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#I Want to Website Redesign
googlekromer · 14 days
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am i seriously analysing till's solo project website because i have nothing better to do? yes.
am i starting yet another personal project to redesign the website because while i like it i think it could use a bit more spice? yes.
will i abandon this after like 2 days? probably
am i gonna publish it? no, the original webpage took quite a while to make and if i were to publish my version that would be disrespectful, also idk if i wanna be sued lmaooo
it is very interesting to poke around the code though! especially for the button that appears when you hover over the trailer preview like here which i think is pretty awesome
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with vs code and a bit of gumption i can do anything
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shapeshivvter · 1 year
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i love redesigning characters in mspaint
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suyasuu · 1 year
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part of this website's charm was that it used to be a hell of our own making. y'know, as opposed to a hell created by trying to meet the corporate standard for online platforms.
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intertexts-moving · 1 year
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i love u velvetyne type foundry...
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alolan-weavile · 2 years
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I have been using the exact same weavile icon for almost 7 years. I think I can just never change it now
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empty-movement · 9 months
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Welcome to Something Eternal: A Website Forum in 2023 wtf lmao
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It's 2023, and a single belligerent rich guy destroyed one of the primary focal points of uh...global communication. Tumblr is, shockingly, kinda thriving despite the abuse it gets from its owners, but that I will call the iconic refusal of Tumblr users to let Tumblr get in the way of their using Tumblr. Reddit killed its API, removing the functionality of mobile apps that made it remotely readable (rip rif.) Discord, our current primary hangout, has made countless strange choices lately that indicate it has reached the summit of its usability and functionality, and can only decline from here as changes get made to prepare for shareholders. (NOTE: WROTE THIS POST BEFORE THEIR MOBILE "REDESIGN" LMAO)
The enshittification is intense, and it's coming from every direction. Social media platforms that felt like permanent institutions are instead slowly going to let fall fallow incredible amounts of history, works of art, thought, and fandoms. It kinda sucks!
A couple years ago, I posted about a new plan with a new domain, to focus on the archiving of media content, as I saw that to be the fatal weakness of the current ways the internet and fandoms work. Much has happened since to convince me to alter the direction of those efforts, though not abandon them entirely.
Long story short? We are launching a fucking website forum. In 2023.
If you remember In the Rose Garden, much about Something Eternal will be familiar. But this has been a year in the making, and in many ways it's far more ambitious than IRG was. We have put money on this. The forum is running on the same software major IT and technology businesses use, because I don't want the software to age out of usability within five years. It has an attached gallery system for me to post content to, including the Chiho Saito art collection. It has a profile post system that everyone already on the forum has decided is kinda like mini Twitter? But it is, fundamentally, a website forum, owned and run and moderated by us. We are not web devs. But we have run a website on pure spite and headbutting code for over twenty years, and we have over a decade of experience maintaining social spaces online, both on the OG forum, and on our Discord. Better skilled people with far more time than we have can and will build incredible alternatives to what is collapsing around us. But they're not in the room right now. We are. And you know what? Maybe it's time to return to a clunkier, slower moving, more conversation focused platform.
You're not joining a social media platform with the full polish of dozens of devs and automated moderation. Things might break, and I might need time to fix them. The emojis and such are still a work in progress. Because e-mails no longer route in reasonable normal ways, the sign-up process instead happens within the software, and has to be approved by mods. Design and structure elements may change. Etc. The point being, that the forum isn't finished, but it is at a place where I feel like I can present it to people, and it's people I need to help direct what functions and things will be in this space. You all will shape its norms, its traditions, its options...choices I could try to make now, but really...they're for us to create as a group! But the important stuff? That's there. Now let's drive this baby off the damn lot already!
Come! Join us!!
PS. As always, TERFs and Nazis need not apply.
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blaithnne · 4 months
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Local big sister experiences emotions, more at 6
Been wanting to do one of these with Lauren for AGES, but I never got round to it. Then I saw the Lydia and Phinium expression sheets on @littledigits’ website and I felt inspiration like never before.
The funniest struggle I have with Lauren’s design right now is that she nose too big for she got damn face. Literally, Hilda characters noses take up a fairly small portion of their faces, and her’s took up WAY too much, leaving little room for her to make facial expressions. But I struggled to find a fix because when I made the nose smaller it just didn’t look like Lauren anymore, so I took this as an opportunity to work on that!
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She still has a larger nose than most characters, starting higher up (like her grandad!) and ending lower down (but not quite as low as before). I also made her eyes a little smaller and with a shape similar to Lydia’s (though you can see in some of these I hadn’t quite landed on that yet and her eyes are a bit too big), which works both as a nod to her parentage and because I think it makes the nose look bigger. This still doesn’t leave as much room for the mouth as most other characters, but that’s okay — Lauren is a very private person who keeps her feelings close to her chest, I think it works for her to have subtler expressions, adds to how guarded she is! Oh and I also updated the shape of her hair slightly, just to make it a bit more style accurate.
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These changes are pretty small on their own, but I think combined they work well to make Lauren feel a lot more…alive? Far less stiff, anyway. I think she also has a more unique facial structure now, instead of just “what if Johanna was 90% nose”. She’s still got a big old nose and I love it but now she can emote, yay!
This is really all just concept stuff, I’m hoping to get a new fullbody style-ref for Lauren out soon! Now that I’ve improved the main issues I had with her face in the last ref, now it’s onto the silhouette! I want her to read as more of a strong character (though it comes across decently in her current ref, I wanna push it more without being as exaggerated as Ahlberg, which is. A challenge for me lol), streamline her silhouette, and finally make her taller than Johanna like she’s always meant to have been <3 I made her shorter for so long because I thought it would help her read better as her daughter but you know what? That’s dumb actually, she’s tall.
ANYWAYS, thank you for listening in on the annual Lauren redesign, and to the artists behind the show for posting so much amazing inspiring show stopping concept work for free because it makes my autism worse /pos
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bonny-kookoo · 10 months
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Ahhhh .. I love the Someone Older couple already !! Could we maybe get a drabble, where YN takes care of JK after his accident?
Of course!
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Jungkooks house is.. huge.
But it also feels a little stale almost, like an apartment you'd find on pinterest or those websites that sell furniture. Like a display home, not being lived in.
There are some traces of him here and there, but no solid proof that it's him who's made those little hints happen- there's no personality to most of the decoration or even the furniture.
You're trying your best to help, and he's grateful. Even though you have to ask a lot, mostly where what is placed, you're still taking a good amount of weight off his shoulders.
He's eating slowly, mostly because he can't move his arm very quickly due to the bruising still, but even if he could, he wants to savor this. Not even a day of you staying over, and he's already noticed the faint smell of your bodywash lingering in his main bathroom. Your sweater on his couch. Your shoes at the door.
You're filling up his empty house with something alive. Something warm to contrast the white walls.
"Are you cold?" He asks as he notices the way you keep rubbing your socked feet against one another beneath the table.
"The tiles are cold." You say, and he chuckles.
"Gotta get you some slippers then." He suggests, and you shrug.
"Maybe." You agree. Does he want to just make you comfortable, or is he hinting at something more permanent? "Where do I sleep tonight?" You wonder, watching him finish his plate as he leans back, stretching for a second- painful face to go along with it, muscles still aching badly.
"Next to me, preferably." He shrugs after he gives up trying to have his stiff muscles relax. "But you can also take the guest room, if you'd like." Jungkook tells you, giving you another option just in case.
You feel a bit conflicted.
Will he compare you to what he knew with Evelyn if you sleep in the same bed she has before? Will he remember the things they both had, the happy times when they had cuddled or made love, and start reflecting on what this is now instead? It's weird. You want to be close to him, but not in the same spot he used to love another woman.
You're so selfish.
"I uhm.." You're not sure how to properly explain your problem, involuntarily glancing over to a coat left on the hanger near the front door, and Jungkook chuckles.
"She hated this house." He says. "She never liked it. Was angry at me for months when I bought it despite her distaste for it." Jungkook explains. "I got.. rid of most of the furniture and redesigned it all after she left."
"Huh?" You wonder, surprised.
