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#Event: RESET
currentlyonstandbi · 2 months
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thinking about that article where Aidan talks about Five being lost this season, about how he doesn't know what his place is in the universe. thinking about how it might be because there's no longer any apocalypse to stop, no world to save, and comparing it to similar circumstances in season 3. thinking about the fact Five's response to having fulfilled his purpose in that situation is not to despair but to celebrate. you could argue that maybe it's because the reality of it hasn't set in, that he's essentially in the honeymoon phase of no longer having a place in the world, but I'd argue there's another consideration - his family. Five in S3 is content, happy even, despite no longer having a purpose because at least he still knows his place. and that's amongst the people he's dedicated decades of his life to saving. thinking about how, by the end of the season, Five was ready to finally put an end to it all - no more stopping the apocalypse. because at least he'd get to go out surrounded by the people he loved. but S4 sees them all split up. and now Five's without a purpose and without his family. and there's no end of the world to save them from; they won, timeline fixed, universe restored. his family is finally safe. and Five is still alone.
the unbearable tragedy of getting what you want.
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crystallizsch · 2 months
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“…..You didn’t tell me we were watching horror movies?!”
Yuuna Perla (& Grim) Ramshackle Sleepover (fan event by @gl00myb3arz)
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bumblingbabooshka · 1 month
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Voyager Crew voted most likely to get into a Higurashi Situation TNG, TOS & DS9 crew would solve it in like 20 loops with the power of friendship or the power of morally righteous teamwork. Not the VOY crew. They're killing each other for a hundred years worth of a single month and then never talking about it again after the episode's over [It's one of those episodes where when the loop breaks they don't realize they've ever even been inside a loop and so to them nothing happened. Except Kes. Kes knows.]
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front-facing-pokemon · 5 months
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#galarian slowpoke#picture this. this was the first pokémon revealed from the new DLCs for pokémon sword and shield. the pokémon company#up until this point‚ has never done DLC for a pokémon game before. you‚ having been jaded by shitty DLCs for other games in the past#now have a distaste for the phrase‚ and imagine this can't be good. then‚ in their teaser for the new DLC‚ they add a little event#into the game where they reveal one of the new pokémon that is going to be added in the DLC#and it is a galarian form. that is identical to the original pokémon. but with a yellow head#are you imagining it. now how fucking disappointed are you. how little faith do you have in that DLC that it's going to be as good as it wa#for the most part‚ the pokémon company has demonstrated that they do absolutely excellent DLCs. proper expansions#basically an entire other game on top of the game you already have. and they typically take up the release cycle of a full game#scarlet/violet's especially. WONDERFUL dlc. i never really properly finished the crown tundra just because i was so late to the party#because i avoided buying the dlc for so long because of this experience that i've just described to you#that by the time i bought it and played it‚ it was just because SV had been announced and i wanted more pokémon to tide me over#and i never finished it. one of these days‚ i'd like to go back and finish it‚ but i'm playing through pokémon xd gale of darkness right no#and i prefer to play. one game at a time. and i don't know when i'll ever really get back to it#or if i'll ever get back to it! 'cause without resetting my save file all the way i'll just have to Remember what it is that already happen#which i'm. notoriously bad at when it comes to coming back to games that i haven't played in a while#plus i know sv is like shitty performance or whatever but the movement in that game is so much better#it feels so much more freeing than going back to gen 8 where you can still just. run. and that's it#i know nobody likes scarlet/violet but i still. like it. performance aside. like yes the performance is terrible but i still had a great#time with it. i just praised its DLC for fuck's sake! its DLC was fuckin wonderful! it has kieran in it so it like can't be bad
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enden-k · 6 months
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i know its a filler update but this is honestly such a sad sight aukdjasbk
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cloudyydraws · 1 year
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When the honakana
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Closeups bc I love them dearly
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thatvampireenthusiast · 3 months
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okay but it really is super funny how captain rhubarb goes from super plot relevant character with a wild backstory in mechquest to Just Some Guy post-reset in dragonfable
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beearcheops · 2 months
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Guess who’s ibis paint stopped working (aaaaaaaaaaaaaa)
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having a really old dog is just repeating the mantra to yourself "i am grateful for the time i've been given and when it comes time to let him go i will do so gracefully. i am grateful for the time i've been given and when it comes time to let wait why are you not pooping normally WHAT IS GOING ON WHY WON'T YOU POOP ARE YOU DYING" and then calling the vet in a panic, being told actually he's fine but give the probiotic some time to do its thing and then let us know if anything changes, and then you take a deep breath and go "cool. yeah. obviously he's fine. anyway. i am grateful for the time i've been given and
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inbarfink · 2 years
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Okay, so like, I love Undertale to bits, but it does often rub me the wrong way when people use it in comparison to games like OFF, which condemn the Player’s violent actions without actually offering the option for a Pacifist resolution, like “well, Undertale is Objectively Better because there’s an actual choice to be nonviolent so it can actually condemn the player in a meaningful way”.
