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#Garage Franchise Businesses to Start
pikpartblogs · 3 months
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Buy Bike Garage Franchise in India | Garage Franchise Businesses to Start | Pikpart Smart Garage Franchise
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doctorgarages · 4 months
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Why Are Franchise Businesses More Successful Than Other Businesses?
Looking to start a successful auto garage franchise in India without breaking the bank? Explore here the cheapest franchise in India for an automobile service centre, specializing in two-wheeler servicing, could be the perfect start-up business for you. To know more, Visit our blog!
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doctorgaragefranchise · 4 months
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Why Are Franchise Businesses More Successful Than Other Businesses?
Independent businesses are more complex and challenging to operate than they may seem. Why choose the conventional way when there are intelligent ways to achieve success? We are indeed talking about a franchise business.
While both businesses are based on different business models, this is why it is unfair to compare both. You may need to find out what's best for you. It is essential to research the pros and cons of any business you're interested in. This is only achievable by understanding the differences and the impact they have.
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For example, a start-up business has greater risks than a franchise. In a franchise, your franchisor will support you throughout your business. You should consider several factors depending on what type of business will suit your needs and interests.
Reasons that Make Franchise Business a Better Option Than Other Businesses
Renowned Identity
Launching a new business would take more time. However, customers will be familiar with a franchise because it has already been established. You will naturally struggle less. It is one of those perks that comes with a franchise. You can boost your business and maintain an admired brand identity. You are responsible for enhancing the brand identity of your franchise.
For instance, with well-established two wheeler servicing in India franchises like Doctor Garage, customers are more likely to avail of these services, as it is a trusted and renowned brand. In contrast, customers may hesitate to go to a new and unfamiliar service centre.
Operational Resources
The owner of a new business is responsible for managing and arranging all operations and assets. In a franchise, the franchisee trains the franchise and its team for smooth operations and management. This limits the risks that are associated with independent businesses.
Once you make the financial investment, you are provided assistance at every stage. Doctor Garage is an automobile service centre franchise. Their technical team provides training modules and training and support teams to ensure a perfect start in entrepreneurship with high ROI.
Marketing
Franchisees can use their franchisor's budget, which can potentially multiply leads. It may be necessary to make a regular contribution, but it is much less expensive than starting a business. Marketing is more expensive in start-ups; there's no guarantee it will pay off. Franchises provide a solid customer base along with the brand name.
Your franchisor will also guide and support you in executing your franchise's campaigns. A well-known automobile service centre franchise such as Doctor Garage offers a complete package for marketing, branding and promotions to ensure your business is launched successfully.
Assistance for Site Selection
They know how to use their network. The franchisors use their experience and expertise to help you with site selection, which is very helpful. All this work is done individually in start-ups. There are no mentors or contacts to help, making it even more complex and risky. When you choose the best auto garage franchise, you are offered assistance to set up your businesses in the perfect location.
Conclusion
Franchises also benefit from several other internal factors. The best investment today is buying a franchise. A franchise has a lower failure rate than an initial start-up, plus it offers a lot of support and professionalism, including a proven business model and tried and tested marketing strategies.
Doctor Garage is one of the cheapest franchise in India. We offer our franchise business model for under 10 lakhs and a complete package to start your entrepreneurial journey. So, if you are looking for a low-investment and high-returns franchise, Doctor Garage’s bike repair service franchise is the perfect choice
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lilacmingi · 8 months
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PLAYTIME
My works are 14+ ONLY. If you are under 14 DO NOT interact with me or any of my works
Pairing: Moondrop!San & Sundrop!Wooyoung x fem reader
Word count: 4,092
Note: This was published on Wattpad October 2022 and since the FNAF movie is coming out in a couple days I’m sharing this one on Tumblr! It’s one of my favorites and I feel like it’s so unique. There will not be a part 2. Also if the cover looks bad pls ignore it :P
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You huffed as you pushed up the metal garage-like door just enough for you to get through. You didn't really care where it led to, you just wanted to get out of the main area of the mall and away from those incessant staff bots.
You just started working at Freddy Fazbear's Mega Pizzaplex. In fact, it was your first day on the job and you somehow managed to get yourself locked inside. You were so busy with all your work that you lost track of time. When you finished, you found that you had been locked inside.
The area you just entered was the daycare.
The first thing you spotted was a huge golden statue depicting a sun and moon character, both dressed in attire that resembled that of a jester. Glancing around the room, you saw round tables scattered about, each one with a number on it. You were quick to figure out you were in some sort of reception area of the daycare.
You peered out into the netted area beyond the reception hall, inside were two large, multicolored play structures with cartoon faces of the glamrock mascots from the Fazbear franchise stuck on them and a massive ball pit designed to look like a mote. Your gaze was drawn to a platform a few feet above the play area, made to look like the outlook on a tower, a bright spotlight shining directly on it. Red curtains draped over an arched doorway that led to what you could only assume was a room.
The daycare area appeared to be a safe and vacant place for you to lay low for a while.
Your eyes searched the area for a moment before you spotted a colorful rainbow sign that read: SLIDE INTO FUN! leading directly into the daycare area. It appeared to be your only way inside, seeing as the security bots were patrolling the staircase that led to the second entrance for adults.
Without any other option, you got in and descended down the slide, falling right into a ball pit. You waded through the colorful spheres and stepped out of the pit. Now that you were inside the netted area, you were able to get a better look at everything.
The place seemed to be empty and free of any bloodthirsty animatronics.
Surely, you'd be safe.
Suddenly, your attention was turned to the castle up on the wall. A man suddenly emerged from the arched, curtain-draped opening and stepped out onto the platform. His blonde hair was pushed back away from his face, tousled in a way that made it look a bit spiky. He was dressed in jester attire, the collar ruffled as well as the top of his yellow and red striped pants. Tied on his wrists were red ribbons with bells that jingled when he moved.
The man lifted his arms into the air, chuckling gleefully before diving into the ball pit you were just in moments ago. You watched with wary eyes as the man never came up. Hesitantly, you stepped closer, peering into the ball pit. He emerged abruptly, causing some of the colorful spheres to fly through the air. He made his way out of the ball pit, a bright smile on his face.
"Hello, new friend! You're a bit big to be in the daycare." He tilted his head. "That's alright! We can still have fun!"
He didn't give you a chance to speak as he continued talking.
"We can finger paint, tell stories, drink Fizzy Faz until our heads explode and stay up all night!" He exclaimed, giddily as he pranced around.
"I was actually just hoping to—"
"What's your name, new friend?"
"Uh... Y/n." You answered.
You were wearing a name tag. Did he not notice it?
"Ah! Y/n. What a wonderful name! I'm Wooyoung, but my friends call me Woo. Hey, do you like glitter glue?"
"I-“
"If you like glitter glue, I have glitter glue, and lots of it!"
"I'd like to just stay in here for a while if that's okay."
His eyes sparkled as an excited gasp left him.
"Of course! There's so much we can do! We could play hide and seek, have a puppet show, make macaroni art." He listed enthusiastically.
This guy didn't seem so bad and the daycare appeared to be the safest place for you. Perhaps you could stay.
"Oh, this'll be so much fun! There's one rule, however. Lights stay on. On." He punctuated the last word, his voice sounding ominous when he did.
"Uh. Yeah. I can do that."
"Wonderful!" He clasped his hands together. "Come here! I have some fun activities planned."
He grabbed your hands, yanking you forward. Because of that, you stumbled and accidentally knocked over a stack of cylinders that had crescent moons and music notes on them, the objects making the sound of a party favor as they tumbled to the floor.
Wooyoung came to a stop, turning to see the shapes that had toppled over.
"No, no, no, no! What a mess! Oh, which was the bottom? Where is the top? Clean up! Clean up!" He stressed, hurrying to stack the musical cylinders back up.
Once the stack was back the way it was, he let out a sigh.
"There. Good as new."
"Sorry." You apologized even though it wasn't really your fault, but it felt appropriate.
"It's alright, friend." He beamed. "I get ahead of myself sometimes and I can be a bit clumsy."
He continued to pull you towards a tiny table where he ushered you into a small chair that you barely fit in.
"Look at all this neat stuff!" Wooyoung beamed. "Here."
He placed a piece of copy paper in front of you and began talking about all the different arts and crafts materials he had.
You opted for the colored pencils, grabbing one of them while Wooyoung started grabbing paints.
"What are you gonna draw?" Wooyoung asked, giddily. "I'm gonna paint a sun."
"I'm not sure what I'm gonna draw yet."
"That's okay. Just wait for inspiration to strike!"
As you thought about what to draw, you noticed a black cord stretching across the play area.
"What are those cords?" You asked Wooyoung.
"Oh. Those lead to generators in the play structures. There are five of them and each connect to a light on the outside of the structures." He pointed.
You noticed a few lights here and there attached to the plastic grate walls of the structures. You wondered why there were generators in a play area for children, but chose not to ask questions.
"So, you mentioned Fizzy Faz earlier."
"Uh-huh." He nodded.
"What does it taste like?"
The paintbrush in Wooyoung's hand fell, as did his jaw.
"You've never had it?"
You shook your head.
"We have to change that right away! What flavor do you prefer? There's orange, pink lemonade, cherry, lime, and grape."
"I'll have (your choice)."
Wooyoung immediately got up from his chair and started to hurry off only to stop and turn to you.
"You won't run off, will you?"
"I don't have anywhere else to go." You shrugged.
Minutes later, Wooyoung returned with a can of the fizzy drink and a small paper cup.
"Here you go, friend." He beamed, placing the small cup down on the table.
You thanked him, trying some of the soda, the tiny cup already nearly empty.
