#Final Reflection
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lovebirdgames · 2 years ago
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To the ready...
This is my last devlog and final reflection before Band Camp Boyfriend releases. We started working on the game in 2015. We released the demo on Itch.io in 2018. We got our Steam page up in 2022. Now here we are in 2023, almost eight years later. We’ve been working towards this moment for eight years.
To be honest, it’s a little bit scary. My anxiety can’t help but whisper, “What if they hate it?” but thankfully logic growls back, “They won’t.” The most important thing is…I love it. I love it and I’m proud of it, and I’m here to reflect on everything and thank everyone for their hard work. Band Camp Boyfriend was once an idea in an instrument truck and today it is a reality thanks to you.
I may use “I” and speak from my perspective here, but I am only one half of the soul of this game. My sister’s heart, creativity, memories, and talents also make up Band Camp Boyfriend. She is just the shyer of the two of us and not as present on social media. So while I speak from my heart, know that it also comes from Alex’s.
Alex and I came up with the characters and stories together. We bounced ideas on band fields, long walks, and over coffee. There are so many warm moments of us barely able to detail our scene ideas in between peals of laughter. Together, we crafted it into better versions, constantly improving on it. As we worked, we covered for each other’s flaws. Alex is the perfectionist between the two of us and she is the more knowledgeable one when it comes to music, as she majored in it. She also was able to do the math and figure out the tough programming. Then she taught me—I am not the perfectionist, but I am the workhorse, the motivator. I am obsessed with checking things off my list and constantly working to whittle it down. And while her writing style is to carefully hone each paragraph, mine is to just devour. I sit down and I just write—though I like to say the characters write themselves. I’m just an invisible presence within the story, writing the scene as it plays out. If you know the characters deeply enough, you always know what they’re going to say next and your fingers fly across the keyboard just to keep up. But enough about me.
Band Camp Boyfriend is the kind of game that absolutely needs an original soundtrack and by God did Alex create an incredible one. The themes, the motifs, the fine details. She has put so much thought and hard work into the music of this game. I have no idea how she does it. It’s magical to me. It adds so much to the game and heightens the emotion by tenfold, and I can’t wait for you to hear each song—from “Let It Slide” to “Swan Song” to the full band performance of the alma mater and that final song in the credits. Every single song brims with Alex’s talent, passion, and hard work.
And honestly, I am blessed to have her as my sister and my best friend. Thank you, Alex, for sharing this journey with me.
One talent my sister and I do not share between us is digital art. We write, we program, she composes…but sprites, CGs, backgrounds, GUI? That’s not something we can do. So we commissioned artists we found on Lemmasoft Forum and I’m so grateful to have found them when we did.
Bunny, our background artist, created the entire world of Band Camp Boyfriend! She worked with us closely to make sure the details were right and was so sweet. It was so cool to be able to move around the world she created and help capture the shots that we wanted. Potouto (now Khoaisama) was also wonderful to work with. She is so full of talent and creates amazing, unique GUI for many different visual novels! Also, I love her enthusiasm. And our chibi artist, Mayunnaise, has created some of the most adorable chibis I’ve ever seen! Thank you all!
I want to say a special thanks to Flora, our sprite/CG artist who was so incredible to work with. She was patient, devoted, talented, and granted us art even better than we imagined…seriously, I would lose my mind over everything she sent us…but one of the best things we attained on this journey was certainly her friendship. Flora, you are a fantastic human being with a wonderful sense of humor! I’m glad you will finally, finally get to see your stunning art in action. Thank you for sticking with us as we kept spinning in circles. “Okay last round of CGs…actually, can you do one more round? Actually, just one more CG. I swear this time it’s the last one, I swear!” She also needs to be commended for her dedication to nailing all the detail on the instruments. That’s not easy to do. Flora, you rock. I hope you love the game.
Next, our stunning voice cast. They brought these characters to life in a way no one else could, better than we ever could have envisioned. Seriously. Their talent made me love these characters even more, which I didn’t realize was possible. I’m sorry for making you all wait for the game so long and I’m thankful you continued to reprise your roles throughout the years when we asked for more lines. Joe, Jonathan, Wish, Jared, Richard, Joseph, Mark, Emily, Melody, Daisy, Daniel, Lasli, Angelo, Riley, Sara, and Steve…thank you from the bottom of my heart for lending us your incredible talents. You are all spectacular voice actors and lovely people.
