Diploma in Graphic Designing refer to visual representations or images used to convey information, ideas, or messages. Graphics are a fundamental aspect of visual communication and can take various forms. Here are some common types of graphics:
Raster Graphics (Bitmap Images)
Raster or Bitmap Graphics: These graphics are composed of a grid of individual pixels, each having a specific color value. Raster images are resolution-dependent, and when scaled up, they may lose quality and appear pixelated.
Common Formats: JPEG, PNG, GIF, BMP, TIFF.
Use Cases: Photographs, digital paintings, complex illustrations, and detailed images.
Vector Graphics
Vector Graphics: These graphics are based on mathematical equations and use points, lines, curves, and shapes to represent images. They are resolution-independent and can be scaled up or down without loss of quality.
Common Formats: SVG (Scalable Vector Graphics), AI (Adobe Illustrator), EPS (Encapsulated PostScript).
Use Cases: Logos, icons, illustrations, typography, and designs that require scalability.
3D Graphics
3D Graphics: These graphics create three-dimensional representations of objects or scenes. They are used in computer-generated imagery (CGI), video games, simulations, and architectural visualization.
Common Software: Autodesk Maya, Blender, 3ds Max.
Use Cases: Video games, movies, virtual reality, product prototyping, architecture.
Charts and Graphs
Charts and Graphs: These are visual representations of data to help users understand trends, comparisons, and relationships within datasets.
Common Types: Bar charts, line charts, pie charts, scatter plots, histograms.
Use Cases: Data visualization in reports, presentations, and dashboards.
Infographics
Infographics: These combine text, images, and graphics to present complex information or data in a visually engaging and understandable format.
Use Cases: Educational materials, news articles, marketing collateral, and data-driven storytelling.
UI/UX Graphics
User Interface (UI) Graphics: These graphics are used in the design of software interfaces, including buttons, icons, menus, and navigation elements.
User Experience (UX) Graphics: Graphics used to enhance the user experience by guiding users through an interface and improving visual aesthetics.
Use Cases: Websites, mobile apps, software interfaces, and interactive media.
"Everyone loves pizza. Come get this special Kirby-faced-shaped pizza at any Halt Conduit location near you. For less than 900 star coins, take advantage of this limited-time offer!
Pizza Kirby topping include;
olives,
pepperoni,
mushrooms,
tomato,
cheddar and emmental cheese,
and last but not least, homemadeTM tomato sauce at the bottom.
-Drinks and extra toppings are not included. We are not responsible for what happens after food or drinks from our establishment are consumed. Spreading of information is grounds for liable. Lovingly, Haltmann Works.-
The background behind this shitpost and made-up lore under keep reading.
Okay, so the origin of this shitpost is @morp showing me a screenshot of flat Kirby after being hit in KATFL, which I then promptly joked that it reminded me of pizza since I make pizza from scratch every now and again for dinner for my family. And, of course, I couldn't help but put my drawing skills and graphic design background into it. Since it's a shitpost, I didn't want to go too far with this (choosing Bauhaus as the font is undoubtedly an interesting choice on my part), but it was fun. Kirby's olive mouth and eyes are kinda scary, though.
I also imagine that the prices in KATFL work similarly to those in Japan, with a thousand yen being six euros (about the same for US dollars). However, this pizza is still pricey in Kirby's universe since inflation is pretty low in Dreamland and Waddle Dee Town.
I don't WANT to go back to school. not now, and maybe not ever. bc like, school was the WORST. I struggled so much, was constantly told I wasn't enough, was told I was a failure and that I wouldn't graduate damn near every day... When I put in no effort vs when I put in all my effort it was all the same.
and now?? you're telling me that I should be excited to go back to that, that I should go back to that WILLINGLY, and that while its optional, if I really want a good paying job that its not really optional at all?
I should be able to make a living wage to support myself even without going to college. I shouldn't need a college diploma just to be appealing enough to companies that I can afford rent, food, and gas, not to mention other things like cute clothes, substrate for the pet insects I want, utilities (if they're not covered in rent), or even healthcare
like dude I'm sorry (not actually sorry), but fuck this system, I want out
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just got the official players guide handbook for loz tears of the kingdom.
and you can really tell that they ran out of time when preparing it. it doesn't hold up to their previous quality from loz breath of the wild.
the very instant I opened it I had an uncanny feeling, "something is wrong" and then analyzed the contents and compared them to my BOTW guide to see what it was.
the screen captures are low saturation and are dull and hard to see. page embellishments are missing. the font is compressed horizontally and is just plain black and bolded. the maps are washed out and sized too small on the page. most whimsical details are missing. some pages have wasted empty space with nothing in it that looks very obviously like something was meant to be put there but wasn't. the scrolling side borders are missing. there are way less drawings and visual interest things on the pages than is typical of the BOTW guide.
a few parts of the TOTK guide are finished, namely the bestiary at the back of the guide. it looks polished aesthetically pleasing and useful just like I've come to expect from the BOTW guide.
I wonder what happened? what caused piggyback to run out of time and end up shipping a book that's 80% complete?
Top Design Diploma Programmes at First City UC for Students after SPM or IGCSE/O-Levels
Why Study a Diploma in Design at the Award-Winning First City University College after your SPM or IGCSE/O-Levels?
Creative students talented in design should go for a diploma in design course after completing their SPM or IGCSE/O-Levels as the course is more practical and focused towards your interest and passion. Those who are sure of pursuing their studies in interior design or graphic design…