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#Gand Findsman
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"…A BOUNTY HUNTER WHO RELIES ON MYSTIC OMENS & VISIONS TO CAPTURE HIS PREY."
PIC INFO: Resolution at 2048x1619 -- Spotlight on a STAR WARS/Zuckuss-themed painting titled "On the Hunt" (aboard the Mist Hunter), artwork by Kris Penix, c. 2014.
"Male Gand. Practitioner of ancient religious findsman vocation. Bounty hunter and scout. Gains surprisingly accurate information through mystical visions during mediation."
-- STAR WARS WIKIA
MINI-OVERVIEW: "Zuckuss. STAR WARS bounty hunter from "The Empire Strikes Back" with all of 5 seconds of screen time. As any good "STAR WARS" fan knows, though, screen time is rarely all there is to know about an obscure character. Novels, comics, video games, toys, statues and art allow the most insignificant character from a film to live a whole new life. That’s definitely the case with this guy.
I’ve been interested in this character ever since I was a kid. As time passed in the real world, his story has kept expanding in the Star Wars universe. The character is a bounty hunter who relies on mystic omens and visions to capture his prey. Since I had only read about this side of the character I decided to represent it visually."
-- KRIS PENIX (Sci-fi/fantasy artist & illustrator)
Source: https://krispenix.wordpress.com/2012/08/29/on-the-hunt.
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findswoman · 8 months
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Chapter 8 of The Book of Gand, Part the Fourth: The Findsman’s Secret is now up. (Banner by @jedi-valjean !) It’s looking like there will be eleven chapters total in part four, which, barring all RL catastrophe, I am hoping to finish by about November 15 or so. Wish me luck!
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oh-no-eu-didnt · 2 years
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Lu’daal-ud was a Gand bounty hunter and second cousin of the infamous Zuckuss. A findsman, Lu’daal-ud used Gand mysticism to help him catch his prey. Lu’daal-ud was a member of the Granse Confederacy, a bounty hunting organization who provided work to its members, and piloted a Sigma-class shuttle called Mist Laden.
Source: Alliance Intelligence Reports (1995)
Read more on Wookieepedia.
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gahmah-raan · 6 months
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Boltz - Besh Squad Engineer
Subject: Boltz Welmok (Codename: Boltz) Species: Gand (lungless) Homeworld: Gand Gender: Male Age: 29 Affiliation: New Republic, Galactic Alliance (Besh Squad)
The youngest member of Besh Squad and a Gand Findsman, Boltz got his codename (and his given name per Gand naming rites) through his technological aptitude. Such skills include building devices and droids, slicing computers, and repairs, among others.
While his squad role isn't strictly combat-oriented, Boltz is still fairly competent in battle thanks to being mildly Force-sensitive, wielding a Findsman shockstaff in close-quarters and sensing attacks before they happen, a skill that has proven especially helpful against Forceless. Some Jedi suspect this Force-sensitivity also has a part in his skill with machines, as he's been able to repair and disassemble devices he hasn't even studied in-depth before in seconds.
Boltz is one of the more socially awkward members of the squad, often being holed up in a laboratory or garage when he's off-duty. However, any unusual technology can easily pique his curiosity. Despite being a lungless Gand (a species which otherwise breathes ammonia), Boltz wears a respirator mask to hide his face and to mislead his enemies. When going undercover, Boltz will reduce his name to "Gand" when referring to himself (Gands usually refer to themselves in third-person).
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roguerebels · 3 years
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Rogue Rebels Podcast 80: Bounty Hunters Comics with Hawes Burkhardt!
Rogue Rebels Podcast 80: Bounty Hunters Comics with Hawes Burkhardt!
Sal talks with special guest Hawes Burkhardt about the Star Wars: Bounty Hunters comics Galaxy’s Deadliest and Target Valance! Everything from Battlefront II besties, Star Wars pronunciation, ’78 original, casting a Terminator, that botched Corellia job, Dengar getting punched, nutritional pellets, micro-beskar transactions, T’onga and Losha, Boba works for free, Tasu Leech, a wild Nexu, heir to…
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siryl · 4 years
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4-LOM looks unusually shiny in this painting by Lucas Marangon.