"I just didn't want her anymore. I was hurt." He shrugs. "But in every.. object so to say, I saw a glimpse of her. Mocking me." He confesses. "And I couldn't stand it."
"So you.. threw out the furniture?" You wonder, and he laughs.
"Sold it, to be more precise." He corrects gently. "But yes. That's why it now looks so.."
"Sterile." You mumble, and he nods.
"I didn't want anything like what used to be in here. A complete opposite." He says, before he looks at the coat near the front door. "That coat by the way isn't hers. It's Taehyung's wife's." He says, watching fondly how you become a bit shy at being found out like that.
"I.. oh." You simply nod a bit awkwardly, when his hand reaches out to hold yours on the table.
"She forgot it months ago, Tae never picked it up." He chuckles. "And my bedroom has.. never seen anyone ever in it but me." He further teases, making your eyes snap up to his own, a strange, boyish excitement almost in his gaze.
"I think it's time to change that, don't you think?"
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lilybug-02 · 7 months
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Wait so how do you know for sure the sprite is Ralsei? No hate, I do believe you haha, but I too am a lore scientist and I wanna know your evidence. Does it show up in-game? I could definitely believe that I saw it in-game and forgot about it :P
YES. Finding legitimate sprites directly from Toby Fox games can be surprisingly difficult. There are so many fan-made character sprites, that it can be hard to differentiate from the real ones!
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Guess how many are NOT fan-made? .....only one 🗿
...(please don't question why google is in italian)
Official Websites like Spriters Resource (Ralsei's Offical Sprite Sheet) are very helpful in this regard :)
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They may even include unused file graphics. Like this unused face of Ralsei.
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Sprite legitimacy is a big rabbit hole that I personally don't have enough knowlege on :( ((BUT OH MY GOSH The internet is notorious for reposting fan-spriteworks without sourcing. It can be really hard to find the original artist.))
It's also HILARIOUS how many people have redone Ralsei's sprite. It is quite obvious from my Ralsei poll and through his mass of fan-redesigns, that many people in the Deltarune community REALLY LOVE his Chapter 1 sprite more.
Ralsei sprite fan-art is amazing and I personally want to mod it into my game bc it looks so good. Below I have some really cool fan-sprites I found and the artists who made them!
Left (Ralsei Ch 2 redesign- metr0nix727), Middle (Ralsei based off Ch 1- larituca), Left (Full Ralsei Chapter 2 Sprite sheet with Hat- artist unknown**)
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**this sprite sheet was submitted through Sprites Resource but I traced it back to TaxeisNotOkay, who I presume to be the original artist. I could not find any other information regarding the full sprite sheet, so feel free to correct or inform me if you find anything!
Looking back at Ralsei's Chapter 2 head sprites..... they just don't look as good as they could in my opinion. I dont like them :(...uhhh NO HATE OF COURSE!!..ahklasdkflansdf I'll go jump in this hole now.
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So, long story short--a Master Gardener who has been maintaining a native plant garden for years is now being harassed by a neighbor, with whom the city code enforcers sided, and she's facing daily fines if she doesn't turn at least half of her yard into grass lawn. Apparently the only plants that are allowed to grow higher than seven inches are those that are edible, useful, or decorative.
If you are at all ecologically aware, you know that grass lawns are essentially ecological wastelands. A monoculture of non-native grass, especially if it's sprayed with herbicides, fertilizers, and so forth, is not going to support much in the way of native wildlife. Moreover, it can be argued that native plants do fall under the allowable category of "useful" and "decorative", and some are even "edible."
The article above is dated from two days ago, but this apparently started last year. And I found an article in their local paper from this past July that says she's still fighting the city about it, plus it has a bunch of photos of her garden if you want to see what the fuss is all about. Do be aware that if you decide to contact the Prospect Code Enforcement Board, City Council, and/or Mayor with a polite note in support of her, the website only allows you to send five messages every hour and you can only message one person at a time.
ETA: I did hear back just now from one of the code enforcement folks, who says--in their words--"Prospect City asked Ms. McGrail to redesign her current plantings into a more attractive and organized layout with edged definitions to her plant beds and a more obvious ‘walking path’ in between with a more “lawn-like” appearance, using native and no-mowing options"
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weirdowithaquill · 1 month
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Let's Talk About Rebecca:
Well, I said we needed to talk about Rebecca, and here we are.
To begin with, I would like to preface this with a simple disclaimer: I am in no way telling people to like or dislike the version of Rebecca found in BWBA, but instead looking into what caused such a deep disdain for this character, one that lasted long after Henry had been departed and was fuelled not by her position as a ‘replacement’, but rather by the series itself. This is not a dissertation on why Henry is a stronger character and why Rebecca should never have been introduced - that is counterproductive and, in some ways, false. This is instead something adjacent to an essay in which I will focus on how Rebecca’s flawed introduction, characterisation and tenure in the series both represents the BWBA era as a whole, but also what led to her being notably absent from All Engines Go, the reboot of Thomas and Friends. This will be followed by me attempting to redesign her characterisation and create an alternate version of Rebecca, one which in my opinion would have done far better for herself in the series. 
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Part 1: Who is Rebecca, and Why Her Characterisation Doesn't Work:
According to the former official Thomas and Friends website, Rebecca is: “...a very cheerful and happy engine. She is painted a sunshine yellow which reflects her positive outlook on life. Rebecca always sees the best in others and enjoys helping everyone around her feel good about themselves. Despite her warm nature, Rebecca is not afraid to stand up for herself or her friends. She is a big, strong tender engine who is not intimidated by the more experienced engines on the railway. Rebecca is the number 22 engine.” 
Already, there is a major issue here: her characterisation is a strange amalgamation of others, who could probably just as easily take on her roles without really breaking any of the episodes she is in. “Cheerful and happy” are characteristics held by Ryan, Stanley, Whiff, Thomas, Percy, Edward, Mavis, Peter Sam; the list goes on. There are already far too many engines whose main qualities are cheerful and happy. She is painted yellow - like Molly and Flora were, or if we go further back, like Jock, Pip and Emma were. “Sees the best in others” was once upon a time a quality unique to Edward, as well as Salty. “Enjoys helping everyone around her feel good about themselves” sounds way too close to what Emily has become in the series, without mentioning the evolutions of Mavis’ character or Rocky’s character. If we add in her clumsiness and shyness, we get Kevin and Molly respectively - and Kevin is also yellow! She isn’t intimidated nor does she have any trouble at all with fending off engines who want to be mean to her. She isn’t unique here either: Duck did this when he first arrived, and he had a much bigger and more notable impact because of how he acted when confronted with the big engines' attitudes. What all this really means is that Rebecca has already finished a character arc at some point in the past and does not need to grow further. 
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And here we reach the crux of the problem with Rebecca in BWBA: she has nowhere for her character to grow into - something all the other main characters have done decades ago. This is especially problematic at this late stage in the show; Thomas & Friends has been running since 1984, and almost every character they pair Rebecca up with has had an exceptionally long time to bed themselves in and grow into the space they occupy. For Rebecca to compete, and truly qualify for her status as a main character, her character needs to make its own space - and importantly, make that space bigger than as many other characters as possible. This is a running problem in the TV series post Season 7, and something that really baked itself into the show by the time the series reached CGI: the characters do not develop. The Steam Team (bar Emily) hasn’t had any real, natural character developments since the Mitton era - not any sustained over multiple seasons, at least. If we go back to the Classic series - or further back to the Railway Series - we find that the very essence of Thomas is in its strong characters and their natural growth. Gordon grows into being more humble, Edward and Henry grow more confident in themselves, Thomas and Percy mature and (to some extent) learn their limits - the list goes on. There are characters that do not grow as much or remain the same, yes - but they still have some sort of character arc where the essence of them as a character is tested. 
