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#Indie communities whether it be games or shows feel like they actually have time to grow and it’s more fun
ghoulinfuschia · 9 months
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Recently I’ve been watching almost nothing but indie cartoon shows and there’s something I wanna talk about on that front. I really enjoy how slow every episode release is. That may sound weird cuz like, why would you want to wait so long for the story to continue? Honestly with how readily available shows are to binge in one sitting nowadays it makes me feel like I cant thoroughly enjoy it.
When a show’s whole season drops you have to get through it as soon as possible or risk being spoiled. You more likely than not have to finish it before talking with friends, and that leaves no room for “OMG WHAT DO YOU THINK HAPPENS NEXT”. We know how it ends already :,)
Frankly I’d rather wait months for episodes to come out and actually experience the community around the show grow rather than the whole thing be done in one week.
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idrellegames · 1 year
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How do you maintain love in your playerbase knowing that some of the people there are the same selfish people who are leaking or trying to leak/pirate the hard work of indie devs and writers? Ngl my project was nowhere near as big and popular as yours but something like that happened to me and I slowly lost interest in my project. I still keep up with IFs I like but can't ever seem to manifest the interest and love I used to have for my work after it happened the first time. People say things like giving up is just "letting them win" or that we should just be happy that someone out there enjoys our game and hearing "reasons" like that make me realize it's hopeless to get any respect for my work
First of all, I'm really sorry your project got leaked. It is an unfortunate side of being a creator - especially an online one. Regardless of the form, regardless of whether you're an hobbyist or a professional, art is a hot commodity. People want high quality entertainment, but they don't want to pay for it.
I've been avoiding addressing the IF leaks outside of this post because I don't think it's productive to throw any more attention on the situation. Leaks happen, they are always going to happen--if someone wants something and they can't afford it or don't want to pay for it and they want it badly enough, they will find a loophole. At the end of the day, it's a very small community of people who are pirating and shoving them into the spotlight is only going to draw more people who were maybe on the fence about downloading pirated content into doing it.
I am pretty steeled when it comes to this topic now. IF isn't the only place where I have experienced my work being leaked. I come from a theatre background and it is very easy for your original work to get produced without you even knowing about it.
A show I worked on in 2012 has its script available online as part of the library of the university where it was produced. My co-writer and I don't collect royalties from it; the intention is for it to remain free to produce for amateur and university companies. However, because of the political and sensitive nature of the script, my co-writer is very adamant about directors contacting her for permission to produce it and to follow certain guidelines before putting it on. Learning about a production in Australia months after the show closed didn't feel great. It wasn't about money, it was about ethics.
With the IF leaks specifically, I think there's a bit of a disconnect happening here between the people who want to play the games and how they view the indie creator who made them. They see paying a Patreon sub as the same as paying a big company for a product, and if they can't afford to pay it or if they don't want to, then no harm is done by pirating it.
But that's not what the relationship is.
Patreon is not paying for a product, it is supporting the creator's livelihood. I am extremely grateful for my patrons. A game the size of Wayfarer is not something that can feasibly be done in the spare moments between day jobs. But capitalism stops for no one and to make this game, I need to be able to afford rent and groceries. A living wage, as some would say.
Are leaks disheartening? Yes. But I also think that people who play pirated content were never going to sub to Patreon in the first place. And, as mentioned earlier, the number of people involved is relatively small. Thankfully, I'm not that much at risk of leaks actually affecting my income at the moment. But I would be concerned and would take a firmer stance if you Googled Wayfarer and the first search result was a pirated copy (and then I would probably follow the appropriate steps to have that result taken down from the search results).
I think the worst thing you can do as a creator is confront leakers directly. That is only going to blow back on you and put more of a spotlight on the fact that your work is getting leaked. I much would rather focus my time and energy on encouraging my community not to pirate my content than chasing down leakers and making PSAs about it.
For the folks who can't afford a Patreon sub or to anyone considering pirating my content, I would encourage you to apply to be playtesters when applications are open. If you bug test for me, then you can play the alpha content for free.
Outside of that, I take measures to protect my work as much as I can. It's not a perfect system (I don't think it's possible to make your work 100% pirating proof - if people want it badly enough, they will find a way to get it), but I know I've done as much as I can and I am content with that. I don't let it bother me. I have more important things to do with my time.
And for the people who do pirate my work - Bravo! Congratulations! It's very entertaining how petty you are.
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crescencestudio · 1 year
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“Would you choose me in every lifetime?”
Announcing “intertwine,” a short visual novel coming to otome jam 2023 🪡
Hi my friends 💖 I’m adding some Alaris updates under the cut to reassure you of development in case you’re worried about otome jam + Alaris!
I’ve been going back and forth on whether to post this or just keep it to myself, but I thought for the sake of transparency, communication with fans, and just normalizing the harder parts of game dev, it would be better to talk about this.
This is NOT bad news about Alaris, so please don’t freak out! But as you all may or may not have figured from my devlogs, I've been struggling with working on Alaris for the past... 2 months? I've made progress on it as much as I'm able to, but I've often found myself coming up against a creative wall and/or burnout. And I often feel like I'm disappointing you all because of it. There are a couple of internal deadlines I had set for myself that I just haven't been reaching lately, and while I know no one is actually rushing me, I feel like I'm dropping the ball.
This is common for a lot of indie developers, but I'm a solo developer. While I have a small team who helps me polish Alaris (i.e., editors, BG artist, GUI artist), at the end of the day, I'm the one who is in charge of everything. I don't have a separate person who can handle building out the art assets, or someone who oversees the writing, etc. And so, to feel like I'm making sufficient progress on Alaris, I'm constantly working on it, whether that's reviewing edits, creating CGs, writing the script, approving art assets/creating briefs for those assets, etc. And I do have a day job haha.
For most of Alaris's development, Alaris was my creative hobby, so I didn't really mind putting so much work into it. But lately, I think because I've been revamping the demo, I feel like I've been in this ~game dev thang~ for two years with no complete product to show for it. And having to go back and redo the demo two years into development is like an extra knife to the gut since it feels like... backward progress almost? Even though I know that's not true.
So while an otome jam project might feel inappropriate given I have Alaris to work on, it's something I've wanted to do since becoming a game dev. And after some encouragement from dev friends, I decided to take the leap because having a different creative outlet might resolve some of my struggles with Alaris. Getting to have one complete project would also be a super huge motivation booster for me!
I'm super happy to say that intertwine has been just what I needed. I've felt more motivated to work on both intertwine and Alaris and my dissertation lmao. As I've mentioned, Druk's route has been giving me a hard time, but I recently made a lot of progress on it. Overall, the creative process has just been coming to me more smoothly. So I'm excited to bring you all a complete game by the end of June as well as, what I hope to be, a lot of really nice progress on Alaris <3
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tigreblvnc · 2 months
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BLUE LOCK MATCHUP — @luminarysol
Your match is...
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— Hiori Yo
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✦ "Those who are especially considerate of others' feelings" Let's be honest: there aren't many characters in Blue Lock with this quality, lol.
✦ So I went looking for the softies…
✦ …at least, those who present themselves as softies.
✦ (I don’t want to know what happens behind closed doors, okay?)
✦ Hiori isn’t the type to bang his fist on the table or raise his voice, but I think that's because as long as he doesn’t have a clear ambition, a defined goal he wants to achieve, he tends to stay in the background. Until he teamed up with Isagi and started to shine on the field, he was very discreet.
✦ We remember the moment when Noa wanted to send Jin onto the field, and Isagi recommended Hiori. That’s when Hiori woke up, argued his case, and even convinced Noa that he was the best choice. The most logical choice.
✦ So I think, in that sense, Hiori is someone reliable.
✦ I can also see him being someone who enjoys reading, researching. We know he spent a lot of time in front of his computer, so I imagine his Google search history is pretty extensive by now.
✦ To me, he’s not the most comfortable in social situations and prefers his solitude and freedom. Kind of like you, actually.
✦ Hiori is a great supporter; his presence boosts your confidence. He puts you in the spotlight and helps you shine. I don’t see him as someone overbearing or directive. On the contrary, if you have a goal, he helps you clarify it and shows you how to achieve it.
✦ "I don't like going out often. I have multiple ways of entertaining myself at home—in other words, my hobbies." 100% Hiori-coded.
✦ "Playing video games" Well—Hiori.
✦ Whether you’re in the same room or at a distance, you spend your nights playing MMOs or indie co-op games together. You’re always connected on Discord.
✦ He shares soundtracks he likes with you, like the NieR: Automata OST (his favorite, and I approve).
✦ I sincerely believe Hiori is a cat person too.
✦ He’d probably want to come over just for the cats, anyway…
✦ (How could anyone resist those furballs?)
✦ When it comes to love languages, I see Hiori leaning more towards quality time or words of affirmation. He’s not really into objects and gifts; they make him uncomfortable, and he’s always a bit scared of getting it wrong. But I think his affection might show in how, when you mention something you’d like, he buys it for you on Amazon and has it delivered straight to your door. That’s his way of giving without facing the awkwardness of being there when you open it.
✦ "So, did you like your gift?"—all in writing.
✦ I see him being more talkative through messages than in person.
✦ On his side, he’d like someone to spend time with without feeling the need to talk all the time. Just chilling in the same room, each playing a different game, reading, or just lying on the bed thinking about nothing.
✦ Since he prefers chatting via messages, receiving a handwritten letter from you would mean the world to him. I imagine he’d blush like never before!
✦ He would keep the envelope carefully, still sealed, with the pages neatly folded inside, as if he’d never opened it. That’s his way of showing he sincerely cares about your gift, by preserving it as much as possible.
✦ And maybe he’d write back to you?
✦ God, there’s nothing more romantic than communication through letters.
✦ "My sun sign is Sagittarius." You’ll be happy to know that Hiori shares the same sign as you. As I like to say, two identical signs have the advantage of easily understanding each other.
✦ In the end, I think you two are very similar! I don’t necessarily see you as a super expressive couple, but more like two loners who meet online, initially to talk about video games, and then spend your lives conversing in writing.
✦ Maybe you were even the one who took the initiative to write that letter, which then gave Hiori the courage to suggest meeting in person.
✦ "I don’t have three cats at home, but we can play Valorant together."
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A word about your match: I thought about Zantetsu and even Yukimiya, but I found the former too rigid and the latter too confident, especially since he ultimately cares too little about others. So, it's decided—let's go with the gamer duo!
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© TIGREBLVNC 2024 | AUGUST '24 MATCHUPS EDITION.
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amadeusgame · 10 months
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This month I've... accomplished a lot. It's difficult to communicate just how much, because a lot of the work is the kind that isn't exciting to talk about and doesn't look like much... but it is a lot, and it needed to get done. The narrative work I did this month in particular has helped me prepare to finish the full 5-episode saga, not just a new demo or the first episode.
Speaking of the new demo. I originally planned to release it by the end of this year, but it's looking like that was optimistic, considering how much I'm adding from the original demo. New goal is to have it ready for private playtesting by the end of this year, and released publicly early in 2024. Next month I'll confirm if we're still on track for that!
If you'd like sooner updates, or are interested in playtesting, you are welcome to join the Discord server.
Other resources here, including the new website. Now to the devlog!
Highlights for this month:
Updated Mechanics Implemented: I have built a test scene to triage the new mechanics I've built, and functionality is now at the point where I can start rebuilding the demo with them. I am working with playtesters to identify and iron out bugs as I do so.
Finalized Narrative + Art Direction: I have determined which art assets will be inked, and which will remain in pencil. Part of this decision involved making a lot of overarching narrative and thematic details concrete, so while I don't have much to show for it at the moment, it will really pay off when the later episodes release.
Project Management: I now have a part-time job (unrelated to games), and have spent this past month re-learning how to manage my time and keep on track while also getting enough rest. Brief discussion of navigating this adjustment as a solo dev.
Marketing: This month, I really started thinking more about the kind of marketing *I* appreciate as an audience. I've shared social media posts from other indie dev projects - what is it about those posts that communicated to me I would like the games?
Recreation: media I engaged with this month!
Details below.
Updated Mechanics Implemented
I've made improvements, changes, and additions to several core mechanics so that they are flexible enough for me to build a complete game. This has been very complicated because most of the code I wrote for the old demo was very, very limited, and was held together with duct tape that could just barely handle what I built for the demo, and nothing beyond that. So my mission has been to purge the spaghetti and make my scripts able to actually do what I need them to for a more complete game.
It's very easy to get lost on where to start when approaching something like that, so I want to share an approach that really helped me: writing out the intended functionality in just English as comments first, and THEN figuring out how to script it. It's a way of "sketching" code to break down how it will work before getting into the weeds of proper syntax and functionality.
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Some specifics on overhauled mechanics:
Movement - movement scripts can now handle things like an obstacle in the middle of the "walkable" area of the screen. There is polish to do but the core functionality is there and easier to iterate on. I've also added some tweaks that make it "smarter" about handling whether you're currently using point-and-click or WASD inputs.
Screen Transitions - this mechanic is MUCH more generalized now. It can handle as many entry/exit points from a screen as needed, so scene layouts can be much more varied. A downtown screen with multiple alleys each leading to different screens is possible now.
Point-and-Click - I made a lot of changes to the point-and-click movement scheme, many of which involved learning how coroutines work; unfortunately, it's still pretty buggy and rough-feeling. I think I made a mistake by trying to make my control scheme support two completely different types of inputs, because it has resulted in two half-polished movement schemes instead of one relatively polished one. However... I cannot bring myself to axe the point-and-click movement scheme, despite WASD currently being more reliable. So I'm going to move forward with the hybrid, and workshop it as I rebuild the demo. The good news is it is at the point where I can safely implement it without breaking anything (hopefully) while I continue to iterate on it. The better news is, even if it's unpolished, I think it makes the game feel very unique.
Menus - I figured out how to track "layering" the two menus (backlog, and settings screen) so it properly handles freezing/unfreezing movement if you open one on top of the other, and I made the placeholder menus/UI nicer looking. Also added audio volume controls.
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Virtually everything in this image is just a placeholder, but it's a placeholder that feels much better than what I had before. Sketching this out on paper gave me a template to start building on.
I will be utilizing the "notebook" as a shortcut to view the text backlog, as well:
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I have more work to do formatting the backlog, but it works, and a scroll-bar is automatically added once it exceeds the height of the backlog window.
Thanks to building this test scene, I've got all of my test scripts to a place where I feel confident rebuilding the demo with the new mechanics. There's a lot that needs to be tweaked and changed, but it's finally at the point where it feels like replacing the existing demo with the new mechanics is pretty much a clear upgrade. So I'm excited to get started on that!
Finalized Narrative + Art Direction
In October's devlog, I wrote that determining precisely which assets will be inked and which will remain in pencil was probably this month's most important project. I debated going with a practical approach (such as "ink all assets of this type: talk sprite, interactible, etc") - but I quickly realized that I would have more fun doing something cool with it instead. This turned it from an art direction problem to a narrative problem, which forced me to answer a LOT of questions for myself that I had been putting off until later, because most of these questions will not be unveiled within the scope of Episode 1. They weren't strictly needed to finish just Episode 1 originally; but they would be if Episode 1 were to include an art direction decision that is related to very late-game concepts.
