#First Floor
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clovrdoesart · 5 months ago
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Finished the 8 show last night so now I have to draw about it. I think I'll do a watercolor & digital painting of F1 because... fav
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ochobiiiiit · 10 days ago
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(Recommendation to read the entries while listening to music from the artist Alysha Sheldon for a better experience, trust me :3)
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Entry No. 01
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If I had to describe John Gutter visually, it would be as places and things that are purposefully made to look like place holders which, hey, that's kinda cool. But let's get the obvious out the way...
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If you look at the layout of the level, it's mostly a straight shot with just enough turns for it to not be boring. Even if it sounds like I'm saying this negatively, that ain't a bad thing since it's the first level (and kinda feels like an extension of the tutorial), so it's understandable why is so simple compared to every other level... It would be kind of a dick move to start the game up with a ball buster.
I think of John Gutter as your personal playground for getting familiar with the characters if the tutorial wasn't enough.
And... yeah, that's everything I've got to say about it, cus' this level is all substance, no style. I don't have strong opinions about John Gutter (I think almost nobody has), it's basically the blueprint for every other level, and there are just so many ways in which I can say "Yeah... It's the first level, do you expect anything else?".
It serves it's purpose, it does so pretty well, end of sentence.
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Honestly there's no point in dividing this section by my experience with each character individually because, other than Peppino and Noise handling a lot different from one another, the level feels virtually the same with both. There are no special gimmicks to stem from or really anything to say other than John Gutter being a total 'gimme' when it comes to P-Ranks. Many people (including myself) use the John Gutter P-Rank as a warm-up... I think the facts speak for they-selves.
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There are 2 spots in the level where you can save some seconds in Pizza Time (If for some reason you don't know which ones I'm talking about)
I call these "THIS IS PIZZA TOWER, COMMON SENSE BE DAMNED"
First, dive here instead of following the route back down...
(Yes this was the obvious one, thanks for asking)
And then in this part, ignore the stairs... you can drop to the lower platform no problem and save quite some time.
And that's pretty much it for the tips and tricks.
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Overall, John Gutter is okay. A good first impression, and useful to get used to the basics of the game, but really simple and easy as piss when it comes to the P-Rank.
Peppino P-Rank:
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(Minus)
Noise P-Rank:
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(Minus)
The Level itself:
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Final Score:
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daily-ynfg-worlds · 2 months ago
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Mansion
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jackfrostsisterssisterinlaw · 11 months ago
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1st floor (the 8 show) - SPOILERS
this is just a few scattered thoughts. THERE ARE SPOILERS.
SPOILER ALERT
SPOILERS
THERE ARE SPOILERS
I was rewatching his ________ and I realised he didn't deserve that at all. He had control of everyone in the end. All the weapons were at his disposal. They were tied up and he could've started cutting their body parts or done something cruel that the higher floors like 8 probably would've considered, to be entertaining. But he only used himself as the source of entertainment. No one was a tool.
I know that he was absolutely horrendous before to the higher floors to extend the time and he definitely was cunning in not telling them about the room change, but can you blame him? They were all treated like absolute shit and were used as tools by the higher ups so it felt justified to do the same. That's where my dilemma comes in because although in the end he's his own tool, when he copies the higher ups he makes the others , tools.
Then I realised that his death might symbolise the hypocrisy of society. The 8th floor tortured every single one of them and her end was just getting arrested. He tried to regain some control but his actions ended in his death. The inequality of punishment because of the social hierarchy built in that room and outside, might be being highlighted.
Then moving back to how he was selfless in the end in terms of getting more time, it's a majority point of view that those with the least contribute the most right? Like you'll always hear stuff like stray animals get fed by the poor people while for the rich, hunger is something they don't understand. And I absolutely agree many people do contribute who are well off but the very fact that even with such little for themselves, they contribute and share the food they may have, might show how even with the least money he was able to be selfless and just use himself.
Yeah I guess the difference is he may have been selfish in wanting time but in the end everyone was going to get more money with his actions. And no one else was going to get hurt.
