#Featured Game
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kaasiand · 4 months ago
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I wish we had every single game on DS
Not 3DS, just DS. Guys please stop tagging this as 3DS
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markodragic · 1 year ago
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I dont think anything on this earth tickles me so hard as how busted white people look in the yakuza franchise
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its so dhsjdjfjxjfjgk
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risingsunresistance · 5 months ago
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you guys can see this too bc even tho i was wrong i think it's funny
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egophiliac · 4 months ago
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don't think I'm not still obsessing over 7-12
#art#twisted wonderland#twisted wonderland spoilers#twisted wonderland episode 7 spoilers#twisted wonderland book 7 spoilers#twisted wonderland episode 7 part 12 spoilers#twisted wonderland book 7 part 12 spoilers#sorry it's even scribblier than usual :') hopefully my chickenscratch is legible#anyway come here and join me in the corner where we go to be embarrassing about anime characters#just. between riddle and trey's dreams i've been thinking a lot about how#trey knew this kid for like two months when he was nine and then never really got over him or how their friendship ended#which. honestly. understandable given the circumstances#and then when they finally met again riddle acted like they'd never met before and neither he nor trey ever intended trey to be his vice#but every time riddle talks about his childhood post-incident it's basically#'oh yeah i constantly thought about trey and che'nya and fantasized about still being friends with them! this is fine and normal'#(there's a bit in one of his birthday cards where he talks about crossword puzzles and shit man that one got me)#idk. i can't put this into words very well#just...the implications that riddle was actively resisting trey's friendship#(presumably because it ended SUPER badly last time and he's learned that if he shows he wants something it gets taken away from him)#and trey had to work REALLY hard to just to get to the point they were at by the time canon starts#that was progress somehow#y'all can call him boring all you want but trey's defining feature really is that he keeps being like#'everything's fine :) this isn't a big deal :) i don't care that much'#(trey on the inside: THIS IS THE BIGGEST DEAL THAT I CARE SO MUCH ABOUT AND I WILL NEVER LET IT GO)#anyway i continue to be absolutely murdered by the timing of riddlepunzel directly after this#riddle's line about not wanting to keep standing in front of a door that's never going to open...#hey. hey silly gacha game about anime disney boys.#you are not actually allowed to do this to me#oh shit oh damn i'm out of tags and i haven't even talked about cater yet. NO BUT I HAVE LOTS OF FEELINGS THERE TOO --#(i am crushed under a falling safe looney tunes style)
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bacchuschucklefuck · 2 months ago
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a totem pole of hopeful idiots
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andstuffsketches · 6 months ago
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more Batgirl redraws
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chloesimaginationthings · 1 year ago
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Michael still has beef with Ennard in FNAF…
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wizardofwizz · 6 months ago
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get a load of this guy!
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goldenjuniper · 7 months ago
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the hades siblings in maid outfits!!! 🎉
thank you @reblogs-of-sin for the suggestion this was so fun LOL!!!
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bunnieswithknives · 1 month ago
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The animatic is done!! 💕
#look outside#look outside game#look outside spoilers#art#digital art#fanart#animation#animatic#IM SO HAPPY WITH THIS#especially the ending bits... I drew some of them up to 3 times just to make SURE I got them right#Which my lazy ass almost never bothers with#THE BITS WITH SAM UNSPOOLING ARE MY PRIDE AND JOY#I wanted to make the part where they talk to the Visitor a bit worse actually#Their body being barely held together by this creature who only vaguely understands what a human being is even supposed to look like....#and if they move to fast their body literally lags and uncoils..#I wanted to have them sharply move their head and have them look distressed when their eyes lagged a behind#but oughgh I couldnt get it to look right and I was already dying from how long I spent on it so just pretend that happened and imagine it#Other notes ermmmm. I think I got the order that the astronomers joined a little mixed up. Sorry Beryl and Aurelius.#Also while drawing the DnD scene I imagined Lyle and Masked Thing holding hands now I feel like theres something there but idk what it is#Anyway do with that what you will#Also I remembered that half the reason I gave Sam a cleft pallet was cause I wanted them to keep a recognizable feature when they mutated#so on the last frame one of the breathing holes has a notch in it bcs thats the breathing hole that used to be Sams mouth :3#Idk if thats like. wholesome to anyone else but I like it. Its some remnant left of their humanity that they'll always have#Youtube#eyestrain
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nyanrial · 3 months ago
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there's only one way to find out
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interact-if · 4 days ago
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Writing Spotlight: Infamous (Interview)
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We had the great pleasure to interview Amy, author of the massively beloved IF Infamous (@infamous-if). She shared some tips, tricks, and insights on her approach to writing.
One of the most notable things about Infamous is how quickly readers get sucked into its world and invested in its web of characters — be it Orion or Blake or G or Victoria or the slightly controversial Seven. They are all incredibly multi-faceted, complex, and sometimes heartbreakingly real.
Amy says:
“I’ve read something by a writer once that I’ve followed faithfully: you should always know what’s happening in the other room. Even if it won’t be available to readers, it helps establish the world and characters as real, tangible things that don’t just poof out of existence once they walk ‘off-screen’ so to speak.”
