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delijzp · 8 months
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Mercy and Ruminoff
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gumdytoonses · 2 months
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DELIJZ FEMINISTA
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Este publicacion esta dedicado para la artista fue Amigo de Ella y antes fui Amable pero Termine con ella
Esta artista es Amada,Talentosa y Respectada Todo comenzo cuando Hize Mi dibujo que Nunca Le Pedi Art Trade ya entiendo Los Art Trades Son Tipos de Intercambio de Arte para Hacer acuerdo y Trato con otros artistas algunos Requieren Commissiones Otros Np Requieren Commissiones Pero Hable Mal con ella Me comporte por una persona Toxica,Ignorante E Inrrespectuso ella nunca me Acepto y Me Bloqueo En Todas Las Redes Sociales tambien sus amigos,Fan e Idolos como:
Luis Daniel de Danimil1000 Nacho Velazkez Por Su Disgusto de mis publicaciones Toxicas
Diego Mejia SpartanIvan Pink Soda Arts y todo sus amigos
Pero hice Hate Art Para Los Artistas Que Hacen Art Trade yo Si La estafe ya sea Calcando y Robando su diseño pero adriana Ella Hace Art Trades Y Request
Y menos que Hice Publicaciones de Odio y Hate Arts
☹ No es Bueno lo que Hice con ella ni con Ellos
que Use a Quico del Chavo del 8 Diciendo Chusma Chusma Tirando Piedrazos en la cara y Use La App Del Anime Death Note Y Amenaze de muerte y sud amigos mexicano ya sea El Terremoto del 19 de septiembre,El Volcan de PopoCatepelt y El Batido de Grimaces Pero No Fuiciono Diego Mejia Me Elimino Mi Cuenta de Twitter X
Deggy Me mando mi ultimo mensaje Ella dice
Deggy:
Ya Hombre Superelo Por Su Actitud Es Que Todos Te Bloquean Deje de Decir Cosas Sin Sentido Mejor Mejore Para Ustede Mismo Deje de Molestar a mis amigos y de hacer esto pots
Como publique Mis mensaje de Disculpas y los errores que he Cometido pero nadie Me Perdona por lo que Hice en el año nuevo 2024 Hice Mi FUNA YO MISMO Y Menos que Hice Tributo Su Enemigo Que Regreso ala carcel como traicion es ValdroxX De David Pascual cambio de Nombre a StrawberryToons,StrawberryTheFoxy y Fresa Berry en Facebook
en el año nuevo 2023 A 2024 Hice Mi Propia FUNA
Feliz cumpleaños @Deli_Art Fuies la mejor artista y feminista tambien todo sus amigos La Comunidad Amada y Respectada de Artistas Talentosos adios
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gumdytoonsen · 7 months
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Happy Halloween 2023
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Happy Halloween Bitch
Hate Art & Hater Collab From Artists Skibidi toilet version
that vomit
Poop,pee,Cump and Blood Pee
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winglesshopeful · 3 months
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btw, if i get banned for being trans, im on cohost @autumnalHalcyon. follow if you want
🏳️‍⚧️ justice for predstrogen 🏳️‍⚧️
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thegoodcenteno · 2 years
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Rumi for @delijzp
#art, #fanart #blue #hellstaff 
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ministar100 · 3 years
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¡Gracias por tu amistad, @delijzp! Aquí he dibujado a tu OC Ruminof de tu futuro cómic Hellstaff. ¡Fuiste mi primera amiga de DeviantArt y del Internet! ¡Hemos pasado tanto tiempo y aún seguimos siendo amigas! XD
¡Feliz Año Nuevo!
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shitpostblrbackup · 4 years
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2018 was like “why are they getting their food.
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hellstaffmusic-blog · 6 years
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(HellStaff)
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ranger-report · 4 years
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Thoughts On: Heretic
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Earlier this year, just before the beginning of quarantine, I played a little game called AMID EVIL, something I would not have done were it not for the enchanting video skills of YouTuber Civvie 11. In his video, Civvie demonstrated the awesomeness of the retro shooter, both in graphics and gameplay, and since I was jonesing for something a little more dark fantasy than I was used to, I decided to give it a try. The game is a thrilling rush, and worthy of its own post here, but that game was a segue into me finally picking up and playing a game series that I had been intrigued by for nearly twenty some odd years: the Heretic and Hexen games.
AMID EVIL owes a lot to these games; in fact, it's not much of a leap to say that it owes everything to these games. It's even less of a leap to say that most first person shooters, whether dark fantasy or no, owe a lot to these games. Raven Software introduced a monster of a franchise when they dropped Heretic in December of 1994, working in collaboration with id Software as Raven was creating their games using the DOOM engine (or, as I think we're calling it now, “id tech 1”). John Romero helped in-house, giving advice on how to work with the engine, which was instrumental for Raven to push id tech 1 to its limits. They made changes to the engine which eventually became staples in other FPS games: an inventory system, translucent objects, pushable objects, the ability to look up and down, and the ability to fly. While the game itself was objectively a reskinned version of DOOM, it was stylish and engaging and reworked the most popular game engine at the time. In short, it won accolades in no small amount, and sealed itself in history as a high watermark for boomer shooters, hell, for PC gaming in general. So when we're looking backwards into the foggy past of our ancestors, is Heretic a game that we, in the Year of Our Lord Gaben 2020, should consider playing, either for the first time or as a throwback? Roll up your sleeves, party people, we've got a deep one to dive into today. Because we can't simply look at Heretic alone; oh, no. We're going to have to look at the whole franchise.
