Don’t Miss DUCKWALK CHUCK’s All Fired Up (Official Lyric Video)
Don’t Miss DUCKWALK CHUCK’s All Fired Up (Official Lyric Video)
“All Fired Up” is a track taken from Duckwalk Chuck’s album “Fired Up” out via Wormholedeath worldwide!
So let`s get this party kickstarted with the re-release Fired Up through WormHoleDeath! Go stream it, buy it, share it, fondle it – whatever your heart desires; just do it LOUD!
Duckwalk Chuck is a Norwegian band that plays hard, uncompromising rock`n`roll, where absolutely nothing is left to…
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so i've been shown Anetra's duckwalk performance fairly often via youtube recommended and the second they brought out guys to hold wood boards so she could do board-breaking as part of the routine I could feel it,
the gap between professional wrestling's pageantry of violence and drag race's violence of pageantry close in on one another
I know wrestledrag is a thing but it's not quite mainstream yet and I think that's where we're inching towards, I really just want a wrestlemania style debut, (fog machines, air canons, theme music blasting) to introduce two performers lip-synch routining an intro, who are there ready to kick the absolute piss out of each other in a glorious bout of pre-planned violence
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Single mom Alcina AU: Drabble #2
Basically a prequel to the first drabble in this AU here! Alcina finds herself pregnant with the girls and her friend, Y/N, becomes her biggest support system. They fall in love during this time and Y/N moves in with her to help around the house.
Alcina and Y/N having lunch together
Y/N: *Happily eating a peanut butter sandwich and watching something on their phone*
Alcina: *Comes barreling into the room with a bag of groceries*
Y/N: *Confused* Everything okay, Al-
Alcina: *Holds her hand up for Y/N to stop talking, starts making a haphazard sandwich with tons of weird ingredients like horseradish and Dorito’s (I don’t know what pregnant people eat lol)*
Y/N: *Shuts their mouth knowing Alcina is in one her moods, turns their attention back to their show*
Alcina: *Almost satisfied with her sandwich, licks her fingers, looks over to Y/N’s plate* What are you eating, Y/N?
Y/N: *Distracted by their show* A peanut butter sandwich…
Alcina: *Inspiration strikes* That sounds delicious. *Walks over to Y/N and snatches the sandwich from them*
Y/N: *Caught off guard* Hey! What are you doing, Alci?
Alcina: Quiet, Y/N! I need to concentrate. *Takes the top off the huge sandwich she made, somehow manages to smush Y/N’s sandwich into it, puts the top back on*
Y/N: *Watching with morbid fascination*
Alcina: *Sits across from Y/N with her monstrosity of a lunch, smashes it down so she can pick it up* So, draga. How has your day been so far?
Y/N: … Um, are we not gonna talk about how you just stole my-
Alcina: *Interrupts them with a withering glare* Y/N, it’s rude not to answer a lady’s questions. I asked you how your day has been. *Takes a huge bite of her sandwich*
Y/N: *A little scared of her like this, clears their throat* Well… I was able to fix that wonky step on the back porch! Also, I’m gonna-
Alcina: *Snarfing her food down as fast as she can*
Y/N: *Can’t really focus, watching Alcina* Uhh… and, um, the nursery still needs to be painted. I just need your final opinion on the color-
Alcina: *Gobbling intensifies*
Y/N: *Completely forgets what their talking about, suddenly blurts out what their thinking* Wow! You must be really hungry, huh?
Alcina: *Stops eating, sits up straight with a dangerous glint in her eyes* Well, Y/N, considering I’m literally growing three tiny people inside me right now. Yes, I am hungry! Do you have a problem with that?! *Shrieks at Y/N*
Y/N: *Jumps a little in their seat* N-no! No, I don’t have a problem with that! *Smiles unconvincingly*
Alcina: *Literally bursts into tears*
Y/N: *Panicking* U-uh, what’s w-wrong, Alci? *Runs over to hug Alcina*
Alcina: *Let’s Y/N hug her for a second but ends up pushing them off* You think I’m FaAaTtT! *Wails*
Y/N: *Stumbles ass-first into a trashcan, dumbfounded* What?! When did I say that?!
Alcina: *Points her finger angrily at Y/N, still weeping* You didn’t have to! I heard it in your voice when you were complaining about me stealing- *Ahem* borrowing your sandwich! And then how you were going on and on about how hungry I must be to eat so much!
Y/N: *Floundering, trying to stand up and get the trashcan off* I didn’t say it like that!
Alcina: *Slams her hands on the table* I knew what you meant, Y/N! Now, if you are so disgusted by your whale of a girlfriend, then I’m going to do you the favor of going to bed for the rest of the day!