"Are you hungry? I have all sorts of yummy snacks. Goldfish crackers, cookies, potato chips, gummies." He listed.
"Now that you mention it, I am kinda hungry."
"Great! I'll be right back."
He hurried off somewhere while you stayed in your seat, working on your drawing.
Moments later, a paper tower was placed on the table as Wooyoung started putting small piles of assorted snacks onto it.
"I wasn't sure what you wanted, so brought everything." He paused for a second. "You don't have peanut allergies, do you?"
Before you could answer, he spoke up. "It's fine. None of these snacks are made with peanut products anyway. Gotta stay safe for the kiddos." He gave a bright smile, his head cocking to the side. "Here you go, friend."
You chuckled at the setup before you. A small, paper cup with soda and a paper towel with little piles of snacks on it.
"What's so funny?" Wooyoung asked.
"This just reminds me of when I was a kid." You smiled softly at the nostalgia. "This was the usual setup for special snack at school."
"Ah, that's right. You're not a kid." He chuckled. "Sorry, friend. I'm used to being around children." He slid the can of Fizzy Faz to you before sitting back down in his seat to continue his painting.
"That's alright." You waved it off, taking a drink of the bubbly soda. "You're trained to handle kids. You're used to that, so I don't blame you for being on autopilot."
"Thank you, Y/n." Wooyoung gave you a gentle smile before turning his attention back to his artwork.
"So, you work here?" He asked.
"You just noticed?" You chuckled.
"Yeah. I was so excited to have a visitor that I got carried away."
"Well, I only just started working here today. I don't know too much about this place and I had so much work I got distracted and when I finished, the doors were locked."
"So you're stuck in here until morning?"
You nodded.
"You can stay in here with me until 6am! You'll be safe here."
"Thank you."
Things were quiet for a few moments. The only sounds were the music playing in the daycare accompanied by the soft noise of your colored pencils against the paper.
"New friend, Y/n. Can I tell you something?" Wooyoung asked, cutting through the silence.
"Sure." You hummed, painting away.
When he didn't say anything, you looked up at him. His cheeks were tinted pink and he was holding back giggles.
"What is it?" You urged.
"You're very pretty."
"Oh. Thank you."
"Only children come into the daycare, and parents, of course, but I'm not used to seeing someone as pretty as you." Wooyoung was blushing like crazy as he spoke. "The teenagers and young adults usually spend their time elsewhere like Roxy Raceway."
"Right. I'm sure this is weird for you."
"No, actually. It's a nice change. The limited non-robot staff we have here don't really come into the daycare, so I'm not around older people that often. But, again, it's a nice change."
An hour or so passed and you were having a wonderful time with Wooyoung. Making crafts and painting really took you back to your childhood and helped to distract you from worrying about animatronics. Wooyoung had even made a cute little drawing of you with crayons, which you found endearing. He was very enthusiastic and bubbly, asking lots of questions about you and your interests. Whenever you'd give him your answer he'd watch you with wide eyes, taking in every word.
The two of you were having a blast when all of a sudden the lights shut off, surrounding you in near total darkness. You let out a gasp, the bright and sunny man's stern words immediately replaying in your head.
"Lights stay on. On."
He was so serious when he said that.
What happens when the lights go off?
"Oh no." Wooyoung muttered. "Oh no. Oh no!"
He stood up from his chair abruptly, causing it to fall over as the panic in his voice rose.
"What's wrong?" You asked, worriedly.
"Not good! Not good!" He put his hands on his face, staggering backwards as he screamed in agony.
Lost in his hysterics, he tripped and fell behind a stack of large, foam blocks sitting about the daycare, the atmosphere becoming eerily silent.
"Wooyoung?" You called out, shakily.
To your shock and mild horror, a completely different person emerged from behind the shapes. This one had dark hair with a white streak in his bangs. His attire was similar to Wooyoung's, but instead of stripes, this man's pants were a dark blue color with yellow stars all over them. He donned a night cap on his head with the same pattern.
"I'm not Wooyoung." The man responded with a sinister grin. "I'm San."
"What happened to Wooyoung?" You asked, taking a step back.
"He's not here right now." His red colored irises that seemed to glow raked down your body. "You're up a bit late, don't you think?"
"No." You answered, taking another step back.
"You should be sleeping. Naughty, naughty." He shook his head while wagging a finger at you.
"I'm not a child." You responded.
He let out a tsk as he leaned in close to you, tilting his head. "Daycare rules."
You took a step back, stumbling when your foot hit something. You had accidentally knocked over the same stack of cylinder shapes that you'd bumped into earlier.
San growled angrily, bending down.
"Clean up! clean up!" He repeated in a seemingly annoyed voice as he began stacking the objects back up.
You then realized Wooyoung reacted the same way and perhaps you could use that to your advantage. You took that as your chance to try and escape, bolting directly for the play structures, crawling up the slide, opting to hide there for a moment.
"Oh~ you wanna play hide and seek?" San chuckled, the sound coming out in a rasp. "I think I can manage."
It sounded like San was on the opposite side of the daycare, which put your nerves at ease, but only for a moment.
Afraid to stay in one place for too long, you
shimmied up the slide and started crawling around in the structure.
What do I do? What do I do?
Would you have to spend the rest of the night hiding from this San guy?
You advanced further into the play structure, moving up a bit higher, taking a moment to peer out into the daycare. It was dark except for the giant screen at the front of the room depicting a sun character that resembled Wooyoung.
Using the light from the screen, you looked around the area from above. You didn't see San anywhere, which terrified you. Instead of staying in one place for too long, you continued on your way, slipping through a colorful tube and into another section of the structure.
As you crawled ahead, you felt your foot catch on something, instinctively flinching before turning around to find a generator. The relief you felt when you saw that it wasn't San was immeasurable.
That's right. There are generators inside the play structures.
You shuffled back to the generator, a red light shining. Feeling around, you managed to find a switch of some sort, your fingers curling around the handle. You pulled up on it, a light on the outside of the structure coming on shortly after.
A quiet sigh of relief leaves you.
One down, four to go.
"You can't hide forever, dear." You heard San's voice from somewhere below.
Taking one last look out into the daycare, you spotted San creeping across the bridge above the ball pit.
You needed to find the other generators, and fast.
You crawled through the top area of the play structure, not finding any. As much as you hated to, you knew you'd have to go back down to the lower level.
Taking in a deep breath and gathering all the courage you could muster, you headed down until you got to the bottom level. You glanced around, checking for San before sneaking your way into another section of the play structure. It didn't take long for you to come across a second generator. You flipped it on and were on the move once again.
The floodlights didn't illuminate the area very well, but it was better than nothing. You hoped turning on all five would somehow bring Wooyoung back.
You continued searching the play structure, opting to follow the cords throughout the area, hoping they would lead you to a generator. Sometimes they would lead to one you had already turned on, while other times they led to a light attached to the outside of the structure.
You hadn't spotted San for quite some time, which gave you a sense of relief. Maybe you got lucky and he forgot about you.
Just then, you spotted him clinging to the outside of the play structure. A scream tore through you as the man leaned close to the grates.
"It's past your bedtime, my dear." He said with a sinister smirk.
You scurried away as quickly as you could, wanting to get as far away from him as possible, your knees becoming sore from crawling around so much.
You had already turned four generators on. There was only one left, but you couldn't seem to find it.
I've searched this entire structure. You thought to yourself. Where could it be?
Just then, you spotted a second play structure on the other side of the daycare, your heart dropping in your chest. The last generator is over there. You're certain of it.
You would have to find a way over to it without getting caught.
Moving silently throughout the play structure, you made your way to the bottom where you slowly began to lose your nerve. Your mind began to fill with petrifying thoughts, wondering what ghastly things San would do if he caught you.
You have to get to that last generator, Y/n. You told yourself, trying your best to psych yourself up and gather your nerves. Getting the lights back on was the only way to ensure yourself safety.
Taking one last look out into the daycare, you got ready to make a break for it, checking for San. When you didn't see him, you took off across the colorful foam flooring, skittering towards the second play structure.
Dark chuckles echoed through the vast room.
"Run run as fast as you can."
Hearing San's taunting frightened you and had you shaking like a leaf, but it also gave you that extra rush of adrenaline you needed, helping to get you safely to the second structure where you momentarily felt safe.
"I can see you." He sang creepily, prompting you to scurry further into the structure in an attempt to get away from him.
You hated this. Why did the lights have to go out all of a sudden? That was the one thing Wooyoung said not to do and now look where you are. It's your first day on the job and you're going to die by the hands of some psychopath in star pajamas. The mere thought of being caught made the panic within you rise tenfold.
You creeped through the structure, hoping San doesn't find his way inside. Little did you know, your fears would soon become a reality.
As you're crawling, you feel someone's breath fanning against your neck.
"Knock knock." He whispered.
You let out a terrified yelp, continuing to move forward at a quicker pace, but you didn't make it very far.
A gasp left you as San grabbed hold of your ankle, jerking you backwards until you were underneath him.
"Caught you."
His hands held you firmly against the flooring of the play structure, preventing you from escaping. You were just a foot from the last generator—so close, yet so far away. San moved in closer, his sharp eyes gazing down at you as a wicked smirk played at his lips.
What do I do?
You were panicking, your heart beating so fast you could hear the pounding in your ears. Fearful of what he would do with you, you shoved him away with your knee, pulling yourself closer to the generator, stretching your arm out, your fingers reaching for the switch, just barely brushing it.
"Wait!"
You paused after hearing San call out to you.
"Don't. Please."
The desperation in his voice caught you off guard, making you hesitate in your actions.
Your brows pulled together in confusion. Did he just ask you not to flip the generator on?
"I thought we were playing hide and seek." He continued, a frown pulling the corners of his mouth downward.
