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#Geronimo Fate
hanatatami · 1 year
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You should draw for the color pallete ideas a costume for a servant who doesn't already have one in the who is she pallete! That'd be neat
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Summer Geronimo (∗´ ᨔ `∗) I know nothing about fashion. I imagine his outfit was put together by Da Vinci for some mini singularity in some nice coast of the US in order to make him blend in, but Geronimo probably is often still cheerfully talking about combat and battle, as he does with his My Room dialogues... I just want to give him a vacation! He can nap under the sun as well. An extra doodle under the cut with the regular colours I'd picked if not for the palette.
This was one of the requests I did for this palette challenge! Thank you everyone who sent me their request!
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newchaorai · 2 years
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Geronimo-san as his own portrait when he was alive
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nu-omicron-alpha-eta · 8 months
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Fate Grand Order Servant Comparisons
Geronimo 
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Left - FGO
Right - Photograph by Frank Rinehart, 1898
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mako-neexu · 1 year
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“Y’know what? Someone really ought to stop Master. Because at this point? They’ll suffer somethin’ far worse than death.”
The Servants look at the young gunshooter with mixed expressions. Raised brows, tired faces, condescending smiles--
“And you don’t think her hundreds of Servants know that? Even Heracles once stopped Master from going out to train before pointing to her bed to rest a little more.” Hundred faces responds from the shadows, their outline barely visible against the dark corner.
“Of course I know.” The blond young man rolls his eyes as he watches their Master’s form clutching her hand with the command seals, screaming her Servants’ names as she lost them to the creature that advanced with terrifying speed.
What a mess. 
Even without thorough knowledge of magic, everyone could practically see that Fujimaru Ritsuka’s nervous system is barely supported by the hundreds and hundreds of blessings inside her body. 
At the same time, the lethal curses and poison inflicted by her own Servants just marginally fought back the impurities that do not belong to her body. 
What of her mental state? Billy catches sight of black flames rounding the corner, followed by a pair of bright butterfly wings.
Shit really is fucked if incomplete people, ghosts- weapons like them want to chain this human down to a bed and have them get a good eight-hours worth of rest. Vacation time outside of their bullshit shenanigans that cause the Master serious headache too.
Geronimo pursed his lips as he looks sadly at the Master who was crying yet growling out orders of attack, never letting her knees touch the ground with the Zemlupus boy protecting them from stray debris and onslaught, “All that we can do is support her no matter what. For that is her will, we must obey.” 
And as Servants with a contract, they are influenced by their Master to stand by her side even as something inside them keeps screaming to not let the single human who understood them like a mirror die.
“Billy the Kid, Geronimo, Kiyohime! You guys are up! Please head to the deck ASAP!” Da Vinci’s voice rang out from the intercom. Both Billy and Geronimo nodded to each other, before looking at the female berserker that donned a sad smile.
“In the entire time I’ve been here, not once did Master lie to me about anything.” She raises a hand to her heart, her amber eyes holding a kind of hurt they knew all too well, “Yet when I ask about her feelings and her thoughts, all she did was smile.”
And everyone in the room understood.
With a profound fondness for their friend, contractor, and Master, comes with a hatred that could rival the flames of hell itself. Hatred for her fate, for all the things she was forced to do, for all the things she was forced to become. The only thing they can do is grit their teeth and support their Master to the very end of her life.
Cursed to this kind of life, the only salvation they could think of for her is—
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nero-draco · 3 months
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Some Geronimo accolades. Nice.
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typemoonsmashorpass · 5 months
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akkreti · 4 months
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Robin Hood: Is it still visible? Where BB slapped me?
Elly: Your face looks like a don't walk signal.
Billy: A palm reader could tell BB's future by looking at your face.
Geronimo: The phrase 'talk to the hand cause the face ain't listening' doesn't work for you, because the hand is your face.
Robin Hood: ...
Robin Hood: A simple 'yes' would be enough.