Rebecca does not undergo character growth in the series, and her character itself is not tested in any meaningful way. Instead, she is overused and underutilised - by which I mean, she appears constantly throughout the series but is given nothing to define her as being any different to any of the characters mentioned above. Worse yet, Rebecca’s leads are easily interchangeable with any other Steam Team member, and this further complicates her. Rebecca takes trucks perfectly - like Donald or Douglas would, or perhaps Edward? Rebecca is too fast and leaves passengers behind - like Peter Sam did to the refreshment lady. And when she causes all kinds of delay, is that not like James did way back in Series 3? And she’s tricked by Diesel… like almost every single engine in the entire series, going as far back as Gordon, Henry and James were in Series 2. 
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Would it have been better to divide Rebecca’s leads up and give other, more established engines more spotlight? Probably. Her personality is similar to a number of others, and her introduction is basically a mix and mash of older episodes - notably the eighth series episode, Thomas and the Tuba, the tenth series episode, Seeing the Sights, the first series episode, Thomas' Train, and the fourth series episode, Peter Sam and the Refreshment Lady. This really doesn’t help to define her, especially when all fans think about when they watch the episode is what other, older episode it is most like. Her subsequent appearances do very little to endear her either, both due to the lack of effort put in by Mattel to ground Rebecca in the series and the low impact of the episodes she does star in. Characters like Oliver or Duke have had lasting impacts on the fandom despite their short tenures because their episodes have high impact. Duck is one of the most popular characters in the fandom of this show, despite having been a secondary character ever since Series 5, and being practically absent from the series between Series 8 and Series 16.
Rebecca also takes up a difficult spot as a replacement for Henry, which complicates her relationship with a large portion of the fandom, meaning a lot of her as a character is questioned in relation to what Henry would have done. While technically, Rebecca was slated as a replacement to Edward, her arrival coincides with Henry’s departure, and thus for the purposes of this, we will consider her to have taken the position Henry had, similarly to Nia and Edward. Whether or not Henry’s departure from the main cast is a bad thing is an issue unto itself, which dives into character assassination and to what extent the Henry seen in Season 21 is the same Henry seen in Season 1. In either case, Rebecca’s roles could have quite easily been filled by Henry or another standing character, and her characterisation is too similar to other, pre-existing characters to make her stand out amongst her costars and their longer, more notable characterisations and character growths. 
Much of this is compounded by how Rebecca was introduced and integrated into the main cast, which is clearly seen when compared with another notable case of an engine joining the Steam Team after it had been first codified: Emily. 
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Part 2: Rebecca vs Emily - How to Introduce a Main Character: 
Rebecca’s introduction is extremely underwhelming, especially for a Steam Team member. Thomas and Gordon shared the very first episode, Edward established himself as a foil to Gordon in his introduction and in Henry’s first appearance, he is bricked up in a tunnel in perhaps one of the series’ most infamous and iconic episodes. James makes his grand entrance by crashing into a field, Percy nearly gets destroyed by Gordon and Toby tugs on the viewer’s heartstrings as we watch him lose his entire livelihood. Moving forward several seasons, Emily’s introduction includes her saving another engine from a terrible accident - and then lastly, Nia gets an entire movie to embed her. Rebecca just bumbles about for ten minutes and takes the final shed at Tidmouth. 
To make matters worse, Henry’s departure is equally low-intensity. Edward at least got a full episode; Henry got a single line, used to further Gordon’s character as opposed to finalising Henry’s arc and introducing Rebecca’s. And while Gordon’s character here is interesting and new and possibly the first real growth we’ve seen from any of the Steam Team since Henry, Toby and Percy regressed into children before CGI even began; it does nothing to create a satisfactory conclusion to Henry’s arc or properly build up Rebecca’s arrival. This ultimately undermines Rebecca’s position as a primary character in the series, where she has joined far too late in the series to make an impact without dedicated time and effort being put into her. 
We are expected to accept that Rebecca has simply arrived and is now a main character by the show without any reasoning behind this. There is no connection between the viewer and Rebecca to justify this promotion to main character status, and it is telling. The writers don’t have anything new or unique to say about Rebecca either and it reflects in her episodes, which are remixes of old episodes or bland and unoriginal. This is especially painful in an era when so much of the writing is like this, bar the few episodes that really manage to break through the white noise. Ironically, two of the episodes that do really stand out have Edward and Toby as main characters respectively. 
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In contrast, Emily is very well introduced to her position and has a long, notable character arc that plays out across both the Classic and HiT eras to cement her as a main character before making her a permanent member of the Steam Team - a journey that endeared her to fans and helped to build her characterisation to make her unique and interesting. Emily is first introduced in Season 7, where she has a strong introductory story played out against Thomas where she steals Annie and Clarabel and then rescues Oliver from a nasty accident. I’m not entirely certain, but this might be the first time that an engine takes Annie and Clarabel without asking - prior to this, Percy and Duck both got permission or it wasn’t mentioned. And after this episode, Emily does not immediately move into Tidmouth Sheds - she remains at Knapford, despite having further notable appearances across the rest of the season. 
What is made apparent in Season 7 is her characterisation. Emily is brave and bossy, but kind-hearted. She doesn’t headline constantly either, instead playing off other characters and rolling into the background when needed. She slots naturally into a secondary role in this season and feels like an engine who belongs on the NWR. Season 7 introduces Emily to viewers and gives her characterisation to back up her unique appearance. Season 8 continued this trend, building on her more and pairing her up with different engines to settle her comfortably into being a proper presence on the island - notice how it’s an evolution over two seasons? By Calling All Engines, Emily is a main character by virtue of her cementing herself into the cast, and her berth at Tidmouth feels like a natural progression of her story, firmly planting Emily as a Steam Team member. By Season 11, she is being used as a primary character to bounce newbies like Whiff off of! 
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When considering Emily and Rebecca, two takeaways make themselves known: firstly, that characters need time and effort to be cemented in the story, especially when introduced long after most other central characters have had time to imbed themselves; and secondly that characters need strong, interesting differences when compared to those they share the screen with in order to fill unfilled positions. Emily is brave and bossy, giving her a unique style that makes her work great either as the protagonist or antagonist of a story. It gives her character flexibility - she can either be the engine that the protagonist is paired up with to learn something from or it can make her big-headed and in need of being taught a lesson of her own, one which she will - in her own way - try and pass on. We don’t meet someone with a truly bossy personality like Emily’s again until Bradford, and even then it isn’t the same. Bradford is used as a comedic character, whereas Emily’s bossiness was treated seriously. 
In comparison, Rebecca’s characterisation causes her to fade where she needs to shine. By being given a personality that has already been used consistently in Thomas, she fails to have a lasting impact and the abruptness of her introduction and elevation to the Steam Team is jarring and gives older viewers no reason to be interested in her. When combining this with the few defining qualities she has, it is equally hard for Rebecca to intrigue new viewers, making her feel bland and unoriginal when compared to many of the characters she shares the screen with. Rebecca is asked to attempt and hold her own against characters who have been intentionally woven together by the series for decades - and as explained above, this is not an impossible feat. It is not an impossible feat in the CGI series either, as Hiro, Paxton and Marion have all managed to stand out in an era when characters very rarely got much character building beyond their introduction. Unfortunately, Rebecca is given none of the same care, and it is reflected in how little she is used. Despite appearing more often as the seasons continue, she gets fewer leads to the point where she has an equal number of leads to Toby in the final season.  
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Emily and Rebecca are two sides of the same coin in terms of introduction, both first appearing in an episode rather than a movie and then becoming members of the main cast - the difference is that where Rebecca was shunted in and thus the writers were unsure how to use her, Emily’s careful character-building and integration into the series ensured she would always have fans, something that is reflected in her being given a proper conclusion to her character arc in Series 24, where she is given the number twelve and thus immortalised in the same way that Thomas through to Oliver were. 
Considering the above issues, it becomes quite clear that the potential best way to introduce Rebecca and have audiences become invested in her and her story is not to simply drop her into the series, but rather to build her up slowly, similarly to Emily - which was entirely possible and plausible. 