Heretic is not a complicated game per se, but it has a lot of tricks up its sleeve. We have the standard issue Run-Gun-Have-Some-Fun gameplay that Wolfenstein and DOOM brought to the table. There's three keys of different colors – yellow, green, and blue – there's a variety of weapons that almost line up point-for-point with DOOM's stack of damage inducers, and there's a horde of enemies that are around every corner waiting for you to come out magic blazing. But where DOOM has a mostly straightforward path from point A to point B, Heretic is a trickster which can and will give cause to tear one's hair out. Secret doors, invisible walls, fake walls, and hidden switches are everywhere, which means that nine times out of ten you'll either be consulting your map to figure out where the fake walls are, or you'll be pressing the space bar on every surface to see if it will open or activate something useful. Raven did a bit of a whammy on the game, setting up the simplistic stuff to lure you in, as though promising a hot night out with the kind of experience you think that you're used to, but then they strap you in for the kinky stuff that you always imagined you'd be into, but now that we're here you're not so sure. Make no mistake, I did consult a walkthrough at least once, maybe twice if I'm remembering right, during my playthrough. And the game is punishing the deeper you get: enemies lie in wait immediately behind doors, around corners, hidden out of sight or just above you since some of them can fly, and as your limited ammunition dwindles down into the red, you'll be forced into running risk-and-reward of melee weapons and inventory items to keep moving. Fortunately, each weapon has its own ammo stock, and some enemies are more susceptible to different weapon types. Adding to the bonus in the player's favor are inventory items that boost weapon damage, specifically the Tome of Power which magnifies the current weapon's attack power into a secondary fire that more often than not is absolutely brutal. But, unlike future entries in this series, the motto of the day is: Keep Moving, Keep Shooting, Don't Stop Moving, Don't Stop Shooting. It's Fun, Fast, and Furious in an entertaining way that only occasionally leaves you pondering why you even booted up the game this morning.
However you may feel about the gameplay itself, it can't be denied that the visual aesthetics and gamefeel are dripping with atmosphere. Everything from top to bottom feels like the best of cheesy 80's style fantasy art, from the front cover to final screen. Gloomy castles, underwater domes, craggy hellscapes. Weapons impress with over-the-top magical properties. The default staff acts like the DOOM pistol, lobbing nearly harmless yellow energy, while the Etheral Crossbow shoots multiple energy arrows at once, like a magic shotgun, easily the most versatile weapon in the game. Besides that one, my other favorite weapons are the Hellstaff (which blasts rapid-fire red energy, and causes acid rain to fall when Tomed up) and the Phoenix Rod (basically a magic rocket launcher that belches fire when overpowered). Depending on what you're facing, proper usage of these weapons (all finely drawn sprites, natch) can either chew through a mob with ease or leave you scrambling to get back. Stun lock Disciples with the Dragon Claw while obliterating Golems with the Crossbow; save the Phoenix Rod for big bads. And enemy creatures run the gamut from the simplistically annoying Gargoyles (red bat-winged creatures who also shoot fireballs) to the sturdy Golems (which come in a secondary variety which throw flaming skulls at you) to the Disciples of D'Sparil (faceless hooded monks who fly, chant, and shoot fireballs at you, on theme). Usually these damage sponges come at you in packs, rarely doing so in solo numbers because otherwise the game wouldn't be a DOOM clone. What really gets challenging is when boss creatures start popping up like regular enemies – in packs. Take the Iron Lich for example, a massive floating skull wearing a spiked helmet that throws walls of fire and tornadoes that do continual damage, they appear as a boss at the end of the final level of the first episode, then appear later on in groups. They take incredible amounts of damage and return fire constantly, which leads to a tense game of bobbing and weaving and staying as far away from them as possible. But the absolute worst is the Maulotaur. Basically, a minotaur that stands head and shoulders taller than the Iron Lich, carries a huge mace, and shoots waves of fire at you which can one-shot you if you're not paying attention. Staying away from them is key, but they can charge forward fast in order to close distance and take a few swings at you with the mace. These assholes also start as a final bosses, then appear as regular enemies surrounded by waves of other mobs. Maulotaurs are the dealbreakers of the game; they require ridiculous amounts of ammo to kill, and will force you through most of your inventory items if you're not already powered up. Thankfully, your inventory can hold quite a few helpful items, such as quartz flasks for health, the aforementioned Tomes of Power to boost weapon damage, invisibility spheres and wings of flight, and even motherfucking time bombs. But amongst all these, the most ridiculous and yet satisfying item is the Morph Ovum. Shaped like an egg, when used it gets thrown outward and whatever it hits is transformed into an easily killable chicken. Got a wave of monsters crowding too close and you need to thin the herd fast? Turn them into chickens, then turn them into fried chickens.