Here’s the full interview:
1. What drew you to interactive fiction as a storytelling medium? Did you have any experience writing in other formats before, and if so, would you say there’s any differences in the way writing for IFs should be approached?
There’s so much about writing interactive fiction that I love, but I think the main one is the freedom that comes with it! There are so many ideas I can explore, so many endings and storylines. It’s just as fun for writers as it is for readers to push the limits of what their world and characters can do. You can truly sink your teeth into it and develop the story in ways you don’t see often. 
Coming from writing traditional fiction and having never written an interactive story before, I did need to change my mindset a little. You have to learn to be flexible. Very often, I’m writing routes I wouldn’t particularly take as a reader, and it’s interesting to go against my gut to offer a varied experience. I’ve discovered a lot of fun things about Infamous and its characters from routes I would never take if I were reading it in another IF!
2. What does your writing process look like?
I am a plotter to my core! I am endlessly envious of writers who can pants their way through a scene or a chapter. I need to outline every single beat, every scene, every conversation. The plot comes to me first and then I slowly build the main character around that and ask myself what kind of story I want to tell with that main character.
The MC in Infamous leans heavily into the ‘underdog’ trope. That’s how I got much of MC’s personality from. The main thing I ask myself when building the main character is: what do they have, what do they want, and what do they need? I use that to inform the rest of the cast and the stats. My main goal is that every piece works in tandem with the others. They all make sense in my head! 
3. What does good writing / good characters / good world-building etc. mean to you, and what are some central tenets or principles you follow to achieve that? 
A story that gets me invested is a success in my eyes. I want to care for the characters and feel like the world is one that truly exists somewhere. I’ve read something by a writer once that I’ve followed faithfully: you should always know what’s happening in the other room. Even if it won’t be available to readers, it helps establish the world and characters as real, tangible things that don’t just poof out of existence once they walk ‘off-screen’ so to speak. The characters had lives before the story started, people they knew and things they’ve experienced. It informs their personalities and builds them what they are once you meet them on page.
The world is still turning even while the main character is asleep. Things are still happening everywhere…even when we don’t see it. That’s how I try to approach every story to bring it to life. 
4. What’s one piece of advice you’d give to someone just starting out in interactive fiction?
Be firm! It’s so easy to get swept up in the excitement of having an audience and wanting to keep that audience. It’s not uncommon to make the mistake of overpromising to please every reader. You won’t be able to, trust me! You’ll only write yourself in a corner. It’s healthy to find a good balance between sticking to your gut and accepting/being open to suggestions. 
A tinier one but: know your endings! It’s best to know what you’re writing toward. It’ll be so much easier to stick to the story and avoid meandering through the plot if you know how each route ends. Everything I write is to get to that ending in one way or the other.
5. Where do you find your ideas or inspiration for new stories or mechanics?Where did your story idea originate? Has it strayed far from that concept/evolved during the writing process? 
I guess it’s quite on brand to say that almost every story idea I’ve had came from a song, Infamous included. My head is always thinking of songs as potential needle drops or playlists as movie soundtracks. Infamous in particular, was formed from Brie Larson’s cover of Black Sheep in the Scott Pilgrim movie. It features a Battle of the Bands sequence that made me want to read a story with the same concept. I scoured and scoured for a band IF that scratched that particular itch but didn’t find any. Eventually, I gave in and did it myself! That’s one of the best parts of the community; you can just do it. 
Surprisingly, this is one of the few stories of mine that hasn’t strayed far from the original idea. I think it helps that I’m writing exactly what I wanted to read once upon a time.
End of interview
A big thanks once again to Amy for her insightful answers, and @veswrites-if for taking the time to coordinate the interview. Hope that this was a fun and interesting read.
Stay tuned for more of these interviews :)
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egophiliac · 5 months ago
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hello! i wanted to say first that i'm a MASSIVE fan of your work hehe. but i'm curious if you've ever said it before-- who are your favorite twst characters and why?
thank you! 💚💜💚
honestly I like pretty much all the characters a lot, but diasomnia definitely holds my heart (and my art). all four of them are my special little guys. episode 7 has been such a delightful treat for me and me specifically. >:)
pre-episode 7 I would've said I couldn't choose between all of my beautiful morons, but getting Lilia's backstory did shoot him up into the #1 favorite-of-the-favorites boy slot! he's an old man who's done with all that war and tragedy business and is now focused on the most important part of life: playing video games and wearing cute outfits! he's 5'2" and built like a twig but he can suplex anyone in the room! he's really bad at pretending to be an Average Teen! what's not to love
also I just. really enjoy how main story Lilia is all:
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and every-other-story Lilia is more like:
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the duality of grampa. it's real good.
THAT SAID I am also extremely fond of our esteemed headmaster-slash-horrible bird dad. he's a fancy goth with the soul of a harried accountant. he might be the mastermind behind the entire plot, or he might just be an idiot. he might be both at once. he's awful. he's magnificent.
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tawnysoup · 6 days ago
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SOSOTTE IS A SYSTEM!!!!!!!!!!!!!!!!
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THE GANG HAS FIGURED IT OUT! WE'RE. we're the truth scrappers....
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notacluedo · 2 years ago
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I can’t remember if Andrew ever canonically pulls Neil in by the grating on his helmet but
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