"Hide and seek?" You parroted in disbelief. "I thought you were trying to kill me!"
"Kill you? No. I thought we were just playing a game."
He pout in his voice almost made you feel bad for him. Almost.
"You didn't exactly make that clear."
He sighed, his head dropping in disappointment.
"I'm turning this on." You told him. "I want Wooyoung back."
"You don't like me?"
Your hand froze once again after hearing his words. He sounded hurt. Pitiful, almost. Turning back to him, you saw the expression on his face. His bottom lip was stuck out in a pout, quivering slightly as his red eyes appearing glossy with tears.
Your hand went limp, abandoning the the generator and silently hoping you weren't about to make a mistake.
Your heart thudded against your rib cage, your knees hitting the plastic flooring of the play structure as you crawled as fast as you could through the narrow passageways, getting lost in the maze once again.
I can't believe I let this happen again.
You barely made it out the first time and now you're stuck here once more. That all too familiar feeling of terror was beginning to build inside you as you hurried to hide, ominous chuckles from San echoing down the tunnel you were crawling through. Your body shook as you hurried through the endless labyrinth that was the play structures. The raw panic and trepidation that ran through your body was the only thing keeping you going. Your trembling hand grabbed onto the switch on the third generator, flipping it on.
That's when you heard San's dark chuckling behind you, causing you to gasp.
He was inside the play structure.
Crawling as fast as you possibly could, you turned a corner, shuffling through a tube, coming out at the bridge that connected two of the play towers. You hurried across into the second structure in search for the next generator.
"You're getting better at this, darling." San's voice emitted from across the bridge.
He was right on your tail.
You followed the twists and turns of the tunnels and platforms, not realizing you'd somehow gotten turned around.
Panicked, you changed directions and shimmied down a nearby passageway, narrowly escaping. You arrived at a small ramp that led to a lower level of the play structure. From what you remember, there was a generator nearby one of the ramps, though you weren't sure if this one was the right one. There was no time to think it over as you took the chance.
Just when you thought you were about to find the next generator, you ran into San who had a wicked smile on his face, his eyes flickering with mischief.
You yelped in surprise, which only made him grin wider. In one, swift motion he lunged forward, wrapping his arms around you.
"Gotcha."
"You promised you wouldn't chase me this time." You frowned.
"Sorry." He giggled. "It's just so much fun."
"I've had enough hide and seek for the night. I wanna hang out with Wooyoung."
"You got to hang out with Wooyoung earlier." San whined.
"Alright, fine. But I don't want you scaring me anymore."
"No scaring. I promise!"
After that first night at the pizzaplex, you learned San wasn't so bad after all. He just had an odd way of interacting with people sometimes and tended to come off a bit scary. He wasn't nearly as terrifying as he appeared. In fact, he was actually rather adorable.
His counterpart, Wooyoung, had apologized profusely to you once the sun had come up, worried that San had spooked you. Being honest with him, you explained what happened, but assured him that San wasn't a bad person and you actually enjoyed your time with him—when he wasn't chasing you, that is.
From then on, you would drop in and visit Wooyoung during the day while working and stay after hours to spend a little more time with him before bringing San out. Something fishy was definitely going down at the mega pizzaplex, especially with the glamrock animatronics, but with San and Wooyoung around, you felt safe. You found yourself looking forward to seeing them every day, wondering what new shenanigans would ensue once the pizzaplex closed for the night.
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Masterlist ᝰ — enjoyed this imagine? reblogs & comments are very much appreciated!
DO NOT steal, plagiarize, copy, repost, alter, or translate my works in any way
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steampunkishfoxes · 4 months
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Clara Carmine headcanons
Note: I'm new to the fan content scene on Tumblr, still figuring things out! I’m going to be making headcanons based on different fictional characters I adore, from different franchises/fandoms!
Clara Carmine is the daughter of Carmilla Carmine, one of the overlords in the series Hazbin Hotel on Amazon Prime. She’s one of my favourite characters and I wanted to dedicate my first headcanon post to her! Clara only has about 10-15 seconds of screen time, and one spoken line, but I adore her!
NSFW/SFW, Mature themes: discussion of death, discussion of cartels, discussions of weapons and violence, discussion of murder and a planned attack on a family, family themes, sexuality, pronouns, discussions of blood.
PERSONALITY HEADCANONS.
The following headcanons discuss what I think she would’ve been like on earth and what she’s like in hell.
-Clara is the younger of the two sisters, about 18 years of age physically, her soul is around 25 years old.
-She identifies as a demigirl, with she/they pronouns.
-She used to struggle a lot with her sexuality, she never really saw the fun in boys, but never paid attention to girls either. With help from her sister she found out she was lesbian around the age of 16 on earth.
-She looks a lot like her father, but her personality is more like her mother.
-Fluent in English, Spanish and French, though she’s attempted to learn Portuguese too.
-She’s fiercely protective over Odette, when the two were in school on earth Clara was always the one who stood up for her older sister when she was bullied.
-She hasn’t lost her confidence after finding herself in hell. She isn’t afraid to fight any demon that hurts her sister or mother, but doesn’t often get the chance to fight because of Carmilla’s protective and motherly nature.
-In the Carmine weapons business she takes the role of delivery girl alongside her sister Odette.
-In her free time she plays music, she has a customised guitar she uses to write and record her own song covers- this girl can SING!
-She’s very active on Sinstagram, posting music covers for any listening ear.
-Clara owns one soul, a lackey from the cartel she worked for on earth, who came to the Carmines for protection.
ROOM HEADCANONS.
Because every demon needs a safe place to call home, these are the headcanons I have for Clara’s room in the Carmine Mansion, down in hell!
-Clara’s room has slate blue walls and is covered with posters and pictures, most of them depicting her family. She has a large family picture of her, her mother and sister in front of their business on her ceiling above her bed, so she can look up at it every night.
-She has a queen sized bed with matte royal blue covers and a lot of pillows.
-She has a wolf plushie, affectionately named Wolfie, which she’s had since she was 2 years old. Wolfie has a top hat and bowtie.
!!MATURE THEMES AHEAD!!: discussion of death, discussion of cartels, discussions of weapons and violence, discussion of murder and a planned attack on a family.
The following headcanons discuss the surroundings of Clara’s death.
Family headcanon: Carmilla’s ex husband left her shortly after Clara’s birth, leaving her with two young daughters in a broken city in Mexico. Carmilla entered the weapons business, working for a well known and dangerous cartel. She started out delivering weapons but learned how to make them for a bigger payout. As her daughters grew up, she took bigger, more risky jobs to be able to protect them. One night a rival gang broke into their house and killed the family in cold blood.
-Clara was the first of Carmilla’s daughters to find out about her mother’s secret job, finding her making weapons in the garage when she was about 12 years old. Carmilla asked her to stay silent, but Clara told her older sister immediately.
-She was also the first to enter the family business, stealing a package Carmilla was supposed to deliver to the cartel. Clara delivered it instead and used the money she earned to buy her mother a birthday present. Carmilla told her not to do that, but reluctantly let Clara help with simple, risk free deliveries. Clara was 15.
-Clara befriended one of the cartel members, a bodyguard.
-Clara was the first one to die in the attack. When she was 19, her mother and sister were asleep after watching a movie. Clara was dozing off when she was startled wide awake by pounding on the door.
-Before she could even open it, the door was kicked open, hitting her in the head. She fell, her and her family were quickly grabbed and restrained.
-Clara was dizzy from the hit and confused, she vaguely heard shouting and crying.
-The last thing she saw as a human was her family, her mother’s and sister's faces as she was shot in the chest, the first death in the Carmine home invasion. Clara was 18 when she died.
-Clara’s cause of death was determined to be blunt force trauma to the head, and a fatal shot to the heart.
-She hides the shot mark under her shirt, ashamed of the moment she let her guard down.
LIKES/DISLIKES HEADCANONS.
Foods, colours, animals, and everything in between!
-Food: Anything spicy is a big hit! She hates bland and boring food and will often add peppers or some kind of hot sauce for that perfect kick with every meal! Except for breakfast, she’ll never try cereal with hot sauce again.
-Colours: Black, dark shades of green and blue. She’s not a fan of red, reminding her of the blood she saw on her hands when she died.
-Animals: Wolves, wolves, WOLVES! She loves any canine but mostly wolves! They remind her of how fiercely protective she is over her family! She doesn’t like birds, they creep her out.
-Music: Besides her own music, she loves music from her heritage! Flamenco, salsa, she’ll listen and sing along to it all! Classical music is a BORE though, it always makes her so sleepy.
-Movies: She was never huge on movies, but when she was little, she always watched the movie Balto, dreaming of snow. She hates movies with blood, it reminds her of her own weakness.
-A weird collection she has: Heart shaped stuff! If she’s out in the city and she sees a cool rock shaped vaguely like a heart, she’ll pocket it and show it to her family at home, some of her hearts are questionable, but she loves it all!
-A guilty pleasure: Watching the sunset from her balcony. It’s quiet and simple, she’s loved it since she was a kid.
-Her biggest fear: Being unable to try and protect her family, like when she died. She can’t handle the weak, pathetic feeling, she may have panic attacks when thinking about it.
CHARACTER HEADCANONS
How does Clara fall into the ensemble of hell? Who would she bond with, and who would she hate?
-Who from the entire cast would she hate the most?
The Vees, mainly Velvette, because of how she treats her mother.
-If she met the Hazbin Hotel staff and inhabitants, who would she bond with?
Vaggie, both are strong souls with a tragic past!
-Who would she most likely have a song with? About what?