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cinlat · 6 years
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Dec 17: Overcoming An Obstacle
Word Count: 584 Summary: Yuun gets to be the hero. A/N: I love this Gand, and he so rarely gets his moment in the spotlight. Especially when competing with such big personalities as found in Havoc Squad.
Red clay, roughly two hundred meters in both directions, and seventy-two meters high. Fynta sighed and removed her helmet, shutting down her diagnostic’s program. “Well, shab.”
Havoc Squad’s directive lay on the other side of the natural barrier. Due to the wall’s unique mineral composition, it didn’t show up on satellite imagery. Something Dorne apologized for profusely.
“Can’t we just blow a hole through it?” Vik asked, looking towards Fynta with a shrug.
“According to Dorne’s readings, the inside of this thing is hollow,” Jorgan answered, rapping a gauntleted knuckle on the red nuisance. “If we use explosives, we risk bringing down the entire section.”
Cormac took a step away from the wall, while Vik shrugged again. “That doesn’t sound too bad, at least we’d have a way through.”
Fynta reached over and punched the Weequay’s arm. “Yeah, and alert every Imperial to our location. Try again.”
Vik grunted, and Fynta turned her attention to Dorne. The medic stood with her faceplate close enough to the wall that it might scrape if she turned too quickly. Dorne knocked on the clay, pressed her ear against it, then huffed. “No, that won’t do.”
Fynta and Jorgan shared a look, then decided to leave the woman to her work. Fynta walked backwards, her head craned towards the sky, measuring the distance to the top. Jorgan followed, shaking his head. “I know that look, and don’t even think about it.”
Offering an unapologetic smirk, Fynta stopped. “It wouldn’t work anyway. Our rappel lines won’t reach the top, and I doubt anyone except Cormac would have the skill to unhook, then reset the line at the top.” Jorgan didn’t bother hiding his relief. For such a talented sniper, the Cathar had a long list of fears that he’d never admitted to before meeting Fynta. Mostly because he probably didn’t know about them until she came along.
“Could always free climb it,” Cormac suggested, joining his commanders. Jorgan’s jaw went slack, and Cormac chuckled. “Or not. Just a thought.”
“It would take too long to climb,” Fynta answered, going to her husband’s rescue. He’d do it, because Jorgan always put duty above his own discomfort. The ability to face his fears was one of the main reasons that Fynta had fallen for the grumpy shabuir.
Eventually, Vik ambled up as well, and after a while, Elara too. The blonde medic lifted her helmet free and sighed in defeat. “Sir, I haven’t got a clue. Every scenario I’ve formulated is doomed to failure. There is simply no other way around this wall. Perhaps we should return to the Thunderclap and choose a new landing point.”
“That would cost us hours,” Fynta grumbled.
“Understood sir, and I apologize for this–” Elara cut off when Yuun approached.
The Gand’s shoulders were square, his spine straighter than normal. Fynta could tell by the man’s bearing that he was pleased with himself. Yuun stopped in front of his squadmates and folded his hands. “Yuun has found our path.”
Every head turned in the direction the Gand indicated. There, plain as the planet’s three blazing suns, was a tunnel. It sank into the odd formation with a gentle curve of edges worn smooth by years of erosion. “You’ve got to be shabbing kidding me,” Fynta gaped.
Cormac guffawed and slapped Yuun on the back hard enough to stagger the Gand. “Best damn Findsman in the galaxy.” The big man hefted his hand cannon and winked at Fynta. “Come on, boss. Let’s go get our quarry.”
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uncannyzuck · 2 years
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How about some Gand worldbuilding? We have fishermen hauling in their nets, a fisherman training two new rowers, a findsman and apprentice on a meditative walk, a lighthouse and keeper, two Gand potters and their wares, and a mother and her nymphs returning from market.