Im not exactly sure what to make out of the fact that he didn't tell anyone about the room change until desperation hit. I guess it shows no matter what a nice person you are, if you know knowledge of something will create conflict you are going to keep it to yourself. Sure its super devious but anyone could've asked about it. And also let's just say he did tell everyone about it. Everyone would just be wasting their money trying to buy each others rooms and realising how long they were expected to stay.
Along that idea, not so much about 1st floor but more on the whole show, the fact that fake is real within the show or real is fake, the whole scenario of the receipt was such an illusion. He never specifies how much it is to buy the 8th floor, and the game allows him to stay delusional because of the absurdity of switching room prices. Then the no pockets and the whole set up downstairs also highlights how everything is an illusion.
This whole thing is one big ramble. Share your thoughts please because his character is still so so intriguing. All of them are. So I'd love to know more thoughst and other interpretations
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househuntingscotland · 8 months ago
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2 bedroom flat for sale on Marwick Street, Haghill, Glasgow
Asking price: 119,950
Sold price: £140,000
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werkboileddown · 4 months ago
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youtube
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melongraph56 · 2 years ago
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When you enter a building, what do you call that floor?
just a silly little kirbycraft poll
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maripr · 3 months ago
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The opening of The 8 Show is... Is all about 1st floor...
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cyberramble · 4 months ago
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Okay so I'm not the best when it comes to analysing conditions or disabilities and was wondering if anyone else left in The 8 Show fandom has got a couple ideas about what 1st Floor has with his leg/gait?
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nik991 · 7 months ago
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Which Floor is Better for Your House?
When it comes to buying a new home, a key decision often revolves around choosing the right floor level. Whether you’re aiming for practicality or luxury, the floor you choose can affect your lifestyle, privacy, and even your property’s value. As an informed buyer in a fast-paced market like East Delhi, partnering with reliable builders, such as Makhijas Group, can help guide your decision toward your ideal home, ensuring it meets your needs from design to location. Here, we’ll break down the factors to consider and help you make an informed choice.
Understanding Floor Level Options
The floor you choose in a multi-story building will impact various aspects of your home life, from ease of access to energy efficiency and view quality. Let’s dive into the key advantages and considerations of each floor level.
1. Ground Floor: Practicality and Accessibility
Advantages: Ground-floor units are excellent for families with young children or elderly members, as they provide easy access without the need for elevators. They’re also ideal for local home builders in East Delhi specializing in residential buildings that prioritize accessibility.
Considerations: Privacy may be compromised as ground-floor homes are often closer to public areas. Noise and pollution from the street may be higher as well.
2. Middle Floors: Balance of Convenience and Views
Advantages: Middle floors are popular as they balance access with better views compared to the ground floor. They are generally more secure and provide a quieter environment than lower levels.
Considerations: These floors may experience more foot traffic and shared walls with neighboring units, which could lead to noise. Makhijas Group’s experience as trusted builders in East Delhi can ensure middle-floor homes with soundproofing options and strategic layouts for enhanced privacy.
3. Upper Floors: Luxury and Scenic Views
Advantages: Living on upper floors offers an unobstructed view, natural light, and privacy, often making it a preferred choice for luxury living. Luxury floors on upper levels are popular among high-end buyers who value aesthetics and exclusivity.
Considerations: For the upper floors, elevator reliability is crucial, and access might be challenging for some. Makhijas Group provides energy-efficient solutions for upper-floor living, such as green rooftops and advanced ventilation systems.
Why Floor Choice Matters for Real Estate Investment
Floor selection can significantly impact your home’s resale value and appeal to future buyers. For instance, ground-floor units appeal to families and retirees, whereas luxury floors on higher levels attract high-end buyers looking for privacy and panoramic views. By working with expert local home builders, like Makhijas Group, who understand East Delhi’s market demands, you can ensure that your floor choice aligns with potential long-term value.
Advantages of Each Floor Type for East Delhi Residents
Accessibility and Community on Lower Floors
Ideal for residents who prefer easy access to amenities like parking and common areas.
Nearby community spaces offer a social advantage, particularly for families.
Comfort and Privacy on Middle Floors
These floors are generally cooler and less exposed to street-level noise.
Perfect for young professionals and families looking for a balance between accessibility and a quieter environment.
Exclusive Luxury and Scenic Views on Upper Floors
Enjoy the exclusivity of fewer neighbors and the aesthetic appeal of scenic views.