With her mother and sister, a song about protecting each other no matter what, almost like an “Out for love” reprise
Thank you for reading all the way through!! I’m planning on making way more headcanons in the future! Feel free to ask for specific characters/headcanons in the comments!
A list of future projects:
-Odette Carmine
-Carmilla Carmine
-Zestial Morde
-Lute
-Adam
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nicklloydnow · 10 months
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“Surreal characters, simple controls and a catchy soundtrack turned the 2004 PlayStation 2 title into a masterpiece. Last month its sequel, We Love Katamari, which arguably perfected those qualities, was rereleased with improved graphics and new levels.
But Takahashi ended his involvement with the franchise and its publisher, Bandai Namco, long ago. He continues to live in the shadow of the katamari, experiencing the strange conditions of an industry where artistic creations become valuable intellectual property for companies. He says he does not receive any royalties from the sales of Katamari games.
“That is the nature of the business,” Takahashi said. “I am not important. The game is important. But myself? Who cares?”
Takahashi, 48, never intended to become a game designer; he originally trained as a sculptor at Musashino Art University in Tokyo. However, the young artist became disillusioned as classmates disposed of their creations after each assignment. “I realized that making art was not exactly useful,” he said.
That is why when a professor asked him to create a goat sculpture, he decided to turn the animal into a flower pot that drained excess water from its udders.
“I cannot forget that moment when everyone started laughing,” Takahashi recalled from his office in the garage of the San Francisco home where he lives with his wife, Asuka Sakai, a composer, and their two children. “That was when I realized what I should do, and I believed video games could provide joy and fun to people.”
(…)
A demo at the 2003 Game Developers Conference in San Jose caught the attention of industry leaders at a time when the market was mostly focused on multiplayer shooters like Medal of Honor and Halo. Here was something new and unusual for American audiences, invariably described as a “dung beetle” game or a “snowball simulator.”
(…)
“It feels like Katamari Damacy escaped Japan by accident,” said Paul Galloway, a collection specialist at the Museum of Modern Art who helped establish its video game program, which includes Takahashi’s debut. He added that “it presages a lot of aesthetics found during the 2010 indie gamer boom.”
(…)
But by 2009, Takahashi announced he was leaving video games, saying he would help design a playground in England.
“He is a very singular creator,” said Laura E. Hall, a game designer based in Portland, Ore., who wrote a book about Katamari Damacy. “And that is often at odds with the need to move units in the video game industry.”
Takahashi was coming off the self-described “beautiful failure” of a project called Noby Noby Boy, the one with the alien caterpillar, which received tepid reviews and had lackluster sales. The playground was also doomed; city commissioners were not too keen on the designer’s circular doughnut slide or the giant climbing frame that seemed to extend five stories in the air.
He returned to the gaming industry, but this time wanted more control over the creative process. He had left Bandai Namco because he did not think its other engineers were passionate enough.
“They were making games for the money,” he said. “And if I wanted to make a new project, I would need to hire staff from the company, which was super limiting.”
(…)
By the time Takahashi released Wattam, featuring the green cube, in 2019, Bandai Namco was already remastering his katamari games without his input.
(…)
Galloway said it was normal in the gaming industry, as in other design fields, that individual creators don’t own their creations. After all, games are a collaborative art form, typically requiring dozens of people to make.
“Someone can take Katamari and do something wildly different,” Galloway said. “But there is something that can be lost. Keita’s unique vision for Katamari was lightning in a bottle, and after a while it becomes a bit diluted when you milk the same formula over and over again.”
Takahashi does not want to repeat himself. “Recently, I realized that I don’t really know what a video game is,” he said, explaining his attempts to shed his preconceptions about what defines a good game.
His new definition is much simpler: Bring joy back into people’s lives.
(…)
“I know our lives are not so fun. They are boring. We do the same things over and over,” Takahashi said. “But we should be celebrating the good things in life. Then we can become better people. That’s my thing right now.””
���Katamari Damacy is a special sort of game. So special in fact, that it sidetracked me from writing this several times, playing the game in an absent-minded daze, marvelling at how 塊,the Kanji for katamari, already looks like a small prince rolling stuff up. It worms itself inside your brain by giving the mundane a unique sort of whimsy.
Whimsy, silliness and fun on first glance seem like something unrestrained and purposefully difficult to capture, but Katamari's game director Keita Takahashi made these feelings into substantial pillars of the design philosophy that informs all of his games. Katamari is meant to convey novelty, ease of understanding, enjoyment, and humour, all in a neat little package.
(…)
Yet most of the motivation comes from how you receive encouragement much more frequently than punishment. You're not told to hurry, all items you pick up are equally valid to build your clump with. The consequences of bumping into something are never catastrophic. The King of all Cosmos often reacts enthusiastically to your efforts and the nature of the things you roll up, which is understandable, given I'm generally just as overjoyed whenever I find a spare pound between the couch cushions. The wrath of your father the king is severe, but easily soothed by success. The knowledge that it was his drunken debauchery that nearly caused the collapse of the entire cosmos in the first place makes it difficult to take him seriously in his anger. This way, the king is a quintessential dad - a stern, occasionally threatening force on one hand, the guy who falls asleep with his mouth open at a rerun of "I'm a celebrity" on the other. (I'm absolutely not drawing on personal experience here.)
Narratively, Katamari could make a dire point about the dangers of consumerism and the fact that there really is quite a lot of stuff on earth, but as with every other aspect, it's lenient and careful not to hamper your enjoyment. There is a joy in collecting, after all, preserved all the way from collecting shells from the beach, shiny buttons or stickers as children. Why not virtual thumbtacks and cucumbers?
Nothing about Katamari Damacy would work quite as well, however, if it weren't for its laid-back visual aesthetic. With his background in art, Keita Takahashi isn't so much interested in games as he is in playfulness. You can immediately see influences like Taro Okamoto or Yayoi Kusama in the way he uses colours and shapes.
(…)
By not taking itself too seriously, Katamari allows you to do something that may not serve a distinct purpose. It invites you to look at something visually pleasing and hum a happy tune, to unite what by all accounts shouldn't be united into a satisfying shape. Takahashi's games are different to us because we already have an idea in our minds of how games work, how fun is facilitated and how you maximise engagement. Takahashi found his own answers to all of these questions and instead drew on ideas that are equally familiar to his players from other aspects of life.
Katamari Damacy is designed to appear mostly unconcerned with design, at least the right kind of design. Instead, it's something that simply feels good, and that feeling never goes out of style.”
“Katamari Damacy achieves all of its emotional weight without any complex story or characters, without surmounting any gameplay challenges. This simple game only occasionally deviates from your goal of making your Katamari as large as possible under a time limit.
(…)
Just like any mythology, this simple plot and characters themselves express a deeper network of meanings and associations. In Steven Reale’s Chaos in the Cosmos: The Play of Contradictions in the Music of Katamari Damacy, he notes that the King often dashes the Prince’s attempts to live up to his approval throughout the game. The King towers over the tiny Prince, and even when a level is successfully completed, the King still asks that next time, “we want a bigger one” (Reale, 2011). At its heart, Reale suggests the story of Katamari is that of the frustrations of childhood.
(…)
Katamari Damacy was often referenced by game content producers on YouTube, and its praise by some of my favourite reviewers is what initially piqued my interest. It was through the nostalgic lens that drives so many classic game enthusiasts that I learned an important lesson: the games that I played during these developmental years will have an unrivaled amount of cultivated memories associated with them. More importantly, this is worth celebrating and sharing with others.
(…)
Katamari Damacy captured everything that made childhood special, and more precisely, why it was so joyous to reclaim “play time” all to the tune of “Cherry Blossom Color Season”, one of the most powerful and serene tracks on the soundtrack. The game’s composer, Yuu Miyake even cited it as his favourite song from the whole series, a simple but powerful showcase of his ability to compose a song only with simple chords and melody (Napolitano, 2009).
The moment was pure bliss. I have never felt so completely and holistically happy playing a game, and I think Katamari Damacy achieves this moment by virtue of its simplicity, which consistently evokes a sense of childhood, imagination and free play. Miyake’s simple song was coupled with straightforward gameplay and tactile controls. Together, these elements created the sense of pure joy and discovery that comes with exploring levels and discovering hundreds of new objects.
(…)
In a 2009 Game Developers Conference talk, Takahashi confirmed that Katamari Damacy was about consumption society. This presented a problem: his goal to make things light-hearted, silly, and fun was wrapped up in work that expressed a cynical stance towards society. He stated, “I wanted to make more objects. If there are few objects, I feel lonely. If there are more objects, they will make things more colourful. But when they’re rolled up, they’re gone. I felt empty” (Welsh, 2009).
Takahashi’s dilemma was that the game presented his signature simple, soft, and colourful aesthetic, but it came from a place that was fundamentally cynical. He wanted to critique our desire to collect, consume, and progress. The gameplay necessitated that we participate in that consumption.
But even before this confirmation, critical commentators were already reading the game as an anti-capitalist, Marxist text. In Ryan Stanci’s Katamari Damacy – A Critique he argues that if the Marxist critique of art links that work to enforce or challenge the values of consumer society, then Katamari specifically comments on a culture obsessed with collecting and archiving (2006).
(…)
Despite Stanci’s conclusion that our desire to collect is what hits the right buttons for consumers, and our innate desire to collect it all, perhaps there is something inherently innocent about that desire, even if it can result in destruction. Stanci quotes Joseph Lewandowski’s Unpacking: Walter Benjamin and His Library, where he says the following about the children and collecting:
“They collect forgotten and ignored phenomena, they name “dead” objects. According to Benjamin, such an alternative world-view accomplishes a kind of renewal and rescue – children retrieve objects and stimulate life in a frozen cultural modernity; they re-enchant, albeit momentarily, a disenchanted world […] It is precisely in collecting as a child-like ‘mode of acquisition’ that a genuine collector emerges” (1999).