Especially with OFF, I think. Cause while many people consider it a predecessor to Undertale, their themes and the way they relate to their “What the Hell, Player” moments are very different, I think. And this attitude of judging them purely on whatever they’re effective at making the player ‘feel bad’ about their actions is really reductive for what both games are trying to do with these kinda moments.
Like, in general it’s super frustrating when video game moments discussing morality and player-player character relationships are evaluated purely in the sense of ‘are these games justified in Making Me Feel Like a Bad Person’. That’s usually a super-reductive way to look at video game morality. And I really don’t think it helps the discussion to frame “What the Hell Player” moments as an actual personal attack or attempt to evaluate your IRL morality.
And specifically with OFF, I feel like it’s actually very thematically important that the game only has one ‘Route’ and that it is the ‘bad’ one. Because OFF, in my reading at least, is a game very much about narrative framing. Like, that’s the whole thing with the Batter not actually transforming as his Special Ending Monster Duckie Form.
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The Batter didn’t change, our point of view did. When we’re controlling the Batter, it is his POV that we’re seeing the world through - and in his POV he’s just an ordinary guy doing the right thing. But if we take the Judge’s side, we’re also taking on his POV. And the Judge, much like any other victim of the Batter, sees him as some sort of monster.
And that’s like a huge theme in the game. While there’s probably no POV that makes the world of OFF like an actually good place to live, it is important to note we are viewing it through the perspective of someone who has already vowed to destroy it. I know a lot of people look at the difference between the Guardians as they are in the Room’s Chapter 4 and the Guardians as the Batter face them as a matter of a personal change between then and now - I think the matter of different perspectives also plays a part.
In the Room we are viewing Dedan, Japhet and Enoch through the eyes of an innocent child that is desperate for companionship and sees them as friends - in the rest of the game we are viewing them through the eyes of a man who sees them as obstacles in his holy mission and upholders of a world that must be destroyed. Neither of them can give a truly unbiased perspective when it comes to the Guardians.
And despite the game making it explicit that the Batter is as a puppet controlled by the Player - although the Player is the one who give the Player Character power - it is the Batter who manipulates the Player into aiding him on his mission by framing it in a way that is more palatable. Despite all the power the player supposedly holds, the Batter holds the power over the narrative framing, and that’s enough to let him take control.
That’s why there’s really no choice in the game but keep helping the Batter along his ‘Holy’ mission - him being able to influence our framing also means being able to influence the options we can see. It is the Batter who wants us to see a world where his violence and destruction is the only possible solution. And the point of the Judge calling out the Player for continuing along the Batter’s set path (rather than stopping the game and turning it off) isn’t just to Make the Player Feel Bad for doing what they need to do to, like, see the whole of this well-crafted story....
It’s to make the Player self-reflect. When did they first had the inkling that the Batter isn’t on the up-and-up? If (‘if’ bring the keyword here) it was all real, when would the point where continuing to aid the Batter would be morally inexcusable? By the point the Batter is beating a defenseless child to death it’s pretty darn clear that We’re the Baddies, but did the Player process any of the hints beforehand? Just how much sway did the Batter’s framing of the world and the narrative hold over the player? And how this is different and similar to how the Player normally engage with other narratives, especially other RPGs?