Enhanced security and prestige make upper floors a go-to for luxury floors.
Tips for Choosing the Right Floor with Makhijas Group’s Expertise
Assessing Your Priorities
Convenience: If accessibility is a priority, Makhijas Group can guide you toward ground-floor units designed with accessibility in mind.
Privacy and Luxury: Upper floors often come with premium perks such as exclusive designs and improved layouts that maximize privacy and luxury.
Family-Friendliness: For families with children, ground or middle floors might provide a more suitable living environment with easier access to outdoor areas.
Building Amenities and Design Innovation
Builders like Makhijas Group often incorporate state-of-the-art elevators, secure parking, and high-speed internet connectivity across all floors. Their reputation as reliable builders in Delhi and builders in East Delhi ensures that every floor offers modern conveniences.
Energy Efficiency: Choosing upper floors means enjoying more sunlight, which can reduce electricity costs. Makhijas Group offers eco-friendly construction materials and designs that enhance natural cooling and heating.
Partnering with Makhijas Group for Your Ideal Floor Choice
Makhijas Group, a leading builder in East Delhi, brings unmatched expertise in crafting homes that blend accessibility, modern design, and luxury. Their focus on buyer needs, from middle-floor convenience to luxury floors on top levels, sets them apart as premier local home builders in the area. Makhijas Group offers:
Customized Floor Plans: Tailored floor plans that accommodate everything from luxury preferences to family-friendly layouts.
Sustainable Design: Eco-friendly materials and designs to ensure energy efficiency on all floors.
Premium Amenities: Access to exclusive amenities, including fitness centers, rooftop lounges, and high-speed internet across all levels.
Whether you’re in search of local home builders in East Delhi for a spacious ground-floor unit or luxury floors with spectacular views, Makhijas Group provides unparalleled services to meet your specific requirements. Their insights on location, design, and construction quality make them an invaluable partner in choosing a floor level that best fits your lifestyle and investment goals.
Choosing the right floor for your house can elevate your living experience and enhance property value. Connect with Makhijas Group today to explore the best floor options available in East Delhi’s competitive real estate market. Let Makhijas Group help you find a home that perfectly aligns with your lifestyle, investment, and luxury aspirations.
For more guidance on finding the ideal floor for your dream home, explore Makhijas Group portfolio, or consult with their experienced team to make an informed decision.
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clovrdoesart · 4 months ago
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Messy
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ochobiiiiit · 3 days ago
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Note for readers:
[I'm writing this series of entries expecting that everyone who reads it has already played Pizza Tower. At the very least you should know the levels.
Even though I'm making an analysis of every level, I'm not going to explain absolutely everything and/or go super in depth on it. If you're an outsider, you're also welcome in this blog, but understand that this isn't a comprehensive look for the people who are not familiar with the game]
Recommendation to read the entries while listening to music from the artist Alysha Sheldon for a better experience, trust me :3
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Entry No. 03
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(Let me tell ya... I have some thoughts on this one...)
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Ladies, Gentlemen and people of non-conforming identities. I'm not gon' hold ya... I'm not a fan of Ancient Cheese.
I'll avoid my biases to the best of my ability to give you the full picture of the stuff I have to say about the level... But I call this section "Overview and THOUGHTS" for a reason. And I think this level is mid...
for Pizza Tower standards anyway.
See, a thing with Ancient Cheese is that, even when I don't hold this level in high regard... I have to admit, it would be a solid level in any other game of this kind. But when your surrounded with premium quality (PizzaScape and Bloodsauce Dungeon)... is hard to stand-out.
So... Theming:
I had to google what the theme of this level was when I first played this game back in 2023. I think that's enough to tell you how well executed the """""ANCIENT GREECE""""" theme of this level is. My best guess was "Ruins", but that's not the same (I'm not getting into that discussion).
Okay--yes, at first I didn't get the pun in the name because I'm an idiot. But even when I realised it, I thought: "Is it really?".
If I have to actively look for stuff that tell me that this level is based on something, clearly, it didn't put much effort on doing so.
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I know there are things that reference ancient greek art. But those are scattered around the level, they're very few at that, and the ones that look like it the most are towards the end of the level.