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Part 3: What Could Have Been: 
If we assume that Mattel was fixated on Rebecca having her canon characterisation as well as the BWBA series, there is still an entirely plausible method that could naturally build her character into the main cast, though it is underpinned by the original intent of the showrunners to have her introduced in Series 21 and replace Edward: 
In Series 21, Rebecca is introduced and shown to be clumsy but kind. In keeping with the original episode, she messes up the express and gets in trouble, however she then redeems herself by rescuing Gordon when he breaks down with the express. She is shown to be clumsy but kind, and gets the lead in a couple of episodes, as well as several minor roles. Preferably, she stars in at least one episode with Thomas specifically. At the same time, audiences are introduced to Henry’s dilemma surrounding whether or not he should sleep at Tidmouth - be it cause of the Kipper, arguments with Gordon, or whatever. This both places Rebecca into audiences’ minds while simultaneously opening up the question of whether or not Henry will remain at Tidmouth. Edward leaves, but the shed remains open - this is filled by Nia. 
Continuing in this vein, in Series 22, Rebecca gets a couple more episodes than last season, specifically with both primary and notable secondary characters - I’m talking Duck, Oliver, Rosie, Daisy, Ryan - characters who are popular, relevant to the series and allows the series to cement her as a main addition to the cast. This is to cement her and give her plenty of characters to bounce off and develop relationships with. Meanwhile, Henry’s arc comes to a conclusion and Henry quits Tidmouth in the last episode of the season, leaving it open. This also allows the creators to build up Gordon’s reaction to Henry leaving, showing his struggle to adapt to Edward’s absence and his simmering disdain towards Nia for replacing Edward before the 23rd season. 
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Finally, in Series 23, Rebecca takes the empty berth at Tidmouth, replacing Henry and kickstarting an episode - or preferably two, but this is Mattel, so it is likely to be one - where Rebecca is forced to withstand the brunt of Gordon’s anger as he boils over, being compared to Henry before proving herself. This plants her firmly as a main character, while also potentially giving her a strong reason to become close friends with Nia - who also had to deal with Gordon’s stubbornness. Henry is given a proper farewell arc as well, allowing him to gracefully retire to his secondary character status. 
By arranging Rebecca’s arrival over several seasons, she is given time to fall naturally into her position and role, developing slowly and making the connections with other characters needed to cement her position on the NWR before taking centre-stage. This would also help writers learn how to write her, creating a scenario where Rebecca has a real chance of taking off as a character and potentially even getting similar stories to Emily where she is the lead main character who is used to introduce new characters - like how Emily interacted with Whiff in the eleventh season. This would also help viewers to understand who Rebecca is and get comfortable with her presence in the show before being asked to accept her as a member of the Steam Team. 
However, I still feel like her characterisation is weak in comparison to other Steam Team members - as mentioned previously, her clumsiness has been done by several characters including Kevin and Percy, who is a fellow Steam Team member. Her “Cheerful and Happy” characterisation has been used by far too many characters to count - including Percy, Peter Sam, Derek, Stanley and more recently Ryan - and not even her bright yellow paintwork makes her unique in terms of the series, seeing as Molly and Flora both had similarly bright shades of yellow for paintwork back in the model series. Moreover, her leads place her in relatively generic situations where other characters likely would have produced far more interesting plotlines, such as Molly easily pulling trucks despite being built for expresses or James trying to prove he can still pull the express and getting into trouble. Based on this, a complete overhaul of Rebecca’s characterisation is needed. 
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Part 4: How to Redevelop Rebecca as a Character: 
When designing a Thomas and Friends character, one of the first things required is a real-life basis - and Rebecca was given a very interesting and unique basis that had the potential to give her very interesting stories. Rebecca is a Bulleid Light Pacific, in particular an unrebuilt West Country Class.  These were strong, powerful mixed traffic Pacifics used by the Southern Railway from 1945 until 1967, giving them a lifetime of about 22 years. They were praised for their free steaming, excellent boilers, and had a number of notable innovations for British steam - including welded fireboxes and frames, as opposed to the traditional, riveted system. The class was also well-known for their availability, being able to pull trains on almost every line that the Southern Railway had. 
In contrast, the class was also very famous for their flaws. Remember, Rebecca is an unrebuilt West Country Class, which had many of the same problems and flaws as their larger Merchant Navy Class relatives. These issues would plague the three Bulleid Pacific classes to such an extent that many of them were rebuilt by British Railways in the 1950s into a more conventional design which utilised the strengths of the class while altering or replacing many of the issues that Bulleid built into the engines as he used them as a testing bed for some of his more modern ideas. In particular, the major problems with the West Country Class were: 
Adhesion problems: the lighter load on their driving axles meant that they were even more prone to wheelslip than the larger Merchant Navy class, requiring very careful control when starting a heavy train - there are several surviving videos of these engines struggling to start a train due to their wheelslip. 
High fuel consumption - these engines were hungry, and this was in many ways highlighted during the 1948 locomotive exchanges where the West Country Class burnt 13.5 kg/km as opposed to the 9.02 kg/km of the T9 class that they replaced - for reference, the West Country Class’ coal consumption is comparable to the Gresley A1 Pacifics prior to the exchange trials of 1925 - a number which was dropped to roughly 10 kg/km after they were modified into the A3 class. 
Restricted driver visibility due to the air-smoothed casing and soft steam exhaust from the multiple-jet blastpipe. The exhaust problem was never adequately resolved, and smoke continued to beat down onto the casing while moving, obscuring the driver's vision.
Maintenance problems: the chain-driven valve gear proved to be expensive to maintain and subject to rapid wear, which was particularly problematic during the Post War period, as British Rail focused on availability rather than high quality maintenance. 
Leaking: leaks from the oil bath onto the wheels caused oil to splash onto the boiler lagging. Once saturated with oil, the lagging attracted coal dust and ash, which provided combustible material, and sparks from heavy braking would set the lagging on fire underneath the air-smoothed casing. The fires were also attributed to oil overflowing from axlebox lubricators onto the wheels when stationary, to be flung upwards into the boiler lagging in service. In either case, the local fire brigade would be called to put the fire out, with cold water coming into contact with the hot boiler causing stress to the casings, meaning these un-rebuilt locomotives would have warped casings, the result of a lagging fire!
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All of these strengths and flaws tell a notable story about the kind of engine Rebecca may have been in real life: an engine with extremely good power and speed, but with difficulty at slow speeds and design issues that could have dangerous and rather embarrassing unintended consequences. This is a brilliant basis for a character, and it really irks me how little of all of this characterisation gold that Mattel ended up using - while it is consistent with how they treat their newer characters, it is also a real shame. Especially considering that from all of this, it is really not hard to build a genuinely interesting character that wouldn’t feel too out of place in the Railway Series or Classic series. 
Firstly, based on the high coal consumption and severe maintenance and wheelslip issues, we can suggest that Rebecca is a bit clumsy and worries about how others perceive her. Her class was large enough for this to be less apparent back on the Southern, but perhaps she was one of the worst for it, so she was teased mercilessly - and so after having moved to Sodor, she fears how the other engines will treat her. To cover for these insecurities, Rebecca acts standoffish or gruff, wanting to keep the other engines at a distance so they can’t find out about her flaws and tease her for them - already very different from her original characterisation, but far more interesting as it makes her one of the few new NWR engines to actively try and push both steam and diesel engines away. Furthermore, her excellent steaming abilities and fast speeds in service could translate into Rebecca being somewhat reckless or a speed demon, wanting to use her strengths to both hide her weaknesses and as something she enjoys. Rebecca has an air-smoothed casing, and it may help her feel the wind better at speed, like Spencer with his streamlining. Quite simply, by using her basis as a starting-point for her personality, building up character-traits from strengths and flaws of the class, we can construct an interesting and different characterisation that draws people in, similarly to how the Reverend Awdry did with his eight famous engines. Better yet, it means that once the other characters crack open this more standoffish side to Rebecca, we can still see the kind and clumsy Rebecca from the TVS, but it feels more natural and rewarding to go through a journey to get there and if it’s directed only to her close friends, while also meaning that we the audience can still see her gruff side when dealing with unknowns or characters she dislikes. 
