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#Depicting: Game Boy
gaminghardwareingames · 8 months
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Tomodachi Collection
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gazkamurocho · 2 months
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Someone is in looove~ ❤ Full page 3 of 80s Goromi doujinshi for you guys!
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boringsideeffect · 3 months
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every time an artist draws Andrew Minyard as thick and beefy, an angel (me) gets its wings
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in amami's video in his lab, he specifically tells his future self to be careful regarding his identity as the ultimate survivor because "anyone who finds out who you are is gonna come for you."
the thing is, even if he survived this far, the only person who would know the implications of his talent would be shirogane, the mastermind. the english version of this line implies that she'd have to "find out" about his talent, meaning she wouldn't already know at the start of the game.
this doesn't make sense, as shirogane was a danganronpa super fan before starting v3. even if she wasn't involved in season 52 like some fans speculate, she would have watched the show or at least have been vaguely aware that amami survived season 52 as someone who paid attention to danganronpa news.
amami wasn't, like, all that smart with hiding what he knew, of course. he woke up in a school full of ultimates and was immediately like "i don't remember my talent but don't worry. i'm not suspicious :)))))" his survivor's perk TOLD him there was a mastermind in the school and said "here's some extra info but ONLY share it with someone you trust" and then my man walked into a room full of ppl he barely knows and is like "does anyone here know about this secret information that no one's supposed to know about except maybe the mastermind?" like i think even without the surveillance cameras shirogane could have probably figured it out.
in japanese, he says "キミの正体を���る者は、きっとキミを狙ってくるはずっす," which directly translates to "anyone who knows your true identity will surely come after you." which is. slightly different i think. this implies that shirogane possibly already knows amami's the ultimate survivor, which makes more sense given her involvement with danganronpa in general.
the fact that this warning was in a video that amami would have only found after 4 class trials makes me think shirogane probably wasn't supposed to target amami so early in the game. that makes sense narratively too. if team danganronpa and shirogane wanted a good story, they should have put focus on the ultimate survivor from season 52 as he figured out shirogane's identity. amami getting his survivor perks at all also point to this.
shirogane didn't want to get rid of amami immediately just because he had the potential to find her out. for drama, she should have kept him alive as far into the game as she could have, so he could face off against her at the end of the game. the reason amami warned himself about the mastermind in a video that would be found in chapter 5 was because after 4 trials, it would have been far enough into the killing game that it would start making narrative sense for shirogane to start targeting him.
anyway before i did research on the japanese translation of this scene, i thought that shirogane, like, had her memories of season 52 and at least specifically amami removed. to make it like a fairer fight between the ultimate survivor and the mastermind or smth. but alas nisa mistranslated yet another detail of the game. the japanese line makes things less convoluted. if someone else killed in chapter 1, shirogane would have just held out for several more chapters because her goal wasn't to win the game, but make it fun.
anyway this didn't matter to either amami OR shirogane in the end. amami was basically waving a neon sign around himself saying "IM THE ULTIMATE SURVIVOR." and somehow shirogane or whoever in team danganronpa came up with the first motive didn't think through the contingency plans. and somehow out of 16 people akamatsu was the only one to plan a murder. and somehow amami decided the best way to confront the mastermind, who he thought was making a bunch of dangerous monokumas, was to sneak alone and unarmed into their lair without any way to defend himself.
anyway if these two had thought through any of their decisions in chapter 1 amami might have made it to the end of the game to find his video and then have an epic showdown with shirogane like team danganronpa probably wanted them to. i just know that the moment shirogane beaned the season 52 poster boy in the head she knew she'd be spammed with viewer complaints. poor shirogane. between this and kiibo showing iruma's poop on live tv i don't think she minded when she got her own head smashed in at the end. team danganronpa would have murdered her the moment she stepped out of the school anyway.
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i3utterflyeffect · 1 month
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@violetthunderstormokay i'm not putting this all on the prev post because dear god i'm not bombarding op lgsdfkglsgjlfgslkgjfld
but! i've talked about it before (i THINK) at least once. quick disclaimer: i swear on god these guys were around before deltarune. me and mystic were just fucking around with this idea already because what if 'haha video game isekai was fucked up'.
ANYWAY Chaosverse mainly takes place inside a creepypasta-level virtual reality which may or may not be alive (it is and it has trauma because of course it does <3) and... well. B is not originally a moth! He is in fact a player, and ends up... maybe accidentally stealing a guy's body.
the person's body he stole? Hud! And the game has a sense of humor because guess where Hud gets stuck.