The drawback to this is it took up a lot of time and energy that could have been spent focusing on Episode 1 and finishing the new demo faster and getting a release faster.
The (huge, in my opinion) benefit to this is that Episode 1 is going to be much more effective now, as there are so many things I can set up early on because I already know precisely where I'm going with them. I also just feel more prepared to continue this momentum over the next several years and write the entire narrative, not just the first segment of it. I think the overall experience will be better and more convincing, and that this was an effective use of my time.
I fully expect some things to evolve as I make the other episodes - my experience just in creating the demo has been that some parts of the game truly do write themselves - but I still think this was a very good use of my time this month. It's going to drive me nuts keeping everything I'm planning under wraps for the years until the reveals come, though.
(Which leads me to another very important thing I did this month: called a friend and spoiled literally everything I've been planning to them. I was drawing spoilery fanart of very late-game reveals and needed SOMEONE to spill all of the beans to. The friend in question is an author so they also acted as a very useful brainstorming/sounding board for certain themes I still wasn't sure where to go with... anyway, I cannot recommend this enough. Having just One Dedicated Spoiler Friend has been invaluable.)
Since I spent so much time on the brainstorming part of this, I don't have much to show for it at the moment. I've started inking some more assets, though. Here's Solea (not yet scanned/colored):
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Project Management
If you don't read anything else in this section, take away the following: I now have part-time work to offer financial stability and life experience. My real job is developing Amadeus.
Adjusting to being outside of school was difficult, and adjusting to now having a part-time job has also been difficult. However, I am really lucky in that this job is pretty much perfect - it's completely unrelated to games (so ALL of my games and artistic energy can go to Amadeus, not to work), it's part time (so I have much more time to dedicate to Amadeus than I would if I was working full-time), and I like the people there. Thanks to this, I don't have to stress about my financials or a fruitless job hunt, and can focus all of my remaining time and energy to my own projects.
However, having limited free time - even if it's more than I would have if I worked full-time - means project management is even more essential than it was before. It's not just a matter of giving myself deadlines so I get things done, it's a matter of understanding what tasks I can actually accomplish on a given day/week without burning myself out. I find that inking assets is something I am willing to do a little at a time, in bed, before I sleep. Coding is something I'm more than happy to do on lunchbreaks and on my commute. Music composition, however, requires a solid 2-hour block of sitting at my desk with no distractions, and a completely free day afterwards just in case I hit a groove and happen to bang out an entire piece in one afternoon. Learning to work with my own tendencies and not against them is essential to actually getting things done.
One more benefit of my new job is I've learned how to use project management software in a way that works for me to remind myself of what needs doing (especially regular upkeep tasks), in addition to special projects. I've started using it outside of work (on an unrelated, personal account! For the record! Asana is free for small teams!!) to manage Amadeus tasks, and I have to say it has been a game changer. It's really getting me to stay on top of everything that needs doing. I got the advice from several indie devs at SIX to use project management software, and wouldn't you know it, they were right. The folks who actually get enough stuff done to have a demo at SIX know what it takes to get your game made! Who knew??
Marketing
I've been paying more attention to what other indie devs do to advertise their own work. Many aspects of "successful" posts are beyond my control - whether something reaches a wide audience or not depends on too many factors to stress over. So I have decided to focus on what I can control: if the post reaches someone who might like this game, how do I show them that they might like this game?
For the past couple weeks, I've picked a game whose marketing posts I willingly shared on social media because I was excited about the game. I retweeted Small Saga's trailer advertising its upcoming release last week - why? Well, because I watched their trailer video and found it appealing. Why did I watch the video? I don't watch every video on my twitter feed! But something about the trailer footage reminded me of Final Fantasy IX, one of my favorite video games ever made. What, specifically? The character designs and town designs evoked that feeling for me. Then I unmuted the video and really liked the track that was playing, and I decided I wanted to share this.
As a musician, it pains me to say that the music was not remotely close to my first priority when determining whether to share this post. It was a deciding factor, but one that did not come into play until after the visuals had captivated me. The visuals showed me "this game feels like Final Fantasy IX," and that is the hook that got me to stick around for the rest. The trailer succeeded in convincing me, as someone who might like the game, that I might like it. And it did so by letting the game speak for itself. The fact that the font in the trailer matched the aesthetic of the game footage was also a nice bonus.
So last week, I put together a post with a video that was supposed to communicate: "if you like Umineko When They Cry, you might like Amadeus." The same way Small Saga communicated "if you like Final Fantasy IX, you might like Small Saga." I included more of the pure text-based visual novel scenes in this trailer than usual, because Amadeus is turning into more and more of a visual novel the more I flesh out the narrative. I don't know if this accomplished what I hoped it would, but the process of making it taught me a lot.
A couple weeks before this, I based my post off of Cavern of Dreams marketing on Tumblr. Cavern of Dreams appealed to me because its posts told me exactly who it was for: it was for people with a nostalgic love for N64-era platformers. Who is Amadeus for? Well, since I was deep in revamping the point-and-click controls to also allow point-and-spacebar for wrist ease, I made a trailer advertising this accessible input scheme.
I don't pretend to be very good at marketing still, but I've learned a lot just from seeing what other people have done that clicked with me. Marketing, as an indie dev, is really about communication. It's about showing people the heart of what you're making, in a way that lets people who share the same interests find it and enjoy it.
Recreation
3 games to shout out that I played this month:
Burly Men At Sea - an excellent reference for a game with a simple style and focused concept that is really appealing and polished. It's fun, silly, cute, and does what it wants to do extremely well. It's... effectively the opposite of what I am making, which is a game that is scrappy, overly ambitious, and all over the place. But that's okay! It's very grounding to play a game that features strengths completely the opposite of my own.
Once by Moonlight - a short werewolf visual novel here on itch. I don't pretend to think I am the first person to write a visual novel about a werewolf, so I wanted to look at someone else's take on it. I recommend it if you have a couple hours to spare. I took about a page of notes while playing it for my own reference, as both a dev and a storyteller, so you know it's solid!
Tsukihime - I only just started this, but it was a recommendation from a friend after I asked for a VN recommendation that was long enough to binge and go insane over, and preferably had vampires or werewolves. I am certain this will show up under "Recreation" for next month as well, because I can already tell this is going to give me a lot of ideas and influence Amadeus in ways that are yet to be determined. While I myself am not writing a horny visual novel, I also feel it's important to acknowledge that horny visual novels are the backbone and history of the whole genre, so why not play the super iconic one about vampires?
That's a wrap for this month! Next month, my goal is to be able to sum up my entire devlog with "the demo is remade and in private playtesting." Fingers crossed I can hold myself to it. Stay tuned!
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clxgaming · 3 months
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Introducing Your Child to PC Gaming: Why Custom Pre-Built Gaming Computers Are the Best Choice
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Gaming has become a massive part of our culture, and it's no surprise that kids want to dive into the world of PC gaming. While concerns about screen time are valid, there are numerous ways that PC gaming can actually be incredibly beneficial for children. If your child is showing interest in gaming, you might be wondering about the best way to get them started. Here's why custom pre-built gaming computers are the best choice for introducing your child to PC gaming.
How Does PC Gaming Benefit Kids?
First things first, let’s talk about the perks of PC gaming. To wit:
Boosts problem-solving skills: Games often present players with complex puzzles and challenges that require strategic thinking and creativity. For instance, games like "Minecraft" encourage kids to build structures and solve problems in a sandbox environment, promoting critical thinking and innovation.
Enhances memory and attention: Many PC games require players to remember intricate details and follow multiple storylines. This engagement can enhance memory and attention spans.
Builds social connections: Contrary to the stereotype of the solitary gamer, many PC games are highly social. Multiplayer online games, such as "Fortnite" or "Among Us," require players to communicate and collaborate with others. This interaction helps kids develop social skills, make new friends, and learn the importance of teamwork.
Encourages teamwork and cooperation: Many online games necessitate teamwork to achieve objectives. For example, games like "Overwatch" or "League of Legends" require players to work together to win. This cooperative aspect teaches kids how to collaborate, share responsibilities, and support each other, which are valuable skills in both virtual and real-world scenarios.
Why Choose Custom Pre-Built Gaming Computers?
Hassle-Free Setup
If you aren’t technologically savvy, the idea of building a gaming PC from the ground up can feel extremely daunting. That’s why one of the biggest advantages of a custom pre-built gaming computer is the hassle-free setup. They come ready to go, saving you both time and stress. You just unbox the system, plug it in, and your child is ready to game.
Reliable Performance
Custom prebuilt gaming computers are built by professionals who know how to optimize performance. These systems are designed to run the latest games smoothly, without lag or crashes. This means your child can enjoy a seamless gaming experience right from the start.
Tailored to Your Needs
When you go for a custom prebuilt PC, you still get the benefits of customization without the headache of assembling the components yourself. You can choose the specifications that match your budget and your child’s gaming needs. Whether it's a high-end graphics card for the latest AAA titles or a mid-range setup for indie games, there’s a pre-built option that fits.
Future-Proofing
As your child's gaming skills grow, their hardware needs might change. Custom prebuilt systems are often designed with this in mind, allowing for easy upgrades to components like the GPU or RAM. This means the computer can grow along with your child’s gaming interests.
Warranty and Support
Another competitive advantage that custom pre-built gaming computers have is the warranty and support that they come with. If something goes wrong, you automatically have a safety net: they come with warranties that cover parts and labor, giving you peace of mind. If you aren’t comfortable troubleshooting hardware issues, help is just a phone call away.
Introducing your child to PC gaming can be a rewarding experience, both for them and for you. By choosing a custom pre-built gaming computer, you get the best of both worlds: customization and convenience. These systems offer hassle-free setup, reliable performance, and the ability to grow with your child's gaming needs.
Ready to start shopping? Check out CLX’s catalog of ready-to-ship pre-built gaming computers! Made by gamers, for gamers (even little gamers!), they’re the fastest way to get into PC gaming and are available in a wide range of configurations to cater to various performance levels, from entry level to ultra high performance. Visit CLX now to learn more.
For more information about Gaming Computer Build Kit and Best Custom Built Gaming Pc please visit:- Cybertron International, Inc
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constantvigilante · 7 months
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Tagged by @scarvenartist, thank you! :)
Are you named after anyone?
Nope! First and middle name are unrelated to anyone on either side of my family. I'm always a little amused by stories where people name everyone after their friends and fam - in my immediate family, there's just some middle names recycled.
When was the last time you cried?
Last night while watching the finale of The Seven (actual play D&D show). It was a rewatch but they all have such good character arcs.
Do you have kids?
I do not!
What sports do you play/have you played?
None regularly, I'm not sporty. I was on a softball team for maybe two practices before I got so self-conscious I couldn't stand it anymore. More the choir kid than anything else!
Do you use sarcasm?
I think most people do at least a little? I try not to as much as I used to, it's not a good mode for me to be in because it points very unkind. Which is a shame because I can be really funny when I'm unkind. ... I was about to say y'all don't even know, but I've had my moments of going hog wild on here like everyone else so I suppose you have an inkling.
What is the first thing you notice about people?
This always feels like such an odd question. It depends on the situation to an extent? I notice their outward appearance because that's what I can see? I notice whether they seem hostile because I am a prey animal? I notice whether they're looking at me, because I don't want to have a conversation?
Last week in dance a new gentleman showed up, and I swiftly catalogued his appearance (styled bleachy blond, blue eyes, healthy tan, not tall but graceful with appropriate dancer posture, mid 30s at least, denim shirt with half the buttons undone - WHY?) because I cannot be stopped, it's a disease. I also attempted to avoid eye contact and danced multiple times with the grandma regulars and never with him, because I am hopelessly awkward.
So basically I make a mental sketch to refer back to later. I love looking at people and noticing haircuts and things. (Last week in church an older lady had just tons of owl themed jewelery.)
What's your eye color?
Blue!
Scary movies or happy endings?
Aren't mutually exclusive but I hate scary movies regardless.
Any talents?
Nah not really.
(Writing, singing, irritation, devotion. Some baking!)
Where were you born?
California, home of my heart, love of my life
What are your hobbies?
Obsessing over my rabbit. English country dance. Writing (roleplaying), reading. Video games when I've the time.
Do you have any pets?
Toooooo many. Living with 6 cats, 2 dogs and a bunny.
How tall are you?
5'8ish
Favorite subject in school?
Englishy stuff, I liked reading and analyzing. Huge surprise I'm sure. And choir.
Dream job?
Part time working at an indie bookstore with a nice cafe next door. Around books but also time to read them without giving up the reat of my hours. Helping with events but not being totally harried and stressed over them. Building community and being part of something small, local and meaningful.
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whaleofatjme1920 · 3 years
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I don't know what to really ask but just give me some assassin's creed content El. Headcanons, Fic, whatever you want just give me some content, pls.
Modern Day Assassin's Creed Headcanons
These are some very general AC headcanons, talking about the modern day characters because gd, I actually like them fight me.
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Modern day assassin's go about things in a simultaneously traditional way and more modern way. So, training is a lot of the core tenants mixed with more modern elements.
Modern assassins don't actually weak the garb from the past unless it's like, a super special ceremony. They dress just like we do because come on. Come on. There's a reason Torres said "the costume made infamous by your secret organization."
I feel like all assassins are huge intersectional feminists. I'm not taking questions on that.
Assassins also have localized mentors. So, y'know, Midwestern assassins have a league of mentors that specialize by sector. There's so many assassins now that it just makes sense?
The way ranks work now is relatively the same? They kept a lot of old tradition.
There are assassins that aren't in the field. Researchers, data retrieval, not all of them are physical soldiers, BUT, all of them know how to fight should they absolutely need to.
Parkour is still essential to the assassin training core. Modern day assassins actually tend to forget about parkour because everyone wants to fight instead.
Freerunning styles actually differ by region! Western European styles drip with style and show where as North American freerunning is filled with showmanship and a little messy!
The traditions of different brotherhoods drip into their assassins. Where as the West Indies Assassins may enjoy one method of assassination, the SEAsian Assassins will enjoy something else and will often default to that as well.
Assassins have different nicknames and are often bonded by the brotherhood they come from.
There's a weird rivalry between the Midwestern Assassins and the New England Assassins. No one knows why, but it's existed for decades. All friendly, of course.
Hell even by country the assassin brotherhoods will differ. The culture is blanketed the same, but varies WILDLY by the society they exist in. The Bolivian brotherhood is leagues different than the Nepal brotherhood. That's just how it is.
Each brotherhood has the universal traditions mixed in with their own that get passed down from generation to generation of assassin. Some of these traditions are centuries old (looking at Altair's home).
Assassins are literally everywhere. They are a global unit, and they are well known within the "secret organization" world.
The Templars are no different.
This is essentially a war that will never end due to human stubbornness and a general lack of not being able to communicate.