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There is also the fact that by considering her class basis, show writers can find interesting stories or take other issues with Rebecca’s class to incorporate into her personality. For example, the low-visibility created by the air-smoothed casing could translate into eyesight problems for Rebecca that she tries to hide because she fears engines would tease her for them, potentially culminating in Rebecca passing a red signal and getting into a crash. Maybe she doesn’t like fire or hates the works because of bad memories, meaning Rebecca hides any mechanical faults until they cause her to break down on the main line. 
By building her character around her class basis, we can develop an alternative personality for Rebecca that naturally stands strongly around other engines - especially as there are very few other Southern Railway engines on Sodor who could see Rebecca’s gruff and cold attitude as the defence mechanism it is. It also gives Rebecca a strong connection to Henry, who acted practically the same when he first arrived on Sodor to hide his steaming problems, making him sympathetic to Rebecca and opening the two up to a long-term arc that ends with Henry having helped Rebecca grow into the happy, cheerful and clumsy engine from the series before leaving. Her recklessness could translate into a rivalry or competition with Gordon, who is far more responsible and meticulous with his express due to his experience and the pressure that has been put on him. 
However, this is not the only way to build a better characterisation for Rebecca, the other option being to make Rebecca into a foil for other main characters. 
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Part 5: Rebecca as a Foil: 
The other way to build Rebecca’s character into something that flows naturally with the other, previously introduced Steam Team members with making her more unique and interesting is to build it around the concept of the foil character. A foil character is a character who contrasts with another character, typically contrasting with the protagonist - a strong example of foil characters are Edward and Gordon, or Thomas and Diesel 10. Rebecca could quite easily fall into the position of being a strong foil character to the three big engines, more specifically James and Gordon, who are without a solid foil character to be contrasted against since Edward’s departure. In BWBA, when Nia arrived, she was considered to be closer to Thomas and Percy than Gordon or James, leaving them without a natural opposite. Rebecca has all of the strengths and weaknesses to fill this role. 
For the first option, using the personality the series gives Rebecca, we get the following scenario: Rebecca arrives on Sodor and is both an express engine and a mixed-traffic engine. When she arrives, instead of fumbling her first Express badly, she succeeds, and James and Gordon become worried about their status and jealous of her high speeds. Remember, prior to the codification of the characters into one or two jobs by CGI, James was a common replacement for Gordon on the express, and having his role as secondary express engine threatened would be a major blow to his ego. Worse yet, Rebecca likes pulling trucks, and is thus both similar but also a complete narrative opposite to the pair. Other engines like her for her kindness and helpfulness, even if it does get her in trouble when she doesn’t get her own work done on time - which Gordon and James exploit to make rude remarks about her. 
Already, Rebecca is a natural foil for Gordon and James, being similar enough for viewers to compare one to the other while also being different enough that her positive traits are highlighted against their negative ones. 
Then, Gordon could discover her hidden clumsiness and wheelslip problems, exploiting them to cause her embarrassment - something that has previously happened to James and when Rebecca is reprimanded for the resulting incident, he remembers his own struggles with wheelslip. This makes him more sympathetic to both Rebecca and the audience, and places him on a path towards apologising to Rebecca for how he spoke to her - while Gordon enjoys having the express to himself again. This could follow naturally towards an endpoint where Gordon gets his comeuppance and Rebecca is accepted into the Steam Team, having been a natural foil to both and developed close character relationships based on how she is positioned in contrast to Gordon and James. The series then progresses to seeing Rebecca act in opposition to the pair, as well as trying to one-up them, being either the protagonist or antagonist depending on who the hero of the story is. 
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The second option is to use the character made for Rebecca in the previous part - the one built out of her basis and its issues - to turn Rebecca into a strong foil to Gordon and Henry, as well as potentially to Diesel or Thomas. This would begin with Rebecca arriving and acting recklessly with the express, being a speed demon where  Gordon demands professionalism due to his experience. This startles CGI Henry, who is also not a fan of recklessness and places her at odds with them but also potentially makes her interesting to James, who is himself quite reckless. Furthermore, Rebecca’s standoffish behaviour and grandstanding alienates engines like Thomas or Percy, while being very similar to how Gordon, Henry and James acted during their younger years, forcing the three to be confronted with how they used to act, reminding them of their old selves (BWBA is so obsessed with flashbacks and dream sequences, so this would be a good opportunity for them to use classic series moments to help flesh out all three and Rebecca here). 
This could build into Henry recognising the traits he used to hide his insecurities before he was rebuilt, helping to shift how the audience sees Rebecca and giving Henry an arc where he helps Rebecca learn to trust other engines and accept friendships - though notably not Gordon and James, who she sees as being the most likely to make fun of her. This helps Henry gain his classic series confidence back, giving him a boost to stand up and tell the Fat Controller that he wants to move, as well as the confidence to push back against Gordon when the big engine gets angry about the change. The series then follows Rebecca as she argues with James and Gordon, with engines taking sides depending on the episode - including  Thomas potentially absolutely hating Rebecca due to his alliance and friendship with Gordon.
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Finally, Rebecca’s actions and attitude could help spur Diesel into recognising some of these negative traits in himself, finally ending the character arc that was attempted with Springtime for Diesel. 
Both of these options really focus on taking these established characters and growing them using Rebecca’s characterisation and unique position as the new big engine at Tidmouth, while also building off of Rebecca’s character strengths to make her stand out as unique too. Remember, Rebecca is the same size and strength as Gordon - the series hasn’t seen a NWR engine of comparable size to Gordon since Hiro was introduced, and he was neither an express engine nor a candidate for the Steam Team, so he was never a credible threat to Gordon. And before Hiro, the last engine of that size was Murdoch right the way back in Series 7, who never made it beyond the model series era. Rebecca has a real potential to be this threat to Gordon, being the first engine of such size introduced in almost a decade - she can pull express trains as well as Gordon while showing up James and being mixed-traffic and versatile like Henry. This is what irks me - Rebecca had everything going for her before she debuted, and got none of it. 
What is even more painful is the fact that there are an infinite number of ways to further develop and build her character or other characterisations to give her that take inspiration from the source material while still being fresh and interesting - for example, what if Rebecca’s clumsiness came from her being a static exhibit, possibly one at a children’s theme park which would explain the bright colours. She could be so kind and cheerful as a way to handle the pain of watching her siblings be scrapped - something that she could bond with Oliver over. The point is that Rebecca had and still has potential but needs a lot more effort put into her than what she got in canon. 
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Part 6: Characters to Pair off with Rebecca: 
This brings me to my final core part to this long, and slightly ridiculous dissertation: who to pair Rebecca up with to best build her character and insert her into this universe while feeling natural and potentially giving them some more screen time and character dynamics outside of their usual social circles. 
For this, I decided not to look at Gordon, Henry or James, seeing as they got a lot of consideration in the previous parts, where they were core components of building up Rebecca’s character while also naturally removing Henry from the Steam Team. The following ten characters are engines who I feel would be some of the most interesting to pair up with Rebecca earlier on in the series, to help her bed into the series and give a wide range of popular or interesting characters for viewers to connect her to: 
1: Rosie: Rosie is a USATC s100, a class that worked at Southampton when Rebecca would have been in service! These two potentially have history, and even if they don’t, Rosie would be one of the first engines to realise why Rebecca is acting so standoffish and breaks through to her, seeing as she would have known the class from her younger days. Maybe they become confidants once Rosie manages to break through Rebecca’s facade? Maybe Rebecca decides she prefers Vicarstown and we go back to the Classic-era ensemble cast? The opportunities here are great, and it has the potential to give Rosie some real backstory too! 
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2: Salty: Salty also worked at Southampton when Rebecca would have been in service, his class having been introduced in 1962, giving up to five years’ worth of potential overlap. Though it’s less likely the pair would have crossed paths, Salty would still know a lot about the West Country Class. He could potentially even float the idea of her getting rebuilt like a number of her siblings, which would add some real-life facts to the series! It would also be interesting to see Rebecca avoid Salty because she doesn’t want to be exposed by him - remember, she was in service at the end of BR, and really wouldn’t trust diesels based on what they did. 