What gets me is that this game doesn't feel nearly as highly regarded as its indirect sequel, Hexen, and that's probably because for the most part this is a full-on DOOM clone. There were a lot of them back in the day, too many to count, and I think that if wasn't for the legacy of Raven and Hexen, this might have fallen through the cracks of history. Is it uninspired? No, not in the slightest. The quality of the spritework and animations are top notch, the production values are stellar, putting it just above the quality of the average obvious Doom clone. The amount of innovation, with the aforementioned inventory system and modifications to the engine, mesh well with the ambitious world/story crafted in the background of a single warrior trudging across worlds to defeat an evil tyrant who has taken over his people's lands. The current version on Steam is actually the second version released; initially, the game launched in 1994 with three episodes, the first one being the shareware version, and then later on in 1996 had a second physical release which added on two new episodes. It was like an expansion pack folded into the main game, and considering that Hexen was released in 1995, it makes sense that the two new episodes of Heretic feel so much more brutal in difficulty by comparison. And thematically it makes sense for them to have a higher base difficulty, since it’s about escaping the dark world you had to break into, and now you're crawling your way back out of it. Kind of a neat trick, having the hero beat the bad guy halfway through the story, then showing his journey to get back home. Hell, even the name of the main character is awesome. A later game in the series will reveal that his name is Corvus, but originally the character was simply referred to as The Heretic, and in a gaming landscape featuring such characters as Doomguy, the Quake Ranger, and the Doomslayer, the Heretic ought to stand right up there with the rest of them.
So is the game worth playing today? Absolutely. Any fan of boomer shooters or retro gaming in general should absolutely play this game. Utilizing DOSBOX (which the Steam release uses) is fine, but doesn't allow for the best playing experience currently. A quick download of GZDOOM to launch the game will give better controls, easier mouse compatibility, and smoother graphics. There's a method to tie GZDOOM into your Steam page so you can even track how long you've been playing it (for those who this is important for). And it's super cheap, meaning there's little to no excuse to not play it. So why then is this game sitting in the background, kind of like the little engine that could? You know, I'm doing my best to get into the meat and potatoes of this game, to be more descriptive of it and really entice you, the reader, into wanting to play this game. The powerups are fun, there are segments where you absolutely get to go apeshit on monsters and laugh hysterically while you do so, there are moments where the “AHA” is so enlighting that the relief is palpable. Some of the bosses are so memorable that to find them around the corner later in the game as minibosses – in multiple! – is downright frightening and adds to the risk/reward, since they're usually guarding something good that you want to pick up. Long story short, if you like DOOM, you'll like Heretic, which feels like selling the experience short. But the real reason I think Heretic is overlooked is because it is overshadowed by the more complex, more engaging, and more brutal Hexen.
If it hasn't become obvious yet, this is going to be a multi-part Thoughts On post. You've read Heretic, which is a fine game that does what it does and is memorable and fun and fine. But next, we're going to dive into the second course of this delicious fantasy meal, Hexen, and talk about how the second game in this series is the one that got everyone to sit up and take notice of what Raven Software was doing.
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lady-potaty · 5 years
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Since this hellsite and hellstaff decided to change the TOS most of my notes have been porn bots following me.
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delijzp · 7 months
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Rumi
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liliavem · 5 years
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LET ME MERCILESSLY MOCK MY HOST IN PEACE, HELLSTAFF.
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thathomestar · 6 years
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how would you rank the weapons from heretic?
without tome of power:
phoenix rod
dragon claw
hellstaff
ethereal crossbow
gauntlets
firemace
wand
staff
with tome of power:
firemace
dragon claw
hellstaff
wand
ethereal crossbow
phoenix rod
gauntlets
staff
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broken-circus · 4 years
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Or, Don't Get Mad: the Video Game. Get Heretic on Steam - http://j.mp/2YtFBXQ Join the Discord - http://j.mp/2EWCsrf Support us on Patreon - http://j.mp/1eDyf86 Visit us on Reddit - http://j.mp/1iCgsim About the game: In a twisted medieval dimension, undead creatures and bestial horrors have done the unthinkable - callously slaughtering your entire race. Your friends. Your family. Eliminated. But the nightmare has just begun. Wielding ungodly weapons such as the Firemace and Hellstaff and casting spells from the Tomes of Power, you must seek your vengeance. Or die trying. by Broken Circus
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petzel · 7 years
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hey tumble hellstaff? new tag screen on mobile? bad. 0/10. literally a fucking inconvenince on something that was absolutely fine. maybe try kicking nazis from your site next time.
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dmvisbot · 6 years
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BARBELL.WAD Author: Jim Derrick Date: 08/09/95 Description: Features: Based on one of our favorite Doom II deathmatch wads. Call it a "cult" wad. A Barbell-shaped arena for jousting-type confrontations. But the real fun begins if you're knocked off into the lava pit. There are many wings of wrath down there! Now fly up for some revenge! Weapons: Phoenix rod & Hellstaff
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