I believe that the childlike practice of collecting to re-enchant the disenchanted word is the ultimate achievement of Katamari Damacy.
(…)
While it is clear that Takahashi is critical of his own work, ultimately, I don’t think our experiences with his work are in conflict. Takahashi designs works to make people happy, even if it’s only for a brief moment. Katamari, to me, perfectly encapsulated the joy and the silliness of childhood, however brief that experience may be.”
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callmearcturus · 2 years
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the gross pointe blank au
goddammit i CANNOT locate the post about this
okay so before the Epilogue killed my love of HS, i was meticulously planning out a fic that spiritually became SWDKTOWL. it was the Gross Pointe Blank AU.
the basic concept was a reworking of the original movie but with dirkjake. jake and dirk were high school sweethearts-- oh shit i found the original summary
Jake English went through the same crisis a lot of teenagers do on the cusp of adulthood, and ran away from home. He ran all the way into the army and was funneled into a particular CIA program that handles extrajudicial operations. He learned plenty of important life skills, like sniping and poison application and martial executions before leaving the CIA to go into business for himself as a private contractor.
Back in Austin, Jake left behind his high school sweetheart, Dirk Strider, but Dirk Strider never quite left him, carried around like a bullet waiting for its home. First, Jake dreamed of Dirk nightly, the boy he’d stood up and run away from. Then, a few years later, he learned his old flame was running a radio show back home. Soon, Jake’s jobs were filled with the voice of that same ghost every night.
He didn’t have to acknowledge how creepy this was, pining over his ex while listening to his show during jobs. Not until a job called him back to Austin, back to his once hometown.
This was going to be awkward.
yeah so jake runs away from home, becomes a gov't agent, then goes into business as an assassin, traveling the world, meeting people, and killing them. he's very much adrift, and still hung up on the things he abandoned and left behind.
when the information tech revolution happens, jake gets a smartphone and does the one thing you should NEVER DO and looks up his ex. dirk is still in Austin, TX, and it turns out his rich daddy bought him a radio station (well, Dave bought the station and thus Dirk can do his nightly music-and-philosophy show). and when jake realizes he can stream this show, he starts doing so. every night. his phone remains synched to the time zone back in Austin just so he can always know when its time.
i had this very very vivid image of jake, just getting out of a really bad job, stealing a car, and parking it in one of those tall, automated parking garages in dubai. as he waits for his pain meds to kick in at 1am, he listens to dirk's show, his phone resting on his chest, listening to dirk talk about obscure music opinions.
(many more details under the cut)
also here's the kicker; i was going to try to uh. voice the segments and embed them in the fic. yeah i know, terrible. here's the only one i previewed, all the way back in 2019. yeah don't laugh at me.
anyway, eventually The Plot kicks off. Jake fucks up a job (i had it in my head he was supposed to assassinate Cronus but accidentally killed Eridan, and the client (Dualscar) was Not Happy). he has to take a high profile job in the US to make amends. it just so happens to be in Austin, TX. What are the fucking odds.
now in the original GPB movie, Dan Akroyd plays this rival assassin who wants to form an Assassin Union and tries to force John Cuscak to join in. that's dated now in 2022, as it was in 2019 when i was plotting this so instead:
as soon as jake lands in the US, his car is tailed. really unsubtly. he finds a secluded spot to pull off too. it turns out good old Janey wants to have a chat. now that Jake has slinked back to the US, she wants to float this idea she has of franchising the murder biz, and she wants Jake to buy in and open one of the franchises under her banner. Jake is like yeah no that seems silly, this is an industry of mentally ill folks with a shitload of guns, we're not exactly the most community-driven of peoples. Jane tells him to reconsider. 8) He should really reconsider. Under her plan, in 5 years there will be no freelance work, it'll ALLLLL be under her umbrella and if Jake knows what's good for him, he'll get in at the ground floor. They part contentiously.
So Jake is SUPPOSED to open up this dossier on his target and get to killing, but. He's back home, and can super casually drive past Dirk's radio station while listening to it. Not creepy at all! Not obsessed and hung up on it! Nope!
He gets caught out eventually, not by Dirk but by Roxy. (Roxy is trans and Jake was the first person she told her cool new name too, and they were super close back in the day.) She is hyped as fuck to see Jake but also like "yo why the fuck are you idling in a rented car outside the job of the dude you stood up so much you left the fucking country, homes?"
it's a mess, and Jake wants to reconnect with people. it's Fucking Hard because he's uuuuuuuuuuh having a midlife crisis? basically? thinking about his life, his job, and all he left behind. meanwhile, jane is trying to do jake's assassination before he can to scope it out from under him and get him into even DEEPER shit with Dualscar, but jake cannot focus on that shit when he finally can see dirk again.
and dirk is. not THRILLED to see him. because Dirk waited and waited and waited, and Jake never came back, and Dirk isn't SAYING he never got over it but. yeah. so Dirk is tsuntsundere at best with jake, but jfc every time they are in a room together they can Feel It, the tension.
All of this is interspersed with more radio segments. one i really liked was Dirk doing a Arctic Monkeys block and having a whole segment about Alex Turner and that thing he said about how he wrote the best album of 2013 ("AM") and how fucking infuriating men like that are, because he's right, obviously, but also what is the poisoned lure of dudes who walk around knowing the effect they have on you? how do you handle them? (he's talking about jake natch) there was a lot of specially curated music that's basically a conversation-by-proxy with jake, i was gonna have a lot of fun there.
anwyay, things come to a head. right as jake is like "okay I'm gonna do this final job and then QUIT and try things with dirk," he opens the dossier he shoulda opened two weeks ago.... and his target is Dave fucking Strider. dumb. fucking. luck.
jake rushes to save dirk's dad from being merced by Jane's team, and does the full john cusack, "Dirk. [murders a guy] I'm in love with you. And I think we can make this work!" action sequence
/JAZZ HANDS
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glygriffe · 2 years
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Family matters
Characters - John Winchester, young Dean, young Sam
Summary - After an unexplainable house fire takes his beloved wife and two young children, a devasted and desperate John Winchester struggles to rebuild his family while confronted with his demons.
Word Count - 3,855
Warnings - Angst, Mental health issues, some violence
A note - An alternative origins story set in the Dark Angel universe, from John Winchester's POV.
John Winchester is a man possessed. Or at least obsessed. He has been talking of demons and bad spirits since an unexplainable house fire took his beloved wife and his two young children. So, possessed might be the right term.
For a time after the tragedy, he was a menace to families with young boys in his neighborhood, because every 4 or 5-year-old could be his oldest in his eyes, and any toddler could be his baby boy. He would try to get them back home with him. For a time, John Winchester was almost more often in police custody for disorderly conduct than at home drinking or reading lore about the supernatural. And "home" for him now was a dingy room above his auto shop, where he used to do the accounting for his business.
After some therapy (the charges never held, but therapy was still mandatory, and the warnings to stay away from local playgrounds and schoolyards were pretty convincing), John learned to stop talking constantly about how demons took his family away. It kept the authorities off his back. He is still convinced that something supernatural was at play with the loss of his family. But he tried to move passed it. He really tried to bury the idea that demons and monsters are real, and of taking revenge on them.
He sold his half of the garage to his business partner and moved to another state to start anew. After some wandering, he ended up in Sleepy Hollow, Wyoming. The name of the town is just too reminiscent of his interests in the occult not to stop there. And it's probably as good a place as any to start being a "normal" widower.
He works as a mechanic in a franchised repair shop and spends most evenings at the end of his days in bars around town. He doesn't want to feel, doesn't want to think. When his coworkers start hinting he might have a drinking problem, he drives to dive bars in surrounding cities instead. He's also thinking of quitting the repair shop: too many people there talking about their family bliss. Or about him.
It's another lonely night where he sits at the counter of a half-decent water hole on the fringe of Gillette when he overhears a drunk tell that he lost his job at a nearby government facility. He apparently poked around a project called Manticore where he shouldn't have.
Manticore. As in the legendary man-eating monster? Surely, it is a little too on the nose. All patrons in the bar seem to think that it is just customary drunken babble. On the other hand, governments aren't often subtle and not everybody read about every imaginable monster there is. John immediately forgets he is trying to live a supernatural-free life. His grief latches again on revenge and, suddenly, his upside-down world is almost put right side up.
He digs around and finds that the guy worked at a big private facility doing secretive government (or federal agency, locals are not sure) contracts. Nobody knows a lot, but even if most buildings in the compound are fairly new, one of them is rumored to be haunted, with stories of monsters in the basement to boot.
It looks as if this place might be a good training ground to find monsters (or demons) and learn how to beat the crap out of them. Or possibly interrogate them. His mind is not convinced that Mary and the kids are dead; they might just be captives of the spiritual world, somewhere, and demons are surely responsible for that.
The guy that got sacked was doing equipment maintenance there. As a mechanic, he probably has the basic qualifications to do that, and the job is probably open…
He already did some manipulation to clean his permanent record of the misdemeanors his gravitating around playgrounds had peppered in there (it turns out that a lot of employers are finicky about criminal records), so he applies right away. They're mostly looking for loners that are skilled, disciplined, don't ask too many questions, and keep their mouths shut. John thinks he will feel right at home there and he can channel all his drive into solving this (maybe) supernatural problem by slaying the beast, be it metaphorically or literally.
It's not gratifying work, but the stern hierarchy of the company that kind of runs like a branch of the military is surprisingly soothing to him. It is a structure he knows well from his years in the Marines. And he is alone from his department on the evening shift, which is fine by him, having fewer people trying to make friends with him. He's mostly just waiting for a piece of equipment to break down. So, he has a lot of time on his hands to explore discreetly for a couple of months.