It confuses the assassins wildly why Abstergo, a Templar company, would make games and media based off of Assassin history.
Assassins are nomadic by nature.
While it was never Aya and Bayek's intent for the Hidden Ones to become figureheads in their own community, there's a lot of lessons to be learned from those who came before. Aya, who became Amunet, is one of the most celebrated and beloved assassins in all history. It's why there was a tomb hidden away for her in Italy.
All of the greats get remembered in ways they never really expected, and of course, there are jokes surrounding their lives that exist to this day.
It's funny to call each other novices, but no one knows why. Mailk
Some inside jokes are only understood by a singular brotherhood.
Modern day assassins are also extremely well rounded individuals. They know a plethora of skills to blend in with whatever their situation calls for given their missions and the calls of their mentors.
The brotherhood will also pay off college debts/put you through college. They value their assassins to be educated in a plethora of things, college/university being one of them.
Literally there's a place for everyone in the brotherhood. Whether it be in the field, or archiving data, there is always somewhere for you in the brotherhood.
It's not uncommon for older, but not mentor assassins to take in younger/less experienced assassins and train them as well.
Look, camaraderie is a big thing and always will be.
Assassins that are more nomadic than others tend to live in groups, like what Rebecca, Shaun and Desmond were doing.
Groups are deeply personal.
Idk why they made the animus like, a VR headset at one point but I like to think it's not entirely like that???
Yes, you can check out your ancestors in the animus.
Most assassins can speak multiple languages and are versed in some type of sign language.
Assassins are more often than not a heritage thing, but they accept people whenever.
The bleeding effect is still very much a thing. Sometimes, that's how novices will work in a bind.
Sometimes, saying "requiescat in pace" is a bit of a joke in their circles.
You do not badmouth the legends of the past.
Sometimes, assassins will go a little rogue and work with Templars for the greater good. This happens more often than not, and when it does, it has to be extremely hush hush.
Modern assassins and Templars are more willing to talk about things than their predecessors.
Birds are still a big thing with the creed. More often than not, assassins are taught falconry.
You can't have a fear of birds lmfao.
Some assassins have parrots. African Greys, Cockatoos, macaws, stuff like that! Some have crows, ravens, hawks, it goes on. Birds are integral to the creed.
Assassins have like, safe houses and stuff, some more showy than others and grand. There are hidden statues around of different mentors in accordance with what they did in life. In the rafters, windowsills, it's kinda fun. Like an easter egg.
Layla Hassan was super interesting for the time she was part of the assassins and many are still torn on how to feel about her. Shaun and Rebecca especially.
Modern assassins are often more stuck in history than they would like to admit.
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xcrystalzero · 3 years
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finals never end
summary: as finals approach, i would like to imagine that there is something more to college than studying alone in a box for 14 hours a day. so, here's a modern au of the genshin boys as college students.
Characters included: Diluc, Kaeya, Childe, Xiao, Zhongli
Diluc:
- Who are we kidding, this bitch is a legacy at some pricy Ivy League. Hates when people bring it up though since he just wants to be his own person and not rely on his family name to get through things.
- Majors in business because of course he does. Rushed a business frat because it seemed like a good idea. Didn't get a bid and has since boycotted greek life.
- Eventually people find out who his father is and he starts to get bombarded by people who just basically want to use him for networking. Gets approached by girls (and sometime guys) after class like literally every day, asking if he wants to study with them sometime or just "hang out" both because he's hot and because he's rich. He never gives them the time of day but that never stops them.
- Goes to the same school as Kaeya but ignores him every time he tries to talk to him or just come back into his life. Kaeya usually takes it in stride but every else is super confused about how the two of them actually know each other.
- Walks you home from class when it starts to get darker earlier, apparently only because he doesn't have anything better to do. A gentleman through and through.
"Don't you have a meeting right now?"
"You staying safe is more important right now. They'll understand."
Kaeya:
- You know that one guy who is always out partying and who you never see studying but somehow makes the Dean's List every single semester without fail? Yeah, that's Kaeya.
- He's probably like an engineering or hard science major too and all his friends are absolutely pissed when he fucks up the curve every single time.
"You got a 98 on the orgo final???" "What, like it's hard?"
- Not as much of a hoe as everyone thinks he is. He definitely has his fun but he's not that guy who has slept his way through his entire major.
- Surprisingly enough, he's not actually in a frat, he just always knows where all the parties are. He's that guy with a snap score in the millions because everyone and their cousin hits him up every Friday night to ask where the parties are at.
-Generally seen as a really easy person to talk too. Also really good at seeming open with people without actually ever opening up and sharing anything about himself.
- With his very few close friends however, he has some strange hobbies that he's always happy to have someone to share with.
-Will take you on a picnic date about a mile off campus where you guys each way too much cheese and crackers, drink about a bottle of wine each, and watch the stars come out as the sun sets. Give the boy some love. That's all he really wants.
Venti:
-Your local friendly performing arts major who you never find without a huge iced coffee and cuffed jeans.
- He's super involved in a bunch of student organizations from improv to a few music clubs and the like. He's that person that everyone in his major knows and comes to for recommendations about new things that they should try out.
- He's in a band! They play indie songs at rotating bars every Tuesday and Thursday night and go to conferences once a semester for aspiring artists. Also sometimes will randomly perform on the Quad and serenade the random people passing by just trying to get to class.
-Offers to play at an event a club you're in is hosting as long as there's free snacks.
- Kind of an alcoholic? Not a partier in the traditional sense, but at least twice a week, he'll host a hangout where he and anyone who decides to show up get wine drunk and watch a shit ton of Gilmore Girls. BYOB of course because there's no way he could afford it on his own. Has shown up to class still drunk before but he's cute so everyone forgives him.
- Impromptu photo shoots all the time with him. Whether its a cute random flower patch, the soft neon signs outside of a boba shop, or graffiti painted onto a building wall, everything is an insta opportunity.
Xiao:
- That mysterious kid sitting in the back of your lecture wearing all black who is both undeniably hot and also exceedingly intimidating.
- Either an animal sciences major because animals are just better than humans, or he's like like history/english and spends a lot of time reading.
- He's that guy who stops communicating after the first day of your group project and you're really worried that they're just not going to finish their work but they end up sending it to you perfectly complete like a week early. Also, will talk/text you one-on-one but dislikes group meetings and group chats.
- He's in a band too! They actually play with Venti and his friends a lot and even though he admires him a lot, he's never gotten around to actually talking to Venti.
- Doesn't let people come over because then his frighteningly large collection of Funko-Pops and anime merch will be revealed.
- Also a dancer! He's not on a team or anything since he had some bad experiences with teams when he was younger, but he heads down to the studio at least 2 times a week just to move and let out some stress. If he offers to teach you sometime, that means he really really likes you.
- Asked if you wanted to go see the Demon Slayer movie with him and then showed up in a black mask and sunglasses because he didn't want anyone to recognize him.
Childe:
- Idk why but he kind of gives off athlete vibes??? Maybe like a basketball player or something?
- A bit of a campus celebrity just in that basically everyone, even if they aren't in the same major or aren't into sports, or just basically have no connection to him, still somehow know about him.
- He's a PR major and that charm is no joke. Some people kind of despise him because of the way he is literally able to effortlessly win over all of the recruiters and just random people he meets. He's extremely well-loved and he knows it.
- He's in a frat but outside of like mandatory events, doesn't spend all that much time with them. When he does party though, he goes hard.
- Doesn't actively flirt with anyone but he's just so charming and amiable that sometimes it comes across that way. Girls are always like "he's so respectful and nice I'm in love with him." He never feels the same way.
- Extremely competitive. Like the most competitive person you have literally ever met. He has to win everything and if he doesn't, he'll just keep trying and trying until he does. Literally the worst person to play beer pong with because he's not letting you go until he wins.
- Asks you to come to his games even though you barely even know the rules. If he does see you in the crowd, he gets way too hyped but plays the best he has all season. Make sure you take the credit for it.
Zhongli:
- That guy in your required philosophy class who argues with the professor. Not in an annoying "I'm smart and want an excuse to mansplain" kind of way though. He's actually just absurdly well-read and wants to discuss things instead of just listening to someone talk.
- People get annoyed with him because he's kind of disrupting class but if you actually listen to what he's saying, his ideas make a lot of sense and are kind of a mind-fuck at times.
- Has an extensive collection of plants at home and somehow manages to keep all of them alive and thriving. Also collects antique tea sets and goes to great lengths to make sure that they are taken care of.
- Probably actually a philosophy or anthropology major. Always has a new book recommendation and he's a darling who actually reads from every genre.
- Spends his free time going to museums in the area or visiting historical landmarks that are close enough to the university. Loves walking everywhere so that he can just take time to enjoy scenery and the like.
- You mention that there's a new exhibit at the local art gallery and he says that he's actually going there that evening if you would like to join him. And I mean, why would you refuse?
A.N. I'm gonna go back to studying now! Hope you enjoyed!
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celepeace · 4 years
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A monster-taming game recommendation list for fans of Pokemon
Whether you're a pokemon fanatic obsessed with all things pokemon past and present, or a veteran fan disillusioned with GameFreak's recent adoption of monetary philosophies and strategies reminiscent of other major game publishers, or looking for a monster-taming fix as you await new Pokemon content...
I'm compiling here a post of little-known games in the genre that Pokemon fans are likely to enjoy!
Under readmore cause long, but some of these games really don’t get the attention they deserve, so if you have the time, please read!
(I am also likely to keep updating and editing this post)
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First up is Temtem!
Temtem is a game made by and for Pokemon fans, from the spanish indie developer Crema. Temtem is currently in early access on Steam and PS5, and is likely to remain in early access until sometime late next year. Full launch will include a Nintendo Switch release, too. Despite this, it has plenty of content to explore before full release. The developers are active, release new content on a semi-regular basis, and are responsive to the community as a whole and individuals if you happen to come across a bug you want to report.
Temtem boasts a wide variety of monsters to collect and train. It takes place in the Airborne Archipelago, a system of floating islands that orbit their star, the Pansun. The monsters inhabiting the archipelago are called Temtem, or tem(s), for short.
As far as game mechanics go, it has many similarities to Pokemon, but also many important distinctions. The biggest one, in my opinion, is that the element of chance has been removed from battle entirely. Moves cannot miss, have the same power constantly, and status afflictions have an obviously displayed countdown to when they will wear off (for instance, sleep lasts as long as it says it will last. Not 2-4 turns). PP does not exist, either. Your tems can battle for as long as their HP holds out. In place of PP, a new system called Stamina exists. Stamina is an individual stat, like HP and Attack. Each move costs a certain amount of stamina. If you go over the amount of stamina your tem has, the deficit is detracted from your health instead, and that tem cannot move next turn. Stamina passively regenerates a certain amount each turn, and items and moves exist that can heal stamina. All battles are also double-battles, you and your opponent will typically have two tems on the field at a time. This is just a few of the differences Temtem has from Pokemon, but they're some of the biggest ones.
Temtem is also a massively multiplayer game. You complete the storyline independently (or with a friend through co-op!), but in the overworld you can see other, real players moving around and interacting with the world. There is also public and area-specific chat you can talk to other players through. Despite this, all multiplayer functions are (currently) completely optional. You do not need to interact with others to complete the game.
Overall, Temtem is suitable for the Pokemon fan who is looking for a more challenging experience. Temtem is not a walk in the park you can blaze through with a single super-strong monster. For one, individual tem strength is more well-balanced than it is in Pokemon. There are very few (if any!) completely useless tems. Even some unevolved tems have their niche in the competitive scene! Aside from that, enemy tamers are scaled quite high, and you typically cannot beat them just from the exp you get from other enemy tamers. You have to do some wild-encounter grinding if you want to progress.
Temtem is a very fun game and I've already gotten over 100 hours out of it, despite only 3/5-ish of the planned content being released!
However, I do feel obligated to warn any prospective players of one thing: the current endgame is quite inaccessible. After you complete what is currently implemented of the main storyline, there is still quite a lot left to explore and do, but much of it is locked behind putting a lot of hours into the game. You kind of have to get perfect temtem to do the current PVE (and this is also somewhat true for the PVP too). By perfect I mean you have to breed a good tem and then train it to get the preferable EVs (called TVs in temtem). This takes... well, for a whole team... tens of hours. Of boring grinding. Some people enjoy it! But I don't. Regardless, the game was still worth buying because the non-endgame content is expansive and fun.
So overall, pros & cons:
Pros
Battle system is more friendly towards a competitive scene
Cute monsters
Lots of gay characters, also you can choose pronouns (including they/them) independently from body type and voice
Less difference between the objectively bad tems and good tems than there is in Pokemon
Lots of stuff to do even in early access
Most conversations with dialog choices have the option to be a complete ass for no reason other than it’s fun
Having less type variety in your team is less punishing than in Pokemon due to the synergy system and types overall having less weaknesses and resistances
At least one major character is nonbinary
Cons
Falls prey to the issue of MMOs having in-game economies that are only accessible to diehard no-life players
Related to the above point, cosmetics are prohibitively expensive
Endgame CURRENTLY is inaccessible to most players unless you buy good monsters from other players or spend tens of hours making your own. However I must add that the grind is great if you like that kind of thing and is quite easy and painless to do while watching a show or something.
Here is their Steam page and here is their official website.
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Next is Monster Hunter: Stories!
This is a spinoff game of the Monster Hunter franchise released for the 3DS in 2018. If you're anything like me, and you've played the core Monster Hunter games, you've often thought "Man, I wish I could befriend and ride these cool dragon creatures instead of killing or maiming them!"
Well now you can! In Stories, as I will be calling it, you play as a rider rather than a hunter. Riders steal monster eggs from wild nests to raise them among humans as companions and guardians. And yes, egg stealing is a whole mechanic in of itself in this game.
This game works pretty differently from most monster-collecting games. You do battle (usually) against one or two wild monsters using your own, except you fight alongside your monsters too. With swords and stuff. There's armor and weapons you can smelt to make yourself stronger. Type match-ups also kind of don't exist in this game? Except they do? But not in a way you'd expect?
The vast majority of attacking moves you and your monster use fall into categories reminiscent of rock-paper-scissors. Moves can be categorized as power, speed, or technical. Speed beats power, technical beats speed, and power beats technical. The matchup of your move vs your opponent's determines how a turn will go down. If one move beats the other in matchup, then the winner's move will get to go and the loser doesn't get to do anything. If you tie, you both get hit, but for reduced damage. There's also abilities and basic attacks, with abilities basically being the same as pokemon moves, and basic attacks just being "I hit you for normal damage within this category". Also, you don't control what your monster does all the time in battle. You can tell it to use abilities, but what kind basic attacks it carries out is determined by its species' preference. Velicidrome, for instance, prefers speed attacks, but Yian Garuga prefers technical. Stamina also exists in this game in a very similar manner to Temtem.
Overall this game carries over a lot of mechanics Monster Hunter fans will find familiar (how items and statuses work for instance). You don't have to have played a core Monster Hunter game to enjoy Stories though! It's fine and is easy to understand as a stand-alone.