There is a reason, after all, why the Judge big speech at the end is also about how felt deceived and tricked by the Batter’s words. His feelings are meant to be a reflection of a Player’s on some level.
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And despite ‘calling-out’ the Player, he does make it clear he also sees himself as culpable of aiding the Batter in his henious actions. The Player and the Judge’s situations are somewhat paralleled here. 
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And it feels very notable that the Judge starts out explictly addressing to the Player much more than the ‘Puppet’:
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And by the ending of the game, although he does call-out the Player to, he’s got a lot more to say to the Batter as well.
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I think it’s because he also underestimated the power the Batter had as a ‘Puppet’ of the Player, up until he realized how he managed to manipulate both him and the Player (although he still sees both himself and the Player at fault for falling for it and helping the Batter).
I think the main point here is to try and make the Player think more critically about the narratives they engage with. In many ways, the Batter is the concept of the RPG protagonist dilluted to its logical extreme. He was literally brought into existence just moments before the story started, and his only purpose in life is to defeat all the bosses, ‘finish’ all of the areas and then just turn the game OFF. That’s also why siding with the Batter is considered the ‘canon’ ending of the game, in this allegory it is the ending that correspond most to Regular Player Behavior.
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It’s trying to make you think about how different POVs and narrative framing can be used to change the way we view a story. If the Batter can skew the lens we view the story enough so that it makes us side with him… how other forms of media, and in this case espacially other games can convince us that the protagonist’s actions are justified and heroic? Is there some ignored angle in this and that game, some ignored ‘Judge’ of sort, that would totally reframe the supposed morality of the story?
I think that’s the main thing, or at least one of the main things, one is supposed to get from OFF. Not just a blanket sense of guilt for all the made-up pixels you killed in this game or other games, but an invitation to try and examine the stories you play from more angles, and think more of the narrative tricks that can be used to justify morally dubious actions. For this to work, the game has to work in tandem with the Batter and his POV for the most part.  And because of all of this, I believe OFF’s lack of a ‘moral choice’ system does not take away from its central points and actually helps them. The only choice comes when the Judge barges in and offers a counter-narrative to the Batter. 
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Undertale, in contrast, is a lot more about Player Actions and Player Agency. Like, Chara and a Murder-Route Player have essentially a reverse dynamic from the Batter and a Normal Ending Player. With the Player convincing the Player Character (?) into the viewpoint that the world exists just to be drained of Content before turning it Off and moving on to the next one.
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Undertale is more about the Player having power, and not just in the Unkillable Time God sense, in the sense of the power to reframe and change the narrative. Both the Undertale Pacifist and Murder Route has an element of going ‘off script’ of what the game story ‘expects’. Like, the Normal Ending is the only one where the the Player just does what was expected of them and engage with the game world in the same way all the other characters do - that’s just why it only exist to try and convince you to go on one of the other routes.
The Pacifist Route is about the Player using their Aforementioned Unkillable Time God Powers to break away from the world’s general resignation to violence as the answer and proving to everyone a peaceful resolution is possible. The Murder Route is about the Player engaging with the world like… an ordinary RPG basically (as long as you’re heavy on the grinding) and in the process twist the entire narrative into something much darker. The narrative isn’t tricking you into it, if anything, the narrative is subtly nudging you to the Pacifist Ending.
If Undertale comes off as a more effective ‘condemnation’ of the Player than OFF, that’s probably because compared to OFF Undertale is more about what the Player does and the Player’s actions. I still don’t think it’s a very productive to paint it as, like, trying to Shame you. It just makes things far too unnecessarily personal in a really weird way, and it also kinda isolates discussion of the game’s mortality to only how justified it is within the game’s own context - without any acknowledgement of what the game’s trying to say in a larger context when it makes the characters so darn lovable and makes it so heartbreaking when they die.
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Both in context of how we can try and take the game’s ideals into the real world....
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And how it relates to other video games. And I mean, Undertale isn’t just about whatever violence in video game narratives is really necessary - that’s absolutely part of it but also, it’s about how Players engage with video game narratives. And whatever looking at them as just challenges to be one by getting the Big Number....