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heroineimages · 3 years
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So last night before and during Critcal Role, I started designing Republic soldiers from SWTOR, starting with none other than Havoc Squad! That’s my OC Major Zahnya leading them, minus M3-4X, unfortunately. After taking the first group shot, I decided they needed a Jaxo to hang out with, so I made a Jaxo. (Plus, I adored Ava Jaxo, and felt like she got badly shafted in the story.) I had to give Yuun a hood, since none of the alien heads really look quite like a Gand Findsman. From there I got to designing various Republic soldiers and decided to have Jaxo lead them on a mission on a snow planet. Links below the cut! @fuckyeahheroforgecreations
Jaxo: https://www.heroforge.com/load_config%3D24591737/
Havoc Squad Major Zahnya: https://www.heroforge.com/load_config%3D24587594/ Lieutenant Dorne: https://www.heroforge.com/load_config%3D24587621/ Sergeant Vik: https://www.heroforge.com/load_config%3D24589306/ Sergeant Yuun: https://www.heroforge.com/load_config%3D24590616/ Sergeant Jorgan: https://www.heroforge.com/load_config%3D28088933/
Snowcat Squad (l/r) Repubic Sniper: https://www.heroforge.com/load_config%3D24592978/ Republic Riflewoman: https://www.heroforge.com/load_config%3D24595720/ Republic Officer: https://www.heroforge.com/load_config%3D24593868/ Republic Vangard: https://www.heroforge.com/load_config%3D11742188/ Republic Light Trooper: https://www.heroforge.com/load_config%3D24592209/ Republic Grenadier: https://www.heroforge.com/load_config%3D24595001/ Republic Commando: https://www.heroforge.com/load_config%3D11741224/
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Star Wars Alien Species - Gand
The Gands evolved on the planet Gand. There, they spread across the surface, founded pocket colonies, and developed a planetary monarchy.Their homeworld was discovered by outsiders sometime prior to 3951 BBY, during the Kanz Disorders. An inhospitable and isolated world located in the Shadola sector, just beyond the Centrality and near the border of Wild Space, the planet was not located on any major hyperlanes. This isolation allowed the Gand society to develop without the influence of the Galactic Republic. During the Clone Wars, aside from the participation of individual members, Gand society remained independent of the Republic.
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The findsman tradition was established by the planet's monarchy and thrived for centuries until the intervention of the Galactic Empire. The Imperials took control of the slave trade and brought with them their advanced technology, which kept the number of runaways down and rendered the findsmen useless. Many Gand findsmen retired or tried to find new professions. Two such Gands were the renegade Vytor Shrike and the Rebel operative Venlyss Pnorr. However, rather than allow the tradition to face extinction, many other Gands, notably Zuckuss, took the profession offworld, finding work as bounty hunters, security advisors, and even assassins.
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During the Galactic Civil War, the Gand homeworld once again had no involvement in the war, aside from the activities of various individuals. Aside from the Empire's involvement in the planet's slave trade, the Gands were largely overlooked by the Imperials. The planet managed to avoid invasion during the Yuuzhan Vong War, as well. Although many Gand refugees sought asylum on Ruan, the planet itself was overlooked by the galactic invaders. The Gands also remained removed from affairs during the Second Galactic Civil War.
Since the coming of the Empire, the insular Gands maintained tight control over how much influence outsiders had on their people. Most visitors to the planet Gand only got as close as the orbiting space stations. There were five of these structures, which were the centers of Gand commerce. Any visitors permitted on the surface of the world were sequestered in the alien quarters located in the spaceports. A few non-Gands were afforded the honor of admission into Gand society but only under the sponsorship of the janwuine or the ruetsavii. After the changeover from Galactic Empire to New Republic, the Shi'ido anthropologist Mammon Hoole included an entry on the Gands in his publication The Essential Guide to Alien Species.
The Gands evolved on the planet of Gand, an isolated Outer Rim world that boasted an atmosphere comprised of ammonia, which made it potentially lethal to oxygen-breathers. This atmosphere resulted in very little galactic influence on the planet, a state of affairs that allowed the Gands to develop a rich, yet peculiar, culture. They were considered by most other species to be a very humble society, its members soft-spoken and polite.