The story has some likable characters and is rather long (it was actually adapted into an anime!), for those of you who enjoy a good story.
I'd really recommend this one especially. If it sounds fun to you and you can drop $30, just do it. I bought it on a whim and I got a few weeks' worth of playing almost nonstop out of it, and I didn't even get to do everything! (I got distracted by Hades, oops)
Stories is also getting a sequel later next year on the nintendo switch! How exciting!
And yes, you do ride the monsters.
Pros & cons:
Pros
Large variety of cool monsters to befriend and raise
Pretty lengthy story
Every tamable monster is also rideable
Deceptively simple combat mechanics, easy to be okay at, hard to master
Incorporates some mechanics from early turn-based party rpgs like Final Fantasy for a nice twist on the monster collecting genre
Cons
Many monsters are objectively outclassed by other ones, making what can be in an actually good team more limited than you’d expect
3DS graphics inherently means the game looks like it was made 7 years before its time
Here is the Monster Hunter Stories official 3DS product page.
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And here is Monster Sanctuary!
Monster sanctuary is a game that just had its 1.0 launch- meaning it was in early access and no longer is! Although the devs say they still plan to implement a few more things into the game in future updates. It is available on Steam, Nintendo Switch, Xbox One, and PS4.
Monster sanctuary is a metroidvania twist on the typical monster collecting game, meaning it is also a sidescrolling platformer in which you use abilities you gain throughout the game to explore the world around you. The abilities in this case are the monsters you get! Every monster has an ability that helps you traverse the sanctuary.
Speaking of the sanctuary, the game is set in one. The monster sanctuary is a magically shielded area, cut off from the rest of the world, created by an order of monster keepers, people who befriend and protect the mystical monsters inhabiting the world. Humankind encroached too far on the natural habitat of monsters and were hostile to the native wildlife, so the keepers created an area of varied environments to safely protect and preserve the remaining monsters of the world.
Unlike many other monster collecting games, this game only has 5 types: fire, water, earth, air, and neutral. However, the types themselves do not possess resistances and weaknesses. Instead, each monster has its own assigned weaknesses and resistances. And yes, this can include things like debuffs, physical vs special attacks, and the typical elemental types.
All battles are also 3 vs 3! And unlike in pokemon, where you can only hit the enemies nearest, all monsters have the ability to hit any opponent they want. Turns also work a little differently in that speed doesn't exist, you just use 1 move per monster in your turn and then it goes to your opponent's turn. Your monsters hit in whatever order you want them to.
There is also a quite important combo system in this game, where every hit builds a damage multiplier for the next. Moves often hit multiple times per turn. Healing and buffing actions also build this combo counter. So what monsters you have move in what order really counts!
But the main mechanical difference between this and other games in the genre is how it handles levels and skills. Instead of learning a set move at a certain level, this game incorporates a skill tree, and you get to allocate points into different skills as you grow stronger. And jeez, these skill trees are really extensive. Monster sanctuary is a theorycrafter's dream. Each monster has a unique, specially tailored skill tree, making every monster truly able to have its own niche. You can make use of whatever monster you want if you just put thought into it!
And like Temtem, this game is not made to be beatable by children. I'm sure a child could beat it, but it's not made to be inherently child-friendly like pokemon. It's honestly quite difficult.
On top of that, you are actively encouraged to not just be scraping by each battle. Your performance in battle is rated by an automated system that scores your usage of various mechanics like buffs and debuffs applied, type matchups, and effective usage of combos. The rating system directly influences the rewards you get from each battle, including your likelihood of obtaining an egg from one of the wild monsters you battled (no, you don't catch wild monsters in this game, you get eggs and hatch them). If you're not paying attention to how the game works and making good, effective use of your monsters, you'll have a hard time expanding your team!
The music is also really good, it's made by nature to be able to play over and over and not get old as you explore each area, and the composer(s) really did a good job with this. Some area songs, namely the beach one, I especially enjoy, so much so I've actually played it in the background while I do work.
This is a game I would really recommend. If I made it sound intimidating, it is by no means unbeatable, you're just gonna have to put some thought into how you play. At no point did I actually feel frustrated or like something was impossible. When I hit a wall, I was able to recognize what I did wrong and how I could improve, or I could at least realize something wasn't working and experiment until I found a solution. It's challenging in a genuinely fun, rewarding way.
Pros & cons:
Pros
Extremely in-depth combat system
I genuinely don’t know if there’s an objectively bad monster in this game
Evolution exists but is completely optional, as even un-evolved monsters can be great
Entire soundtrack is full of bangers
Large and diverse variety of monsters to tame
Cons
Story is a little lackluster, but passable
That’s the only con I can think of
Here’s a link to their Steam page and the game’s website.
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A kind of unorthodox recommendation is the Pokemon Mystery Dungeon series!
Likelihood is that everyone reading this has heard of this series already, but just in case anyone hasn't, I thought I'd include it! I would categorize this as a hybrid between the mystery dungeon genre and the monster collecting genre, because you recruit pokemon as you play and can use those pokemon on your team!
If you're unaware, the mystery dungeon genre is a small subset of dungeon crawler games where you progress through randomly generated levels called mystery dungeons. Throughout the dungeons, there will be enemies to fight and items to collect. The challenge of these games is mostly due to the stamina aspect of them, in that you have to manage your resources as you progress through the level. If you go all out in each fight, you will inevitably lose quite quickly. You have to learn to win against enemies while balancing your use of items and PP, so you have enough for the next fight, and the fight after that.
Pokemon mystery dungeon in particular is famous for its stories, the likes of which isn't seen often in Pokemon games. They are hugely story-driven games and are notable for the emotional depth they possess. It's pretty normal for the average player to cry at least once in the span of the game. There's lots of memes about that specifically.
This entry in my list is also unique for being a series. So, which one should you play first? It actually doesn't matter! Each storyline is entirely self-contained and requires no knowledge of prior entries. The quality of each entry varies and is a point of contention among fans. I say you should play all of them, because they all have their merits (though some more than others.... coughgatestoinfinitycough). They're mostly distinct for the generation of Pokemon they take place in. Rescue team is gen 3, Explorers is gen 4, Gates to Infinity is gen 5, Super Mystery Dungeon is gen 6, and Rescue Team DX is a remake of a gen 3 game but has the mechanics and moves of a gen 8 game.
My only real caution is that you play Explorers of Sky, not Darkness or Time. Sky is basically a combination of the two games with added items and content. It's an objective upgrade over its predecessors, and I honestly wouldn't waste money on the other two. 
I’m not going to include a pros and cons list for the PMD series because I’m incredibly biased and it wouldn’t be an honest review.
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Next is Monster Crown!
Monster Crown is a monster collecting game that seems to take heavy inspiration from early-gen Pokemon games in particular. It is currently in early access on Steam and is not expensive. I learned about it through the developers of Monster Sanctuary, when they recommended it on their official Discord.
The game has lots of charm and interesting creature designs, and an entirely new take on monster typings as well. Instead of monster types being based off of natural elements like fire, water, electricity, etc. Monster Crown uses typings that seem to be influenced by the personalities of the monsters. For instance, Brutal, Relentless, and Will are all monster types!
It also captures a lot of the charm many of us look fondly upon in early GameBoy-era games. The music is mostly chiptune, with some more modern backing instruments at times, and the visuals are very reminiscent of games like Pokemon Crystal in particular. Monster Crown is definitely the monster collecting game for fans of the 8-bit era!
The thing that stands out the most to me about this game is the breeding system. Instead of one parent monster passing down its species to its offspring, you can create true hybrids in this game.
However, it is very early access. I would consider the current build as an alpha, not even a beta yet! So temper your expectations here. I have not encountered any major bugs, but visual glitches here and there are quite common. The game also could definitely use some polish and streamlining, and is quite limited in content currently. But the dev(s) seem quite active, so I fully expect these kinks to be worked out in time!
The reviews are rather positive, especially for being in early access. I'm all for expanding the monster collecting genre, so if you're looking to expand your horizons in that sense, I would recommend you at least give this one a look! I personally had quite a bit of fun playing Monster Crown and am going to keep an eye out for updates.
Pros & cons:
Pros
Charming artstyle, appealing monster designs
Faithful callback to a bygone era of gaming
Controls are fairly simple and easy to get the hang of (and are completely customizable!)
Cool breeding and hybridization mechanics
There's a starter for each monster type!
You can choose your pronouns, including they/them!
Cons
Inherent nature of being very early access means can be clunky and unpolished at times
Also not much content as of right now, see above
User interface could use some redesign in places
Here’s their Steam page and the official website!
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Here’s an oldie but a goodie, Azure Dreams!
This is one I actually haven’t played, mostly because it’s really old and therefore only practically accessible if you play it on an emulator, unless you're one of those old game collectors. Azure Dreams was developed by Konami and released for the PS1 in 1997. My impression of it was that it either didn’t sell well or only took off in Japan, because it’s actually really hard to find any comprehensive information about it on the internet.
Azure Dreams is a monster collecting - dating sim hybrid. You can build relationships with various characters and can pursue some of them romantically, although that isn’t the main draw of the game. There is also a stripped-down version that exists for the GameBoy Color, which forgoes the dating portion of the game entirely.
Azure Dreams is kind of like a mystery dungeon game in that you progress through a randomly generated, ever-changing tower using the help of the familiars you have accrued throughout your adventure. Similarly to Monster Hunter: Stories, you yourself also take part in the fighting alongside your monsters. Each time you enter the tower, your character’s level is lowered to 1, but your familiars keep their experience. Thus, progression is made through strengthening your monsters. To obtain monsters, you collect their eggs, just like in Monster Sanctuary (which, turns out, was at least partially inspired by this game!)
Due to this game being very old and on the PS1, the visuals leave a lot to be desired... but if you can get past that, Azure Dreams has lots of replayability and customization to how you play the game. To this day, it appears it has a somewhat active speedrunning community!
If you don’t mind the effort of using an emulator, and like old games, Azure Dreams just might be that timesink you were looking for in quarantine.
Honorable mentions:
Pokemon Insurgence (or any Pokemon fangame/ROMhack, really!) is a Pokemon fangame that introduces Delta Pokemon, which are really cool type-swapped versions of existing Pokemon. It’s sufficiently challenging and has a lot of variety in what you can catch in the wild, so you can pretty much add whatever you want to your team! The story is quite good, and the main campaign is multiple times longer than a typical Pokemon game’s campaign. Download it here!
ARK: Survival Evolved is NOT a monster collecting game BUT you do get to tame and fight alongside a lot of really cool extinct species, including but not limited to the dinosaurs we all know and love. This game is genuinely fun as hell, especially with friends, but I must warn you: never play on official servers. I highly recommend singleplayer, playing on a casual private server, or making your own server. Here’s the Steam page.
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interact-if · 3 years
Note
Umm hi 👉👈 I realized that most of the asks you guys get are about games and rec lists. You guys deserve so much recognition for the work you put in this blog, so I wanted to ask if I can do a little get-to-know-the-mods thing? If that's okay!
1. Besides writing, what are your hobbies?
2. Do you have a niche interest right now?
3. Any fave songs/artists/bands?
4. Any fave movies/tv shows?
5. On a scale of 1-10, how likely would you survive in your wip's world?
You can totally ignore this if you guys want, no pressure. Anyway, much love to all the interact-if mods! You guys are incredible! ❤
We saw this ask and we went 👀 👀 👀 so we’re happy to answer! Thank you so much for the fun ask!
 We also rated our survivability in all of our collective games, since Mars isn't an author! Fun stuff! Spoilers, though: it’s really not looking so great for me (Dani) but that’s fine!!!  😌
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1. I’m a photographer as well as a graphic artist (but not like. A painter/drawer kind of artist!) and, on a general level, a maker and a tinkerer!
2. Fountain pens! I only write with ink, and only with fountain pens, and I use bottled inks/converters!
3. I’m pretty eclectic with music, but my top genres are alt rock, indie, indie pop, etc, as well as top 40s and some rap.
4. I feel like this is the hardest one for me to answer? Favorite movies/shows? Avatar: the Last Airbender has been a favorite show of mine since I was a little kid, but I have a harder time thinking of shows I would call a favorite in recent years. There are shows I’ve liked, and a lot of shows I’ve watched. But I’m picky! And demanding! It takes a lot to earn a place in Dani’s Trophy Case of Favorites. 😌 I would say I quite liked A Quite Place (movie), and I liked Us (movie). When it comes to TV shows, I have a hard time being pleased with them if they don’t end well. As a result, I have a penchant for a good limited series/miniseries (because they’re stories that have an end in mind and the plot reflects that, dagnabbit).
5. Heh. Okay.
In The Goodfellows? I think I stand I chance. I can exercise my sparkling wit and lovable personality to the best effect. I’m gonna give myself an 8/10 survivability rating. Even if I don’t have the right skills, I can go crying to the person who does and they’ll save me. Maybe.
In Creatures’ Cradle? I’m super $**!%d. 😌 1/10 survivability rating. And that 1 is me being nice to myself. The day the apocalypse breaks out I would probably be patient 0. I am self-aware. I would not do well in an apocalypse. Zombies care not for aforementioned sparkling wit and lovable personality, and I have all the muscle of a boiled spaghetti noodle. So it’s a no go.
Greater Than Gods (Cruz): Well. I’m going to be optimistic. And say that I have the wisdom not to do things I shouldn’t do and not to rock boats I shouldn’t rock. I’m going to give myself a 7/10 based on insider information, but also based on reckless optimism!
Vardir (Cruz): Cruz says this is a lighthearted game, so 10/10 LOL.
When it Hungers (Roast): I’m giving myself a nice, mediocre 5/10. I think I could put my mind to work here; I joke that I’m the village idiot, but I’m actually pretty smart! Unfortunately, I’m also curious, and maybe a little bad with authorities who won’t answer my questions. So I knocked off a lot of points due to the fact that I’d probably poke the metaphorical bear. So it’s a real coin flip as to whether I’d really make it or not.
Orthall Bay (Nines): Considering the genre is “horror” and the game intro includes the words “monster” and “maim,” I’m giving myself a whooping, enthusiastic 3/10. Yes, folks, I am that confident in myself! Once again, I can’t charm the socks off a monster (or can I?), so one of my greatest weapons is snatched from beneath my feet. Alas!
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1. Beloved I’m a college student in the middle of a pandemic... i can hardly even write LOL i do draw at times which u can see in my personal blog (nothing too good really) and i used to do karate before things went to shit <3
2. Nothing niche I believe? All I do is leave Netflix as bg noise every day n play popular videgames (genshin)
3. Porter Robinson <3 I love Bea Miller a lot as well but lately I’ve been feeling Porter a lot
4. The Good Place <3
5. My WIPs:
Greater than Gods: Highly situational, the world GtG is set in is as broad as the real world LOL so I don’t have an universal answer. But keeping it vague, and knowing my own personality, I feel like 5/10. depends on my luck.