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the hud. <3
Hud isn't normally that aggressive but between the game trying to suppress his emotions, the game not understanding that anger is also an emotion, and also having no sensation of contact with the outside world, he kind of goes a little bit mad. Especially since he's under the impression that B is fully an adult making these decisions despite Hud actively trying to tell him to get out of his body in the most direct way he can (which is unfortunately just creepypasta style)
Outside in the real world though, B is (approximately) 14 and has a very difficult home life and is completely unaware that he is very very very transgender. He uses the game as escapism from his real life, but unfortunately, at this point sentience is becoming a common thing!
You know who's cusping on the brink of sentience at the absolute worst time?
Birch.
Birch is aware that something is terribly wrong with his brother, but isn't sure what, and it drives them to become really really paranoid until they end up accidentally attacking B (and Hud) with a baseball bat after getting scared by them. Of course Birch immediately snaps out of it and calls the ambulance, but both Hud and B die.
WHICH IS WHERE THE TIME TRAVEL KICKS IN because apparently the game has savestates! i would say the game wasn't done with them but in reality the game has no fucking clue what happened either. it just tanked when the two of them died. that was when it resolved that it should maybe just Stop Fucking With The NPCs because somehow things KEEP GOING WRONG. it hates the styx family so much it will inconvenience them at any point possible.
also even though the savestate did load about maybe 10 years before B arrived, he ends up getting a body, this time separate of hud!
remember how i said the clones other than Chaos and Carnage have no brain activity? they were cloned from a player character, therefore they are registered as players even though no one is there.
after discovering B is also, in some sense, her kid, Jenna ends up taking them in. Hud isn't very happy about this, obviously, but B has become stuck in the game, so a lot more of his unhealthy coping mechanisms shine through, and eventually Hud finds out this is LITERALLY A KID and is absolutely fucking mortified. didn't mention this before but Hud was actually in college so he's horrified that he just. literally bullied a kid who already clearly wasn't doing that good mentally. the others don't know anything about this, and even though both of the Styx twins are dealing with their own issues (mr. 'i essentially bullied a kid who has infinite trauma already' and mg. 'HOLY SHIT I KILLED A PERSON HOLY SHIT OH MY GOD I'M JUST GOING TO PRETEND NOTHING HAPPENED AND HOPE THIS DOESN'T BECOME AN EMOTIONAL SAW TRAP' [it will]), B doesn't exactly have anywhere else to go so Jenna is taking care of them. this does culminate in a lot of issues but eventually after talking it out Hud essentially becomes a very protective older brother to B.
birch is fine don't worry about him. he's definitely not dealing with a nuclear bomb of repressed trauma 👍
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fearyandear · 1 year
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THE DEMO IS OUT!!! Please feel free to play Weathering Feelings!
The boys can't wait to take you in 💜
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allegorism · 1 year
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thinking again of that poll about woobified characters in which dimitri fireemblem was included and. tbh, i don't even think he was That woobified. like, sure, people tend to focus on his possible romance with byleth and reduce everything to "Woman(TM) that has to fix the Angsty Main Character", but the game KIND OF leans into that. that aside, the fandom has always taken more seriously anything that happened to dimitri (and his arc) than to edelgard for example.
anyway, the real woobified characters of fe3h are claude and ferdinand. claude is woobified to the point that some people truly believe that what claude does in few3h is ooc for him because he's not the "haha, funny guy that represents the neutral path" that everyone thought him to be (and that he never was). and ferdinand is one of those cases in which a character has soooo many traits that make him autistic coded by accident, so ofc he Had to be a "soft lovely uwu boy who could do no harm", when he's the one character in few3h that says that he will kill shez if they had betrayed them. shez, who is a person who. yk. he has known for years.
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ghoulschooldropout · 2 years
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🥚
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2nd favorite
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2hoothoots · 2 years
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I want to commend you on those beautifully written Italian swears on Raz. They're really lifelike!
haha, thank you! i do not speak a lick of italian so i owe it all to the various websites that teach you how to swear in different languages
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gaminghardwareingames · 8 months
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Super Smash Bros. for Nintendo 3DS
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From https://www.ssbwiki.com/List_of_SSB4_trophies_(R.O.B._series)
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From https://www.ssbwiki.com/List_of_SSB4_trophies_(Game_%26_Watch_series)
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From https://www.spriters-resource.com/3ds/supersmashbrosfornintendo3ds/
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fionnaskyborn · 9 months
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one day when i am not busy dying on the inside and out i will write an honest-to-god essay about how people are, for the lack of a better descriptor but simultaneously for the lack of a more perfect one, too edgy about five.