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Gand society placed heavy importance on the achievements of an individual and held that an individual had no name, and thus no worth, until he or she proved otherwise. The speech patterns of Gands utilized third-person self-reference within each level of identity earned. Young or unproven Gands were all called "Gand," as they were considered merely aspects of the same whole. Major accomplishments earned the use of a family surname. Mastering a skill, such as becoming a findsman, allowed for the use of the given name, all with third-person self-reference. This manner of speaking was common within the spoken and written Gand language but was more predominant when a Gand spoke Basic; it was often a source of amusement to outsiders. At least one Gand, Ooryl Qrygg, expressed confusion as to what a pronoun was.
A storied Gand could earn the right to use first-person pronouns after many feats and accomplishments and the ritual aptitude test, the Janwuine-jika. In order for the Elders of Gand—the leaders of Gand society—to deem a Gand worthy to become janwuine, the highest honor a Gand could receive, they sent the ruetsavii—a group of Gands who were renowned for their own accomplishments and therefore considered able to judge the deeds of others - to observe and chronicle the exploits of the Gand in question. The ruetsavii then made the determination whether that Gand was ready to undergo the ceremony. Use of the first-person self-reference otherwise was considered arrogant, as it implied to those to whom a Gand spoke that he or she was so great that everyone knew his or her name. Once a Gand became janwuine, however, this presumption was considered a reasonable one, as all other Gands were expected to know the individual's name and accomplishments. However, even an accomplished Gand warrior often downplayed his or her achievements, and feelings of shame at one's actions made a Gand assume a reduction of accomplishments, and thus in his or her name. Such name reduction was a show of penance, and depending on the level of identity previously earned, the Gand might take to referring to him- or herself by just the surname or even as "this Gand." Some Gands who committed unspeakable acts were exiled from their society and planet. They were assumed to have discarded their culture and thus could refer to themselves in any way they wished. Failure to become a findsman was sometimes grounds for exile.
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The Gands lived in pocket colonies that dotted the surface of their homeworld. These colonies, separated by seemingly endless kilometers of thick ammonia mists, were each ruled by Gand's central government. While some historians believed that the government of the Gand was a totalitarian monarchy, Gands did not possess a world for king or queen in their language, and no royal houses existed in their society. Scholars debated whether monarchies were isolated to colony worlds, if the species had moved away from this form of government, or if the original research into the government was confusing the insect-like characteristics for monarchy. During the Galactic Civil War, sociologists speculated that the Gand might govern themselves in a type of meritocratic democracy. Others theorized that the cultural and political shifts in Gand society were so frequent that the confusion derived from a rapidly changing environment. The Gands, while a primitive society, made use of galactic technology, and were proficient with the usage of advanced weaponry. However, they either outsourced their starship manufacturing to other companies, such as Byblos Drive Yards, or heavily modified captured ships, such as was done with the vehicles that were utilized by the ruetsavii. The Gand discharger was a weapon that was considered the pinnacle of Gand technology; dischargers could both paralyze or kill enemies, and they were very rare because few Gand earned them.
The planet's mists were influential in Gand culture, and the religious findsmen sects worshiped them, divining omens and signs from the currents to pinpoint the location of hidden prey. Gands had an active slave trade and penal system, and they employed the findsmen to locate runaway slaves and prisoners hiding in the enshrouding fog banks.
The Gands conducted trade and commerce on orbiting space stations that allowed visitors to avoid the poisonous atmosphere of the planet itself. Despite such contact with offworlders, Gands were seen as insular and somewhat xenophobic. Outsiders were rarely, if ever, allowed on the surface of Gand, as the insectoid species did not want their society to be tainted with the ideas of independence and self-worth that offworlders might bring. The few non-Gand allowed onto the planet were usually under the sponsorship of a janwuine Gand, or were considered hinwuine—beings of standing. Nevertheless, Gand protocol mandated that visitors tell no one of their time on Gand; to talk of such visits was considered an insult to their Gand hosts. In 7 ABY, General Airen Cracken and several other members of Rogue Squadron were invited onto Gand to witness the janwuine-jika ceremony for the pilot Ooryl Qrygg. Cracken admitted to finding the ceremony to be unsettling.