Vardir: 10/10 no one dies in Vikgade, unless you’re a hunter but I wouldn’t be a hunter <3
Others’ WIPs
I'm gonna give myself a solid 5/10 in all other WIPs because y'all aren't writing lighthearted stories either. I feel like as long as I avoid the role of the MC I will be mostly fine. I hope. But as Dani said I'm also prone to fight the wrong person and dig my own grave so 😌
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1. Well, writing is a very, very, very, distant hobby since Words Hard, but I like to crochet and sculpt a little! Anything to do with fiddling with my hands and I’m good to go. And like, debatable but graphic design is my passion [insert clown emoji here since Tumblr said No]
2. Oh yeah a bunch! DnD yelling at people, thinking of arson, crocheting, rock climbing and simply vibing. I got into podcasts a few years ago and I’m always looking for more recs, so if you have some, hmu 😤
3. Pls,,,,my music taste is,,,so weird do not let me expose myself with lack of consistency but uhh. Current songs that are stuck in my head include; Cult of Dionysus , Achilles Come Down and The Last Shanty  
4. If you’ve ever spoken to me before, I probably yelled about Pacific Rim to you or at you. Plus I love all The Mummy films and really enjoyed Castlevania (s3 excluded, we do not perceive that) as well! 
5. Ah, mod survival simulator pt. 3
Alright, let’s go!  I don’t have a WIP because again, words hard, but like, considering how feral I am when not tryna seem professional hm... 
The Goodfellows: I wanna say a solid 7/10 because I’d hardcore vibe with the Traveler and probably instigate so much nonsense. I can also bribe with blueberry cake so maybe. 
Creature’s Cradle: maybe a 4/10 and only because of pure spite keeping me alive long enough to smack someone. I’ve prepared for hypothetical  zombie apolcapyses and I won’t hesitate to bap, but will be bapped back because I’m weak as hell. 
Greater Than Gods: a toss up between 2/10 and 7/10! I can vibe and be chill but I also have terrible impulse control so... 
Vardir: hm....I think pretty good survival rates all around? If you ask me to fight then like, okay sure, your knees are mine. So maybe a 8/10? 
When it Hungers: .......8/10 just because I’d refuse to die if I can be a cool creature. Living for the aesthetic can and will drag me outta hell. But I’m also clumsy as hell so I’d probably crash as a porcelain or hold a rooster and perish (aka, real rating is a good 3/10) 
Orthall Bay: 2/10, nope. Nope I’d be taken out in a heartbeat. Monsters can go pspsps and I’d head straight into the dark creepy forest like a fool if someone comes @ me. Half the time I’ll just assume it’s sfx makeup and vibe until it’s too late. 
god, never put me in a universe where I cannot squawk like a bird and throw pebbles from a window. Oof
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Anon, you're so sweet! I give you a forehead smoomch <333 As for your questions...
1. If I'm not writing, I'm usually watching video essays on Youtube. My go-to channels as of right now is Disrupt and Aperture! I just really like their videos. Aside from that, I recently got into podcasts. Currently going through Hello From The Hallowoods and Shelter and Warning, which are made by queer creators!
2. Oh oof, there's quite a bit so I'm just gonna put down one thing. For some reason, I really got into collecting tiny astronaut things? I recently bought this astronaut desk light, and I've got a package coming in for the miniatures I ordered. No purpose for them other than I think they're neat <3
3. I'm a bit private with my music taste (even tho I have Spotify connected on Discord lmao), but there's 5 songs that I'm currently obsessed with. I keep replaying them over and over again. Just squeezing all the serotonin I could get outta them.
4. I can't really say I have a fave TV show or movie because I can't really just pick one, but my current fave is 9-1-1 and Resident Alien. 9-1-1 because I just really love the found-family dynamics and how the show tackles sensitive topics, and Resident Alien because it's lighthearted comedy. My all-time fave movie is Flipped! I have the book too and I like rereading from time to time <3
5. You're in for a doozy, anon, because we're rating each other's games <333
The Goodfellows: 7/10
Listen. Shenanigans with the Traveler. I would get up to so many of them and that is what'll get me possibly bodied, not the actual environment itself <3
Greater than Gods: 7/10
I like to think I have enough common sense to uhhh not recklessly flip stones that should not be flipped <3 I'm a cautious and skeptic person irl so I think I'll hold up well? Then again, it's a vast environment change and while I can adapt pretty quick, I wouldn't like the lack of control in the unknown.
Vardir: 10/10
Going off what Cruz said, Vardir is lighthearted and focused on personal growth so I think I'll be okay! Self-growth here I come, babey!
Creatures' Cradle: 8/10
Maybe I'm overestimating myself, but I think I'll be able to survive in a supernatural post-apocalyptic world! Ah, but it depends on the motivation though. I like the idea of rebuilding communities and eventually societies, but the survival turmoil would be a constant battle I'd have to overcome. If we're talking survival itself though, I think I'll do well.
When it Hungers: 8/10
That's probably my wishful thinking but I think I'll be fine. Maybe. Possibly. Don't like the idea of being regulated by an organization so if I was a non-human creature that could pose a problem but I can roll with it <3
Orthall Bay: 6/10
Assuming I'm not playing as MC, my chances of survival uhhh changes quite drastically. Not enough to guarantee an untimely demise, but certainly enough that it would constantly keep me on my toes. I think that's the safest answer I can get without spoiling anything lmao
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Thank you so much for asking! It's super sweet of you <3
1. Too many :'D I knit, I sew, I do carpentry (well, learning), I bake, I'm hammering away at HTML and CSS, my job kind of encourages learning new things and I take that to picking up new hobbies!
2. My time is kind of consumed with school work and work work and WIP work so not a lot of time to pursue niche interests right now. I've been watching a lot of horror game playthroughs, true crime youtubers, and an adorable show on Netflix called the Repair Shop <3
3. My taste in music is "what am I vibing with atm?" I've been listening to a lot of 80's music atm (don't @ me), but also Lo Fang and Kaleo, and whatever spotify recommends me on my discover weekly which is usually complete chaos.
4. I love the Mummy even though it hasn't aged 100% well (I'm a librarian, of course it's one of my gotos LOL), Legally Blonde, Leverage, Jumanji (the original), I'm....very bad at having recent tastes... and very bad at remembering my favorites when asked.
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5.
The Goodfellows: I'm a creature of comfort, 5/10 if I can just luxuriate in town and not actually interact with the story sfjkdbsdkf
Creature’s Cradle: I'd like to think I have a 50/50 shot XD 5/10, I want to think I'd be decent at a zombie apocalypse but ultimately would suffer an early fate.
Greater Than Gods: 10/10 if I'm just vibing, less so if I'm involved in the actual story XD
Vardir: I'd still suffer without technology but I can also knit for a living in this world so I'm down 8/10
When it Hungers: I feel like I could vibe here, there's tech if dated, hot showers, telephones are around by now... might still get bored. 7/10 though it'd be cool to be another creature....I should make a 'what creature of snv are you' quiz!
Orthall Bay: 7/10 idk I feel like after the first monster of the week I'd just skip town XDDDD I'm the worst protagonist, I see danger I just leave.
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lightns881 · 4 years
Text
DTeam Tumblr Demographics Survey Results (Part 2):
What does DTeamblr look like, what does it have to do with MCYT history, and why does it look like a rainbow?
I’ll make an educated guess here and say y'all enjoyed my last post (totally unrelated to the way I gained almost 50 followers overnight). Anyhow, thank you so much for the overwhelming support! I’m so glad a lot of you felt you could relate to my deep-dive into the leading personality type on DTeam Tumblr. It took me so many hours to write and research, and as a math major and honors student, it’s no easy feat, so I’m so grateful for the attention it got!
Today we’re discussing the general demographics of DTeam Tumblr and why they might look the way they do. Number 8 will blow your mind! So make sure to keep reading and hit that little grey heart and arrow at the bottom if you like it, so more people get to see it! Thanks for your support! Now, let’s jump straight into the post!
Your Daily Dose of Data
From the 449 responses we received, these are some pie charts displaying the gender, age, and sexuality of all respondents.
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Image Description: Female (52.8%), Non-Binary (37.4%), Male (9.8%)
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Image Description: 16-17 (37%), 13-15 (31.4%), 18 and over (29.4%), 12 and under (2.2%)
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Image Description: Bisexual/Pansexual (54.1%), Homosexual (16%), Asexual (14.7%), Other (7.8%), Heterosexual (7.3%)
Mmhm, delicious! Y'all ready to dig into these stats? Because I don’t know about you, but they certainly don’t strike me as what the general population looks like!
Welcome to Tumblr, the Only Community Where Straight Men are the Minority
So these statistics certainly didn’t take me by surprise. Mostly because the DNF Shipper Survey I took some time ago revealed a similar trend. Not to mention, Tumblr is probably the QUEEREST internet community on the planet. 
Funny enough, the survey revealed a shocking number of ZERO heterosexual males respondents. I’ll say it louder for the people in the back. ZERO straight males were recorded out of 449 respondents for this survey!
Now, this isn’t surprising for the Tumblr community by itself, but I can say I’m somewhat surprised in terms of the MCYT Tumblr community. (Obviously, the survey specified DTeam Tumblr, but there is a big overlap between both communities, so I will be using them interchengably when it seems relevant.)
Let’s break this down. The survey reveals the largest age population is 16-17, though it’s not by a great margin in comparison to 13-15 and 18 and older, which doesn’t surprise me either. Some of the major critics of the DTeam Fandom and other MCYT Fandoms love to claim the fanbase’s majority age range lies with children and pre-teens. While it’s an undeniable fact children are drawn to Minecraft, it’s also a misconception to paint it as solely a community for younger viewers.
In the MCYT Tumblr and DTeam Tumblr communities, specifically, we see this is not the case. Only 1/3 of the respondents of this survey are under the age of 16 (you could attribute part of it to the fact younger people might be less inclined to participate in this survey, but it is still a notable difference). I can’t say these age ranges are similar in other parts of the community like DTeam Twitter, Tik Tok, or Reddit, but if I had to make a guess, I’d say Tumblr lies toward the older of the bunch, with Reddit being the oldest and Tik Tok being the youngest (I do hope to perform this survey on some of the other communities, so please stay until the end if you want to help with that).
One of the likely explanations to why the ages for DTeam Tumblr look this way is the fact a big chunk of the community has likely been watching MCYT for a long time (even with breaks in between). I, myself, used to watch channels like PopularMMOs, Aphmau, and PrestonPlayz as a kid, and I presume many of you are familiar with them as well. With the resurgence of MCYT in the past year, it likely drew a lot of the older viewers in addition to the new ones.
But enough about age. What I really want to highlight on this post is the attraction of queer individuals to DTeam Tumblr and MCYT as a whole.
Why is the current MCYT Fandom so queer in comparison to the previous generations?
This is a huge open-ended question and considering I can only capture so much of the DTeam and MCYT community, the rest of this post should be taken solely as a theoretical analysis as opposed to fact.
With that out of the way, let’s start by discussing the shift MCYT has undergone over the years (I promise this will circle back to the question of queerness in the MCYT fandom, but we need some background before we can come up with a decent theory).
When Minecraft was first released, it proved to be a monumental change in the gaming industry. This simple little indie game took the world by storm. It was so vastly different from what the general population generally viewed gaming as (first-person shooters, story-driven games, action games, etc.) Not to mention, it didn’t exactly solely appeal to only a small margin of gamers, those being white cis males.
The gaming industry has notoriously been known in the past for its heteronormative community and general prejudice toward minorities. Though it has gone through a significant change over the decades, we certainly can’t say it’s fully gone.
Yet for whatever reason, the recent MCYT has taken the interest of so many queer people in comparison to other gaming YouTube communities. Why? Why are queer people so drawn to this community? And, more precisely, why does it feel so different than the old MCYT? Lastly, how does this relate to the conclusion about the leading personalities of this fandom we made in the last post?
The Niche Communities of MCYT Over the Years
MCYT has always been a huge, over-saturated genre of YouTube with content appealing to a variety of audiences. It’s dominated gaming content for years, and I think we can all safely say it’s never been bigger than it is today.
So why is it that just now it feels like the queerness of the fandom is popping off? Why now as opposed to say five years ago when MCYT was at another one of it’s strongest stages?
It seems like the community has made a tremendous shift in relation to breaking gender norms and LGBTQ+ subjects, not only in the fans but within the creators themselves. Was flirting and calling a pretty-boy streamer pet names as normal in the past as it is today? Were straight gamer guys putting on dresses and a full-face of make-up as supported back then? Were “marriages” and “pregnancies” within Minecraft boys an everyday occurrence like they are now? How is it that MCYT has dominated a Twitch dating show where flirting with the gay host and among straight contestants themselves is just another bit of entertainment? Where is this all coming from?
Recently, I watched a 2 hour documentary depicting all of the stages of Minecraft YouTube and how it has changed over the years. If you haven’t seen it and you have some time to spare, I HIGHLY recommend it! It’s very informative, and it honestly gave me such a strong sense of nostalgia that makes me choke up every time I think about it. I’ll link it below.
The documentary does a great job at exploring the different niche communities that dominated MCYT since it first took off. Some of such communities include the basic Let’s Players, the team-based Let’s Play channels like How2Minecraft, the roleplay story-centric ones like Aphmau and Samgladiator, the tutorial, building and technical side like Mumbo and Grian, the PVP-centric Bedwars or Hypixel channels, the Machinima community, the comedy side like ExplosiveTNT, the parody music videos, and so many more. All of the mentioned communities have dominated Minecraft at one point or another, many of them still having a rippling effect and/or a loyal community today. All of these communities have certain aspects that define them, some of which parallel the current overtaking content in the present.
How can we compare MyStreet to the Dream SMP?
Taking Aphmau as an example, her MyStreet series had a TREMENDOUS success a few years ago, racking in millions of views and bringing in a lot of money that eventually allowed her to hire voice actors and increase the production of mentioned episodes. The roleplay series was so successful it ran for six seasons!
Now, let’s compare that to the Dream SMP. It seems like a big comparison to be making considering they appear so different at first glance. For once, Aphmau is just one channel whose audience caters toward girls and younger people who enjoy romance. The series is set-up in an episodic-format that resembles more of a TV series than actual Minecraft videos.
Meanwhile, the Dream SMP is a collection of content creators with a mix of improvised storylines and the occasional regular video that resembles more of a Let’s Play series than a RP series.
You could say the only true comparisons to draw out of these two are the popularity they had/have and the profit they brought to their respective creators. 
However, there’s two other key similarities that you’ll find not only within these two specific examples, but many other channels and communities as well. Story and characters.
MyStreet’s story aspect is fairly obvious seeing as it’s a episodic series that focuses on a fictional story. The Dream SMP’s story aspect isn’t as clear, but it’s evident there is a story playing out in the foreground and background, whether intentional or unintentional, or improvised or not.
Character is where some of you might start to question me. It’s obvious MyStreet has characters. I mean, it is a fictional story, after all. But the Dream SMP? Light, they’re obviously people!