#like yeah five is an edgy game and the darkest in the series and gloomier than all of its predecessors but. i lack the words for it now but#there are important little moments in five where light shines through the carpet haphazardly thrown over a pile of garbage that oft get#ignored in favor of pushing the agenda that everyone in five is filth down to the core and that's just not true#i just- deeeeeeep sigh. people are so shallow sometimes man#this is how we get those characters that do not resemble the original in the slightest that either take one trait of the given character an#then bloat and exagerrate it until the character is a caricature of themselves OR projections of what the people would like these character#to BE in order to... be able to wrap their heads around them and their motivations more easily‚ i guess??#i don't know it feels to me like people just don't want to bother with the intricacies of complex characters and that's how the wood plank#versions of characters get created and then passed around ad infinitum#sweet grouchy baby boy who never did anything wrong ever. man who is either an innocent little big guy or satan himself. guy who is#objectively one of the most flawed individuals in the series being worshipped as a hero (griffith syndrome). guy who is either depicted as#an obnoxious playboy who only cares about getting laid and having as much skin exposed as possible at all times or the most vile man on#planet earth while being neither. the fucking. masochist cyborg thing. i'm gonna explode#oh and if you point out that there needs to be depth to any analysis of these characters if you are to do them justice you end up with a#gaggle of people saying oh yeah of course everyone in here is awful and they all have pig hearts#and i'm just wondering why this is the default conclusion most come to and not‚ you know‚ the thought that complexity does not inherently#imply rottenness but rather that even in the most horrible of situations you can find something good#i'm not the happiest or the most fortunate of individuals but i still refuse to believe in the idea of inherent evil that's being sold for#cheaper than a copy paper pack these days#but that has nothing to do with this my point is if you're trying to do media analysis you've got to look beyond... i don't have a word for#this... i guess you could call them fanmade stereotypes? no that's not it‚ my point is that people need to open their eyes to how complex#motivations and circumstances and human connection are and face that complexity head on instead of rubbing the story with sandpaper until#it's satisfiable to them#logs
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rcsebane · 11 months
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the big five
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neuroticism
anxiety score: 6 - low
the "fight-or-flight" system of the brain of anxious individuals is too easily and too often engaged. therefore, people who are high in anxiety often feel like something dangerous is about to happen. they may be afraid of specific situations or be just generally fearful. they feel tense, jittery, and nervous. persons low in anxiety are generally calm and fearless.
anger score: 9 - low
persons who score high in anger feel enraged when things do not go their way. they are sensitive about being treated fairly and feel resentful and bitter when they feel they are being cheated. this scale measures the tendency to feel angry; whether or not the person expresses annoyance and hostility depends on the individual's level on agreeableness. low scorers do not get angry often or easily.
depression score: 9 - low
this scale measures the tendency to feel sad, dejected, and discouraged. high scorers lack energy and have difficulty initiating activities. low scorers tend to be free from these depressive feelings.
self-consciousness score: 11 - low
self-conscious individuals are sensitive about what others think of them. their concern about rejection and ridicule cause them to feel shy and uncomfortable around others. they are easily embarrassed and often feel ashamed. their fears that others will criticize or make fun of them are exaggerated and unrealistic, but their awkwardness and discomfort may make these fears a self-fulfilling prophecy. low scorers, in contrast, do not suffer from the mistaken impression that everyone is watching and judging them. they do not feel nervous in social situations.
immoderation score: 7 - low
immoderate individuals feel strong cravings and urges that they have have difficulty resisting. they tend to be oriented toward short-term pleasures and rewards rather than long- term consequences. low scorers do not experience strong, irresistible cravings and consequently do not find themselves tempted to overindulge.
vulnerability score: 5 - low
high scorers on vulnerability experience panic, confusion, and helplessness when under pressure or stress. low scorers feel more poised, confident, and clear-thinking when stressed.
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extraversion
friendliness score: 10 - low
friendly people genuinely like other people and openly demonstrate positive feelings toward others. they make friends quickly and it is easy for them to form close, intimate relationships. low scorers on friendliness are not necessarily cold and hostile, but they do not reach out to others and are perceived as distant and reserved.
gregariousness score: 14 - high
gregarious people find the company of others pleasantly stimulating and rewarding. they enjoy the excitement of crowds. low scorers tend to feel overwhelmed by, and therefore actively avoid, large crowds. they do not necessarily dislike being with people sometimes, but their need for privacy and time to themselves is much greater than for individuals who score high on this scale.