Also Alcina: *Starts crying and whining so much Y/N can barely understand* M-mAayBe I-I’ll call M-mirandAa and see i-if she’ll take c-care of mEeEe!
Y/N: *Didn’t really understand much of that sentence but heard Miranda’s name and knows she hates Y/N, decides to duckwalk with their ass still stuck in the trash* Baby, wait!
Alcina: *Goes to dial Miranda, stops* Actually, I have a better idea! Since you’re being such a dimwit to the future mother of your children, you can sleep at my equally idiotic brother’s house tonight. Me and the girls shouldn’t have to be confined to my bedroom because of the likes of you!
That night at Karl’s
Karl: *Hands Y/N a beer* So she just kicked you out ‘cause you called her fat?
Y/N: What?! No, I didn’t call her fat! She’s just super emotional and anything I do seems to set her off lately!
Karl: *Pats Y/N’s shoulder, pulls a Prince Zuko* That’s rough, buddy.
Masterlist
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Now that you've completed the SMT V stream, I (and I'm sure some other folks, too) would love to hear what you think of it compared with the other main Megaten games you've played on stream. I think you've done SMT 1, SMT IV and SMT IV:A so far. Include Persona 1 too if you'd like.
And that dreadful Tokyo Mirage Sessions: pound sign Fire Emblem, too
SMTV is hard for me to discuss because there's very little about it that compels me to deeper thought. It really, genuinely bores me to think about, and anything I do have to say about it only evinces an incredibly cynical read of the series. I'll just put whatever I have left to say here, so that I don't feel the need to revisit.
It's just, you know, this bloodless cultivation of recycled semiotics from Nocturne. We ragged on IV for being overly invested in derivation and homage, but it looks almost daring coming off of V. The only really original idea that it brings to the table, the notion of Nahobino as the 'true' form of these divided and depreciated myth images, is almost offensive in the way it reframes designs that at least try to approximate real cultural attitudes towards religion as lesser, enervated reflections of yet more Tokusatsu tripe. Apart from that, it's a very inert piece of storytelling. I feel like a joke is being played on me whenever the game presumes an emotional investment in characters like Tao or Yuzuru.
I generally think highly of all the little design wrinkles that were implemented under Komori's stewardship, and that owe to his experience directing the more balance-intensive affairs of Etrian Odyssey. The new utility of consumables, dampeners as a limited means of addressing weakness in party structure, the need to attend to enemy and player Magatsuhi gauges etc. All necessary supplements to a battle system that was beginning to wear thin by 2016. Only my opinion of everything that enfolds it, the exploration, was diminished on this second playthrough. The layouts are still compelling, with a novel emphasis on managing layers of verticality, but they're populated with so much idiot open-world cruft. Vending machines, chests, glory crystals, health orbs, Miman. An overabundance of piddling incentive to keep you in a state of compulsion, and which I believe contributes to the exhaustion that many players feel come Taito. I still like the Miman, but they essentially exist in a continuum with the fucking feather collectables in Assassin's Creed.
(All the colored orbs littered around the sands are the perfect wedge to that design sensibility. They're almost totally inconsequential and only worth pursuing for the feeling of having absorbed more bright bobbles into yourself. They whisper to your lizard brain so that you don't feel too unstimulated navigating the space, which is never deigned to be worth the doing for its own sake. I'm out here picking up orbs and I can't even use them to extend the duration of Spartan Rage. Videogames are fucking stupid.)
It also made me more conscious of the ways the game fails to leverage art direction against what were probably non-ideal production conditions. It's never easy to forget that you're in a world of economically distributed UE4 assets, with no less than four brilliant hues of sparkling sand and ruined structures that have largely forfeited the Tokyoite specificity of previous games in favor of the same vending machines and multi-floor apartments and office buildings repeated ad nauseam. Daat never feels more like a hostile environment than a self-conscious playground. The concept art backdrops and rudimentary 3D textures of IV/IVA, and the claustrophobic interiors of I- all more lively by far. Pretty good skyboxes, though. No complaints there.
I think the series has moved into the sort of tired self-pastiche that every franchise turns to after decades of iteration. Time and chance happened, and now it's Angus Young crawling out of his mansion and into his boy-clothes to duckwalk across the stage while his grapefruit-sized prostate wages war against him from within.
If I were to rank just the main series from what we've streamed thus far, it would be something like I > IV > V > IVA. The only sense in which TMS has it at a disadvantage is that it emulates more cleanly. I'm glad that we're done with the latter half of the series and can finally move on, but I'll never forget that big huge enormous ass...
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