3: Thomas: Thomas’ class also worked at Southampton when Rebecca would have been in service! However, Thomas would not have personally been at Southampton which means the connection is a little looser. Instead, he could have heard about them from a sibling, or maybe Stepney? Imagine Thomas being really excited to meet this new engine who he’s heard all these positive things about and then it’s this standoffish, grumpy engine who Gordon says is dangerous at speed. It would make for such an interesting dynamic and we could see the cheeky and blunt Thomas from the early series again! 
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4: Oliver: These two both made it through the darkest days of BR and survived, and both are also very proud of their achievements - these being Rebecca’s speed and Oliver’s bravery - which could make a scenario where the two hype each other up, much to their own detriment. It would also be interesting to see how Toad would fit into this, seeing as Rebecca is quite reckless and Toad would be opposed to such a thing - and could create a really interesting dynamic where Oliver is forced to pick which of the two he believes during an episode. I can see Oliver being someone Rebecca trusts due to their shared experiences, and it gives Oliver some spotlight. 
5: Emily: Emily was what Rebecca is - an express engine with wheelslip issues who is considered to be one of the best engines of their time. Emily is also an engine who has some issues with CGI-era characterisation and could really do with being revitalised, so why not work with it? Emily tries to be nice and kind with Rebecca, only to keep hitting brick walls and reverting to her old, bossy ways to try and force the new engine to do what Emily wants - bonus points if this is held as being the right thing to do in that situation! It could also play into her getting her number, maybe by rescuing Rebecca from an accident she got into? 
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6: Sir Handel: Sir Handel is another engine who desperately needs their characterisation revitalised, and Rebecca is a great chance! Sir Handel considers himself an express engine, and meeting Rebecca puffs him up as she regales him with tales of her speed. This plays into Sir Handel’s cockiness and he gets himself into trouble - and then he decides to get payback in whatever way possible, and we see the reverse of the situation where Sir Handel’s stories get Rebecca all fired up and she gets her own comeuppance. This would not only reintroduce Sir Handel, but also could set the foundations for Duke to return, with references to the MSR. 
7: RWS Flying Scotsman: I specify RWS Scott because I want the kinder, more humble version we got in the RWS to the version we got in the CGI era. Seriously - this engine has just been saved from scrap and given a second chance and his first action is to antagonise his only living sibling? I want him trying to be a voice of reason to Rebecca, seeing as he is uniquely placed to know the consequences of wheelslip - something he also has; as well as recklessness - Scott was the first to officially hit 100mph, so he knows a thing or two! Even more, Rebecca might look up to Scott, based on his fame, though his stories may lead to her being more reckless! 
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8: BoCo: Remember I mentioned that the West Country Class caught on fire? Imagine a story with that, with BoCo (a Class 28 infamous for catching fire) as Rebecca’s foil. It could begin with BoCo backfiring and Rebecca making fun of him for it due to her disdain for the diesels who replaced her class before she suffers a similar fate when her boiler lagging catches fire and it’s BoCo who has to help her get her train home. It would be a great way for Rebecca to learn that diesels aren’t all bad, as well as giving her someone new to be friends with - and it would reintroduce BoCo! This could also help draw Rebecca down the branch to meet Bill and Ben… 
9: Molly: Overtly shy Molly and secretly shy Rebecca who covers her shyness up with aggression would make for such an interesting dynamic! I can imagine Molly gathering up all of her courage to speak to Rebecca only to be shot down (unintentionally) and then never want to talk to Rebecca again, and it’s only when Rebecca realises that the bigger engine tries to hunt Molly down - possibly with hilarious consequences. This idea would really work well if you popped in Mavis, who would want to help Molly and stand up to Rebecca. It would also be interesting to reintroduce Molly, especially with Mattel wanting more gender equality. 
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10: Mike: This would be a case of grumpy, standoffish Mike versus standoffish-to-hide-insecurities Rebecca! These two would be about as productive as a house on fire. Literally! These two would naturally bump heads in the worst way possible, and it would create incredible comedy and infinite story potential. This would be even better if you added some inferiority complex on Mike’s side, based on the fact he’s never seen an engine this big before - seeing as Rebecca is the only engine of this size able to visit Arlesburgh. They would rile each other right the way up the wall and it would probably never get any better. 
To conclude, Rebecca had real potential as a character - she had an iconic basis, good timing for her introduction and the role she was aiming to fill in many ways needed to be filled; Henry’s character assassination had made him hard to watch for a long time, and moving him out of the spotlight to give writers some time to rehabilitate him was long overdue. It’s just a real massive shame that they managed to fail so badly. By failing to properly plan and develop Rebecca, Mattel created a background character that they tried to have fill a major role that she simply was not able to fill. There were many better choices in the show to take Rebecca’s role, not least of all Molly - a yellow tender engine who was shy and a bit clumsy. By neglecting to properly integrate Rebecca into the series and then giving the show writers very little personality to work with, Mattel ensured that Rebecca would be a BWBA-exclusive character, an engine who never managed to gain half of the popularity of other characters who had comparable runtimes. Engines like Murdoch, Molly and BoCo have far better legacies than Rebecca, and it comes down to how they were treated by the series. All three were introduced with something that made them unique, be it through their interactions with other characters or through their own unique characterisation. Rebecca is a grim reminder to people developing characters for stories - especially characters being added later in the series to a cast of strong, notable and even iconic characters - that these late introductions need a lot of effort and carefully designed arcs to make them viable and allow them to become embedded into the series alongside those they share the screen with. 
Rebecca is one of those characters who is enough of a blank slate that it is easy for people to project onto her. In some cases, this is useful to a character’s legacy - Fergus, Molly, and even Smudger all have been remembered far more fondly by the fanbase than their limited appearances ought to warrant, however this is mostly because they were given a strong enough personality by the show that these projections had preexisting characterisations to connect to. Rebecca was given far too little, and in redesigning her character, I feel like I’ve gained a new understanding of just how far Mattel had pushed the show prior to its cancellation. By expanding the series to include new characters from around the world while also demanding episodes with new, untested characters back on Sodor, the writing team was rushed to complete episodes with a plethora of new faces that had no substance to back them up. There was no chance for these foreign engines to become anything meaningful while Mattel demanded enough new characters to fill an entirely different series, nor was there time for many of the characters back on Sodor to develop meaningfully while the writers scrambled to try and create far too many new characters from scratch. 
And it was the characterisations that suffered for it. 
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Once again, this was not an attempt to convince people to like or dislike the version of Rebecca found in BWBA, but instead look into why Rebecca as a character failed to stand up against the other Steam Team members or even many of the more notable secondary faces found in the TVS at this point in the series. This can be boiled down to comparisons to her predecessor, a lack of effort from Mattel to give Rebecca a chance to develop and the decision to use cliched characteristics to create a version of Rebecca that never was going to capture many viewers’ imaginations. This was also an attempt to redevelop Rebecca into someone that can be used by the fandom to rehabilitate her image, or at the least to point out what went wrong and what could have been done to fix it. Maybe someday Rebecca will get the redevelopment she deserved, or perhaps she will be left to the annals of Thomas history, becoming just another footnote in the ever-expanding list of characters who couldn’t stand the test of time. 
Thank you for reading.
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copperbadge · 4 months
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Howdy! I am considering submitting manuscripts I've written to a publisher or possibly self publishing. The publisher states on their website that authors must maintain an active social media presence. I'm not normally a social media type, Tumblr is my only one. What would you reccommend for such? Is it worth it to pay someone to make a website for me? Thanks and many virtual kisses for Dot and Deebs!
Honestly, I haven't submitted to a publisher since before a lot of modern social media existed. :D
It is my understanding, but this is secondhand information, that publishers want you to have either a twitter or a tiktok, preferably both, where you're frequently active and have a high follower count, because they want you to be able to publicize your book on it. One of many reasons I don't even consider trad publishing anymore is that I don't want to spend a significant chunk of my time filming videos for the sole purpose of hawking my books.
