#Debugger
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Debugger
[PT: Debugger]
“Debuggers are protectors that make sure the system does not slip back into old patterns of abuse (or rather, being abused). They work with headmates such as instructed-persecutors, double agents, and fawn response holders. Debuggers may have or gain some control over their system in order to overwrite another headmate's triggered response or the effects of a scriptwriter.” - Pluralpeida(link)
[ID: none yet]
[Tagging] @radiomogai, @pluralitywords, and @pluralterms
#😈🔫 : repost#Debugger#System Debgger#Plural Debugger#silent fellowship#the silent fellowship#sys#plural system#system#system term#system coining#system role#plural#plural term#plural coining#plural role#gif#flashing gif
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Oh yeah, I'm in good hands.
#assembly#debugger#the first time I tried to run this I got an error telling me how to run it as an admistrator if I was on “Vista or later”#that's a refreshingly concise EULA though
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is this a BOYS reference? #boys
but really…this anime is something else. I binge-watched up to episode 9, and with the cruel and carefree villains doing atrocities like playing a game (I mean, they're...still...), it builds up the tremendous wish within to absolutely decimate them.
[spoilers]
and it delivers—but not the way you want, though. Did the MC defeat them? Yeah. Did they get stuck forever in an eternal 'loading map' prison? Yeah. But was it satisfying? Hell no. I know they're suffering, but lemme see their suffering on screen, PLEASE. I deserve it after witnessing their atrocities.
The same goes for the happy endings. Did Ru came back? yup. did she remember anything? Nope.
you see where this is going? We are getting the desired result but are denied the satisfaction.
not to say the boss' death kinda took me aback.
and this tho, I think is kinda intentional, realistic yet story-like. and fucking funny. I could be reading too much into it...but what do you think?
#konosekaiwafukanzensugiru#qualityassuranceinanotherworld#nikola#haga#trappedinagame#vrmmorpg#debugger#boys#seven
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more Kotlin progress
As mentioned, I'm teaching myself the Kotlin programming language.
I've now converted 16 small, open-source Java apps to Kotlin. I've learned a lot along the way, but the process is becoming repetitive.
Part of me feels I ought to do a "senior project" in which I write and debug a medium-sized app from scratch, so I can cross "learn Kotlin" off my to-do list. That'd be fine if I needed a medium-sized app right now, but I don't!
Recall that my motivation for studying Kotlin was to maintain Gradle build scripts. For me, writing Kotlin apps is like a side quest. It's important to keep focus!
Also, for me writing apps, Kotlin's advantages over Java are negated by the limited support for Kotlin in Apache NetBeans:
+ no auto-completion
+ no code formatter
+ no automated code inspection
+ no debugger
At some point I'll experiment with Kotlin in Intellij IDEA, but not today!
#kotlin#java#conversion#software development#open source#self study#senior project#gradle#side quests#intellij#making progress#debugger#stay focused#not today#apache#coding#to do list
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While developing a web script, encountering an issue is a common problem. Let Liquid UI Debugger be your eyes. The debugger diagnoses issues by inspecting script code line by line in SAP, allowing live editing for optimization and simplification of processes.
Learn more about Debugger - https://www.guixt.com/products/debugger?Referrer=LIN-24Nov23
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Shinya Arimoto: Tokyo Debugger (2019)
#Shinya Arimoto#Tokyo Debugger#photography#photobook#japan#black and white#bugs#moths#wings#nature#animals#2019
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need to get pompey pomgnant (pompey pregnant) not because he's particularly sexual to me but because i think he is the only roman senator people on this site want to knock up w child bearing hips. like he could deliver a healthy child sorry cato stillborn realness
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(I'm too tired to write in English today I'm sorry 😭)
À chaque fois que j'entre dans un nouveau fandom je finis toujours par faire des poneys de mes persos préf' sur pony town XDDD
BENNNNNN PTR c pas une exception, KABOOM LASER PONIFICATEUR 💥💥💥��� :

Il slay vraiment beaucoup
Et j'ai fait guru ant 😁😭😭😭😭😭😭😭😭🪅

J'ai tenté takoyama mais il a plus l'air drogué qu'autre chose pour l'instant XDDDDD, MAIS ! pour l'amour du takomushi voici mini-takoyama :