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Gands or Gand, sentient, stocky humanoids whose insectoid bodies were covered in a chitinous exoskeleton. The natural, durable armor allowed the Gand to shrug off injuries that would cripple most other species. Zuckuss, a Gand bounty hunter, jumped from a third-story window, was caught in an explosion, and was even shot in the shoulder, yet he was able to continue his duties without so much as a disorienting effect. The Gand exoskeleton provided extra protection in the clavicle region, which prevented most nerve or pressure-point strikes to the neck and shoulders. In addition, Gands had the remarkable ability to regrow lost limbs. If a Gand was dismembered, it could regrow a lost limb in a few days.
The Gands possessed earholes, and large, compound eyes with a visual range that included the ultraviolet spectrum and afforded excellent night vision; however, they could not perceive colors in total darkness. The eyes were shielded with a keratin substance that served to protect them from airborne debris, such as that present in a sandstorm. Most Gands had three fingers on each hand; the digits were capable of punching through stormtrooper armor, as evidenced by Ooryl Qrygg, a Gand pilot with Rogue Squadron, on the planet Talasea. Their durability was utilized in a Gand martial arts technique known as "Piercing Touch."
The Gand species had two sexes: male and female. Despite the species' refusal to be studied, xenobiologists managed to document several of their physical variations, which included differences in exoskeleton color from brown to green, and purple. Even the shape of the head differed among individuals; some were rounded, while others, like Vaabesh, a Clone Wars–generation Gand Padawan, possessed elongated craniums. The head in some specimens divided into sections, while others had pronounced cranial ridges. Although most Gands possessed three fingers, there were a few, like the assassin R'Kayza, who had five. The surface of the exoskeleton varied, as some Gands exhibited pronounced plating, while others had a smoother texture. The eye color also varied from silver to gray, black, yellow, and turquoise.
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Despite the widespread diversity, however, most Gands were classified into two subspecies: lungless and "breathers." Scientists were unsure if the breathers were of an older evolutionary stock destined to die out or further evolve, or if they were another viable race. Such Gands possessed lungs, along with the usual assortment of internal organs that were typical in most species.The lungs functioned rather efficiently, able to utilize nearly eighty–five percent of the atmosphere with each breath. Gands with lungs nevertheless were adapted to breathing only ammonia and required breath masks or similar equipment to survive in the more common oxygen–rich environments found on many planets. Oxygen exposure scoured the inside of the lungs like acid and required organ transplants if the Gand did not suffocate. If a Gand survived the initial exposure, that individual could display various respiratory symptoms, which included chest pain, shortness of breath, and coughing, which sometimes brought up blood. Since the proper bronchial and lung treatments necessary to repair the damage were uncommon off the species' homeworld, Gands stricken with oxygen inhalation were characterized by a high rate of mortality.
A breathing Gand was able to hold its breath when needed and induce a comatose state, which would reduce the perceptibility of bodily functions to a point where an observer might mistake them for dead. Zuckuss demonstrated the ability while working with another bounty hunter named Boba Fett; however, he made use of compressed ammonia canisters to extend respiration cessation for several days. The lungless Gand sub-species did not respire, as they obtained all the metabolic sustenance they needed through the ingestion of their food. Ingested materials aided in gas exchange, and waste passed through openings in the exoskeleton. This made lungless Gands immune to poisonous gases and allowed them to forgo respirators when they ventured offworld. Nevertheless, some lungless Gands wore such equipment anyway, usually to maintain anonymity.
Usually, Gands spoke their native language, also known as Gand, which to offworlders sounded like a jumble of drones and clicks. For communication with members of other species, however, lungless Gands required the aid of a muscular gas bladder. This organ, among its other uses, allowed the Gand to draw in gases and expel them at a controlled rate through pieces of the exoskeleton that vibrated to approximate speech. Such Gands also made use of translator vocoders to compensate for their lack of vocal cords. Although most Gands were incapable of speaking Basic, some Gand varieties were born with the proper organs and structure to speak other languages, Zuckuss being an example.