Now John is a man with a mission. He feels alive again, having a purpose. During his boring non-bothered shifts, he walks around the fenced-in compound (a pack of cigarettes in hand in case someone asks why he's there), noting how many people and cameras secure the place. In his down time, he's mostly in his apartment, meticulously studying floor plans for every building in the compound.
He figures out the best place where they would keep some foul creatures. (Because that company is shady as hell; he would not put it past them to keep monsters handy, or to conjure dark spirits to obtain favors.) It is the most guarded building in the whole place. It could be something else, (there are so many secrets here) but he'll try anyway. He has nothing to lose, and revenge fills his stomach with a warm feeling that cheap whiskey can't beat.
When he finally tests his planning skills on site, he is pleased with the results. He estimated quite accurately how many guards are on patrol and their usual schedule in and out of the building. His heart rate is under control, he avoids all cameras without breaking a sweat. He planned multiple entry and escape routes, focusing on the optimal ones the same way he did when he was in service. His terrain skills are not too rusty, even if it's been quite a while since he used them.
Figuring out how to unlock the door to the basement was the thing that he worked on for months beforehand and he was the most nervous about. But he didn't trigger any alarm doing it. When he sneaks into the poorly lit basement, he does indeed hear some growling and howling creatures from behind faraway closed doors, very similar to what the rumors were reporting. In addition to his small crowbar and his wire cutters, he came with silver bullets in his gun, a brazing blow torch, and some salt for good measure. He is prepared to face anything. Or so he thinks.
Because what he hears, clear as a fine tune radio, just around the corner from where he stands, is the muted struggles of a small body against a bigger one, and the rapid irregular tapping of arms and legs against the cement floor. Popping his head at the intersection of the gray hallway, John sees two guards. They barely restrain a child (buzz cut, a bit stocky in his pajama-like uniform) who is fighting tooth and nail to reach a smaller boy (slightly longer hair and slender frame, but same type of clothes) on the floor. The latter is the one making the tapping sounds (jerky movements of booted legs, eyes closed, head tilted back); he is having some kind of epileptic episode.
-492, stand down! What are you even doing down here? Go back to your unit immediately. That's an order! At that, the buzz-cut kid loses some of his steam. Apparently, he is trained to obey orders, even if he is probably not up to the dress code since he doesn't have any shoes or boots on.
The second guard looks behind his shoulder at the small boy whose body has stopped spasming. Buzz cut makes a strangled sound looking at him, but the guard seems nonchalant about the whole ordeal. - I think he's a goner. Might as well save us the trouble and bring him directly to the morgue. - No! Sev? SEV!!! The older kid's voice is pained and panicked. All his combativity comes back in an instant.
This is all a little too much for John watching the scene from afar. His stomach is in a knot and he is losing his grip on reality. From a distance, the name shouted by the boy sounds too much like 'Sam', and his mind superimposes images of his sons on the two boys before his eyes. He doesn't think, his gut instinct taking over: his feet are already moving towards the lot of them, his mouth silently making a "Sammy" shape.
Everything happens at once.
In a blur, the older boy attacks, striking the guard in front of him with two swift motions to run to his friend (or sibling?) on the floor. He throws himself on the ground to hoist the little one into a half-sitting, half-kneeling position. He's howling now, like a wounded animal, and the creatures hidden behind some of the doors howl with him. The shout of pain cannot escape the man's throat, his leg at a weird angle after the boy targeted his knee, but his windpipes crushed while he was still crumpling down (almost in slow motion).
And in the same moment, John Winchester is charging, gun aimed at the still standing man in the hallway, the one reaching for his nightstick. The silver bullet hit a chunky piece of thigh, and a scream of agony comes from the second guard who collapses to the ground, near the first one. John swoops in and throws some salt into the men's faces, just in case. (This clearly put them in pain, both of them, but he's not sure if it is because they are demons or because they now have a bunch of salt in their eyes.) He kicks the nearest man in the head to make sure he stays down, checking they don't have guns of their own (just the nightsticks), grabs the two boys managing to keep his gun at the ready, and starts retreating swiftly backward to keep the threat in sight.
He turns a corner into a new corridor even darker than the one they just left, the boys still crushed to his chest, and for a moment John is completely disoriented. With an uncooperative eight-year-old that could take down a grown man without too much of a fuss with his bare hands and feet, his exit could have been excruciatingly difficult, if not downright impossible. That is if even he could remember where to go next.
For now, he is just trying to silently coax buzz cut boy to get with the program and stop fighting him. He roughly grabs the collar of the weird pajamas top to stare closely into the huge eyes to convey his intent. The other kid, just dead weight on his shoulder, is hindering his movements (but he doesn't want to think about it, about the possibility that the little boy is dead).
From this close, he can't miss the stubborn wrinkle forming between the boy's eyebrows and the tension in his shoulders: the young'un is about to throw a punch. John has a split second to decide if he wants to strike first or find another way to defuse the situation. But then the smaller child whimpers and the little fury immediately calm himself. Sev (or is it Sam?) is definitively not dead. John feels his shoulders relax. Looking at each other, the half-pint soldier and the full-grown Marine both realize that their little protege will be alright, that they all going to be alright if they can just get out of this place.
He can feel the tension lift from the stocky boy. After a beat, still nose to nose with him in the dark basement, the kid gives one sharp nod and slowly wiggles out of John's arms. It's obvious he thinks he and his buddy are relatively safe for now. He gives Sev's still limp and sweaty body a little reassurance pat and goes seamlessly into full reconnaissance mode. It is quite impressive. Totally focus, totally silent, using military signs to indicate to John the way to go and the moves to make.
This is not a situation John Winchester ever thought he would find himself in: following a kid's silent orders. He cannot say he is a big fan of that, but he knows it’s the best scenario for now.
When they are finally out of the building, John takes back the lead. The lad's bare feet are quite silent when they have to walk momentarily down a gravel path to reach his optimized escape route. He shushes the little one in his arms that is regaining some awareness of the world around him. They almost reached the parking lot where his big black car is waiting for him on the other side of the eight-foot-high chain-link fence when the alarm starts blaring.
Again, so fast John cannot really see him do it, the kid reaches the top of the fence, hangs himself upside down by his knees, extending his arms and wriggling his fingers to indicate John should transfer the younger boy to him while he climbs. The transfer is awkward. He is reluctant to let go of his charge whose features bring back memories of his own son. His lack of focus almost gets him kicked in the face by a boot when Sam (Sev) tries to help in the change of hands. But the siren is now coupled with gunshot sounds and all John's instincts kick back in, telling him they have to be on the move. Telling him to stay in the present.
Long distance shots start to ricochet around them as they jump off the fence. Sev is supported by the other boy who looks at John to know where to go now. He points to his car while fishing for his key, and they manage to get into the car without too much damage.
He doesn't go back to his apartment. He drives two towns over before stopping at a motel. Tells a groggy Sev and his hyperalert friend to stay in the car until further notice. It is only when the desk clerk gives him a suspicious look along with the room key that he realizes he's bleeding.
Back at the car, he opens the trunk to get the first aid kit and his duffle before passing them on to his new sidekick; that gives him the freedom to carry the little one with ease for the first time. Without meaning to (not really), he presses his cheek to the boy's head.
In the motel room, he sets Sev on the bed nearest the entryway. He locks the door, closes the drapes, and directs the light of a desk lamp on the prone kid. He starts a superficial inspection, making sure that no stray bullet buried itself in the young flesh. Buzz cut stands near the bed, alert and ready to open the first aid kit at the first sign of injuries. John must admit that he is impressed by the older kid's attitude and demeanor during the whole ordeal, starting when he took point to get out of the Manticore basement.
Now that the adrenaline is starting to wear off, John is asking himself the important questions he has been ignoring until that moment. Like, what were those two kids doing in that building, surrounded by soldier-like guards in a hallway full of reinforced doors like prison cells? Why both of them are wearing pajamas-like uniforms?
Still thinking, he's gently palping every limb, brushing his thumb under the little fringe of hair on Sev's forehead, turning his head to examine his neck and behind his ears. For a moment, he is reminded of that time Sammy had an ear infection and he was the only one able to get him to sleep, all cuddled in his arms. He is still looking at the child, but images of his son are merging with what his visual sense provides.
Until he sees it. A tattoo on the back of the kid's neck: a bar code with a number. He saw something similar on the older boy, too. It makes him see them more as Holocaust survivors than it does his children, now. Even if Sev looks an awful lot like Sammy would at this age. So, he gets back to the task at hand. Other than the exhaustion that came with the seizure, there is nothing wrong with the boy.
John sits on the other bed, a little more relaxed even if his side is starting to hurt like hell. He signals the other one: "Your turn."
When he sees the kid fidgeting with the first aid kit still in his hands, he adds: "Don't worry, he's ok. I'll get him some orange juice or some other sugary drink soon to boost his energy a bit. - He needs tryptophan or milk. Or both. - Tryptophan? - I heard a nurse call it that. "
John hums as if he understands, tugging the boy's hand to make him stand in front of him, between the two beds. When he feels reluctance, he looks sharply into the green eyes. The message is clear and the little soldier now stands at attention, letting himself be examined thoroughly.
There are some fresh cuts and scrapes on his body, nothing too serious, and some older scars including a burn mark on his calf. A bad one. He brusquely put the bottom of the kid's pajamas back down on his leg, reaching to examine the first boy again, weary he missed a burn on this one. Of course, he didn't. His mind is just playing tricks on him.