Well, my answer to that is yes and no--sort of. The Dream SMP’s story heavily relies on roleplay, bits as you might call them. Events that aren’t necessarily planned out as a fictional plot like the typical MyStreet episode is, but they aren’t exactly real. Schlatt is obviously not a villain in real life, he just likes to impersonate as one for the narrative. Wilbur isn’t crazy, but it’s a way to spice up the heroic story surrounding Tommy and him.
It’s video-game improv. Except the actors behind the content just so happen to be real people playing off the personalities and “brands” they have obtained. 
Brands. It all boils down to this. In the entertainment business, without a clear vision of your project and a clear way to brand what your consumer intakes, your project will likely not find a lot of success.
There’s a reason why Tommy plays off his loudness, using an overexaggerated laugh that although may not be completely fake, it is likely not the laugh he uses everyday. Or why BadBoyHalo is this supposed innocent muffin who doesn’t understand the crafting table meme and other references that are fairly easy to google and find the meaning of. Or why Sapnap is this chaotic being who loves starting pet wars and we love to paint as an arsonist in the Dream SMP. While all of these personality traits may be a part of their true selves, they’re played up for the camera--for the story. They act as the personas that define their characters in the narrative.
They have a clear brand and vision that appeals to the audience and makes them tune in on the daily to see how they all come together. It’s like roleplaying a more extreme version of yourself, one that brings home the money.
Story and characters run across every entertainment outlet. They define their brand. Aphmau has her characters and series. Hermitcraft has a set of memorable personalities and episodic videos that formulate its own story that is less like a narrative and more of a history of the server. ExplodingTNT has his recurring cast and comedic sketches. Most of these niche communities have a form of story and character defining them. It’s how they achieve a clear sense of branding and cater to a specific audience.
Queer Theory in MCYT
Having said all that, why does the MCYT of today draw in so many queer viewers?
Let’s think about this. In my last post, I ended by mentioning DTeam Tumblr is a sort of safe haven for INFP and INxx types who might be placed in the “other” category by society. INFPs, specially, are predisposed for escapism--one common form of it being fiction and entertainment. Not to mention, INFPs are feeling types who, as introverts, seek a personable connection. It’s why it’s so easy for them to obsess over book characters or fall in love with content creators.
Now, let’s imagine a whole community of LGBTQ+ INFP and INxx types. Actually, scratch that, we don’t even have to imagine it.
It’s what our community looks like today.
And why are so many so drawn to the DTeam and Dream SMP of all things? It’s a personable storyline that essentially forms a direct tie to the viewer. Unlike pre-recorded fictional TV series you tune into on your device, the Dream SMP is a whole load of chaos that blurs the lines between reality and fiction where fans can directly connect to creators and get to know them as people through a storyline that features sub-textual queer themes and non-conforming behaviors.
The MCYT content creator community of today is more non-conforming than ever before, and knowing this whole fact, knowing that many of them might place themselves in the “other” category or at the very least aren’t afraid to break the norms and be seen in that light, is a comfort in itself for LGBTQ+ INFP types. Once again, it’s a safe space that helps you escape from the troubles of real life, one you relate to.
Okay. So although this does answer why the fans look like they do, what about the creators themselves? Are we really supposed to believe this all came through naturally? That a bunch of straight guys suddenly decided wearing dresses was something they wanted to do?
I don’t mean to sound cynical here, and I’m in no way trying to insinuate creators have solely some sort of corrupt ulterior motive. Things are never as simple as they look. However, the truth is, a part of it lies on the attention it’s gotten.
I’ve talked a lot about DreamNotFound and the way Dream uses it as a marketing ploy. I stand by my point. However, he’s not the only one who does this in the MCYT community. Why did Finn suddenly go from wearing a dress to cross-dressing as a girl for a whole week? Why are so many creators suddenly deciding wearing dresses is fun? Why does every freaking straight MCYT actively want to flirt with George nowadays?
Let’s just let Techno’s favorite word answer this for us: clout.
It gets attention from one of the largest historically underserved minority community in the entertainment business. We might not be able to see gay flirting in every Netflix TV show or guys not minding dresses and getting fake marriages, but you are certainly going to get at least one of those in every Dream SMP stream and video you tune into. It gets attention. It brings home the money. And do I blame them? Not really.
Interestingly enough, there’s a lot of analytical posts on the MCYT Tumblr community that discuss the dangers of these tactics and why gay jokes and the way queer subtext is treated by MCYT creators is harmful. Despite this, it still attracts such a huge community of queers. So why exactly would queer people actively watch something that’s offensive or harmful to us?
I have a lot more to say about this topic and the morality behind Dream’s tactics, but I’m out of breath for today, so I’ll talk about it in my next post. What better way to start the conversation about the DNF and Karlnap questions of the survey than a good ol’ discussion on the morality of queerbaiting and the likes?
If you got this far, I’d appreciate it if you liked and reblogged this post if you enjoyed it and/or learned something new! Also, important news, I would really like to perform a similar study on the DTeam Twitter Community to measure the differences in demographics across platforms. I would REALLY appreciate it if you guys could go like, retweet and share the link I posted on my Twitter about it (tweet will be linked in the reblog below) so it reaches more of the DTeam Twitter community!
However, if you filled out the survey yourself here or you associate more with DTeam Tumblr than DTeam Twitter please DO NOT fill out the survey again! I’m trying to make sure it reaches the audience that mains on Twitter, but I need a little help with that since I don’t have as big of an influence on Twitter than on here for obvious reasons.
Anyhow, thank you so much for all your support! I really appreciate y’all and make sure to hit the follow if you want to lookout for the next demographics post! <3
(Pssst, I’m releasing a MCYT DNF superpower AU longfic next month... You should totally go check out the post on that if you’re interested in it...)
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itsclydebitches · 4 years
Note
Is buying the new Harry Potter game supporting transphobes because I've been seeing a lot of that on twitter? Not playing it. Pirating is fine, but actually paying for it.
Hi, anon!
I’ve seen a lot of the same and had initially thought to post my thoughts on the issue… before I got a very angry ask condemning me for a post where I admitted that I thought the game looked great and was excited to play it. I can no longer link to that post because I deleted it: a late night, impulsive decision made in an effort to try and protect myself from further flaming. Thus, I considered ignoring this ask under the same justification… before realizing that it might not matter in the long run. The Harry Potter: Legacy trailer has been out for just a few days and already I have gotten that furious ask, been told off by a friend for mentioning the trailer, and was questioned (antagonistically) about why I had added a Harry Potter related book to my Goodreads list. They’re small and potentially coincidental anecdotes, but it feels as if any engagement with Harry Potter is slowly coming under scrutiny, not just the (supposed—more on that below) crime of purchasing the new game. Given that I will always engage with Harry Potter related media, if there’s any chance such subtle criticism will continue regardless of whether I make the “right” choice to boycott the game or not, I might as well explain my position. Especially for someone who asked politely! Thanks for that 💜. 
Which leads to the disclaimer: Any anon hate will be unceremoniously deleted. This is a complicated issue and I intend to write about it as such. I ask that any readers go into this post with good faith and a willingness to acknowledge that this situation isn’t as black and white as they may prefer it to be. If that’s not something you can emotionally handle—which is 100% fine. Some subjects we’re simply not inclined to debate—or if you’re just looking to get in a cheap shot, please hit the back button.
Right. Introduction done. Now here’s the tl;dr: saying things like “Buying this game is inherently selfish/transphobic” isn’t the hot take people want it to be. Is boycotting Legacy one (very small—we’ll get to that too) way of showing support for the trans community? Yes. Is buying the game proof that you’re a selfish transphobe?  No. This isn’t a bad SAT question. Legacy boycotters are to trans supporters as Legacy buyers are to  ___? The argument that someone is selfish for buying the game is basically that you are choosing a non-essential video game over the respect and lives of trans individuals, but the logic breaks down when we acknowledge that purchasing a game has no real life impact on a trans individual’s safety, support, etc.   
“But Clyde, you’re giving Rowling money. She is then using that money to support anti-trans organizations. Thus, you have actively put more harm into the world.” Have I? I’m not going to get into whether/how much/what kind of money Rowling is receiving from this project because the fact is we don’t know and we’ll likely never know. Suffice to say, she probably will get some portion of any $60/$70 purchase. The real question is whether those sales have any meaningful impact. Reputable information on Rowling’s net worth is hard to come by, but it seems to be somewhere between 600 million and 1 billion pounds. Or, to put it another way: a fuck ton. And money keeps rolling in from a franchise that is so, so much bigger than a single video game. It literally doesn’t matter how much money you might put in her pocket via Legacy because she’s already so goddamn rich she can do whatever she wants. If Rowling wants to give a million dollars to the heinous “charity” of her choice, she can. She will. You are not directly contributing to this horror because that money may as well already exist. Every person in the world could refuse to buy this game and she’d shrug, going about her disgusting life because it literally does not affect her in any meaningful way. You’re refusing to give the murderer a knife when they’re got direct access to a knife-making factory. Horrible as it is to hear, you can’t stop them from doing something horrific with that tool. 
For me, this is the straw argument of the Harry Potter world. Not straw as in strawman, but literally straws. Remember how everyone was talking about plastic straws, swore off them, and subsequently deemed anyone who still used one to be selfish people who didn’t care about the environment? It didn’t matter if you had a certified “good” reason for using one (disability) or a “selfish” reason (carrying straws everywhere on the off chance you wanted a drink is a pain in the ass)—you’re a horrible person who wants the planet to die. Same deal here. If you can swear off straws, great! Do what tiny bit of good you can. But if you can’t or even don’t want to give them up, the reality is that your “selfishness” doesn’t make a significant difference in the world. The amount of plastic corporations are pouring into the ocean makes your actions inconsequential. It’s not like voting where every small, individual act adds up to a significant total. This is your lack up against others’ staggering abundance. It’s not adding a few drops of water until you have a full bucket, it’s trying to un-flood the boat with a teaspoon while someone else is spraying it with the hose. Have you, on the most technical level, made a difference by moving that teaspoon of water out of the boat? Yes. Is it a difference that holds any meaning in regards to the desired outcome? Not really. Now apply all that to Rowling. She is so phenomenally wealthy—with additional wealth coming in every day—that your purchase of Legacy is a teaspoon of water in her ocean of funds. It’s inconsequential.
“But Clyde, buying this game would support her and supporting her sends the message that what she believes is okay.” Exact same argument as above. JKR’s fame is so astronomical that no video-game boycott could ever make a dent in it. For every 100 people who swear off her work there are another 1,000 who continue to engage with both her writing and the writing related to her world because she is that prominent. Harry Potter is one of the largest franchises of all time, second only to things like Pokémon and Star Wars. This isn’t some indie creator who you can ignore into silence. The reality is that Rowling is here to stay and we have to take far more substantial acts to counteract that influence. 
Even more importantly, buying the game is not evidence that you support her views and the black and white belief that it does is an easy distraction from those harder “How do we improve the lives of trans people?” questions. I started compiling a list of stories with problematic authors only to realize the number of incredibly popular texts with awful histories attached to them unnecessarily increased the length of an already long post. Everything from Game of Thrones to Dr. Seuss—if you love it, chances are one of the authors involved has a history of misogyny, racism, homophobia, etc. Which I don’t say as a way of excusing these authors, nor as a way to silence the justified and necessary call outs on their work. Rather, I bring this up to acknowledge that engaging with these stories cannot be concrete evidence for how you view the minority group in question. The reasons for consuming these stories are incalculable and at the end of the day no one needs a “correct” reason for that consumption (my teacher forced me to read the racist book, I only watched the homophobic TV show so I could call out how horrible it was, etc.) If fiction were an indicator of our real life beliefs we’d all be the most horrifying creatures imaginable. I may be severely uncomfortable with the queer baiting in Supernatural, but if a friend says they bought the DVD collection my response is not, “How dare you support those creators. You’re homophobic.” In the same way, someone purchasing Legacy should not generate the response, “How dare you support her. You’re transphobic.” There’s a miles’ worth of pitfalls in connecting the statements “You purchased a game based on the world created by a transphobic author” and “You yourself are transphobic.” 
So if buying Legacy does not add additional harm to the trans community from a financial perspective, and it doesn’t make a dent in Rowling’s platform, and playing a game is not evidence of your feelings towards the group the author hates… what are we left with? “But Clyde, it’s the principal of the thing. I don’t want to support a TERF” and that is an excellent argument. Your morals. Your ethics. What you can stomach having done or not done. But the “your” is incredibly important there. People need to understand that this is their own line in the sand and that if someone else’s line is different, that doesn’t mean they’re automatically a worse person than you. For example, I have made the choice not to eat at Chick-Fil-A. Not because I believe that me not giving them $3.75 for a sandwich will make a difference in their influence on the world, but because it makes a difference to me. It helps me sleep at night. So if not purchasing Legacy helps you sleep at night? That’s a fantastic reason not to buy it. But the flipside is that if someone else does purchase it that is not a reliable reflection of their morals, no more than I think my friends are homophobic for grabbing lunch at Chick-Fil-A now and then. Sometimes you just want a sandwich. 
“But Clyde, why would you want to buy it? Rowling is such a shit-stain I don’t understand how anyone can stomach supporting her—whether that support has an impact or not. Maybe someone eats at Chick-Fil-A because it’s close to them and they’re too busy to go elsewhere, or it’s all they can afford, or they don’t know how homophobic they are. There are lots of reasons to explain something like that. But you’re not ignorant to Rowling’s problem and there’s no scenario where you have to play this game, let alone spend money on it. So why?”
The reality is that I will likely be buying Legacy, second-hand if I can, but new if it comes to that, so I’ll give some of my personal answers here, in descending order of presumed selfishness:
5. Part of my work involves studying video games/Harry Potter and as a researcher of popular culture, my career depends on keeping up with major releases: good and bad. I often engage with stories I wholeheartedly disagree with for academic purposes, like Fifty Shades of Gray.
4. I find the “Just pirate it!” solution to be flawed. I’ve spent the last four months struggling to get my laptop fixed and I currently have no income to buy another if it were to suddenly develop a larger problem. I am not going to risk my $2,000 lifeline on an illegal download, no matter how safe and easy the Internet insists it is. 
3. We’ve been told that Rowling has not been involved in Legacy in any significant manner and I do want to support Portkey. No, not just financially because I know many others have insisted that everyone good has already been paid. Game companies still need to sell games. That’s why they exist. There’s a possibility that a company with just two mobile games under its belt will be in trouble if this completely flops. Is my purchase going to make or break things? No. Same reality as whether it will put new, influential money in Rowling’s pocket to do horrific things with. But I’d like to help a company that looks as if they put a lot of heart and energy into a game only to get hit with some real shit circumstances outside of their control. Even if they’re not impacted financially or career-wise… art is meant to be consumed. I know if I wrote a Harry Potter fic and everyone boycotted it because they want nothing to do with Rowling anymore, I’d be devastated. Sometimes, you can’t separate supporting the good people from supporting the bad. Not in a media landscape where thousands of people are involved in singular projects.