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or challenges you need to 100% complete and drain every single secret from 
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can take away from what makes a good story actually work.
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There’s a reason why the in-universe ‘morally correct’ to play Undertale is to experience the True Pacifist ending once and never open it again. (I dunno if I’ll say the Message of Undertale is ‘looking up all kinds of different minor options and content mining always ruins the magic of stories’ and if it is it’ll be a very funny case of a game’s fandom disproving its own thesis, but it’s certainly something the game wants you consider.)
Despite the obvious influence OFF had on Undertale and especially on it’s Murder Route, I actually think it might be more useful to compare it to Deltarune, at least once we see more of it and where it’s going. With both of these games exploring a very complicated power dynamic between player and player character and the player being robbed of moral choice and possibly forced to do bad things to advance the narrative - it might be actually a more interesting comparison.
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sonknuxadow · 2 months
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im a sonic 06 defender but one of the things about that game that i absolutely cannot defend is its handling of blaze . literally one of the coolest sonic characters ever yet they had her do almost nothing of importance other than die at the end to make silver sad . she interacts with nobody other than silver and on the rare occasion she appears in a scene with someone else she just stands there and says nothing while the other character doesnt acknowledge her existence at all . the only thing she really adds other than dying is making everything way more confusing than it needs to be because her being from the future and seemingly not knowing sonic contradicts what we already knew about her. overall it just doesnt seem like they put much thought into her inclusion and i wouldnt be surprised to find out she was a last minute addition. blaze youdidnt deserve this bestie
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asktheoutcodes · 1 year
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Well won't you look at that-
The Multiverse's WORST babysitters-
Previous
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First
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rambleonwaywardson · 1 month
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First line analysis
Rules: post the first lines of up to 10 of your last fics/chapters posted on AO3 or your WIPs and try to draw some conclusions.
Thank you @alienoresimagines and @avonne-writes for the tag. Sorry it took me a hot minute to do it, but I spent two days straight writing the next part of the Olympics AU 😭
Sous Le Ciel de Paris - "Pour Toujours" (comings soon!!) "Believe it or not, John knows he fucked up."
Sous Le Ciel de Paris - "Event Finals Part 2" "Quiet. Something an Olympic stadium should never be unless the lights are out, the arena closed, the athletes gone, no one but security to roam its empty seats."
Sous Le Ciel de Paris - "Event Finals Part 1" "The first day of individual event finals, Bucky is alone."
Sous Le Ciel de Paris - "Opening Ceremonies" "'We really shouldn't be here,' Croz laughs as they crowd against the railing of the boat, athletes pressed together on all sides.
To the Moon and Back - Chapter 14 "We're all made of stardust, Gale likes to say."
To the Moon and Back - Chapter 13 "It might have been better if Bucky didn't dream."
To the Moon and Back - Chapter 12 "In one year, the earth circles the sun exactly one time at approximately 67,000 miles per hour."
I'll Keep You Warm (older one shot but I love it) "Sometimes it's the quietest nights that end up bearing the most pain"
Lonely Traveler (also older but I love how I wrote it) "War messes with your mind in a way that a civilian will never fully understand."
I definitely feel like when it comes to To the Moon and Back, as well as some of my one shots, I really like to start with something deep/philosophical that introduces the feeling/mindset of the characters. I don't do that so much with Sous le Ciel de Paris, since it's meant to be more fun (but I still do it!). In that case, I often start with whatever is happening in the life of the character I'm opening with, which most often ends up being John. Looking through older chapters of both AUs, these trends continue. My third most common opener is, of course, dialogue, since that gives a good idea of where a scene is starting.
Since I'm so late to actually doing this, not sure who has been tagged! But I'll tag @onyxsboxes @swifty-fox if you haven't already done it.
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alackofghosts · 7 months
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need someone to gently rinse my brain in some soapy water
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miodiodavinci · 1 year
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current mood of the day, now presented in shitty comic form
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entryn17 · 1 month
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using the same variable tracking player location for several events in-game PLEASE don't break anything
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