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weirdlookindog · 11 months
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Fate Magazine - July 1973
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Context:
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mayhem444 · 2 years
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Geronimo
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Side A, Round 2 (Match 4) *Clash of Casters*
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On the left: A calm, collected, and cautious skilled warrior whose desire for revenge burned so brightly that even after his spear broke, he continued fighting the Mexican army with a knife, covering himself in his own blood and that of his foes. Ever since the terrified Mexican soldiers screamed "It's Jeronimo!" (St. Jerome, a saint who was famous for fighting like a lion) while fighting him, he changed his name that was originally an Apache word for "one who yawns" to.. Geronimo
On the right: Well-known as a superior politician and serviceman during the Three Kingdoms era of China. Lord El-Melloi II originally didn't possess the capacity or the history to become a Servant. But due to the extremely special circumstances of a certain Holy Grail War, he was successfully summoned as a vessel for.. Zhuge Liang.. okay lets be real this manifestation is actually just Waver
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teatitty · 1 year
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LET HIM SPEAK
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animegirlsakurablr · 8 months
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Shenanigans in the Grand Order, part 572
*Because the Samurai Remnant campaign has introduced the 'playing a Servant's interlude regardless if you have them or not' mechanic to the NA server, I'll mark the ones who I currently don't have with a cherry blossom (🌸), simply because why not.
🌸 Arjuna's first interlude
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Okay, simple enough, but how much do you want to test me?
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Ah.
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Sir, I know that I have to prove myself to you, but don't you think that you're overdoing it just a little bit?
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I think you're taking this just a liiiiiiittle bit too seriously.
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Arjuna, you mean Servants, not Servant. I'm fighting more than one when you only implied one!
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My brother in Christ, you just leveled the whole forest. Ya went overboard!
🌸 Jeanne d'Arc Alter's interlude, part 1
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I have no idea what kind of move I just pulled, to be perfectly honest.
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All work and no play makes Jack a dull boy, and all that.
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Yeah, yeah, let's stop quipping at each other and get this over with (also Billy ditched and sent Geronimo to us).
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I think that I'm more than capable to handle these kinds of spirits by now.
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300iqprower · 1 year
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Hypothetical Rank Ups No. 82-85: Geronimo
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This is gonna be a long one folks. Did the pendulum swing too far in the opposite direction? Maybe. Probably. Does he deserve all this? Yes. Definitely. And it's more fun this way anyhow.
New Passives:
Guardian’s Birthright (Nature) EX- -Apply 5% Special DEF [Hominidae] to self for each [Wild Beast] ally. -Increase DEF by 5% for all [Wild Beast] allies while on the field. -Apply Damage Cut by 150 to all [Wild Beast] allies.
First off we're gonna add a couple passives! This one is actually something I came up with for a Rider Geronimo Alter fanservant but I got a last second idea that made me decide to give a lower percentage version of it here as one last thing to give the guy you'll see just why later but for now all that need be said is it reflects both his connection to his homeland as a native american who makes heavy use of animal motifs, and his desire to protect the wilds of his homeland from invasion both old and new. Also, keep in mind both her and going forward that as previously stated I treat all "Demonic Beast" trait servants as "Wild Beast." I still don't know why those are two seperate things and it's dumb that they are when Demonic is its own trait. Surely any Demonic Beast is just a servant with both the Demonic and Wild Beast traits...?
Guerrilla Expertise (Nature) A++ -65% chance to inflict Poison, Curse, and Burn when attacking (100dmg/turn, 3 turns; calculated once) -Increase your Critical Star Drop Rate by 20% when field is [Forest]. -Increase your Critical Chance Resist by 20% when field is [Forest]. -Increase your Critical Strength by 20% when field is [Forest].
This one's a lot more directly relevant to Geronimo caster, a manifestation of his status as a legendary guerilla combatant on his own turf. When the forest is near forest he gets a huge buf in the form of a combination of Independent Action, Presence Concealment, and Camoflauge skills, all of which have a self-demonstrable connection to the concept of guerilla warfare. Given his status as a low hit-count caster though, the only one of these that fits his niche under normal circumstances is really the crit resistance. What is always useful though is the triple DOT that, again, should be very self-demonstrating in how they fit the idea of guerilla warfare. What makes these valuable isn't the damage they deal, but rather the ability to potentially activate effects for other servants without relying on active skills, with a trade off of being much less certain to active of course. So, while this requires Geronimo himself to use his often subpart command cards instead of a DPS's, it can set up servants like Robin or Yang who deal immensely more damage against poisoned and burned enemies, or it can use up Debuff Immune charges, or active anti-debuff effects like Arjuna Alter's S1, or even proc certain CE's and command codes that grant special attack against specific DOTs. Between ALL of these things, the ability to potentially inflict all kinds of DOTs when normal attacking can go from an utterly worthless damage boost to an extremely valuable utility....again, all granted you're able to get the use of of Geronimo's command cards to begin with.