2. I’m invested in reclaiming excellent works created by horrible authors. That’s fandom! We don’t know much about Legacy yet—this is pure, unsubstantiated speculation—but this new story could be a step forward from Rowling’s books, giving us some of the respect for minority groups that she failed at. That’s the sort of work I want to promote because Harry Potter as a concept is great and I think it’s worth transforming it for our own needs and desires. The reality is that as long as Rowling is alive she’ll benefit from licensed material, but if that material can start taking her world in better directions? I want to support that too.
1. I literally just want to play it. That’s it. That’s my big justification. I think it looks phenomenal and I was itching to get my hands on it the second the trailer dropped. And you know what? I’m not in a good place right now to deny myself things I enjoy. I don’t need to tell anyone that 2020 has been an absolute horror show, but for me certain things have made it a horror show with a cherry on top. Not a lot gets me excited right now because we’re living in the worst fucking timeline, so when I find something that makes me feel positive emotions for a hot second I want to hang onto it. I have no desire to set aside that spark of happiness in a traumatic world because people on the Internet think it makes me selfish. Maybe it does, but I’m willing to let myself be a bit selfish right now. 
Which circles back to this issue of equating buying a game with active harm towards the trans community. It honestly worries me because this is a very, very easy way to avoid the harder, messier activism that will actually help the queer community. When someone says things like, “You’re choosing a stupid video game over trans lives” that activism is performative. Not only—as demonstrated above—is purchasing a game not a threat to trans lives or ignoring the game a way of protecting trans lives, it also gives people an incredibly easy out while still seeming ‘woke.’ Not all people. Maybe not even a significant portion of people, but enough people to be worrisome. “I’m not purchasing that game,” some people post and then that’s it. That’s all they do, yet they feel like they’ve done their duty when in fact they’ve made no active difference in the world. Are you donating to trans charities? Are you speaking up for your trans friends when someone accosts them? Are you circulating media by trans authors? Are you educating your family about trans issues? Are you listening to trans individuals and continually trying to educate yourself? These are the things that make a difference, not shaming others for buying a game.
All of this is not meant to be an argument that people shouldn’t be absolutely revolted by Rowling’s beliefs (they should) and that this revulsion can’t take the form of rejecting this game wholeheartedly. This isn’t even meant to be an argument that you shouldn’t encourage others to boycott because though the financial impact may be negligible, the emotional impact for you is very real. I 100% support anyone who wants to chuck this game into the trash and never talk about it again—for any reason. All this is meant to argue is that people shouldn’t judge others based on whether they purchase this game (with a side argument that we can’t limit our activism to that shaming). That’s their decision and this decision, significantly, does not add any real harm to the world. Your fellow Harry Potter fan is not the enemy here. We as a community should not be turning our visceral on one another. Turn it on Rowling. She’s the TERF, not the individual who, for whatever reason, decided they wanted to play the game only tangentially related to her.  
If Twitter and Tumblr are any indication, I can imagine the sort of responses this post may generate: “That’s a whole lot of talk to try and convince us you’re not a transphobe :/ ” For those of you who are determined to simply things to that extent, there’s nothing I can say that will change your mind. Please re-read the disclaimer and consider whether yelling at me over anon will benefit the trans community. For those of you who are still here, I do legitimately want us to think critically about the kinds of activism we’re engaging in, how performative it might be, whether it harms the community in any way, and (most significantly) whether it’s actually moving us towards a safe, respective world for trans people to live in. Personally, I don’t think telling Harry Potter fans that they’re transphobic for buying Legacy will generate any good in this world, for them or for the trans community. 
At the end of the day only you can decide whether you can stomach buying this game or not. Decide that for yourself, but make that decision knowing that there’s no wrong answer here.  
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gaming · 5 years
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Indie Game Spotlight: RAWMEN
Get ready to eat your heart out with this week’s Indie Game Spotlight. RAWMEN is a light-hearted, soup-slinging, third-person food fighter packed with puns and explosive portions of hot, steamy fun. We are inclined to agree with Steven Messner who says it’s a “multiplayer game where you play a customizable naked man and run around hurling spoonfuls of ramen to defeat your opponents. I feel like I don’t need to communicate the appeal here." So we asked Dustin Mattock and Eric Keshishian of ANIMAL to spill the tea (er…soup) on RAWMEN. Read on!
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Rawmen has been likened to Splatoon, but with naked men and soup. Where did this idea come from?
We were at Tsujita Annex here in Los Angeles and came up with an idea for a Ramen-themed video game. The original concept had players serving soup to patrons by chucking it at them from a distance, which would lead to even weirder situations and chaos. We didn’t have the resources to develop clothes, so we stuck with naked character models for our prototype. People enjoyed the comical nudity and we made the joke "Oh, Ramen! We thought you wanted a game about Raw Men." And that’s how the name came about. 
Following the fun of soup flinging and mess-making, we developed a multiplayer battle scenario within the same theme—which proved to be so much more enjoyable! We get asked a lot whether the game is a gimmick built around a pun, but it’s quite the opposite. Gameplay always comes first. We put a lot of effort into creating engaging and satisfying gameplay mechanics as a top priority. The aesthetic, sound design and overall feel are all developed to complement this foodie world.
We drew inspiration from some of our favorite cartoons: Rick and Morty, Adventure Time, Futurama, The Simpsons. We greatly admire the interjection of adult humor and themes in these shows, it creates an entertaining product that’s enjoyed by audiences of all ages. We aim for the same qualities in RAWMEN, with nuances and humorous subtleties sprinkled throughout the world.
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What type of gameplay mechanics can we expect?
RAWMEN isn’t just about pure, food flinging chaos. We believe in teamwork, and that comes into play with some of the game modes we’re designing. Our newest addition is “Claim Chowder,” where you and your team battle the opposing team for control of broth-gushing ramen pots that drop randomly across the environment. It’s already a favorite within our community.  
We also have a wild set of random pickups in-game that transform gameplay mechanics on the fly. Each item has unique actions and characteristics that suit various gameplay scenarios. 
Mobility and sliding contribute hugely to the action-packed feel we want players to experience. Jumping, sliding, and performing tricks while flinging food at your friends all make for really fun gameplay. This type of rad skate, or surf, style mobility is a design pillar of our game mechanics, and we hope to reflect that in every game mode we develop.
Do different types of soup in the game have different properties, like more damage, etc.?
Yeah, totally! Right now, there are actually lots of different types of food—Matzo balls, Naruto, and Dim Sum, just to name a few. Each weapon has different properties and effects. Some are extremely volatile and pack an explosive punch, while others may stun or disorient opponents, or even make them scream deliriously.
Weapons aren’t the only means of mischief, though. We have great plans for our utility items as well.  For example, our “Bro Back Mounting Backpack” forces opposing soup saviors to work together and share points as a team, piggybacking straight into Hell’s kitchen together. Utility items like this are distributed randomly around the maps, making encounters dynamic and often leaving players in sticky situations.
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What do you hope players will take away from your game?
We'd like players to come away from the game with their friends' pride, a good laugh, and silly conversations. If you walk away from our game with a big smile on your face, chatting with friends about the stupid shit you just saw—even if you hated it—we feel like we’ve succeeded. We hope the passion that has gone into the game translates into fun and laughter for everyone who plays it.
Ready to go all-in on RAWMEN? They are currently alpha testing on Steam where you can hop in, support them, and wishlist it. The team at ANIMAL is currently seeking funding so they are in search of publishers—or may do a crowdfund of some sort in the future. So be sure to follow their socials on Discord, Twitter, and Instagram!
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projectussle · 4 years
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So Long and Thanks For All The Squares
Hello again everyone. I suppose it’s probably not too surprising, but this will probably be the final Project TUSSLE post. It’s been a long time coming, but I can say now that I’ve been officially scooped. Someone else is executing the TUSSLE concept better than I ever could, and I think it’s time to just let the professionals handle things from here on out.
I’m talking, of course, about Fraymakers, which, as of time of posting, has a little over a week left on its Kickstarter. Now, this isn’t the first “MUGEN but Smash Bros” concept to be pitched, but this is the one I feel could very well do it. McLeod Gaming has a very long history with Platform Fighting games, being the developers of Super Smash Flash,and their experience working in Flash’s ActionScript lends well towards making an extensible scripting language for the game to use. Not to mention the credibility they have from being in the indie space for so long getting the prolific guest characters they have so far. Full disclosure, I’ve actually sent emails out to a lot of these developers myself, but have received no responses from any of them. I don’t know how long Fraymakers negotiations have been in the works, but it’s possible this project’s been in the works for years already and I’ve been scooped for longer than I thought I was.
If you were excited for TUSSLE and haven’t already, I urge you to support Fraymakers, whether financially or just by getting involved in the community. I’m definitely going to be making tons of content for it when available, so there’s that to look forward to. The truth of the matter is that I just wasn’t good enough to make this a reality, and if you like the idea of TUSSLE at all, Fraymakers will likely be better than TUSSLE ever could have been, and if you were looking forward to something Fraymakers doesn’t do, chances are it was beyond my abilities anyway.
There have been many people attempting to help out with the project, but the truth is that I’m worse at project management than I am at development, and I could never give anyone enough tasks or direction to be able to make any manageable progress, despite that they were all very talented developers or content creators who were definitely up to the task. Still, in the process of working on this, I’ve drastically improved my abilities in both Python and Unity, as well as leadership, and I hope that my next project, whatever it might be, will be smoother than this one was.
This project’s been with me since before I graduated college, and stuck with me through some of the highest and lowest points of my life. It’s basically been a background process running in my brain. Every time I learned a new programming technique or design pattern I thought “How could I use this in TUSSLE?”, any time I played a new game or watched a show I thought “Could this character be a good TUSSLE fighter?”, I have dozens of notebooks with scribbles of UI mockups or pseudo-code algorithms, many of which are repeated or refined versions of older sketches. I’d go through phases of my life where I’d do nothing but code on TUSSLE all day, and phases where I wouldn’t touch it for months. To be honest, I’m kind of glad I’ll be getting all that mental real estate back not having to worry about it any more. I can dedicate myself to learning things unrelated to TUSSLE without feeling guilty about spending my mental energy on something else while people were eagerly awaiting updates. It’s helped me in my current job as well, a lot of the runtime importing code I’ve written for TUSSLE has actually wound up being used at my job to turn AutoCAD drawings of buildings into an explorable 3D environment in Unity. I’ve learned more about Unity UI than any human being has any right to know. I’ve met some incredibly talented people and watched them evolve into better artists, musicians, programmers, or modelers as they stopped by to give feedback or graciously donate their talents to this troubled project. I hope to see all of you succeed at whatever life throws at you.
Thank you, sincerely, everyone who has followed this project. You’ve given me something to anchor my life to for nearly a half-decade, and I don’t regret the time I’ve spent working on it. You’ve all seen this small indie project and decided to follow it and give your support, and that’s meant the world to me. I’m sorry I couldn’t deliver the project you were all hoping to play, but I hope you’ll all enjoy Fraymakers as much as I am going to, because at the end of the day, it doesn’t matter who makes the game or what it’s called, we all just want to play Project TUSSLE, and I’ll be right along there with you all.
Good Bye, digiholic
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theonyxpath · 4 years
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Here we are in almost the last week of the Deluxe M20 Technocracy Reloaded Kickstarter, and like all KSs, we’re at that time where pledges start to slow. So we’re thinking about this KS, and our previous ones, and the roster that’s coming up.
What works, what doesn’t, and what just makes us wonder. Like, should we continue to portion out sections of the complete text during the KS, so at the end backers have pretty much the text as it’s going to be before being formatted during layout. (Which makes it a lot easier to read in most cases!)
We like that model, as it shows prospective backers just what they’re getting so situations where folks expected one set of information but got something else don’t occur any longer. And it shows that the text being finished won’t be a factor in the final project delivery to KS backers.
Those are two pretty good things, in our estimation!
But, does that kill the fun for folks? Like, is there value in being, well, surprised by your new book when it arrives? So far, we’ve been betting that the surety of information is more important to more backers than those who might miss a surprise, but we could be wrong.
Similarly, if we say this is the text and if you don’t like it then you can drop your pledge before we finish, we see that as a valuable option for backers. We want folks who back to enjoy the Kickstarter and the material we’re releasing. We hope they enjoy the chance to help create one of these books by backing, or going further and taking one of those fancy, upper-tier rewards that let them add characters or be part of the art.
Lunars art by Gunship Revolution
Yet, we can only hope we’re pleasing folks as it is often hard to tell if our methods are not delivering our intention since the vast majority of backers don’t interact with KSs Comments section. Whether because of a general, well-earned, fear of Comments sections throughout the internet, or of KS Comments specifically, my impression from talking to backers is that they don’t need the stress.
Who can blame them? It’s why I always try and suggest other ways for folks to communicate with us – even here, I’ll suggest adding to the Comments for this blog, but whenever I do I also get direct emails. And they usually start off with a variant of: “Hope you don’t mind my contacting you this way, but I didn’t want to get involved with any drama in the Comments.”
Like I said, we tend to think a lot about how we do things, and particularly Kickstarters since they are one of our most public display of our processes.
In some states, public display of your processes can get you arrested!
To get back to the M20 Technocracy Reloaded KS, here’s some links to fun and informative programming that will be reposted in the Onyx Path Media section below:
Tune in to hear words of wisdom from the Technocratic Union live on Twitch, Tuesday, May 19th at 9 PM EDT on the Onyx Path Publishing Twitch Channel. twitch.tv/theonyxpath
Plus, Red Moon Roleplaying continue their actual play of Technocracy Reloaded right here: https://youtu.be/RtdW0znt7GU Please give them your support!
And also, Travis Legge’s M20 Technocracy Reloaded actual play, featuring a stellar cast including the one and only Satyr Phil Brucato: https://youtu.be/ALnD1nwuTis
TC: Aeon Jumpstart art by Aaron Riley
Our Next Kickstarter:
Of course, as we’ve been thinking about Kickstarters, we’ve been thinking about the best time to bring back the Legendlore Kickstarter. This was the KS we cancelled as we launched it right before the Covid-19 lock-downs, and we just didn’t think it could get the sort of attention it deserved.
But as we have considered the situation now, it seems like our lines of communication are, if not perfect, working far more closely to expectations. I’m getting regular notices from backers of our previous KSs again, for example.
So, without further ado, and not wanting to sit to long on Legendlore, we are going to Kickstart it next after M20 Technocracy Reloaded!
Expect most of our approach to be similar, but knowing that we already have a wonderful group of backers from the first go, we’ll be aiming at putting the KS together in a way that doesn’t just make them go through the same things again, and that appeals to folks who didn’t back the first time.
More on that as we have some actual examples!
Lunars art by Yiyhoung Li
Things We’re Doing To Try and Help During All This
On Wednesday, we’re opening up Dystopia Rising: Evolution Community Content on the Storypath Nexus. This is a chance for anyone to work with the templates and art packs we provide to create new projects for DR:E. As a creator, it’s a way to both publish your ideas, and to get a little extra cash during these difficult times.