He tells himself he's just being thorough, but in reality, he can't help but reach out to Sam. A firm but gentle squeeze on a shoulder, a pat on a cheek, as if his skin remembers being a father. He would ruffle his hair if it were long enough to do so. The boy is awake now, if weak looking. John smiles at him before gesturing to the first aid kit. When Buzz cut gives it to him, he goes to the bathroom to quickly clean his wound. He presses some gauze onto his side, fixing it in place with tape. He removes the paper covering the glass on the counter and fills it with water. He can see through the half-open door that the older boy is sitting next to Sev and talking softly to him. For the first time, he looks at ease, even though he regularly glances furtively towards the bathroom.
He goes back into the room to give the water to Sev. He focuses on what the older boy said earlier and, looking from one kid to the other, asks: "Tell me about tryptophan." When there is no response from either of them, the little one looking a bit confused and out of it, he turns towards the half-pint soldier: "Now, son." The kid is back at attention between the beds
- It's … It's some kind of pill that helps with the shakes. It didn't help that much today because he already got the shakes yesterday and Sev couldn't rest today; he went for special training at PsyOps. He's always drained when he comes back from PsyOps.
He caught himself and the boy off guard calling him 'son'. But the voice is foreign to him and the kid looks nothing like his eldest did the last time he'd seen him. Those green eyes have nothing in common with the hazel he remembers all members of his family to have.
The kid's eyes shift to the bed, seeking reassurance from the other boy even if the little one is back asleep. It is a profound bond that those boys share. Like family. - Is Sa… Is Sev your brother? - He's part of my unit, sir.
Unit. So… Child soldiers, without a doubt now. And more than the two of them, apparently. He supposes this is as close as a family as they get. - What's your name? - 492, sir.
John blinks. Even the military does not use service numbers to refer to soldiers. The older boy seems to take his incredulity as a response to some kind of insubordination, so he hastily stands straighter and quickly recites: - My designation is X5-331845739492, sir. - How come he's Sev and you're… 492? - He's X5-331845741027. - You don't have names? Sev stands for… Seven?
492 almost shrugs: "I… I have a bad habit of shortening words, sir. And since Sev is younger than all of us, it felt right to use a smaller designation."
He rubs his face with his hand while pacing the space between the front door and the bathroom, trying to make sense of it all. Bar-codes, like properties, and no names. A mix between livestock and weapons if his assessment is correct.
Sam whines softly in his sleep and man and boy alike get closer to the bed to make sure he is alright. That doesn't sound like any weapon he has ever seen before. He should get to a drugstore and a mini-mart to buy some anti-seizure medicine, juice boxes, and milk for the kids. Also, clothes. They will stand out like sore thumbs walking about in those weird uniforms and with no shoes. He stops his train of thoughts at that: Is he really considering keeping these children? He cannot take them back, of course. That is not a life for kids.
But John Winchester's life is a mess, too. Can he take care of two kids while going after monsters or demons (or whatever took his own family)? He has a horrible thought: What if all the creatures howling in that basement were children instead of monsters?
He looks back at the boys as a way of grounding himself. 492 is back to sitting next to Sam (the little one is definitively Sam for him, now, since he looks so much like his lost son and he doesn't have a name of his own), rubbing his fingers on the sleeve of the younger boy in a soothing gesture, looking intently as if he could will the tremors not to come back to shake the small frame of his friend. Of his brother. Of John's son.
This time, the use of the word doesn't feel foreign to him. With a nod of his head, John makes up his mind. Fishing his car keys from his pocket to get to a store that is open all night, he puts his other hand on the doorknob and turns towards 492:
- I'm gonna call you Dean.
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oliviajames1122 · 2 years
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What should you do if you lose your car keys?
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Is there anything more annoying, frustrating and even costly than losing your car keys. So, what are you going to do about it?
Is the key truly lost?
It's worth putting in some effort to locate the misplaced key because replacing one is both inconvenient and costly. Of course, you may have realized it's gone because you stood there helplessly watching it fall from your pocket into the water. It's worth investigating if there's a chance it's in another pair of trousers, down the back of the sofa, or simply 'misplaced many business listings.
There are several types of lost keys
Is the key misplaced because it is locked inside the vehicle? Is it missing because someone snatched your bag? Are you at home and have access to a spare? Or are you thousands of miles away from it? If you have a spare key on hand, you'll have some breathing room.
What type of key do you have?
It's important to realize that a physical key doesn't only unlock the steering wheel. The key will have a transponder in it if the vehicle was produced after 1995. This will communicate with the vehicle's main computer, disabling the engine immobilizer.
If you insert a fob in the ignition with the key blade flicking out, hitting a button on the fob will disable the immobilizer and alarm.
You may not have a physical key at all on more current vehicles (although there will probably be a traditional key blade hidden in the fob). The 'key' might just be a fob that allows you to start and operate the vehicle by pressing a button on the dashboard.
What number should I dial?
This is dependent on the situation and the location of the breakdown. Call your breakdown operator if you're stuck on the side of the road or need to be rescued quickly. They'll have a lot of experience saving drivers in risky circumstances business listings.
Look for a specialised vehicle locksmith if you have a little more time on your hands. Finding one that has been approved by the Master Locksmiths Association is your best chance (MLA). This type of professional locksmith will come to you. According to the MLA, several of them had crucial programming equipment worth more than £100,000 on them.
Furthermore, if the key is locked inside the car, a breakdown operator or locksmith should be able to open it. A local garage, on the other hand, could be able to assist you free business listings.
Going to a franchised dealer for your car's manufacturer is the most expensive alternative. It's also possible that it'll be the slowest. Many lack the specialised equipment required to re-programmer keys. Some will even hire a professional vehicle locksmith, but they will almost certainly add a profit margin to cover their costs.
What are they going to do?
In many ways, not having a physical key is a significant benefit. A professional locksmith can configure a blank key fob so that it works with your vehicle. They will also be able to remove the lost key, making it useless.
However, they'll require confirmation that the vehicle is yours before they can programmer a new key. You'll most likely need to show them the V5C registration certificate as well as the vehicle's Vehicle Identification Number (VIN).
Obviously, you won't go out of your way to lose your car keys. However, it saves a lot of time and frustration if you don't lose them in the first place!
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careeralley · 2 months
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Unlock Extra Income: 5 Strategies
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Are you looking to supplement your primary income but aren't sure where to start? Unlocking extra income can be simpler than you think. With a little creativity and effort, you can discover several practical strategies to boost your financial inflow. Whether you're hoping to save for a big purchase, reduce debt, or simply increase your spending power, these five effective strategies will help you achieve your financial goals while fitting into your existing schedule. Budgeting 101: From Getting Out of Debt and Tracking Expenses $15.99 $12.69 This clear and simple guide provides tons of practical advice for keeping track of your finances. With useful tips on setting financial goals, reducing debt, finding ways to save money, and creating and following a budget plan, you’ll have your dollars and cents under control in no time. Buy from Amazon.com Buy from Walmart.com We earn a commission if you click this link and make a purchase at no additional cost to you. 04/27/2024 06:35 pm GMT 1. Have A Garage Sale This is a great way to get rid of stuff you don't need and make some extra money. Just advertise your garage sale in the newspaper or online, and people will come to your house to check out what you have for sale. Most people have items around their homes that they no longer use or need. A garage sale is a perfect opportunity to get rid of these items and make some extra cash. To have a successful garage sale, be sure to advertise it in the newspaper or online, so people know when and where it is taking place. You should also price your items reasonably, so people are more likely to buy them. Having a garage sale is a great way to declutter your home while making some extra money at the same time. Making money is hard. Everyone knows that. But making a little extra money each month can be easy if you know where to look. The following blog post will discuss a variety of different ways that you can make some extra cash.Click To Tweet 2. Do Odd Jobs For People In Your Neighborhood This is a great way to make some extra money each month. You can offer to do odd jobs for people in your neighborhood, such as mowing their lawn, shoveling snow, or washing their car. This is a great way to make some extra money because you can set your own hours and rates. Another great thing about doing odd jobs for people in your neighborhood is that you can get to know them better. This can be helpful if you ever need a reference or recommendation in the future. Plus, it's always nice to help out others in your community. If you're unsure where to start, you can ask around or post flyers in your neighborhood letting people know you're available for odd jobs. You can also check online classifieds websites or contact companies that offer odd job services. There are a few things to remember when doing odd jobs for people. First, make sure that you're comfortable with the job that you're doing. You don't want to end up in a situation where you're not able to do the job, or you don't feel safe. Second, be sure to agree on a price before you start the job. This will help avoid any misunderstandings later on. Finally, be sure to get everything in writing. This includes the scope of the job, the price, and when you'll be available to do the job. This will help protect both you and the person you're doing the job for. Fiverr - Find the Right Freelance Service We're Working Together To Work Better and Make Sure No Project is Out Of Reach. From Marketing to Design to Development and More, Get Everything You Need For Your Biz . All-in-One Platform. Top Quality Guaranteed. Super Fast Delivery. Learn More We earn a commission if you click this link and make a purchase at no additional cost to you. 3. Buy A Franchise Franchises, like mosquito authority, are a great way to get started in the business. You can buy a franchise of an already successful business, which means that the hard work of setting up the business and attracting customers has been done for you. All you need to do is buy the franchise and follow the proven formula for success. There are many different types of franchises available, so you should be able to find one that suits your skills and interests. One of the benefits of buying a franchise is that you will receive training and support from the franchisor, so you will have help getting started and growing your business. Another benefit of owning a franchise is that you will have exclusive rights to sell products or services in your territory, so you won't have to worry about competition. Franchise Bible: How to Buy a Franchise or Franchise Your Own Business $24.99 $15.39 If you’re thinking of buying a franchise, you’ll learn how to: - Determine if running a franchise is right for you  - Navigate franchise disclosure documents and agreements  - Identify the signs of a good franchise opportunity Buy on Amazon.com Buy on Walmart.com We earn a commission if you click this link and make a purchase at no additional cost to you. 04/28/2024 09:36 pm GMT 4. Invest In Real Estate Real estate is always a solid investment. If you have the money to invest, you can make a lot of money in real estate. There are many different ways to invest in real estate. For example, you can buy rental properties, flip houses, or even invest in commercial real estate. If you are interested in investing in real estate, there are many different ways to get started. For example, you can take courses online or offline or read books about real estate investing. There are many benefits to investing in real estate. One of the biggest benefits is that it is a very stable investment. Unlike stocks, which can go up and down based on the market, real estate usually increases in value over time. This means that if you invest in real estate, you can expect to see your investment grow over time. Another benefit of investing in real estate is that it can provide you with a steady income stream. For example, if you invest in rental properties, you can earn monthly money from the rent that your tenants pay. This can give you a great way to make extra money each month. 