Alright, now onto the active skills!
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Bloody Devil B -> Until I am the Last
Increase own Buster Card effectiveness (1 turn). Decrease DEF against Critical Attack for an enemy when attacking normally for 3 turns (2 turns). Decrease own Critical Star Gather Rate by 100% (3 turns). Apply Guts to yourself (1 time; Stacks with CE effects). If there are no other allies: - Apply Guts to self (Revives with 1 HP; Stacks with other Guts, triggers first) (1 time, 2 turns). - Inflict Terror status on all enemies (3 turns). [Reduce cooldown by 1 to 6/5/4 turns. Critical Def debuff scales from 5-15%. Guts scales from 500- 1500HP. Terror activation chance scales from 20-50%]
The manifestation of Geronimo's status as the sole native american representative in Chaldea and one of the most famous figures of one of history's most mistreated cultures, Geronimo will gladly help his allies but is just as much if not more to be feared when cornered alone. First off though, about the skill name...Bloody Devil is honestly a really cool name and the lore behind it is awesome as well, but like…I’m 95% sure referring to the only Native American servant as a devil has some REALLY bad connotations? For several reasons? So I’m changing it to one of those unranked-quote-style skill names, one that specifically refers to both Geronimo’s character as a resolute defender, and referring to his infamous dying words: "I should have never surrendered. I should have fought until I was the last man alive."
Skill wise: His buster buff remains unchanged, but it wont be much use given the nature of his kit, just as it was before. Instead, geronimo's relatively low caster crit gather gets dropped to zero, ensuring he doesn't take up any stars from his allies. While this would otherwise be counterintuitive for a caster whose only real strength is his high attack and card stims trust me when it say this is better than trying to get buster crits out of geronimo - in fact his own attacks will instead power up ally crits by inflicts a small Crit Def debuff on anyone he hits for the next couple of turns, which means no matter how bad his standard cards may end up being, they'll still contribute to the team as whole through his subterfuge. Lastly in teamfights is the most important part, being a stacking guts on an insanely low cooldown. While the HP recovered from it is minimal, the sheer frequency immediately gives geronimo an INCREDIBLE survival tool at his disposal, especially when you factor in the combined total healing he provides by the end of this. He won't be a boss killer in any sense during teamfights, but he'll almost certainly be sticking around to help his allies throughout them.
But that brings us to the gimmick, what happens when Geronimo outlasts everyone else? Well that's when he makes his last stand. Even as a caster, he is proficient in all forms of close-range and 1 on 1 combat, and will fight until he is covered in enemy and own blood alike. The sheer sight of him tearing through bodies strikes terror into his enemies, and his iron will can briefly survive even more grievous wounds. With enough stun-luck and the right CE + master support, Geronimo could even loop this skill thanks to its low cooldown when solo, making him viable as an absolute last-ditch solo servant despite his lack of raw DPS other solo servants rely on, especially when the solo deck means you could get some great DPS with the right support thanks to the on-attack debuff stacking up to near 2 turns of almost Billy level crit buffing, IF you can find a way to generate the stars for it of course...
Shamanism B -> Di-Yin B-
Increase own Arts Card effectiveness (2^ turns). Increase Buff Success Rate for all allies (5 turns). Increase HP Recovery Amount for all allies (5 turns). [HP Recovery Up scales from 15-35%, Buff Success Rate scales from 5-25%]
This is gonna remain Geronimo's main self stim, to which end the duration is increase by 1 turn for at least a bit more flexibility, and apply a niche support fitting his spiritual healer status. while the buff success rate doesn't even come close to the optimal 40% increase, it makes up for that by being AOE and extremely lengthy in duration, pairing well with the likes of Tesla or making up for not fully leveling the likes of Miyu or Lakshmi. Likewise, the healing up is low relatively speaking but just like the Buff Success rate long enough to potentially loop at max level, effectively boosting all healing on the party by a 3rd if used that way, and pairing well with the likes on Bunyan's own hypothetical rank ups as well as Geronimo's own NP. While neither of these effects can directly benefit the party, they fit the status of a Spiritual healer much more, bringing vitality and fervor that raises the effectiveness of more explicit support.
