fun fact: in the room before the second hornet fight, the game doesn't unload her sprite after she runs off screen, so she just keeps running in the direction she left out of bounds, forever!
no let’s talk about cScott’s strategy in the life series being the social game. Let’s talk about how he’ll just kinda play nice with everyone and get to very high placements as a result. Do you wonder if his past allies feel used by him? If they feel like they’re just part of the strategy of his own game? Did you realize how rarely Scott has recurring alliances? Do you think they wonder about if they were just someone Scott could get to a higher result to feel good about? Or someone that could get him the win? Or are you normal
all I’m saying is usually we go on lengthy talks about Scott being nice and sweet and wholesome but this guy (character) is good at the murder game! Really worryingly good! Let’s delve into that some more!
Guys I have a confession to make. In spite of all my PLA posting and especially Reiposting... I have not actually played PLA.
Until now!!!
Armed with my new Switch Lite I now possess infinite power and will be able to Reipost to a degree heretofore unfathomable
There he is!
Objectively the best starter Rowlet /lh
So far I have been having a blast catching 'mons, dodge-roll climbing my way up unreasonably tall places, and not doing the plot. I have been assured this is part of the experience.
I forgot to take a screenshot so I had to yoink this from someone's YouTube playthrough but darn. Kamado. Did you really have to say it like that
(Haha isn't it funny that Rei does do that and yet he's not fully accepted and trusted in the end. Haha. Maybe he didn't work hard enough...)
This line stuck out to me. On one hand it's cautionary - in context, it's meant to warn Rei that he should be careful in how he behaves around the Diamond and Pearl clans, since the Galaxy Team is in a tenuous position here in Hisui. But from another view, it sort of suggests that "we are all equally outsiders here. You belong" which is more explicitly stated in lines like this one:
And so I see this narrative that's building up of "Rei can earn a place for himself where he is trusted and accepted if he works hard enough", which is reinforced time and time again as he gets more star ranks, and takes more requests from the villagers, who gradually become friendlier towards him, at varying rates. (I've been making a point to talk to all the NPCs every time I return to Jubilife Village.)
Which I'm sure you all know already, and which I also knew, to a point, but it hits different actually seeing its gradual progression in game.
Anyway. Next episode, we fight a Noble Pokemon and I'll see if all my dodge-rolling experience to climb tall heights will translate to being good at dodge-rolling away from murderously angry super-powered Pokemon. Wish Rei luck, he's being piloted by me and my decidedly lacking gamer reflexes XDD
Oh, wow, I think I've finally found some form of limit to being a dice goblin.
Might have gone a little mad with power after discovering I still have money left over after paying bills and stuff, so I went to browse couple dice shops, because, you know, new campaign new character, might as well new dice set. Right? Right.
Well, except turns out, after counting out all sharp edge dice (nope, bad sensory feel, don't like the pointy) and colors I just don't like much, what remains is pretty much:
"Already have that color, already have that color, already have that color, don't like the font, already have that color, already have this exact particular set, already have that..."
I mean, great for budgeting, but less exciting from goblin hoard point of view.
Y'know I love everything Supergiant is doing with the mechanics and the encounters but I gotta say. Really kills the mood when you take a blessing from Circe that changes your voice and then meet Icarus. The times you see him at all are so few and far between and twice now have I had my giddiness at one of their sweet interactions stomped out bc Mel sounds absolutely insane in the most distracting way possible.
so about those timelines where flowey helped everyone. i feel like there’s some kind of division in people’s minds between those ones, the “good timelines,” and the ones after his first kill, the “bad timelines.”
first off, i really don’t think any of those timelines were “good.” not really good for anyone, especially not good for flowey. the thing about those timelines: we don’t know too much about them, but it’s reasonable to infer that flowey didn’t exactly give others much agency in them. but i’ve already talked about that. point is, he never settled. he gave himself responsibility for everything, and he didn’t let anyone move on until everything was perfect. that’s probably why he got tired. he was bored of wondering “what can i slightly change so that this solution gets slightly better?” he was tired of barely any change but still feeling like he could improve. and because he could, he had to.
the dreemurr parents put a lot of pressure on their kids. “the future of humans and monsters.” “the prince of this world’s future.” they sound rather similar. as a prince, asriel was expected to someday lead monsterkind. he was expected to be like asgore, help his subjects at any cost. considering this, it makes sense that flowey tried over and over to make everyone perfectly happy, until he couldn’t try anymore.
i love makoto so much but fanon does her so much better (the good parts of the fandom) because in the game her character is so lack luster. they butchered her confidant it is so borning and not even about her. they made her a cop. A COP. they pushed this "canon waifu" role onto her (before sumire came along and did it Even Worse). and it SUCKS because SHE IS SO MUCH MORE!!! SHE IS SO MUCH BETTER!!!! SHE COULD'VE BEEN SO MUCH BETTER!!! the way i feel about canon makoto is the same way i feel about the canon ryuji events post komoshida where he's horribly mistreated and used purely as comic relief: i ignore them <3 my game now <3 never happened <3 my ocs <3
You are so right. I generally apply this to all characters in p5 bc the game does such a shit job of staying consistent with character arcs and personalities. Theres a desperate need to throw in perverse jokes at the expense of female characters and a need to show that the police (as a whole) are reliable people who are not influenced by things like money and power; only the BAD cops do that. Not to mention this obvious fatphobia and homophobia but i feel likes thats a given.