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Gands needed only a fraction of the sleep normally required by Humans. This trait was common throughout the Gand varieties, so scientists attributed it to culture, rather than breeding. To stay awake and aware was more beneficial to the work of findsmen—a Force-sensitive religious tradition of bounty hunters that was unique to the Gand—and was a skill that was honed throughout a lifetime. Some of these findsman could communicate telepathically to all races within 60 meters of them. However, Gands were able to "store" the restorative properties of sleep for use when suspension of consciousness was inadvisable. Gands possessed regenerative abilities; for example, Ooryl Qrygg was able to regrow a severed arm within months, although he was assisted by a bacta cast. The exoskeleton appeared more pale and chalky in hue than normal until the regeneration process was complete. The consumption of alcohol often provoked a depressed mood in the species, and at least one Gand, Zuckuss, was known to suffer from schizophrenia and multiple personality disorder. Gands could also be afflicted with asthma.
A typical Gand male stands at 1.6 meters or 5.2 feet tall and weighs 80 kilograms or 176 pounds, while a typical Gand female stands at 1.4 meters or 4.6 feet tall and weighs 70 kilograms or 154 pounds.
Gands age at the following stages:
1 - 9 Child
10 - 14 Young Adult
15 - 29 Adult
30 - 45 Middle Age
46 - 60 Old
Examples of Names: Muulish, Ooryl, Shoolush, Vaabesh, Zaabahn, Zuckuss.
Languages: Gand lack the organs to speak any language other than Gand and, therefore, rely on Transliterators to communicate in other tongues.
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geekbroll · 3 years
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Star Wars: War Of The Bounty Hunters - 4-Lom & Zuckuss #1 (of 1) ZUCKUSS BATTLES 4-LOM! WAR OF THE BOUNTY HUNTERS TIE-IN! Together, lethal droid 4-LOM and Gand Findsman Zuckuss make an unparalleled bounty hunting team. Yet a brutal battle with Boba Fett has divided them. Lost and alone on the crime-infested streets of Nar Shaddaa, Zuckuss faces down an utterly transformed 4-LOM…but why is his old friend out for blood? The answer may lie in the past, from an early mission that helped forge their formidable partnership. Daniel José Older and Kei Zama’s one-shot is the second of four action-packed “War of the Bounty Hunters” tie-ins about the criminal underworld’s most notorious hunters and scoundrels, all told by the best STAR WARS writers and illustrators in the galaxy. Marvel Written by Daniel José Older Art by Kei Zama Cover by Mahmud A. Asrar https://www.comixology.com/Star-Wars-War-Of-The-Bounty-Hunters-4-Lom-Zuckuss-1-of-1/digital-comic/944568 I’m excited that 4-Lom and Zuckuss finally get some story.  I’m still a bit salty about the badass one no longer being named Zuckuss. #Kenner #starwars #starwarswarofthebountyhunters #4lomandzuckuss #4lom #zuckuss #bobafett #starwarscomics #comics #marvelcomics #warofthebountyhunters #bountyhunters #bountyhunter #danieljoseolder #DanielJoséOlder #KeiZama #MahmudAAsrar #newcomics #newcomicbookday #comixology #marvel #kennerstarwars #starwarskenner (at Portland, Oregon) https://www.instagram.com/p/CSK9Kl1pArO/?utm_medium=tumblr
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OH, MAN! IT'S "FINDSMAN FRIDAY" WITH MY FAVORITE ZUCK-HEAD.
PIC(S) INFO: Spotlight on concept art for what later became Gand bounty hunter Zuckuss (c. late '70s), from "Aurra Sing: Dawn of the Bounty Hunters" (2000). Artwork by the late, great John Mollo.
To this day, I still remain divided on who my favorite ESB bounty hunter is, and it remains a close race between this bad boy right here and the reptile-like, Wookie-skinning enthusiast, Bossk.
