragon Age is never consistent with the lore), they were attacked by hurlocks. For some reason, Gereon wasn’t with his wife and son when this happened.
Livia is killed and Felix is tainted.
Gereon is obviously filled with survivors guilt, the grief of losing his wife, and the fear of now losing his son to the taint. He stopped caring for anything other than his son’s health, and this affected his relationship with his research, and by extension, Dorian.
This led to an argument over how distant and strange Gereon was becoming, and eventually Dorian parted ways with Gereon.
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In the gap between this and the events of Inquisition, Gereon is now part of the Venatori. It can be assumed that the reason he joined was because of promises made that the Elder One can save Felix from death.
[We can probably extrapolate that Gereon somehow understands that Corypheus is a darkspawn, and so that adds to the weight of his belief that Corypheus can cure Felix.]
It is this time and space bending research that is the foundation of In Hushed Whispers.
Once Gereon is defeated, you can judge him in Skyhold. If you decide to take him in as an agent, he can continue his research for the Inquisition. (Though canonically all it yields is this amulet. Which isn't even unique, you can get it in random loot drops anywhere. Sad.)
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