Now, as I said, that's an inference I've drawn; you may want to speak to someone who has been trad published recently to get the inside scoop (readers if you work in publishing or have been published recently, feel free to add commentary; remember to comment or reblogs, as I don't repost asks sent in response to other asks). I do have an author website but I built my own; I don't know what the going rate is for paying someone to build one these days but most website platforms are pretty intuitive to use -- I built mine on Wordpress and I'm building a new one on Wix currently, and at this point both are very drag-and-drop oriented. I do think a website is a good thing for an author to have, but I wouldn't pay someone to build one for you until you've taken a swing at DIY and decided it's not where you want to spend your time and energy.
In terms of self-publishing, the good news is that none of the rules apply; this is also the bad news. :D Because the thing about selfpub is that you either pay or DIY for...everything. It can be very inexpensive; when I publish a book the only direct monetary cost is what I pay for an ISBN and a proof copy of the book, which I will make back in the first 10 sales or so. However, I am "paying" in man hours in terms of typesetting, cover design, uploading the PDFs to lulu.com, proofing the initial copy, correcting the proof and reuploading (which usually involves further typesetting), and of course all the publicity -- website design and redesign, copywriting, tumblr posting. And while my profit per copy sold is well above what most authors with traditional publishers will make, that's because the publisher is doing a lot of the work for you. And, because I don't have an active twitter or tiktok or a publisher, my books are not very widely publicized. Undoubtedly I sell fewer copies than I would if I had a robust twitter following, but catch me touching that rancid wasteland without inch-thick gloves on.
So -- I think it's probably pretty important to understand that I have deliberately rejected trad publishing for good but not lucrative reasons, and I'm considered at best an iconoclast and more commonly a crank for having done so. If you can go the tradpub route, I would, but I also wouldn't put any money you're not prepared to write off as a loss into that pursuit. Definitely I would see if there's anyone in the industry you can reach out to who can answer these questions with a more thorough understanding of what publishers look for in an author and how to go about achieving that than I possess.
In any case, good luck! It's a journey regardless and I hope you enjoy your time on the path wherever you end up. And I'll give the cryptids a special cuddle for ya.
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sunnysam-my · 5 months
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Hazbin Hotel redesign ideas p. 2
I am a bit of fashion, especially men's, history nerd, and I'm also a bit of radio nerd, so here I go, biblically accurate Alastor.
ALASTOR:
Alastor was a radio host (a radio star?) who lived and died in Louisiana. He was shot during a hunting accident, in the head, somewhere in the 1933, during radio's golden era. He cares greatly about his image and always smiles to show no weaknesses. He hates modern technology and doesn't allow his face to be captured by video recording or non black and white camera. His is mixed-race Creole.
Nothing about Alastor design make sense and it pisses me off. Not only it doesn't fit the time, it also doesn't fit his character! Besides, he is too red. He disappears into the background, especially walls of the Hotel.
Alastor cares about his image greatly, yet his clothes are torn. He is supposed to be like Hannibal, yet he looks like an edgelord wannabe. It's awful. I learned nothing about him from his design, other than "he's and old-time radio deer guy", and that's really bad.
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Fashion in 30s was inspired by Hollywood, and sport and movies celebrities.
Back and white fashion in this period wasn't that different, at least for men, as long as you weren't poor, but here are some photos of specifically black fashion in 30s. In general I recommend that website if you want to look more into the fashion of this period.
His hair is completely wrong. And it's also really ugly lol. For richer black men a shiny straightening hairstyle was the go to since 1920s. One such style was "the conk" where one would chemically straighten their hair. It left hair shiny, but the process was painful and expensive. It literally could burn your scalp.
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Another popular style was the brush wave. It's creating narrow waves rolling on top of head with the sides cut short and smooth. This hairstyle is still present to this day, but nowadays it's done on the whole head.
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Other than that, men just wore their hair naturally, but short.
There is no focus on trousers or vest in Alastor's outfit. (Which is wild considering zipper fly was introduced in the early 30s, but was got popular by the mid ’30s). This was time of experimenting a bit with vests. If you wanted to look fancy and/or formal, you would wear a vest. Pants were wide legged, had a high waist and a single pressed line down the center of the leg. Some trouser waistbands were unique in the 1930s, for example a Hollywood waistband trouser. It had an extra wide band with a double row of buttons. They fit very high, overlapping the ribs. they often had netal ring tabs on the sides to tighten the pant to the correct fit without the need for belts or suspenders.
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Also, monocle? Really? …Really? Here you go, read this if you're curious. Lots of pictures of glasses included. Glasses stayed essentially the same in 30s as they were in 20s. They were "round with a center bridge in the early years and an upper bridge in the later years. Frames could be tortoiseshell, black plastic, or thin metal." 
Moving on from fashion, because I could never shut up, microphones!
The most probabale one that everyone who is redesigning Al is drawing is a good old classic Carbon mic. It looks like a ring with a metal star and the microphone inside. It can be hand held or a staff.
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But, if you wanna draw something different!
Other than Carbon mic there is also a Ribbon microphone (first row) and Moving Coil mic (second row). Unfortunately, they killed Alastor in the best part of the radio golden age, so the mics are still a bit ugly, not gonna lie.
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How would I design him:
First things firsts, either he is mixed or he is white, because right now it just feels like a cheep excuse to have an "evil voodoo" character without getting too much backlash. Let's be honest, nobody thought he was a POC and that white face doesn't help. Again, just like I mentioned with Vel, when you're drawing a character with human like skin tone you have to be careful and think how it ties to their race.
Second - fashion. His outfit and hairstyle is a disaster. He has always tried to 'dress to impress', so obviously I would give him well maintained clothing and that 'high quality', formal style. I would give him the dark brown Hollywood trouser with buttons and dark crimson shirt, like dried blood almost. Under a coat or jacket he would have a brow vest, both the same colour as the pants. Highlights would be golden and green or purple. I for one would love to see him start out with a jacket/coat which he stops wearing inside the hotel after he bonds with the people inside it more, but he would still wear it outside and in the finale would put it on again, after his breakdown in the tower. This would show he began to trust the hotel residents a bit before he 'realises his mistake' after the battle. I would give him short haircut, because not even white people wore hair like that. (What in the Karen-core is it supposed to be?). Say goodbye to that monocle. Why is it even there there? Because he is old-timely? What is he, a children's cartoon villain? His design doesn't need more soulless clutter. Give me something that tells me about him as a character. I've seen people give him old radio as teeth or chest and I love it! When it's not too detailed, it's a great idea to make Alastor less like a living human but also less of… just a deer. He just looks like a deer demon. I would keep his shoes, hands and antlers, and give him ears that would fit the hairstyle I would go with.
[Edit: I forgot to mention, I would give him a time accurate hat or a free wavy lock of hair to cover the mark on his forehead where he was shot]
Thirdly, the microphone! My love. I remember the microphone used to be able to talk, but now it doesn't, unless I'm wrong, but I'm pretty sure. Now it's just a weird look staff microphone with an eye and that's about it. But imagine something like a moving coil with the metal sign on top of it were the letters on it change. It could be a way it's communicating, in a simple way. This was it could still have a unique shape. That would have been fun to see. I can certainly imagine it being something of an 'unfiltered voice' of Alastor, where it would change it's writing into "Shut up", "Die" or something like that and he would hit it in a reprimanding way to reverse it to "Smile!". I'm just saying, that's a cool idea.
Well, this took forever to make, I actually forgot about this, so it just sat in my drafts. Anyway, if you want to see brilliant use of costumes and detailed, accurate depiction of fashion (especially black and queer) through history in New Orleans I recommend "Interview With The Vampire" (2022). It's also a great show.
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odera · 8 months
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Hi tumblr! I figured I would reintroduce myself here, since I have decided tumblr is simply my favorite place to share online *still* to this day.
My name is Odera and I am a painter and illustrator! The main places you can find me are here, my side blog @burritobowlofthepelvis, my website, and @ oderaigbokwe on IG. I'm physically located on the unceded ancestral territories of the Musqueam, Squamish, and Tsleil-Waututh nations (aka known as Vancouver Canada).
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Alot of my work centers the magic of the African diaspora and the Black Queer Imagination. The foundational years of my career were complimentary to Black speculative works, Afrofuturism, and Fantasy as a gateway to healing. This has since grown to explore the spirit based, ancestral work of the diaspora, and most recently I have been combining it all and trying to find that magic in the physical, daily, embodied things.