Sources: www.fanthatracks.com/news/film-music-tv/the-empire-strikes-back-40th-anniversary-bounty-hunters-part-two-ig-88-4-lom-and-zuckuss & Facebook.
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findswoman · 6 months
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The twelfth and final chapter of The Book of Gand, Part the Fourth: The Findsman's Treasure is up at last! What a journey it has been—I thank my lovely beta reader Kahara_the Ghostly_Galoomp, @jedi-valjean for the wonderful banner, and all those who have read and supported this story over the years. I plan to start work on Part the Fifth, which (if all goes well) should be the final part of the story, at some point in the first half of next year, after a brief hiatus to work on some other projects. Enjoy, and many thanks once again to all who have read, reviewed, followed, and enjoyed! 🤎🩶💛
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oh-no-eu-didnt · 5 years
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Zuckuss was a Force-sensitive Gand findsman and bounty hunter. His abilities made him an excellent tracker, despite some of his eccentric behavior and mental illnesses. Eventually, he and his partner 4-LOM joined the Rebel Alliance. Zuckuss typically used a GRS-1 snare rifle that produced a paralytic net, and owned a customized starfighter, the Mist Hunter.
Source: Star Wars Gamer 6 - “How the Other Half Hunts” (2001)
First Appearance: Star Wars Episode V - The Empire Strikes Back (19800)
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gahmah-raan · 10 months
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Sketch for Boltz, Besh Squad's machinist.
This eccentric Gand has a sharp understanding of hardware and computer software, and carries a number of self-made gadgets to assist him in a variety of tasks, including squad support. As a Findsman, Boltz is also mildly Force-sensitive, a trait which makes him a capable combatant and wielder of the Gand shockstaff.
Due to the unusual nature of how Gands get their names, Boltz is both his codename and his real name. Even though he wears a respirator mask, Boltz is actually a lungless Gand. Boltz wears it to throw off enemies and if he gets a breach, use it as an improvised gas bomb.
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meatbag-status · 4 years
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Ok, so in the last chapter of KotET you can have Lord Dramath as your companion when you fight Vaylin. You know what would’ve been super neat? If you decided to light side the Dramath bit then someone else would come to aid you depending on the vanilla game choices. I mean, Vaylin’s conditioning works against Valkorion in the end because, “my mind, my rules,” so why the fuck COULDN’T you conjure someone up to help? Whether or not it’s really them could be left open to interpretation. Obviously it wouldn’t be real for some. For example....imma make a list. Harder for non-force users, EXCEPT:
Agent: Watcher X would show up to fight. He’s in your head regardless. He helped you break your conditioning and we never really learn if it was just your fractured mind figuring things out or if Watcher X was speaking through the implants.
Sith Inquisitor: Horak-Mul or all 4 ghosts. Hell, Kallig could join! Obviously, the Inquisitor would have the most epic fuckin fight possible.
Bounty Hunter: Maybe Kellian Jarro, your last contract in the Great Hunt. Imagine the guilty feels. Also, because Jedi. HALP ME JEEDAI
Jedi Consular: Gaden-Ko, like in the healing ritual.
Jedi Knight: Orgus Din. BOOM! Thanks again, dad!
Sith Warrior: Magada-Ru, who possessed ya for 5 minutes on Voss, and existed to destroy Sel-Makor who has a lot in common with Tenebrae. And THIS is what he also learned from possessing you; how to destroy Valkorion.
Smuggler: Nok fuckin Drayen. Idk why, but that’s hilarious to me. Smuggler’s brain thinks that the biggest badass in the galaxy, the only guy who could go toe to toe with the Sith Emperor and WIN, is the one and only Nok Drayen! He’s got the street cred. Legend! (We know better, but Smuggler DONT.) Or, ya know, Master Sumalee. Cuz Jedi.
Trooper: Motherfuckin Yuun. And here’s why...when you wake up you go ask him if he was really in your head and he gives you a really vague answer and you’re just like, “WTF ARE GAND FINDSMAN EVEN??” And we never find out.
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