5. Start A Blog Why not start a blog if you're passionate about a certain topic? You can make money through advertisements, sponsored posts, or selling your own products. Building up a following takes time and effort, but it can be very rewarding. There are a few ways to make money from blogging. One way is through advertisements. You can sign up for Google AdSense, which will give you a code to add to your website. When people click on the ads, they will earn money. Another way is through sponsored posts. This is where companies pay you to write about their products or services. Finally, you can also sell your own products on your blog. For example, if you're a talented baker, you could sell your own baked goods. Blogging can be a great way to make some extra money each month. It takes time and effort, but it can be very rewarding. These are just a few ideas to get you started. In conclusion, there are many ways that you can make some extra money each month. Whether through a side hustle, blogging, or buying a franchise, plenty of options are available. It's essential to find something that you're passionate about and that will fit into your schedule. Once you find the right opportunity, you can start making some extra money each month. SideHustle Millionaire: How to build a side business that creates financial freedom $14.50 Turn your passions into profit! Fuel your desire to be in control of your own destiny. Starting a business may seem an overwhelming task for a busy professional, but it doesn’t have to be. Buy on Amazon We earn a commission if you click this link and make a purchase at no additional cost to you. 04/27/2024 03:11 pm GMT Additional Resources CareerAlley Side Hustles Looking to set your own hours or make some extra cash? Take a look at our side hustle partners. start your side hustle We earn a commission if you click this link and make a purchase at no additional cost to you. Read the full article
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pikpartblogs · 3 months
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https://www.pikpartsmartgarage.com/new-franchise
Buy Bike Garage Franchise in India | Garage Franchise Businesses to Start | Pikpart Smart Garage Franchise
Explore lucrative opportunities in India's booming automotive industry by investing in a Bike Garage Franchise. Start your entrepreneurial journey with Pikpart Smart Garage Franchise – a trusted brand for aspiring business owners. Discover the potential of Garage Franchise Businesses and buy into a thriving market today.
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pikspareparts · 2 months
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Top Franchise in India | Pikpart | Great Opportunity to Start Business
Do you want to start a Top Franchise in India? Franchising could be your ticket to success! Here are the top franchise options in the country. This franchise is thought for its exceptional vehicle offerings and repairs, providing a robust emblem recognition and massive aid. It gives schooling, marketing guide and a demonstrated business version to franchisees, making it a trusted name within the automobile industry. It offers franchise possibilities for the ones inquisitive about the 2-wheeler segment, with a extensive variety of motorcycles and scooters. This provides franchisees with the brand's global reputation for quality and innovation. Smart Garage franchise specializes in servicing two-wheelers, it also offers an opportunity to enter the growing market of motorcycle maintenance. These franchises provide a great opportunity to enter into a multi brand bike workshop franchise in India, providing a solid foundation and support for your venture.
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doctorgarages · 3 months
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A Thriving Industry: Automotive Franchise Business In India!
Are you exploring an opportunities in the auto franchise industry in India! Here, we provide the Best Franchise in India Under 10 Lakhs with low investment in Mumbai. Start your B2B automotive franchise business & take advantage of Doctor Garage's top Auto Franchises India. For more info visit us!
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smart2mia · 5 months
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The Power of Partnership: Joining Forces with Smart Home Automation
Are you excited to make your cherished house a smart home? Selecting a home automation system doesn't have to be difficult. However, there can be a significant gap between the capacity to connect gadgets via a wireless network and a truly personalized home automation system. Selecting the best smart home system requires time and research.
As smart homes became more popular, so did the number of firms selling home automation solutions. While some allow you complete control over almost every aspect of your house, others have limited possibilities. The ability to operate all of your home's electrical equipment from a single control system can make your life easier, more comfortable, and more energy efficient. 
Smart home automation systems connect everything, including your thermostat, lights, security system, and door locks. The trick is to discover a solution that meets all of your household's current and future needs. This offers you complete control over your home and allows you to easily access it. When selecting a home automation company in Coimbatore, it is important to be clear about your home automation.
Choose home automation where necessary:
Walk through your home and make a list of the items you use regularly that could be automated. Lights, geysers, coffee makers, fans and air conditioners, gates, and garage doors can all be a good place to start with automation. Choose the gadgets and systems where you believe you will save the most time or have the fewest items to worry about.  
Monitor and Control
Remote control is beneficial for monitoring and controlling systems while away. The ability to operate lights, watch video security on your phone, or remotely switch on the geyser before you arrive home can be useful capabilities. Remote monitoring and control provide the greatest automation experience, which is an important consideration when selecting a home automation solution. Examine customer reviews to identify any potential flaws or concerns regarding the product's performance and durability.
A well reputable company like Smart Fusion for smart home franchises should offer a varied range of goods to satisfy your demands. When choosing home automation products, consider compatibility, scalability, and how well they fit into your lifestyle and needs.  
Product Range and Services
First and foremost, consider the company's product and service offerings. Also, conduct some research on the smart home automation company's market reputation and how long they've been in business. A well-established company with a solid track record is more likely to deliver dependable goods and services. 
Factor of Cost
One should constantly be aware of the entire cost while considering automation options. Inquire as to whether there will be monthly fees after the initial installation costs. Before you sign a contract with the service provider, take into account the entire cost. But never sacrifice quality in the pursuit of a better offer.
Security Solutions
The most important aspect of home automation is security. We all require the highest caliber security cameras, as well as safe locks and door systems. Find out what kind of lock they use for home automation security systems. If you fail to lock doors, find out if they have automated door lock systems. Do they allow you to operate the door remotely while you're not around? Yes, smart fusion does all.
You can typically intimidate thieves by using surveillance cameras. Most crucial, your security system needs to notify you on your mobile device if someone is attempting to break into your home. Camera footage aids in the investigation process in the event of a break-in. It is imperative to consider these crucial elements before selecting an automation supplier.
Recognize privacy policies
Before agreeing to a deal, read the privacy policies and all terms and conditions. You must comprehend how the gadget uses and shares your info. Verify whether data sharing can be tailored to your requirements. 
Client Assistance
Examine their customer service offerings. Excellent customer service, including troubleshooting help and prompt answers to questions, should be provided by a reputable business. Smart home automation gives you access to upcoming improvements and support services.
You may find out more about the company's dedication to providing its products with the newest features and technological developments. The world of home automation is changing quickly, so you want a provider that updates its products.
Conclusion
In this fast-paced world, smart home automation solutions might truly be a boon to you. These systems are now widely available, therefore it's advantageous to be more aware of and knowledgeable about the goods and services that are provided. Your life should be easier with home automation, particularly if you spend the majority of your time there. Before purchasing any home automation goods, careful planning is necessary. 
Choosing a home automation system is a thrilling first step toward a more intelligent and effective house. By taking these things into account, you can make sure that the system you select will satisfy your demands both now and in the future, offering ease, security, and comfort for many years to come. To make your house smart and your life easier, keep in mind that the key is to strike a balance between usefulness, security, convenience of use, and budget.
Smart Fusion is the best home automation franchise in Tamilnadu which provides a large selection of home automation franchise opportunities for buyers. Make sure that everyone who lives in your home, including family members, can benefit from these automation solutions. 
Visit www.smartfusion.in to learn more about our offerings. To show your interest in being a partner, visit our page. We're eager to speak with you!
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Read our blog on choosing a smart home automation franchise opportunity for a great start!
Frequently asked questions
1. Are all home automation systems designed to be upgraded in the future?
Not every home automation system can be expanded for new features in the future. Scalability is frequently determined by the architecture of the system, its interoperability with various protocols, and the manufacturer's dedication to providing software updates and support for new devices.
2. What actions can I take to make my home automation system franchise more secure?
Update all of your device's firmware and software regularly to fix vulnerabilities and improve the security of your home automation system. Consider creating a separate network just for smart devices and use secure, one-of-a-kind passwords for both your Wi-Fi network and each device. When possible, enable two-factor authentication, and keep a regular eye on device activity logs for any odd activity.
3. Are smart home automation franchising related to any privacy concerns?
Because home automation systems gather and store personal data, such as routines and habits, they may give rise to privacy problems. These systems, which are frequently linked to the internet, are also vulnerable to hacking, which could reveal private data. It's critical to make sure your home network is secure and to comprehend the manufacturer's data security procedures and privacy policies.
4. What aspects of a home automation system's warranty should I look at?
When assessing a home automation system's warranty, take into account its duration, the scope of coverage (e.g., software updates, hardware problems, technical assistance), and any limitations or exclusions. It's also critical to comprehend how to claim the warranty and whether there are any extra expenses involved, such as shipping charges for replacements or repairs.
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smallnetbusiness · 8 months
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