assertiveness score: 19 - high
high scorers assertiveness like to speak out, take charge, and direct the activities of others. they tend to be leaders in groups. low scorers tend not to talk much and let others control the activities of groups.
activity Level score: 11 - low
active individuals lead fast-paced, busy lives. they move about quickly, energetically, and vigorously, and they are involved in many activities. people who score low on this scale follow a slower and more leisurely, relaxed pace.
excitement-seeking score: 15 - high
high scorers on this scale are easily bored without high levels of stimulation. they love bright lights and hustle and bustle. they are likely to take risks and seek thrills. low scorers are overwhelmed by noise and commotion and are adverse to thrill-seeking.
cheerfulness score: 10 - low
this scale measures positive mood and feelings, not negative emotions (which are a part of the neuroticism domain). persons who score high on this scale typically experience a range of positive feelings, including happiness, enthusiasm, optimism, and joy. low scorers are not as prone to such energetic, high spirits.
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openness to experience
imagination score: 10 - low
to imaginative individuals, the real world is often too plain and ordinary. high scorers on this scale use fantasy as a way of creating a richer, more interesting world. low scorers are on this scale are more oriented to facts than fantasy.
artistic interests score: 20 - high
high scorers on this scale love beauty, both in art and in nature. they become easily involved and absorbed in artistic and natural events. they are not necessarily artistically trained nor talented, although many will be. the defining features of this scale are interest in, and appreciation of natural and artificial beauty. low scorers lack aesthetic sensitivity and interest in the arts.
emotionality score: 10 - low
persons high on emotionality have good access to and awareness of their own feelings. low scorers are less aware of their feelings and tend not to express their emotions openly.
adventurousness score: 13 - high
high scorers on adventurousness are eager to try new activities, travel to foreign lands, and experience different things. they find familiarity and routine boring, and will take a new route home just because it is different. low scorers tend to feel uncomfortable with change and prefer familiar routines.
intellect score: 19 - high
intellect and artistic interests are the two most important, central aspects of openness to experience. high scorers on intellect love to play with ideas. they are open-minded to new and unusual ideas, and like to debate intellectual issues. they enjoy riddles, puzzles, and brain teasers. low scorers on Intellect prefer dealing with either people or things rather than ideas. they regard intellectual exercises as a waste of time. Intellect should not be equated with intelligence. Intellect is an intellectual style, not an intellectual ability, although high scorers on Intellect score slightly higher than low-Intellect individuals on standardized intelligence tests.
liberalism score: 15 - high
psychological liberalism refers to a readiness to challenge authority, convention, and traditional values. in its most extreme form, psychological liberalism can even represent outright hostility toward rules, sympathy for law-breakers, and love of ambiguity, chaos, and disorder. psychological conservatives prefer the security and stability brought by conformity to tradition. psychological liberalism and conservatism are not identical to political affiliation, but certainly incline individuals toward certain political parties.
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agreeableness
trust score: 5 - low
a person with high trust assumes that most people are fair, honest, and have good intentions. persons low in trust see others as selfish, devious, and potentially dangerous.
morality score: 5 - low
high scorers on this scale see no need for pretense or manipulation when dealing with others and are therefore candid, frank, and sincere. low scorers believe that a certain amount of deception in social relationships is necessary. people find it relatively easy to relate to the straightforward high-scorers on this scale. they generally find it more difficult to relate to the unstraightforward low-scorers on this scale. it should be made clear that low scorers are not unprincipled or immoral; they are simply more guarded and less willing to openly reveal the whole truth.
altruism score: 7 - low
altruistic people find helping other people genuinely rewarding. consequently, they are generally willing to assist those who are in need. altruistic people find that doing things for others is a form of self-fulfillment rather than self-sacrifice. low scorers on this scale do not particularly like helping those in need. requests for help feel like an imposition rather than an opportunity for self-fulfillment.
cooperation score: 9 - low
individuals who score high on this scale dislike confrontations. they are perfectly willing to compromise or to deny their own needs in order to get along with others. those who score low on this scale are more likely to intimidate others to get their way.
modesty score: 6 - low
high scorers on this scale do not like to claim that they are better than other people. in some cases this attitude may derive from low self-confidence or self-esteem. nonetheless, some people with high self-esteem find immodesty unseemly. those who are willing to describe themselves as superior tend to be seen as disagreeably arrogant by other people.
sympathy score: 6 - low
people who score high on this scale are tenderhearted and compassionate. they feel the pain of others vicariously and are easily moved to pity. low scorers are not affected strongly by human suffering. they pride themselves on making objective judgments based on reason. they are more concerned with truth and impartial justice than with mercy.