My side blog is @burritobowlofthepelvis which I am slowly but surely reorganizing. This blog is filled with reblogs for inspiration, potential reference images, more casual glimpses of my life, selfies, and outfits of the day. (Some of the reblogs are NSFW, so minors DNI there). Ultimately I am trying to use that blog as a combination journal/resource for my sketchbook.
Below are some of my favorite paintings and illustrations over the years that give an idea of the kinds of things I am exploring or have done throughout my career.
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The Spirit Child. 2022. Oils on board. This painting is the centerpiece of my series of Tarot/Oracle/Afrodiasporic Divination paintings. The series is slowly but surely coming together, and once I get to the minor arcana I am excited to make some stylistic shifts that not only match the messaging but are also much faster to make.
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Selections from my solo exhibition 'New Yam Festival'. These paintings are all big, juicy, vibrant, improvisational, and embody the playfulness, pleasure, and joy of the Black Queer imagination! Up until that point I was working mostly at a smaller scale (anywhere from 8x10 to 20x30 inches). So it was fun to size up to 6-8 feet for each of these!
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Above are some of my favorite commercial illustrations for book covers and comics. Covers are their own particular fun design challenge, but of all the illustration assignments they can feel the most fulfilling to me.
And something classic from the archive: Odera Redesigns the cast of Sailor Moon.
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I can't believe most of those were created almost 10 years ago. But that's where we are, and it feels good to still want to use this platform despite how much the world is changing.
Feel free to reblog, like, comment, or ask me any questions you have!
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drops-of-moonlights · 7 months
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Next with the redesigns we get to the WarioWare cast! which oh god there's so many people here what the fuck! anyways! Here we have basically the cast of the og with two from later games. The Warioware cast designs are peak so not a lot is changed, but hey, I still changed some things, so let's get to them! (shoutout to the official WarioWare website it was so useful!)
Mona and Joe are the easiest since they keep themselves more or less the same - still the deliverywoman extraordinaire and her lovable boss. Mona here like everyone else is a bit older - a college student, majoring in archaeology, and has upgraded from a scooter to a motorcycle (quite literally upgraded, Crygor took her scooter and turned it into a bike). Joe keeps himself more or less the same, except a bit afraid of losing the best employee he ever had.
The man with the beat Jimmy T and the silly lil alien, Orbulon! With the former I just added some stars on his pants and also gave him melanin, because frankly the bright colors work better with darker skintones and the Mario cast is pale as milk, some variety is nice. for Orbulon I just put him in his human disguise's cute little minidress, because we stan a gender-non-conforming king. Fun trivia: Jimmy has beef with Waluigi over who has the better dance moves. They get along otherwise but if there's dancing happening it is ON. SIGHT.
Diamond Taxi's speed demons, Dribble and Spitz! I similarly didn't change much, just more detail on shoes, Dribble wearing his coveralls differently, and their earrings, which are actually their wedding rings, because look at me in the eyes and tell me these two aren't fucking. that's right you can't. Spitz finally got to publish his novel! It's doing better than Dribble expected.
Mad Scientist and Beleaguered Karaoke Robot Assistant Duo, Crygor and Mike! The levels at which Crygor is a cyborg vary SO OFTEN I just gave him the full helmet, a robotic left hand and a robotic foot. Mike I only changed up a smidge and changing his face to an LED display for better emoting. Still Penny's loving grandfather, he's gently trying to steer her towards a focus on the mechanics rather than chemistry, believing that she can achiever her idol dreams without having to rely on questionable homemade beverages. Mike on the other hand encourages to focus more on chemistry out of the selfish desire she can make a drink that will give HIM a perfect singing voice lol.
Nintendo Fanatics 9-Volt and 18-Volt! For fun I gave them the real names of Nikola and Edison. Now middle schoolers, they still enjoy skating and Nintendo games. I did the same with 18-Volt as what I did with Jimmy T. 9-Volt's helmet is more clearly a firefighter helmet - it's his dad's old model that he gifted to him.
And to finish it off, Kat and Ana! I wanted both of them to have more unique color palletes, and as a further distinction Kat has freckles. Like the rest they're a bit older, now elementary-school kids, and while he's not in this post they also get along a LITTLE better with Leo.
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beardedmrbean · 6 months
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Bad Dragon is suing SinSaint over copyright infringement of their dildo designs. What I want to know is, can you copyright the shape of a dog's dick? Because if you can, you shouldn't be able to.
I did knot need to hear about this one.
one more pun
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TSG is gonna be one of the more reputable sources for this one
MARCH 25--A manufacturer of “fantasy-themed sex toys” has accused an upstart Brooklyn, New York firm of knocking off its distinctive designs, according to a federal lawsuit alleging that the defendant has infringed on copyrights for dildos such as “Spritz the Seadragon” and “Tyson the Water Buffalo.”
In a March 20 complaint filed in U.S. District Court in Arizona, Bad Dragon Enterprises contended that its “sculptural” products have been illegally copied by SinSaint, which is headquartered in a Coney Island warehouse and advertises that all its “Ethically Manufactured” toys are “made in Brooklyn, USA.”
Bad Dragon, which noted that it has had “significant commercial success” in the adult toy field, alleged that SinSaint has been selling the duplicative dildos through its website and other trade channels, including the recent AVN Adult Entertainment Expo in Las Vegas (where the new firm’s exhibitor booth was next to that of the all-nude Palomino strip club).
The lawsuit identifies 13 separate dildos that Bad Dragon claims have been copied (and renamed) by SinSaint, which was incorporated in New York last year. The colorful silicone toys feature scales, tentacles, suction cups, and other design elements meant to mimic the genitalia of dragons, sea creatures, and other fantastical characters.
Some of the Bad Dragon products that SinSaint is accused of swiping are “Kelvin the Ice Dragon,” “Stan the T. Rex,” and “Vergil the Drippy Dragon.” SinSaint has not been accused of pirating other Bad Dragon offerings like “Jason the Demogorgon” or “Cuttlefish of Cthulhu.”
According to the lawsuit, SinSaint’s counsel last month stated that the company had begun removing “some of the allegedly infringing listings for product redesign.” This response, Bad Dragon contended, was “unacceptable,” adding that it “continues to be harmed by Defendant’s ongoing, unlawful conduct.”
The Bad Dragon complaint seeks an order enjoining SinSaint from continuing any further alleged
copyright infringement and seeks “disgorgement of all of Defendant’s profits” related to the artificial penises. The company may also seek statutory damages of up to $150,000 for each of the dildos in question.
For more than a decade, Bad Dragon has sought trademark and copyright protection for various product lines. While often successful, the firm’s application to trademark its “Cum Tube” was abandoned after a government attorney rejected the ejaculating dildo because the “applied-for mark consists of or includes immoral or scandalous matter.” The application included a very NSFW image, which can be found on the U. S. Patent and Trademark Office website.
According to an August 2023 trademark application, SinSaint’s owner is Oleg Semenenko, 50, a resident of Brooklyn’s gated Seagate community. Semenenko lives less than a mile from SinSaint’s warehouse, which shares an address with GlobMarble, an industrial molds business for which Semenenko is listed as “manager” in a separate trademark application filed this month.
In a brief interview today, Semenenko was asked how a dildo firm grew out of his original business. “We work with rubber,” he replied. Semenenko dismissed Bad Dragon’s claim that its products were unique and original: “How can octopus hand can be your idea?” (4 pages) ____________________________________________
Hope the judge that did the recent trump case gets this one, even though I know that's basically impossible, just the thought of making him listen to hours of testimony about how these rubber fantasy dildos are protected by copyright or trademark law, or something like that is funny to me.
It's not a revenge thing wanting it, just a keep him humble thing. I know you think you're hot shit now, so here listen to these arguments for a bit.
Totally different note, I'm wondering how long until the discourse starts up, or if it has already started up, where using horse dildos is either bestiality or a gateway to bestiality because what with the way people treat cartoons of fictional people I can't imagine it's far off or not already here.
Look to japan for the tentacle ones.........
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