Cliquez pour takoyama le wip (flippant 🙀)
⬇️⬇️⬇️

Bruh (il est sous anesthésie)
J'ai pas mal de poney de fandom je les aime beaucoup alors let's go vous les montrer hihi ^^




Le premier viens de silent debuggers c'est un jeu de pc engine/turbografx 16, peut importe comment vous l'appelez, et c'est un vrai banger. Tester le, vous le regrettez pas c'est génial
J'en ai plein d'autre de poney de fandom mais vous connaissez tumblr et sa limite d'image 😿
Allez, bonne nuit, faites de beaux rêves +!!!!!!!🩵🩵🩵🩵🩵
Bisous bisou les bebous et n'oubliez pas de vous hydrater
#parappa the rapper#pony town#guru ant#mc king kong mushi#mushi#takomushi#silent debuggers#leijiverse#tochiro#mcsm#petra#pikmin#3#charlie
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Mutual, Idol, and Family Systyle
Judge, Charge, Lawyer
Shepherd, Debugger, Buffer
DNI is listed within my pinned post. Please go read it before interacting with any part of my content. Ask to tag!
#🎨 post#liom#mogai#liomogai#plural#system#plural system#systyle#mutual systyle#idol systyle#family systyle#System judge#System lawyer#System charge#System shepherd#System debugger#System buffer#System role#plural role#pride#pride pixel#pride pixels#pride emoji#pride emotes
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💞 (any f/o this might apply to - I’m nosey 🤭)
Ohhhhhh boy, this is a can of worms...
💞 did you have any relationships prior to your f/o? did they?
So. I didn't before Buggy. And his only relationship before me was Shanks. (Because I do ship them, lol. And I fully intend on hopping in the middle of that sandwich every now and then.)
Before Luffy? ...I was a bit of a whore. And Buggy was more than happy to let me. One night stands, weekend flings, threesomes including Buggs? All of the above. There are some Luffy knows about. And some that I'm never telling him about ever. And am fully prepared to start a war to keep him from finding out about. (Shanks. Ace. 🫣)
And he hadn't had any relationships before me. Honestly, he hadn't experienced that kind of attraction before. And was hella confused when I brought it up the first time. But we take things slow, I let him figure out his feelings in his own time, and it's kinda magical~
(I'm still a whore, though. And he's open to the idea of threesomes and me sleeping with other people as long as we talk about it and set ground rules first.)
Send me an emoji!
#lordt#this is more lore than i ever thought i'd share#ask games#selfship asks#cute moots#beloved meggs#☆whispers from the wood#deluffy#debuggs
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your takes and explanations are always so nice and refreshing to see on my dashboard, thank you for giving a bit more insight into these things and explaining why obey me is the way it is! a lot of criticism is valid but sometimes i think people just don’t actually understand what kind of game they’re playing which makes reading the same takes rather tiring…
Thanks so much 🫰
I haven't ever really talked about it in much detail (mainly because I'm not contractually allowed to post very much company-specific info, aha) but working in the industry, particularly with live service mobile games, has given me a good amount of lived experience with how these games work and how they're made. So I like being able to offer a different perspective from the development and writing side of things!
You're right, there's always going to be valid criticism for any game or media, and OM is no exception. However, while it's no one's fault, you do sometimes see criticisms and complaints about things that don't actually have anything to do with Solmare. A common thing I see is people having grievances with the live service model, or the fundamental mechanics of gacha systems. While that's totally valid, a lot of people will misplace blame on the actual game itself (in this case, Obey Me! and OM: Nightbringer) instead of looking at the genre or medium as a whole.
And I don't blame anybody for that, especially when it's not common knowledge! But something I find myself telling people a lot is "well, that's an aspect of all gacha games, it's not unique to OM" or "that's an issue on an industry level, you'll find that happens with every live service game and not just OM"
But I'm really grateful that people like to read my long, rambling posts about game development! It means a lot to me 😅
#Most of my experience is as a game/scenario writer#so that's where most of my personal work experience is#ofc I have witnessed the development process from start to finish and worked closely with everyone from artists to programmers to debuggers#and ofc management and execs/CEOs#so I'm very familiar with the whole process#oh and I've done a little bit of VA work#nothing huge but yeah that was always fun lol
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Garage Heathen "About Dystopian Debugger." Sept 10th, 2024
tl;dr Dystopian Debugger is, for now, cancelled, because it was too difficult to make technically and gameplaywise. However, the demo for Last look along Woodward Boulevard will soon be accessible.
Dystopian Debugger after yesterday's teaser there has been some confusion in regards to a game that I have been working on before, called Dystopian Debugger.