IT'S. NOT. ENOUGH!!!
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The colors don't help either...
This mix of different shades of purple and orange, while very well used and a color palette that I like... Yeah, not the right pick if you ask me.
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I'll give it some credit, tho... It looks good. There are like 4 different tile sets and backgrounds. I like how this level looks... when I ignore the fact that there's supposed to be a specific theme.
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But yet again... WHERE THE FUCK IS ANCIENT GREECE IN ALL THIS?!
I know, I sound like a broken record. But understand that it's really weird to me that this is the only level where the theme is, at best, implied. But I'm gonna stop.
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Before we continue... Why is the Treasure a jar of peanut butter? Why not... you know... A block of cheese? It doesn't have to be a specific type of cheese, but why is it like this? Maybe I'm being nitpicky here, but I just don't get it.
Okay, let's talk about the level design now:
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It's... fine. It sounds like I'm low-balling it, but I think is just above John Gutter but below PizzaScape.
The level starts with wider spaces, and slowly encloses itself. But I do feel like the areas in general are a little... empty.
The disappearing cheese platforms are cool, the level uses them well, like in the part where you pick Gerome.
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You have to turn last second to drop down, that's neat.
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Also this part is exhilarating, it's a short rush of adrenaline, and I like it.
Aight' let's get this out the way. The inconsistency in the pacing of Ancient Cheese is the main reason I'm not to fond of it. There's a difference between balancing things out so the level gives you some room to breath, and cutting things short with a gimmick that's not fun but annoying.
Yes, I'm talking about the stupid bombs.
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These things fucking suck.
You better be sure not to miss ANY throws, cus' you move slow when you hold one of em' and if you miss, you'll waste time recovering and, BOOM, you lost your combo. Oh, and you can't be too close when you throw them because the explosion still hurts you.
As I said, the way they mess with the pacing of the level is really annoying. I think no one would dislike em' as much if they were used less frequently in the level and in areas where they didn't feel as shoe-horned in as they are.
After getting this out my chest, I feel a lot lighter now.
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Peppino POV:
If you think most of my criticisms with Ancient Cheese come from the Peppino run: first, get out my walls; second, you'd be correct!
Peppino is set to have the worse time in this level cus' he has to throw the bombs in an arc that's easy to miscalculate. I've missed more bomb throws in my time with this game and P-Rank attempts to it than I'm proud to admit. Now I'm very consistent, but I still don't like it. I think the only part that I actually enjoy with the bombs is in the second secret. You run a little course while holding one, but that's because it doesn't feel forced. Apart from that... Yeah the level is nothing to ride home about.
Noise POV:
Noise actually gets the upper hand here. The way he uses the bombs doesn't suck as much. You're still slow, but Noise holds the bombs with his mouth, meaning that you don't have to throw them because they explode on contact. Also, his faster movement and airborne focus improves the pacing... Cus' you don't have to stay in this level as much.
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I'm going to give you just one tip, and it's for the Peppino run.
If I didn't make this clear already, let me spell it out for ya...
DO NOT RAW DOG THE BOMB THROWS! YOU WILL MISS!
These are some examples of what you can do when it comes to the bomb throws in order to, you know, not fuck it up.
I know that one's mindset changes drastically when in a P-Rank run. But you can still take a second to position yourself and throw it at just the right distance so it hits the target, or in the case of the second example... delay yourself by jumping down and throwing mid-air. Mind you, the first example is what happens more often.
So you'll need some trial and error to realize how far the bomb goes when yanking it and get used to how close or far you have to be in relation to the rat.
But remember, don't just follow your instincts and throw it at the first "chance". Take your time to develop some muscle memory for the (stupid, pace-breaking, fun ruining) bombs.
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Mid, end of sentence.
Peppino Run:
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(Derogatory)
Noise Run:
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(Derogatory)
The Level Itself:
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Final Score:
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taxi-davis · 8 months ago
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mroddmod · 7 months ago
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they are like puppies. 2 me
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canisbeanz · 2 years ago
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Silly doodle bc it was the first thing I thought of when I saw Pomni.
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househuntingscotland · 1 year ago
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2 bedroom flat for sale on Kirk Street, Leith, Edinburgh
Asking price: £265,000
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