And I could never forget my fantastic friends who helped beta test the game! Becca, Karen, Kristin, Ross, Chris! Thank you all for lending your time and for being my friends through thick and thin. You each brought your own talents to testing and really helped me to clean up the game. Ross the genius also helped with programming and I am extremely grateful to him and his brilliant mind! Programming the Extras menu was no small feat and I don’t think we could have done it on our own and still met our deadline. Thank you so much for offering your time and working so hard.
We are sorry to cast, crew, and fans that creating the game took so long. This is a hobby and a passion rather than our full-time jobs, and you only have so much time for hobbies as an adult. Life can easily get in the way and we certainly faced our fair share of life changes and hurdles these past 8 years. We often beat ourselves up for not finishing the game in 2020 as we had initially hoped, but I believe this is what was meant to be. The game only got better. Some of the early story decisions make me cringe. Some of the writing I revisited was written by someone with less life experience and a bit tone-deaf on real issues so I was able to fix it. Most importantly, a final route (which was previously going to be DLC for later on) was added and wraps up the game wonderfully. Band Camp Boyfriend was meant to be released in 2023.
I want to thank both of my parents for their unending support through it all. Our dad helped us with the business side of things, getting the game copyrighted, and the joy of taxes. He wholeheartedly supports us in whatever we do, though he is a tad skeptical that a game called Band Camp Boyfriend will sell many copies…so we’re gonna surprise him, right guys? :)
As for my mom…I owe the fact that the game is finally on the cusp of being released to her. She has been our biggest supporter and fan. She has spent hours helping us program and running tests on the game. Until the very last minute, she scraped through the game to make sure there was no crashing. Before that, around two years ago, she sat me down and asked what she could do to help see this special game finally become a reality. It was a major turning point and we owe her so much. Her love of the game kept us going.
Love you both more than words can say. <3
Finally, I want to thank all of the people who have contributed to the wonderful memories and hilarious quotes that have found their way into Band Camp Boyfriend. The three different marching bands I was lucky to be apart of. And to my favorite, hilarious band director and my wise, gentle French horn teacher, who are no longer of this world…thank you for fostering in me a strong love for music, for seeing a talent in me that I couldn’t always see, and for building me into a stronger person. You both left this life too soon, but your impact in so many lives remains. I wish I could show you the game Alex and I created, the game that you helped inspire, and make you smile one more time.
I know some people will look at the hokey title and think it’s just another dating sim, just another gimmicky game, but to some of you, I hope it will be much more than that. As it is to me. It brims with a life of experiences. But not just mine—I’m sure so many of us who have worn a marching band uniform have had the same experiences. And through these experiences, we are connected.
I’ll say it once again, even though it won’t be the last time you hear this: Thank you for playing Band Camp Boyfriend. I dearly, truly hope you love it. I hope the game makes you smile, makes you laugh, makes you cry, and I hope you carry the characters, their lessons, and their story in your heart long after you get that final CG. I’ve carried Band Camp Boyfriend with me for almost eight years; I am so ready to share it with you.
See you at band camp.
-Taylor
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futureworkplace · 1 year ago
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Final Reflection
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Hey everyone, this will be my final update for this blog. Thank you for joining me in my journey of creating a game for my research topic. Here's to the future :] 🎮💻
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cmats-uhwo · 5 months ago
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Final Reflection Video
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What were your thoughts about your research topic going into the first week of the semester?
I expected to follow the plan set during pre-capstone: make a music video.
What are your thoughts now about your research topic and your project/practicum?
It feels full circle to me because I had thought about doing a website before deciding on a music video. It's also SO COOL because I've never made a website before and now I've not only made one but actually published it. I'm really glad I was able to gain experience making a website--had fun with the graphs--and incorporate the branding made and survey data collected prior.
What did you learn about yourself as a creative through this journey?
Gained more experience with project management and adapting to media change.
What did you learn about the creative and production process?
Mock-ups are essential to production. Take the time to agonize over them during pre-production and then start creating. Once you inevitability hit a roadblock, you'll see just how useful they are.
What advice would you give new senior capstone students?
Have a plan, but be open to change and be able to adapt to it. Trust yourself and the process. The most essential part of capstone is to just keep moving and making progress, bit by bit.