The game was well into its development, I have arranged a Steam Page and a Public Playtest. The main systems were functional, there was a story in place as well as the main 3d assets. A lot of work and love has been poured in this project.
In Winter 2023, I've made the decision to halt the development. There were several reasons behind it.
First of all, this was a very challenging project in two major aspects - tech and gameplay. To me, making a functioning programming language and a "compiler", even with help of libraries like ANTLR was difficult task which took a lot of time and resources. I did manage to create it, but it took a lot more time than, for example, the systems in Who's Lila.
Secondly, the gameplay. The main challenge and goal of Dystopian Debugger was to turn programming into a game - not just ant programming, but debugging other people's code. Additionally, there was supposed to be several different programming languages, based on concepts like Japanese Haiku, music, probability theory, etc. What I have been too late to realise, is that these more creative languages would completely outshine the tedious c-like language.
This is where the main inner conflict took shape. I've spent an enormous amount of time making this c-like language (and had a lot of fun in the process). When you spend so much resources on a game aspect, it naturally evolves to be the central part of the experience. The most interesting, more creative languages would then become secondary. But they still needed to be implemented.
Finally, from the feedback, I've noticed that people were (naturally) much more interested in "side-content" - the story and secondary languages. Many have described the main language as "work before going to the interesting part", [of] the story.
At the time, this felt wrong. In my projects, I attempt to make the majority of [the] game engaging to play, only adding intentionally tedious bits where I feel the experience demands it. Here, half of the game felt tedious - to me as well. At the time, I was lost in this project. I wasn't sure where this should go.
There was still an enormous amount of work to be done and, before locking in, I wanted to be sure this was not going to be a boring game. It's bad enough to take a long, long time creating a game, but it'd be a catastrophe to end up with something subpar afterwards. So, I took a month-long break. Then, upon return, I've realized that I couldn't handle this project right now.
Meanwhile, all this time, the idea for another game, which is now called Last look along Woodward Boulevard has been forming. I knew it would be easier to make. Like DD, it's larger in scope than what I've been making before, but here the scope is at least visible, if that makes sense. Therefore, since February, I am focusing on this project, as it is not as technically challenging and I can be sure to give you something playable sometime this Winter.
Does this mean the end for Dystopian Debugger? No, absolutely not. I'm sure I can make these mechanics work in the future, albeit in reduced scope and different configuration.
tl;dr Dystopian Debugger is, for now, cancelled, because it was too difficult to make technically and gameplaywise. However, the demo for Last look along Woodward Boulevard will soon be accessible.
Thank you for your patience, situations like these are why I prefer not to take your money though Patreon/Boosty/etc, haha.
Take care! Garage Heathen
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Hey, don't cry. Angel Debugger on streaming services, okay?
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something that is so so frustrating about dealing with and healing from trauma is the way we’ve slid back to performing the same habits and responses every time a situation or emotion that is entirely unfamiliar to us arises. wraps the brain up with a soft blanket shh shh you don’t have to fawn anymore it’s fine it’s so fine it would blow your mind how fine everything is.
#mark: text (he/she/xe/it)#what’s even worse is i guess we’re so on edge lately that we’ve been trauma responsing to almost everything and everyone#put the keyboard down you do not have to fawn like your life depends on it anymore. it’s okay.#coaxing the brain with cookies and tasty beverages. shh you don’t have to flight anymore you don’t need to hide.#it’s compounded with even more difficulty since uh. the plurality and Especially the polyfragmentation.#i’m trying my best to help our fragments who are most affected by this but. it’s hard! really hard!#ten gazillion endless praises and admiration for our debuggers in the system. the situation is Dire.
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vscode compiler. my love. my beloved beta reader. please. work with me.
#in which nina screams into the void#BITCH I DELETED THAT LINE A GOOD TEN MINUTES AGO TF U MEAN IT'S AN ERROR THERE'S NOTHING THERE????#i restarted the whole application and it's still there???#AND ALSO. LET ME RUN IT NORMALLY PLEASE???#I DONT WANT YOUR FUCKING DEBUGGER ITS A VARIABLE AND TWO PRINT STATEMENTS HOW HARD CAN IT BE#aughhhhh vscode you're killing me. you're actually killing me.
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