That’s pretty much our feelings for any Community Content site right now. Plus, for players, the projects posted on these sites are PDFs that usually aren’t that big or expensive, and they very often are focused on useful additions to our official stuff. Adventures, deep dives into specific topics we’re not really set up to put together – just great ideas to add to your playing enjoyment.
Just wanted to chime in here to remind folks that we released Chronicles of Darkness: Dark Eras 2 on DTRPG last week, and besides the big book itself in PDF and PoD versions, we released each chapter as an individual PDF. If you’re into a particular line and/or historical period, but can’t indulge in buying the full book, these individual chapters are a lot easier on the budget with the job situation being what it is.
Also on DTRPG right now is the Shelter in Play Bundle containing about $180 worth of PDFs, including the Vinsen’s Tomb Jumpstart for Pugmire and A Light Extinguished, the Jumpstart for Scion 2e, plus a ton of other delightful games for playing while we’re all stuck in together – all for $10, and the proceeds go to two worthy charities! https://www.drivethrurpg.com/product/312564/Shelter-In-Play-BUNDLE
Our friends at IPR, Indie Press Revolution, are running sales of our books over on their site (link below in the sales partners area) and are planning to continue to do so for the foreseeable future. If you’re looking for our traditionally printed hardcover books and screens, Deluxe and otherwise, now’s a great chance!
We made the decision last week that we wouldn’t be attending gaming conventions until we feel like our folks would be safe from Covid-19 if they attended. Considering that “con crud” is a thing that we expect to get after major conventions during a normal period, we just can’t send our people into a convention right now. Unfortunately, that includes our industry biggie Gen Con, which still has not announced whether it is postponed or cancelled. Regardless of their decision, ours is: we’re not going.
Finally, speaking of conventions: Thanks for the support and interest in an online Onyx Path Convention I received in the blog Comments and elsewhere all last week. It was heartening, and a little scary, how many of you would enjoy virtually playing our games and meeting with us. Actually, all kidding aside, it was great to hear!
No news yet, but you gave us even more to think about. In this case, expect that we’ll be acting pretty quickly on running something like a virtual convention. We want to commit, if we’re going to, before the enormity of it has a chance to sink in!
So, thanks to your feedback, we’re a few steps closer to arranging a virtual venue where we can talk about and play in our:
Many Worlds, One Path!
Blurbs!
Kickstarter!
The M20 Technocracy Reloaded Kickstarter funded in 43 minutes and at with just over a week to go has passed 1800 backer operatives, is over 400% funded, and has achieved Stretch Goals consisting of a Storytellers Screen unlock, an unlock of more original Mage PDFs, Backers’ Exclusive T-Shirt, Wallpaper, and building the Technocracy Reloaded Player’s Companion PDF: sections on Constructs and Symposiums (and then expanded by a later SG), Digital Web 3.0, Technomancers’ Toybox 20 and the Q-Division bonus section, Unlikely Allies 1, 2, & 3, Mission Statement short scenarios, and the expanded Digital Web 3.0.2. https://www.kickstarter.com/projects/200664283/m20-technocracy-reloaded
Highlights of M20 Technocracy Reloaded include:
An Operative’s Handbook that provides a detailed overview of life in the Technocratic Union, describing the organization of the Union, the Conventions, and the roles that sympathizers, extraordinary citizens, and Enlightened Operatives play in the overall structure of the Technocracy.
An examination of Technocratic initiatives on a global scale.
Devices, procedures, and hypertech used by the Technocratic Union that explores the Enlightened Science, allowing operatives to apply similar effects in the field, if they have sufficient understanding of the principles that allow these gadgets to function.
A comprehensive list of citizens, cyborgs, operatives, progenitor creations, and allies to use as NPCs.
Storyteller support that explores story seeds and metaplot to shape a chronicle for their needs.
Next Kickstarter: We return to The Realm of Legendlore!
Onyx Path Media!
This week Impish Ian Watson returns to delve into the Trinity Continuum, specifically the recently announced Trinity Continuum: Anima, VtM Bloodlines, and the happy wonders of managing Onyx Path social media with the Terrific Trio!
As always, this Friday’s Onyx Pathcast will be on Podbean or your favorite podcast venue! https://onyxpathcast.podbean.com/
Tune in to hear words of wisdom from the Technocratic Union live on Twitch, Tuesday, May 19th at 9 PM EDT on the Onyx Path Publishing Twitch Channel. twitch.tv/theonyxpath
Join the Consensus and watch the stream.
Plus, Red Moon Roleplaying continue their actual play of Technocracy Reloaded right here: https://youtu.be/RtdW0znt7GU Please give them your support!
Come tune in to our Twitch channel for a schedule including:
Vampire: The Masquerade – Blood on the Tamesis
Vampire: The Masquerade – Chicago by Night Noir
Pugmire – Paws & Claws
Storytellers with Coffee
Scarred Lands: Chronicles of Calastia
Changeling: The Lost – Littlebrook Reunion
Changeling: The Dreaming – The Last Faerie Tale
Mage: The Awakening – Occultists Anonymous
Scarred Lands – Purge of the Serpentholds
Dark Eras Werewolf: The Forsaken
Chronicles of Darkness – Tooth & Claw
Deviant: The Renegades – A Cautionary Tale
Good heavens, that’s a lot of games for you to watch!
You can subscribe to our channel over on twitch.tv/theonyxpath to catch up with any episodes you missed!
Come take a look at our YouTube channel, youtube.com/user/theonyxpath, where you can find a whole load of videos of actual plays, dissections of our games, and more, including:
Changeling: The Dreaming – The Last Faerie Tale: https://youtu.be/fx_UEKY6moE
Scarred Lands: Purge of the Serpentholds: https://youtu.be/9YC0qb29vjk
Mage: The Ascension – Technocracy Reloaded: https://youtu.be/ALnD1nwuTis
Hunter: The Vigil – Hometown Heroes: https://youtu.be/LJs8Q6KVu1o
Changeling: The Lost – Littlebrook Reunion: https://youtu.be/SXYLA9rCjKk
Vampire: The Masquerade – Blood City Chicago by Night: https://youtu.be/NmDv9Sq_wKA
Chronicles of Darkness – Seattle by Streetlight: https://youtu.be/6CwozhRpUNo
Do subscribe to our channel and click the bell icon if you want to be notified whenever new news videos and uploads come online!
Did you miss 307 RPG interviewing Matthew Dawkins regarding everything from They Came from Beneath the Sea! and They Came from Beyond the Grave! to upcoming Vampire: The Masquerade books? Give them a listen here: https://307rpg.com/?p=265
Further to that interview, the 307 RPG Podcast released an episode all to do with the Archetypes in They Came from Beneath the Sea!:  https://307rpg.com/?p=282
That’s not all! Vorpal Tales commence an actual play of They Came from Beneath the Sea! tonight over on their Twitch channel! Find them here: https://twitch.tv/vorpaltales
Utility Muffin Labs, home of the 25 Years of Vampire: The Masquerade podcast, have released a glowing review of The Chicago Folios right here: https://utilitymuffinlabs.com/25-years-of-vampire-the-masquerade?author=51a88e2ee4b035d1810e13fe
Occultists Anonymous are here with a new special Mage: The Awakening series:
RV Mage 07: Reversion  With Orphean mages no longer on the field of battle, the Pentacle mages work to undo the warping of the Gauntlet. The werewolves threatening the Supernal Being is going to make negotiations a little difficult. https://youtu.be/iUZKuh0G5sI
RV Mage 08: Excursion Following the Supernal shenanigans in downtown Richmond, Vicar, Drifter, and Amanita begin the search for further Orphean agents. An attempt to restore relationships with the werewolves goes as well as you might expect… https://youtu.be/YUcXnQwB-vM
Please check these out and let us know if you find or produce any actual plays of our games! We’d love to feature you!
Electronic Gaming!
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.)
On Amazon and Barnes & Noble!
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!
Our selection includes these latest fiction books:
Our Sales Partners!
We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost Second Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And now Scion Origin and Scion Hero and Trinity Continuum Core and Trinity Continuum: Aeon are available to order!
As always, you can find Onyx Path’s titles at DriveThruRPG.com!
On Sale This Week!
This week, the PDF and PoD versions of Oak, Ash, and Thorn the Changeling: The Lost 2e Companion bolts from the freakish Hedge on DriveThruRPG on Wednesday!
Oak, Ash, and Thorn as a companion book to Changeling: The Lost Second Edition, expands on what’s in the core book. It contains:
Expanded rules for freeholds and a selection of seeds for sample freeholds in four international locations.
Rules for creating new court Bargains and an introduction to non-traditional Mantles, including free companies, traveling bands, and Lost dynasties, with a playable example of each.
Entitlements, the titles of nobility that changelings assume to inherit mystical legacies from the Lost who came before them, including three full examples with accompanying tokens and Merits.
Expanded rules for tokens, including two new types with examples, guidelines for creating your own, and a system for ripping out one’s heart to become unkillable.
Also on Wednesday, we open the Dystopia Rising: Evolution Community Content section of the Storypath Nexus! Expect template and art packs you can use to create your own supplements to the DR:E tabletop RPG (and even get a royalty for your work!) Check it out for community-created supplements to further expand your fun with DR:E!
Conventions!
Though dates are subject to change due to the current COVID-19 outbreak, here’s our current list of upcoming conventions:
UKGames Expo: https://www.ukgamesexpo.co.uk/
GenCon: https://www.gencon.com/
Tabletop Scotland: https://tabletopscotland.co.uk/
Gamehole Con: https://www.gameholecon.com/
PAX Unplugged: https://unplugged.paxsite.com/
And now, the new project status updates!
Development Status from Eddy Webb! (Projects in bold have changed status since last week.):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep.)
Exalted Essay Collection (Exalted)
Under Alien Suns (Trinity Continuum: Aeon)
Adversaries of the Righteous (Exalted 3rd Edition)
The Clades Companion (Deviant: The Renegades)
The Devoted Companion (Deviant: The Renegades)
Saints and Monsters (Scion 2nd Edition)
Wild Hunt (Scion 2nd Edition)
Dead Man’s Rust (Scarred Lands)
V5 The Faithful Undead (Vampire: The Masquerade 5th Edition)
V5 Trails of Ash and Bone (Vampire: The Masquerade 5th Edition)
V5 Forbidden Religions (Vampire: The Masquerade 5th Edition)
Trinity Continuum: Anima
Redlines
Dragon-Blooded Novella #2 (Exalted 3rd Edition)
Hundred Devil’s Night Parade (Exalted 3rd Edition)
Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!)
Contagion Chronicle Ready-Made Characters (Chronicles of Darkness)
Novas Worldwide (Trinity Continuum: Aberrant)
Exalted Essence Edition (Exalted 3rd Edition)
M20 Rich Bastard’s Guide To Magick (Mage: The Ascension 20th Anniversary)
Second Draft
Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
Kith and Kin (Changeling: The Lost 2e)
Assassins (Trinity Continuum Core)
Dearly Bleak – Novella (Deviant: The Renegades)
Mission Statements (Trinity Continuum: Aeon)
Development
TC: Aberrant Reference Screen (Trinity Continuum: Aberrant)
Across the Eight Directions (Exalted 3rd Edition)
Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Crucible of Legends (Exalted 3rd Edition)
Exigents (Exalted 3rd Edition)
N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant)
Manuscript Approval
They Came From Beyond the Grave! (They Came From!)
Post-Approval Development
Scion: Demigod (Scion 2nd Edition)
Scion: Dragon (Scion 2nd Edition)
Editing
Lunars Novella (Rosenberg) (Exalted 3rd Edition)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
Player’s Guide to the Contagion Chronicle (Chronicles of Darkness)
Contagion Chronicle Jumpstart (Chronicles of Darkness)
TC: Aberrant Jumpstart (Trinity Continuum: Aberrant)
Trinity Continuum Jumpstart (Trinity Continuum)
Masks of the Mythos (Scion 2nd Edition)
LARP Rules (Scion 2nd Edition)
Heirs to the Shogunate (Exalted 3rd Edition)
The Book of Lasting Death (Mummy: The Curse 2e)
Post-Editing Development
City of the Towered Tombs (Cavaliers of Mars)
W20 Shattered Dreams Gift Cards (Werewolf: The Apocalypse 20th)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Deviant: The Renegades (Deviant: The Renegades)
Monsters of the Deep (They Came From Beneath the Sea!)
Legendlore core book (Legendlore)
Pirates of Pugmire KS-Added Adventure (Realms of Pugmire)
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Terra Firma (Trinity Continuum: Aeon)
One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)
Indexing
Art Direction from Mike Chaney!
In Art Direction
Scion Titanomachy
Tales of Aquatic Terror
WoD Ghost Hunters – KS final art: One more piece coming in.
Aberrant – Contacting and contracting. Signing off on sketches.
Pugmire Adventure – All sketches in.
Hunter: The Vigil 2e
Mummy 2
Deviant – Dividing up among current artists.
Legendlore – Back to KS prep.
Technocracy Reloaded (KS) – Happening.
Cults of the Blood God – Rolling along.
Scion: Dragon – Waiting on art notes.
Masks of the Mythos – Waiting on art notes.
Scion: Demigod – Waiting on art notes.
They Came From Beyond the Grave! (KS) – Sent out notes for fulls and splats for KS.
In Layout
Yugman’s Guide to Ghelspad
Vigil Watch
TC Aeon Terra Firma – Over to Josh.
V5 Let the Streets Run Red – Working on it.
Pirates of Pugmire Screen – Getting charts from dev.
Proofing
Trinity Aeon Jumpstart – New artist taking care of finishing missing art.
Pirates of Pugmire – Errata input.
TCFBTS Heroic Land Dwellers – Inputting backer errata.
Lunars: Fangs at the Gate – Gathering Backer PDF errata.
Scion Companion – Just waiting for two tweaked pieces, expected today.
Contagion Chronicle – Corrections going over to Josh.
Cavaliers of Mars: City of the Towered Tombs
Duke Rollo Book – Finishing gathering backer errata.
Buried Bones: Creating in the Realms of Pugmire (Realms of Pugmire)
Magic Item Decks (Scarred Lands)
Yugman’s Guide Support Decks (Scarred Lands)
At Press
Night Horrors : Nameless and Accursed – PoD proof on the way.
Dystopia Rising: Evolution Community Content site – Opening on the Storypath Nexus this Weds!
TCFBTS Screen and Booklet
They Came from Beneath the Sea!
C:tL 2e Oak, Ash, & Thorn – PDF and PoD versions on sale at DTRPG this Weds!
Today’s Reason to Celebrate!
Please welcome Aaron Voss to Onyx Path! Aaron is old White Wolf and was my print buyer in the years before the merger with CCP, and has expertise in every stage of the game book creation process, and is specifically going to oversee getting our projects printed and shipped (and help Mirthful Mike Chaney out where he is needed).
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