Where to now?
Graduation! 🎓
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tazmiilly · 9 months ago
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cryptocism · 10 months ago
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"just as I did, in 1983."
you'd never know my favourite parts of the show are the fucked up insane bits when my first instinct is to draw the cheesiest thing imaginable
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azolitmin · 17 days ago
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🥀
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curioscurio · 2 years ago
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I'm rewatching Steven Universe and I will never forgive Fandom for what it did to her
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triona-tribblescore · 1 month ago
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So, whats with the suit?
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astearisms · 2 years ago
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fionna and cake drawings before and after watching the episodes so far. it’s nostalgic and somehow cathartic and poignant and relatable and—it just started
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gunsatthaphan · 3 months ago
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jail was never this much fun 😏⛓️🤙🏻
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leftarmofl1fe · 4 months ago
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color being tragic
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I loveeee drawing him crash out in the void.
I think he’d have a lot of resentment towards Gaster at first, because I’m assuming he’d have regained his memories of him as soon as he stepped foot into the void,, and the only things he remembers is him really just not being there as a father, and now he’s being forced to stay with the guy that abandoned him in his eyes 😭
then again the new souls kinda force him to forgive Gaster because of the kindness/integrity he has… as much as he wants to dislike Gaster for what he was, he can’t because it’s hard to hold grudges when he’s always filled with kindness.
anyway I need to sleep idek if anything I’m saying makes sense
Othertale belongs to superyoumna
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kittykatninja321 · 7 months ago
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My less popular opinion (and what I believe to be implied by the art in Lost Days) is that rather than waking up in a fully grown body Jason didn’t actually complete his puberty until after his Lazarus pit dip while he was on his murder tour. Imagine you’re tied up in a basement in Berlin getting interrogated by a teenager and his voice is cracking the entire time and if you laugh he’s going to shoot you
#Late puberty Jason truthers rise#Egon calling up Talia like ‘did you send me a middle schooler what is this’. ‘He’s technically high school aged actually’#he would’ve been like 18 when he finally regained consciousness but the way he’s drawn could easily be mistaken for 15#I know people love the body dysmorphia angst of Jason waking up big but I offer you this: Jason wakes up looking basically the same to a#world that has moved on without him and is unrecognizable. His death/injuries stunted him he existed for years in a state of suspension#while the world passed him by. He was on pause while everyone kept moving on and he didn’t get unpaused until the Lazarus pit and he has#to scramble to catch up. He’s actually 18 but the last thing he remembers is being 15 and his body reflects this state#and then once his mind is finally back online puberty hits him like a truck. Just look at the difference between how Jason is drawn#immediately after his dip in the Lazarus pit vs the end of lost days when his training arc is over#It implies it could’ve been multiple years but in order to fit with the timeline of other comics I personally don’t think it#would’ve been that long. I think he just sprouted up like a weed#Jason Todd#dc#I think Jason is technically still growing by the time he’s red hood. In my personal mindscape he doesn’t reach his peak buffness/height#he’s like 21 and he’s 19 in utrh#Sorry for my 1538283th post about red hood lost days I’m obsessed with his little fucked up coming of age story#Red hood lost days
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rendevok · 10 months ago
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Act II ~ The Challenge
A tapestry for chapter 2 of Let No One Sleep by @azalawa-scroggs on ao3
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lichqueenlibrarian · 2 months ago
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…I suppose if you’re experiencing a lack of heirs you would naturally turn to Rogaine
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doctorsiren · 1 year ago
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paint it over
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non-un-topo · 10 months ago
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To the next adventure...
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I.D.
[A drawing of Nicky, Joe, Quynh, and Andy from The Old Guard. They are all in profile, walking in a straight line facing the sun. They are dressed in medieval clothing and armour, and each carry their own weapons and bags. Nicky has his sword, a crossbow, a quiver of bolts, a dagger at his belt and another strapped to his ankle. Joe is holding his sword, a bag, and a coin purse. Quynh's bow is over her back, and her quiver is at her hip. Two daggers are strapped to her belt, one of them matching Nicky's. Andy is holding her axe, two bags, and a dagger. They each have serene expressions and closed eyes, as if they're not in a hurry. In the background, the seasons change from winter to spring, summer, fall. There is an old tree behind them, and its branches change with the seasons.]
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