But back to Makoto. Shes a victim of bad writing just like everyone else. Ryuji during the kamoshida arc was fighting with self loathing and genuine anxiety, and aside from the like. One comment on Panthers outfit in the metaverse, hes more than well behaved. All of that is shelved as soon as Kamoshida is gone and replaced with him being weird comic relief (and the focus of alot of sexual jokes that were nonexistent in the beginning of the game). Anns arc about self love and empowerment is completely dropped as soon as the nasty bad guy is put away (so that its good to be weird about her w the Good Guys). Makoto loses her a chunk of her personality to be the mature waifu which is INSANE to me bc shes like. Not okay or normal at all 😭😭😭 she THINKS shes responsible and so does everyone else on her team, but its an act! She doesnt know shit! And she doesnt know that she doesnt know shit bc shes respectful and adults dont care about anything as long as u respect them!
Its very telling that for literally every single thief (and goro), you can see the exact moment the writers gave up on adding anything of worth to their characters outside of the social links. Its like they didnt know what to even do w the characters at their disposal after their main arcs were complete. No mention of friends hanging out without you, no mention of having group hangouts. Everyone is treated as a core, important member of the friend group DURING their arc, but outside of it, they are acquaintances at best. Theres nothing in the game that convinces you that these guys are legitimately friends who care for each other and do Friend Things. And i describe it like that bc there IS a game that treats them all as friends, and its strikers! Strikers/Scramble genuinely feels like the game p5 wanted to be; a road trip w your team where they stay up at night talking to each other and hanging out and doing things together that dont necessarily include you, the player. Its refreshing and lovely but it sucks that u get that kind of attention to detail in a ‘spinoff’ title
look, the thing is, it's good to have people with differing opinions than you around. i love the locked tomb series, but a friend of mine couldn't get through it and didn't like it at all. my friend played slay the princess and it re-wired their brain whereas i played it and had a laundry list of complaints at the end. we push each other to try new things, and hear each other out in the end even if "the end" is one of us not being totally blown away by something. this is a healthy ecosystem.
From what I’ve gathered, you’re a DS/3DS person. Besides the obvious choices of Pokémons and Laytons, what are some of your favorite obscure titles that more people should play if they have the physical or TOTALLY LEGAL means to?
Okay, a few years back I made this graphic to explain the Great Cycle. Now that I've mulled over DD2 for a few days, I'm updating it. Some of the same assumptions as before remain: The Dragonforged fought the dragon, his weapon broke, he tried punching it (lmao), but he did survive without killing the dragon, possibly there was a second Bargain offered in the face of his determination. So you don't have to kill your dragon to survive it. Also still assuming that different classes become different types of drakes because I just like that detail, even though we see nothing to confirm it in DD2 (except maybe for the wyrms in the post-game, I hope that's what those are, just a bit redesigned).
But this time, I'm making some NEW assumptions: A Great Dragon can be manifested directly by the Seneschal's will (I'm guessing this is why our DD2 dragon doesn't have a name, I suspect this dragon was created after Rothais defeated his - he didn't become a dragon OR Seneschal so it had to come from somewhere). The challenge a Seneschal poses to the Arisen can be anything; Savan gave us the opening of the Everfall and unleashed a ton of powerful monsters upon the world; but Pathfinder gave us what the world would look like without a Seneschal to oversee things. My assumption is that the Colossal Dragon that appears out of that final red pillar of light IS the Pathfinder (possibly using his will to force order back upon the world) and when we kill it, our Arisen becomes Seneschal (because Pathfinder says he won't be there to see the new world that's forming). So the challenge can be anything, not just the Everfall. I'm curious what happens to our pawn after that fight, though. And it's a much better Seneschal fight than the one against Savan, sorry Savan.
I'm also assuming that (given we see the Pathfinder rewind time and rewrite the world) the Seneschal can simply will the world into a state of being that suits them. This includes wiping memories of events. Though I like to imagine that our Arisen-turned-Seneschal didn't wipe memories of themselves or of the apocalypse-world. There was an entire plotline going through this game with Rothais and Phaesus where mortals are trying to get rid of the Seneschal and so it makes sense that they need to remember what would happen without the Seneschal's presence.
Anyway, thanks. I'll probably have more thoughts later, but this is the part that gets me most. I like to know how things work so I wanted to sort the Cycle out.