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conscientiousness
self-efficacy score: 20 - high
self-efficacy describes confidence in one's ability to accomplish things. high scorers believe they have the intelligence (common sense), drive, and self-control necessary for achieving success. low scorers do not feel effective, and may have a sense that they are not in control of their lives.
orderliness score: 20 - high
persons with high scores on orderliness are well-organized. they like to live according to routines and schedules. they keep lists and make plans. low scorers tend to be disorganized and scattered.
dutifulness score: 10 - low
this scale reflects the strength of a person's sense of duty and obligation. those who score high on this scale have a strong sense of moral obligation. low scorers find contracts, rules, and regulations overly confining. they are likely to be seen as unreliable or even irresponsible.
achievement-striving score: 16 - high
individuals who score high on this scale strive hard to achieve excellence. their drive to be recognized as successful keeps them on track toward their lofty goals. they often have a strong sense of direction in life, but extremely high scores may be too single-minded and obsessed with their work. low scorers are content to get by with a minimal amount of work, and might be seen by others as lazy.
self-discipline score: 19 - high
self-discipline - what many people call will-power - refers to the ability to persist at difficult or unpleasant tasks until they are completed. people who possess high self-discipline are able to overcome reluctance to begin tasks and stay on track despite distractions. those with low self-discipline procrastinate and show poor follow-through, often failing to complete tasks-even tasks they want very much to complete.
cautiousness score: 20 - high
cautiousness describes the disposition to think through possibilities before acting. high scorers on the cautiousness scale take their time when making decisions. low scorers often say or do first thing that comes to mind without deliberating alternatives and the probable consequences of those alternatives.
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liveattheauction · 2 years
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Frictional Games men come in two flavors, Lovecraft’s Favorite Twink™️ and brick shithouse.
Philip Buchanon (fight me) and Oswald Mandus are the former.
Daniel of Mayfair and pre-SOMA Simon Jarrett are the latter. IIRC Simon is 6’9” and over 200lbs.
Frictional women come in all colors of the crazy rainbow and should be respected for this.
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ana-lee-clemons · 2 years
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Second post, lovelies. I'll need to think of something else to put here.
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orcelito · 2 years
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I think a lot of the pro vs anti futago siblings headcanon (whether actual blood relation or just found family doesn't actually matter) doesn't take into account like. How futaba would actually see him as a person. The main arguments are:
1: He Killed Her Mom. Regardless of why, he caused her life to take an awful spin for a while. Plenty of ppl think she should never forgive him bc of this.
& 2: He was really young, 15 when he started working for Shido & 16 when he killed Wakaba. Manipulated to hell and back, can he really be blamed for his actions?
Both are valid points in some respects, but 1 is too simplistic and 2 is too dismissive. No, being young doesn't absolve him of his guilt. But it also complicates it & makes it so that saying he is the end all be all evil is unreasonable, thus discounting point 1.
So we end up at a stalemate. By these points, should she forgive him or should she say "fuck you, get out of my life"?
I say neither, because I believe the most important factor for whether she would want to be friends with him is based upon how she feels about him as a person. All Else Ignored, what does she think about him? Aka if he were just a normal teenager, none of that baggage connected, how would she feel about him?
And THAT, in my mind, is the key to the futago siblings headcanon.
In my opinion, I think she would like him. He pisses her off, but she LIKES that in a friend. See how she interacts with Yusuke, for example. Akechi would be able to challenge her in a way that no one else can. No, not even Makoto. Because he's not only smart, but he's also an asshole. Makoto is too nice to her. Futaba wants someone she can really butt heads with. It's FUN for her. Add in the fact that he's also a big Featherman nerd aka one of her special interests and BOOM. Instant friend material.
The earlier points don't disappear, but now they're added to. If she didn't like him as a person, 1 would outbalance 2, and thus she would want nothing to do with him. But adding in a genuine enjoyment of him as a person, it makes point 1 matter less. Point 2 still doesn't absolve him, but it explains it & makes sympathy possible. And by that, if he expresses genuine regret at his actions, then point 1 can be... perhaps not forgiven, not immediately at least. But accepted. She can live with it for the sake of their friendship.
Of course, I'm making a lot of assumptions with this analysis. With my interpretation of them, Akechi is the kind of person Futaba would enjoy being friends with, and Akechi's perplexed by her, but doesn't hate her. It's a rocky road to friendship, but with persistence and care, I think they could get there. And I personally enjoy their potential friendship enough to want to work for it. I rest my case.
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krismatic · 10 months
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rip joshua kiryuu you would have loved the life smp
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