Side note: I like to imagine this would have the lore of: “Normally the skill’s rank would be lower due to his mysticism being much less significant to the legend of Geronimo, but by manifesting as a caster the skill gets a considerable boost.”
As for the skill name itself: from what I know, “Shaman” and “Medicine Man” are terms criticized by actual Native Americans, so I changed it to what I know is at least an actual Apache word, Di-Yin (It could be written as "Diyin" though? I’m not a linguist and it’s times like these I don’t exactly have much to work with beyond Google-) which is, again as far as I can tell, the proper term for what European settlers would later dub the stereotypical “Medicine Man” and anyways if it wasn’t clear yet I REALLY don’t like this line I’m treading on twice now so let’s just say it means something like “Spiritual Healer” or “Religious Commander” and move on, okay?!
Guardian Beast B -> Guardian Beast (Coyote) C++
Apply [Familiar: Spirit Guide] buff to an ally with the following effects: -Increase Quick Card effectiveness for an ally^ (3 times, 3 turns). - - While this buff is active, apply [Wild Animal] trait to the selected ally. Remove one Debuff from one ally. [Reduce cooldown by 1 to 6/5/4]
Thinking of making "Familiar" a sort of (potentially reoccurring) category of buff, things like spirit guides and spirit animals or summons characters use, whose buffs are directly tied to their continued presence. In this case we'd have the cunning coyote of Native American myth. From what I know the most famous myths about Coyote are Navajo, but I know the idea of a Coyote god is also part of Apache customs so I feel comfortable giving it to Geronimo, especially given his NP and artworks. Coyote will boost the quick effectiveness of whoever they are paired with and grant that servant the Wild Beast trait as well, tying all the way back into that passive I gave at the start! It also means even when solo, Geronimo can intentionally not use quick cards to effectively have a 10% defense buff and 150 damage cut for 3 out of every 4 turns. Add on a bit of spiritual protection, IE remove the most recent Debuff Jason style, and voila! A nice little utility-support skill for other characters whose quick cards are actually worth using.
Oh wait did I say little? I meant game changing. Because I did I NOT decrease the quick scaling at all. Yes, I do think it's fair, because what makes Skadi's rune truly cracked is specifically the Crit buff on it that's wholly absent here. What it does mean regardless, though, is that you can effectively substitute Geronimo for a skadi when quick looping (though it will still require order change to make up for the lack of raw battery). And yes, I do feel comfortable giving him that on top of everything else, because 1. looping should absolutely not be locked behind exclusive SSRs, and 2. Paracelsus already exists with his insane 50% NP gain up that isn't restricted to 3 hits NOT is it restricted to card type. So yeah I'm fine with this. (and 3. Not like any of this is gonna happen so let's have fun with it) Though I will say it's up to you if you think a better more balanced version would be 2 times, 5 turns on the quick buff with a max buff of 60% and a 7/6/5 turn cooldown instead.
Tsago Degi Naleya B+ -> B+++
Deals damage to all enemies.^ Reduces critical attack chance by 20% for 3 turns. Apply [Forest] field effect to self (5 turns). Apply [Sunlight] field effect to self (5 turns). Recovers party's HP.^ Increases party's debuff resistance for 3 turns.^ [Healing doubled to 2000/2500/3000/3500/4000, Debuff Resistance scaling increased to 20/35/50/65/80%. Hit count increased from 1 to 2.]
The myth Geronimo's NP is meant to re-enact is one wherein the Sun chases Coyote for stealing his tobacco across the earth, scorching everywhere Coyote did not protect. To that end, this attack both deals decently heavy damage for an AOE caster NP, and has a variety of support effects. In addition to mitigating enemy crits, the healing and debuff res is boosted so that it's actually meaningful, as well as grant the commonly-used-by-other-servants Sunlight field buff as well as the otherwise hard to acquire Forest field buff. Quite simple compared to everything we've covered already. Oh, and of course, boosting the hit count to 2. It's not much, but ffs it's something. His early game base NP gain is just high enough that it grants SOME degree of refund at least if used against a full wave of 3 enemies, even if its still barely anything...
*Exhale* But yeah! There we go. Finally got the big Geronimo rank up extravawhatever done! Hope all half a dozen of you geronimo enjoyers out there liked it. Now if you'll excuse me, I need a long nap.
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[Up Next (unless the vote suddenly drastically changes): Drunk Assassin Phone Mom Our Beloved, just in time to sync with her official rank up]
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